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video
video
82
dd7bfc23-5a22-5805-996d-b696047a63c8
Easy Gravity Test
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Gravity Test", "description": "A simple test of gravity in a physics simulation", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/dd7bfc23-5a22-5805-996d-b696047a63c8/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/dd7bfc23-5a22-5805-996d-b696047a63c8/attempt_01/scratch"}, "random_seed": 1235468556, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Easy Gravity Test", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117899/dd7bfc23-5a22-5805-996d-b696047a63c8/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117899/dd7bfc23-5a22-5805-996d-b696047a63c8/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117899/dd7bfc23-5a22-5805-996d-b696047a63c8/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117899/dd7bfc23-5a22-5805-996d-b696047a63c8/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117899/dd7bfc23-5a22-5805-996d-b696047a63c8/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "14", "18", "17", "19", "12" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=0, num_options=5
[ 0 ]
14
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "New objects spawn when objects collide.", "After a collision, the colliding objects change color.", "There is no gravity: objects float instead of falling.", "Solid objects bounce off each other instead of passing through.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "Friction is disabled in this environment.", "The object was destroyed by the high impact force.", "A rule causes objects to teleport upon collision.", "A rule causes objects to teleport upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/dd7bfc23-5a22-5805-996d-b696047a63c8/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/dd7bfc23-5a22-5805-996d-b696047a63c8/q4_options/opt_1_reality_full.mp4", "test/dd7bfc23-5a22-5805-996d-b696047a63c8/q4_options/opt_0_keep_gravity_zero.mp4", "test/dd7bfc23-5a22-5805-996d-b696047a63c8/q4_option...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/dd7bfc23-5a22-5805-996d-b696047a63c8/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4
[ 2 ]
false
186
2319a627-754b-5ea7-9b66-e6c566cc0063
Floating Puzzle
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Puzzle", "description": "Objects float around and change color on contact", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117011/2319a627-754b-5ea7-9b66-e6c566cc0063/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117011/2319a627-754b-5ea7-9b66-e6c566cc0063/attempt_01/scratch"}, "random_seed": 1476237132, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117011/2319a627-754b-5ea7-9b66-e6c566cc0063/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117011/2319a627-754b-5ea7-9b66-e6c566cc0063/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117011/2319a627-754b-5ea7-9b66-e6c566cc0063/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117011/2319a627-754b-5ea7-9b66-e6c566cc0063/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117011/2319a627-754b-5ea7-9b66-e6c566cc0063/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "11", "9", "14", "12", "15" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=2, num_options=5
[ 2 ]
14
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Standard gravity: objects accelerate at a constant rate.", "Solid objects bounce off each other instead of passing through.", "There is no gravity: objects float instead of falling.", "Objects pulse in size over time.", "Normal gravity applies: objects fall downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "The object was destroyed by the high impact force.", "Normal gravity caused the object to fall.", "A rule causes objects to disappear upon collision.", "There is zero gravity in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/2319a627-754b-5ea7-9b66-e6c566cc0063/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/2319a627-754b-5ea7-9b66-e6c566cc0063/q4_options/opt_1_reality_full.mp4", "test/2319a627-754b-5ea7-9b66-e6c566cc0063/q4_options/opt_2_reality_alt.mp4", "test/2319a627-754b-5ea7-9b66-e6c566cc0063/q4_options...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117011/2319a627-754b-5ea7-9b66-e6c566cc0063/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
[ 3 ]
false
39
665bc9fa-cd6f-591d-964d-c6531b2038b5
Easy Physics Simulation Benchmark
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Physics Simulation Benchmark", "description": "A simple physics simulation scenario that tests basic understanding of gravity and collision.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117480/665bc9fa-cd6f-591d-964d-c6531b2038b5/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117480/665bc9fa-cd6f-591d-964d-c6531b2038b5/attempt_01/scratch"}, "random_seed": 1420828281, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Easy Physics Simulation Benchmark", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117480/665bc9fa-cd6f-591d-964d-c6531b2038b5/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117480/665bc9fa-cd6f-591d-964d-c6531b2038b5/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117480/665bc9fa-cd6f-591d-964d-c6531b2038b5/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117480/665bc9fa-cd6f-591d-964d-c6531b2038b5/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117480/665bc9fa-cd6f-591d-964d-c6531b2038b5/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "10", "9", "15", "13", "14" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=4, num_options=5
[ 4 ]
14
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, one of the colliding objects disappears.", "There is no gravity: objects float instead of falling.", "Objects maintain constant colors over time.", "Solid objects bounce off each other instead of passing through.", "Objects maintain their size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "A rule changes object color upon collision.", "A rule causes objects to teleport upon collision.", "There is zero gravity in this environment.", "The simulation follows standard physics rules.", "A rule changes object color upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/665bc9fa-cd6f-591d-964d-c6531b2038b5/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/665bc9fa-cd6f-591d-964d-c6531b2038b5/q4_options/opt_2_reality_alt.mp4", "test/665bc9fa-cd6f-591d-964d-c6531b2038b5/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/665bc9fa-cd6f-591d-964d-c...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117480/665bc9fa-cd6f-591d-964d-c6531b2038b5/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
[ 4 ]
false
369
4722cc6b-de79-5efe-a247-3cd3167938e2
Floating Color Swap
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Color Swap", "description": "A small object floats in mid-air, periodically changing color, and swapping colors with a stationary object upon collision.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/4722cc6b-de79-5efe-a247-3cd3167938e2/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/4722cc6b-de79-5efe-a247-3cd3167938e2/attempt_01/scratch"}, "random_seed": 2138843334, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Color Swap", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117903/4722cc6b-de79-5efe-a247-3cd3167938e2/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117903/4722cc6b-de79-5efe-a247-3cd3167938e2/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117903/4722cc6b-de79-5efe-a247-3cd3167938e2/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117903/4722cc6b-de79-5efe-a247-3cd3167938e2/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117903/4722cc6b-de79-5efe-a247-3cd3167938e2/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "14", "7", "10", "11", "9" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=2, num_options=5
[ 2 ]
10
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Normal gravity applies: objects fall downward.", "After collision, objects freeze in place and stop moving.", "Objects change color periodically over time.", "Gravity pulls sideways instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "There is zero gravity in this environment.", "A rule causes objects to teleport upon collision.", "A rule cycles object colors over time.", "Friction gradually slowed the object down." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/4722cc6b-de79-5efe-a247-3cd3167938e2/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/4722cc6b-de79-5efe-a247-3cd3167938e2/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/4722cc6b-de79-5efe-a247-3cd3167938e2/q4_options/opt_2_reality_alt.mp4", "test/4722cc6b-de79-5efe-a247-3c...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117903/4722cc6b-de79-5efe-a247-3cd3167938e2/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4
[ 4 ]
false
371
72564d0a-5177-50d8-9905-3b718152ef08
Floating Balls
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Balls", "description": "A group of balls float and interact with each other", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/scratch"}, "random_seed": 1475758400, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "14", "18", "12", "16", "17" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=0, num_options=5
[ 0 ]
14
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Downward", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pass through each other without collision.", "There is no gravity: objects float instead of falling.", "There is no friction: moving objects do not slow down on the surface.", "After a collision, the colliding objects change color.", "After collision, object bounces in the opposite direction from w...
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "A rule allows objects to pass through each other.", "There is zero gravity in this environment.", "Friction gradually slowed the object down.", "The object bounced due to elastic collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "required_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/opt_0_keep_gravity_zero.mp4", "test/72564d0a-5177-50d8-9905-3b7...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4
[ 2 ]
false
61
730f0308-477b-5fb4-9a52-08f29c1488b1
Mid-Air Collision
medium
[]
true
{"scenario": {"name": "Mid-Air Collision", "description": "Two balls bounce and change color when colliding in mid-air.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.2, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01/scratch"}, "random_seed": 1736249998, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Mid-Air Collision", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 16, "final_objects": 16, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01/q4_options/opt_1_unreal_1_timed_color_cycle.mp4", "unreal_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01/q4_options/opt_2_unreal_2_no_friction.mp4", "unreal_3_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01/q4_options/opt_3_unreal_3_collision_scale_change.mp4", "unreal_4_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01/q4_options/opt_4_unreal_4_gravity_reverse.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "18", "13", "17", "21", "16" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=16, answer_index=4, num_options=5
[ 4 ]
16
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity pulls sideways instead of downward.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, an object teleports to a random location.", "Objects maintain their size after collision.", "No new objects are created during collisions." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 3, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "A rule allows objects to pass through each other.", "The simulation follows standard physics rules.", "The collision followed conservation of momentum.", "A rule causes objects to teleport upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules.", "The collision followed conservation of momentum."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"}
[ 2, 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/730f0308-477b-5fb4-9a52-08f29c1488b1/q4_options/opt_1_unreal_1_timed_color_cycle.mp4", "test/730f0308-477b-5fb4-9a52-08f29c1488b1/q4_options/opt_2_unreal_2_no_friction.mp4", "test/730f0308-477b-5fb4-9a52-08f29c1488b1/q4_options/opt_4_unreal_4_gravity_reverse.mp4", "test/730f0308-477b-5fb4-9a52-08f29c148...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01/q4_options/opt_1_unreal_1_timed_color_cycle.mp4
[ 3 ]
false
12
618a56c6-85a6-5131-99f0-b926847c6ce4
Gravity's Reverse
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity's Reverse", "description": "Objects fall upward due to gravity being reversed.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/scratch"}, "random_seed": 2078194446, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity's Reverse", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "10", "17", "9", "14", "19" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=3, num_options=5
[ 3 ]
14
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 1 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, the colliding objects change color.", "After collision, objects freeze in place and stop moving.", "Gravity is reversed: objects fall upward instead of downward.", "Objects maintain their size after collision.", "Objects pulse in size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "Air resistance affected the object's motion.", "Gravity is reversed in this environment.", "A rule causes objects to teleport upon collision.", "A rule causes objects to teleport upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/618a56c6-85a6-5131-99f0-b926847c6ce4/q4_options/opt_0_keep_gravity_reverse.mp4", "test/618a56c6-85a6-5131-99f0-b926847c6ce4/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/618a56c6-85a6-5131-99f0-b926847c6ce4/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/618a56c6-85a6-5131-99f0-b92684...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4
[ 0 ]
false
196
5751021a-d3c0-5f69-91ab-8ae50ce57ef7
Repaired Physics Simulation
easy
['gravity_zero']
false
{"scenario": {"name": "Repaired Physics Simulation", "description": "Fixed insufficient frames error by updating simulation config.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [512, 384], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [10.0, 0.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117207/5751021a-d3c0-5f69-91ab-8ae50ce57ef7/attempt_02", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117207/5751021a-d3c0-5f69-91ab-8ae50ce57ef7/attempt_02/scratch"}, "random_seed": 1121182064, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Physics Simulation", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "16", "14", "10", "9", "19" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=1, num_options=5
[ 1 ]
14
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Downward", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity pulls sideways instead of downward.", "Objects continue their motion after impact instead of freezing.", "There is no gravity: objects float instead of falling.", "Friction applies: objects slow down and stop over time.", "Objects swap colors after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "A rule allows objects to pass through each other.", "The collision followed conservation of momentum.", "A rule allows objects to pass through each other.", "The object was destroyed by the high impact force." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 0 ]
true
null
null
null
null
null
null
88
ffa64f7a-e59a-551e-b085-9cdad6354c9e
Floating Obstacle
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Obstacle", "description": "An object floats in mid-air, and when hit, changes color and teleports to a random position.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 2.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/scratch"}, "random_seed": 1612961891, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Obstacle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "12", "16", "15", "11", "10" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=3, num_options=5
[ 3 ]
11
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, object bounces in the opposite direction from what is expected.", "There is no gravity: objects float instead of falling.", "Objects do not vanish upon collision.", "Solid objects bounce off each other instead of passing through.", "Gravity acts vertically downward toward the floor." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "The object bounced due to elastic collision.", "Friction gradually slowed the object down.", "A rule causes objects to teleport upon collision.", "Friction is disabled in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_2_reality_alt.mp4", "test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_0_keep_gravity_zero.mp4", "test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_1_reality_full.mp4", "test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_3_unreal_wr...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 1 ]
false
258
ad625ebf-7a5c-55dc-b820-c76fbda1292e
Floating Bouncing Ball
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Bouncing Ball", "description": "A ball bounces around in a zero-gravity environment, changing color on collision.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116603/ad625ebf-7a5c-55dc-b820-c76fbda1292e/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116603/ad625ebf-7a5c-55dc-b820-c76fbda1292e/attempt_01/scratch"}, "random_seed": 1957509319, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Bouncing Ball", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_color_cycle": 14}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116603/ad625ebf-7a5c-55dc-b820-c76fbda1292e/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116603/ad625ebf-7a5c-55dc-b820-c76fbda1292e/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116603/ad625ebf-7a5c-55dc-b820-c76fbda1292e/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_116603/ad625ebf-7a5c-55dc-b820-c76fbda1292e/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116603/ad625ebf-7a5c-55dc-b820-c76fbda1292e/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "18", "12", "14", "16", "19" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=2, num_options=5
[ 2 ]
14
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no friction: moving objects do not slow down on the surface.", "Friction applies: objects slow down and stop over time.", "No new objects are created during collisions.", "Solid objects bounce off each other instead of passing through.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "baseline_physics", "required_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule cycles object colors over time.", "Friction gradually slowed the object down.", "A rule causes objects to disappear upon collision.", "Friction is disabled in this environment.", "Gravity is reversed in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "wrong_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/ad625ebf-7a5c-55dc-b820-c76fbda1292e/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/ad625ebf-7a5c-55dc-b820-c76fbda1292e/q4_options/opt_1_reality_full.mp4", "test/ad625ebf-7a5c-55dc-b820-c76fbda1292e/q4_options/opt_2_reality_alt.mp4", "test/ad625ebf-7a5c-55dc-b820-c76fbda1292e/q4_options/...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116603/ad625ebf-7a5c-55dc-b820-c76fbda1292e/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4
[ 4 ]
false
393
18f92012-d3e7-54d5-a0a2-45b2bd17f1d6
Falling Blocks with Velocity Flip
medium
[]
true
{"scenario": {"name": "Falling Blocks with Velocity Flip", "description": "Two blocks fall from different heights, collide, and change direction.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/attempt_01/scratch"}, "random_seed": 1717859243, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Falling Blocks with Velocity Flip", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 20, "final_objects": 20, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117904/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/attempt_01/q4_options/opt_1_unreal_1_gravity_reverse.mp4", "unreal_2_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117904/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/attempt_01/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4", "unreal_3_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117904/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/attempt_01/q4_options/opt_3_unreal_3_phase_through.mp4", "unreal_4_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117904/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/attempt_01/q4_options/opt_4_unreal_4_velocity_flip_on_collision.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117904/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "20", "21", "24", "15", "16" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=20, answer_index=0, num_options=5
[ 0 ]
20
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects continue their motion after impact instead of freezing.", "Objects maintain their size after collision.", "After collision, objects freeze in place and stop moving.", "There is no friction: moving objects do not slow down on the surface.", "After a collision, one of the colliding objects disappears...
