Upload folder using huggingface_hub
Browse filesThis view is limited to 50 files because it contains too many changes. See raw diff
- test/046f43ef-d950-56de-80bb-7c5e5d90a684/metadata.jsonl +1 -0
- test/046f43ef-d950-56de-80bb-7c5e5d90a684/output.mp4 +3 -0
- test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/opt_0_keep_gravity_horizontal.mp4 +3 -0
- test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/opt_1_reality_full.mp4 +3 -0
- test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/opt_2_reality_alt.mp4 +3 -0
- test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +3 -0
- test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 +3 -0
- test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/render_1.log +0 -0
- test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/render_2.log +0 -0
- test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/render_3.log +0 -0
- test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/render_4.log +0 -0
- test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/metadata.jsonl +1 -0
- test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/output.mp4 +3 -0
- test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_0_keep_gravity_horizontal.mp4 +3 -0
- test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_1_reality_full.mp4 +3 -0
- test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_2_reality_alt.mp4 +3 -0
- test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +3 -0
- test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4 +3 -0
- test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/render_1.log +0 -0
- test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/render_2.log +0 -0
- test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/render_3.log +0 -0
- test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/render_4.log +0 -0
- test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/metadata.jsonl +1 -0
- test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/output.mp4 +3 -0
- test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
- test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/opt_1_reality_full.mp4 +3 -0
- test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/opt_2_reality_alt.mp4 +3 -0
- test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +3 -0
- test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 +3 -0
- test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/render_1.log +0 -0
- test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/render_2.log +0 -0
- test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/render_3.log +0 -0
- test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/render_4.log +0 -0
- test/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/metadata.jsonl +1 -0
- test/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/output.mp4 +3 -0
- test/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
- test/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/q4_options/opt_1_reality_full.mp4 +3 -0
- test/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/q4_options/opt_2_reality_alt.mp4 +3 -0
- test/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +3 -0
- test/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 +3 -0
- test/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/q4_options/render_1.log +0 -0
- test/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/q4_options/render_2.log +0 -0
- test/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/q4_options/render_3.log +0 -0
- test/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/q4_options/render_4.log +0 -0
- test/110f7652-11d2-55be-884c-5e4eff246471/metadata.jsonl +1 -0
- test/110f7652-11d2-55be-884c-5e4eff246471/output.mp4 +3 -0
- test/110f7652-11d2-55be-884c-5e4eff246471/q4_options/opt_0_keep_gravity_horizontal.mp4 +3 -0
- test/110f7652-11d2-55be-884c-5e4eff246471/q4_options/opt_1_reality_full.mp4 +3 -0
- test/110f7652-11d2-55be-884c-5e4eff246471/q4_options/opt_2_reality_alt.mp4 +3 -0
- test/110f7652-11d2-55be-884c-5e4eff246471/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +3 -0
test/046f43ef-d950-56de-80bb-7c5e5d90a684/metadata.jsonl
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
{"id": 45, "uuid": "046f43ef-d950-56de-80bb-7c5e5d90a684", "scenario_name": "Repaired Physics Simulation", "difficulty": "medium", "rules": "['gravity_horizontal', 'collision_scale_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Repaired Physics Simulation\", \"description\": \"Fixed collision scale change rule by increasing object count and collision threshold\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_horizontal\", \"collision_scale_change\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [15.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [0.0, 0.0, 10.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117398/046f43ef-d950-56de-80bb-7c5e5d90a684/attempt_05\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117398/046f43ef-d950-56de-80bb-7c5e5d90a684/attempt_05/scratch\"}, \"random_seed\": 1663946879, \"rule_config\": {\"rules\": [\"gravity_horizontal\", \"collision_scale_change\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Repaired Physics Simulation\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\", \"collision_scale_change\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 23, \"final_objects\": 23, \"rule_stats\": {\"collision_scale_change\": 13, \"gravity_horizontal\": 1}, \"gravity\": [15.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117398/046f43ef-d950-56de-80bb-7c5e5d90a684/attempt_05/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117398/046f43ef-d950-56de-80bb-7c5e5d90a684/attempt_05/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117398/046f43ef-d950-56de-80bb-7c5e5d90a684/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117398/046f43ef-d950-56de-80bb-7c5e5d90a684/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_117398/046f43ef-d950-56de-80bb-7c5e5d90a684/attempt_05/q4_options/opt_0_keep_gravity_horizontal.