id int64 0 414 | uuid stringlengths 36 36 | scenario_name stringlengths 11 42 | difficulty stringclasses 3
values | rules stringclasses 22
values | is_realistic bool 2
classes | plan stringlengths 1.54k 1.98k | metadata stringlengths 417 1.36k | q0_1_type stringclasses 1
value | q0_1_question stringclasses 2
values | q0_1_options listlengths 5 5 | q0_1_metadata_reference stringclasses 72
values | q0_1_correct_answers listlengths 1 1 | q0_1_correct_answer stringclasses 23
values | q0_1_is_multiselect bool 1
class | q0_2_type stringclasses 1
value | q0_2_question stringclasses 1
value | q0_2_options listlengths 4 4 | q0_2_metadata_reference stringclasses 1
value | q0_2_correct_answers listlengths 1 1 | q0_2_correct_answer stringclasses 4
values | q0_2_is_multiselect bool 1
class | q1_type stringclasses 1
value | q1_question stringclasses 1
value | q1_options listlengths 5 5 | q1_metadata_reference stringlengths 273 315 | q1_correct_answers listlengths 1 3 | q1_is_multiselect bool 1
class | q2_type stringclasses 1
value | q2_question stringclasses 1
value | q2_options listlengths 0 0 | q2_metadata_reference stringclasses 22
values | q2_correct_answers listlengths 0 0 | q2_correct_answer stringclasses 22
values | q2_is_multiselect bool 1
class | q2_max_new_tokens int64 256 256 | q3_type stringclasses 1
value | q3_question stringclasses 5
values | q3_options listlengths 5 5 | q3_metadata_reference stringlengths 322 448 | q3_correct_answers listlengths 1 3 | q3_is_multiselect bool 1
class | q4_type stringclasses 1
value | q4_question stringclasses 1
value | q4_options listlengths 5 5 ⌀ | q4_metadata_reference stringlengths 133 165 ⌀ | q4_correct_answers listlengths 1 1 ⌀ | q4_is_multiselect bool 1
class | video video |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
82 | dd7bfc23-5a22-5805-996d-b696047a63c8 | Easy Gravity Test | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Gravity Test", "description": "A simple test of gravity in a physics simulation", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/dd7bfc23-5a22-5805-996d-b696047a63c8/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/dd7bfc23-5a22-5805-996d-b696047a63c8/attempt_01/scratch"}, "random_seed": 1235468556, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Easy Gravity Test", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117899/dd7bfc23-5a22-5805-996d-b696047a63c8/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117899/dd7bfc23-5a22-5805-996d-b696047a63c8/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117899/dd7bfc23-5a22-5805-996d-b696047a63c8/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117899/dd7bfc23-5a22-5805-996d-b696047a63c8/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117899/dd7bfc23-5a22-5805-996d-b696047a63c8/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"14",
"18",
"17",
"19",
"12"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=0, num_options=5 | [
0
] | 14 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"New objects spawn when objects collide.",
"After a collision, the colliding objects change color.",
"There is no gravity: objects float instead of falling.",
"Solid objects bounce off each other instead of passing through.",
"Objects change color periodically over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"Friction is disabled in this environment.",
"The object was destroyed by the high impact force.",
"A rule causes objects to teleport upon collision.",
"A rule causes objects to teleport upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/dd7bfc23-5a22-5805-996d-b696047a63c8/q4_options/opt_4_unreal_wrong_2_phase_through.mp4",
"test/dd7bfc23-5a22-5805-996d-b696047a63c8/q4_options/opt_1_reality_full.mp4",
"test/dd7bfc23-5a22-5805-996d-b696047a63c8/q4_options/opt_0_keep_gravity_zero.mp4",
"test/dd7bfc23-5a22-5805-996d-b696047a63c8/q4_option... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/dd7bfc23-5a22-5805-996d-b696047a63c8/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 | [
2
] | false | |
186 | 2319a627-754b-5ea7-9b66-e6c566cc0063 | Floating Puzzle | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Puzzle", "description": "Objects float around and change color on contact", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117011/2319a627-754b-5ea7-9b66-e6c566cc0063/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117011/2319a627-754b-5ea7-9b66-e6c566cc0063/attempt_01/scratch"}, "random_seed": 1476237132, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117011/2319a627-754b-5ea7-9b66-e6c566cc0063/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117011/2319a627-754b-5ea7-9b66-e6c566cc0063/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117011/2319a627-754b-5ea7-9b66-e6c566cc0063/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117011/2319a627-754b-5ea7-9b66-e6c566cc0063/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117011/2319a627-754b-5ea7-9b66-e6c566cc0063/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"11",
"9",
"14",
"12",
"15"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=2, num_options=5 | [
2
] | 14 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Standard gravity: objects accelerate at a constant rate.",
"Solid objects bounce off each other instead of passing through.",
"There is no gravity: objects float instead of falling.",
"Objects pulse in size over time.",
"Normal gravity applies: objects fall downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The object bounced due to elastic collision.",
"The object was destroyed by the high impact force.",
"Normal gravity caused the object to fall.",
"A rule causes objects to disappear upon collision.",
"There is zero gravity in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/2319a627-754b-5ea7-9b66-e6c566cc0063/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/2319a627-754b-5ea7-9b66-e6c566cc0063/q4_options/opt_1_reality_full.mp4",
"test/2319a627-754b-5ea7-9b66-e6c566cc0063/q4_options/opt_2_reality_alt.mp4",
"test/2319a627-754b-5ea7-9b66-e6c566cc0063/q4_options... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117011/2319a627-754b-5ea7-9b66-e6c566cc0063/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 | [
3
] | false | |
39 | 665bc9fa-cd6f-591d-964d-c6531b2038b5 | Easy Physics Simulation Benchmark | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Physics Simulation Benchmark", "description": "A simple physics simulation scenario that tests basic understanding of gravity and collision.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117480/665bc9fa-cd6f-591d-964d-c6531b2038b5/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117480/665bc9fa-cd6f-591d-964d-c6531b2038b5/attempt_01/scratch"}, "random_seed": 1420828281, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Easy Physics Simulation Benchmark", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117480/665bc9fa-cd6f-591d-964d-c6531b2038b5/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117480/665bc9fa-cd6f-591d-964d-c6531b2038b5/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117480/665bc9fa-cd6f-591d-964d-c6531b2038b5/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117480/665bc9fa-cd6f-591d-964d-c6531b2038b5/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117480/665bc9fa-cd6f-591d-964d-c6531b2038b5/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"10",
"9",
"15",
"13",
"14"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=4, num_options=5 | [
4
] | 14 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, one of the colliding objects disappears.",
"There is no gravity: objects float instead of falling.",
"Objects maintain constant colors over time.",
"Solid objects bounce off each other instead of passing through.",
"Objects maintain their size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"A rule changes object color upon collision.",
"A rule causes objects to teleport upon collision.",
"There is zero gravity in this environment.",
"The simulation follows standard physics rules.",
"A rule changes object color upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/665bc9fa-cd6f-591d-964d-c6531b2038b5/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/665bc9fa-cd6f-591d-964d-c6531b2038b5/q4_options/opt_2_reality_alt.mp4",
"test/665bc9fa-cd6f-591d-964d-c6531b2038b5/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4",
"test/665bc9fa-cd6f-591d-964d-c... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117480/665bc9fa-cd6f-591d-964d-c6531b2038b5/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 | [
4
] | false | |
369 | 4722cc6b-de79-5efe-a247-3cd3167938e2 | Floating Color Swap | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Color Swap", "description": "A small object floats in mid-air, periodically changing color, and swapping colors with a stationary object upon collision.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/4722cc6b-de79-5efe-a247-3cd3167938e2/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/4722cc6b-de79-5efe-a247-3cd3167938e2/attempt_01/scratch"}, "random_seed": 2138843334, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Color Swap", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117903/4722cc6b-de79-5efe-a247-3cd3167938e2/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117903/4722cc6b-de79-5efe-a247-3cd3167938e2/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117903/4722cc6b-de79-5efe-a247-3cd3167938e2/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117903/4722cc6b-de79-5efe-a247-3cd3167938e2/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117903/4722cc6b-de79-5efe-a247-3cd3167938e2/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"14",
"7",
"10",
"11",
"9"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=2, num_options=5 | [
2
] | 10 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"Normal gravity applies: objects fall downward.",
"After collision, objects freeze in place and stop moving.",
"Objects change color periodically over time.",
"Gravity pulls sideways instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"There is zero gravity in this environment.",
"A rule causes objects to teleport upon collision.",
"A rule cycles object colors over time.",
"Friction gradually slowed the object down."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/4722cc6b-de79-5efe-a247-3cd3167938e2/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/4722cc6b-de79-5efe-a247-3cd3167938e2/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4",
"test/4722cc6b-de79-5efe-a247-3cd3167938e2/q4_options/opt_2_reality_alt.mp4",
"test/4722cc6b-de79-5efe-a247-3c... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117903/4722cc6b-de79-5efe-a247-3cd3167938e2/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 | [
4
] | false | |
371 | 72564d0a-5177-50d8-9905-3b718152ef08 | Floating Balls | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Balls", "description": "A group of balls float and interact with each other", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/scratch"}, "random_seed": 1475758400, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"14",
"18",
"12",
"16",
"17"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=0, num_options=5 | [
0
] | 14 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Downward",
"Upward",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pass through each other without collision.",
"There is no gravity: objects float instead of falling.",
"There is no friction: moving objects do not slow down on the surface.",
"After a collision, the colliding objects change color.",
"After collision, object bounces in the opposite direction from w... | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The object bounced due to elastic collision.",
"A rule allows objects to pass through each other.",
"There is zero gravity in this environment.",
"Friction gradually slowed the object down.",
"The object bounced due to elastic collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "required_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/opt_4_unreal_wrong_2_no_friction.mp4",
"test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/opt_0_keep_gravity_zero.mp4",
"test/72564d0a-5177-50d8-9905-3b7... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 | [
2
] | false | |
61 | 730f0308-477b-5fb4-9a52-08f29c1488b1 | Mid-Air Collision | medium | [] | true | {"scenario": {"name": "Mid-Air Collision", "description": "Two balls bounce and change color when colliding in mid-air.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.2, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01/scratch"}, "random_seed": 1736249998, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Mid-Air Collision", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 16, "final_objects": 16, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01/q4_options/opt_1_unreal_1_timed_color_cycle.mp4", "unreal_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01/q4_options/opt_2_unreal_2_no_friction.mp4", "unreal_3_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01/q4_options/opt_3_unreal_3_collision_scale_change.mp4", "unreal_4_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01/q4_options/opt_4_unreal_4_gravity_reverse.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"18",
"13",
"17",
"21",
"16"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=16, answer_index=4, num_options=5 | [
4
] | 16 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity pulls sideways instead of downward.",
"Gravity is reversed: objects fall upward instead of downward.",
"After collision, an object teleports to a random location.",
"Objects maintain their size after collision.",
"No new objects are created during collisions."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
3,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"A rule allows objects to pass through each other.",
"The simulation follows standard physics rules.",
"The collision followed conservation of momentum.",
"A rule causes objects to teleport upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules.", "The collision followed conservation of momentum."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"} | [
2,
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/730f0308-477b-5fb4-9a52-08f29c1488b1/q4_options/opt_1_unreal_1_timed_color_cycle.mp4",
"test/730f0308-477b-5fb4-9a52-08f29c1488b1/q4_options/opt_2_unreal_2_no_friction.mp4",
"test/730f0308-477b-5fb4-9a52-08f29c1488b1/q4_options/opt_4_unreal_4_gravity_reverse.mp4",
"test/730f0308-477b-5fb4-9a52-08f29c148... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01/q4_options/opt_1_unreal_1_timed_color_cycle.mp4 | [
3
] | false | |
12 | 618a56c6-85a6-5131-99f0-b926847c6ce4 | Gravity's Reverse | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity's Reverse", "description": "Objects fall upward due to gravity being reversed.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/scratch"}, "random_seed": 2078194446, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Gravity's Reverse", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"10",
"17",
"9",
"14",
"19"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=3, num_options=5 | [
3
] | 14 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
1
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, the colliding objects change color.",
"After collision, objects freeze in place and stop moving.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects maintain their size after collision.",
"Objects pulse in size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"Air resistance affected the object's motion.",
"Gravity is reversed in this environment.",
"A rule causes objects to teleport upon collision.",
"A rule causes objects to teleport upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/618a56c6-85a6-5131-99f0-b926847c6ce4/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/618a56c6-85a6-5131-99f0-b926847c6ce4/q4_options/opt_4_unreal_wrong_2_no_friction.mp4",
"test/618a56c6-85a6-5131-99f0-b926847c6ce4/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/618a56c6-85a6-5131-99f0-b92684... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4 | [
0
] | false | |
196 | 5751021a-d3c0-5f69-91ab-8ae50ce57ef7 | Repaired Physics Simulation | easy | ['gravity_zero'] | false | {"scenario": {"name": "Repaired Physics Simulation", "description": "Fixed insufficient frames error by updating simulation config.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [512, 384], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [10.0, 0.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117207/5751021a-d3c0-5f69-91ab-8ae50ce57ef7/attempt_02", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117207/5751021a-d3c0-5f69-91ab-8ae50ce57ef7/attempt_02/scratch"}, "random_seed": 1121182064, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Repaired Physics Simulation", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"16",
"14",
"10",
"9",
"19"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=1, num_options=5 | [
1
] | 14 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Downward",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity pulls sideways instead of downward.",
"Objects continue their motion after impact instead of freezing.",
"There is no gravity: objects float instead of falling.",
"Friction applies: objects slow down and stop over time.",
"Objects swap colors after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"A rule allows objects to pass through each other.",
"The collision followed conservation of momentum.",
"A rule allows objects to pass through each other.",
"The object was destroyed by the high impact force."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0
] | true | null | null | null | null | null | null | |
88 | ffa64f7a-e59a-551e-b085-9cdad6354c9e | Floating Obstacle | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Obstacle", "description": "An object floats in mid-air, and when hit, changes color and teleports to a random position.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 2.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/scratch"}, "random_seed": 1612961891, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Obstacle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"12",
"16",
"15",
"11",
"10"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=3, num_options=5 | [
3
] | 11 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, object bounces in the opposite direction from what is expected.",
"There is no gravity: objects float instead of falling.",
"Objects do not vanish upon collision.",
"Solid objects bounce off each other instead of passing through.",
"Gravity acts vertically downward toward the floor."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"The object bounced due to elastic collision.",
"Friction gradually slowed the object down.",
"A rule causes objects to teleport upon collision.",
"Friction is disabled in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_2_reality_alt.mp4",
"test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_0_keep_gravity_zero.mp4",
"test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_1_reality_full.mp4",
"test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_3_unreal_wr... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
1
] | false | |
258 | ad625ebf-7a5c-55dc-b820-c76fbda1292e | Floating Bouncing Ball | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Bouncing Ball", "description": "A ball bounces around in a zero-gravity environment, changing color on collision.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116603/ad625ebf-7a5c-55dc-b820-c76fbda1292e/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116603/ad625ebf-7a5c-55dc-b820-c76fbda1292e/attempt_01/scratch"}, "random_seed": 1957509319, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Bouncing Ball", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_color_cycle": 14}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116603/ad625ebf-7a5c-55dc-b820-c76fbda1292e/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116603/ad625ebf-7a5c-55dc-b820-c76fbda1292e/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116603/ad625ebf-7a5c-55dc-b820-c76fbda1292e/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_116603/ad625ebf-7a5c-55dc-b820-c76fbda1292e/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116603/ad625ebf-7a5c-55dc-b820-c76fbda1292e/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"18",
"12",
"14",
"16",
"19"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=2, num_options=5 | [
2
] | 14 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no friction: moving objects do not slow down on the surface.",
"Friction applies: objects slow down and stop over time.",
"No new objects are created during collisions.",
"Solid objects bounce off each other instead of passing through.",
"Objects change color periodically over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "baseline_physics", "required_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule cycles object colors over time.",
"Friction gradually slowed the object down.",
"A rule causes objects to disappear upon collision.",
"Friction is disabled in this environment.",
"Gravity is reversed in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "wrong_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/ad625ebf-7a5c-55dc-b820-c76fbda1292e/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/ad625ebf-7a5c-55dc-b820-c76fbda1292e/q4_options/opt_1_reality_full.mp4",
"test/ad625ebf-7a5c-55dc-b820-c76fbda1292e/q4_options/opt_2_reality_alt.mp4",
"test/ad625ebf-7a5c-55dc-b820-c76fbda1292e/q4_options/... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116603/ad625ebf-7a5c-55dc-b820-c76fbda1292e/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 | [
4
] | false | |
393 | 18f92012-d3e7-54d5-a0a2-45b2bd17f1d6 | Falling Blocks with Velocity Flip | medium | [] | true | {"scenario": {"name": "Falling Blocks with Velocity Flip", "description": "Two blocks fall from different heights, collide, and change direction.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/attempt_01/scratch"}, "random_seed": 1717859243, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Falling Blocks with Velocity Flip", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 20, "final_objects": 20, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117904/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/attempt_01/q4_options/opt_1_unreal_1_gravity_reverse.mp4", "unreal_2_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117904/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/attempt_01/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4", "unreal_3_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117904/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/attempt_01/q4_options/opt_3_unreal_3_phase_through.mp4", "unreal_4_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117904/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/attempt_01/q4_options/opt_4_unreal_4_velocity_flip_on_collision.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117904/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"20",
"21",
"24",
"15",
"16"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=20, answer_index=0, num_options=5 | [
0
] | 20 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects continue their motion after impact instead of freezing.",
"Objects maintain their size after collision.",
"After collision, objects freeze in place and stop moving.",
"There is no friction: moving objects do not slow down on the surface.",
"After a collision, one of the colliding objects disappears... | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
0,
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The simulation follows standard physics rules.",
"Gravity is reversed in this environment.",
"There is zero gravity in this environment.",
"A rule changes object color upon collision.",
"Air resistance affected the object's motion."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules.", "Air resistance affected the object's motion."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"} | [
0,
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/q4_options/opt_1_unreal_1_gravity_reverse.mp4",
"test/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4",
"test/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/q4_options/opt_3_unreal_3_phase_through.mp4",
"test/18f92012-d3e7-54d5-a0a2-45b2bd1... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117904/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/attempt_01/q4_options/opt_1_unreal_1_gravity_reverse.mp4 | [
4
] | false | |
298 | ef4d2ea1-caea-56bc-a885-b35c223753ce | Floating Chaos | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Chaos", "description": "Objects float and change color on contact", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117009/ef4d2ea1-caea-56bc-a885-b35c223753ce/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117009/ef4d2ea1-caea-56bc-a885-b35c223753ce/attempt_01/scratch"}, "random_seed": 2100945729, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117009/ef4d2ea1-caea-56bc-a885-b35c223753ce/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117009/ef4d2ea1-caea-56bc-a885-b35c223753ce/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117009/ef4d2ea1-caea-56bc-a885-b35c223753ce/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117009/ef4d2ea1-caea-56bc-a885-b35c223753ce/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117009/ef4d2ea1-caea-56bc-a885-b35c223753ce/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"8",
"7",
"10",
"11",
"12"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=4, num_options=5 | [
4
] | 12 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Objects are floating (no gravity)",
"Upward"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity is reversed: objects fall upward instead of downward.",
"Objects pulse in size over time.",
"New objects spawn when objects collide.",
"Objects grow larger after collision.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"A rule causes objects to teleport upon collision.",
"There is zero gravity in this environment.",
"The simulation follows standard physics rules.",
"Normal gravity caused the object to fall.",
"The collision followed conservation of momentum."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/ef4d2ea1-caea-56bc-a885-b35c223753ce/q4_options/opt_0_keep_gravity_zero.mp4",