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 0, 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "Gravity is reversed in this environment.", "There is zero gravity in this environment.", "A rule changes object color upon collision.", "Air resistance affected the object's motion." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules.", "Air resistance affected the object's motion."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"}
[ 0, 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/q4_options/opt_1_unreal_1_gravity_reverse.mp4", "test/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4", "test/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/q4_options/opt_3_unreal_3_phase_through.mp4", "test/18f92012-d3e7-54d5-a0a2-45b2bd1...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117904/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/attempt_01/q4_options/opt_1_unreal_1_gravity_reverse.mp4
[ 4 ]
false
298
ef4d2ea1-caea-56bc-a885-b35c223753ce
Floating Chaos
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Chaos", "description": "Objects float and change color on contact", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117009/ef4d2ea1-caea-56bc-a885-b35c223753ce/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117009/ef4d2ea1-caea-56bc-a885-b35c223753ce/attempt_01/scratch"}, "random_seed": 2100945729, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117009/ef4d2ea1-caea-56bc-a885-b35c223753ce/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117009/ef4d2ea1-caea-56bc-a885-b35c223753ce/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117009/ef4d2ea1-caea-56bc-a885-b35c223753ce/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117009/ef4d2ea1-caea-56bc-a885-b35c223753ce/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117009/ef4d2ea1-caea-56bc-a885-b35c223753ce/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "8", "7", "10", "11", "12" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=4, num_options=5
[ 4 ]
12
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Objects are floating (no gravity)", "Upward" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is reversed: objects fall upward instead of downward.", "Objects pulse in size over time.", "New objects spawn when objects collide.", "Objects grow larger after collision.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "A rule causes objects to teleport upon collision.", "There is zero gravity in this environment.", "The simulation follows standard physics rules.", "Normal gravity caused the object to fall.", "The collision followed conservation of momentum." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/ef4d2ea1-caea-56bc-a885-b35c223753ce/q4_options/opt_0_keep_gravity_zero.mp4", "test/ef4d2ea1-caea-56bc-a885-b35c223753ce/q4_options/opt_1_reality_full.mp4", "test/ef4d2ea1-caea-56bc-a885-b35c223753ce/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/ef4d2ea1-caea-56bc-a885-b35c223753ce/q4_op...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117009/ef4d2ea1-caea-56bc-a885-b35c223753ce/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
94
9acedeb3-1854-5715-b3ab-e510717ed95a
Floating Balls
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Balls", "description": "Balls float and change color", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/scratch"}, "random_seed": 1458015774, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"timed_color_cycle": 11}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "12", "11", "13", "6", "10" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=1, num_options=5
[ 1 ]
11
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Objects pulse in size over time.", "Objects maintain their size over time.", "Objects pass through each other without collision.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "A rule cycles object colors over time.", "The collision followed conservation of momentum.", "There is zero gravity in this environment.", "A rule causes objects to teleport upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/9acedeb3-1854-5715-b3ab-e510717ed95a/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/9acedeb3-1854-5715-b3ab-e510717ed95a/q4_options/opt_1_reality_full.mp4", "test/9acedeb3-1854-5715-b3ab-e510717ed95a/q4_options/opt_2_reality_alt.mp4", "test/9acedeb3-1854-5715-b3ab-e510717ed95a/q4_options/opt_...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4
[ 3 ]
false
331
0d2b0f8f-cd5b-591f-9f0b-914059c4e615
Floating Objects with Color Swap
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Objects with Color Swap", "description": "Test objects floating in zero gravity with color-swapping collisions", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 12, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.2, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [0.8, 0.6, 0.2], "navy": [0.0, 0.0, 0.6]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/scratch"}, "random_seed": 1579639332, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Objects with Color Swap", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "16", "7", "14", "12", "15" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=3, num_options=5
[ 3 ]
12
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pulse in size over time.", "No new objects are created during collisions.", "Objects swap colors after collision.", "There is no gravity: objects float instead of falling.", "There is no friction: moving objects do not slow down on the surface." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Normal gravity caused the object to fall.", "The object bounced due to elastic collision.", "There is zero gravity in this environment.", "A rule causes objects to teleport upon collision.", "Normal gravity caused the object to fall." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_2_reality_alt.mp4", "test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_1_reality_full.mp4", "test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/op...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4
[ 3 ]
false
391
95df7e8a-ad9f-53a9-8b83-1a74b5affc90
Floating Blocks
easy
[]
true
{"scenario": {"name": "Floating Blocks", "description": "Blocks float in the air and collide with each other.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.2, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.2, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.8]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/attempt_01/scratch"}, "random_seed": 2109957070, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117904/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/attempt_01/q4_options/opt_1_unreal_1_phase_through.mp4", "unreal_2_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117904/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/attempt_01/q4_options/opt_2_unreal_2_gravity_horizontal.mp4", "unreal_3_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117904/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "unreal_4_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117904/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/attempt_01/q4_options/opt_4_unreal_4_teleport_on_collision.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117904/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "14", "15", "18", "13", "17" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=3, num_options=5
[ 3 ]
13
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects swap colors after collision.", "Objects maintain their color after collision.", "Objects change color periodically over time.", "There is no friction: moving objects do not slow down on the surface.", "After collision, object bounces in the opposite direction from what is expected." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "A rule allows objects to pass through each other.", "Gravity is reversed in this environment.", "A rule causes objects to disappear upon collision.", "The simulation follows standard physics rules." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/q4_options/opt_1_unreal_1_phase_through.mp4", "test/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/q4_options/opt_4_unreal_4_teleport_on_collision.mp4", "test/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "test/95df7e8a-ad9f-53a9-8b83-1...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117904/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/attempt_01/q4_options/opt_1_unreal_1_phase_through.mp4
[ 4 ]
false
33
ef4707ee-685f-5936-9e18-bb941485a30f
Mysterious Floating Orb
medium
['timed_color_cycle', 'timed_scale_pulse']
false
{"scenario": {"name": "Mysterious Floating Orb", "description": "A glowing orb floats in space, changing color and pulsing in size. Occasionally, a smaller orb appears above it, and the larger orb teleports to a random location.", "difficulty": "medium", "unreal_rules": ["timed_color_cycle", "timed_scale_pulse"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01/scratch"}, "random_seed": 1075396983, "rule_config": {"rules": ["timed_color_cycle", "timed_scale_pulse"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Mysterious Floating Orb", "difficulty": "medium", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {"timed_color_cycle": 21, "timed_scale_pulse": 21}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4", "unreal_wrong_2_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "16", "21", "25", "20", "17" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=21, answer_index=1, num_options=5
[ 1 ]
21
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pulse in size over time.", "Objects change color periodically over time.", "Objects maintain their size over time.", "Objects swap colors after collision.", "New objects spawn when objects collide." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle", "timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0, 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle', 'timed_scale_pulse']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}, {"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}]}
false
256
explanatory_reasoning
Why are the objects changing size periodically? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "A rule causes periodic size changes.", "The object bounced due to elastic collision.", "A rule allows objects to pass through each other.", "A rule cycles object colors over time." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule causes periodic size changes.", "A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1, 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/ef4707ee-685f-5936-9e18-bb941485a30f/q4_options/opt_2_reality_alt.mp4", "test/ef4707ee-685f-5936-9e18-bb941485a30f/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/ef4707ee-685f-5936-9e18-bb941485a30f/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4", "test/ef4707ee-685f-5936-9e18-b...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 3 ]
false
124
aa60a375-4aac-57e3-b15b-232caabaec9d
Floating Obstacles
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Obstacles", "description": "Objects float and change color on collision.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01/scratch"}, "random_seed": 1746672897, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Obstacles", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"timed_color_cycle": 9}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "14", "7", "11", "9", "6" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=3, num_options=5
[ 3 ]
9
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "Objects change color periodically over time.", "There is no gravity: objects float instead of falling.", "Gravity pulls sideways instead of downward.", "Objects pass through each other without collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "Air resistance affected the object's motion.", "A rule allows objects to pass through each other.", "A rule cycles object colors over time.", "Friction is disabled in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "required_unreal", "wrong_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/aa60a375-4aac-57e3-b15b-232caabaec9d/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/aa60a375-4aac-57e3-b15b-232caabaec9d/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/aa60a375-4aac-57e3-b15b-232caabaec9d/q4_options/opt_2_reality_alt.mp4", "test/aa60a375-4aac-57e3-b15b-232caabaec9d/q...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4
[ 1 ]
false
81
7259b328-ab49-5191-a5f5-f757fe020fba
Medium Difficulty Physics Simulation
medium
[]
true
{"scenario": {"name": "Medium Difficulty Physics Simulation", "description": "A medium difficulty physics simulation that tests a user's understanding of gravity and collision effects.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/7259b328-ab49-5191-a5f5-f757fe020fba/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/7259b328-ab49-5191-a5f5-f757fe020fba/attempt_01/scratch"}, "random_seed": 2102504078, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Medium Difficulty Physics Simulation", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 24, "final_objects": 24, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117899/7259b328-ab49-5191-a5f5-f757fe020fba/attempt_01/q4_options/opt_1_unreal_1_no_friction.mp4", "unreal_2_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117899/7259b328-ab49-5191-a5f5-f757fe020fba/attempt_01/q4_options/opt_2_unreal_2_gravity_reverse.mp4", "unreal_3_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117899/7259b328-ab49-5191-a5f5-f757fe020fba/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "unreal_4_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117899/7259b328-ab49-5191-a5f5-f757fe020fba/attempt_01/q4_options/opt_4_unreal_4_collision_scale_change.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117899/7259b328-ab49-5191-a5f5-f757fe020fba/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "27", "22", "24", "28", "19" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=24, answer_index=2, num_options=5
[ 2 ]
24
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects continue their motion after impact instead of freezing.", "Objects do not vanish upon collision.", "Gravity pulls sideways instead of downward.", "Objects grow larger after collision.", "New objects spawn when objects collide." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 0, 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Friction is disabled in this environment.", "The simulation follows standard physics rules.", "There is zero gravity in this environment.", "Friction gradually slowed the object down.", "A rule causes objects to teleport upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules.", "Friction gradually slowed the object down."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"}
[ 1, 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/7259b328-ab49-5191-a5f5-f757fe020fba/q4_options/opt_1_unreal_1_no_friction.mp4", "test/7259b328-ab49-5191-a5f5-f757fe020fba/q4_options/opt_0_keep_real.mp4", "test/7259b328-ab49-5191-a5f5-f757fe020fba/q4_options/opt_4_unreal_4_collision_scale_change.mp4", "test/7259b328-ab49-5191-a5f5-f757fe020fba/q4_opt...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/7259b328-ab49-5191-a5f5-f757fe020fba/attempt_01/q4_options/opt_1_unreal_1_no_friction.mp4
[ 1 ]
false
97
31dec8eb-86e8-5173-a6de-d728b95caa1c
Easy Physics Puzzle
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Physics Puzzle", "description": "Test basic understanding of physics with a simple simulation", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31dec8eb-86e8-5173-a6de-d728b95caa1c/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31dec8eb-86e8-5173-a6de-d728b95caa1c/attempt_01/scratch"}, "random_seed": 1274385635, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Easy Physics Puzzle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31dec8eb-86e8-5173-a6de-d728b95caa1c/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31dec8eb-86e8-5173-a6de-d728b95caa1c/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31dec8eb-86e8-5173-a6de-d728b95caa1c/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31dec8eb-86e8-5173-a6de-d728b95caa1c/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31dec8eb-86e8-5173-a6de-d728b95caa1c/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "15", "12", "10", "11", "13" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=1, num_options=5
[ 1 ]
12
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity pulls sideways instead of downward.", "Gravity is uniform across the entire scene.", "Collisions follow the law of reflection and bounce normally.", "Objects grow larger after collision.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Friction is disabled in this environment.", "There is zero gravity in this environment.", "The object was destroyed by the high impact force.", "Friction gradually slowed the object down.", "A rule changes object color upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/31dec8eb-86e8-5173-a6de-d728b95caa1c/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/31dec8eb-86e8-5173-a6de-d728b95caa1c/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "test/31dec8eb-86e8-5173-a6de-d728b95caa1c/q4_options/opt_0_keep_gravity_zero.mp4", "test/31dec8eb-86e8-5173-a6...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/31dec8eb-86e8-5173-a6de-d728b95caa1c/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
[ 2 ]
false
132
5903daac-9ed6-5892-af6c-f978f15faaba
Floating Objects in Zero Gravity
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Objects in Zero Gravity", "description": "Objects float in space, testing understanding of gravity and object behavior.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/scratch"}, "random_seed": 1777166293, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Objects in Zero Gravity", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "14", "10", "9", "15", "13" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=1, num_options=5
[ 1 ]
10
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "After a collision, the colliding objects change color.", "Objects pulse in size over time.", "There is no gravity: objects float instead of falling.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Gravity is reversed in this environment.", "There is zero gravity in this environment.", "A rule causes objects to teleport upon collision.", "Air resistance affected the object's motion.", "Air resistance affected the object's motion." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "wrong_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/5903daac-9ed6-5892-af6c-f978f15faaba/q4_options/opt_1_reality_full.mp4", "test/5903daac-9ed6-5892-af6c-f978f15faaba/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/5903daac-9ed6-5892-af6c-f978f15faaba/q4_options/opt_2_reality_alt.mp4", "test/5903daac-9ed6-5892-af6c-f978f15faaba/q4_options...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_1_reality_full.mp4
[ 3 ]
false
270
9bb9e453-a5f3-5043-8647-b11ebb4ce971
Easy: Gravity Reversal
easy
['gravity_reverse']
false
{"scenario": {"name": "Easy: Gravity Reversal", "description": "Objects float upwards due to reversed gravity", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116786/9bb9e453-a5f3-5043-8647-b11ebb4ce971/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116786/9bb9e453-a5f3-5043-8647-b11ebb4ce971/attempt_01/scratch"}, "random_seed": 1773197551, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Easy: Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116786/9bb9e453-a5f3-5043-8647-b11ebb4ce971/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116786/9bb9e453-a5f3-5043-8647-b11ebb4ce971/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116786/9bb9e453-a5f3-5043-8647-b11ebb4ce971/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_116786/9bb9e453-a5f3-5043-8647-b11ebb4ce971/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116786/9bb9e453-a5f3-5043-8647-b11ebb4ce971/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "9", "19", "11", "10", "14" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=4, num_options=5
[ 4 ]
14
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 0 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pulse in size over time.", "Objects swap colors after collision.", "Gravity is reversed: objects fall upward instead of downward.", "Objects grow larger after collision.", "Gravity is uniform across the entire scene." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Air resistance affected the object's motion.", "A rule allows objects to pass through each other.", "A rule causes objects to teleport upon collision.", "The object bounced due to elastic collision.", "Gravity is reversed in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/9bb9e453-a5f3-5043-8647-b11ebb4ce971/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/9bb9e453-a5f3-5043-8647-b11ebb4ce971/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/9bb9e453-a5f3-5043-8647-b11ebb4ce971/q4_options/opt_2_reality_alt.mp4", "test/9bb9e453-a5f3-5043-8647-b11eb...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116786/9bb9e453-a5f3-5043-8647-b11ebb4ce971/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4
[ 3 ]
false
17
452faa26-a577-503a-b7a0-7c8145fd3152
Elastic Bounce
easy
[]
true
{"scenario": {"name": "Elastic Bounce", "description": "A small ball bounces when dropped on a hard surface.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/scratch"}, "random_seed": 1166462801, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Elastic Bounce", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/q4_options/opt_1_unreal_1_timed_color_cycle.mp4", "unreal_2_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/q4_options/opt_2_unreal_2_gravity_reverse.mp4", "unreal_3_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/q4_options/opt_3_unreal_3_no_friction.mp4", "unreal_4_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/q4_options/opt_4_unreal_4_collision_spawn.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "13", "9", "14", "6", "4" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=1, num_options=5
[ 1 ]
9
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pulse in size over time.", "Objects maintain their color after collision.", "Objects pass through each other without collision.", "New objects spawn when objects collide.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule allows objects to pass through each other.", "The simulation follows standard physics rules.", "A rule causes objects to disappear upon collision.", "There is zero gravity in this environment.", "A rule changes object color upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/452faa26-a577-503a-b7a0-7c8145fd3152/q4_options/opt_0_keep_real.mp4", "test/452faa26-a577-503a-b7a0-7c8145fd3152/q4_options/opt_4_unreal_4_collision_spawn.mp4", "test/452faa26-a577-503a-b7a0-7c8145fd3152/q4_options/opt_1_unreal_1_timed_color_cycle.mp4", "test/452faa26-a577-503a-b7a0-7c8145fd3152/q4_opti...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/q4_options/opt_0_keep_real.mp4
[ 0 ]
false
80
cd2599c0-188c-5d6a-ad2d-66cd67b7347e
Gravity Reversal and No Friction
medium
['gravity_reverse', 'no_friction']
false
{"scenario": {"name": "Gravity Reversal and No Friction", "description": "Objects fall upward and slide forever, making it difficult to predict their motion.", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "no_friction"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/attempt_01/scratch"}, "random_seed": 1820130934, "rule_config": {"rules": ["gravity_reverse", "no_friction"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal and No Friction", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "no_friction"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"no_friction": 1, "gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117899/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117899/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117899/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117899/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117899/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "11", "17", "16", "13", "15" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=4, num_options=5
[ 4 ]
15
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "After collision, object bounces in the opposite direction from what is expected.", "Gravity is reversed: objects fall upward instead of downward.", "There is no friction: moving objects do not slow down on the surface.", "Objects change color period...
