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  1. test/128bfd1f-40d9-507f-a01f-db4481073a0a/metadata.jsonl +1 -0
  2. test/128bfd1f-40d9-507f-a01f-db4481073a0a/output.mp4 +3 -0
  3. test/128bfd1f-40d9-507f-a01f-db4481073a0a/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
  4. test/128bfd1f-40d9-507f-a01f-db4481073a0a/q4_options/opt_1_reality_full.mp4 +3 -0
  5. test/128bfd1f-40d9-507f-a01f-db4481073a0a/q4_options/opt_2_reality_alt.mp4 +3 -0
  6. test/128bfd1f-40d9-507f-a01f-db4481073a0a/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +3 -0
  7. test/128bfd1f-40d9-507f-a01f-db4481073a0a/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 +3 -0
  8. test/128bfd1f-40d9-507f-a01f-db4481073a0a/q4_options/render_1.log +0 -0
  9. test/128bfd1f-40d9-507f-a01f-db4481073a0a/q4_options/render_2.log +0 -0
  10. test/128bfd1f-40d9-507f-a01f-db4481073a0a/q4_options/render_3.log +0 -0
  11. test/128bfd1f-40d9-507f-a01f-db4481073a0a/q4_options/render_4.log +0 -0
  12. test/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/metadata.jsonl +1 -0
  13. test/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/output.mp4 +3 -0
  14. test/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
  15. test/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/q4_options/opt_1_reality_full.mp4 +3 -0
  16. test/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/q4_options/opt_2_reality_alt.mp4 +3 -0
  17. test/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +3 -0
  18. test/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4 +3 -0
  19. test/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/q4_options/render_1.log +0 -0
  20. test/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/q4_options/render_2.log +0 -0
  21. test/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/q4_options/render_3.log +0 -0
  22. test/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/q4_options/render_4.log +0 -0
  23. test/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/metadata.jsonl +1 -0
  24. test/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/output.mp4 +3 -0
  25. test/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/q4_options/opt_0_keep_collision_spawn.mp4 +3 -0
  26. test/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/q4_options/opt_1_reality_full.mp4 +3 -0
  27. test/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/q4_options/opt_2_reality_alt.mp4 +3 -0
  28. test/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/q4_options/opt_3_unreal_wrong_1_collision_scale_change.mp4 +3 -0
  29. test/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4 +3 -0
  30. test/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/q4_options/render_1.log +0 -0
  31. test/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/q4_options/render_2.log +0 -0
  32. test/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/q4_options/render_3.log +0 -0
  33. test/31c4b4be-73f1-5e4e-9686-3f89f3905fa7/q4_options/render_4.log +0 -0
  34. test/31dec8eb-86e8-5173-a6de-d728b95caa1c/metadata.jsonl +1 -0
  35. test/31dec8eb-86e8-5173-a6de-d728b95caa1c/output.mp4 +3 -0
  36. test/31dec8eb-86e8-5173-a6de-d728b95caa1c/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
  37. test/31dec8eb-86e8-5173-a6de-d728b95caa1c/q4_options/opt_1_reality_full.mp4 +3 -0
  38. test/31dec8eb-86e8-5173-a6de-d728b95caa1c/q4_options/opt_2_reality_alt.mp4 +3 -0
  39. test/31dec8eb-86e8-5173-a6de-d728b95caa1c/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +3 -0
  40. test/31dec8eb-86e8-5173-a6de-d728b95caa1c/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 +3 -0
  41. test/31dec8eb-86e8-5173-a6de-d728b95caa1c/q4_options/render_1.log +0 -0
  42. test/31dec8eb-86e8-5173-a6de-d728b95caa1c/q4_options/render_2.log +0 -0
  43. test/31dec8eb-86e8-5173-a6de-d728b95caa1c/q4_options/render_3.log +0 -0
  44. test/31dec8eb-86e8-5173-a6de-d728b95caa1c/q4_options/render_4.log +0 -0
  45. test/5a7bca93-20d1-5d27-b4a2-af25461f8e76/metadata.jsonl +1 -0
  46. test/5a7bca93-20d1-5d27-b4a2-af25461f8e76/output.mp4 +3 -0
  47. test/5a7bca93-20d1-5d27-b4a2-af25461f8e76/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
  48. test/5a7bca93-20d1-5d27-b4a2-af25461f8e76/q4_options/opt_1_reality_full.mp4 +3 -0
  49. test/5a7bca93-20d1-5d27-b4a2-af25461f8e76/q4_options/opt_2_reality_alt.mp4 +3 -0
  50. test/5a7bca93-20d1-5d27-b4a2-af25461f8e76/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +3 -0