"test/ef4d2ea1-caea-56bc-a885-b35c223753ce/q4_options/opt_1_reality_full.mp4",
"test/ef4d2ea1-caea-56bc-a885-b35c223753ce/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4",
"test/ef4d2ea1-caea-56bc-a885-b35c223753ce/q4_op... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117009/ef4d2ea1-caea-56bc-a885-b35c223753ce/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
94 | 9acedeb3-1854-5715-b3ab-e510717ed95a | Floating Balls | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Balls", "description": "Balls float and change color", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/scratch"}, "random_seed": 1458015774, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"timed_color_cycle": 11}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"12",
"11",
"13",
"6",
"10"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=1, num_options=5 | [
1
] | 11 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"Objects pulse in size over time.",
"Objects maintain their size over time.",
"Objects pass through each other without collision.",
"Objects change color periodically over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"A rule cycles object colors over time.",
"The collision followed conservation of momentum.",
"There is zero gravity in this environment.",
"A rule causes objects to teleport upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/9acedeb3-1854-5715-b3ab-e510717ed95a/q4_options/opt_4_unreal_wrong_2_phase_through.mp4",
"test/9acedeb3-1854-5715-b3ab-e510717ed95a/q4_options/opt_1_reality_full.mp4",
"test/9acedeb3-1854-5715-b3ab-e510717ed95a/q4_options/opt_2_reality_alt.mp4",
"test/9acedeb3-1854-5715-b3ab-e510717ed95a/q4_options/opt_... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 | [
3
] | false | |
331 | 0d2b0f8f-cd5b-591f-9f0b-914059c4e615 | Floating Objects with Color Swap | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Objects with Color Swap", "description": "Test objects floating in zero gravity with color-swapping collisions", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 12, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.2, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [0.8, 0.6, 0.2], "navy": [0.0, 0.0, 0.6]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/scratch"}, "random_seed": 1579639332, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Objects with Color Swap", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"16",
"7",
"14",
"12",
"15"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=3, num_options=5 | [
3
] | 12 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pulse in size over time.",
"No new objects are created during collisions.",
"Objects swap colors after collision.",
"There is no gravity: objects float instead of falling.",
"There is no friction: moving objects do not slow down on the surface."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Normal gravity caused the object to fall.",
"The object bounced due to elastic collision.",
"There is zero gravity in this environment.",
"A rule causes objects to teleport upon collision.",
"Normal gravity caused the object to fall."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4",
"test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_2_reality_alt.mp4",
"test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_1_reality_full.mp4",
"test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/op... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 | [
3
] | false | |
391 | 95df7e8a-ad9f-53a9-8b83-1a74b5affc90 | Floating Blocks | easy | [] | true | {"scenario": {"name": "Floating Blocks", "description": "Blocks float in the air and collide with each other.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.2, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.2, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.8]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/attempt_01/scratch"}, "random_seed": 2109957070, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117904/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/attempt_01/q4_options/opt_1_unreal_1_phase_through.mp4", "unreal_2_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117904/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/attempt_01/q4_options/opt_2_unreal_2_gravity_horizontal.mp4", "unreal_3_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117904/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "unreal_4_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117904/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/attempt_01/q4_options/opt_4_unreal_4_teleport_on_collision.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117904/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"14",
"15",
"18",
"13",
"17"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=3, num_options=5 | [
3
] | 13 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects swap colors after collision.",
"Objects maintain their color after collision.",
"Objects change color periodically over time.",
"There is no friction: moving objects do not slow down on the surface.",
"After collision, object bounces in the opposite direction from what is expected."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"A rule allows objects to pass through each other.",
"Gravity is reversed in this environment.",
"A rule causes objects to disappear upon collision.",
"The simulation follows standard physics rules."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/q4_options/opt_1_unreal_1_phase_through.mp4",
"test/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/q4_options/opt_4_unreal_4_teleport_on_collision.mp4",
"test/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4",
"test/95df7e8a-ad9f-53a9-8b83-1... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117904/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/attempt_01/q4_options/opt_1_unreal_1_phase_through.mp4 | [
4
] | false | |
33 | ef4707ee-685f-5936-9e18-bb941485a30f | Mysterious Floating Orb | medium | ['timed_color_cycle', 'timed_scale_pulse'] | false | {"scenario": {"name": "Mysterious Floating Orb", "description": "A glowing orb floats in space, changing color and pulsing in size. Occasionally, a smaller orb appears above it, and the larger orb teleports to a random location.", "difficulty": "medium", "unreal_rules": ["timed_color_cycle", "timed_scale_pulse"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01/scratch"}, "random_seed": 1075396983, "rule_config": {"rules": ["timed_color_cycle", "timed_scale_pulse"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Mysterious Floating Orb", "difficulty": "medium", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {"timed_color_cycle": 21, "timed_scale_pulse": 21}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4", "unreal_wrong_2_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"16",
"21",
"25",
"20",
"17"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=21, answer_index=1, num_options=5 | [
1
] | 21 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pulse in size over time.",
"Objects change color periodically over time.",
"Objects maintain their size over time.",
"Objects swap colors after collision.",
"New objects spawn when objects collide."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle", "timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0,
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle', 'timed_scale_pulse'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}, {"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}]} | false | 256 | explanatory_reasoning | Why are the objects changing size periodically? (Select ALL that apply.) | [
"The simulation follows standard physics rules.",
"A rule causes periodic size changes.",
"The object bounced due to elastic collision.",
"A rule allows objects to pass through each other.",
"A rule cycles object colors over time."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule causes periodic size changes.", "A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1,
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/ef4707ee-685f-5936-9e18-bb941485a30f/q4_options/opt_2_reality_alt.mp4",
"test/ef4707ee-685f-5936-9e18-bb941485a30f/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4",
"test/ef4707ee-685f-5936-9e18-bb941485a30f/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4",
"test/ef4707ee-685f-5936-9e18-b... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
3
] | false | |
124 | aa60a375-4aac-57e3-b15b-232caabaec9d | Floating Obstacles | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Obstacles", "description": "Objects float and change color on collision.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01/scratch"}, "random_seed": 1746672897, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Obstacles", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"timed_color_cycle": 9}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"14",
"7",
"11",
"9",
"6"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=3, num_options=5 | [
3
] | 9 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, an object teleports to a random location.",
"Objects change color periodically over time.",
"There is no gravity: objects float instead of falling.",
"Gravity pulls sideways instead of downward.",
"Objects pass through each other without collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"Air resistance affected the object's motion.",
"A rule allows objects to pass through each other.",
"A rule cycles object colors over time.",
"Friction is disabled in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "required_unreal", "wrong_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/aa60a375-4aac-57e3-b15b-232caabaec9d/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/aa60a375-4aac-57e3-b15b-232caabaec9d/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/aa60a375-4aac-57e3-b15b-232caabaec9d/q4_options/opt_2_reality_alt.mp4",
"test/aa60a375-4aac-57e3-b15b-232caabaec9d/q... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 | [
1
] | false | |
81 | 7259b328-ab49-5191-a5f5-f757fe020fba | Medium Difficulty Physics Simulation | medium | [] | true | {"scenario": {"name": "Medium Difficulty Physics Simulation", "description": "A medium difficulty physics simulation that tests a user's understanding of gravity and collision effects.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/7259b328-ab49-5191-a5f5-f757fe020fba/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/7259b328-ab49-5191-a5f5-f757fe020fba/attempt_01/scratch"}, "random_seed": 2102504078, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Medium Difficulty Physics Simulation", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 24, "final_objects": 24, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117899/7259b328-ab49-5191-a5f5-f757fe020fba/attempt_01/q4_options/opt_1_unreal_1_no_friction.mp4", "unreal_2_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117899/7259b328-ab49-5191-a5f5-f757fe020fba/attempt_01/q4_options/opt_2_unreal_2_gravity_reverse.mp4", "unreal_3_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117899/7259b328-ab49-5191-a5f5-f757fe020fba/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "unreal_4_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117899/7259b328-ab49-5191-a5f5-f757fe020fba/attempt_01/q4_options/opt_4_unreal_4_collision_scale_change.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117899/7259b328-ab49-5191-a5f5-f757fe020fba/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"27",
"22",
"24",
"28",
"19"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=24, answer_index=2, num_options=5 | [
2
] | 24 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects continue their motion after impact instead of freezing.",
"Objects do not vanish upon collision.",
"Gravity pulls sideways instead of downward.",
"Objects grow larger after collision.",
"New objects spawn when objects collide."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
0,
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Friction is disabled in this environment.",
"The simulation follows standard physics rules.",
"There is zero gravity in this environment.",
"Friction gradually slowed the object down.",
"A rule causes objects to teleport upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules.", "Friction gradually slowed the object down."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"} | [
1,
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/7259b328-ab49-5191-a5f5-f757fe020fba/q4_options/opt_1_unreal_1_no_friction.mp4",
"test/7259b328-ab49-5191-a5f5-f757fe020fba/q4_options/opt_0_keep_real.mp4",
"test/7259b328-ab49-5191-a5f5-f757fe020fba/q4_options/opt_4_unreal_4_collision_scale_change.mp4",
"test/7259b328-ab49-5191-a5f5-f757fe020fba/q4_opt... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/7259b328-ab49-5191-a5f5-f757fe020fba/attempt_01/q4_options/opt_1_unreal_1_no_friction.mp4 | [
1
] | false | |
97 | 31dec8eb-86e8-5173-a6de-d728b95caa1c | Easy Physics Puzzle | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Physics Puzzle", "description": "Test basic understanding of physics with a simple simulation", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31dec8eb-86e8-5173-a6de-d728b95caa1c/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31dec8eb-86e8-5173-a6de-d728b95caa1c/attempt_01/scratch"}, "random_seed": 1274385635, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Easy Physics Puzzle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31dec8eb-86e8-5173-a6de-d728b95caa1c/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31dec8eb-86e8-5173-a6de-d728b95caa1c/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31dec8eb-86e8-5173-a6de-d728b95caa1c/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31dec8eb-86e8-5173-a6de-d728b95caa1c/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31dec8eb-86e8-5173-a6de-d728b95caa1c/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"15",
"12",
"10",
"11",
"13"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=1, num_options=5 | [
1
] | 12 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity pulls sideways instead of downward.",
"Gravity is uniform across the entire scene.",
"Collisions follow the law of reflection and bounce normally.",
"Objects grow larger after collision.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Friction is disabled in this environment.",
"There is zero gravity in this environment.",
"The object was destroyed by the high impact force.",
"Friction gradually slowed the object down.",
"A rule changes object color upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/31dec8eb-86e8-5173-a6de-d728b95caa1c/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/31dec8eb-86e8-5173-a6de-d728b95caa1c/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4",
"test/31dec8eb-86e8-5173-a6de-d728b95caa1c/q4_options/opt_0_keep_gravity_zero.mp4",
"test/31dec8eb-86e8-5173-a6... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/31dec8eb-86e8-5173-a6de-d728b95caa1c/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 | [
2
] | false | |
132 | 5903daac-9ed6-5892-af6c-f978f15faaba | Floating Objects in Zero Gravity | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Objects in Zero Gravity", "description": "Objects float in space, testing understanding of gravity and object behavior.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/scratch"}, "random_seed": 1777166293, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Objects in Zero Gravity", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"14",
"10",
"9",
"15",
"13"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=1, num_options=5 | [
1
] | 10 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, an object teleports to a random location.",
"After a collision, the colliding objects change color.",
"Objects pulse in size over time.",
"There is no gravity: objects float instead of falling.",
"Objects change color periodically over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Gravity is reversed in this environment.",
"There is zero gravity in this environment.",
"A rule causes objects to teleport upon collision.",
"Air resistance affected the object's motion.",
"Air resistance affected the object's motion."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "wrong_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/5903daac-9ed6-5892-af6c-f978f15faaba/q4_options/opt_1_reality_full.mp4",
"test/5903daac-9ed6-5892-af6c-f978f15faaba/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/5903daac-9ed6-5892-af6c-f978f15faaba/q4_options/opt_2_reality_alt.mp4",
"test/5903daac-9ed6-5892-af6c-f978f15faaba/q4_options... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_1_reality_full.mp4 | [
3
] | false | |
270 | 9bb9e453-a5f3-5043-8647-b11ebb4ce971 | Easy: Gravity Reversal | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Easy: Gravity Reversal", "description": "Objects float upwards due to reversed gravity", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116786/9bb9e453-a5f3-5043-8647-b11ebb4ce971/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116786/9bb9e453-a5f3-5043-8647-b11ebb4ce971/attempt_01/scratch"}, "random_seed": 1773197551, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Easy: Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116786/9bb9e453-a5f3-5043-8647-b11ebb4ce971/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116786/9bb9e453-a5f3-5043-8647-b11ebb4ce971/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116786/9bb9e453-a5f3-5043-8647-b11ebb4ce971/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_116786/9bb9e453-a5f3-5043-8647-b11ebb4ce971/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116786/9bb9e453-a5f3-5043-8647-b11ebb4ce971/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"9",
"19",
"11",
"10",
"14"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=4, num_options=5 | [
4
] | 14 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
0
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pulse in size over time.",
"Objects swap colors after collision.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects grow larger after collision.",
"Gravity is uniform across the entire scene."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"Air resistance affected the object's motion.",
"A rule allows objects to pass through each other.",
"A rule causes objects to teleport upon collision.",
"The object bounced due to elastic collision.",
"Gravity is reversed in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/9bb9e453-a5f3-5043-8647-b11ebb4ce971/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/9bb9e453-a5f3-5043-8647-b11ebb4ce971/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4",
"test/9bb9e453-a5f3-5043-8647-b11ebb4ce971/q4_options/opt_2_reality_alt.mp4",
"test/9bb9e453-a5f3-5043-8647-b11eb... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116786/9bb9e453-a5f3-5043-8647-b11ebb4ce971/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 | [
3
] | false | |
17 | 452faa26-a577-503a-b7a0-7c8145fd3152 | Elastic Bounce | easy | [] | true | {"scenario": {"name": "Elastic Bounce", "description": "A small ball bounces when dropped on a hard surface.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/scratch"}, "random_seed": 1166462801, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Elastic Bounce", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/q4_options/opt_1_unreal_1_timed_color_cycle.mp4", "unreal_2_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/q4_options/opt_2_unreal_2_gravity_reverse.mp4", "unreal_3_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/q4_options/opt_3_unreal_3_no_friction.mp4", "unreal_4_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/q4_options/opt_4_unreal_4_collision_spawn.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"13",
"9",
"14",
"6",
"4"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=1, num_options=5 | [
1
] | 9 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Upward",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pulse in size over time.",
"Objects maintain their color after collision.",
"Objects pass through each other without collision.",
"New objects spawn when objects collide.",
"Objects change color periodically over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule allows objects to pass through each other.",
"The simulation follows standard physics rules.",
"A rule causes objects to disappear upon collision.",
"There is zero gravity in this environment.",
"A rule changes object color upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/452faa26-a577-503a-b7a0-7c8145fd3152/q4_options/opt_0_keep_real.mp4",
"test/452faa26-a577-503a-b7a0-7c8145fd3152/q4_options/opt_4_unreal_4_collision_spawn.mp4",
"test/452faa26-a577-503a-b7a0-7c8145fd3152/q4_options/opt_1_unreal_1_timed_color_cycle.mp4",
"test/452faa26-a577-503a-b7a0-7c8145fd3152/q4_opti... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/q4_options/opt_0_keep_real.mp4 | [
0
] | false | |
80 | cd2599c0-188c-5d6a-ad2d-66cd67b7347e | Gravity Reversal and No Friction | medium | ['gravity_reverse', 'no_friction'] | false | {"scenario": {"name": "Gravity Reversal and No Friction", "description": "Objects fall upward and slide forever, making it difficult to predict their motion.", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "no_friction"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/attempt_01/scratch"}, "random_seed": 1820130934, "rule_config": {"rules": ["gravity_reverse", "no_friction"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Gravity Reversal and No Friction", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "no_friction"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"no_friction": 1, "gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117899/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117899/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117899/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117899/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117899/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"11",
"17",
"16",
"13",
"15"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=4, num_options=5 | [
4
] | 15 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
2
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"After collision, object bounces in the opposite direction from what is expected.",
"Gravity is reversed: objects fall upward instead of downward.",
"There is no friction: moving objects do not slow down on the surface.",
"Objects change color period... | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "no_friction"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2,
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse', 'no_friction'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "no_friction"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "All objects on surfaces", "trigger_condition": "Object contacts a surface", "state_transition": "Objects slide indefinitely without slowing down", "contrast_to_real_physics": "In real physics, friction gradually stops moving objects", "rule_id": "no_friction"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"Friction is disabled in this environment.",
"Air resistance affected the object's motion.",
"Gravity is reversed in this environment.",
"There is zero gravity in this environment.",
"The simulation follows standard physics rules."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Friction is disabled in this environment.", "Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0,
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/q4_options/opt_2_reality_alt.mp4",
"test/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4",
"test/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/q4_options/opt_1_reality_full.mp4",
"test/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/q4_options/op... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
4
] | false | |
182 | 8506365e-f86d-5314-bf58-49c61c100346 | Floating Blobs | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Blobs", "description": "Blobs float and bounce around with colorful identities", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 12, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/scratch"}, "random_seed": 1208154822, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Blobs", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"13",
"10",
"12",
"14",
"16"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=3, num_options=5 | [
3
] | 14 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Downward",
"Upward"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, object bounces in the opposite direction from what is expected.",
"Objects do not vanish upon collision.",
"Objects maintain constant colors over time.",
"Objects swap colors after collision.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"There is zero gravity in this environment.",
"Friction is disabled in this environment.",
"Friction is disabled in this environment.",
"Gravity is reversed in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/8506365e-f86d-5314-bf58-49c61c100346/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4",
"test/8506365e-f86d-5314-bf58-49c61c100346/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/8506365e-f86d-5314-bf58-49c61c100346/q4_options/opt_0_keep_gravity_zero.mp4",
"test/8506365e-f86d-5314-bf... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 | [
2
] | false | |
183 | d57de1c9-e17e-535e-90c8-304e37043bf3 | Floating Chaos | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Chaos", "description": "Objects float and change color on contact in a zero-gravity environment.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.2, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [0.8, 0.6, 0.0], "navy": [0.0, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117011/d57de1c9-e17e-535e-90c8-304e37043bf3/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117011/d57de1c9-e17e-535e-90c8-304e37043bf3/attempt_01/scratch"}, "random_seed": 2035286816, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"8",
"17",
"18",
"14",
"13"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=4, num_options=5 | [
4
] | 13 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain their color after collision.",