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "no_friction"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'no_friction']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "no_friction"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "All objects on surfaces", "trigger_condition": "Object contacts a surface", "state_transition": "Objects slide indefinitely without slowing down", "contrast_to_real_physics": "In real physics, friction gradually stops moving objects", "rule_id": "no_friction"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Friction is disabled in this environment.", "Air resistance affected the object's motion.", "Gravity is reversed in this environment.", "There is zero gravity in this environment.", "The simulation follows standard physics rules." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Friction is disabled in this environment.", "Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 0, 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/q4_options/opt_2_reality_alt.mp4", "test/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/q4_options/opt_1_reality_full.mp4", "test/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/q4_options/op...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 4 ]
false
182
8506365e-f86d-5314-bf58-49c61c100346
Floating Blobs
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Blobs", "description": "Blobs float and bounce around with colorful identities", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 12, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/scratch"}, "random_seed": 1208154822, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Blobs", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "13", "10", "12", "14", "16" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=3, num_options=5
[ 3 ]
14
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Downward", "Upward" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, object bounces in the opposite direction from what is expected.", "Objects do not vanish upon collision.", "Objects maintain constant colors over time.", "Objects swap colors after collision.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "There is zero gravity in this environment.", "Friction is disabled in this environment.", "Friction is disabled in this environment.", "Gravity is reversed in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/8506365e-f86d-5314-bf58-49c61c100346/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/8506365e-f86d-5314-bf58-49c61c100346/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/8506365e-f86d-5314-bf58-49c61c100346/q4_options/opt_0_keep_gravity_zero.mp4", "test/8506365e-f86d-5314-bf...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4
[ 2 ]
false
183
d57de1c9-e17e-535e-90c8-304e37043bf3
Floating Chaos
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Chaos", "description": "Objects float and change color on contact in a zero-gravity environment.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.2, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [0.8, 0.6, 0.0], "navy": [0.0, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117011/d57de1c9-e17e-535e-90c8-304e37043bf3/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117011/d57de1c9-e17e-535e-90c8-304e37043bf3/attempt_01/scratch"}, "random_seed": 2035286816, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "8", "17", "18", "14", "13" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=4, num_options=5
[ 4 ]
13
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their color after collision.", "After collision, objects freeze in place and stop moving.", "New objects spawn when objects collide.", "Objects change color periodically over time.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "The collision followed conservation of momentum.", "The collision followed conservation of momentum.", "Gravity is reversed in this environment.", "A rule causes objects to disappear upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 0 ]
true
null
null
null
null
null
null
155
1f4a06d2-0492-58da-ac98-b2657d7db50a
Gravity Reversal Test
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal Test", "description": "Objects fall upward due to reversed gravity", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 13, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/scratch"}, "random_seed": 1677524865, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal Test", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "13", "10", "8", "14", "9" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=1, num_options=5
[ 1 ]
10
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "No new objects are created during collisions.", "Gravity pulls sideways instead of downward.", "Gravity is reversed: objects fall upward instead of downward.", "Objects move along continuous paths without teleporting.", "Objects maintain their color after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "Air resistance affected the object's motion.", "The collision followed conservation of momentum.", "Gravity is reversed in this environment.", "Air resistance affected the object's motion." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/opt_0_keep_gravity_reverse.mp4", "test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/1f4a06d2-0492-58da-ac98-b265...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4
[ 1 ]
false
266
ffb875f7-5284-55cf-8bcf-ea92b012f797
Floating Orbs
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Orbs", "description": "Orbs float in space, demonstrating the effects of zero gravity.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117012/ffb875f7-5284-55cf-8bcf-ea92b012f797/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117012/ffb875f7-5284-55cf-8bcf-ea92b012f797/attempt_01/scratch"}, "random_seed": 1196264807, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Orbs", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117012/ffb875f7-5284-55cf-8bcf-ea92b012f797/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117012/ffb875f7-5284-55cf-8bcf-ea92b012f797/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117012/ffb875f7-5284-55cf-8bcf-ea92b012f797/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117012/ffb875f7-5284-55cf-8bcf-ea92b012f797/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117012/ffb875f7-5284-55cf-8bcf-ea92b012f797/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "9", "5", "4", "11", "14" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=0, num_options=5
[ 0 ]
9
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Solid objects bounce off each other instead of passing through.", "There is no gravity: objects float instead of falling.", "After collision, object bounces in the opposite direction from what is expected.", "Objects maintain their size after collision.", "Gravity is uniform across the entire scene." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "The simulation follows standard physics rules.", "A rule changes object color upon collision.", "A rule changes object color upon collision.", "The simulation follows standard physics rules." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/ffb875f7-5284-55cf-8bcf-ea92b012f797/q4_options/opt_0_keep_gravity_zero.mp4", "test/ffb875f7-5284-55cf-8bcf-ea92b012f797/q4_options/opt_2_reality_alt.mp4", "test/ffb875f7-5284-55cf-8bcf-ea92b012f797/q4_options/opt_1_reality_full.mp4", "test/ffb875f7-5284-55cf-8bcf-ea92b012f797/q4_options/opt_3_unreal_wr...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117012/ffb875f7-5284-55cf-8bcf-ea92b012f797/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
358
80bf6148-2e53-5864-bb9d-8b778d2f05f6
Floating Blocks
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Blocks", "description": "A series of blocks float in mid-air, each with a different color, and bounce off each other.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/80bf6148-2e53-5864-bb9d-8b778d2f05f6/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/80bf6148-2e53-5864-bb9d-8b778d2f05f6/attempt_01/scratch"}, "random_seed": 1833838838, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117902/80bf6148-2e53-5864-bb9d-8b778d2f05f6/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117902/80bf6148-2e53-5864-bb9d-8b778d2f05f6/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117902/80bf6148-2e53-5864-bb9d-8b778d2f05f6/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117902/80bf6148-2e53-5864-bb9d-8b778d2f05f6/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117902/80bf6148-2e53-5864-bb9d-8b778d2f05f6/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "18", "10", "20", "15", "11" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=3, num_options=5
[ 3 ]
15
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Standard gravity: objects accelerate at a constant rate.", "Objects pulse in size over time.", "Objects do not vanish upon collision.", "Objects continue their motion after impact instead of freezing." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "A rule causes objects to teleport upon collision.", "The object bounced due to elastic collision.", "There is zero gravity in this environment.", "A rule allows objects to pass through each other." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/80bf6148-2e53-5864-bb9d-8b778d2f05f6/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/80bf6148-2e53-5864-bb9d-8b778d2f05f6/q4_options/opt_0_keep_gravity_zero.mp4", "test/80bf6148-2e53-5864-bb9d-8b778d2f05f6/q4_options/opt_1_reality_full.mp4", "test/80bf6148-2e53-5864-bb9d-8b778d2f05f6/q4_o...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117902/80bf6148-2e53-5864-bb9d-8b778d2f05f6/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
[ 1 ]
false
54
de3c18a3-eee4-57e0-84b4-eabcd18a9315
Easy Gravity Test
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Gravity Test", "description": "Objects fall under the influence of gravity.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/de3c18a3-eee4-57e0-84b4-eabcd18a9315/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/de3c18a3-eee4-57e0-84b4-eabcd18a9315/attempt_01/scratch"}, "random_seed": 1517152366, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Easy Gravity Test", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117400/de3c18a3-eee4-57e0-84b4-eabcd18a9315/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117400/de3c18a3-eee4-57e0-84b4-eabcd18a9315/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117400/de3c18a3-eee4-57e0-84b4-eabcd18a9315/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117400/de3c18a3-eee4-57e0-84b4-eabcd18a9315/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117400/de3c18a3-eee4-57e0-84b4-eabcd18a9315/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "10", "15", "16", "13", "14" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=1, num_options=5
[ 1 ]
15
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "After a collision, the colliding objects change color.", "Objects continue their motion after impact instead of freezing.", "Objects do not vanish upon collision.", "Gravity is uniform across the entire scene." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "The object bounced due to elastic collision.", "A rule changes object color upon collision.", "There is zero gravity in this environment.", "A rule changes object color upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/de3c18a3-eee4-57e0-84b4-eabcd18a9315/q4_options/opt_0_keep_gravity_zero.mp4", "test/de3c18a3-eee4-57e0-84b4-eabcd18a9315/q4_options/opt_2_reality_alt.mp4", "test/de3c18a3-eee4-57e0-84b4-eabcd18a9315/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/de3c18a3-eee4-57e0-84b4-eabcd18a9315/q4_options...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/de3c18a3-eee4-57e0-84b4-eabcd18a9315/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
229
f38a5b6c-1f31-5522-8b2a-ce33bb69a6da
Floating Colors
easy
['gravity_reverse']
false
{"scenario": {"name": "Floating Colors", "description": "A small sphere floats upwards due to reversed gravity, with a frequent color change.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [8.0, 8.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116492/f38a5b6c-1f31-5522-8b2a-ce33bb69a6da/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116492/f38a5b6c-1f31-5522-8b2a-ce33bb69a6da/attempt_01/scratch"}, "random_seed": 1343322822, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116492/f38a5b6c-1f31-5522-8b2a-ce33bb69a6da/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116492/f38a5b6c-1f31-5522-8b2a-ce33bb69a6da/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116492/f38a5b6c-1f31-5522-8b2a-ce33bb69a6da/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_116492/f38a5b6c-1f31-5522-8b2a-ce33bb69a6da/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116492/f38a5b6c-1f31-5522-8b2a-ce33bb69a6da/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "9", "11", "14", "12", "15" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=2, num_options=5
[ 2 ]
14
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Downward", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 3 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is reversed: objects fall upward instead of downward.", "Gravity is uniform across the entire scene.", "Objects swap colors after collision.", "There is no friction: moving objects do not slow down on the surface.", "Gravity pulls sideways instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "A rule causes objects to teleport upon collision.", "The simulation follows standard physics rules.", "The collision followed conservation of momentum.", "Normal gravity caused the object to fall.", "Gravity is reversed in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "real_physics", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/f38a5b6c-1f31-5522-8b2a-ce33bb69a6da/q4_options/opt_1_reality_full.mp4", "test/f38a5b6c-1f31-5522-8b2a-ce33bb69a6da/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/f38a5b6c-1f31-5522-8b2a-ce33bb69a6da/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/f38a5b6c-1f31-5522-8b2a-ce3...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116492/f38a5b6c-1f31-5522-8b2a-ce33bb69a6da/attempt_01/q4_options/opt_1_reality_full.mp4
[ 4 ]
false
4
88a7bbd5-9e88-5a78-864e-1061633b9547
Evasive Maneuvers
easy
['gravity_zero']
false
{"scenario": {"name": "Evasive Maneuvers", "description": "Objects evade each other in a zero-gravity environment.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117830/88a7bbd5-9e88-5a78-864e-1061633b9547/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117830/88a7bbd5-9e88-5a78-864e-1061633b9547/attempt_01/scratch"}, "random_seed": 1961508071, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Evasive Maneuvers", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117830/88a7bbd5-9e88-5a78-864e-1061633b9547/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117830/88a7bbd5-9e88-5a78-864e-1061633b9547/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117830/88a7bbd5-9e88-5a78-864e-1061633b9547/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117830/88a7bbd5-9e88-5a78-864e-1061633b9547/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117830/88a7bbd5-9e88-5a78-864e-1061633b9547/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "15", "11", "12", "9", "8" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=2, num_options=5
[ 2 ]
12
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Standard gravity: objects accelerate at a constant rate.", "There is no friction: moving objects do not slow down on the surface.", "There is no gravity: objects float instead of falling.", "Objects maintain constant colors over time.", "After collision, object bounces in the opposite direction from what i...
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "Normal gravity caused the object to fall.", "A rule allows objects to pass through each other.", "There is zero gravity in this environment.", "The collision followed conservation of momentum." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/88a7bbd5-9e88-5a78-864e-1061633b9547/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/88a7bbd5-9e88-5a78-864e-1061633b9547/q4_options/opt_0_keep_gravity_zero.mp4", "test/88a7bbd5-9e88-5a78-864e-1061633b9547/q4_options/opt_2_reality_alt.mp4", "test/88a7bbd5-9e88-5a78-864e-1061633b9547/q4_optio...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117830/88a7bbd5-9e88-5a78-864e-1061633b9547/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
[ 1 ]
false
102
793dbd42-1037-5017-8d6d-a0cc3a660d64
Floating Orbital Puzzle
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Orbital Puzzle", "description": "A single sphere floats in space, with periodic color changes. Your task is to predict its trajectory.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/793dbd42-1037-5017-8d6d-a0cc3a660d64/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/793dbd42-1037-5017-8d6d-a0cc3a660d64/attempt_01/scratch"}, "random_seed": 1242715720, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Orbital Puzzle", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/793dbd42-1037-5017-8d6d-a0cc3a660d64/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/793dbd42-1037-5017-8d6d-a0cc3a660d64/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/793dbd42-1037-5017-8d6d-a0cc3a660d64/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117548/793dbd42-1037-5017-8d6d-a0cc3a660d64/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117548/793dbd42-1037-5017-8d6d-a0cc3a660d64/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "14", "17", "13", "15", "19" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=3, num_options=5
[ 3 ]
15
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is reversed: objects fall upward instead of downward.", "Solid objects bounce off each other instead of passing through.", "Objects change color periodically over time.", "Objects maintain constant colors over time.", "Normal gravity applies: objects fall downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule cycles object colors over time.", "There is zero gravity in this environment.", "Air resistance affected the object's motion.", "Friction is disabled in this environment.", "Air resistance affected the object's motion." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/793dbd42-1037-5017-8d6d-a0cc3a660d64/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/793dbd42-1037-5017-8d6d-a0cc3a660d64/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/793dbd42-1037-5017-8d6d-a0cc3a660d64/q4_options/opt_2_reality_alt.mp4", "test/793dbd42-1037-5017-8d6d-a...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/793dbd42-1037-5017-8d6d-a0cc3a660d64/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4
[ 4 ]
false
335
f795409d-dbb8-5894-9beb-02950d791e65
Floating Ball
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Ball", "description": "A ball floats in space, changes color on collision, and teleports to a random position", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116037/f795409d-dbb8-5894-9beb-02950d791e65/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116037/f795409d-dbb8-5894-9beb-02950d791e65/attempt_01/scratch"}, "random_seed": 1284138831, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Ball", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116037/f795409d-dbb8-5894-9beb-02950d791e65/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116037/f795409d-dbb8-5894-9beb-02950d791e65/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116037/f795409d-dbb8-5894-9beb-02950d791e65/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_116037/f795409d-dbb8-5894-9beb-02950d791e65/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116037/f795409d-dbb8-5894-9beb-02950d791e65/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "7", "9", "10", "8", "13" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=2, num_options=5
[ 2 ]
10
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their color after collision.", "After collision, an object teleports to a random location.", "There is no gravity: objects float instead of falling.", "After a collision, one of the colliding objects disappears.", "Objects grow larger after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "Gravity is reversed in this environment.", "Gravity is reversed in this environment.", "Friction is disabled in this environment.", "Air resistance affected the object's motion." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/f795409d-dbb8-5894-9beb-02950d791e65/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/f795409d-dbb8-5894-9beb-02950d791e65/q4_options/opt_0_keep_gravity_zero.mp4", "test/f795409d-dbb8-5894-9beb-02950d791e65/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/f795409d-dbb8-5894-9beb-02950d...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116037/f795409d-dbb8-5894-9beb-02950d791e65/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4
[ 1 ]
false
354
9e09741b-cd93-5434-a86a-565814a51d69
Gravity Puzzle
medium
['gravity_reverse', 'timed_scale_pulse']
false
{"scenario": {"name": "Gravity Puzzle", "description": "Test your understanding of gravity and object behavior.", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "timed_scale_pulse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [9.0, 0.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 16, "max_objects": 23, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/9e09741b-cd93-5434-a86a-565814a51d69/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/9e09741b-cd93-5434-a86a-565814a51d69/attempt_01/scratch"}, "random_seed": 1925282874, "rule_config": {"rules": ["gravity_reverse", "timed_scale_pulse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Puzzle", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {"timed_scale_pulse": 21, "gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117902/9e09741b-cd93-5434-a86a-565814a51d69/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117902/9e09741b-cd93-5434-a86a-565814a51d69/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117902/9e09741b-cd93-5434-a86a-565814a51d69/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117902/9e09741b-cd93-5434-a86a-565814a51d69/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117902/9e09741b-cd93-5434-a86a-565814a51d69/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "21", "20", "25", "22", "23" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=21, answer_index=0, num_options=5
[ 0 ]
21
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is reversed: objects fall upward instead of downward.", "Gravity pulls sideways instead of downward.", "There is no friction: moving objects do not slow down on the surface.", "After collision, object bounces in the opposite direction from what is expected.", "Objects pulse in size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'timed_scale_pulse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Normal gravity caused the object to fall.", "Gravity is reversed in this environment.", "There is zero gravity in this environment.", "Normal gravity caused the object to fall.", "A rule causes periodic size changes." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["A rule causes periodic size changes.", "Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1, 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/9e09741b-cd93-5434-a86a-565814a51d69/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/9e09741b-cd93-5434-a86a-565814a51d69/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/9e09741b-cd93-5434-a86a-565814a51d69/q4_options/opt_1_reality_full.mp4", "test/9e09741b-cd93-543...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117902/9e09741b-cd93-5434-a86a-565814a51d69/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4
[ 4 ]
false
192
f90584cc-ab93-5643-8504-949f82a84391
Repaired Easy Scenario
easy
['gravity_zero']
false
{"scenario": {"name": "Repaired Easy Scenario", "description": "Repaired scenario to address E_FRAMES_MISSING validation error", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [512, 384], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [10.0, 0.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cylinder", "cube", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117207/f90584cc-ab93-5643-8504-949f82a84391/attempt_02", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117207/f90584cc-ab93-5643-8504-949f82a84391/attempt_02/scratch"}, "random_seed": 2001696911, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Easy Scenario", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "14", "19", "13", "16", "18" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=0, num_options=5
[ 0 ]
14
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects move along continuous paths without teleporting.", "Objects maintain constant colors over time.", "There is no gravity: objects float instead of falling.", "Objects pulse in size over time.", "Standard gravity: objects accelerate at a constant rate." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "A rule changes object color upon collision.", "There is zero gravity in this environment.", "Friction gradually slowed the object down.", "The object was destroyed by the high impact force.", "Friction is disabled in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1 ]
true
null
null
null
null
null
null
62
a262f597-bcaa-59b1-bfe0-95ad8c6a1d20
Floating Balls
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Balls", "description": "A single ball floats in space and can change color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01/scratch"}, "random_seed": 1796646590, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "11", "10", "7", "13", "12" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=1, num_options=5
[ 1 ]
10
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no friction: moving objects do not slow down on the surface.", "Gravity is uniform across the entire scene.", "Objects change color periodically over time.", "New objects spawn when objects collide.", "Normal gravity applies: objects fall downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "Friction gradually slowed the object down.", "Friction is disabled in this environment.", "A rule cycles object colors over time.", "Friction gradually slowed the object down." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/q4_options/opt_1_reality_full.mp4", "test/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/q4_options/opt_2_reality_alt.mp4", "test/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "test/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/q4_options...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01/q4_options/opt_1_reality_full.mp4
