| | #include <unsupported/Eigen/EulerAngles> |
| | #include <iostream> |
| |
|
| | using namespace Eigen; |
| |
|
| | int main() |
| | { |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | typedef EulerSystem<-EULER_Z, EULER_Y, EULER_X> MyArmySystem; |
| | typedef EulerAngles<double, MyArmySystem> MyArmyAngles; |
| | |
| | MyArmyAngles vehicleAngles( |
| | 3.14 / 2, |
| | -0.3, |
| | 0.1); |
| | |
| | |
| | EulerAnglesZYZd planeAngles(0.78474, 0.5271, -0.513794); |
| | |
| | MyArmyAngles planeAnglesInMyArmyAngles = MyArmyAngles::FromRotation<true, false, false>(planeAngles); |
| | |
| | std::cout << "vehicle angles(MyArmy): " << vehicleAngles << std::endl; |
| | std::cout << "plane angles(ZYZ): " << planeAngles << std::endl; |
| | std::cout << "plane angles(MyArmy): " << planeAnglesInMyArmyAngles << std::endl; |
| | |
| | |
| | std::cout << "==========================================================\n"; |
| | std::cout << "rotating plane now!\n"; |
| | std::cout << "==========================================================\n"; |
| | |
| | Quaterniond planeRotated = AngleAxisd(-0.342, Vector3d::UnitY()) * planeAngles; |
| | |
| | planeAngles = planeRotated; |
| | planeAnglesInMyArmyAngles = MyArmyAngles::FromRotation<true, false, false>(planeRotated); |
| | |
| | std::cout << "new plane angles(ZYZ): " << planeAngles << std::endl; |
| | std::cout << "new plane angles(MyArmy): " << planeAnglesInMyArmyAngles << std::endl; |
| | |
| | return 0; |
| | } |
| |
|