"After collision, objects freeze in place and stop moving.",
"New objects spawn when objects collide.",
"Objects change color periodically over time.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"The collision followed conservation of momentum.",
"The collision followed conservation of momentum.",
"Gravity is reversed in this environment.",
"A rule causes objects to disappear upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0
] | true | null | null | null | null | null | null | |
155 | 1f4a06d2-0492-58da-ac98-b2657d7db50a | Gravity Reversal Test | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Reversal Test", "description": "Objects fall upward due to reversed gravity", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 13, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/scratch"}, "random_seed": 1677524865, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Gravity Reversal Test", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"13",
"10",
"8",
"14",
"9"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=1, num_options=5 | [
1
] | 10 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"No new objects are created during collisions.",
"Gravity pulls sideways instead of downward.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects move along continuous paths without teleporting.",
"Objects maintain their color after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"A rule causes objects to disappear upon collision.",
"Air resistance affected the object's motion.",
"The collision followed conservation of momentum.",
"Gravity is reversed in this environment.",
"Air resistance affected the object's motion."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/opt_4_unreal_wrong_2_phase_through.mp4",
"test/1f4a06d2-0492-58da-ac98-b265... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 | [
1
] | false | |
266 | ffb875f7-5284-55cf-8bcf-ea92b012f797 | Floating Orbs | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Orbs", "description": "Orbs float in space, demonstrating the effects of zero gravity.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117012/ffb875f7-5284-55cf-8bcf-ea92b012f797/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117012/ffb875f7-5284-55cf-8bcf-ea92b012f797/attempt_01/scratch"}, "random_seed": 1196264807, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Orbs", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117012/ffb875f7-5284-55cf-8bcf-ea92b012f797/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117012/ffb875f7-5284-55cf-8bcf-ea92b012f797/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117012/ffb875f7-5284-55cf-8bcf-ea92b012f797/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117012/ffb875f7-5284-55cf-8bcf-ea92b012f797/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117012/ffb875f7-5284-55cf-8bcf-ea92b012f797/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"9",
"5",
"4",
"11",
"14"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=0, num_options=5 | [
0
] | 9 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Solid objects bounce off each other instead of passing through.",
"There is no gravity: objects float instead of falling.",
"After collision, object bounces in the opposite direction from what is expected.",
"Objects maintain their size after collision.",
"Gravity is uniform across the entire scene."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"The simulation follows standard physics rules.",
"A rule changes object color upon collision.",
"A rule changes object color upon collision.",
"The simulation follows standard physics rules."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/ffb875f7-5284-55cf-8bcf-ea92b012f797/q4_options/opt_0_keep_gravity_zero.mp4",
"test/ffb875f7-5284-55cf-8bcf-ea92b012f797/q4_options/opt_2_reality_alt.mp4",
"test/ffb875f7-5284-55cf-8bcf-ea92b012f797/q4_options/opt_1_reality_full.mp4",
"test/ffb875f7-5284-55cf-8bcf-ea92b012f797/q4_options/opt_3_unreal_wr... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117012/ffb875f7-5284-55cf-8bcf-ea92b012f797/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
358 | 80bf6148-2e53-5864-bb9d-8b778d2f05f6 | Floating Blocks | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Blocks", "description": "A series of blocks float in mid-air, each with a different color, and bounce off each other.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/80bf6148-2e53-5864-bb9d-8b778d2f05f6/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/80bf6148-2e53-5864-bb9d-8b778d2f05f6/attempt_01/scratch"}, "random_seed": 1833838838, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117902/80bf6148-2e53-5864-bb9d-8b778d2f05f6/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117902/80bf6148-2e53-5864-bb9d-8b778d2f05f6/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117902/80bf6148-2e53-5864-bb9d-8b778d2f05f6/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117902/80bf6148-2e53-5864-bb9d-8b778d2f05f6/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117902/80bf6148-2e53-5864-bb9d-8b778d2f05f6/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"18",
"10",
"20",
"15",
"11"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=3, num_options=5 | [
3
] | 15 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"Standard gravity: objects accelerate at a constant rate.",
"Objects pulse in size over time.",
"Objects do not vanish upon collision.",
"Objects continue their motion after impact instead of freezing."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The object bounced due to elastic collision.",
"A rule causes objects to teleport upon collision.",
"The object bounced due to elastic collision.",
"There is zero gravity in this environment.",
"A rule allows objects to pass through each other."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/80bf6148-2e53-5864-bb9d-8b778d2f05f6/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/80bf6148-2e53-5864-bb9d-8b778d2f05f6/q4_options/opt_0_keep_gravity_zero.mp4",
"test/80bf6148-2e53-5864-bb9d-8b778d2f05f6/q4_options/opt_1_reality_full.mp4",
"test/80bf6148-2e53-5864-bb9d-8b778d2f05f6/q4_o... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117902/80bf6148-2e53-5864-bb9d-8b778d2f05f6/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 | [
1
] | false | |
54 | de3c18a3-eee4-57e0-84b4-eabcd18a9315 | Easy Gravity Test | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Gravity Test", "description": "Objects fall under the influence of gravity.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/de3c18a3-eee4-57e0-84b4-eabcd18a9315/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/de3c18a3-eee4-57e0-84b4-eabcd18a9315/attempt_01/scratch"}, "random_seed": 1517152366, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Easy Gravity Test", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117400/de3c18a3-eee4-57e0-84b4-eabcd18a9315/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117400/de3c18a3-eee4-57e0-84b4-eabcd18a9315/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117400/de3c18a3-eee4-57e0-84b4-eabcd18a9315/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117400/de3c18a3-eee4-57e0-84b4-eabcd18a9315/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117400/de3c18a3-eee4-57e0-84b4-eabcd18a9315/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"10",
"15",
"16",
"13",
"14"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=1, num_options=5 | [
1
] | 15 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"After a collision, the colliding objects change color.",
"Objects continue their motion after impact instead of freezing.",
"Objects do not vanish upon collision.",
"Gravity is uniform across the entire scene."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The object bounced due to elastic collision.",
"The object bounced due to elastic collision.",
"A rule changes object color upon collision.",
"There is zero gravity in this environment.",
"A rule changes object color upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/de3c18a3-eee4-57e0-84b4-eabcd18a9315/q4_options/opt_0_keep_gravity_zero.mp4",
"test/de3c18a3-eee4-57e0-84b4-eabcd18a9315/q4_options/opt_2_reality_alt.mp4",
"test/de3c18a3-eee4-57e0-84b4-eabcd18a9315/q4_options/opt_4_unreal_wrong_2_phase_through.mp4",
"test/de3c18a3-eee4-57e0-84b4-eabcd18a9315/q4_options... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/de3c18a3-eee4-57e0-84b4-eabcd18a9315/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
229 | f38a5b6c-1f31-5522-8b2a-ce33bb69a6da | Floating Colors | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Floating Colors", "description": "A small sphere floats upwards due to reversed gravity, with a frequent color change.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [8.0, 8.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116492/f38a5b6c-1f31-5522-8b2a-ce33bb69a6da/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116492/f38a5b6c-1f31-5522-8b2a-ce33bb69a6da/attempt_01/scratch"}, "random_seed": 1343322822, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116492/f38a5b6c-1f31-5522-8b2a-ce33bb69a6da/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116492/f38a5b6c-1f31-5522-8b2a-ce33bb69a6da/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116492/f38a5b6c-1f31-5522-8b2a-ce33bb69a6da/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_116492/f38a5b6c-1f31-5522-8b2a-ce33bb69a6da/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116492/f38a5b6c-1f31-5522-8b2a-ce33bb69a6da/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"9",
"11",
"14",
"12",
"15"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=2, num_options=5 | [
2
] | 14 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Downward",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
3
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity is reversed: objects fall upward instead of downward.",
"Gravity is uniform across the entire scene.",
"Objects swap colors after collision.",
"There is no friction: moving objects do not slow down on the surface.",
"Gravity pulls sideways instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"A rule causes objects to teleport upon collision.",
"The simulation follows standard physics rules.",
"The collision followed conservation of momentum.",
"Normal gravity caused the object to fall.",
"Gravity is reversed in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "real_physics", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/f38a5b6c-1f31-5522-8b2a-ce33bb69a6da/q4_options/opt_1_reality_full.mp4",
"test/f38a5b6c-1f31-5522-8b2a-ce33bb69a6da/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/f38a5b6c-1f31-5522-8b2a-ce33bb69a6da/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4",
"test/f38a5b6c-1f31-5522-8b2a-ce3... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116492/f38a5b6c-1f31-5522-8b2a-ce33bb69a6da/attempt_01/q4_options/opt_1_reality_full.mp4 | [
4
] | false | |
4 | 88a7bbd5-9e88-5a78-864e-1061633b9547 | Evasive Maneuvers | easy | ['gravity_zero'] | false | {"scenario": {"name": "Evasive Maneuvers", "description": "Objects evade each other in a zero-gravity environment.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117830/88a7bbd5-9e88-5a78-864e-1061633b9547/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117830/88a7bbd5-9e88-5a78-864e-1061633b9547/attempt_01/scratch"}, "random_seed": 1961508071, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Evasive Maneuvers", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117830/88a7bbd5-9e88-5a78-864e-1061633b9547/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117830/88a7bbd5-9e88-5a78-864e-1061633b9547/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117830/88a7bbd5-9e88-5a78-864e-1061633b9547/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117830/88a7bbd5-9e88-5a78-864e-1061633b9547/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117830/88a7bbd5-9e88-5a78-864e-1061633b9547/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"15",
"11",
"12",
"9",
"8"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=2, num_options=5 | [
2
] | 12 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Standard gravity: objects accelerate at a constant rate.",
"There is no friction: moving objects do not slow down on the surface.",
"There is no gravity: objects float instead of falling.",
"Objects maintain constant colors over time.",
"After collision, object bounces in the opposite direction from what i... | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The simulation follows standard physics rules.",
"Normal gravity caused the object to fall.",
"A rule allows objects to pass through each other.",
"There is zero gravity in this environment.",
"The collision followed conservation of momentum."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/88a7bbd5-9e88-5a78-864e-1061633b9547/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/88a7bbd5-9e88-5a78-864e-1061633b9547/q4_options/opt_0_keep_gravity_zero.mp4",
"test/88a7bbd5-9e88-5a78-864e-1061633b9547/q4_options/opt_2_reality_alt.mp4",
"test/88a7bbd5-9e88-5a78-864e-1061633b9547/q4_optio... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117830/88a7bbd5-9e88-5a78-864e-1061633b9547/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 | [
1
] | false | |
102 | 793dbd42-1037-5017-8d6d-a0cc3a660d64 | Floating Orbital Puzzle | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Orbital Puzzle", "description": "A single sphere floats in space, with periodic color changes. Your task is to predict its trajectory.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/793dbd42-1037-5017-8d6d-a0cc3a660d64/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/793dbd42-1037-5017-8d6d-a0cc3a660d64/attempt_01/scratch"}, "random_seed": 1242715720, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Orbital Puzzle", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/793dbd42-1037-5017-8d6d-a0cc3a660d64/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/793dbd42-1037-5017-8d6d-a0cc3a660d64/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/793dbd42-1037-5017-8d6d-a0cc3a660d64/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117548/793dbd42-1037-5017-8d6d-a0cc3a660d64/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117548/793dbd42-1037-5017-8d6d-a0cc3a660d64/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"14",
"17",
"13",
"15",
"19"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=3, num_options=5 | [
3
] | 15 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity is reversed: objects fall upward instead of downward.",
"Solid objects bounce off each other instead of passing through.",
"Objects change color periodically over time.",
"Objects maintain constant colors over time.",
"Normal gravity applies: objects fall downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule cycles object colors over time.",
"There is zero gravity in this environment.",
"Air resistance affected the object's motion.",
"Friction is disabled in this environment.",
"Air resistance affected the object's motion."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/793dbd42-1037-5017-8d6d-a0cc3a660d64/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4",
"test/793dbd42-1037-5017-8d6d-a0cc3a660d64/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/793dbd42-1037-5017-8d6d-a0cc3a660d64/q4_options/opt_2_reality_alt.mp4",
"test/793dbd42-1037-5017-8d6d-a... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/793dbd42-1037-5017-8d6d-a0cc3a660d64/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 | [
4
] | false | |
335 | f795409d-dbb8-5894-9beb-02950d791e65 | Floating Ball | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Ball", "description": "A ball floats in space, changes color on collision, and teleports to a random position", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116037/f795409d-dbb8-5894-9beb-02950d791e65/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116037/f795409d-dbb8-5894-9beb-02950d791e65/attempt_01/scratch"}, "random_seed": 1284138831, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Ball", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116037/f795409d-dbb8-5894-9beb-02950d791e65/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116037/f795409d-dbb8-5894-9beb-02950d791e65/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116037/f795409d-dbb8-5894-9beb-02950d791e65/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_116037/f795409d-dbb8-5894-9beb-02950d791e65/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116037/f795409d-dbb8-5894-9beb-02950d791e65/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"7",
"9",
"10",
"8",
"13"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=2, num_options=5 | [
2
] | 10 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain their color after collision.",
"After collision, an object teleports to a random location.",
"There is no gravity: objects float instead of falling.",
"After a collision, one of the colliding objects disappears.",
"Objects grow larger after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"Gravity is reversed in this environment.",
"Gravity is reversed in this environment.",
"Friction is disabled in this environment.",
"Air resistance affected the object's motion."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/f795409d-dbb8-5894-9beb-02950d791e65/q4_options/opt_4_unreal_wrong_2_no_friction.mp4",
"test/f795409d-dbb8-5894-9beb-02950d791e65/q4_options/opt_0_keep_gravity_zero.mp4",
"test/f795409d-dbb8-5894-9beb-02950d791e65/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/f795409d-dbb8-5894-9beb-02950d... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116037/f795409d-dbb8-5894-9beb-02950d791e65/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 | [
1
] | false | |
354 | 9e09741b-cd93-5434-a86a-565814a51d69 | Gravity Puzzle | medium | ['gravity_reverse', 'timed_scale_pulse'] | false | {"scenario": {"name": "Gravity Puzzle", "description": "Test your understanding of gravity and object behavior.", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "timed_scale_pulse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [9.0, 0.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 16, "max_objects": 23, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/9e09741b-cd93-5434-a86a-565814a51d69/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/9e09741b-cd93-5434-a86a-565814a51d69/attempt_01/scratch"}, "random_seed": 1925282874, "rule_config": {"rules": ["gravity_reverse", "timed_scale_pulse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Gravity Puzzle", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {"timed_scale_pulse": 21, "gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117902/9e09741b-cd93-5434-a86a-565814a51d69/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117902/9e09741b-cd93-5434-a86a-565814a51d69/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117902/9e09741b-cd93-5434-a86a-565814a51d69/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117902/9e09741b-cd93-5434-a86a-565814a51d69/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117902/9e09741b-cd93-5434-a86a-565814a51d69/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"21",
"20",
"25",
"22",
"23"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=21, answer_index=0, num_options=5 | [
0
] | 21 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
1
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity is reversed: objects fall upward instead of downward.",
"Gravity pulls sideways instead of downward.",
"There is no friction: moving objects do not slow down on the surface.",
"After collision, object bounces in the opposite direction from what is expected.",
"Objects pulse in size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse', 'timed_scale_pulse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"Normal gravity caused the object to fall.",
"Gravity is reversed in this environment.",
"There is zero gravity in this environment.",
"Normal gravity caused the object to fall.",
"A rule causes periodic size changes."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["A rule causes periodic size changes.", "Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1,
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/9e09741b-cd93-5434-a86a-565814a51d69/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4",
"test/9e09741b-cd93-5434-a86a-565814a51d69/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/9e09741b-cd93-5434-a86a-565814a51d69/q4_options/opt_1_reality_full.mp4",
"test/9e09741b-cd93-543... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117902/9e09741b-cd93-5434-a86a-565814a51d69/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4 | [
4
] | false | |
192 | f90584cc-ab93-5643-8504-949f82a84391 | Repaired Easy Scenario | easy | ['gravity_zero'] | false | {"scenario": {"name": "Repaired Easy Scenario", "description": "Repaired scenario to address E_FRAMES_MISSING validation error", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [512, 384], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [10.0, 0.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cylinder", "cube", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117207/f90584cc-ab93-5643-8504-949f82a84391/attempt_02", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117207/f90584cc-ab93-5643-8504-949f82a84391/attempt_02/scratch"}, "random_seed": 2001696911, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Repaired Easy Scenario", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"14",
"19",
"13",
"16",
"18"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=0, num_options=5 | [
0
] | 14 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects move along continuous paths without teleporting.",
"Objects maintain constant colors over time.",
"There is no gravity: objects float instead of falling.",
"Objects pulse in size over time.",
"Standard gravity: objects accelerate at a constant rate."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"A rule changes object color upon collision.",
"There is zero gravity in this environment.",
"Friction gradually slowed the object down.",
"The object was destroyed by the high impact force.",
"Friction is disabled in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | null | null | null | null | null | null | |
62 | a262f597-bcaa-59b1-bfe0-95ad8c6a1d20 | Floating Balls | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Balls", "description": "A single ball floats in space and can change color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01/scratch"}, "random_seed": 1796646590, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"11",
"10",
"7",
"13",
"12"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=1, num_options=5 | [
1
] | 10 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no friction: moving objects do not slow down on the surface.",
"Gravity is uniform across the entire scene.",
"Objects change color periodically over time.",
"New objects spawn when objects collide.",
"Normal gravity applies: objects fall downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"Friction gradually slowed the object down.",
"Friction is disabled in this environment.",
"A rule cycles object colors over time.",
"Friction gradually slowed the object down."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/q4_options/opt_1_reality_full.mp4",
"test/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/q4_options/opt_2_reality_alt.mp4",
"test/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4",
"test/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/q4_options... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01/q4_options/opt_1_reality_full.mp4 | [
3
] | false | |
390 | 192be73b-74be-5f56-bdf2-4c24431c6649 | Floating Dots | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Dots", "description": "A set of dots float in mid-air and change color over time", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/192be73b-74be-5f56-bdf2-4c24431c6649/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/192be73b-74be-5f56-bdf2-4c24431c6649/attempt_01/scratch"}, "random_seed": 1960313867, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Dots", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"timed_color_cycle": 9}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117904/192be73b-74be-5f56-bdf2-4c24431c6649/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117904/192be73b-74be-5f56-bdf2-4c24431c6649/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117904/192be73b-74be-5f56-bdf2-4c24431c6649/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117904/192be73b-74be-5f56-bdf2-4c24431c6649/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117904/192be73b-74be-5f56-bdf2-4c24431c6649/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"9",
"8",
"5",
"6",
"10"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=0, num_options=5 | [
0
] | 9 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"New objects spawn when objects collide.",
"Objects change color periodically over time.",
"After collision, objects freeze in place and stop moving.",
"There is no friction: moving objects do not slow down on the surface."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule cycles object colors over time.",
"The collision followed conservation of momentum.",
"The object was destroyed by the high impact force.",
"A rule changes object color upon collision.",
"Friction is disabled in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/192be73b-74be-5f56-bdf2-4c24431c6649/q4_options/opt_1_reality_full.mp4",
"test/192be73b-74be-5f56-bdf2-4c24431c6649/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/192be73b-74be-5f56-bdf2-4c24431c6649/q4_options/opt_4_unreal_wrong_2_phase_through.mp4",
"test/192be73b-74be-5f56-bdf2-4c24431... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117904/192be73b-74be-5f56-bdf2-4c24431c6649/attempt_01/q4_options/opt_1_reality_full.mp4 | [
3
] | false | |
127 | 953a54aa-e8dd-5344-8abe-edf44c6cc4b6 | Floating Chaos | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Chaos", "description": "Objects float and change color randomly.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/attempt_01/scratch"}, "random_seed": 1930923586, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117547/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117547/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117547/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117547/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117547/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"11",
