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test/06453b86-947e-4134-b76f-fe7a889cba79/metadata.jsonl
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{"id": "06453b86-947e-4134-b76f-fe7a889cba79", "uuid": "06453b86-947e-4134-b76f-fe7a889cba79", "scenario_name": "Gravity Deflection", "difficulty": "easy", "rules": "['gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Deflection\", \"description\": \"A ball floats and moves under sideways gravity, bouncing off a stationary surface.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [10.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, -5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 6, \"max_objects\": 10, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"purple\": [0.5, 0.0, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113625/9a8518b2-9abf-5e2a-af64-c697db3e5b6d/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113625/9a8518b2-9abf-5e2a-af64-c697db3e5b6d/attempt_01/scratch\"}, \"random_seed\": 113626, \"rule_config\": {\"rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Deflection\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\"], \"num_collisions\": 1, \"collisions\": [{\"frame\": 30, \"force\": 0.0, \"position\": [1.0461113578680552, -0.3834297586291431, 3.5394797887889666], \"contact_normal\": [0.755726073860447, -0.5299432419122461, 0.3847574062172328], \"objects\": [\"object_0\", \"object_7\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"gravity_horizontal\": 1}, \"gravity\": [10.0, 0.0, 0.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "11", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[2]", "q2_correct_answer": "Sideways", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Friction applies: objects slow down and stop over time.', 'Gravity pulls sideways instead of downward.', 'This is a camera malfunction or video recording error.', 'Normal gravity applies: objects fall downward.', 'Objects grow larger after collision.', 'After collision, an object teleports to a random location.']", "q4_correct_answers": "[1]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the objects behave this way? (Select ALL that apply.)", "q6_options": "['The simulation follows standard physics rules.', 'A rule changes object color upon collision.', \"Air resistance affected the object's motion.\", 'The object was destroyed by the high impact force.', 'The camera stopped tracking the object.']", "q6_correct_answers": "[0]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will slow down and stop due to friction.', 'The effect will be weaker than before.', 'Objects will gain speed from collision.', 'Objects will continue to accelerate sideways.', 'It is impossible to predict what will happen next.']", "q7_correct_answers": "[3]", "q7_is_multiselect": false, "file_name": "output.mp4", "prediction_file_name": "output_prediction.mp4"}
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test/06453b86-947e-4134-b76f-fe7a889cba79/output_prediction.mp4
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test/0793a7fd-0c4e-4cf9-b9f4-76150d8b77ef/metadata.jsonl
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{"id": "0793a7fd-0c4e-4cf9-b9f4-76150d8b77ef", "uuid": "0793a7fd-0c4e-4cf9-b9f4-76150d8b77ef", "scenario_name": "Gravity Deviation Challenge", "difficulty": "hard", "rules": "['gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Deviation Challenge\", \"description\": \"Objects fall sideways due to gravity, and some objects may change color or size upon collision, while others may teleport or disappear.\", \"difficulty\": \"hard\", \"unreal_rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [360, 480], \"frame_start\": 1, \"frame_end\": 480, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [10.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 16, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113625/2e33feb4-4fc2-5d14-b224-d6840ebf458d/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113625/2e33feb4-4fc2-5d14-b224-d6840ebf458d/attempt_01/scratch\"}, \"random_seed\": 113640, \"rule_config\": {\"rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Deviation Challenge\", \"difficulty\": \"hard\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\"], \"num_collisions\": 2, \"collisions\": [{\"frame\": 58, \"force\": 1920.4462039515008, \"position\": [-1.8368055580542948, 0.12167228665992713, 2.8827139807279774], \"contact_normal\": [-0.6348671380354359, -0.7726213283638337, 2.8949141328613744e-15], \"objects\": [\"object_2\", \"object_16\"]}, {\"frame\": 264, \"force\": 1828.40036526313, \"position\": [1.256070429204047, -1.2761803633140412, 2.0364420685046967], \"contact_normal\": [0.7726213283638519, 0.6348671380354137, 0.0], \"objects\": [\"object_10\", \"object_11\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 16, \"final_objects\": 16, \"rule_stats\": {\"gravity_horizontal\": 1}, \"gravity\": [10.0, 0.0, 0.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "17", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[2]", "q2_correct_answer": "Sideways", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Gravity pulls sideways instead of downward.', 'Friction applies: objects slow down and stop over time.', 'Objects pulse in size over time.', 'This is a rendering glitch in the simulation.', 'Objects swap colors after collision.', 'Normal gravity applies: objects fall downward.']", "q4_correct_answers": "[0]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the objects behave this way? (Select ALL that apply.)", "q6_options": "['A rule causes objects to disappear upon collision.', 'The simulation follows standard physics rules.', 'The simulation rendering glitched.', 'The object bounced due to elastic collision.', 'Friction gradually slowed the object down.']", "q6_correct_answers": "[1]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['The simulation behavior is random and unpredictable.', 'Only some objects will be affected by the rule.', 'Objects will slow down and stop due to friction.', 'Objects will continue to accelerate sideways.', 'Objects will disappear after collision instead.']", "q7_correct_answers": "[3]", "q7_is_multiselect": false, "file_name": "output.mp4", "prediction_file_name": "output_prediction.mp4"}