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "24", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Objects are floating (no gravity)", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_metadata_reference": "Category: C, Answer computed from metadata", "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects grow larger after collision.", "After collision, an object teleports to a random location.", "After collision, object bounces in the opposite direction from what is expected.", "Gravity pulls sideways instead of downward.", "Objects change color periodically over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_horizontal\", \"collision_scale_change\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [0, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_horizontal', 'collision_scale_change']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\", \"collision_scale_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects grow larger after impact\", \"contrast_to_real_physics\": \"In real physics, collision does not change object size\", \"rule_id\": \"collision_scale_change\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The simulation follows standard physics rules.", "The object was destroyed by the high impact force.", "The collision followed conservation of momentum.", "Friction is disabled.", "The simulation rendering glitched."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"required_unreal\", \"real_physics\", \"real_physics\", \"wrong_unreal\", \"meta_explanation\"], \"grounding_rule_id\": \"realistic\", \"required_explanations\": [\"The simulation follows standard physics rules.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/opt_0_keep_gravity_horizontal.mp4", "test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/opt_1_reality_full.mp4", "test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/opt_2_reality_alt.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117398/046f43ef-d950-56de-80bb-7c5e5d90a684/attempt_05/q4_options/opt_0_keep_gravity_horizontal.mp4", "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"}
|
test/046f43ef-d950-56de-80bb-7c5e5d90a684/output.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:24f7148feb55f0b385a75f62fe7a8cebcd39e2af84fce1805f74d54eebf3fd30
|
| 3 |
+
size 542643
|
test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/opt_0_keep_gravity_horizontal.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:2aab214137de4aaeccf03d94c9cb7c0130cc6a659f5c661b2d1541c79331c93d
|
| 3 |
+
size 188390
|
test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/opt_1_reality_full.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:3c6db0a02aa35e1072029e09ac8ace6699b81c6dbec6c23809a1bae3afe30859
|
| 3 |
+
size 201621
|
test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/opt_2_reality_alt.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:ae99c39b8641c1cfd652a28fc38c33753f8e7a6f62b47579b4d2d8065cf2c191
|
| 3 |
+
size 196974
|
test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:764e41e8c982e4c864cf1882873736ef39e78d79002c706a3697400d827024c9
|
| 3 |
+
size 216049
|
test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:d789459bbf23434a2a885b9dc8d15e7f99fe6c40a2234332a453835f9a525e83
|
| 3 |
+
size 253337
|
test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/render_1.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/render_2.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/render_3.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/render_4.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/metadata.jsonl
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
{"id": 30, "uuid": "08575d0b-acfc-5f50-9e08-cf8053b73d5d", "scenario_name": "Easy Gravity Test", "difficulty": "easy", "rules": "['gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Gravity Test\", \"description\": \"Objects fall under gravity\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [15.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117397/08575d0b-acfc-5f50-9e08-cf8053b73d5d/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117397/08575d0b-acfc-5f50-9e08-cf8053b73d5d/attempt_01/scratch\"}, \"random_seed\": 1148245274, \"rule_config\": {\"rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Gravity Test\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_horizontal\": 1}, \"gravity\": [15.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117397/08575d0b-acfc-5f50-9e08-cf8053b73d5d/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117397/08575d0b-acfc-5f50-9e08-cf8053b73d5d/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117397/08575d0b-acfc-5f50-9e08-cf8053b73d5d/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_velocity_flip_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_117397/08575d0b-acfc-5f50-9e08-cf8053b73d5d/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4\", \"keep_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_117397/08575d0b-acfc-5f50-9e08-cf8053b73d5d/attempt_01/q4_options/opt_0_keep_gravity_horizontal.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Objects are floating (no gravity)", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_metadata_reference": "Category: C, Answer computed from metadata", "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "After collision, an object teleports to a random location.", "Objects swap colors after collision.", "Objects change color periodically over time.", "After collision, object bounces in the opposite direction from what is expected."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_horizontal\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_horizontal']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The collision followed conservation of momentum.", "The simulation follows standard physics rules.", "Normal gravity caused the object to fall.", "This is a video recording error.", "Gravity is reversed."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"real_physics\", \"required_unreal\", \"real_physics\", \"meta_explanation\", \"wrong_unreal\"], \"grounding_rule_id\": \"realistic\", \"required_explanations\": [\"The simulation follows standard physics rules.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_1_reality_full.mp4", "test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_2_reality_alt.mp4", "test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_0_keep_gravity_horizontal.mp4", "test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117397/08575d0b-acfc-5f50-9e08-cf8053b73d5d/attempt_01/q4_options/opt_1_reality_full.mp4", "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"}