"13",
"7",
"12",
"16"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=3, num_options=5 | [
3
] | 12 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain their color after collision.",
"Objects change color periodically over time.",
"There is no gravity: objects float instead of falling.",
"Gravity is reversed: objects fall upward instead of downward.",
"There is no friction: moving objects do not slow down on the surface."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"The object bounced due to elastic collision.",
"A rule changes object color upon collision.",
"There is zero gravity in this environment.",
"A rule allows objects to pass through each other."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4",
"test/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/q4_options/opt_0_keep_gravity_zero.mp4",
"test/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/953a54aa-e8dd-5344-8ab... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 | [
1
] | false | |
346 | 86d020e1-1382-561b-b7e1-56cc545636b5 | Floating Orbital Object | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Orbital Object", "description": "An object orbits around a central point while changing color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116489/86d020e1-1382-561b-b7e1-56cc545636b5/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116489/86d020e1-1382-561b-b7e1-56cc545636b5/attempt_01/scratch"}, "random_seed": 1508211504, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Orbital Object", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116489/86d020e1-1382-561b-b7e1-56cc545636b5/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116489/86d020e1-1382-561b-b7e1-56cc545636b5/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116489/86d020e1-1382-561b-b7e1-56cc545636b5/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_116489/86d020e1-1382-561b-b7e1-56cc545636b5/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116489/86d020e1-1382-561b-b7e1-56cc545636b5/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"16",
"13",
"19",
"15",
"17"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=3, num_options=5 | [
3
] | 15 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain constant colors over time.",
"After collision, objects freeze in place and stop moving.",
"Objects maintain their size over time.",
"Objects change color periodically over time.",
"Gravity is uniform across the entire scene."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The collision followed conservation of momentum.",
"Friction gradually slowed the object down.",
"A rule cycles object colors over time.",
"A rule changes object color upon collision.",
"Gravity is reversed in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/86d020e1-1382-561b-b7e1-56cc545636b5/q4_options/opt_4_unreal_wrong_2_no_friction.mp4",
"test/86d020e1-1382-561b-b7e1-56cc545636b5/q4_options/opt_2_reality_alt.mp4",
"test/86d020e1-1382-561b-b7e1-56cc545636b5/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/86d020e1-1382-561b-b7e1-56cc545636... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116489/86d020e1-1382-561b-b7e1-56cc545636b5/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 | [
3
] | false | |
353 | eb6d4ddf-30b2-5af4-b79e-9df60df62345 | Gravity Reversal Challenge | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Reversal Challenge", "description": "Objects fall upwards due to reversed gravity", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [9.0, 0.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/eb6d4ddf-30b2-5af4-b79e-9df60df62345/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/eb6d4ddf-30b2-5af4-b79e-9df60df62345/attempt_01/scratch"}, "random_seed": 2031641327, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Gravity Reversal Challenge", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117902/eb6d4ddf-30b2-5af4-b79e-9df60df62345/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117902/eb6d4ddf-30b2-5af4-b79e-9df60df62345/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117902/eb6d4ddf-30b2-5af4-b79e-9df60df62345/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117902/eb6d4ddf-30b2-5af4-b79e-9df60df62345/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117902/eb6d4ddf-30b2-5af4-b79e-9df60df62345/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"12",
"7",
"16",
"15",
"17"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=0, num_options=5 | [
0
] | 12 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
2
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity acts vertically downward toward the floor.",
"No new objects are created during collisions.",
"Gravity is reversed: objects fall upward instead of downward.",
"Normal gravity applies: objects fall downward.",
"There is no friction: moving objects do not slow down on the surface."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"Normal gravity caused the object to fall.",
"Gravity is reversed in this environment.",
"The simulation follows standard physics rules.",
"A rule changes object color upon collision.",
"A rule causes objects to teleport upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/eb6d4ddf-30b2-5af4-b79e-9df60df62345/q4_options/opt_1_reality_full.mp4",
"test/eb6d4ddf-30b2-5af4-b79e-9df60df62345/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/eb6d4ddf-30b2-5af4-b79e-9df60df62345/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4",
"test/eb6d4ddf-30b2-5af4-b79e-9df6... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117902/eb6d4ddf-30b2-5af4-b79e-9df60df62345/attempt_01/q4_options/opt_1_reality_full.mp4 | [
3
] | false | |
129 | 905f467d-06a4-5903-b736-375e8118d470 | Gravity Reversal | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Reversal", "description": "Objects fall upward, providing a challenging environment for physics reasoning.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/scratch"}, "random_seed": 1610668072, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"14",
"16",
"13",
"12",
"15"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=4, num_options=5 | [
4
] | 15 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
0
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Friction applies: objects slow down and stop over time.",
"Gravity is reversed: objects fall upward instead of downward.",
"After collision, an object teleports to a random location.",
"New objects spawn when objects collide.",
"Collisions follow the law of reflection and bounce normally."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"A rule changes object color upon collision.",
"The object was destroyed by the high impact force.",
"Gravity is reversed in this environment.",
"Normal gravity caused the object to fall.",
"A rule causes objects to disappear upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/905f467d-06a4-5903-b736-375e8118d470/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/905f467d-06a4-5903-b736-375e8118d470/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/905f467d-06a4-5903-b736-375e8118d470/q4_options/opt_1_reality_full.mp4",
"test/905f467d-06a4-5903-b736-375e8118d470/q4_opti... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4 | [
0
] | false | |
293 | 8404345e-3238-583c-886c-d72b207a6d29 | Floating Balls | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Balls", "description": "Balls float and change color when they touch", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [9.0, 0.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["cube", "sphere"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116604/8404345e-3238-583c-886c-d72b207a6d29/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116604/8404345e-3238-583c-886c-d72b207a6d29/attempt_01/scratch"}, "random_seed": 1621273044, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116604/8404345e-3238-583c-886c-d72b207a6d29/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116604/8404345e-3238-583c-886c-d72b207a6d29/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116604/8404345e-3238-583c-886c-d72b207a6d29/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_116604/8404345e-3238-583c-886c-d72b207a6d29/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116604/8404345e-3238-583c-886c-d72b207a6d29/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"8",
"12",
"17",
"16",
"13"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=4, num_options=5 | [
4
] | 13 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Downward",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity is reversed: objects fall upward instead of downward.",
"Gravity acts vertically downward toward the floor.",
"Objects change color periodically over time.",
"Objects maintain constant colors over time.",
"After collision, object bounces in the opposite direction from what is expected."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule allows objects to pass through each other.",
"Friction is disabled in this environment.",
"A rule cycles object colors over time.",
"There is zero gravity in this environment.",
"Air resistance affected the object's motion."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/8404345e-3238-583c-886c-d72b207a6d29/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4",
"test/8404345e-3238-583c-886c-d72b207a6d29/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/8404345e-3238-583c-886c-d72b207a6d29/q4_options/opt_1_reality_full.mp4",
"test/8404345e-3238-583c-886c-d72b207a6d29/q4... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116604/8404345e-3238-583c-886c-d72b207a6d29/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 | [
1
] | false | |
259 | 64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f | Floating Balls | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Balls", "description": "A single ball floats in space, changing color every 2 seconds.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116036/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116036/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/attempt_01/scratch"}, "random_seed": 1875813558, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_color_cycle": 14}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116036/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116036/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116036/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_116036/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116036/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"12",
"13",
"14",
"19",
"9"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=2, num_options=5 | [
2
] | 14 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects change color periodically over time.",
"Objects grow larger after collision.",
"There is no gravity: objects float instead of falling.",
"Objects move along continuous paths without teleporting.",
"After collision, an object teleports to a random location."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule changes object color upon collision.",
"A rule changes object color upon collision.",
"A rule cycles object colors over time.",
"The simulation follows standard physics rules.",
"Air resistance affected the object's motion."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "required_unreal", "real_physics", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/q4_options/opt_1_reality_full.mp4",
"test/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4",
"test/64edd43e-91e2-5d50-b7fb-... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116036/64edd43e-91e2-5d50-b7fb-a9c05f8a8c0f/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 | [
4
] | false | |
159 | 6c923e03-174e-57fe-9532-81054670bca0 | Gravity Reversal | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Reversal", "description": "Objects fall upward due to gravity reversal", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/6c923e03-174e-57fe-9532-81054670bca0/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/6c923e03-174e-57fe-9532-81054670bca0/attempt_01/scratch"}, "random_seed": 1555076905, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/6c923e03-174e-57fe-9532-81054670bca0/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/6c923e03-174e-57fe-9532-81054670bca0/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117479/6c923e03-174e-57fe-9532-81054670bca0/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117479/6c923e03-174e-57fe-9532-81054670bca0/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/6c923e03-174e-57fe-9532-81054670bca0/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"16",
"10",
"11",
"17",
"12"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=4, num_options=5 | [
4
] | 12 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
1
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity is uniform across the entire scene.",
"Gravity is reversed: objects fall upward instead of downward.",
"Collisions follow the law of reflection and bounce normally.",
"Solid objects bounce off each other instead of passing through.",
"Objects grow larger after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"A rule causes objects to teleport upon collision.",
"A rule changes object color upon collision.",
"A rule allows objects to pass through each other.",
"Gravity is reversed in this environment.",
"The object was destroyed by the high impact force."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/6c923e03-174e-57fe-9532-81054670bca0/q4_options/opt_2_reality_alt.mp4",
"test/6c923e03-174e-57fe-9532-81054670bca0/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4",
"test/6c923e03-174e-57fe-9532-81054670bca0/q4_options/opt_1_reality_full.mp4",
"test/6c923e03-174e-57fe-9532-81054670bca0/q4_opt... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/6c923e03-174e-57fe-9532-81054670bca0/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
4
] | false | |
218 | fe4f5d97-c06b-53b5-bebf-aa367ba2e2ee | Gravity Reversal Experiment | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Reversal Experiment", "description": "Objects fall upward due to gravity reversal, testing users' understanding of this unusual phenomenon.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116976/fe4f5d97-c06b-53b5-bebf-aa367ba2e2ee/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116976/fe4f5d97-c06b-53b5-bebf-aa367ba2e2ee/attempt_01/scratch"}, "random_seed": 2023502980, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Gravity Reversal Experiment", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116976/fe4f5d97-c06b-53b5-bebf-aa367ba2e2ee/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116976/fe4f5d97-c06b-53b5-bebf-aa367ba2e2ee/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116976/fe4f5d97-c06b-53b5-bebf-aa367ba2e2ee/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_116976/fe4f5d97-c06b-53b5-bebf-aa367ba2e2ee/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116976/fe4f5d97-c06b-53b5-bebf-aa367ba2e2ee/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"9",
"8",
"12",
"14",
"11"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=4, num_options=5 | [
4
] | 11 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
1
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pass through each other without collision.",
"Objects change color periodically over time.",
"Objects grow larger after collision.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects swap colors after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"Friction is disabled in this environment.",
"Gravity is reversed in this environment.",
"Normal gravity caused the object to fall.",
"There is zero gravity in this environment.",
"A rule causes objects to disappear upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/fe4f5d97-c06b-53b5-bebf-aa367ba2e2ee/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/fe4f5d97-c06b-53b5-bebf-aa367ba2e2ee/q4_options/opt_1_reality_full.mp4",
"test/fe4f5d97-c06b-53b5-bebf-aa367ba2e2ee/q4_options/opt_4_unreal_wrong_2_no_friction.mp4",
"test/fe4f5d97-c06b-53b5-bebf-aa367ba2e2ee/q4_optio... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116976/fe4f5d97-c06b-53b5-bebf-aa367ba2e2ee/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4 | [
0
] | false | |
91 | 478eae51-b96b-5fbc-b19f-0ccec8f68e76 | Floating Balls | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Balls", "description": "Objects float in mid-air, and change color when they collide.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117831/478eae51-b96b-5fbc-b19f-0ccec8f68e76/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117831/478eae51-b96b-5fbc-b19f-0ccec8f68e76/attempt_01/scratch"}, "random_seed": 1075685314, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117831/478eae51-b96b-5fbc-b19f-0ccec8f68e76/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117831/478eae51-b96b-5fbc-b19f-0ccec8f68e76/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117831/478eae51-b96b-5fbc-b19f-0ccec8f68e76/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117831/478eae51-b96b-5fbc-b19f-0ccec8f68e76/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117831/478eae51-b96b-5fbc-b19f-0ccec8f68e76/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"13",
"4",
"9",
"5",
"6"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=2, num_options=5 | [
2
] | 9 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity acts vertically downward toward the floor.",
"Objects maintain their size after collision.",
"After a collision, one of the colliding objects disappears.",
"Collisions follow the law of reflection and bounce normally.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "irrelevant_unreal", "baseline_physics", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"A rule causes objects to disappear upon collision.",
"There is zero gravity in this environment.",
"A rule allows objects to pass through each other.",
"The simulation follows standard physics rules.",
"A rule causes objects to teleport upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "wrong_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/478eae51-b96b-5fbc-b19f-0ccec8f68e76/q4_options/opt_1_reality_full.mp4",
"test/478eae51-b96b-5fbc-b19f-0ccec8f68e76/q4_options/opt_2_reality_alt.mp4",
"test/478eae51-b96b-5fbc-b19f-0ccec8f68e76/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/478eae51-b96b-5fbc-b19f-0ccec8f68e76/q4_options... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117831/478eae51-b96b-5fbc-b19f-0ccec8f68e76/attempt_01/q4_options/opt_1_reality_full.mp4 | [
3
] | false | |
177 | ce16a9e8-1024-52b0-b9ea-5909591eae95 | Floating Orbs | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Orbs", "description": "Observe how the orb behaves in a zero-gravity environment.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116177/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116177/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/scratch"}, "random_seed": 116178, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Orbs", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116177/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116177/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116177/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116177/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116177/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"18",
"13",
"9",
"14",
"15"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=1, num_options=5 | [
1
] | 13 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"Solid objects bounce off each other instead of passing through.",
"Objects pass through each other without collision.",
"Objects maintain their size after collision.",
"After collision, an object teleports to a random location."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The object bounced due to elastic collision.",
"There is zero gravity in this environment.",
"Normal gravity caused the object to fall.",
"The simulation follows standard physics rules.",
"A rule allows objects to pass through each other."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/ce16a9e8-1024-52b0-b9ea-5909591eae95/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4",
"test/ce16a9e8-1024-52b0-b9ea-5909591eae95/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/ce16a9e8-1024-52b0-b9ea-5909591eae95/q4_options/opt_2_reality_alt.mp4",
"test/ce16a9e8-1024-52b0-b9ea-590959... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116177/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4 | [
4
] | false | |
185 | 1f2cb51f-ce4a-5a0a-9b71-e926e7bebab5 | Floating Blocks | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Blocks", "description": "Blocks floating in mid-air, with color changes on collision", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 2.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117011/1f2cb51f-ce4a-5a0a-9b71-e926e7bebab5/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117011/1f2cb51f-ce4a-5a0a-9b71-e926e7bebab5/attempt_01/scratch"}, "random_seed": 2017096911, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"timed_color_cycle": 12}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117011/1f2cb51f-ce4a-5a0a-9b71-e926e7bebab5/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"11",
"12",
"10",
"9",
"13"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=1, num_options=5 | [
1
] | 12 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects do not vanish upon collision.",
"Objects swap colors after collision.",
"Objects change color periodically over time.",
"After collision, object bounces in the opposite direction from what is expected.",
"Objects continue their motion after impact instead of freezing."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The collision followed conservation of momentum.",
"Gravity is reversed in this environment.",
"Gravity is reversed in this environment.",
"The simulation follows standard physics rules.",
"A rule cycles object colors over time."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
4
] | true | null | null | null | null | null | null | |
137 | 404a3c0c-3b1a-51f7-9e04-473082847969 | Floating Blocks | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Blocks", "description": "Blocks float in mid-air and change color over time.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/404a3c0c-3b1a-51f7-9e04-473082847969/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/404a3c0c-3b1a-51f7-9e04-473082847969/attempt_01/scratch"}, "random_seed": 1863356576, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117396/404a3c0c-3b1a-51f7-9e04-473082847969/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117396/404a3c0c-3b1a-51f7-9e04-473082847969/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117396/404a3c0c-3b1a-51f7-9e04-473082847969/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117396/404a3c0c-3b1a-51f7-9e04-473082847969/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117396/404a3c0c-3b1a-51f7-9e04-473082847969/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"13",
"16",
"19",
"17",
"14"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=4, num_options=5 | [
4
] | 14 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects grow larger after collision.",
"Objects maintain their size over time.",
"Objects move along continuous paths without teleporting.",
"There is no gravity: objects float instead of falling.",
"New objects spawn when objects collide."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Gravity is reversed in this environment.",
"The simulation follows standard physics rules.",
"There is zero gravity in this environment.",
"Normal gravity caused the object to fall.",
"A rule allows objects to pass through each other."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/404a3c0c-3b1a-51f7-9e04-473082847969/q4_options/opt_1_reality_full.mp4",
"test/404a3c0c-3b1a-51f7-9e04-473082847969/q4_options/opt_2_reality_alt.mp4",
"test/404a3c0c-3b1a-51f7-9e04-473082847969/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4",
"test/404a3c0c-3b1a-51f7-9e04-473082847969/q4_options/op... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/404a3c0c-3b1a-51f7-9e04-473082847969/attempt_01/q4_options/opt_1_reality_full.mp4 | [
4
] | false | |
329 | ac0b36e6-71a8-5f1a-9f39-4e28abe96f01 | EASY_TIME_CYCLE | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "EASY_TIME_CYCLE", "description": "Small red ball moves under the effect of a periodic color cycle and teleports to a random position when colliding with a stationary blue square", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/scratch"}, "random_seed": 1463079981, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "EASY_TIME_CYCLE", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_color_cycle": 14}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"19",
"13",
"15",
"9",
"14"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=4, num_options=5 | [
4
] | 14 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity pulls sideways instead of downward.",
"Objects grow larger after collision.",
"Objects change color periodically over time.",
"Objects continue their motion after impact instead of freezing.",
"Normal gravity applies: objects fall downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Friction is disabled in this environment.",
"The object was destroyed by the high impact force.",
"Friction is disabled in this environment.",
"The simulation follows standard physics rules.",
"A rule cycles object colors over time."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4",
"test/ac0b36e6-71a8... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 | [
1
] | false | |
122 | 48f49d5c-d39b-51a5-8a0b-85b0e5e88422 | Gravity Reversal Challenge | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Reversal Challenge", "description": "Objects fall upward due to reversed gravity.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/scratch"}, "random_seed": 1477814180, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Gravity Reversal Challenge", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"10",
"4",
"8",
"9",
"5"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=3, num_options=5 | [
3
] | 9 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
2