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test/0793a7fd-0c4e-4cf9-b9f4-76150d8b77ef/output_prediction.mp4
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{"id": "3b96a596-3a32-423e-ae0a-a45b00f73e7b", "uuid": "3b96a596-3a32-423e-ae0a-a45b00f73e7b", "scenario_name": "Sideways Gravity Mayhem", "difficulty": "medium", "rules": "['gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Sideways Gravity Mayhem\", \"description\": \"Objects fall sideways due to gravity, and upon collision, they change color and spawn a fragment.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 240, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [10.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 16, \"allowed_shapes\": [\"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113625/bedda715-df3b-54f9-a3e8-5f0166c8648d/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113625/bedda715-df3b-54f9-a3e8-5f0166c8648d/attempt_01/scratch\"}, \"random_seed\": 113631, \"rule_config\": {\"rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Sideways Gravity Mayhem\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\"], \"num_collisions\": 5, \"collisions\": [{\"frame\": 169, \"force\": 974.9671714657457, \"position\": [2.054696964263917, -0.6834430706514707, 3.218272586850334], \"contact_normal\": [1.0, 1.0878485502235866e-15, 1.813080917039311e-16], \"objects\": [\"object_8\", \"object_2\"]}, {\"frame\": 170, \"force\": 33.33320610303444, \"position\": [2.539039116695808, -0.7170294311530407, 3.8216955502408805], \"contact_normal\": [0.18327317242288316, 0.23523658299433164, -0.9545023280700802], \"objects\": [\"object_8\", \"object_2\"]}, {\"frame\": 171, \"force\": 51.732773784113014, \"position\": [2.5893092017666515, -1.0397347990600372, 3.2975030828348664], \"contact_normal\": [0.28135198597923905, 0.9422408635951834, -0.18172290707816988], \"objects\": [\"object_8\", \"object_2\"]}, {\"frame\": 172, \"force\": 0.0, \"position\": [2.6329612318938325, -0.707416655100322, 3.5595837355747135], \"contact_normal\": [0.22629215286191776, 0.5900403871318431, -0.7750123890018941], \"objects\": [\"object_8\", \"object_2\"]}, {\"frame\": 173, \"force\": 4.207447941253345, \"position\": [2.989635391979421, -0.5467436361099192, 3.4208725040384604], \"contact_normal\": [-0.19661622194065345, 0.6793224005650446, -0.7070099980624946], \"objects\": [\"object_8\", \"object_2\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"gravity_horizontal\": 1}, \"gravity\": [10.0, 0.0, 0.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "11", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[2]", "q2_correct_answer": "Sideways", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Normal collision behavior: objects bounce off each other.', 'The video has been edited or manipulated.', 'Conservation of momentum holds during interactions.', 'There is no friction: moving objects do not slow down on the surface.', 'Gravity pulls sideways instead of downward.', 'After collision, object bounces in the opposite direction from what is expected.']", "q4_correct_answers": "[4]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3���장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the objects behave this way? (Select ALL that apply.)", "q6_options": "['Objects pass through each other.', 'This is a video recording error.', 'The simulation follows standard physics rules.', 'The object was destroyed by the high impact force.', 'The collision followed conservation of momentum.']", "q6_correct_answers": "[2]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Only some objects will be affected by the rule.', 'It is impossible to predict what will happen next.', 'Objects will continue to accelerate sideways.', 'Objects will slow down and stop due to friction.', 'Objects will change color after collision instead.']", "q7_correct_answers": "[2]", "q7_is_multiselect": false, "file_name": "output.mp4", "prediction_file_name": "output_prediction.mp4"}
|
test/3b96a596-3a32-423e-ae0a-a45b00f73e7b/output.mp4
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test/3b96a596-3a32-423e-ae0a-a45b00f73e7b/output_prediction.mp4
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test/46e5a742-455e-46e0-ab9a-e603c0538fa7/metadata.jsonl