test/128bfd1f-40d9-507f-a01f-db4481073a0a/metadata.jsonl ADDED
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+ {"id": 0, "uuid": "128bfd1f-40d9-507f-a01f-db4481073a0a", "scenario_name": "Floating Blocks", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Blocks\", \"description\": \"Blocks float and change color when collided\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117548/128bfd1f-40d9-507f-a01f-db4481073a0a/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117548/128bfd1f-40d9-507f-a01f-db4481073a0a/attempt_01/scratch\"}, \"random_seed\": 1837482254, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Blocks\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117548/128bfd1f-40d9-507f-a01f-db4481073a0a/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117548/128bfd1f-40d9-507f-a01f-db4481073a0a/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117548/128bfd1f-40d9-507f-a01f-db4481073a0a/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117548/128bfd1f-40d9-507f-a01f-db4481073a0a/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117548/128bfd1f-40d9-507f-a01f-db4481073a0a/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Downward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_metadata_reference": "Category: C, Answer computed from metadata", "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects maintain their size after collision.", "Solid objects bounce off each other instead of passing through.", "There is no gravity: objects float instead of falling.", "Objects maintain their color after collision.", "New objects spawn when objects collide."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"baseline_physics\", \"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["The object bounced due to elastic collision.", "There is zero gravity in this environment.", "The video was edited or manipulated.", "The object was destroyed by the high impact force.", "Friction is disabled."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"real_physics\", \"required_unreal\", \"meta_explanation\", \"real_physics\", \"wrong_unreal\"], \"grounding_rule_id\": \"gravity_zero\", \"required_explanations\": [\"There is zero gravity in this environment.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/128bfd1f-40d9-507f-a01f-db4481073a0a/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "test/128bfd1f-40d9-507f-a01f-db4481073a0a/q4_options/opt_2_reality_alt.mp4", "test/128bfd1f-40d9-507f-a01f-db4481073a0a/q4_options/opt_0_keep_gravity_zero.mp4", "test/128bfd1f-40d9-507f-a01f-db4481073a0a/q4_options/opt_1_reality_full.mp4", "test/128bfd1f-40d9-507f-a01f-db4481073a0a/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/128bfd1f-40d9-507f-a01f-db4481073a0a/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"}
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(Select ALL that apply.)", "q1_options": ["Objects do not vanish upon collision.", "Objects maintain constant colors over time.", "There is no gravity: objects float instead of falling.", "Objects swap colors after collision.", "No new objects are created during collisions."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"baseline_physics\", \"required_unreal\", \"irrelevant_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? 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(Select ALL that apply.)", "q1_options": ["After collision, objects freeze in place and stop moving.", "Objects grow larger after collision.", "After collision, object bounces in the opposite direction from what is expected.", "New objects spawn when objects collide.", "Collisions follow the law of reflection and bounce normally."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"collision_spawn\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['collision_spawn']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_spawn\"], \"structured_descriptions\": [{\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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(Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "Gravity is uniform across the entire scene.", "Collisions follow the law of reflection and bounce normally.", "Objects grow larger after collision.", "There is no gravity: objects float instead of falling."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"baseline_physics\", \"baseline_physics\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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