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity is reversed: objects fall upward instead of downward.",
"After a collision, one of the colliding objects disappears.",
"Objects pulse in size over time.",
"After collision, object bounces in the opposite direction from what is expected.",
"Gravity acts vertically downward toward the floor."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"Gravity is reversed in this environment.",
"There is zero gravity in this environment.",
"A rule causes objects to teleport upon collision.",
"Friction gradually slowed the object down.",
"The simulation follows standard physics rules."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "wrong_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/q4_options/opt_1_reality_full.mp4",
"test/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/q4_opti... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/q4_options/opt_1_reality_full.mp4 | [
2
] | false | |
34 | 6a27ff84-db0b-514f-941e-41bcc4bba95d | Floating Puzzle | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Puzzle", "description": "A ball floats in the air, waiting for a collision to happen.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/6a27ff84-db0b-514f-941e-41bcc4bba95d/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/6a27ff84-db0b-514f-941e-41bcc4bba95d/attempt_01/scratch"}, "random_seed": 1641081873, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117549/6a27ff84-db0b-514f-941e-41bcc4bba95d/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117549/6a27ff84-db0b-514f-941e-41bcc4bba95d/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117549/6a27ff84-db0b-514f-941e-41bcc4bba95d/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117549/6a27ff84-db0b-514f-941e-41bcc4bba95d/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117549/6a27ff84-db0b-514f-941e-41bcc4bba95d/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"11",
"7",
"10",
"6",
"8"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=0, num_options=5 | [
0
] | 11 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, an object teleports to a random location.",
"Objects maintain their size over time.",
"There is no gravity: objects float instead of falling.",
"Gravity acts vertically downward toward the floor.",
"Friction applies: objects slow down and stop over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"A rule causes objects to disappear upon collision.",
"The object bounced due to elastic collision.",
"There is zero gravity in this environment.",
"A rule changes object color upon collision.",
"A rule causes objects to teleport upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "required_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/6a27ff84-db0b-514f-941e-41bcc4bba95d/q4_options/opt_1_reality_full.mp4",
"test/6a27ff84-db0b-514f-941e-41bcc4bba95d/q4_options/opt_2_reality_alt.mp4",
"test/6a27ff84-db0b-514f-941e-41bcc4bba95d/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/6a27ff84-db0b-514f-941e-41bcc4bba95d/q4_options... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/6a27ff84-db0b-514f-941e-41bcc4bba95d/attempt_01/q4_options/opt_1_reality_full.mp4 | [
4
] | false | |
203 | 512bbbcb-09fe-5c32-a80c-d7eae5ec94e3 | Spheres Bounce and Change Color | easy | [] | true | {"scenario": {"name": "Spheres Bounce and Change Color", "description": "Two spheres bounce and change color on collision", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116599/512bbbcb-09fe-5c32-a80c-d7eae5ec94e3/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116599/512bbbcb-09fe-5c32-a80c-d7eae5ec94e3/attempt_01/scratch"}, "random_seed": 1972042763, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Spheres Bounce and Change Color", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116599/512bbbcb-09fe-5c32-a80c-d7eae5ec94e3/attempt_01/q4_options/opt_1_unreal_1_gravity_reverse.mp4", "unreal_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_116599/512bbbcb-09fe-5c32-a80c-d7eae5ec94e3/attempt_01/q4_options/opt_2_unreal_2_freeze_after_collision.mp4", "unreal_3_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116599/512bbbcb-09fe-5c32-a80c-d7eae5ec94e3/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "unreal_4_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_116599/512bbbcb-09fe-5c32-a80c-d7eae5ec94e3/attempt_01/q4_options/opt_4_unreal_4_no_friction.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_116599/512bbbcb-09fe-5c32-a80c-d7eae5ec94e3/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"12",
"18",
"8",
"9",
"13"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=4, num_options=5 | [
4
] | 13 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, objects freeze in place and stop moving.",
"Gravity is uniform across the entire scene.",
"Objects change color periodically over time.",
"After a collision, the colliding objects change color.",
"Objects pulse in size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule causes objects to disappear upon collision.",
"A rule causes objects to teleport upon collision.",
"A rule allows objects to pass through each other.",
"The simulation follows standard physics rules.",
"Gravity is reversed in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/512bbbcb-09fe-5c32-a80c-d7eae5ec94e3/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4",
"test/512bbbcb-09fe-5c32-a80c-d7eae5ec94e3/q4_options/opt_2_unreal_2_freeze_after_collision.mp4",
"test/512bbbcb-09fe-5c32-a80c-d7eae5ec94e3/q4_options/opt_4_unreal_4_no_friction.mp4",
"test/512bbbcb-09fe-5c32-a80c-d7... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116599/512bbbcb-09fe-5c32-a80c-d7eae5ec94e3/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4 | [
3
] | false | |
222 | a27db42a-f420-5c25-9cfd-f2acf6e1718b | Floating Bounce | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Bounce", "description": "Objects float and bounce off each other", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116934/a27db42a-f420-5c25-9cfd-f2acf6e1718b/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116934/a27db42a-f420-5c25-9cfd-f2acf6e1718b/attempt_01/scratch"}, "random_seed": 2113639304, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Bounce", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116934/a27db42a-f420-5c25-9cfd-f2acf6e1718b/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116934/a27db42a-f420-5c25-9cfd-f2acf6e1718b/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116934/a27db42a-f420-5c25-9cfd-f2acf6e1718b/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_116934/a27db42a-f420-5c25-9cfd-f2acf6e1718b/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116934/a27db42a-f420-5c25-9cfd-f2acf6e1718b/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"11",
"14",
"12",
"13",
"9"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=3, num_options=5 | [
3
] | 13 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"Objects pulse in size over time.",
"After a collision, one of the colliding objects disappears.",
"After a collision, the colliding objects change color.",
"Gravity is reversed: objects fall upward instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The simulation follows standard physics rules.",
"Gravity is reversed in this environment.",
"Air resistance affected the object's motion.",
"Friction is disabled in this environment.",
"There is zero gravity in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/a27db42a-f420-5c25-9cfd-f2acf6e1718b/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4",
"test/a27db42a-f420-5c25-9cfd-f2acf6e1718b/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/a27db42a-f420-5c25-9cfd-f2acf6e1718b/q4_options/opt_1_reality_full.mp4",
"test/a27db42a-f420-5c25-9cfd-... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116934/a27db42a-f420-5c25-9cfd-f2acf6e1718b/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 | [
4
] | false | |
121 | 1053ae58-4287-5657-8ace-95a72ca056ce | Gravity and Collision | easy | [] | true | {"scenario": {"name": "Gravity and Collision", "description": "An object falls due to gravity and changes color upon collision.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/scratch"}, "random_seed": 1838009159, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Gravity and Collision", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_1_unreal_1_gravity_horizontal.mp4", "unreal_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_2_unreal_2_timed_color_cycle.mp4", "unreal_3_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_3_unreal_3_teleport_on_collision.mp4", "unreal_4_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_4_unreal_4_no_friction.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"11",
"16",
"13",
"8",
"12"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=4, num_options=5 | [
4
] | 12 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, the colliding objects change color.",
"Objects pass through each other without collision.",
"Objects swap colors after collision.",
"Solid objects bounce off each other instead of passing through.",
"After collision, object bounces in the opposite direction from what is expected."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule allows objects to pass through each other.",
"A rule causes objects to teleport upon collision.",
"A rule causes objects to disappear upon collision.",
"There is zero gravity in this environment.",
"The simulation follows standard physics rules."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_1_unreal_1_gravity_horizontal.mp4",
"test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_3_unreal_3_teleport_on_collision.mp4",
"test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_4_unreal_4_no_friction.mp4",
"test/1053ae58-4287-5657-8ace-95... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_1_unreal_1_gravity_horizontal.mp4 | [
3
] | false | |
51 | bbf56f69-011d-5471-bef7-e05e719d3b06 | Floating Balls | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Balls", "description": "A set of balls float in a space with no gravity.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/scratch"}, "random_seed": 1292048103, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"13",
"17",
"14",
"11",
"18"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=2, num_options=5 | [
2
] | 14 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Objects are floating (no gravity)",
"Upward"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity is reversed: objects fall upward instead of downward.",
"Gravity acts vertically downward toward the floor.",
"There is no gravity: objects float instead of falling.",
"After a collision, one of the colliding objects disappears.",
"Friction applies: objects slow down and stop over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"A rule causes objects to disappear upon collision.",
"Normal gravity caused the object to fall.",
"There is zero gravity in this environment.",
"Gravity is reversed in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/bbf56f69-011d-5471-bef7-e05e719d3b06/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4",
"test/bbf56f69-011d-5471-bef7-e05e719d3b06/q4_options/opt_0_keep_gravity_zero.mp4",
"test/bbf56f69-011d-5471-bef7-e05e719d3b06/q4_options/opt_1_reality_full.mp4",
"test/bbf56f69-011d-5471-bef7-e05e719d3b06/q... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 | [
1
] | false | |
364 | 8763f7e4-49d5-50d2-9c67-5f876d0b8b97 | Floating Balls | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Balls", "description": "Three balls float in mid-air and bounce off each other.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/attempt_01/scratch"}, "random_seed": 1111482887, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117903/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117903/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117903/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117903/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117903/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"12",
"10",
"6",
"5",
"7"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=1, num_options=5 | [
1
] | 10 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Downward",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects change color periodically over time.",
"There is no gravity: objects float instead of falling.",
"Standard gravity: objects accelerate at a constant rate.",
"Objects maintain their size after collision.",
"After collision, objects freeze in place and stop moving."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"A rule causes objects to teleport upon collision.",
"The collision followed conservation of momentum.",
"A rule allows objects to pass through each other.",
"There is zero gravity in this environment.",
"Normal gravity caused the object to fall."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/q4_options/opt_0_keep_gravity_zero.mp4",
"test/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/q4_options/opt_1_reality_full.mp4",
"test/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/q4_o... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117903/8763f7e4-49d5-50d2-9c67-5f876d0b8b97/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
181 | 033d8d91-f002-5cd5-810c-b9be75cf77bb | Floating Room | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Room", "description": "Objects float and teleport upon collision in a zero-gravity environment.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01/scratch"}, "random_seed": 1455602882, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Room", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"8",
"11",
"9",
"6",
"13"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=1, num_options=5 | [
1
] | 11 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Solid objects bounce off each other instead of passing through.",
"Objects maintain their color after collision.",
"Objects grow larger after collision.",
"After collision, objects freeze in place and stop moving.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"There is zero gravity in this environment.",
"The simulation follows standard physics rules.",
"Normal gravity caused the object to fall.",
"A rule causes objects to disappear upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/033d8d91-f002-5cd5-810c-b9be75cf77bb/q4_options/opt_0_keep_gravity_zero.mp4",
"test/033d8d91-f002-5cd5-810c-b9be75cf77bb/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/033d8d91-f002-5cd5-810c-b9be75cf77bb/q4_options/opt_2_reality_alt.mp4",
"test/033d8d91-f002-5cd5-810c-b9be75cf77bb/q4_optio... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
341 | a7e5a677-c125-5398-aa2a-a38ddda3c4e6 | Floating Balls | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Balls", "description": "Two balls floating in mid-air, changing colors on collision", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, -4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116491/a7e5a677-c125-5398-aa2a-a38ddda3c4e6/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116491/a7e5a677-c125-5398-aa2a-a38ddda3c4e6/attempt_01/scratch"}, "random_seed": 1411320441, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116491/a7e5a677-c125-5398-aa2a-a38ddda3c4e6/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116491/a7e5a677-c125-5398-aa2a-a38ddda3c4e6/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116491/a7e5a677-c125-5398-aa2a-a38ddda3c4e6/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_116491/a7e5a677-c125-5398-aa2a-a38ddda3c4e6/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116491/a7e5a677-c125-5398-aa2a-a38ddda3c4e6/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"11",
"10",
"5",
"15",
"8"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=1, num_options=5 | [
1
] | 10 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Downward",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, object bounces in the opposite direction from what is expected.",
"Objects maintain constant colors over time.",
"Objects change color periodically over time.",
"Objects continue their motion after impact instead of freezing.",
"Gravity is uniform across the entire scene."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"A rule changes object color upon collision.",
"The object was destroyed by the high impact force.",
"Friction gradually slowed the object down.",
"A rule cycles object colors over time."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "real_physics", "real_physics", "required_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/a7e5a677-c125-5398-aa2a-a38ddda3c4e6/q4_options/opt_1_reality_full.mp4",
"test/a7e5a677-c125-5398-aa2a-a38ddda3c4e6/q4_options/opt_2_reality_alt.mp4",
"test/a7e5a677-c125-5398-aa2a-a38ddda3c4e6/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/a7e5a677-c125-5398-aa2a-a38ddda3c4e6/q4_options/opt_3_unre... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116491/a7e5a677-c125-5398-aa2a-a38ddda3c4e6/attempt_01/q4_options/opt_1_reality_full.mp4 | [
2
] | false | |
160 | 253c5ef1-6ce2-543f-a67f-02d267bd29e9 | Floating Colors | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Colors", "description": "Objects float and change color over time", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/scratch"}, "random_seed": 1967261574, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_color_cycle": 14}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"9",
"10",
"18",
"16",
"14"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=4, num_options=5 | [
4
] | 14 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, the colliding objects change color.",
"Objects maintain constant colors over time.",
"Objects change color periodically over time.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects grow larger after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"A rule cycles object colors over time.",
"The object was destroyed by the high impact force.",
"A rule causes objects to teleport upon collision.",
"A rule causes objects to disappear upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/q4_options/opt_2_reality_alt.mp4",
"test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/q... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 | [
1
] | false | |
166 | 9d557384-08b1-58bb-a5e0-ee482a2a5589 | Floating Ball Bounce | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Ball Bounce", "description": "A ball floats and bounces off a surface with changing colors.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117546/9d557384-08b1-58bb-a5e0-ee482a2a5589/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117546/9d557384-08b1-58bb-a5e0-ee482a2a5589/attempt_01/scratch"}, "random_seed": 1717707206, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Ball Bounce", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117546/9d557384-08b1-58bb-a5e0-ee482a2a5589/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117546/9d557384-08b1-58bb-a5e0-ee482a2a5589/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117546/9d557384-08b1-58bb-a5e0-ee482a2a5589/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117546/9d557384-08b1-58bb-a5e0-ee482a2a5589/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117546/9d557384-08b1-58bb-a5e0-ee482a2a5589/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"12",
"6",
"13",
"10",
"11"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=4, num_options=5 | [
4
] | 11 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Upward",
"Sideways"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Friction applies: objects slow down and stop over time.",
"Gravity pulls sideways instead of downward.",
"Objects grow larger after collision.",
"There is no gravity: objects float instead of falling.",
"Objects maintain their color after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Normal gravity caused the object to fall.",
"The object was destroyed by the high impact force.",
"A rule changes object color upon collision.",
"A rule allows objects to pass through each other.",
"There is zero gravity in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/9d557384-08b1-58bb-a5e0-ee482a2a5589/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4",
"test/9d557384-08b1-58bb-a5e0-ee482a2a5589/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/9d557384-08b1-58bb-a5e0-ee482a2a5589/q4_options/opt_1_reality_full.mp4",
"test/9d557384-08b1-58bb-a5e0... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117546/9d557384-08b1-58bb-a5e0-ee482a2a5589/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 | [
4
] | false | |
334 | 22e61fc8-cb41-5f82-acfe-f173aea8be08 | Floating Puzzle | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Puzzle", "description": "Test the ability to understand object motion in a gravity-free environment.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116936/22e61fc8-cb41-5f82-acfe-f173aea8be08/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116936/22e61fc8-cb41-5f82-acfe-f173aea8be08/attempt_01/scratch"}, "random_seed": 1902358223, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116936/22e61fc8-cb41-5f82-acfe-f173aea8be08/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116936/22e61fc8-cb41-5f82-acfe-f173aea8be08/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116936/22e61fc8-cb41-5f82-acfe-f173aea8be08/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_116936/22e61fc8-cb41-5f82-acfe-f173aea8be08/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116936/22e61fc8-cb41-5f82-acfe-f173aea8be08/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"13",
"7",
"9",
"10",
"4"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=2, num_options=5 | [
2
] | 9 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Downward",
"Upward"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Normal gravity applies: objects fall downward.",
"After a collision, one of the colliding objects disappears.",
"There is no gravity: objects float instead of falling.",
"Objects swap colors after collision.",
"Standard gravity: objects accelerate at a constant rate."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"The simulation follows standard physics rules.",
"Normal gravity caused the object to fall.",
"Gravity is reversed in this environment.",
"The object bounced due to elastic collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/22e61fc8-cb41-5f82-acfe-f173aea8be08/q4_options/opt_0_keep_gravity_zero.mp4",
"test/22e61fc8-cb41-5f82-acfe-f173aea8be08/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4",
"test/22e61fc8-cb41-5f82-acfe-f173aea8be08/q4_options/opt_2_reality_alt.mp4",
"test/22e61fc8-cb41-5f82-acfe-f173aea8be08/q... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116936/22e61fc8-cb41-5f82-acfe-f173aea8be08/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
176 | fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08 | Floating Balls | easy | ['timed_scale_pulse'] | false | {"scenario": {"name": "Floating Balls", "description": "Balls float in space and change size", "difficulty": "easy", "unreal_rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "torus", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116180/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116180/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/scratch"}, "random_seed": 116180, "rule_config": {"rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_scale_pulse", "rules": ["timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"timed_scale_pulse": 12}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116180/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116180/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116180/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_116180/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116180/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/q4_options/opt_0_keep_timed_scale_pulse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"13",
"12",
"11",
"16",
"7"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=1, num_options=5 | [
1
] | 12 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity pulls sideways instead of downward.",
"Gravity is uniform across the entire scene.",
"Objects pulse in size over time.",
"Objects move along continuous paths without teleporting.",
"Objects swap colors after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_scale_pulse'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}]} | false | 256 | explanatory_reasoning | Why are the objects changing size periodically? (Select ALL that apply.) | [
"Air resistance affected the object's motion.",
"Gravity is reversed in this environment.",
"A rule allows objects to pass through each other.",
"A rule changes object color upon collision.",
"A rule causes periodic size changes."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "wrong_unreal", "wrong_unreal", "required_unreal"], "grounding_rule_id": "timed_scale_pulse", "required_explanations": ["A rule causes periodic size changes."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4",
"test/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/q4_options/opt_1_reality_full.mp4",
"test/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/q4_options/opt_2_reality_alt.mp4",
"test/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/q4_options/... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116180/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4 | [
4
] | false | |
359 | f1079d9e-a3b7-5385-bf3c-f1bbfeb5be1f | Gravity Challenge | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Challenge", "description": "Test your understanding of gravity in a 2D world.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/f1079d9e-a3b7-5385-bf3c-f1bbfeb5be1f/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/f1079d9e-a3b7-5385-bf3c-f1bbfeb5be1f/attempt_01/scratch"}, "random_seed": 1703780165, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Gravity Challenge", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117902/f1079d9e-a3b7-5385-bf3c-f1bbfeb5be1f/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117902/f1079d9e-a3b7-5385-bf3c-f1bbfeb5be1f/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117902/f1079d9e-a3b7-5385-bf3c-f1bbfeb5be1f/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117902/f1079d9e-a3b7-5385-bf3c-f1bbfeb5be1f/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117902/f1079d9e-a3b7-5385-bf3c-f1bbfeb5be1f/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"12",