[ 3 ]
false
390
192be73b-74be-5f56-bdf2-4c24431c6649
Floating Dots
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Dots", "description": "A set of dots float in mid-air and change color over time", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/192be73b-74be-5f56-bdf2-4c24431c6649/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/192be73b-74be-5f56-bdf2-4c24431c6649/attempt_01/scratch"}, "random_seed": 1960313867, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Dots", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"timed_color_cycle": 9}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117904/192be73b-74be-5f56-bdf2-4c24431c6649/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117904/192be73b-74be-5f56-bdf2-4c24431c6649/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117904/192be73b-74be-5f56-bdf2-4c24431c6649/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117904/192be73b-74be-5f56-bdf2-4c24431c6649/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117904/192be73b-74be-5f56-bdf2-4c24431c6649/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "9", "8", "5", "6", "10" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=0, num_options=5
[ 0 ]
9
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "New objects spawn when objects collide.", "Objects change color periodically over time.", "After collision, objects freeze in place and stop moving.", "There is no friction: moving objects do not slow down on the surface." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule cycles object colors over time.", "The collision followed conservation of momentum.", "The object was destroyed by the high impact force.", "A rule changes object color upon collision.", "Friction is disabled in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/192be73b-74be-5f56-bdf2-4c24431c6649/q4_options/opt_1_reality_full.mp4", "test/192be73b-74be-5f56-bdf2-4c24431c6649/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/192be73b-74be-5f56-bdf2-4c24431c6649/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/192be73b-74be-5f56-bdf2-4c24431...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117904/192be73b-74be-5f56-bdf2-4c24431c6649/attempt_01/q4_options/opt_1_reality_full.mp4
[ 3 ]
false
127
953a54aa-e8dd-5344-8abe-edf44c6cc4b6
Floating Chaos
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Chaos", "description": "Objects float and change color randomly.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/attempt_01/scratch"}, "random_seed": 1930923586, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117547/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117547/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117547/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117547/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117547/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "11", "13", "7", "12", "16" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=3, num_options=5
[ 3 ]
12
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their color after collision.", "Objects change color periodically over time.", "There is no gravity: objects float instead of falling.", "Gravity is reversed: objects fall upward instead of downward.", "There is no friction: moving objects do not slow down on the surface." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "The object bounced due to elastic collision.", "A rule changes object color upon collision.", "There is zero gravity in this environment.", "A rule allows objects to pass through each other." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/q4_options/opt_0_keep_gravity_zero.mp4", "test/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/953a54aa-e8dd-5344-8ab...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4
[ 1 ]
false
346
86d020e1-1382-561b-b7e1-56cc545636b5
Floating Orbital Object
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Orbital Object", "description": "An object orbits around a central point while changing color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116489/86d020e1-1382-561b-b7e1-56cc545636b5/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116489/86d020e1-1382-561b-b7e1-56cc545636b5/attempt_01/scratch"}, "random_seed": 1508211504, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Orbital Object", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116489/86d020e1-1382-561b-b7e1-56cc545636b5/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116489/86d020e1-1382-561b-b7e1-56cc545636b5/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116489/86d020e1-1382-561b-b7e1-56cc545636b5/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_116489/86d020e1-1382-561b-b7e1-56cc545636b5/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116489/86d020e1-1382-561b-b7e1-56cc545636b5/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "16", "13", "19", "15", "17" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=3, num_options=5
[ 3 ]
15
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain constant colors over time.", "After collision, objects freeze in place and stop moving.", "Objects maintain their size over time.", "Objects change color periodically over time.", "Gravity is uniform across the entire scene." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "Friction gradually slowed the object down.", "A rule cycles object colors over time.", "A rule changes object color upon collision.", "Gravity is reversed in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/86d020e1-1382-561b-b7e1-56cc545636b5/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/86d020e1-1382-561b-b7e1-56cc545636b5/q4_options/opt_2_reality_alt.mp4", "test/86d020e1-1382-561b-b7e1-56cc545636b5/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/86d020e1-1382-561b-b7e1-56cc545636...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116489/86d020e1-1382-561b-b7e1-56cc545636b5/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4
[ 3 ]
false
353
eb6d4ddf-30b2-5af4-b79e-9df60df62345
Gravity Reversal Challenge
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal Challenge", "description": "Objects fall upwards due to reversed gravity", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [9.0, 0.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/eb6d4ddf-30b2-5af4-b79e-9df60df62345/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/eb6d4ddf-30b2-5af4-b79e-9df60df62345/attempt_01/scratch"}, "random_seed": 2031641327, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal Challenge", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117902/eb6d4ddf-30b2-5af4-b79e-9df60df62345/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117902/eb6d4ddf-30b2-5af4-b79e-9df60df62345/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117902/eb6d4ddf-30b2-5af4-b79e-9df60df62345/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117902/eb6d4ddf-30b2-5af4-b79e-9df60df62345/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117902/eb6d4ddf-30b2-5af4-b79e-9df60df62345/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "12", "7", "16", "15", "17" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=0, num_options=5
[ 0 ]
12
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity acts vertically downward toward the floor.", "No new objects are created during collisions.", "Gravity is reversed: objects fall upward instead of downward.", "Normal gravity applies: objects fall downward.", "There is no friction: moving objects do not slow down on the surface." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Normal gravity caused the object to fall.", "Gravity is reversed in this environment.", "The simulation follows standard physics rules.", "A rule changes object color upon collision.", "A rule causes objects to teleport upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/eb6d4ddf-30b2-5af4-b79e-9df60df62345/q4_options/opt_1_reality_full.mp4", "test/eb6d4ddf-30b2-5af4-b79e-9df60df62345/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/eb6d4ddf-30b2-5af4-b79e-9df60df62345/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/eb6d4ddf-30b2-5af4-b79e-9df6...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117902/eb6d4ddf-30b2-5af4-b79e-9df60df62345/attempt_01/q4_options/opt_1_reality_full.mp4
[ 3 ]
false
129
905f467d-06a4-5903-b736-375e8118d470
Gravity Reversal
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal", "description": "Objects fall upward, providing a challenging environment for physics reasoning.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/scratch"}, "random_seed": 1610668072, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "14", "16", "13", "12", "15" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=4, num_options=5
[ 4 ]
15
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 0 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Friction applies: objects slow down and stop over time.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, an object teleports to a random location.", "New objects spawn when objects collide.", "Collisions follow the law of reflection and bounce normally." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "A rule changes object color upon collision.", "The object was destroyed by the high impact force.", "Gravity is reversed in this environment.", "Normal gravity caused the object to fall.", "A rule causes objects to disappear upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/905f467d-06a4-5903-b736-375e8118d470/q4_options/opt_0_keep_gravity_reverse.mp4", "test/905f467d-06a4-5903-b736-375e8118d470/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/905f467d-06a4-5903-b736-375e8118d470/q4_options/opt_1_reality_full.mp4", "test/905f467d-06a4-5903-b736-375e8118d470/q4_opti...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4
[ 0 ]
false
293
8404345e-3238-583c-886c-d72b207a6d29
Floating Balls
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Balls", "description": "Balls float and change color when they touch", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [9.0, 0.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["cube", "sphere"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116604/8404345e-3238-583c-886c-d72b207a6d29/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116604/8404345e-3238-583c-886c-d72b207a6d29/attempt_01/scratch"}, "random_seed": 1621273044, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116604/8404345e-3238-583c-886c-d72b207a6d29/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116604/8404345e-3238-583c-886c-d72b207a6d29/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116604/8404345e-3238-583c-886c-d72b207a6d29/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_116604/8404345e-3238-583c-886c-d72b207a6d29/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116604/8404345e-3238-583c-886c-d72b207a6d29/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "8", "12", "17", "16", "13" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=4, num_options=5
[ 4 ]
13
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Downward", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is reversed: objects fall upward instead of downward.", "Gravity acts vertically downward toward the floor.", "Objects change color periodically over time.", "Objects maintain constant colors over time.", "After collision, object bounces in the opposite direction from what is expected." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule allows objects to pass through each other.", "Friction is disabled in this environment.", "A rule cycles object colors over time.", "There is zero gravity in this environment.", "Air resistance affected the object's motion." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/8404345e-3238-583c-886c-d72b207a6d29/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/8404345e-3238-583c-886c-d72b207a6d29/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/8404345e-3238-583c-886c-d72b207a6d29/q4_options/opt_1_reality_full.mp4", "test/8404345e-3238-583c-886c-d72b207a6d29/q4...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116604/8404345e-3238-583c-886c-d72b207a6d29/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4
[ 1 ]
false
259
64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f
Floating Balls
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Balls", "description": "A single ball floats in space, changing color every 2 seconds.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116036/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116036/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/attempt_01/scratch"}, "random_seed": 1875813558, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_color_cycle": 14}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116036/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116036/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116036/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_116036/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116036/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "12", "13", "14", "19", "9" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=2, num_options=5
[ 2 ]
14
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "Objects grow larger after collision.", "There is no gravity: objects float instead of falling.", "Objects move along continuous paths without teleporting.", "After collision, an object teleports to a random location." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule changes object color upon collision.", "A rule changes object color upon collision.", "A rule cycles object colors over time.", "The simulation follows standard physics rules.", "Air resistance affected the object's motion." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "required_unreal", "real_physics", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/q4_options/opt_1_reality_full.mp4", "test/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/64edd43e-91e2-5d50-b7fb-...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116036/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4
[ 4 ]
false
159
6c923e03-174e-57fe-9532-81054670bca0
Gravity Reversal
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal", "description": "Objects fall upward due to gravity reversal", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/6c923e03-174e-57fe-9532-81054670bca0/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/6c923e03-174e-57fe-9532-81054670bca0/attempt_01/scratch"}, "random_seed": 1555076905, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/6c923e03-174e-57fe-9532-81054670bca0/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/6c923e03-174e-57fe-9532-81054670bca0/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117479/6c923e03-174e-57fe-9532-81054670bca0/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117479/6c923e03-174e-57fe-9532-81054670bca0/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/6c923e03-174e-57fe-9532-81054670bca0/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "16", "10", "11", "17", "12" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=4, num_options=5
[ 4 ]
12
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is uniform across the entire scene.", "Gravity is reversed: objects fall upward instead of downward.", "Collisions follow the law of reflection and bounce normally.", "Solid objects bounce off each other instead of passing through.", "Objects grow larger after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "A rule causes objects to teleport upon collision.", "A rule changes object color upon collision.", "A rule allows objects to pass through each other.", "Gravity is reversed in this environment.", "The object was destroyed by the high impact force." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/6c923e03-174e-57fe-9532-81054670bca0/q4_options/opt_2_reality_alt.mp4", "test/6c923e03-174e-57fe-9532-81054670bca0/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/6c923e03-174e-57fe-9532-81054670bca0/q4_options/opt_1_reality_full.mp4", "test/6c923e03-174e-57fe-9532-81054670bca0/q4_opt...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/6c923e03-174e-57fe-9532-81054670bca0/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 4 ]
false
218
fe4f5d97-c06b-53b5-bebf-aa367ba2e2ee
Gravity Reversal Experiment
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal Experiment", "description": "Objects fall upward due to gravity reversal, testing users' understanding of this unusual phenomenon.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116976/fe4f5d97-c06b-53b5-bebf-aa367ba2e2ee/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116976/fe4f5d97-c06b-53b5-bebf-aa367ba2e2ee/attempt_01/scratch"}, "random_seed": 2023502980, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal Experiment", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116976/fe4f5d97-c06b-53b5-bebf-aa367ba2e2ee/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116976/fe4f5d97-c06b-53b5-bebf-aa367ba2e2ee/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116976/fe4f5d97-c06b-53b5-bebf-aa367ba2e2ee/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_116976/fe4f5d97-c06b-53b5-bebf-aa367ba2e2ee/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116976/fe4f5d97-c06b-53b5-bebf-aa367ba2e2ee/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "9", "8", "12", "14", "11" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=4, num_options=5
[ 4 ]
11
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 1 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pass through each other without collision.", "Objects change color periodically over time.", "Objects grow larger after collision.", "Gravity is reversed: objects fall upward instead of downward.", "Objects swap colors after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Friction is disabled in this environment.", "Gravity is reversed in this environment.", "Normal gravity caused the object to fall.", "There is zero gravity in this environment.", "A rule causes objects to disappear upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/fe4f5d97-c06b-53b5-bebf-aa367ba2e2ee/q4_options/opt_0_keep_gravity_reverse.mp4", "test/fe4f5d97-c06b-53b5-bebf-aa367ba2e2ee/q4_options/opt_1_reality_full.mp4", "test/fe4f5d97-c06b-53b5-bebf-aa367ba2e2ee/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/fe4f5d97-c06b-53b5-bebf-aa367ba2e2ee/q4_optio...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116976/fe4f5d97-c06b-53b5-bebf-aa367ba2e2ee/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4
[ 0 ]
false
91
478eae51-b96b-5fbc-b19f-0ccec8f68e76
Floating Balls
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Balls", "description": "Objects float in mid-air, and change color when they collide.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117831/478eae51-b96b-5fbc-b19f-0ccec8f68e76/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117831/478eae51-b96b-5fbc-b19f-0ccec8f68e76/attempt_01/scratch"}, "random_seed": 1075685314, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117831/478eae51-b96b-5fbc-b19f-0ccec8f68e76/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117831/478eae51-b96b-5fbc-b19f-0ccec8f68e76/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117831/478eae51-b96b-5fbc-b19f-0ccec8f68e76/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117831/478eae51-b96b-5fbc-b19f-0ccec8f68e76/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117831/478eae51-b96b-5fbc-b19f-0ccec8f68e76/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "13", "4", "9", "5", "6" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=2, num_options=5
[ 2 ]
9
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity acts vertically downward toward the floor.", "Objects maintain their size after collision.", "After a collision, one of the colliding objects disappears.", "Collisions follow the law of reflection and bounce normally.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "irrelevant_unreal", "baseline_physics", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "There is zero gravity in this environment.", "A rule allows objects to pass through each other.", "The simulation follows standard physics rules.", "A rule causes objects to teleport upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "wrong_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/478eae51-b96b-5fbc-b19f-0ccec8f68e76/q4_options/opt_1_reality_full.mp4", "test/478eae51-b96b-5fbc-b19f-0ccec8f68e76/q4_options/opt_2_reality_alt.mp4", "test/478eae51-b96b-5fbc-b19f-0ccec8f68e76/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/478eae51-b96b-5fbc-b19f-0ccec8f68e76/q4_options...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117831/478eae51-b96b-5fbc-b19f-0ccec8f68e76/attempt_01/q4_options/opt_1_reality_full.mp4
[ 3 ]
false
177
ce16a9e8-1024-52b0-b9ea-5909591eae95
Floating Orbs
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Orbs", "description": "Observe how the orb behaves in a zero-gravity environment.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116177/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116177/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/scratch"}, "random_seed": 116178, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Orbs", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116177/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116177/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116177/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116177/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116177/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "18", "13", "9", "14", "15" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=1, num_options=5
[ 1 ]
13
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Solid objects bounce off each other instead of passing through.", "Objects pass through each other without collision.", "Objects maintain their size after collision.", "After collision, an object teleports to a random location." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "There is zero gravity in this environment.", "Normal gravity caused the object to fall.", "The simulation follows standard physics rules.", "A rule allows objects to pass through each other." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/ce16a9e8-1024-52b0-b9ea-5909591eae95/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/ce16a9e8-1024-52b0-b9ea-5909591eae95/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/ce16a9e8-1024-52b0-b9ea-5909591eae95/q4_options/opt_2_reality_alt.mp4", "test/ce16a9e8-1024-52b0-b9ea-590959...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116177/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4
[ 4 ]
false
185
1f2cb51f-ce4a-5a0a-9b71-e926e7bebab5
Floating Blocks
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Blocks", "description": "Blocks floating in mid-air, with color changes on collision", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 2.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117011/1f2cb51f-ce4a-5a0a-9b71-e926e7bebab5/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117011/1f2cb51f-ce4a-5a0a-9b71-e926e7bebab5/attempt_01/scratch"}, "random_seed": 2017096911, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"timed_color_cycle": 12}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117011/1f2cb51f-ce4a-5a0a-9b71-e926e7bebab5/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "11", "12", "10", "9", "13" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=1, num_options=5
[ 1 ]
12
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects do not vanish upon collision.", "Objects swap colors after collision.", "Objects change color periodically over time.", "After collision, object bounces in the opposite direction from what is expected.", "Objects continue their motion after impact instead of freezing." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "Gravity is reversed in this environment.", "Gravity is reversed in this environment.", "The simulation follows standard physics rules.", "A rule cycles object colors over time." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 4 ]
true
null
null
null
null
null
null
137
404a3c0c-3b1a-51f7-9e04-473082847969
Floating Blocks
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Blocks", "description": "Blocks float in mid-air and change color over time.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/404a3c0c-3b1a-51f7-9e04-473082847969/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/404a3c0c-3b1a-51f7-9e04-473082847969/attempt_01/scratch"}, "random_seed": 1863356576, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117396/404a3c0c-3b1a-51f7-9e04-473082847969/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117396/404a3c0c-3b1a-51f7-9e04-473082847969/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117396/404a3c0c-3b1a-51f7-9e04-473082847969/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117396/404a3c0c-3b1a-51f7-9e04-473082847969/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117396/404a3c0c-3b1a-51f7-9e04-473082847969/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "13", "16", "19", "17", "14" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=4, num_options=5
[ 4 ]
14
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects grow larger after collision.", "Objects maintain their size over time.", "Objects move along continuous paths without teleporting.", "There is no gravity: objects float instead of falling.", "New objects spawn when objects collide." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Gravity is reversed in this environment.", "The simulation follows standard physics rules.", "There is zero gravity in this environment.", "Normal gravity caused the object to fall.", "A rule allows objects to pass through each other." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/404a3c0c-3b1a-51f7-9e04-473082847969/q4_options/opt_1_reality_full.mp4", "test/404a3c0c-3b1a-51f7-9e04-473082847969/q4_options/opt_2_reality_alt.mp4", "test/404a3c0c-3b1a-51f7-9e04-473082847969/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/404a3c0c-3b1a-51f7-9e04-473082847969/q4_options/op...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/404a3c0c-3b1a-51f7-9e04-473082847969/attempt_01/q4_options/opt_1_reality_full.mp4
