import bpy import os # Set output directory output_dir = "blender/materials/plys" # Change this! # Ensure the output directory exists if not os.path.exists(output_dir): os.makedirs(output_dir) # Set the frame range start_frame = 1 end_frame = bpy.context.scene.frame_end # Name of the object to export object_names = ["materials", "materials.001", "materials.002", "materials.003", "materials.004", "materials.005", "materials.006", "materials.007", "materials.008", "materials.009", "materials.010", "materials.011"] # Deselect everything bpy.ops.object.select_all(action='DESELECT') # Ensure it is selected and active for name in object_names: obj = bpy.data.objects[name] obj.select_set(True) bpy.context.view_layer.objects.active = obj # Loop through each frame for frame in range(start_frame, end_frame + 1): bpy.context.scene.frame_set(frame) bpy.context.view_layer.update() # Ensure simulation is evaluated # Export to .obj filename = f"{(frame - 1):05d}.ply" filepath = os.path.join(output_dir, filename) bpy.ops.wm.ply_export( filepath=filepath, apply_modifiers=True, export_selected_objects=True, export_normals=True, export_uv=True, export_colors='NONE', # options: 'NONE', 'SRGB', 'LINEAR' export_attributes=False, export_triangulated_mesh=False, ascii_format=True, # Set to False for binary PLY forward_axis='Y', up_axis='Z' ) print(f"Exported frame {frame} to {filepath}")