"11",
"14",
"9",
"7"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=3, num_options=5 | [
3
] | 9 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
2
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity pulls sideways instead of downward.",
"Gravity is reversed: objects fall upward instead of downward.",
"After collision, objects freeze in place and stop moving.",
"Objects grow larger after collision.",
"Objects pulse in size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"The object bounced due to elastic collision.",
"Gravity is reversed in this environment.",
"Friction is disabled in this environment.",
"A rule causes objects to disappear upon collision.",
"Normal gravity caused the object to fall."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/f1079d9e-a3b7-5385-bf3c-f1bbfeb5be1f/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/f1079d9e-a3b7-5385-bf3c-f1bbfeb5be1f/q4_options/opt_1_reality_full.mp4",
"test/f1079d9e-a3b7-5385-bf3c-f1bbfeb5be1f/q4_options/opt_4_unreal_wrong_2_no_friction.mp4",
"test/f1079d9e-a3b7-5385-bf3c-f1bbfeb5be1f/q... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117902/f1079d9e-a3b7-5385-bf3c-f1bbfeb5be1f/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 | [
4
] | false | |
118 | 5d37f289-049b-5e68-9565-58776326452b | Floating Blocks | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Blocks", "description": "Blocks float and change color when collided", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/scratch"}, "random_seed": 2139754899, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"13",
"8",
"11",
"10",
"15"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=3, num_options=5 | [
3
] | 10 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain their color after collision.",
"Objects move along continuous paths without teleporting.",
"Objects maintain their size over time.",
"There is no friction: moving objects do not slow down on the surface.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"A rule causes objects to disappear upon collision.",
"Friction gradually slowed the object down.",
"Friction is disabled in this environment.",
"There is zero gravity in this environment.",
"The simulation follows standard physics rules."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/5d37f289-049b-5e68-9565-58776326452b/q4_options/opt_4_unreal_wrong_2_phase_through.mp4",
"test/5d37f289-049b-5e68-9565-58776326452b/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/5d37f289-049b-5e68-9565-58776326452b/q4_options/opt_0_keep_gravity_zero.mp4",
"test/5d37f289-049b-5e68-9565-5877... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 | [
2
] | false | |
58 | 579beacf-ee50-510b-80ed-bb1885be42eb | Floating and Bouncing | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating and Bouncing", "description": "A ball bounces in a zero-gravity environment with objects moving in unexpected directions.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/579beacf-ee50-510b-80ed-bb1885be42eb/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/579beacf-ee50-510b-80ed-bb1885be42eb/attempt_01/scratch"}, "random_seed": 1533417471, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating and Bouncing", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117400/579beacf-ee50-510b-80ed-bb1885be42eb/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117400/579beacf-ee50-510b-80ed-bb1885be42eb/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117400/579beacf-ee50-510b-80ed-bb1885be42eb/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117400/579beacf-ee50-510b-80ed-bb1885be42eb/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117400/579beacf-ee50-510b-80ed-bb1885be42eb/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"12",
"11",
"4",
"9",
"14"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=3, num_options=5 | [
3
] | 9 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, an object teleports to a random location.",
"Gravity pulls sideways instead of downward.",
"There is no gravity: objects float instead of falling.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects maintain their size after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Normal gravity caused the object to fall.",
"A rule causes objects to teleport upon collision.",
"There is zero gravity in this environment.",
"The collision followed conservation of momentum.",
"A rule causes objects to disappear upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/579beacf-ee50-510b-80ed-bb1885be42eb/q4_options/opt_0_keep_gravity_zero.mp4",
"test/579beacf-ee50-510b-80ed-bb1885be42eb/q4_options/opt_1_reality_full.mp4",
"test/579beacf-ee50-510b-80ed-bb1885be42eb/q4_options/opt_2_reality_alt.mp4",
"test/579beacf-ee50-510b-80ed-bb1885be42eb/q4_options/opt_3_unreal_wr... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/579beacf-ee50-510b-80ed-bb1885be42eb/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
133 | 591abaee-191f-5097-ab92-5729b590f787 | Floating Puzzle | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Puzzle", "description": "A simple floating object puzzle that tests understanding of physics principles.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/591abaee-191f-5097-ab92-5729b590f787/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/591abaee-191f-5097-ab92-5729b590f787/attempt_01/scratch"}, "random_seed": 1510471271, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117547/591abaee-191f-5097-ab92-5729b590f787/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117547/591abaee-191f-5097-ab92-5729b590f787/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117547/591abaee-191f-5097-ab92-5729b590f787/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117547/591abaee-191f-5097-ab92-5729b590f787/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117547/591abaee-191f-5097-ab92-5729b590f787/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"5",
"7",
"14",
"6",
"10"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=4, num_options=5 | [
4
] | 10 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, one of the colliding objects disappears.",
"Objects maintain their size over time.",
"Objects change color periodically over time.",
"After a collision, the colliding objects change color.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"A rule allows objects to pass through each other.",
"There is zero gravity in this environment.",
"Normal gravity caused the object to fall.",
"The object was destroyed by the high impact force."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "required_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/591abaee-191f-5097-ab92-5729b590f787/q4_options/opt_1_reality_full.mp4",
"test/591abaee-191f-5097-ab92-5729b590f787/q4_options/opt_0_keep_gravity_zero.mp4",
"test/591abaee-191f-5097-ab92-5729b590f787/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/591abaee-191f-5097-ab92-5729b590f787/q4_opti... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/591abaee-191f-5097-ab92-5729b590f787/attempt_01/q4_options/opt_1_reality_full.mp4 | [
1
] | false | |
199 | 44c4b9b1-48bd-5811-92a0-30b03841ccb1 | Gravity Maze | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Maze", "description": "Objects float and change color on collision", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116599/44c4b9b1-48bd-5811-92a0-30b03841ccb1/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116599/44c4b9b1-48bd-5811-92a0-30b03841ccb1/attempt_01/scratch"}, "random_seed": 1221719140, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Gravity Maze", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116599/44c4b9b1-48bd-5811-92a0-30b03841ccb1/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116599/44c4b9b1-48bd-5811-92a0-30b03841ccb1/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_116599/44c4b9b1-48bd-5811-92a0-30b03841ccb1/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_116599/44c4b9b1-48bd-5811-92a0-30b03841ccb1/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116599/44c4b9b1-48bd-5811-92a0-30b03841ccb1/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"13",
"18",
"10",
"15",
"17"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=0, num_options=5 | [
0
] | 13 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
2
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects move along continuous paths without teleporting.",
"Gravity is reversed: objects fall upward instead of downward.",
"After collision, object bounces in the opposite direction from what is expected.",
"Collisions follow the law of reflection and bounce normally.",
"After collision, an object telepor... | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"The collision followed conservation of momentum.",
"A rule allows objects to pass through each other.",
"Gravity is reversed in this environment.",
"A rule allows objects to pass through each other."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/44c4b9b1-48bd-5811-92a0-30b03841ccb1/q4_options/opt_4_unreal_wrong_2_phase_through.mp4",
"test/44c4b9b1-48bd-5811-92a0-30b03841ccb1/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/44c4b9b1-48bd-5811-92a0-30b03841ccb1/q4_options/opt_2_reality_alt.mp4",
"test/44c4b9b1-48bd-5811-92a0-30b03841ccb1/q4_opti... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116599/44c4b9b1-48bd-5811-92a0-30b03841ccb1/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 | [
1
] | false | |
128 | ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4 | Easy Gravity Test | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Easy Gravity Test", "description": "Test of understanding gravity in a simple environment", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/attempt_01/scratch"}, "random_seed": 1033935062, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Easy Gravity Test", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117547/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117547/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117547/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117547/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117547/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"13",
"5",
"4",
"11",
"9"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=4, num_options=5 | [
4
] | 9 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
2
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, objects freeze in place and stop moving.",
"Gravity is reversed: objects fall upward instead of downward.",
"There is no gravity: objects float instead of falling.",
"After a collision, one of the colliding objects disappears.",
"Objects maintain their size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"Friction is disabled in this environment.",
"The collision followed conservation of momentum.",
"Gravity is reversed in this environment.",
"Air resistance affected the object's motion."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4",
"test/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/q4_options/opt_1_reality_full.mp4",
"test/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/ba8e7a27-dcf4-5e8a-bd9c... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 | [
3
] | false | |
278 | 670d9e02-58ea-5b58-9537-28c8f967aa0e | Floating Chaos | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Chaos", "description": "Objects float and interact in a zero-gravity environment.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117010/670d9e02-58ea-5b58-9537-28c8f967aa0e/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117010/670d9e02-58ea-5b58-9537-28c8f967aa0e/attempt_01/scratch"}, "random_seed": 1677832155, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117010/670d9e02-58ea-5b58-9537-28c8f967aa0e/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"18",
"9",
"16",
"14",
"10"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=3, num_options=5 | [
3
] | 14 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, an object teleports to a random location.",
"Gravity pulls sideways instead of downward.",
"There is no friction: moving objects do not slow down on the surface.",
"There is no gravity: objects float instead of falling.",
"After a collision, the colliding objects change color."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Friction is disabled in this environment.",
"There is zero gravity in this environment.",
"The object bounced due to elastic collision.",
"The collision followed conservation of momentum.",
"Air resistance affected the object's motion."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | null | null | null | null | null | null | |
368 | f3629fc4-2d4e-5bb9-912b-f20f4484fc72 | Easy Physics Puzzle | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Easy Physics Puzzle", "description": "A simple physics simulation with a single rule.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/attempt_01/scratch"}, "random_seed": 1459982407, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Easy Physics Puzzle", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117903/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117903/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117903/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117903/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117903/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"11",
"10",
"18",
"13",
"8"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=3, num_options=5 | [
3
] | 13 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity pulls sideways instead of downward.",
"After collision, object bounces in the opposite direction from what is expected.",
"After collision, objects freeze in place and stop moving.",
"Objects change color periodically over time.",
"Objects pass through each other without collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule changes object color upon collision.",
"A rule allows objects to pass through each other.",
"Normal gravity caused the object to fall.",
"The simulation follows standard physics rules.",
"A rule cycles object colors over time."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "real_physics", "real_physics", "required_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/q4_options/opt_1_reality_full.mp4",
"test/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4",
"test/f3629fc4-2d4e-5bb9-912b-f20f4484fc7... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117903/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/attempt_01/q4_options/opt_1_reality_full.mp4 | [
1
] | false | |
101 | 5a7bca93-20d1-5d27-b4a2-af25461f8e76 | Floating Puzzle | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Puzzle", "description": "A delicate balancing act of floating objects", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.5, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.75, 0.0], "navy": [0.0, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/5a7bca93-20d1-5d27-b4a2-af25461f8e76/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/5a7bca93-20d1-5d27-b4a2-af25461f8e76/attempt_01/scratch"}, "random_seed": 1735923529, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/5a7bca93-20d1-5d27-b4a2-af25461f8e76/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/5a7bca93-20d1-5d27-b4a2-af25461f8e76/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/5a7bca93-20d1-5d27-b4a2-af25461f8e76/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/5a7bca93-20d1-5d27-b4a2-af25461f8e76/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117548/5a7bca93-20d1-5d27-b4a2-af25461f8e76/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"6",
"11",
"15",
"10",
"8"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=1, num_options=5 | [
1
] | 11 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Downward",
"Upward",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, one of the colliding objects disappears.",
"There is no gravity: objects float instead of falling.",
"There is no friction: moving objects do not slow down on the surface.",
"After collision, object bounces in the opposite direction from what is expected.",
"Objects do not vanish upon co... | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Air resistance affected the object's motion.",
"A rule causes objects to disappear upon collision.",
"There is zero gravity in this environment.",
"A rule changes object color upon collision.",
"The object bounced due to elastic collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/5a7bca93-20d1-5d27-b4a2-af25461f8e76/q4_options/opt_0_keep_gravity_zero.mp4",
"test/5a7bca93-20d1-5d27-b4a2-af25461f8e76/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/5a7bca93-20d1-5d27-b4a2-af25461f8e76/q4_options/opt_2_reality_alt.mp4",
"test/5a7bca93-20d1-5d27-b4a2-af25461f8e76/q4_optio... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/5a7bca93-20d1-5d27-b4a2-af25461f8e76/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
142 | 5f09a91f-4ca5-593a-825f-c88fb73c4820 | Floating Spheres | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Spheres", "description": "A pair of spheres float in mid-air, with one sphere changing color periodically.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/5f09a91f-4ca5-593a-825f-c88fb73c4820/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/5f09a91f-4ca5-593a-825f-c88fb73c4820/attempt_01/scratch"}, "random_seed": 1390069153, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Spheres", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117396/5f09a91f-4ca5-593a-825f-c88fb73c4820/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117396/5f09a91f-4ca5-593a-825f-c88fb73c4820/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117396/5f09a91f-4ca5-593a-825f-c88fb73c4820/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117396/5f09a91f-4ca5-593a-825f-c88fb73c4820/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117396/5f09a91f-4ca5-593a-825f-c88fb73c4820/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"7",
"8",
"15",
"11",
"12"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=4, num_options=5 | [
4
] | 12 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"Gravity pulls sideways instead of downward.",
"Objects move along continuous paths without teleporting.",
"Objects continue their motion after impact instead of freezing.",
"Objects grow larger after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The simulation follows standard physics rules.",
"There is zero gravity in this environment.",
"A rule causes objects to teleport upon collision.",
"Friction gradually slowed the object down.",
"Air resistance affected the object's motion."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "wrong_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/5f09a91f-4ca5-593a-825f-c88fb73c4820/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/5f09a91f-4ca5-593a-825f-c88fb73c4820/q4_options/opt_1_reality_full.mp4",
"test/5f09a91f-4ca5-593a-825f-c88fb73c4820/q4_options/opt_0_keep_gravity_zero.mp4",
"test/5f09a91f-4ca5-593a-825f-c88fb73c4820/q4_o... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/5f09a91f-4ca5-593a-825f-c88fb73c4820/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 | [
2
] | false | |
49 | 53a62b8d-9c0b-5f78-b0bf-8937b12032d6 | Easy Physics Test | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Physics Test", "description": "Objects interact with gravity", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [10.0, 0.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/53a62b8d-9c0b-5f78-b0bf-8937b12032d6/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/53a62b8d-9c0b-5f78-b0bf-8937b12032d6/attempt_01/scratch"}, "random_seed": 1110206171, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Easy Physics Test", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117400/53a62b8d-9c0b-5f78-b0bf-8937b12032d6/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117400/53a62b8d-9c0b-5f78-b0bf-8937b12032d6/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117400/53a62b8d-9c0b-5f78-b0bf-8937b12032d6/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117400/53a62b8d-9c0b-5f78-b0bf-8937b12032d6/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117400/53a62b8d-9c0b-5f78-b0bf-8937b12032d6/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"18",
"10",
"11",
"13",
"14"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=4, num_options=5 | [
4
] | 14 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects do not vanish upon collision.",
"There is no gravity: objects float instead of falling.",
"Normal gravity applies: objects fall downward.",
"Objects grow larger after collision.",
"Objects maintain their size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The object bounced due to elastic collision.",
"There is zero gravity in this environment.",
"Friction is disabled in this environment.",
"The object was destroyed by the high impact force.",
"A rule allows objects to pass through each other."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "wrong_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/53a62b8d-9c0b-5f78-b0bf-8937b12032d6/q4_options/opt_2_reality_alt.mp4",
"test/53a62b8d-9c0b-5f78-b0bf-8937b12032d6/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/53a62b8d-9c0b-5f78-b0bf-8937b12032d6/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4",
"test/53a62b8d-9c0b-5f78-b0bf-893... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/53a62b8d-9c0b-5f78-b0bf-8937b12032d6/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
4
] | false | |
152 | 7e7cbc18-57cc-52d8-8700-ae669b3ea4a1 | Floating Puzzle | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Puzzle", "description": "Objects float in mid-air and change color over time.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["cube", "sphere", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/attempt_01/scratch"}, "random_seed": 1767475791, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"11",
"12",
"18",
"13",
"9"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=3, num_options=5 | [
3
] | 13 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, object bounces in the opposite direction from what is expected.",
"There is no gravity: objects float instead of falling.",
"New objects spawn when objects collide.",
"After a collision, the colliding objects change color.",
"Objects change color periodically over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The object bounced due to elastic collision.",
"Friction gradually slowed the object down.",
"A rule changes object color upon collision.",
"A rule cycles object colors over time.",
"A rule changes object color upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "required_unreal", "wrong_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/q4_options/opt_2_reality_alt.mp4",
"test/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/q4_options/opt_1_reality_full.mp4",
"test/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/q4_options/opt_4_unreal_wrong_2_phase_through.mp4",
"test/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/q4_options/opt_... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
4
] | false | |
136 | 823f89ce-ed60-5e0e-a3bc-b7ceaee9e730 | Colliding Balls | medium | [] | true | {"scenario": {"name": "Colliding Balls", "description": "Two balls collide and change color, with one ball disappearing on contact.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/scratch"}, "random_seed": 1544305599, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Colliding Balls", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/q4_options/opt_1_unreal_1_no_friction.mp4", "unreal_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/q4_options/opt_2_unreal_2_collision_disappear.mp4", "unreal_3_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "unreal_4_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/q4_options/opt_4_unreal_4_gravity_horizontal.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"20",
"21",
"19",
"25",
"24"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=21, answer_index=1, num_options=5 | [
1
] | 21 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Solid objects bounce off each other instead of passing through.",
"Objects grow larger after collision.",
"Gravity is uniform across the entire scene.",
"Objects pulse in size over time.",
"New objects spawn when objects collide."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
0,
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"The collision followed conservation of momentum.",
"The simulation follows standard physics rules.",
"Gravity is reversed in this environment.",
"A rule allows objects to pass through each other."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules.", "The collision followed conservation of momentum."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"} | [
1,
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/q4_options/opt_4_unreal_4_gravity_horizontal.mp4",
"test/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4",
"test/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/q4_options/opt_0_keep_real.mp4",
"test/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/q4_o... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/q4_options/opt_4_unreal_4_gravity_horizontal.mp4 | [
2
] | false | |
301 | edf15bec-ba00-5d1e-9a42-11b0a432a013 | Floating Chaos | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Chaos", "description": "Objects float in mid-air, occasionally changing color.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117009/edf15bec-ba00-5d1e-9a42-11b0a432a013/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117009/edf15bec-ba00-5d1e-9a42-11b0a432a013/attempt_01/scratch"}, "random_seed": 1075865178, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117009/edf15bec-ba00-5d1e-9a42-11b0a432a013/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"19",
"18",
"14",
"17",
"10"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=2, num_options=5 | [
2
] | 14 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Standard gravity: objects accelerate at a constant rate.",
"There is no gravity: objects float instead of falling.",
"Objects do not vanish upon collision.",
"Objects pass through each other without collision.",
"Friction applies: objects slow down and stop over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Normal gravity caused the object to fall.",
"Gravity is reversed in this environment.",