[ 4 ]
false
329
ac0b36e6-71a8-5f1a-9f39-4e28abe96f01
EASY_TIME_CYCLE
easy
['timed_color_cycle']
false
{"scenario": {"name": "EASY_TIME_CYCLE", "description": "Small red ball moves under the effect of a periodic color cycle and teleports to a random position when colliding with a stationary blue square", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/scratch"}, "random_seed": 1463079981, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "EASY_TIME_CYCLE", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_color_cycle": 14}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "19", "13", "15", "9", "14" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=4, num_options=5
[ 4 ]
14
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity pulls sideways instead of downward.", "Objects grow larger after collision.", "Objects change color periodically over time.", "Objects continue their motion after impact instead of freezing.", "Normal gravity applies: objects fall downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Friction is disabled in this environment.", "The object was destroyed by the high impact force.", "Friction is disabled in this environment.", "The simulation follows standard physics rules.", "A rule cycles object colors over time." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/ac0b36e6-71a8...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4
[ 1 ]
false
122
48f49d5c-d39b-51a5-8a0b-85b0e5e88422
Gravity Reversal Challenge
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal Challenge", "description": "Objects fall upward due to reversed gravity.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/scratch"}, "random_seed": 1477814180, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal Challenge", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "10", "4", "8", "9", "5" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=3, num_options=5
[ 3 ]
9
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is reversed: objects fall upward instead of downward.", "After a collision, one of the colliding objects disappears.", "Objects pulse in size over time.", "After collision, object bounces in the opposite direction from what is expected.", "Gravity acts vertically downward toward the floor." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Gravity is reversed in this environment.", "There is zero gravity in this environment.", "A rule causes objects to teleport upon collision.", "Friction gradually slowed the object down.", "The simulation follows standard physics rules." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "wrong_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/q4_options/opt_1_reality_full.mp4", "test/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/q4_options/opt_0_keep_gravity_reverse.mp4", "test/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/q4_opti...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/q4_options/opt_1_reality_full.mp4
[ 2 ]
false
34
6a27ff84-db0b-514f-941e-41bcc4bba95d
Floating Puzzle
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Puzzle", "description": "A ball floats in the air, waiting for a collision to happen.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/6a27ff84-db0b-514f-941e-41bcc4bba95d/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/6a27ff84-db0b-514f-941e-41bcc4bba95d/attempt_01/scratch"}, "random_seed": 1641081873, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117549/6a27ff84-db0b-514f-941e-41bcc4bba95d/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117549/6a27ff84-db0b-514f-941e-41bcc4bba95d/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117549/6a27ff84-db0b-514f-941e-41bcc4bba95d/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117549/6a27ff84-db0b-514f-941e-41bcc4bba95d/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117549/6a27ff84-db0b-514f-941e-41bcc4bba95d/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "11", "7", "10", "6", "8" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=0, num_options=5
[ 0 ]
11
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "Objects maintain their size over time.", "There is no gravity: objects float instead of falling.", "Gravity acts vertically downward toward the floor.", "Friction applies: objects slow down and stop over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "The object bounced due to elastic collision.", "There is zero gravity in this environment.", "A rule changes object color upon collision.", "A rule causes objects to teleport upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "required_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/6a27ff84-db0b-514f-941e-41bcc4bba95d/q4_options/opt_1_reality_full.mp4", "test/6a27ff84-db0b-514f-941e-41bcc4bba95d/q4_options/opt_2_reality_alt.mp4", "test/6a27ff84-db0b-514f-941e-41bcc4bba95d/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/6a27ff84-db0b-514f-941e-41bcc4bba95d/q4_options...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/6a27ff84-db0b-514f-941e-41bcc4bba95d/attempt_01/q4_options/opt_1_reality_full.mp4
[ 4 ]
false
203
512bbbcb-09fe-5c32-a80c-d7eae5ec94e3
Spheres Bounce and Change Color
easy
[]
true
{"scenario": {"name": "Spheres Bounce and Change Color", "description": "Two spheres bounce and change color on collision", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116599/512bbbcb-09fe-5c32-a80c-d7eae5ec94e3/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116599/512bbbcb-09fe-5c32-a80c-d7eae5ec94e3/attempt_01/scratch"}, "random_seed": 1972042763, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Spheres Bounce and Change Color", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116599/512bbbcb-09fe-5c32-a80c-d7eae5ec94e3/attempt_01/q4_options/opt_1_unreal_1_gravity_reverse.mp4", "unreal_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_116599/512bbbcb-09fe-5c32-a80c-d7eae5ec94e3/attempt_01/q4_options/opt_2_unreal_2_freeze_after_collision.mp4", "unreal_3_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116599/512bbbcb-09fe-5c32-a80c-d7eae5ec94e3/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "unreal_4_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_116599/512bbbcb-09fe-5c32-a80c-d7eae5ec94e3/attempt_01/q4_options/opt_4_unreal_4_no_friction.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_116599/512bbbcb-09fe-5c32-a80c-d7eae5ec94e3/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "12", "18", "8", "9", "13" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=4, num_options=5
[ 4 ]
13
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, objects freeze in place and stop moving.", "Gravity is uniform across the entire scene.", "Objects change color periodically over time.", "After a collision, the colliding objects change color.", "Objects pulse in size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "A rule causes objects to teleport upon collision.", "A rule allows objects to pass through each other.", "The simulation follows standard physics rules.", "Gravity is reversed in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/512bbbcb-09fe-5c32-a80c-d7eae5ec94e3/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "test/512bbbcb-09fe-5c32-a80c-d7eae5ec94e3/q4_options/opt_2_unreal_2_freeze_after_collision.mp4", "test/512bbbcb-09fe-5c32-a80c-d7eae5ec94e3/q4_options/opt_4_unreal_4_no_friction.mp4", "test/512bbbcb-09fe-5c32-a80c-d7...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116599/512bbbcb-09fe-5c32-a80c-d7eae5ec94e3/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4
[ 3 ]
false
222
a27db42a-f420-5c25-9cfd-f2acf6e1718b
Floating Bounce
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Bounce", "description": "Objects float and bounce off each other", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116934/a27db42a-f420-5c25-9cfd-f2acf6e1718b/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116934/a27db42a-f420-5c25-9cfd-f2acf6e1718b/attempt_01/scratch"}, "random_seed": 2113639304, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Bounce", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116934/a27db42a-f420-5c25-9cfd-f2acf6e1718b/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116934/a27db42a-f420-5c25-9cfd-f2acf6e1718b/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116934/a27db42a-f420-5c25-9cfd-f2acf6e1718b/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_116934/a27db42a-f420-5c25-9cfd-f2acf6e1718b/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116934/a27db42a-f420-5c25-9cfd-f2acf6e1718b/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "11", "14", "12", "13", "9" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=3, num_options=5
[ 3 ]
13
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Objects pulse in size over time.", "After a collision, one of the colliding objects disappears.", "After a collision, the colliding objects change color.", "Gravity is reversed: objects fall upward instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "Gravity is reversed in this environment.", "Air resistance affected the object's motion.", "Friction is disabled in this environment.", "There is zero gravity in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/a27db42a-f420-5c25-9cfd-f2acf6e1718b/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/a27db42a-f420-5c25-9cfd-f2acf6e1718b/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/a27db42a-f420-5c25-9cfd-f2acf6e1718b/q4_options/opt_1_reality_full.mp4", "test/a27db42a-f420-5c25-9cfd-...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116934/a27db42a-f420-5c25-9cfd-f2acf6e1718b/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4
[ 4 ]
false
121
1053ae58-4287-5657-8ace-95a72ca056ce
Gravity and Collision
easy
[]
true
{"scenario": {"name": "Gravity and Collision", "description": "An object falls due to gravity and changes color upon collision.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/scratch"}, "random_seed": 1838009159, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Gravity and Collision", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_1_unreal_1_gravity_horizontal.mp4", "unreal_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_2_unreal_2_timed_color_cycle.mp4", "unreal_3_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_3_unreal_3_teleport_on_collision.mp4", "unreal_4_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_4_unreal_4_no_friction.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "11", "16", "13", "8", "12" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=4, num_options=5
[ 4 ]
12
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, the colliding objects change color.", "Objects pass through each other without collision.", "Objects swap colors after collision.", "Solid objects bounce off each other instead of passing through.", "After collision, object bounces in the opposite direction from what is expected." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule allows objects to pass through each other.", "A rule causes objects to teleport upon collision.", "A rule causes objects to disappear upon collision.", "There is zero gravity in this environment.", "The simulation follows standard physics rules." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_1_unreal_1_gravity_horizontal.mp4", "test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_3_unreal_3_teleport_on_collision.mp4", "test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_4_unreal_4_no_friction.mp4", "test/1053ae58-4287-5657-8ace-95...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_1_unreal_1_gravity_horizontal.mp4
[ 3 ]
false
51
bbf56f69-011d-5471-bef7-e05e719d3b06
Floating Balls
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Balls", "description": "A set of balls float in a space with no gravity.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/scratch"}, "random_seed": 1292048103, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "13", "17", "14", "11", "18" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=2, num_options=5
[ 2 ]
14
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Objects are floating (no gravity)", "Upward" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is reversed: objects fall upward instead of downward.", "Gravity acts vertically downward toward the floor.", "There is no gravity: objects float instead of falling.", "After a collision, one of the colliding objects disappears.", "Friction applies: objects slow down and stop over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "A rule causes objects to disappear upon collision.", "Normal gravity caused the object to fall.", "There is zero gravity in this environment.", "Gravity is reversed in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/bbf56f69-011d-5471-bef7-e05e719d3b06/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/bbf56f69-011d-5471-bef7-e05e719d3b06/q4_options/opt_0_keep_gravity_zero.mp4", "test/bbf56f69-011d-5471-bef7-e05e719d3b06/q4_options/opt_1_reality_full.mp4", "test/bbf56f69-011d-5471-bef7-e05e719d3b06/q...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4
[ 1 ]
false
364
8763f7e4-49d5-50d2-9c67-5f876d0b8b97
Floating Balls
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Balls", "description": "Three balls float in mid-air and bounce off each other.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/attempt_01/scratch"}, "random_seed": 1111482887, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117903/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117903/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117903/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117903/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117903/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "12", "10", "6", "5", "7" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=1, num_options=5
[ 1 ]
10
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Downward", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "There is no gravity: objects float instead of falling.", "Standard gravity: objects accelerate at a constant rate.", "Objects maintain their size after collision.", "After collision, objects freeze in place and stop moving." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "A rule causes objects to teleport upon collision.", "The collision followed conservation of momentum.", "A rule allows objects to pass through each other.", "There is zero gravity in this environment.", "Normal gravity caused the object to fall." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/q4_options/opt_0_keep_gravity_zero.mp4", "test/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/q4_options/opt_1_reality_full.mp4", "test/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/q4_o...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117903/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
181
033d8d91-f002-5cd5-810c-b9be75cf77bb
Floating Room
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Room", "description": "Objects float and teleport upon collision in a zero-gravity environment.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01/scratch"}, "random_seed": 1455602882, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Room", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "8", "11", "9", "6", "13" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=1, num_options=5
[ 1 ]
11
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Solid objects bounce off each other instead of passing through.", "Objects maintain their color after collision.", "Objects grow larger after collision.", "After collision, objects freeze in place and stop moving.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "There is zero gravity in this environment.", "The simulation follows standard physics rules.", "Normal gravity caused the object to fall.", "A rule causes objects to disappear upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/033d8d91-f002-5cd5-810c-b9be75cf77bb/q4_options/opt_0_keep_gravity_zero.mp4", "test/033d8d91-f002-5cd5-810c-b9be75cf77bb/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/033d8d91-f002-5cd5-810c-b9be75cf77bb/q4_options/opt_2_reality_alt.mp4", "test/033d8d91-f002-5cd5-810c-b9be75cf77bb/q4_optio...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
341
a7e5a677-c125-5398-aa2a-a38ddda3c4e6
Floating Balls
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Balls", "description": "Two balls floating in mid-air, changing colors on collision", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, -4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116491/a7e5a677-c125-5398-aa2a-a38ddda3c4e6/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116491/a7e5a677-c125-5398-aa2a-a38ddda3c4e6/attempt_01/scratch"}, "random_seed": 1411320441, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116491/a7e5a677-c125-5398-aa2a-a38ddda3c4e6/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116491/a7e5a677-c125-5398-aa2a-a38ddda3c4e6/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116491/a7e5a677-c125-5398-aa2a-a38ddda3c4e6/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_116491/a7e5a677-c125-5398-aa2a-a38ddda3c4e6/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116491/a7e5a677-c125-5398-aa2a-a38ddda3c4e6/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "11", "10", "5", "15", "8" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=1, num_options=5
[ 1 ]
10
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Downward", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, object bounces in the opposite direction from what is expected.", "Objects maintain constant colors over time.", "Objects change color periodically over time.", "Objects continue their motion after impact instead of freezing.", "Gravity is uniform across the entire scene." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "A rule changes object color upon collision.", "The object was destroyed by the high impact force.", "Friction gradually slowed the object down.", "A rule cycles object colors over time." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "real_physics", "real_physics", "required_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/a7e5a677-c125-5398-aa2a-a38ddda3c4e6/q4_options/opt_1_reality_full.mp4", "test/a7e5a677-c125-5398-aa2a-a38ddda3c4e6/q4_options/opt_2_reality_alt.mp4", "test/a7e5a677-c125-5398-aa2a-a38ddda3c4e6/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/a7e5a677-c125-5398-aa2a-a38ddda3c4e6/q4_options/opt_3_unre...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116491/a7e5a677-c125-5398-aa2a-a38ddda3c4e6/attempt_01/q4_options/opt_1_reality_full.mp4
[ 2 ]
false
160
253c5ef1-6ce2-543f-a67f-02d267bd29e9
Floating Colors
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Colors", "description": "Objects float and change color over time", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/scratch"}, "random_seed": 1967261574, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_color_cycle": 14}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "9", "10", "18", "16", "14" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=4, num_options=5
[ 4 ]
14
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, the colliding objects change color.", "Objects maintain constant colors over time.", "Objects change color periodically over time.", "Gravity is reversed: objects fall upward instead of downward.", "Objects grow larger after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "A rule cycles object colors over time.", "The object was destroyed by the high impact force.", "A rule causes objects to teleport upon collision.", "A rule causes objects to disappear upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/q4_options/opt_2_reality_alt.mp4", "test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/q...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4
[ 1 ]
false
166
9d557384-08b1-58bb-a5e0-ee482a2a5589
Floating Ball Bounce
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Ball Bounce", "description": "A ball floats and bounces off a surface with changing colors.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117546/9d557384-08b1-58bb-a5e0-ee482a2a5589/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117546/9d557384-08b1-58bb-a5e0-ee482a2a5589/attempt_01/scratch"}, "random_seed": 1717707206, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Ball Bounce", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117546/9d557384-08b1-58bb-a5e0-ee482a2a5589/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117546/9d557384-08b1-58bb-a5e0-ee482a2a5589/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117546/9d557384-08b1-58bb-a5e0-ee482a2a5589/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117546/9d557384-08b1-58bb-a5e0-ee482a2a5589/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117546/9d557384-08b1-58bb-a5e0-ee482a2a5589/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "12", "6", "13", "10", "11" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=4, num_options=5
[ 4 ]
11
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Friction applies: objects slow down and stop over time.", "Gravity pulls sideways instead of downward.", "Objects grow larger after collision.", "There is no gravity: objects float instead of falling.", "Objects maintain their color after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Normal gravity caused the object to fall.", "The object was destroyed by the high impact force.", "A rule changes object color upon collision.", "A rule allows objects to pass through each other.", "There is zero gravity in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/9d557384-08b1-58bb-a5e0-ee482a2a5589/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/9d557384-08b1-58bb-a5e0-ee482a2a5589/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/9d557384-08b1-58bb-a5e0-ee482a2a5589/q4_options/opt_1_reality_full.mp4", "test/9d557384-08b1-58bb-a5e0...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117546/9d557384-08b1-58bb-a5e0-ee482a2a5589/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4
[ 4 ]
false
334
22e61fc8-cb41-5f82-acfe-f173aea8be08
Floating Puzzle
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Puzzle", "description": "Test the ability to understand object motion in a gravity-free environment.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116936/22e61fc8-cb41-5f82-acfe-f173aea8be08/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116936/22e61fc8-cb41-5f82-acfe-f173aea8be08/attempt_01/scratch"}, "random_seed": 1902358223, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116936/22e61fc8-cb41-5f82-acfe-f173aea8be08/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116936/22e61fc8-cb41-5f82-acfe-f173aea8be08/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116936/22e61fc8-cb41-5f82-acfe-f173aea8be08/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_116936/22e61fc8-cb41-5f82-acfe-f173aea8be08/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116936/22e61fc8-cb41-5f82-acfe-f173aea8be08/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "13", "7", "9", "10", "4" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=2, num_options=5
[ 2 ]
9
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Downward", "Upward" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Normal gravity applies: objects fall downward.", "After a collision, one of the colliding objects disappears.", "There is no gravity: objects float instead of falling.", "Objects swap colors after collision.", "Standard gravity: objects accelerate at a constant rate." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "The simulation follows standard physics rules.", "Normal gravity caused the object to fall.", "Gravity is reversed in this environment.", "The object bounced due to elastic collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/22e61fc8-cb41-5f82-acfe-f173aea8be08/q4_options/opt_0_keep_gravity_zero.mp4", "test/22e61fc8-cb41-5f82-acfe-f173aea8be08/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/22e61fc8-cb41-5f82-acfe-f173aea8be08/q4_options/opt_2_reality_alt.mp4", "test/22e61fc8-cb41-5f82-acfe-f173aea8be08/q...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116936/22e61fc8-cb41-5f82-acfe-f173aea8be08/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
176
fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08
Floating Balls
easy
['timed_scale_pulse']
false
{"scenario": {"name": "Floating Balls", "description": "Balls float in space and change size", "difficulty": "easy", "unreal_rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "torus", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116180/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116180/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/scratch"}, "random_seed": 116180, "rule_config": {"rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_scale_pulse", "rules": ["timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"timed_scale_pulse": 12}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116180/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116180/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116180/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_116180/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116180/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/q4_options/opt_0_keep_timed_scale_pulse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "13", "12", "11", "16", "7" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=1, num_options=5
[ 1 ]
12
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity pulls sideways instead of downward.", "Gravity is uniform across the entire scene.", "Objects pulse in size over time.", "Objects move along continuous paths without teleporting.", "Objects swap colors after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_scale_pulse']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}]}
false
256
explanatory_reasoning
Why are the objects changing size periodically? (Select ALL that apply.)
