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  1. test/046f43ef-d950-56de-80bb-7c5e5d90a684/metadata.jsonl +1 -0
  2. test/046f43ef-d950-56de-80bb-7c5e5d90a684/output.mp4 +3 -0
  3. test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/opt_0_keep_gravity_horizontal.mp4 +3 -0
  4. test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/opt_1_reality_full.mp4 +3 -0
  5. test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/opt_2_reality_alt.mp4 +3 -0
  6. test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +3 -0
  7. test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 +3 -0
  8. test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/render_1.log +0 -0
  9. test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/render_2.log +0 -0
  10. test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/render_3.log +0 -0
  11. test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/render_4.log +0 -0
  12. test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/metadata.jsonl +1 -0
  13. test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/output.mp4 +3 -0
  14. test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_0_keep_gravity_horizontal.mp4 +3 -0
  15. test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_1_reality_full.mp4 +3 -0
  16. test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_2_reality_alt.mp4 +3 -0
  17. test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +3 -0
  18. test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4 +3 -0
  19. test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/render_1.log +0 -0
  20. test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/render_2.log +0 -0
  21. test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/render_3.log +0 -0
  22. test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/render_4.log +0 -0
  23. test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/metadata.jsonl +1 -0
  24. test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/output.mp4 +3 -0
  25. test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
  26. test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/opt_1_reality_full.mp4 +3 -0
  27. test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/opt_2_reality_alt.mp4 +3 -0
  28. test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +3 -0
  29. test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 +3 -0
  30. test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/render_1.log +0 -0
  31. test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/render_2.log +0 -0
  32. test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/render_3.log +0 -0
  33. test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/render_4.log +0 -0
  34. test/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/metadata.jsonl +1 -0
  35. test/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/output.mp4 +3 -0
  36. test/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
  37. test/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/q4_options/opt_1_reality_full.mp4 +3 -0
  38. test/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/q4_options/opt_2_reality_alt.mp4 +3 -0
  39. test/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +3 -0
  40. test/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 +3 -0
  41. test/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/q4_options/render_1.log +0 -0
  42. test/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/q4_options/render_2.log +0 -0
  43. test/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/q4_options/render_3.log +0 -0
  44. test/0ce50aa1-e7d7-5756-ae1e-5e1adb85ebe7/q4_options/render_4.log +0 -0
  45. test/110f7652-11d2-55be-884c-5e4eff246471/metadata.jsonl +1 -0
  46. test/110f7652-11d2-55be-884c-5e4eff246471/output.mp4 +3 -0
  47. test/110f7652-11d2-55be-884c-5e4eff246471/q4_options/opt_0_keep_gravity_horizontal.mp4 +3 -0
  48. test/110f7652-11d2-55be-884c-5e4eff246471/q4_options/opt_1_reality_full.mp4 +3 -0
  49. test/110f7652-11d2-55be-884c-5e4eff246471/q4_options/opt_2_reality_alt.mp4 +3 -0
  50. test/110f7652-11d2-55be-884c-5e4eff246471/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +3 -0
test/046f43ef-d950-56de-80bb-7c5e5d90a684/metadata.jsonl ADDED
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+ {"id": 45, "uuid": "046f43ef-d950-56de-80bb-7c5e5d90a684", "scenario_name": "Repaired Physics Simulation", "difficulty": "medium", "rules": "['gravity_horizontal', 'collision_scale_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Repaired Physics Simulation\", \"description\": \"Fixed collision scale change rule by increasing object count and collision threshold\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_horizontal\", \"collision_scale_change\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [15.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [0.0, 0.0, 10.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117398/046f43ef-d950-56de-80bb-7c5e5d90a684/attempt_05\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117398/046f43ef-d950-56de-80bb-7c5e5d90a684/attempt_05/scratch\"}, \"random_seed\": 1663946879, \"rule_config\": {\"rules\": [\"gravity_horizontal\", \"collision_scale_change\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Repaired Physics Simulation\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\", \"collision_scale_change\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 23, \"final_objects\": 23, \"rule_stats\": {\"collision_scale_change\": 13, \"gravity_horizontal\": 1}, \"gravity\": [15.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117398/046f43ef-d950-56de-80bb-7c5e5d90a684/attempt_05/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117398/046f43ef-d950-56de-80bb-7c5e5d90a684/attempt_05/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117398/046f43ef-d950-56de-80bb-7c5e5d90a684/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117398/046f43ef-d950-56de-80bb-7c5e5d90a684/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_117398/046f43ef-d950-56de-80bb-7c5e5d90a684/attempt_05/q4_options/opt_0_keep_gravity_horizontal.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "24", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Objects are floating (no gravity)", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_metadata_reference": "Category: C, Answer computed from metadata", "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects grow larger after collision.", "After collision, an object teleports to a random location.", "After collision, object bounces in the opposite direction from what is expected.", "Gravity pulls sideways instead of downward.", "Objects change color periodically over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_horizontal\", \"collision_scale_change\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [0, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_horizontal', 'collision_scale_change']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\", \"collision_scale_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects grow larger after impact\", \"contrast_to_real_physics\": \"In real physics, collision does not change object size\", \"rule_id\": \"collision_scale_change\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The simulation follows standard physics rules.", "The object was destroyed by the high impact force.", "The collision followed conservation of momentum.", "Friction is disabled.", "The simulation rendering glitched."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"required_unreal\", \"real_physics\", \"real_physics\", \"wrong_unreal\", \"meta_explanation\"], \"grounding_rule_id\": \"realistic\", \"required_explanations\": [\"The simulation follows standard physics rules.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/opt_0_keep_gravity_horizontal.mp4", "test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/opt_1_reality_full.mp4", "test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/opt_2_reality_alt.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117398/046f43ef-d950-56de-80bb-7c5e5d90a684/attempt_05/q4_options/opt_0_keep_gravity_horizontal.mp4", "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"}
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(Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "After collision, an object teleports to a random location.", "Objects swap colors after collision.", "Objects change color periodically over time.", "After collision, object bounces in the opposite direction from what is expected."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_horizontal\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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(Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "Objects maintain constant colors over time.", "After collision, an object teleports to a random location.", "Objects grow larger after collision.", "There is no gravity: objects float instead of falling."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"required_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_zero\", \"collision_scale_change\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [3, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_zero', 'collision_scale_change']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\", \"collision_scale_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects grow larger after impact\", \"contrast_to_real_physics\": \"In real physics, collision does not change object size\", \"rule_id\": \"collision_scale_change\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? 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(Select ALL that apply.)", "q1_options": ["Objects pass through each other without collision.", "Gravity pulls sideways instead of downward.", "After collision, objects freeze in place and stop moving.", "Objects swap colors after collision.", "After collision, object bounces in the opposite direction from what is expected."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_horizontal\", \"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [1, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_horizontal', 'velocity_flip_on_collision']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\", \"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}, {\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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