"The object was destroyed by the high impact force.",
"There is zero gravity in this environment.",
"Air resistance affected the object's motion."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | null | null | null | null | null | null | |
261 | 9bfdc643-24ae-5f90-994f-bdb8edec0003 | Pulse and Cycle | medium | ['timed_scale_pulse', 'timed_color_cycle'] | false | {"scenario": {"name": "Pulse and Cycle", "description": "Objects of different colors pulse in size and change colors periodically.", "difficulty": "medium", "unreal_rules": ["timed_scale_pulse", "timed_color_cycle"], "primary_rule": "timed_scale_pulse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116036/9bfdc643-24ae-5f90-994f-bdb8edec0003/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116036/9bfdc643-24ae-5f90-994f-bdb8edec0003/attempt_01/scratch"}, "random_seed": 1046357764, "rule_config": {"rules": ["timed_scale_pulse", "timed_color_cycle"], "primary_rule": "timed_scale_pulse", "expected_events": ["collision"]}} | {"scenario_name": "Pulse and Cycle", "difficulty": "medium", "primary_rule": "timed_scale_pulse", "rules": ["timed_scale_pulse", "timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_scale_pulse": 15, "timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116036/9bfdc643-24ae-5f90-994f-bdb8edec0003/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116036/9bfdc643-24ae-5f90-994f-bdb8edec0003/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_116036/9bfdc643-24ae-5f90-994f-bdb8edec0003/attempt_01/q4_options/opt_3_unreal_wrong_1_collision_color_swap.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_116036/9bfdc643-24ae-5f90-994f-bdb8edec0003/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116036/9bfdc643-24ae-5f90-994f-bdb8edec0003/attempt_01/q4_options/opt_0_keep_timed_scale_pulse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"15",
"19",
"20",
"12",
"14"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=0, num_options=5 | [
0
] | 15 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects move along continuous paths without teleporting.",
"Objects pulse in size over time.",
"After collision, objects freeze in place and stop moving.",
"Objects change color periodically over time.",
"Objects pass through each other without collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_scale_pulse", "timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1,
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_scale_pulse', 'timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse", "timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}, {"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why are the objects changing size periodically? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"The object was destroyed by the high impact force.",
"A rule allows objects to pass through each other.",
"A rule cycles object colors over time.",
"A rule causes periodic size changes."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "required_unreal", "required_unreal"], "grounding_rule_id": "timed_scale_pulse", "required_explanations": ["A rule cycles object colors over time.", "A rule causes periodic size changes."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3,
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/9bfdc643-24ae-5f90-994f-bdb8edec0003/q4_options/opt_1_reality_full.mp4",
"test/9bfdc643-24ae-5f90-994f-bdb8edec0003/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4",
"test/9bfdc643-24ae-5f90-994f-bdb8edec0003/q4_options/opt_0_keep_timed_scale_pulse.mp4",
"test/9bfdc643-24ae-5f90-994f-bdb8... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116036/9bfdc643-24ae-5f90-994f-bdb8edec0003/attempt_01/q4_options/opt_1_reality_full.mp4 | [
2
] | false | |
87 | b1805db1-0161-5f61-a3f5-b21e7f6e975d | Colliding Balls with Gravity | medium | [] | true | {"scenario": {"name": "Colliding Balls with Gravity", "description": "Two balls collide and bounce off while experiencing horizontal gravity", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [9.0, 0.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 16, "max_objects": 23, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117483/b1805db1-0161-5f61-a3f5-b21e7f6e975d/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117483/b1805db1-0161-5f61-a3f5-b21e7f6e975d/attempt_01/scratch"}, "random_seed": 1846919658, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Colliding Balls with Gravity", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117483/b1805db1-0161-5f61-a3f5-b21e7f6e975d/attempt_01/q4_options/opt_1_unreal_1_timed_color_cycle.mp4", "unreal_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117483/b1805db1-0161-5f61-a3f5-b21e7f6e975d/attempt_01/q4_options/opt_2_unreal_2_phase_through.mp4", "unreal_3_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117483/b1805db1-0161-5f61-a3f5-b21e7f6e975d/attempt_01/q4_options/opt_3_unreal_3_freeze_after_collision.mp4", "unreal_4_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117483/b1805db1-0161-5f61-a3f5-b21e7f6e975d/attempt_01/q4_options/opt_4_unreal_4_gravity_horizontal.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117483/b1805db1-0161-5f61-a3f5-b21e7f6e975d/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"26",
"16",
"17",
"22",
"21"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=21, answer_index=4, num_options=5 | [
4
] | 21 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, one of the colliding objects disappears.",
"Objects maintain their size after collision.",
"After a collision, the colliding objects change color.",
"Objects maintain their color after collision.",
"After collision, an object teleports to a random location."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
1,
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The simulation follows standard physics rules.",
"A rule causes objects to disappear upon collision.",
"Gravity is reversed in this environment.",
"A rule allows objects to pass through each other.",
"The object was destroyed by the high impact force."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules.", "The object was destroyed by the high impact force."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"} | [
0,
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/b1805db1-0161-5f61-a3f5-b21e7f6e975d/q4_options/opt_4_unreal_4_gravity_horizontal.mp4",
"test/b1805db1-0161-5f61-a3f5-b21e7f6e975d/q4_options/opt_3_unreal_3_freeze_after_collision.mp4",
"test/b1805db1-0161-5f61-a3f5-b21e7f6e975d/q4_options/opt_0_keep_real.mp4",
"test/b1805db1-0161-5f61-a3f5-b21e7f6e975d... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117483/b1805db1-0161-5f61-a3f5-b21e7f6e975d/attempt_01/q4_options/opt_4_unreal_4_gravity_horizontal.mp4 | [
2
] | false | |
151 | 1950d7e3-cdde-5219-9363-e7687a09a478 | Floating Balls | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Balls", "description": "Two balls float in space and change color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/scratch"}, "random_seed": 1395192194, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"17",
"15",
"11",
"20",
"14"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=1, num_options=5 | [
1
] | 15 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, an object teleports to a random location.",
"Collisions follow the law of reflection and bounce normally.",
"Objects change color periodically over time.",
"Objects maintain their size after collision.",
"Solid objects bounce off each other instead of passing through."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule allows objects to pass through each other.",
"A rule cycles object colors over time.",
"The simulation follows standard physics rules.",
"A rule causes objects to teleport upon collision.",
"The simulation follows standard physics rules."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_2_reality_alt.mp4",
"test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_1_reality_full.mp4",
"test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_3_unre... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
2
] | false | |
130 | 765bcf73-5e0f-5a43-b174-fb28da4a2c36 | Easy Physics Simulation | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Physics Simulation", "description": "A simple physics simulation with gravity", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/765bcf73-5e0f-5a43-b174-fb28da4a2c36/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/765bcf73-5e0f-5a43-b174-fb28da4a2c36/attempt_01/scratch"}, "random_seed": 1435602471, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Easy Physics Simulation", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117547/765bcf73-5e0f-5a43-b174-fb28da4a2c36/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117547/765bcf73-5e0f-5a43-b174-fb28da4a2c36/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117547/765bcf73-5e0f-5a43-b174-fb28da4a2c36/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117547/765bcf73-5e0f-5a43-b174-fb28da4a2c36/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117547/765bcf73-5e0f-5a43-b174-fb28da4a2c36/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"16",
"12",
"17",
"8",
"10"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=1, num_options=5 | [
1
] | 12 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, one of the colliding objects disappears.",
"Gravity is uniform across the entire scene.",
"After collision, an object teleports to a random location.",
"Friction applies: objects slow down and stop over time.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The object bounced due to elastic collision.",
"A rule allows objects to pass through each other.",
"There is zero gravity in this environment.",
"Gravity is reversed in this environment.",
"The collision followed conservation of momentum."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/765bcf73-5e0f-5a43-b174-fb28da4a2c36/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/765bcf73-5e0f-5a43-b174-fb28da4a2c36/q4_options/opt_1_reality_full.mp4",
"test/765bcf73-5e0f-5a43-b174-fb28da4a2c36/q4_options/opt_0_keep_gravity_zero.mp4",
"test/765bcf73-5e0f-5a43-b174-fb28da4a2c36/q4_opti... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/765bcf73-5e0f-5a43-b174-fb28da4a2c36/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 | [
2
] | false | |
292 | d30c390f-861a-5ce8-a190-21e673eb17c2 | Easy Collision Test | easy | [] | true | {"scenario": {"name": "Easy Collision Test", "description": "A ball bounces and changes color on collision", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.2, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116604/d30c390f-861a-5ce8-a190-21e673eb17c2/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116604/d30c390f-861a-5ce8-a190-21e673eb17c2/attempt_01/scratch"}, "random_seed": 1970154931, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Easy Collision Test", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_116604/d30c390f-861a-5ce8-a190-21e673eb17c2/attempt_01/q4_options/opt_1_unreal_1_phase_through.mp4", "unreal_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_116604/d30c390f-861a-5ce8-a190-21e673eb17c2/attempt_01/q4_options/opt_2_unreal_2_teleport_on_collision.mp4", "unreal_3_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_116604/d30c390f-861a-5ce8-a190-21e673eb17c2/attempt_01/q4_options/opt_3_unreal_3_gravity_horizontal.mp4", "unreal_4_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116604/d30c390f-861a-5ce8-a190-21e673eb17c2/attempt_01/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_116604/d30c390f-861a-5ce8-a190-21e673eb17c2/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"14",
"10",
"19",
"20",
"15"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=4, num_options=5 | [
4
] | 15 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects change color periodically over time.",
"Collisions follow the law of reflection and bounce normally.",
"There is no friction: moving objects do not slow down on the surface.",
"After collision, objects freeze in place and stop moving.",
"After a collision, the colliding objects change color."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"A rule changes object color upon collision.",
"The simulation follows standard physics rules.",
"A rule causes objects to teleport upon collision.",
"Gravity is reversed in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/d30c390f-861a-5ce8-a190-21e673eb17c2/q4_options/opt_3_unreal_3_gravity_horizontal.mp4",
"test/d30c390f-861a-5ce8-a190-21e673eb17c2/q4_options/opt_4_unreal_4_timed_color_cycle.mp4",
"test/d30c390f-861a-5ce8-a190-21e673eb17c2/q4_options/opt_1_unreal_1_phase_through.mp4",
"test/d30c390f-861a-5ce8-a190-21e6... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116604/d30c390f-861a-5ce8-a190-21e673eb17c2/attempt_01/q4_options/opt_3_unreal_3_gravity_horizontal.mp4 | [
3
] | false | |
241 | 3f4fa7b2-a2d4-5abb-8d61-3a0b97c6ba44 | Floating Fragment | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Floating Fragment", "description": "A small fragment floats upwards due to gravity reversal.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116601/3f4fa7b2-a2d4-5abb-8d61-3a0b97c6ba44/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116601/3f4fa7b2-a2d4-5abb-8d61-3a0b97c6ba44/attempt_01/scratch"}, "random_seed": 1754890148, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Floating Fragment", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116601/3f4fa7b2-a2d4-5abb-8d61-3a0b97c6ba44/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116601/3f4fa7b2-a2d4-5abb-8d61-3a0b97c6ba44/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_116601/3f4fa7b2-a2d4-5abb-8d61-3a0b97c6ba44/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_116601/3f4fa7b2-a2d4-5abb-8d61-3a0b97c6ba44/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116601/3f4fa7b2-a2d4-5abb-8d61-3a0b97c6ba44/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"15",
"14",
"8",
"10",
"6"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=3, num_options=5 | [
3
] | 10 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Downward",
"Upward"
] | Category: B, Answer computed from metadata | [
3
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain their size over time.",
"Gravity is reversed: objects fall upward instead of downward.",
"After a collision, one of the colliding objects disappears.",
"Solid objects bounce off each other instead of passing through.",
"Objects pulse in size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"Gravity is reversed in this environment.",
"The object was destroyed by the high impact force.",
"The object bounced due to elastic collision.",
"There is zero gravity in this environment.",
"Normal gravity caused the object to fall."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/3f4fa7b2-a2d4-5abb-8d61-3a0b97c6ba44/q4_options/opt_4_unreal_wrong_2_no_friction.mp4",
"test/3f4fa7b2-a2d4-5abb-8d61-3a0b97c6ba44/q4_options/opt_2_reality_alt.mp4",
"test/3f4fa7b2-a2d4-5abb-8d61-3a0b97c6ba44/q4_options/opt_1_reality_full.mp4",
"test/3f4fa7b2-a2d4-5abb-8d61-3a0b97c6ba44/q4_options/opt_3_... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116601/3f4fa7b2-a2d4-5abb-8d61-3a0b97c6ba44/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 | [
4
] | false | |
379 | 5f4f858a-ae63-539c-92fb-a9bbadde28bd | Floating Chaos | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Chaos", "description": "Objects float and change color on contact.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117901/5f4f858a-ae63-539c-92fb-a9bbadde28bd/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117901/5f4f858a-ae63-539c-92fb-a9bbadde28bd/attempt_01/scratch"}, "random_seed": 1091653540, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117901/5f4f858a-ae63-539c-92fb-a9bbadde28bd/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117901/5f4f858a-ae63-539c-92fb-a9bbadde28bd/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117901/5f4f858a-ae63-539c-92fb-a9bbadde28bd/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117901/5f4f858a-ae63-539c-92fb-a9bbadde28bd/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117901/5f4f858a-ae63-539c-92fb-a9bbadde28bd/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"6",
"9",
"11",
"8",
"16"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=2, num_options=5 | [
2
] | 11 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Downward",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"Objects change color periodically over time.",
"Objects grow larger after collision.",
"There is no friction: moving objects do not slow down on the surface.",
"After a collision, the colliding objects change color."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Air resistance affected the object's motion.",
"A rule causes objects to teleport upon collision.",
"There is zero gravity in this environment.",
"The collision followed conservation of momentum.",
"Air resistance affected the object's motion."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "required_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/5f4f858a-ae63-539c-92fb-a9bbadde28bd/q4_options/opt_1_reality_full.mp4",
"test/5f4f858a-ae63-539c-92fb-a9bbadde28bd/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/5f4f858a-ae63-539c-92fb-a9bbadde28bd/q4_options/opt_0_keep_gravity_zero.mp4",
"test/5f4f858a-ae63-539c-92fb-a9bbadde28bd/q4_o... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117901/5f4f858a-ae63-539c-92fb-a9bbadde28bd/attempt_01/q4_options/opt_1_reality_full.mp4 | [
2
] | false | |
217 | 6b991e10-299f-5507-a406-5bd5cdd18b0b | Floating Objects | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Objects", "description": "Objects float and change color on collision", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "purple": [0.5, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116175/6b991e10-299f-5507-a406-5bd5cdd18b0b/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116175/6b991e10-299f-5507-a406-5bd5cdd18b0b/attempt_01/scratch"}, "random_seed": 1132286386, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Objects", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116175/6b991e10-299f-5507-a406-5bd5cdd18b0b/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116175/6b991e10-299f-5507-a406-5bd5cdd18b0b/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_116175/6b991e10-299f-5507-a406-5bd5cdd18b0b/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_116175/6b991e10-299f-5507-a406-5bd5cdd18b0b/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116175/6b991e10-299f-5507-a406-5bd5cdd18b0b/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"8",
"11",
"16",
"13",
"18"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=3, num_options=5 | [
3
] | 13 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Downward",
"Upward"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects change color periodically over time.",
"There is no gravity: objects float instead of falling.",
"After a collision, the colliding objects change color.",
"Objects pulse in size over time.",
"Objects pass through each other without collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"A rule causes objects to disappear upon collision.",
"There is zero gravity in this environment.",
"A rule causes objects to teleport upon collision.",
"Air resistance affected the object's motion."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/6b991e10-299f-5507-a406-5bd5cdd18b0b/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4",
"test/6b991e10-299f-5507-a406-5bd5cdd18b0b/q4_options/opt_2_reality_alt.mp4",
"test/6b991e10-299f-5507-a406-5bd5cdd18b0b/q4_options/opt_0_keep_gravity_zero.mp4",
"test/6b991e10-299f-5507-a406-5bd5cdd18b0b/q... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116175/6b991e10-299f-5507-a406-5bd5cdd18b0b/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4 | [
2
] | false | |
85 | a4bb1cc5-4112-5e44-93c4-d6cbddba7b3e | Eccentric World | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Eccentric World", "description": "Objects move and interact in a world with a unique twist.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/a4bb1cc5-4112-5e44-93c4-d6cbddba7b3e/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/a4bb1cc5-4112-5e44-93c4-d6cbddba7b3e/attempt_01/scratch"}, "random_seed": 1470341945, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Eccentric World", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117899/a4bb1cc5-4112-5e44-93c4-d6cbddba7b3e/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117899/a4bb1cc5-4112-5e44-93c4-d6cbddba7b3e/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117899/a4bb1cc5-4112-5e44-93c4-d6cbddba7b3e/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117899/a4bb1cc5-4112-5e44-93c4-d6cbddba7b3e/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117899/a4bb1cc5-4112-5e44-93c4-d6cbddba7b3e/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"10",
"5",
"14",
"11",
"13"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=0, num_options=5 | [
0
] | 10 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"Objects swap colors after collision.",
"After collision, object bounces in the opposite direction from what is expected.",
"After a collision, one of the colliding objects disappears.",
"Objects change color periodically over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule allows objects to pass through each other.",
"Air resistance affected the object's motion.",
"Friction is disabled in this environment.",
"Normal gravity caused the object to fall.",
"A rule cycles object colors over time."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/a4bb1cc5-4112-5e44-93c4-d6cbddba7b3e/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/a4bb1cc5-4112-5e44-93c4-d6cbddba7b3e/q4_options/opt_2_reality_alt.mp4",
"test/a4bb1cc5-4112-5e44-93c4-d6cbddba7b3e/q4_options/opt_1_reality_full.mp4",
"test/a4bb1cc5-4112-5e44-93c4-d6cbddba7b3e/q4_options/... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/a4bb1cc5-4112-5e44-93c4-d6cbddba7b3e/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 | [
4
] | false | |
37 | c31649d9-5109-5791-a7c2-3bf7c6bed2c1 | Floating Chaos | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Chaos", "description": "Objects float and change color randomly.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/scratch"}, "random_seed": 2034691383, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"18",
"15",
"19",
"11",
"16"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=1, num_options=5 | [
1
] | 15 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"Objects pulse in size over time.",
"Objects pass through each other without collision.",
"Gravity pulls sideways instead of downward.",
"There is no friction: moving objects do not slow down on the surface."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Friction is disabled in this environment.",
"The collision followed conservation of momentum.",
"There is zero gravity in this environment.",
"A rule causes objects to disappear upon collision.",
"The object was destroyed by the high impact force."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/q4_options/opt_0_keep_gravity_zero.mp4",
"test/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/q4_options/opt_1_reality_full.mp4",
"test/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/q4_options/opt_2_reality_alt.mp4",
"test/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/q4_options/opt_4_unreal_wr... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
13 | 8c999968-35fd-56e8-9be7-3c3d7d6590a1 | Floating Obstacle | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Obstacle", "description": "Test subject must navigate through a floating obstacle.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117828/8c999968-35fd-56e8-9be7-3c3d7d6590a1/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117828/8c999968-35fd-56e8-9be7-3c3d7d6590a1/attempt_01/scratch"}, "random_seed": 1807018565, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Obstacle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117828/8c999968-35fd-56e8-9be7-3c3d7d6590a1/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117828/8c999968-35fd-56e8-9be7-3c3d7d6590a1/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117828/8c999968-35fd-56e8-9be7-3c3d7d6590a1/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117828/8c999968-35fd-56e8-9be7-3c3d7d6590a1/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117828/8c999968-35fd-56e8-9be7-3c3d7d6590a1/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"17",
"11",
"16",
"8",
"13"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=4, num_options=5 | [
4
] | 13 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects grow larger after collision.",
"There is no gravity: objects float instead of falling.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects change color periodically over time.",
"After collision, object bounces in the opposite direction from what is expected."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"A rule allows objects to pass through each other.",
"Gravity is reversed in this environment.",
"There is zero gravity in this environment.",
"The collision followed conservation of momentum.",
"The object bounced due to elastic collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "required_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/8c999968-35fd-56e8-9be7-3c3d7d6590a1/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/8c999968-35fd-56e8-9be7-3c3d7d6590a1/q4_options/opt_2_reality_alt.mp4",
"test/8c999968-35fd-56e8-9be7-3c3d7d6590a1/q4_options/opt_1_reality_full.mp4",
"test/8c999968-35fd-56e8-9be7-3c3d7d6590a1/q4_options/op... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117828/8c999968-35fd-56e8-9be7-3c3d7d6590a1/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 | [
4
] | false | |
220 | 28ea3811-760b-50f3-a1ed-c19e33d93555 | Easy Gravity Defiance | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Easy Gravity Defiance", "description": "An object moves upward despite gravity.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116787/28ea3811-760b-50f3-a1ed-c19e33d93555/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116787/28ea3811-760b-50f3-a1ed-c19e33d93555/attempt_01/scratch"}, "random_seed": 1223424634, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Easy Gravity Defiance", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116787/28ea3811-760b-50f3-a1ed-c19e33d93555/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116787/28ea3811-760b-50f3-a1ed-c19e33d93555/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_116787/28ea3811-760b-50f3-a1ed-c19e33d93555/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116787/28ea3811-760b-50f3-a1ed-c19e33d93555/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116787/28ea3811-760b-50f3-a1ed-c19e33d93555/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"7",