[ "Air resistance affected the object's motion.", "Gravity is reversed in this environment.", "A rule allows objects to pass through each other.", "A rule changes object color upon collision.", "A rule causes periodic size changes." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "wrong_unreal", "wrong_unreal", "required_unreal"], "grounding_rule_id": "timed_scale_pulse", "required_explanations": ["A rule causes periodic size changes."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "test/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/q4_options/opt_1_reality_full.mp4", "test/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/q4_options/opt_2_reality_alt.mp4", "test/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/q4_options/...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116180/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4
[ 4 ]
false
359
f1079d9e-a3b7-5385-bf3c-f1bbfeb5be1f
Gravity Challenge
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Challenge", "description": "Test your understanding of gravity in a 2D world.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/f1079d9e-a3b7-5385-bf3c-f1bbfeb5be1f/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/f1079d9e-a3b7-5385-bf3c-f1bbfeb5be1f/attempt_01/scratch"}, "random_seed": 1703780165, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Challenge", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117902/f1079d9e-a3b7-5385-bf3c-f1bbfeb5be1f/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117902/f1079d9e-a3b7-5385-bf3c-f1bbfeb5be1f/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117902/f1079d9e-a3b7-5385-bf3c-f1bbfeb5be1f/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117902/f1079d9e-a3b7-5385-bf3c-f1bbfeb5be1f/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117902/f1079d9e-a3b7-5385-bf3c-f1bbfeb5be1f/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "12", "11", "14", "9", "7" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=3, num_options=5
[ 3 ]
9
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity pulls sideways instead of downward.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, objects freeze in place and stop moving.", "Objects grow larger after collision.", "Objects pulse in size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "Gravity is reversed in this environment.", "Friction is disabled in this environment.", "A rule causes objects to disappear upon collision.", "Normal gravity caused the object to fall." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/f1079d9e-a3b7-5385-bf3c-f1bbfeb5be1f/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/f1079d9e-a3b7-5385-bf3c-f1bbfeb5be1f/q4_options/opt_1_reality_full.mp4", "test/f1079d9e-a3b7-5385-bf3c-f1bbfeb5be1f/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/f1079d9e-a3b7-5385-bf3c-f1bbfeb5be1f/q...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117902/f1079d9e-a3b7-5385-bf3c-f1bbfeb5be1f/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4
[ 4 ]
false
118
5d37f289-049b-5e68-9565-58776326452b
Floating Blocks
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Blocks", "description": "Blocks float and change color when collided", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/scratch"}, "random_seed": 2139754899, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "13", "8", "11", "10", "15" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=3, num_options=5
[ 3 ]
10
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their color after collision.", "Objects move along continuous paths without teleporting.", "Objects maintain their size over time.", "There is no friction: moving objects do not slow down on the surface.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "Friction gradually slowed the object down.", "Friction is disabled in this environment.", "There is zero gravity in this environment.", "The simulation follows standard physics rules." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/5d37f289-049b-5e68-9565-58776326452b/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/5d37f289-049b-5e68-9565-58776326452b/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/5d37f289-049b-5e68-9565-58776326452b/q4_options/opt_0_keep_gravity_zero.mp4", "test/5d37f289-049b-5e68-9565-5877...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4
[ 2 ]
false
58
579beacf-ee50-510b-80ed-bb1885be42eb
Floating and Bouncing
easy
['gravity_zero']
false
{"scenario": {"name": "Floating and Bouncing", "description": "A ball bounces in a zero-gravity environment with objects moving in unexpected directions.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/579beacf-ee50-510b-80ed-bb1885be42eb/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/579beacf-ee50-510b-80ed-bb1885be42eb/attempt_01/scratch"}, "random_seed": 1533417471, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating and Bouncing", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117400/579beacf-ee50-510b-80ed-bb1885be42eb/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117400/579beacf-ee50-510b-80ed-bb1885be42eb/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117400/579beacf-ee50-510b-80ed-bb1885be42eb/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117400/579beacf-ee50-510b-80ed-bb1885be42eb/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117400/579beacf-ee50-510b-80ed-bb1885be42eb/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "12", "11", "4", "9", "14" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=3, num_options=5
[ 3 ]
9
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "Gravity pulls sideways instead of downward.", "There is no gravity: objects float instead of falling.", "Gravity is reversed: objects fall upward instead of downward.", "Objects maintain their size after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Normal gravity caused the object to fall.", "A rule causes objects to teleport upon collision.", "There is zero gravity in this environment.", "The collision followed conservation of momentum.", "A rule causes objects to disappear upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/579beacf-ee50-510b-80ed-bb1885be42eb/q4_options/opt_0_keep_gravity_zero.mp4", "test/579beacf-ee50-510b-80ed-bb1885be42eb/q4_options/opt_1_reality_full.mp4", "test/579beacf-ee50-510b-80ed-bb1885be42eb/q4_options/opt_2_reality_alt.mp4", "test/579beacf-ee50-510b-80ed-bb1885be42eb/q4_options/opt_3_unreal_wr...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/579beacf-ee50-510b-80ed-bb1885be42eb/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
133
591abaee-191f-5097-ab92-5729b590f787
Floating Puzzle
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Puzzle", "description": "A simple floating object puzzle that tests understanding of physics principles.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/591abaee-191f-5097-ab92-5729b590f787/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/591abaee-191f-5097-ab92-5729b590f787/attempt_01/scratch"}, "random_seed": 1510471271, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117547/591abaee-191f-5097-ab92-5729b590f787/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117547/591abaee-191f-5097-ab92-5729b590f787/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117547/591abaee-191f-5097-ab92-5729b590f787/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117547/591abaee-191f-5097-ab92-5729b590f787/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117547/591abaee-191f-5097-ab92-5729b590f787/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "5", "7", "14", "6", "10" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=4, num_options=5
[ 4 ]
10
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, one of the colliding objects disappears.", "Objects maintain their size over time.", "Objects change color periodically over time.", "After a collision, the colliding objects change color.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "A rule allows objects to pass through each other.", "There is zero gravity in this environment.", "Normal gravity caused the object to fall.", "The object was destroyed by the high impact force." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "required_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/591abaee-191f-5097-ab92-5729b590f787/q4_options/opt_1_reality_full.mp4", "test/591abaee-191f-5097-ab92-5729b590f787/q4_options/opt_0_keep_gravity_zero.mp4", "test/591abaee-191f-5097-ab92-5729b590f787/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/591abaee-191f-5097-ab92-5729b590f787/q4_opti...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/591abaee-191f-5097-ab92-5729b590f787/attempt_01/q4_options/opt_1_reality_full.mp4
[ 1 ]
false
199
44c4b9b1-48bd-5811-92a0-30b03841ccb1
Gravity Maze
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Maze", "description": "Objects float and change color on collision", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116599/44c4b9b1-48bd-5811-92a0-30b03841ccb1/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116599/44c4b9b1-48bd-5811-92a0-30b03841ccb1/attempt_01/scratch"}, "random_seed": 1221719140, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Maze", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116599/44c4b9b1-48bd-5811-92a0-30b03841ccb1/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116599/44c4b9b1-48bd-5811-92a0-30b03841ccb1/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_116599/44c4b9b1-48bd-5811-92a0-30b03841ccb1/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_116599/44c4b9b1-48bd-5811-92a0-30b03841ccb1/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116599/44c4b9b1-48bd-5811-92a0-30b03841ccb1/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "13", "18", "10", "15", "17" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=0, num_options=5
[ 0 ]
13
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects move along continuous paths without teleporting.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, object bounces in the opposite direction from what is expected.", "Collisions follow the law of reflection and bounce normally.", "After collision, an object telepor...
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "The collision followed conservation of momentum.", "A rule allows objects to pass through each other.", "Gravity is reversed in this environment.", "A rule allows objects to pass through each other." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/44c4b9b1-48bd-5811-92a0-30b03841ccb1/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/44c4b9b1-48bd-5811-92a0-30b03841ccb1/q4_options/opt_0_keep_gravity_reverse.mp4", "test/44c4b9b1-48bd-5811-92a0-30b03841ccb1/q4_options/opt_2_reality_alt.mp4", "test/44c4b9b1-48bd-5811-92a0-30b03841ccb1/q4_opti...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116599/44c4b9b1-48bd-5811-92a0-30b03841ccb1/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4
[ 1 ]
false
128
ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4
Easy Gravity Test
easy
['gravity_reverse']
false
{"scenario": {"name": "Easy Gravity Test", "description": "Test of understanding gravity in a simple environment", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/attempt_01/scratch"}, "random_seed": 1033935062, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Easy Gravity Test", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117547/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117547/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117547/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117547/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117547/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "13", "5", "4", "11", "9" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=4, num_options=5
[ 4 ]
9
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, objects freeze in place and stop moving.", "Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling.", "After a collision, one of the colliding objects disappears.", "Objects maintain their size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "Friction is disabled in this environment.", "The collision followed conservation of momentum.", "Gravity is reversed in this environment.", "Air resistance affected the object's motion." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/q4_options/opt_1_reality_full.mp4", "test/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/ba8e7a27-dcf4-5e8a-bd9c...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4
[ 3 ]
false
278
670d9e02-58ea-5b58-9537-28c8f967aa0e
Floating Chaos
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Chaos", "description": "Objects float and interact in a zero-gravity environment.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117010/670d9e02-58ea-5b58-9537-28c8f967aa0e/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117010/670d9e02-58ea-5b58-9537-28c8f967aa0e/attempt_01/scratch"}, "random_seed": 1677832155, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117010/670d9e02-58ea-5b58-9537-28c8f967aa0e/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "18", "9", "16", "14", "10" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=3, num_options=5
[ 3 ]
14
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "Gravity pulls sideways instead of downward.", "There is no friction: moving objects do not slow down on the surface.", "There is no gravity: objects float instead of falling.", "After a collision, the colliding objects change color." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Friction is disabled in this environment.", "There is zero gravity in this environment.", "The object bounced due to elastic collision.", "The collision followed conservation of momentum.", "Air resistance affected the object's motion." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1 ]
true
null
null
null
null
null
null
368
f3629fc4-2d4e-5bb9-912b-f20f4484fc72
Easy Physics Puzzle
easy
['timed_color_cycle']
false
{"scenario": {"name": "Easy Physics Puzzle", "description": "A simple physics simulation with a single rule.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/attempt_01/scratch"}, "random_seed": 1459982407, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Easy Physics Puzzle", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117903/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117903/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117903/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117903/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117903/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "11", "10", "18", "13", "8" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=3, num_options=5
[ 3 ]
13
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity pulls sideways instead of downward.", "After collision, object bounces in the opposite direction from what is expected.", "After collision, objects freeze in place and stop moving.", "Objects change color periodically over time.", "Objects pass through each other without collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule changes object color upon collision.", "A rule allows objects to pass through each other.", "Normal gravity caused the object to fall.", "The simulation follows standard physics rules.", "A rule cycles object colors over time." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "real_physics", "real_physics", "required_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/q4_options/opt_1_reality_full.mp4", "test/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/f3629fc4-2d4e-5bb9-912b-f20f4484fc7...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117903/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/attempt_01/q4_options/opt_1_reality_full.mp4
[ 1 ]
false
101
5a7bca93-20d1-5d27-b4a2-af25461f8e76
Floating Puzzle
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Puzzle", "description": "A delicate balancing act of floating objects", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.5, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.75, 0.0], "navy": [0.0, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/5a7bca93-20d1-5d27-b4a2-af25461f8e76/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/5a7bca93-20d1-5d27-b4a2-af25461f8e76/attempt_01/scratch"}, "random_seed": 1735923529, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/5a7bca93-20d1-5d27-b4a2-af25461f8e76/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/5a7bca93-20d1-5d27-b4a2-af25461f8e76/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/5a7bca93-20d1-5d27-b4a2-af25461f8e76/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/5a7bca93-20d1-5d27-b4a2-af25461f8e76/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117548/5a7bca93-20d1-5d27-b4a2-af25461f8e76/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "6", "11", "15", "10", "8" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=1, num_options=5
[ 1 ]
11
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Downward", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, one of the colliding objects disappears.", "There is no gravity: objects float instead of falling.", "There is no friction: moving objects do not slow down on the surface.", "After collision, object bounces in the opposite direction from what is expected.", "Objects do not vanish upon co...
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Air resistance affected the object's motion.", "A rule causes objects to disappear upon collision.", "There is zero gravity in this environment.", "A rule changes object color upon collision.", "The object bounced due to elastic collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/5a7bca93-20d1-5d27-b4a2-af25461f8e76/q4_options/opt_0_keep_gravity_zero.mp4", "test/5a7bca93-20d1-5d27-b4a2-af25461f8e76/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/5a7bca93-20d1-5d27-b4a2-af25461f8e76/q4_options/opt_2_reality_alt.mp4", "test/5a7bca93-20d1-5d27-b4a2-af25461f8e76/q4_optio...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/5a7bca93-20d1-5d27-b4a2-af25461f8e76/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
142
5f09a91f-4ca5-593a-825f-c88fb73c4820
Floating Spheres
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Spheres", "description": "A pair of spheres float in mid-air, with one sphere changing color periodically.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/5f09a91f-4ca5-593a-825f-c88fb73c4820/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/5f09a91f-4ca5-593a-825f-c88fb73c4820/attempt_01/scratch"}, "random_seed": 1390069153, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Spheres", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117396/5f09a91f-4ca5-593a-825f-c88fb73c4820/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117396/5f09a91f-4ca5-593a-825f-c88fb73c4820/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117396/5f09a91f-4ca5-593a-825f-c88fb73c4820/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117396/5f09a91f-4ca5-593a-825f-c88fb73c4820/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117396/5f09a91f-4ca5-593a-825f-c88fb73c4820/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "7", "8", "15", "11", "12" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=4, num_options=5
[ 4 ]
12
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Gravity pulls sideways instead of downward.", "Objects move along continuous paths without teleporting.", "Objects continue their motion after impact instead of freezing.", "Objects grow larger after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "There is zero gravity in this environment.", "A rule causes objects to teleport upon collision.", "Friction gradually slowed the object down.", "Air resistance affected the object's motion." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "wrong_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/5f09a91f-4ca5-593a-825f-c88fb73c4820/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/5f09a91f-4ca5-593a-825f-c88fb73c4820/q4_options/opt_1_reality_full.mp4", "test/5f09a91f-4ca5-593a-825f-c88fb73c4820/q4_options/opt_0_keep_gravity_zero.mp4", "test/5f09a91f-4ca5-593a-825f-c88fb73c4820/q4_o...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/5f09a91f-4ca5-593a-825f-c88fb73c4820/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
[ 2 ]
false
49
53a62b8d-9c0b-5f78-b0bf-8937b12032d6
Easy Physics Test
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Physics Test", "description": "Objects interact with gravity", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [10.0, 0.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/53a62b8d-9c0b-5f78-b0bf-8937b12032d6/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/53a62b8d-9c0b-5f78-b0bf-8937b12032d6/attempt_01/scratch"}, "random_seed": 1110206171, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Easy Physics Test", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117400/53a62b8d-9c0b-5f78-b0bf-8937b12032d6/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117400/53a62b8d-9c0b-5f78-b0bf-8937b12032d6/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117400/53a62b8d-9c0b-5f78-b0bf-8937b12032d6/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117400/53a62b8d-9c0b-5f78-b0bf-8937b12032d6/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117400/53a62b8d-9c0b-5f78-b0bf-8937b12032d6/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "18", "10", "11", "13", "14" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=4, num_options=5
[ 4 ]
14
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects do not vanish upon collision.", "There is no gravity: objects float instead of falling.", "Normal gravity applies: objects fall downward.", "Objects grow larger after collision.", "Objects maintain their size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "There is zero gravity in this environment.", "Friction is disabled in this environment.", "The object was destroyed by the high impact force.", "A rule allows objects to pass through each other." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "wrong_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/53a62b8d-9c0b-5f78-b0bf-8937b12032d6/q4_options/opt_2_reality_alt.mp4", "test/53a62b8d-9c0b-5f78-b0bf-8937b12032d6/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/53a62b8d-9c0b-5f78-b0bf-8937b12032d6/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/53a62b8d-9c0b-5f78-b0bf-893...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/53a62b8d-9c0b-5f78-b0bf-8937b12032d6/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 4 ]
false
152
7e7cbc18-57cc-52d8-8700-ae669b3ea4a1
Floating Puzzle
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Puzzle", "description": "Objects float in mid-air and change color over time.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["cube", "sphere", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/attempt_01/scratch"}, "random_seed": 1767475791, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "11", "12", "18", "13", "9" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=3, num_options=5
[ 3 ]
13
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, object bounces in the opposite direction from what is expected.", "There is no gravity: objects float instead of falling.", "New objects spawn when objects collide.", "After a collision, the colliding objects change color.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "Friction gradually slowed the object down.", "A rule changes object color upon collision.", "A rule cycles object colors over time.", "A rule changes object color upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "required_unreal", "wrong_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/q4_options/opt_2_reality_alt.mp4", "test/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/q4_options/opt_1_reality_full.mp4", "test/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/q4_options/opt_...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 4 ]
false
136
823f89ce-ed60-5e0e-a3bc-b7ceaee9e730
Colliding Balls
medium
[]
true
{"scenario": {"name": "Colliding Balls", "description": "Two balls collide and change color, with one ball disappearing on contact.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/scratch"}, "random_seed": 1544305599, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Colliding Balls", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/q4_options/opt_1_unreal_1_no_friction.mp4", "unreal_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/q4_options/opt_2_unreal_2_collision_disappear.mp4", "unreal_3_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "unreal_4_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/q4_options/opt_4_unreal_4_gravity_horizontal.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "20", "21", "19", "25", "24" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=21, answer_index=1, num_options=5
[ 1 ]
21
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Solid objects bounce off each other instead of passing through.", "Objects grow larger after collision.", "Gravity is uniform across the entire scene.", "Objects pulse in size over time.", "New objects spawn when objects collide." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 0, 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "The collision followed conservation of momentum.", "The simulation follows standard physics rules.", "Gravity is reversed in this environment.", "A rule allows objects to pass through each other." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules.", "The collision followed conservation of momentum."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"}
[ 1, 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/q4_options/opt_4_unreal_4_gravity_horizontal.mp4", "test/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "test/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/q4_options/opt_0_keep_real.mp4", "test/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/q4_o...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/q4_options/opt_4_unreal_4_gravity_horizontal.mp4
[ 2 ]
false
301
edf15bec-ba00-5d1e-9a42-11b0a432a013
Floating Chaos
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Chaos", "description": "Objects float in mid-air, occasionally changing color.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117009/edf15bec-ba00-5d1e-9a42-11b0a432a013/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117009/edf15bec-ba00-5d1e-9a42-11b0a432a013/attempt_01/scratch"}, "random_seed": 1075865178, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117009/edf15bec-ba00-5d1e-9a42-11b0a432a013/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "19", "18", "14", "17", "10" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=2, num_options=5
[ 2 ]
14
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Standard gravity: objects accelerate at a constant rate.", "There is no gravity: objects float instead of falling.", "Objects do not vanish upon collision.", "Objects pass through each other without collision.", "Friction applies: objects slow down and stop over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Normal gravity caused the object to fall.", "Gravity is reversed in this environment.", "The object was destroyed by the high impact force.", "There is zero gravity in this environment.", "Air resistance affected the object's motion." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3 ]
true
null
null
null
null
null
null
261
9bfdc643-24ae-5f90-994f-bdb8edec0003
Pulse and Cycle
medium
['timed_scale_pulse', 'timed_color_cycle']
false
{"scenario": {"name": "Pulse and Cycle", "description": "Objects of different colors pulse in size and change colors periodically.", "difficulty": "medium", "unreal_rules": ["timed_scale_pulse", "timed_color_cycle"], "primary_rule": "timed_scale_pulse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116036/9bfdc643-24ae-5f90-994f-bdb8edec0003/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116036/9bfdc643-24ae-5f90-994f-bdb8edec0003/attempt_01/scratch"}, "random_seed": 1046357764, "rule_config": {"rules": ["timed_scale_pulse", "timed_color_cycle"], "primary_rule": "timed_scale_pulse", "expected_events": ["collision"]}}