|
test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/output.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:9b7239482739f828d82ddbf8ac2285a2856f0599590d741c2afc6af4d9b21f8a
|
| 3 |
+
size 99449
|
test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_0_keep_gravity_horizontal.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:756a28c0806cca615fa8856dbc51cef4c713e35cfd93b0b20c8cfc58c63ed4cc
|
| 3 |
+
size 126501
|
test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_1_reality_full.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:736cb37916aab26212e7c124a5b7dcfafad88688d72dfc18fd1338f53100692a
|
| 3 |
+
size 105100
|
test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_2_reality_alt.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:ac29fac91b267d12237e6ba686dd5c56be477de2afbf72e739d0ce53f9b0415e
|
| 3 |
+
size 104081
|
test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:a29b70d8f229898c82d247eb1ec4bd1dfdbbf8236c4331287f6ebd8a4a1cc37b
|
| 3 |
+
size 104443
|
test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:0a970032f3bbc1576cfa44d234086b8e35ac8a85ef58307295e66e5f151b1790
|
| 3 |
+
size 148626
|
test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/render_1.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/render_2.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/render_3.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/render_4.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/metadata.jsonl
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
{"id": 39, "uuid": "0c306ba5-7e0f-5b75-9a80-db63aaf036b4", "scenario_name": "Repaired Simulation", "difficulty": "medium", "rules": "['gravity_zero', 'velocity_flip_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Repaired Simulation\", \"description\": \"Repaired scenario to fix E_RULE_NOT_APPLIED error for 'velocity_flip_on_collision' rule\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_zero\", \"velocity_flip_on_collision\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [10.0, 0.0, 5.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 4, \"max_objects\": 6, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"brown\": [0.5, 0.2, 0.0], \"pink\": [1.0, 0.5, 0.8], \"lime\": [0.2, 1.0, 0.0], \"teal\": [0.0, 0.5, 0.5], \"gold\": [0.9, 0.7, 0.0], \"navy\": [0.0, 0.0, 0.8]}, \"position_range\": [-3.0, 3.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.01, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117398/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/attempt_05\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117398/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/attempt_05/scratch\"}, \"random_seed\": 1578100060, \"rule_config\": {\"rules\": [\"gravity_zero\", \"velocity_flip_on_collision\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Repaired Simulation\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\", \"velocity_flip_on_collision\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 5, \"final_objects\": 5, \"rule_stats\": {\"gravity_zero\": 1, \"velocity_flip_on_collision\": 0}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117398/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/attempt_05/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117398/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/attempt_05/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117398/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_no_friction\": \"/data7/sunggeunan/UNREAL/outputs/batch_117398/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/attempt_05/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117398/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/attempt_05/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "6", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Objects are floating (no gravity)", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_metadata_reference": "Category: C, Answer computed from metadata", "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "New objects spawn when objects collide.", "After collision, object bounces in the opposite direction from what is expected.", "There is no gravity: objects float instead of falling.", "After collision, an object teleports to a random location."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\", \"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [2, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_zero', 'velocity_flip_on_collision']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\", \"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}, {\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["The camera stopped tracking the object.", "Friction gradually slowed the object down.", "The object bounced due to elastic collision.", "Friction is disabled.", "There is zero gravity in this environment."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"meta_explanation\", \"real_physics\", \"real_physics\", \"wrong_unreal\", \"required_unreal\"], \"grounding_rule_id\": \"gravity_zero\", \"required_explanations\": [\"There is zero gravity in this environment.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/opt_1_reality_full.mp4", "test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/opt_2_reality_alt.mp4", "test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/opt_0_keep_gravity_zero.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117398/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/attempt_05/q4_options/opt_1_reality_full.mp4", "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"}
|
test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/output.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:84e100794010a72486d0acacf6f78ac82968876c22b79679ac777954bc4fb4bd
|
| 3 |
+
size 209081
|