"11",
"12",
"6",
"8"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=1, num_options=5 | [
1
] | 11 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
1
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pass through each other without collision.",
"There is no gravity: objects float instead of falling.",
"After a collision, the colliding objects change color.",
"Gravity is reversed: objects fall upward instead of downward.",
"After a collision, one of the colliding objects disappears."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"Gravity is reversed in this environment.",
"The collision followed conservation of momentum.",
"A rule causes objects to teleport upon collision.",
"There is zero gravity in this environment.",
"The object bounced due to elastic collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/28ea3811-760b-50f3-a1ed-c19e33d93555/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/28ea3811-760b-50f3-a1ed-c19e33d93555/q4_options/opt_1_reality_full.mp4",
"test/28ea3811-760b-50f3-a1ed-c19e33d93555/q4_options/opt_2_reality_alt.mp4",
"test/28ea3811-760b-50f3-a1ed-c19e33d93555/q4_options/opt_3_unreal... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116787/28ea3811-760b-50f3-a1ed-c19e33d93555/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4 | [
0
] | false | |
171 | 97ed8f30-b1b2-5937-942c-3dac1e0eaa82 | Floating Puzzle | easy | ['no_friction'] | false | {"scenario": {"name": "Floating Puzzle", "description": "A ball bounces off a floating surface with a changing color", "difficulty": "easy", "unreal_rules": ["no_friction"], "primary_rule": "no_friction", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116493/97ed8f30-b1b2-5937-942c-3dac1e0eaa82/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116493/97ed8f30-b1b2-5937-942c-3dac1e0eaa82/attempt_01/scratch"}, "random_seed": 1178622868, "rule_config": {"rules": ["no_friction"], "primary_rule": "no_friction", "expected_events": ["collision"]}} | {"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "no_friction", "rules": ["no_friction"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"no_friction": 1}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116493/97ed8f30-b1b2-5937-942c-3dac1e0eaa82/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116493/97ed8f30-b1b2-5937-942c-3dac1e0eaa82/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_116493/97ed8f30-b1b2-5937-942c-3dac1e0eaa82/attempt_01/q4_options/opt_3_unreal_wrong_1_phase_through.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_116493/97ed8f30-b1b2-5937-942c-3dac1e0eaa82/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_116493/97ed8f30-b1b2-5937-942c-3dac1e0eaa82/attempt_01/q4_options/opt_0_keep_no_friction.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"17",
"14",
"9",
"13",
"12"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=3, num_options=5 | [
3
] | 13 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Downward",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pass through each other without collision.",
"There is no friction: moving objects do not slow down on the surface.",
"Objects swap colors after collision.",
"After a collision, one of the colliding objects disappears.",
"After collision, object bounces in the opposite direction from what is expect... | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["no_friction"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['no_friction'] | [] | {"version": "v2.1", "applied_rule_ids": ["no_friction"], "structured_descriptions": [{"affected_entities": "All objects on surfaces", "trigger_condition": "Object contacts a surface", "state_transition": "Objects slide indefinitely without slowing down", "contrast_to_real_physics": "In real physics, friction gradually stops moving objects", "rule_id": "no_friction"}]} | false | 256 | explanatory_reasoning | Why do objects slide without stopping? (Select ALL that apply.) | [
"Air resistance affected the object's motion.",
"The collision followed conservation of momentum.",
"Friction is disabled in this environment.",
"The object was destroyed by the high impact force.",
"A rule changes object color upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "no_friction", "required_explanations": ["Friction is disabled in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/97ed8f30-b1b2-5937-942c-3dac1e0eaa82/q4_options/opt_1_reality_full.mp4",
"test/97ed8f30-b1b2-5937-942c-3dac1e0eaa82/q4_options/opt_3_unreal_wrong_1_phase_through.mp4",
"test/97ed8f30-b1b2-5937-942c-3dac1e0eaa82/q4_options/opt_2_reality_alt.mp4",
"test/97ed8f30-b1b2-5937-942c-3dac1e0eaa82/q4_options/opt_... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116493/97ed8f30-b1b2-5937-942c-3dac1e0eaa82/attempt_01/q4_options/opt_1_reality_full.mp4 | [
4
] | false | |
147 | b22609c5-84aa-5c3c-8206-b48fcf8e7784 | Gravity Reversal | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Reversal", "description": "Objects fall upward due to reversed gravity.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/scratch"}, "random_seed": 1229160453, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"13",
"16",
"9",
"11",
"8"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=3, num_options=5 | [
3
] | 11 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
1
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity pulls sideways instead of downward.",
"Objects move along continuous paths without teleporting.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects grow larger after collision.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"The simulation follows standard physics rules.",
"The object was destroyed by the high impact force.",
"The object bounced due to elastic collision.",
"Gravity is reversed in this environment.",
"A rule causes objects to teleport upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/b22609c5-84aa-5c3c-8206-b48fcf8e7784/q4_options/opt_2_reality_alt.mp4",
"test/b22609c5-84aa-5c3c-8206-b48fcf8e7784/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4",
"test/b22609c5-84aa-5c3c-8206-b48fcf8e7784/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/b22609c5-84aa-5c3c-8206... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
3
] | false | |
209 | 36ca61f8-2061-5e30-a5d0-4e34c4785690 | Floating Marbles | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Marbles", "description": "Two marbles float in mid-air, demonstrating a gravity-free environment and a color-changing interaction.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116290/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116290/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/scratch"}, "random_seed": 116298, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Marbles", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116290/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116290/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_116290/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_116290/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116290/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"15",
"10",
"13",
"8",
"12"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=2, num_options=5 | [
2
] | 13 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Downward",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity is reversed: objects fall upward instead of downward.",
"There is no gravity: objects float instead of falling.",
"After collision, an object teleports to a random location.",
"No new objects are created during collisions.",
"There is no friction: moving objects do not slow down on the surface."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Air resistance affected the object's motion.",
"Normal gravity caused the object to fall.",
"Friction is disabled in this environment.",
"Gravity is reversed in this environment.",
"There is zero gravity in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_0_keep_gravity_zero.mp4",
"test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_1_reality_full.mp4",
"test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/36ca61f8-2061-5e30-a5d0-4e34c4785690/q4_o... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116290/36ca61f8-2061-5e30-a5d0-4e34c4785690/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
322 | 7bafa7e4-01ce-5797-b41c-8c48a0425ea9 | Floating Discs | easy | [] | true | {"scenario": {"name": "Floating Discs", "description": "Red and blue discs float and collide with each other.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116033/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116033/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/attempt_01/scratch"}, "random_seed": 1760367016, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Floating Discs", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_116033/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/attempt_01/q4_options/opt_1_unreal_1_gravity_horizontal.mp4", "unreal_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_116033/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/attempt_01/q4_options/opt_2_unreal_2_teleport_on_collision.mp4", "unreal_3_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_116033/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/attempt_01/q4_options/opt_3_unreal_3_phase_through.mp4", "unreal_4_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116033/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/attempt_01/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_116033/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"14",
"5",
"10",
"6",
"7"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=2, num_options=5 | [
2
] | 10 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects change color periodically over time.",
"Gravity pulls sideways instead of downward.",
"Standard gravity: objects accelerate at a constant rate.",
"There is no gravity: objects float instead of falling.",
"Objects move along continuous paths without teleporting."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
2,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule changes object color upon collision.",
"A rule causes objects to disappear upon collision.",
"Friction is disabled in this environment.",
"There is zero gravity in this environment.",
"The simulation follows standard physics rules."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/q4_options/opt_1_unreal_1_gravity_horizontal.mp4",
"test/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/q4_options/opt_0_keep_real.mp4",
"test/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/q4_options/opt_4_unreal_4_timed_color_cycle.mp4",
"test/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/q4_o... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116033/7bafa7e4-01ce-5797-b41c-8c48a0425ea9/attempt_01/q4_options/opt_1_unreal_1_gravity_horizontal.mp4 | [
1
] | false | |
56 | 0c29c910-0097-5880-b228-608e54930e20 | Floating Spheres | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Spheres", "description": "Spheres float in the air and change color when hit.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01/scratch"}, "random_seed": 1736348100, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Spheres", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_color_cycle": 14}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"14",
"11",
"12",
"10",
"15"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=0, num_options=5 | [
0
] | 14 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Solid objects bounce off each other instead of passing through.",
"Objects change color periodically over time.",
"Friction applies: objects slow down and stop over time.",
"There is no gravity: objects float instead of falling.",
"Gravity acts vertically downward toward the floor."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule changes object color upon collision.",
"A rule allows objects to pass through each other.",
"A rule causes objects to disappear upon collision.",
"The object bounced due to elastic collision.",
"A rule cycles object colors over time."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_1_reality_full.mp4",
"test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_2_reality_alt.mp4",
"test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/0c29c910-0097-5880-b228-608e54930e20/q4_options/... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01/q4_options/opt_1_reality_full.mp4 | [
3
] | false | |
382 | 554c47e2-b647-58f9-99d7-7dabdc3b3cd8 | Floating Colors | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Colors", "description": "Objects float and change color over time.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117901/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117901/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/attempt_01/scratch"}, "random_seed": 1085668683, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"timed_color_cycle": 11}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117901/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117901/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117901/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117901/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117901/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"9",
"11",
"7",
"6",
"13"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=1, num_options=5 | [
1
] | 11 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Downward",
"Upward",
"Sideways"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects change color periodically over time.",
"Objects maintain their color after collision.",
"Gravity acts vertically downward toward the floor.",
"After collision, objects freeze in place and stop moving.",
"Objects pass through each other without collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule allows objects to pass through each other.",
"The object was destroyed by the high impact force.",
"A rule cycles object colors over time.",
"The object was destroyed by the high impact force.",
"There is zero gravity in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4",
"test/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/554c47e2-b64... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117901/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 | [
2
] | false | |
311 | ed6c3714-b83c-5733-a207-864de9732abc | Gravity Paradox | hard | [] | true | {"scenario": {"name": "Gravity Paradox", "description": "A challenging scenario that tests the understanding of gravity and collision physics.", "difficulty": "hard", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 24, "max_objects": 36, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116785/ed6c3714-b83c-5733-a207-864de9732abc/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116785/ed6c3714-b83c-5733-a207-864de9732abc/attempt_01/scratch"}, "random_seed": 1502525151, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Gravity Paradox", "difficulty": "hard", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 24, "final_objects": 24, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_116785/ed6c3714-b83c-5733-a207-864de9732abc/attempt_01/q4_options/opt_1_unreal_1_phase_through.mp4", "unreal_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116785/ed6c3714-b83c-5733-a207-864de9732abc/attempt_01/q4_options/opt_2_unreal_2_timed_color_cycle.mp4", "unreal_3_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_116785/ed6c3714-b83c-5733-a207-864de9732abc/attempt_01/q4_options/opt_3_unreal_3_velocity_flip_on_collision.mp4", "unreal_4_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116785/ed6c3714-b83c-5733-a207-864de9732abc/attempt_01/q4_options/opt_4_unreal_4_gravity_reverse.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_116785/ed6c3714-b83c-5733-a207-864de9732abc/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"24",
"23",
"29",
"28",
"19"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=24, answer_index=0, num_options=5 | [
0
] | 24 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects move along continuous paths without teleporting.",
"There is no gravity: objects float instead of falling.",
"Objects maintain constant colors over time.",
"Objects grow larger after collision.",
"Gravity is uniform across the entire scene."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
0,
2,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule causes objects to teleport upon collision.",
"A rule causes objects to disappear upon collision.",
"The collision followed conservation of momentum.",
"The simulation follows standard physics rules.",
"Normal gravity caused the object to fall."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "real_physics", "real_physics", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules.", "The collision followed conservation of momentum.", "Normal gravity caused the object to fall."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"} | [
2,
3,
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/ed6c3714-b83c-5733-a207-864de9732abc/q4_options/opt_2_unreal_2_timed_color_cycle.mp4",
"test/ed6c3714-b83c-5733-a207-864de9732abc/q4_options/opt_1_unreal_1_phase_through.mp4",
"test/ed6c3714-b83c-5733-a207-864de9732abc/q4_options/opt_0_keep_real.mp4",
"test/ed6c3714-b83c-5733-a207-864de9732abc/q4_option... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116785/ed6c3714-b83c-5733-a207-864de9732abc/attempt_01/q4_options/opt_2_unreal_2_timed_color_cycle.mp4 | [
2
] | false | |
72 | 135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c | Easy Physics Simulation | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Physics Simulation", "description": "Objects interact with gravity and each other in a simple environment", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [10.0, 0.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.0, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/scratch"}, "random_seed": 1190331310, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Easy Physics Simulation", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"12",
"15",
"17",
"13",
"18"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=3, num_options=5 | [
3
] | 13 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"Friction applies: objects slow down and stop over time.",
"Objects grow larger after collision.",
"No new objects are created during collisions.",
"Gravity acts vertically downward toward the floor."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"Friction gradually slowed the object down.",
"Gravity is reversed in this environment.",
"A rule causes objects to disappear upon collision.",
"There is zero gravity in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/q4_options/opt_2_reality_alt.mp4",
"test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4",
"test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/q4_options/opt_0_keep_gravity_zero.mp4",
"test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/q4_o... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
2
] | false | |
277 | 112d912a-23d2-59ca-adf6-46f8cea3e540 | Floating Chaos | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Chaos", "description": "Objects float and change color when they touch each other.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117013/112d912a-23d2-59ca-adf6-46f8cea3e540/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117013/112d912a-23d2-59ca-adf6-46f8cea3e540/attempt_01/scratch"}, "random_seed": 1509710550, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_color_cycle": 14}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117013/112d912a-23d2-59ca-adf6-46f8cea3e540/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117013/112d912a-23d2-59ca-adf6-46f8cea3e540/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117013/112d912a-23d2-59ca-adf6-46f8cea3e540/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117013/112d912a-23d2-59ca-adf6-46f8cea3e540/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117013/112d912a-23d2-59ca-adf6-46f8cea3e540/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"13",
"17",
"16",
"10",
"14"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=4, num_options=5 | [
4
] | 14 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Collisions follow the law of reflection and bounce normally.",
"Objects pass through each other without collision.",
"Objects change color periodically over time.",
"Objects continue their motion after impact instead of freezing.",
"Gravity pulls sideways instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule causes objects to teleport upon collision.",
"The collision followed conservation of momentum.",
"A rule changes object color upon collision.",
"Friction gradually slowed the object down.",
"A rule cycles object colors over time."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/112d912a-23d2-59ca-adf6-46f8cea3e540/q4_options/opt_2_reality_alt.mp4",
"test/112d912a-23d2-59ca-adf6-46f8cea3e540/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/112d912a-23d2-59ca-adf6-46f8cea3e540/q4_options/opt_1_reality_full.mp4",
"test/112d912a-23d2-59ca-adf6-46f8cea3e540/q4_options/... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117013/112d912a-23d2-59ca-adf6-46f8cea3e540/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
3
] | false | |
283 | bf91074b-3f85-54fd-b5c6-67efa08e35f4 | Easy Gravity Defiance | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Easy Gravity Defiance", "description": "An object floats upward due to gravity reversal.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 1.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "cube", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116173/bf91074b-3f85-54fd-b5c6-67efa08e35f4/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116173/bf91074b-3f85-54fd-b5c6-67efa08e35f4/attempt_01/scratch"}, "random_seed": 1435823187, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Easy Gravity Defiance", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116173/bf91074b-3f85-54fd-b5c6-67efa08e35f4/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116173/bf91074b-3f85-54fd-b5c6-67efa08e35f4/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116173/bf91074b-3f85-54fd-b5c6-67efa08e35f4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116173/bf91074b-3f85-54fd-b5c6-67efa08e35f4/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116173/bf91074b-3f85-54fd-b5c6-67efa08e35f4/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"10",
"8",
"11",
"14",
"15"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=2, num_options=5 | [
2
] | 11 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Collisions follow the law of reflection and bounce normally.",
"Objects grow larger after collision.",
"Gravity pulls sideways instead of downward.",
"New objects spawn when objects collide.",
"Gravity is reversed: objects fall upward instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"The collision followed conservation of momentum.",
"The object bounced due to elastic collision.",
"A rule changes object color upon collision.",
"Gravity is reversed in this environment.",
"Normal gravity caused the object to fall."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/bf91074b-3f85-54fd-b5c6-67efa08e35f4/q4_options/opt_2_reality_alt.mp4",
"test/bf91074b-3f85-54fd-b5c6-67efa08e35f4/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/bf91074b-3f85-54fd-b5c6-67efa08e35f4/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/bf91074b-3f85-54fd-b5c6-67efa08e35f4/q4_optio... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116173/bf91074b-3f85-54fd-b5c6-67efa08e35f4/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
2
] | false | |
372 | 8da07a2a-7cda-5ed5-ac2e-5091b35ca957 | Eccentric Orbital | easy | ['gravity_zero'] | false | {"scenario": {"name": "Eccentric Orbital", "description": "Objects orbit in zero gravity with color changes", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/8da07a2a-7cda-5ed5-ac2e-5091b35ca957/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/8da07a2a-7cda-5ed5-ac2e-5091b35ca957/attempt_01/scratch"}, "random_seed": 1661096850, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Eccentric Orbital", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117900/8da07a2a-7cda-5ed5-ac2e-5091b35ca957/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117900/8da07a2a-7cda-5ed5-ac2e-5091b35ca957/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117900/8da07a2a-7cda-5ed5-ac2e-5091b35ca957/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117900/8da07a2a-7cda-5ed5-ac2e-5091b35ca957/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117900/8da07a2a-7cda-5ed5-ac2e-5091b35ca957/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"15",
"7",
"14",
"12",
"10"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=3, num_options=5 | [
3
] | 12 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain their size over time.",
"There is no gravity: objects float instead of falling.",
"Gravity pulls sideways instead of downward.",
"Objects maintain their color after collision.",
"Gravity acts vertically downward toward the floor."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"A rule causes objects to disappear upon collision.",
"Air resistance affected the object's motion.",
"A rule changes object color upon collision.",
"There is zero gravity in this environment.",
"A rule causes objects to teleport upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/8da07a2a-7cda-5ed5-ac2e-5091b35ca957/q4_options/opt_0_keep_gravity_zero.mp4",
"test/8da07a2a-7cda-5ed5-ac2e-5091b35ca957/q4_options/opt_2_reality_alt.mp4",
"test/8da07a2a-7cda-5ed5-ac2e-5091b35ca957/q4_options/opt_1_reality_full.mp4",
"test/8da07a2a-7cda-5ed5-ac2e-5091b35ca957/q4_options/opt_3_unreal_wr... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/8da07a2a-7cda-5ed5-ac2e-5091b35ca957/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false |
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