{"scenario_name": "Pulse and Cycle", "difficulty": "medium", "primary_rule": "timed_scale_pulse", "rules": ["timed_scale_pulse", "timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_scale_pulse": 15, "timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116036/9bfdc643-24ae-5f90-994f-bdb8edec0003/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116036/9bfdc643-24ae-5f90-994f-bdb8edec0003/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_116036/9bfdc643-24ae-5f90-994f-bdb8edec0003/attempt_01/q4_options/opt_3_unreal_wrong_1_collision_color_swap.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_116036/9bfdc643-24ae-5f90-994f-bdb8edec0003/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116036/9bfdc643-24ae-5f90-994f-bdb8edec0003/attempt_01/q4_options/opt_0_keep_timed_scale_pulse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "15", "19", "20", "12", "14" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=0, num_options=5
[ 0 ]
15
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects move along continuous paths without teleporting.", "Objects pulse in size over time.", "After collision, objects freeze in place and stop moving.", "Objects change color periodically over time.", "Objects pass through each other without collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_scale_pulse", "timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_scale_pulse', 'timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse", "timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}, {"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why are the objects changing size periodically? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "The object was destroyed by the high impact force.", "A rule allows objects to pass through each other.", "A rule cycles object colors over time.", "A rule causes periodic size changes." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "required_unreal", "required_unreal"], "grounding_rule_id": "timed_scale_pulse", "required_explanations": ["A rule cycles object colors over time.", "A rule causes periodic size changes."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3, 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/9bfdc643-24ae-5f90-994f-bdb8edec0003/q4_options/opt_1_reality_full.mp4", "test/9bfdc643-24ae-5f90-994f-bdb8edec0003/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/9bfdc643-24ae-5f90-994f-bdb8edec0003/q4_options/opt_0_keep_timed_scale_pulse.mp4", "test/9bfdc643-24ae-5f90-994f-bdb8...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116036/9bfdc643-24ae-5f90-994f-bdb8edec0003/attempt_01/q4_options/opt_1_reality_full.mp4
[ 2 ]
false
87
b1805db1-0161-5f61-a3f5-b21e7f6e975d
Colliding Balls with Gravity
medium
[]
true
{"scenario": {"name": "Colliding Balls with Gravity", "description": "Two balls collide and bounce off while experiencing horizontal gravity", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [9.0, 0.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 16, "max_objects": 23, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117483/b1805db1-0161-5f61-a3f5-b21e7f6e975d/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117483/b1805db1-0161-5f61-a3f5-b21e7f6e975d/attempt_01/scratch"}, "random_seed": 1846919658, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Colliding Balls with Gravity", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117483/b1805db1-0161-5f61-a3f5-b21e7f6e975d/attempt_01/q4_options/opt_1_unreal_1_timed_color_cycle.mp4", "unreal_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117483/b1805db1-0161-5f61-a3f5-b21e7f6e975d/attempt_01/q4_options/opt_2_unreal_2_phase_through.mp4", "unreal_3_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117483/b1805db1-0161-5f61-a3f5-b21e7f6e975d/attempt_01/q4_options/opt_3_unreal_3_freeze_after_collision.mp4", "unreal_4_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117483/b1805db1-0161-5f61-a3f5-b21e7f6e975d/attempt_01/q4_options/opt_4_unreal_4_gravity_horizontal.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117483/b1805db1-0161-5f61-a3f5-b21e7f6e975d/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "26", "16", "17", "22", "21" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=21, answer_index=4, num_options=5
[ 4 ]
21
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, one of the colliding objects disappears.", "Objects maintain their size after collision.", "After a collision, the colliding objects change color.", "Objects maintain their color after collision.", "After collision, an object teleports to a random location." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 1, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "A rule causes objects to disappear upon collision.", "Gravity is reversed in this environment.", "A rule allows objects to pass through each other.", "The object was destroyed by the high impact force." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules.", "The object was destroyed by the high impact force."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"}
[ 0, 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/b1805db1-0161-5f61-a3f5-b21e7f6e975d/q4_options/opt_4_unreal_4_gravity_horizontal.mp4", "test/b1805db1-0161-5f61-a3f5-b21e7f6e975d/q4_options/opt_3_unreal_3_freeze_after_collision.mp4", "test/b1805db1-0161-5f61-a3f5-b21e7f6e975d/q4_options/opt_0_keep_real.mp4", "test/b1805db1-0161-5f61-a3f5-b21e7f6e975d...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117483/b1805db1-0161-5f61-a3f5-b21e7f6e975d/attempt_01/q4_options/opt_4_unreal_4_gravity_horizontal.mp4
[ 2 ]
false
151
1950d7e3-cdde-5219-9363-e7687a09a478
Floating Balls
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Balls", "description": "Two balls float in space and change color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/scratch"}, "random_seed": 1395192194, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "17", "15", "11", "20", "14" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=1, num_options=5
[ 1 ]
15
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "Collisions follow the law of reflection and bounce normally.", "Objects change color periodically over time.", "Objects maintain their size after collision.", "Solid objects bounce off each other instead of passing through." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule allows objects to pass through each other.", "A rule cycles object colors over time.", "The simulation follows standard physics rules.", "A rule causes objects to teleport upon collision.", "The simulation follows standard physics rules." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_2_reality_alt.mp4", "test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_1_reality_full.mp4", "test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_3_unre...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 2 ]
false
130
765bcf73-5e0f-5a43-b174-fb28da4a2c36
Easy Physics Simulation
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Physics Simulation", "description": "A simple physics simulation with gravity", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/765bcf73-5e0f-5a43-b174-fb28da4a2c36/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/765bcf73-5e0f-5a43-b174-fb28da4a2c36/attempt_01/scratch"}, "random_seed": 1435602471, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Easy Physics Simulation", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117547/765bcf73-5e0f-5a43-b174-fb28da4a2c36/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117547/765bcf73-5e0f-5a43-b174-fb28da4a2c36/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117547/765bcf73-5e0f-5a43-b174-fb28da4a2c36/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117547/765bcf73-5e0f-5a43-b174-fb28da4a2c36/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117547/765bcf73-5e0f-5a43-b174-fb28da4a2c36/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "16", "12", "17", "8", "10" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=1, num_options=5
[ 1 ]
12
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, one of the colliding objects disappears.", "Gravity is uniform across the entire scene.", "After collision, an object teleports to a random location.", "Friction applies: objects slow down and stop over time.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "A rule allows objects to pass through each other.", "There is zero gravity in this environment.", "Gravity is reversed in this environment.", "The collision followed conservation of momentum." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/765bcf73-5e0f-5a43-b174-fb28da4a2c36/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/765bcf73-5e0f-5a43-b174-fb28da4a2c36/q4_options/opt_1_reality_full.mp4", "test/765bcf73-5e0f-5a43-b174-fb28da4a2c36/q4_options/opt_0_keep_gravity_zero.mp4", "test/765bcf73-5e0f-5a43-b174-fb28da4a2c36/q4_opti...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/765bcf73-5e0f-5a43-b174-fb28da4a2c36/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
[ 2 ]
false
292
d30c390f-861a-5ce8-a190-21e673eb17c2
Easy Collision Test
easy
[]
true
{"scenario": {"name": "Easy Collision Test", "description": "A ball bounces and changes color on collision", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.2, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116604/d30c390f-861a-5ce8-a190-21e673eb17c2/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116604/d30c390f-861a-5ce8-a190-21e673eb17c2/attempt_01/scratch"}, "random_seed": 1970154931, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Easy Collision Test", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_116604/d30c390f-861a-5ce8-a190-21e673eb17c2/attempt_01/q4_options/opt_1_unreal_1_phase_through.mp4", "unreal_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_116604/d30c390f-861a-5ce8-a190-21e673eb17c2/attempt_01/q4_options/opt_2_unreal_2_teleport_on_collision.mp4", "unreal_3_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_116604/d30c390f-861a-5ce8-a190-21e673eb17c2/attempt_01/q4_options/opt_3_unreal_3_gravity_horizontal.mp4", "unreal_4_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116604/d30c390f-861a-5ce8-a190-21e673eb17c2/attempt_01/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_116604/d30c390f-861a-5ce8-a190-21e673eb17c2/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "14", "10", "19", "20", "15" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=4, num_options=5
[ 4 ]
15
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "Collisions follow the law of reflection and bounce normally.", "There is no friction: moving objects do not slow down on the surface.", "After collision, objects freeze in place and stop moving.", "After a collision, the colliding objects change color." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "A rule changes object color upon collision.", "The simulation follows standard physics rules.", "A rule causes objects to teleport upon collision.", "Gravity is reversed in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/d30c390f-861a-5ce8-a190-21e673eb17c2/q4_options/opt_3_unreal_3_gravity_horizontal.mp4", "test/d30c390f-861a-5ce8-a190-21e673eb17c2/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "test/d30c390f-861a-5ce8-a190-21e673eb17c2/q4_options/opt_1_unreal_1_phase_through.mp4", "test/d30c390f-861a-5ce8-a190-21e6...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116604/d30c390f-861a-5ce8-a190-21e673eb17c2/attempt_01/q4_options/opt_3_unreal_3_gravity_horizontal.mp4
[ 3 ]
false
241
3f4fa7b2-a2d4-5abb-8d61-3a0b97c6ba44
Floating Fragment
easy
['gravity_reverse']
false
{"scenario": {"name": "Floating Fragment", "description": "A small fragment floats upwards due to gravity reversal.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116601/3f4fa7b2-a2d4-5abb-8d61-3a0b97c6ba44/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116601/3f4fa7b2-a2d4-5abb-8d61-3a0b97c6ba44/attempt_01/scratch"}, "random_seed": 1754890148, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Floating Fragment", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116601/3f4fa7b2-a2d4-5abb-8d61-3a0b97c6ba44/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116601/3f4fa7b2-a2d4-5abb-8d61-3a0b97c6ba44/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_116601/3f4fa7b2-a2d4-5abb-8d61-3a0b97c6ba44/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_116601/3f4fa7b2-a2d4-5abb-8d61-3a0b97c6ba44/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116601/3f4fa7b2-a2d4-5abb-8d61-3a0b97c6ba44/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "15", "14", "8", "10", "6" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=3, num_options=5
[ 3 ]
10
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Downward", "Upward" ]
Category: B, Answer computed from metadata
[ 3 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their size over time.", "Gravity is reversed: objects fall upward instead of downward.", "After a collision, one of the colliding objects disappears.", "Solid objects bounce off each other instead of passing through.", "Objects pulse in size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Gravity is reversed in this environment.", "The object was destroyed by the high impact force.", "The object bounced due to elastic collision.", "There is zero gravity in this environment.", "Normal gravity caused the object to fall." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/3f4fa7b2-a2d4-5abb-8d61-3a0b97c6ba44/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/3f4fa7b2-a2d4-5abb-8d61-3a0b97c6ba44/q4_options/opt_2_reality_alt.mp4", "test/3f4fa7b2-a2d4-5abb-8d61-3a0b97c6ba44/q4_options/opt_1_reality_full.mp4", "test/3f4fa7b2-a2d4-5abb-8d61-3a0b97c6ba44/q4_options/opt_3_...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116601/3f4fa7b2-a2d4-5abb-8d61-3a0b97c6ba44/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4
[ 4 ]
false
379
5f4f858a-ae63-539c-92fb-a9bbadde28bd
Floating Chaos
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Chaos", "description": "Objects float and change color on contact.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117901/5f4f858a-ae63-539c-92fb-a9bbadde28bd/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117901/5f4f858a-ae63-539c-92fb-a9bbadde28bd/attempt_01/scratch"}, "random_seed": 1091653540, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117901/5f4f858a-ae63-539c-92fb-a9bbadde28bd/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117901/5f4f858a-ae63-539c-92fb-a9bbadde28bd/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117901/5f4f858a-ae63-539c-92fb-a9bbadde28bd/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117901/5f4f858a-ae63-539c-92fb-a9bbadde28bd/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117901/5f4f858a-ae63-539c-92fb-a9bbadde28bd/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "6", "9", "11", "8", "16" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=2, num_options=5
[ 2 ]
11
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Downward", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Objects change color periodically over time.", "Objects grow larger after collision.", "There is no friction: moving objects do not slow down on the surface.", "After a collision, the colliding objects change color." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Air resistance affected the object's motion.", "A rule causes objects to teleport upon collision.", "There is zero gravity in this environment.", "The collision followed conservation of momentum.", "Air resistance affected the object's motion." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "required_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/5f4f858a-ae63-539c-92fb-a9bbadde28bd/q4_options/opt_1_reality_full.mp4", "test/5f4f858a-ae63-539c-92fb-a9bbadde28bd/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/5f4f858a-ae63-539c-92fb-a9bbadde28bd/q4_options/opt_0_keep_gravity_zero.mp4", "test/5f4f858a-ae63-539c-92fb-a9bbadde28bd/q4_o...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117901/5f4f858a-ae63-539c-92fb-a9bbadde28bd/attempt_01/q4_options/opt_1_reality_full.mp4
[ 2 ]
false
217
6b991e10-299f-5507-a406-5bd5cdd18b0b
Floating Objects
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Objects", "description": "Objects float and change color on collision", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "purple": [0.5, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116175/6b991e10-299f-5507-a406-5bd5cdd18b0b/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116175/6b991e10-299f-5507-a406-5bd5cdd18b0b/attempt_01/scratch"}, "random_seed": 1132286386, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Objects", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116175/6b991e10-299f-5507-a406-5bd5cdd18b0b/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116175/6b991e10-299f-5507-a406-5bd5cdd18b0b/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_116175/6b991e10-299f-5507-a406-5bd5cdd18b0b/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_116175/6b991e10-299f-5507-a406-5bd5cdd18b0b/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116175/6b991e10-299f-5507-a406-5bd5cdd18b0b/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "8", "11", "16", "13", "18" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=3, num_options=5
[ 3 ]
13
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Downward", "Upward" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "There is no gravity: objects float instead of falling.", "After a collision, the colliding objects change color.", "Objects pulse in size over time.", "Objects pass through each other without collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "A rule causes objects to disappear upon collision.", "There is zero gravity in this environment.", "A rule causes objects to teleport upon collision.", "Air resistance affected the object's motion." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/6b991e10-299f-5507-a406-5bd5cdd18b0b/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/6b991e10-299f-5507-a406-5bd5cdd18b0b/q4_options/opt_2_reality_alt.mp4", "test/6b991e10-299f-5507-a406-5bd5cdd18b0b/q4_options/opt_0_keep_gravity_zero.mp4", "test/6b991e10-299f-5507-a406-5bd5cdd18b0b/q...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116175/6b991e10-299f-5507-a406-5bd5cdd18b0b/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4
[ 2 ]
false
85
a4bb1cc5-4112-5e44-93c4-d6cbddba7b3e
Eccentric World
easy
['timed_color_cycle']
false
{"scenario": {"name": "Eccentric World", "description": "Objects move and interact in a world with a unique twist.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/a4bb1cc5-4112-5e44-93c4-d6cbddba7b3e/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/a4bb1cc5-4112-5e44-93c4-d6cbddba7b3e/attempt_01/scratch"}, "random_seed": 1470341945, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Eccentric World", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117899/a4bb1cc5-4112-5e44-93c4-d6cbddba7b3e/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117899/a4bb1cc5-4112-5e44-93c4-d6cbddba7b3e/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117899/a4bb1cc5-4112-5e44-93c4-d6cbddba7b3e/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117899/a4bb1cc5-4112-5e44-93c4-d6cbddba7b3e/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117899/a4bb1cc5-4112-5e44-93c4-d6cbddba7b3e/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "10", "5", "14", "11", "13" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=0, num_options=5
[ 0 ]
10
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Objects swap colors after collision.", "After collision, object bounces in the opposite direction from what is expected.", "After a collision, one of the colliding objects disappears.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule allows objects to pass through each other.", "Air resistance affected the object's motion.", "Friction is disabled in this environment.", "Normal gravity caused the object to fall.", "A rule cycles object colors over time." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/a4bb1cc5-4112-5e44-93c4-d6cbddba7b3e/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/a4bb1cc5-4112-5e44-93c4-d6cbddba7b3e/q4_options/opt_2_reality_alt.mp4", "test/a4bb1cc5-4112-5e44-93c4-d6cbddba7b3e/q4_options/opt_1_reality_full.mp4", "test/a4bb1cc5-4112-5e44-93c4-d6cbddba7b3e/q4_options/...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/a4bb1cc5-4112-5e44-93c4-d6cbddba7b3e/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4
[ 4 ]
false
37
c31649d9-5109-5791-a7c2-3bf7c6bed2c1
Floating Chaos
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Chaos", "description": "Objects float and change color randomly.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/scratch"}, "random_seed": 2034691383, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "18", "15", "19", "11", "16" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=1, num_options=5
[ 1 ]
15
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Objects pulse in size over time.", "Objects pass through each other without collision.", "Gravity pulls sideways instead of downward.", "There is no friction: moving objects do not slow down on the surface." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Friction is disabled in this environment.", "The collision followed conservation of momentum.", "There is zero gravity in this environment.", "A rule causes objects to disappear upon collision.", "The object was destroyed by the high impact force." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/q4_options/opt_0_keep_gravity_zero.mp4", "test/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/q4_options/opt_1_reality_full.mp4", "test/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/q4_options/opt_2_reality_alt.mp4", "test/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/q4_options/opt_4_unreal_wr...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
13
8c999968-35fd-56e8-9be7-3c3d7d6590a1
Floating Obstacle
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Obstacle", "description": "Test subject must navigate through a floating obstacle.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117828/8c999968-35fd-56e8-9be7-3c3d7d6590a1/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117828/8c999968-35fd-56e8-9be7-3c3d7d6590a1/attempt_01/scratch"}, "random_seed": 1807018565, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Obstacle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117828/8c999968-35fd-56e8-9be7-3c3d7d6590a1/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117828/8c999968-35fd-56e8-9be7-3c3d7d6590a1/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117828/8c999968-35fd-56e8-9be7-3c3d7d6590a1/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117828/8c999968-35fd-56e8-9be7-3c3d7d6590a1/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117828/8c999968-35fd-56e8-9be7-3c3d7d6590a1/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "17", "11", "16", "8", "13" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=4, num_options=5
[ 4 ]
13
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects grow larger after collision.", "There is no gravity: objects float instead of falling.", "Gravity is reversed: objects fall upward instead of downward.", "Objects change color periodically over time.", "After collision, object bounces in the opposite direction from what is expected." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "A rule allows objects to pass through each other.", "Gravity is reversed in this environment.", "There is zero gravity in this environment.", "The collision followed conservation of momentum.", "The object bounced due to elastic collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "required_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/8c999968-35fd-56e8-9be7-3c3d7d6590a1/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/8c999968-35fd-56e8-9be7-3c3d7d6590a1/q4_options/opt_2_reality_alt.mp4", "test/8c999968-35fd-56e8-9be7-3c3d7d6590a1/q4_options/opt_1_reality_full.mp4", "test/8c999968-35fd-56e8-9be7-3c3d7d6590a1/q4_options/op...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117828/8c999968-35fd-56e8-9be7-3c3d7d6590a1/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
[ 4 ]
false
220
28ea3811-760b-50f3-a1ed-c19e33d93555
Easy Gravity Defiance
easy
['gravity_reverse']
false
{"scenario": {"name": "Easy Gravity Defiance", "description": "An object moves upward despite gravity.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116787/28ea3811-760b-50f3-a1ed-c19e33d93555/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116787/28ea3811-760b-50f3-a1ed-c19e33d93555/attempt_01/scratch"}, "random_seed": 1223424634, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Easy Gravity Defiance", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116787/28ea3811-760b-50f3-a1ed-c19e33d93555/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116787/28ea3811-760b-50f3-a1ed-c19e33d93555/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_116787/28ea3811-760b-50f3-a1ed-c19e33d93555/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116787/28ea3811-760b-50f3-a1ed-c19e33d93555/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116787/28ea3811-760b-50f3-a1ed-c19e33d93555/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "7", "11", "12", "6", "8" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=1, num_options=5
[ 1 ]
11
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 1 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pass through each other without collision.", "There is no gravity: objects float instead of falling.", "After a collision, the colliding objects change color.", "Gravity is reversed: objects fall upward instead of downward.", "After a collision, one of the colliding objects disappears." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Gravity is reversed in this environment.", "The collision followed conservation of momentum.", "A rule causes objects to teleport upon collision.", "There is zero gravity in this environment.", "The object bounced due to elastic collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/28ea3811-760b-50f3-a1ed-c19e33d93555/q4_options/opt_0_keep_gravity_reverse.mp4", "test/28ea3811-760b-50f3-a1ed-c19e33d93555/q4_options/opt_1_reality_full.mp4", "test/28ea3811-760b-50f3-a1ed-c19e33d93555/q4_options/opt_2_reality_alt.mp4", "test/28ea3811-760b-50f3-a1ed-c19e33d93555/q4_options/opt_3_unreal...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116787/28ea3811-760b-50f3-a1ed-c19e33d93555/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4
[ 0 ]
false
171
97ed8f30-b1b2-5937-942c-3dac1e0eaa82
Floating Puzzle
easy
['no_friction']
false
{"scenario": {"name": "Floating Puzzle", "description": "A ball bounces off a floating surface with a changing color", "difficulty": "easy", "unreal_rules": ["no_friction"], "primary_rule": "no_friction", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116493/97ed8f30-b1b2-5937-942c-3dac1e0eaa82/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116493/97ed8f30-b1b2-5937-942c-3dac1e0eaa82/attempt_01/scratch"}, "random_seed": 1178622868, "rule_config": {"rules": ["no_friction"], "primary_rule": "no_friction", "expected_events": ["collision"]}}
{"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "no_friction", "rules": ["no_friction"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"no_friction": 1}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116493/97ed8f30-b1b2-5937-942c-3dac1e0eaa82/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116493/97ed8f30-b1b2-5937-942c-3dac1e0eaa82/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_116493/97ed8f30-b1b2-5937-942c-3dac1e0eaa82/attempt_01/q4_options/opt_3_unreal_wrong_1_phase_through.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_116493/97ed8f30-b1b2-5937-942c-3dac1e0eaa82/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_116493/97ed8f30-b1b2-5937-942c-3dac1e0eaa82/attempt_01/q4_options/opt_0_keep_no_friction.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "17", "14", "9", "13", "12" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=3, num_options=5
[ 3 ]
13
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Downward", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pass through each other without collision.", "There is no friction: moving objects do not slow down on the surface.", "Objects swap colors after collision.", "After a collision, one of the colliding objects disappears.", "After collision, object bounces in the opposite direction from what is expect...