test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/opt_0_keep_gravity_zero.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:78fdb9393ec0146de525c176c7e807c3fea2d26100c0bd9b739564407da321b2
|
| 3 |
+
size 35554
|
test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/opt_1_reality_full.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:a169510f95a09318abf2d4f31f5dfdc77617f0656a978fde84ce92983729a0ff
|
| 3 |
+
size 34155
|
test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/opt_2_reality_alt.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:c74d912b5228ced7acd4af7934e77d21387b585848ae2c7267041b801dcaa45b
|
| 3 |
+
size 33973
|
test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:73dd3f3c54fb5654497182bbcad5d1f5cf29e11af358a68b5e5a2a8e8ac29544
|
| 3 |
+
size 35062
|
test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/opt_4_unreal_wrong_2_no_friction.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:dc3e18284225325ffb3feb5ba8fd1b73910c751bd78b2fc3a573030b7f0198f7
|
| 3 |
+
size 36457
|
test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/render_1.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/render_2.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/render_3.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/render_4.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/metadata.jsonl
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
{"id": 14, "uuid": "0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7", "scenario_name": "Repaired Physics Simulation", "difficulty": "medium", "rules": "['gravity_zero', 'collision_scale_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Repaired Physics Simulation\", \"description\": \"Fixed collision scale change rule by increasing object overlap and collision threshold\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_zero\", \"collision_scale_change\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [10.0, 0.0, 5.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 4, \"max_objects\": 6, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"brown\": [0.5, 0.2, 0.1], \"pink\": [1.0, 0.5, 0.8]}, \"position_range\": [-3.0, 3.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.5, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117396/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/attempt_05\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117396/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/attempt_05/scratch\"}, \"random_seed\": 1968547129, \"rule_config\": {\"rules\": [\"gravity_zero\", \"collision_scale_change\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Repaired Physics Simulation\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\", \"collision_scale_change\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 5, \"final_objects\": 5, \"rule_stats\": {\"gravity_zero\": 1, \"collision_scale_change\": 0}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117396/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/attempt_05/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117396/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/attempt_05/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_117396/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_phase_through\": \"/data7/sunggeunan/UNREAL/outputs/batch_117396/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/attempt_05/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117396/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/attempt_05/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "6", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Downward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_metadata_reference": "Category: C, Answer computed from metadata", "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "Objects maintain constant colors over time.", "After collision, an object teleports to a random location.", "Objects grow larger after collision.", "There is no gravity: objects float instead of falling."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"required_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_zero\", \"collision_scale_change\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [3, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_zero', 'collision_scale_change']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\", \"collision_scale_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects grow larger after impact\", \"contrast_to_real_physics\": \"In real physics, collision does not change object size\", \"rule_id\": \"collision_scale_change\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["The object bounced due to elastic collision.", "The simulation rendering glitched.", "A rule causes objects to disappear upon collision.", "There is zero gravity in this environment.", "Air resistance affected the object's motion."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"real_physics\", \"meta_explanation\", \"wrong_unreal\", \"required_unreal\", \"real_physics\"], \"grounding_rule_id\": \"gravity_zero\", \"required_explanations\": [\"There is zero gravity in this environment.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/q4_options/opt_1_reality_full.mp4", "test/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/q4_options/opt_0_keep_gravity_zero.mp4", "test/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/q4_options/opt_2_reality_alt.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"}
|
test/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/output.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:daaff055b8c311f218d18be9158205b758795972bea5d7f4644d0ced14ebeace
|
| 3 |
+
size 159555
|
test/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/q4_options/opt_0_keep_gravity_zero.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:ae49f5a8bb73c6e74928b1bc721736000c3a3c2956a11fa49e8879288c1c4786
|
| 3 |
+
size 13763
|
test/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/q4_options/opt_1_reality_full.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:55ebda3e1da0cfe9e51bc0128919844c2dedfbbd027c48c1a79ec47a4cb08594
|
| 3 |
+
size 16658
|
test/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/q4_options/opt_2_reality_alt.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:d9a2fc580b3e1e2029a0614130fe0e3e44c49eb967df24096cf30628a2e7f79a