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["no_friction"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['no_friction']
[]
{"version": "v2.1", "applied_rule_ids": ["no_friction"], "structured_descriptions": [{"affected_entities": "All objects on surfaces", "trigger_condition": "Object contacts a surface", "state_transition": "Objects slide indefinitely without slowing down", "contrast_to_real_physics": "In real physics, friction gradually stops moving objects", "rule_id": "no_friction"}]}
false
256
explanatory_reasoning
Why do objects slide without stopping? (Select ALL that apply.)
[ "Air resistance affected the object's motion.", "The collision followed conservation of momentum.", "Friction is disabled in this environment.", "The object was destroyed by the high impact force.", "A rule changes object color upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "no_friction", "required_explanations": ["Friction is disabled in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/97ed8f30-b1b2-5937-942c-3dac1e0eaa82/q4_options/opt_1_reality_full.mp4", "test/97ed8f30-b1b2-5937-942c-3dac1e0eaa82/q4_options/opt_3_unreal_wrong_1_phase_through.mp4", "test/97ed8f30-b1b2-5937-942c-3dac1e0eaa82/q4_options/opt_2_reality_alt.mp4", "test/97ed8f30-b1b2-5937-942c-3dac1e0eaa82/q4_options/opt_...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116493/97ed8f30-b1b2-5937-942c-3dac1e0eaa82/attempt_01/q4_options/opt_1_reality_full.mp4
[ 4 ]
false
147
b22609c5-84aa-5c3c-8206-b48fcf8e7784
Gravity Reversal
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal", "description": "Objects fall upward due to reversed gravity.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/scratch"}, "random_seed": 1229160453, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "13", "16", "9", "11", "8" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=3, num_options=5
[ 3 ]
11
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity pulls sideways instead of downward.", "Objects move along continuous paths without teleporting.", "Gravity is reversed: objects fall upward instead of downward.", "Objects grow larger after collision.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "The object was destroyed by the high impact force.", "The object bounced due to elastic collision.", "Gravity is reversed in this environment.", "A rule causes objects to teleport upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/b22609c5-84aa-5c3c-8206-b48fcf8e7784/q4_options/opt_2_reality_alt.mp4", "test/b22609c5-84aa-5c3c-8206-b48fcf8e7784/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/b22609c5-84aa-5c3c-8206-b48fcf8e7784/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/b22609c5-84aa-5c3c-8206...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 3 ]
false
209
36ca61f8-2061-5e30-a5d0-4e34c4785690
Floating Marbles
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Marbles", "description": "Two marbles float in mid-air, demonstrating a gravity-free environment and a color-changing interaction.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116290/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116290/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/scratch"}, "random_seed": 116298, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Marbles", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116290/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116290/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_116290/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_116290/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116290/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "15", "10", "13", "8", "12" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=2, num_options=5
[ 2 ]
13
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Downward", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling.", "After collision, an object teleports to a random location.", "No new objects are created during collisions.", "There is no friction: moving objects do not slow down on the surface." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Air resistance affected the object's motion.", "Normal gravity caused the object to fall.", "Friction is disabled in this environment.", "Gravity is reversed in this environment.", "There is zero gravity in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_0_keep_gravity_zero.mp4", "test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_1_reality_full.mp4", "test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_o...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116290/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
322
7bafa7e4-01ce-5797-b41c-8c48a0425ea9
Floating Discs
easy
[]
true
{"scenario": {"name": "Floating Discs", "description": "Red and blue discs float and collide with each other.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116033/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116033/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/attempt_01/scratch"}, "random_seed": 1760367016, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Floating Discs", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_116033/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/attempt_01/q4_options/opt_1_unreal_1_gravity_horizontal.mp4", "unreal_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_116033/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/attempt_01/q4_options/opt_2_unreal_2_teleport_on_collision.mp4", "unreal_3_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_116033/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/attempt_01/q4_options/opt_3_unreal_3_phase_through.mp4", "unreal_4_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116033/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/attempt_01/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_116033/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "14", "5", "10", "6", "7" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=2, num_options=5
[ 2 ]
10
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "Gravity pulls sideways instead of downward.", "Standard gravity: objects accelerate at a constant rate.", "There is no gravity: objects float instead of falling.", "Objects move along continuous paths without teleporting." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 2, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule changes object color upon collision.", "A rule causes objects to disappear upon collision.", "Friction is disabled in this environment.", "There is zero gravity in this environment.", "The simulation follows standard physics rules." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/q4_options/opt_1_unreal_1_gravity_horizontal.mp4", "test/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/q4_options/opt_0_keep_real.mp4", "test/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "test/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/q4_o...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116033/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/attempt_01/q4_options/opt_1_unreal_1_gravity_horizontal.mp4
[ 1 ]
false
56
0c29c910-0097-5880-b228-608e54930e20
Floating Spheres
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Spheres", "description": "Spheres float in the air and change color when hit.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01/scratch"}, "random_seed": 1736348100, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Spheres", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_color_cycle": 14}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "14", "11", "12", "10", "15" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=0, num_options=5
[ 0 ]
14
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Solid objects bounce off each other instead of passing through.", "Objects change color periodically over time.", "Friction applies: objects slow down and stop over time.", "There is no gravity: objects float instead of falling.", "Gravity acts vertically downward toward the floor." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule changes object color upon collision.", "A rule allows objects to pass through each other.", "A rule causes objects to disappear upon collision.", "The object bounced due to elastic collision.", "A rule cycles object colors over time." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_1_reality_full.mp4", "test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_2_reality_alt.mp4", "test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/0c29c910-0097-5880-b228-608e54930e20/q4_options/...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01/q4_options/opt_1_reality_full.mp4
[ 3 ]
false
382
554c47e2-b647-58f9-99d7-7dabdc3b3cd8
Floating Colors
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Colors", "description": "Objects float and change color over time.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117901/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117901/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/attempt_01/scratch"}, "random_seed": 1085668683, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"timed_color_cycle": 11}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117901/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117901/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117901/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117901/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117901/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "9", "11", "7", "6", "13" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=1, num_options=5
[ 1 ]
11
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Downward", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "Objects maintain their color after collision.", "Gravity acts vertically downward toward the floor.", "After collision, objects freeze in place and stop moving.", "Objects pass through each other without collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule allows objects to pass through each other.", "The object was destroyed by the high impact force.", "A rule cycles object colors over time.", "The object was destroyed by the high impact force.", "There is zero gravity in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/554c47e2-b64...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117901/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4
[ 2 ]
false
311
ed6c3714-b83c-5733-a207-864de9732abc
Gravity Paradox
hard
[]
true
{"scenario": {"name": "Gravity Paradox", "description": "A challenging scenario that tests the understanding of gravity and collision physics.", "difficulty": "hard", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 24, "max_objects": 36, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116785/ed6c3714-b83c-5733-a207-864de9732abc/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116785/ed6c3714-b83c-5733-a207-864de9732abc/attempt_01/scratch"}, "random_seed": 1502525151, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Gravity Paradox", "difficulty": "hard", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 24, "final_objects": 24, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_116785/ed6c3714-b83c-5733-a207-864de9732abc/attempt_01/q4_options/opt_1_unreal_1_phase_through.mp4", "unreal_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116785/ed6c3714-b83c-5733-a207-864de9732abc/attempt_01/q4_options/opt_2_unreal_2_timed_color_cycle.mp4", "unreal_3_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_116785/ed6c3714-b83c-5733-a207-864de9732abc/attempt_01/q4_options/opt_3_unreal_3_velocity_flip_on_collision.mp4", "unreal_4_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116785/ed6c3714-b83c-5733-a207-864de9732abc/attempt_01/q4_options/opt_4_unreal_4_gravity_reverse.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_116785/ed6c3714-b83c-5733-a207-864de9732abc/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "24", "23", "29", "28", "19" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=24, answer_index=0, num_options=5
[ 0 ]
24
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects move along continuous paths without teleporting.", "There is no gravity: objects float instead of falling.", "Objects maintain constant colors over time.", "Objects grow larger after collision.", "Gravity is uniform across the entire scene." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 0, 2, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule causes objects to teleport upon collision.", "A rule causes objects to disappear upon collision.", "The collision followed conservation of momentum.", "The simulation follows standard physics rules.", "Normal gravity caused the object to fall." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "real_physics", "real_physics", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules.", "The collision followed conservation of momentum.", "Normal gravity caused the object to fall."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"}
[ 2, 3, 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/ed6c3714-b83c-5733-a207-864de9732abc/q4_options/opt_2_unreal_2_timed_color_cycle.mp4", "test/ed6c3714-b83c-5733-a207-864de9732abc/q4_options/opt_1_unreal_1_phase_through.mp4", "test/ed6c3714-b83c-5733-a207-864de9732abc/q4_options/opt_0_keep_real.mp4", "test/ed6c3714-b83c-5733-a207-864de9732abc/q4_option...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116785/ed6c3714-b83c-5733-a207-864de9732abc/attempt_01/q4_options/opt_2_unreal_2_timed_color_cycle.mp4
[ 2 ]
false
72
135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c
Easy Physics Simulation
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Physics Simulation", "description": "Objects interact with gravity and each other in a simple environment", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [10.0, 0.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.0, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/scratch"}, "random_seed": 1190331310, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Easy Physics Simulation", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "12", "15", "17", "13", "18" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=3, num_options=5
[ 3 ]
13
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Friction applies: objects slow down and stop over time.", "Objects grow larger after collision.", "No new objects are created during collisions.", "Gravity acts vertically downward toward the floor." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "Friction gradually slowed the object down.", "Gravity is reversed in this environment.", "A rule causes objects to disappear upon collision.", "There is zero gravity in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/q4_options/opt_2_reality_alt.mp4", "test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/q4_options/opt_0_keep_gravity_zero.mp4", "test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/q4_o...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 2 ]
false
277
112d912a-23d2-59ca-adf6-46f8cea3e540
Floating Chaos
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Chaos", "description": "Objects float and change color when they touch each other.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117013/112d912a-23d2-59ca-adf6-46f8cea3e540/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117013/112d912a-23d2-59ca-adf6-46f8cea3e540/attempt_01/scratch"}, "random_seed": 1509710550, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_color_cycle": 14}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117013/112d912a-23d2-59ca-adf6-46f8cea3e540/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117013/112d912a-23d2-59ca-adf6-46f8cea3e540/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117013/112d912a-23d2-59ca-adf6-46f8cea3e540/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117013/112d912a-23d2-59ca-adf6-46f8cea3e540/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117013/112d912a-23d2-59ca-adf6-46f8cea3e540/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "13", "17", "16", "10", "14" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=4, num_options=5
[ 4 ]
14
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Collisions follow the law of reflection and bounce normally.", "Objects pass through each other without collision.", "Objects change color periodically over time.", "Objects continue their motion after impact instead of freezing.", "Gravity pulls sideways instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule causes objects to teleport upon collision.", "The collision followed conservation of momentum.", "A rule changes object color upon collision.", "Friction gradually slowed the object down.", "A rule cycles object colors over time." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/112d912a-23d2-59ca-adf6-46f8cea3e540/q4_options/opt_2_reality_alt.mp4", "test/112d912a-23d2-59ca-adf6-46f8cea3e540/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/112d912a-23d2-59ca-adf6-46f8cea3e540/q4_options/opt_1_reality_full.mp4", "test/112d912a-23d2-59ca-adf6-46f8cea3e540/q4_options/...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117013/112d912a-23d2-59ca-adf6-46f8cea3e540/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 3 ]
false
283
bf91074b-3f85-54fd-b5c6-67efa08e35f4
Easy Gravity Defiance
easy
['gravity_reverse']
false
{"scenario": {"name": "Easy Gravity Defiance", "description": "An object floats upward due to gravity reversal.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 1.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "cube", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116173/bf91074b-3f85-54fd-b5c6-67efa08e35f4/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116173/bf91074b-3f85-54fd-b5c6-67efa08e35f4/attempt_01/scratch"}, "random_seed": 1435823187, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Easy Gravity Defiance", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116173/bf91074b-3f85-54fd-b5c6-67efa08e35f4/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116173/bf91074b-3f85-54fd-b5c6-67efa08e35f4/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116173/bf91074b-3f85-54fd-b5c6-67efa08e35f4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116173/bf91074b-3f85-54fd-b5c6-67efa08e35f4/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116173/bf91074b-3f85-54fd-b5c6-67efa08e35f4/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "10", "8", "11", "14", "15" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=2, num_options=5
[ 2 ]
11
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Collisions follow the law of reflection and bounce normally.", "Objects grow larger after collision.", "Gravity pulls sideways instead of downward.", "New objects spawn when objects collide.", "Gravity is reversed: objects fall upward instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "The object bounced due to elastic collision.", "A rule changes object color upon collision.", "Gravity is reversed in this environment.", "Normal gravity caused the object to fall." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/bf91074b-3f85-54fd-b5c6-67efa08e35f4/q4_options/opt_2_reality_alt.mp4", "test/bf91074b-3f85-54fd-b5c6-67efa08e35f4/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/bf91074b-3f85-54fd-b5c6-67efa08e35f4/q4_options/opt_0_keep_gravity_reverse.mp4", "test/bf91074b-3f85-54fd-b5c6-67efa08e35f4/q4_optio...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116173/bf91074b-3f85-54fd-b5c6-67efa08e35f4/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 2 ]
false
372
8da07a2a-7cda-5ed5-ac2e-5091b35ca957
Eccentric Orbital
easy
['gravity_zero']
false
{"scenario": {"name": "Eccentric Orbital", "description": "Objects orbit in zero gravity with color changes", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/8da07a2a-7cda-5ed5-ac2e-5091b35ca957/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/8da07a2a-7cda-5ed5-ac2e-5091b35ca957/attempt_01/scratch"}, "random_seed": 1661096850, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Eccentric Orbital", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117900/8da07a2a-7cda-5ed5-ac2e-5091b35ca957/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117900/8da07a2a-7cda-5ed5-ac2e-5091b35ca957/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117900/8da07a2a-7cda-5ed5-ac2e-5091b35ca957/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117900/8da07a2a-7cda-5ed5-ac2e-5091b35ca957/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117900/8da07a2a-7cda-5ed5-ac2e-5091b35ca957/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "15", "7", "14", "12", "10" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=3, num_options=5
[ 3 ]
12
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their size over time.", "There is no gravity: objects float instead of falling.", "Gravity pulls sideways instead of downward.", "Objects maintain their color after collision.", "Gravity acts vertically downward toward the floor." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "Air resistance affected the object's motion.", "A rule changes object color upon collision.", "There is zero gravity in this environment.", "A rule causes objects to teleport upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/8da07a2a-7cda-5ed5-ac2e-5091b35ca957/q4_options/opt_0_keep_gravity_zero.mp4", "test/8da07a2a-7cda-5ed5-ac2e-5091b35ca957/q4_options/opt_2_reality_alt.mp4", "test/8da07a2a-7cda-5ed5-ac2e-5091b35ca957/q4_options/opt_1_reality_full.mp4", "test/8da07a2a-7cda-5ed5-ac2e-5091b35ca957/q4_options/opt_3_unreal_wr...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/8da07a2a-7cda-5ed5-ac2e-5091b35ca957/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false