|
| 3 |
+
size 18574
|
test/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:9bd2fad63c4af1cecc5c72e3cfdea5d01d1f7cd1605fef0b92762216622c86ff
|
| 3 |
+
size 29356
|
test/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/q4_options/opt_4_unreal_wrong_2_phase_through.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:98d2c97d4ada8e0f5d91847e3084e40f9af9867453c0ee8c3762c87c149bc28e
|
| 3 |
+
size 14084
|
test/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/q4_options/render_1.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/q4_options/render_2.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/q4_options/render_3.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/q4_options/render_4.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/110f7652-11d2-55be-884c-5e4eff246471/metadata.jsonl
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
{"id": 13, "uuid": "110f7652-11d2-55be-884c-5e4eff246471", "scenario_name": "Repaired Physics Simulation Scenario", "difficulty": "medium", "rules": "['gravity_horizontal', 'velocity_flip_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Repaired Physics Simulation Scenario\", \"description\": \"Repaired scenario to address validation error E_EVENT_EXPECTED_BUT_NONE\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_horizontal\", \"velocity_flip_on_collision\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [15.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [0.0, 0.0, 10.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 4, \"max_objects\": 6, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-2.0, 2.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.5, \"ignore_floor\": false, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117396/110f7652-11d2-55be-884c-5e4eff246471/attempt_05\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117396/110f7652-11d2-55be-884c-5e4eff246471/attempt_05/scratch\"}, \"random_seed\": 1382936055, \"rule_config\": {\"rules\": [\"gravity_horizontal\", \"velocity_flip_on_collision\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Repaired Physics Simulation Scenario\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\", \"velocity_flip_on_collision\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 4, \"final_objects\": 4, \"rule_stats\": {\"gravity_horizontal\": 1, \"velocity_flip_on_collision\": 1}, \"gravity\": [15.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117396/110f7652-11d2-55be-884c-5e4eff246471/attempt_05/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117396/110f7652-11d2-55be-884c-5e4eff246471/attempt_05/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117396/110f7652-11d2-55be-884c-5e4eff246471/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_spawn\": \"/data7/sunggeunan/UNREAL/outputs/batch_117396/110f7652-11d2-55be-884c-5e4eff246471/attempt_05/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_117396/110f7652-11d2-55be-884c-5e4eff246471/attempt_05/q4_options/opt_0_keep_gravity_horizontal.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "5", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Sideways", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_metadata_reference": "Category: C, Answer computed from metadata", "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pass through each other without collision.", "Gravity pulls sideways instead of downward.", "After collision, objects freeze in place and stop moving.", "Objects swap colors after collision.", "After collision, object bounces in the opposite direction from what is expected."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_horizontal\", \"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [1, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_horizontal', 'velocity_flip_on_collision']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\", \"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}, {\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The collision followed conservation of momentum.", "This is a video recording error.", "A rule changes object color upon collision.", "The object bounced due to elastic collision.", "The simulation follows standard physics rules."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"real_physics\", \"meta_explanation\", \"wrong_unreal\", \"real_physics\", \"required_unreal\"], \"grounding_rule_id\": \"realistic\", \"required_explanations\": [\"The simulation follows standard physics rules.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/110f7652-11d2-55be-884c-5e4eff246471/q4_options/opt_2_reality_alt.mp4", "test/110f7652-11d2-55be-884c-5e4eff246471/q4_options/opt_0_keep_gravity_horizontal.mp4", "test/110f7652-11d2-55be-884c-5e4eff246471/q4_options/opt_1_reality_full.mp4", "test/110f7652-11d2-55be-884c-5e4eff246471/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/110f7652-11d2-55be-884c-5e4eff246471/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/110f7652-11d2-55be-884c-5e4eff246471/attempt_05/q4_options/opt_2_reality_alt.mp4", "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"}
|
test/110f7652-11d2-55be-884c-5e4eff246471/output.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:ee74cf461ecc30408285e696bc8752f7813fc1b808f42ca82dd4dafadc3958a5
|
| 3 |
+
size 47763
|
test/110f7652-11d2-55be-884c-5e4eff246471/q4_options/opt_0_keep_gravity_horizontal.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:adfd657edb07009625b06f340470fff747e188fb991ee633255f5cc026ec2145
|
| 3 |
+
size 33314
|
test/110f7652-11d2-55be-884c-5e4eff246471/q4_options/opt_1_reality_full.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:22950359c50b1b6d15710dad070bbce1d4659a898869527221f7d2eadcf1812e
|
| 3 |
+
size 25194
|
test/110f7652-11d2-55be-884c-5e4eff246471/q4_options/opt_2_reality_alt.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:c23fe1793452694f6e5a033680436723c68629b8d5d61e6eaa576b15448c6d07
|
| 3 |
+
size 24478
|
test/110f7652-11d2-55be-884c-5e4eff246471/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:0a94499d1e04e0ee8158ebef8f14eaf6e28096bae1f686c255a57899d46a9c3b
|
| 3 |
+
size 30384
|