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{"id": "46e5a742-455e-46e0-ab9a-e603c0538fa7", "uuid": "46e5a742-455e-46e0-ab9a-e603c0538fa7", "scenario_name": "Floating Chaos", "difficulty": "easy", "rules": "['gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Chaos\", \"description\": \"Objects float around and change color on contact, with gravity pulling them sideways.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [120, 120], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 9.81, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 6, \"max_objects\": 10, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113625/aefe0e47-dec5-56d5-9806-dd74d285869b/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113625/aefe0e47-dec5-56d5-9806-dd74d285869b/attempt_01/scratch\"}, \"random_seed\": 113636, \"rule_config\": {\"rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Chaos\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\"], \"num_collisions\": 2, \"collisions\": [{\"frame\": 49, \"force\": 1005.0764217836612, \"position\": [-2.590904370680169, -0.5716885425130472, 2.2117704153060913], \"contact_normal\": [0.6348671380354136, -0.7726213283638521, 0.0], \"objects\": [\"object_3\", \"object_6\"]}, {\"frame\": 50, \"force\": 0.0, \"position\": [-2.336653477408774, -0.5727259911444125, 1.9183110896973226], \"contact_normal\": [0.586762172174003, -0.8096738886502186, -0.011762114762199643], \"objects\": [\"object_3\", \"object_6\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 8, \"final_objects\": 8, \"rule_stats\": {\"gravity_horizontal\": 1}, \"gravity\": [0.0, 9.81, 0.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "9", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[2]", "q2_correct_answer": "Sideways", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['There is no gravity: objects float instead of falling.', 'Friction applies: objects slow down and stop over time.', 'Objects pulse in size over time.', 'Normal gravity applies: objects fall downward.', 'This is a rendering glitch in the simulation.', 'Gravity pulls sideways instead of downward.']", "q4_correct_answers": "[5]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the objects behave this way? (Select ALL that apply.)", "q6_options": "['The object bounced due to elastic collision.', 'Gravity is reversed.', \"Air resistance affected the object's motion.\", 'This is a video recording error.', 'The simulation follows standard physics rules.']", "q6_correct_answers": "[4]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will continue to accelerate sideways.', 'Objects will fall upward due to reversed gravity.', 'The simulation behavior is random and unpredictable.', 'The next collision will be a normal elastic bounce.', 'Only some objects will be affected by the rule.']", "q7_correct_answers": "[0]", "q7_is_multiselect": false, "file_name": "output.mp4", "prediction_file_name": "output_prediction.mp4"}
|
test/46e5a742-455e-46e0-ab9a-e603c0538fa7/output.mp4
ADDED
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version https://git-lfs.github.com/spec/v1
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|
test/46e5a742-455e-46e0-ab9a-e603c0538fa7/output_prediction.mp4
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@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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test/4736ad2f-53fa-4573-a9ce-74a129e52c0c/metadata.jsonl
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{"id": "4736ad2f-53fa-4573-a9ce-74a129e52c0c", "uuid": "4736ad2f-53fa-4573-a9ce-74a129e52c0c", "scenario_name": "Gravity Deflection", "difficulty": "easy", "rules": "['gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Deflection\", \"description\": \"Objects are pulled sideways, and as they collide, they grow in size.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [10.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [7.0, 7.0, 1.5], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113625/303c22f4-0d55-5b32-8a05-412a45105fec/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113625/303c22f4-0d55-5b32-8a05-412a45105fec/attempt_01/scratch\"}, \"random_seed\": 113625, \"rule_config\": {\"rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Deflection\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 7, \"final_objects\": 7, \"rule_stats\": {\"gravity_horizontal\": 1}, \"gravity\": [10.0, 0.0, 0.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "8", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[2]", "q2_correct_answer": "Sideways", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[1]", "q3_correct_answer": "No", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['This is a camera malfunction or video recording error.', 'Gravity pulls sideways instead of downward.', 'Normal gravity applies: objects fall downward.', 'Normal collision behavior: objects bounce off each other.', 'Objects pulse in size over time.', 'Objects change color periodically over time.']", "q4_correct_answers": "[1]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the objects behave this way? (Select ALL that apply.)", "q6_options": "['Normal gravity caused the object to fall.', 'The simulation follows standard physics rules.', 'The object bounced due to elastic collision.', 'A rule causes objects to disappear upon collision.', 'This is a video recording error.']", "q6_correct_answers": "[1]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will change color after collision instead.', 'It is impossible to predict what will happen next.', 'Objects will slow down and stop due to friction.', 'Objects will continue to accelerate sideways.', 'The rule will apply inconsistently - sometimes working, sometimes not.']", "q7_correct_answers": "[3]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/4736ad2f-53fa-4573-a9ce-74a129e52c0c/output.mp4
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|
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test/54379038-8d0b-472f-b143-353e45ddbeb7/metadata.jsonl
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|
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| 1 |
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{"id": "54379038-8d0b-472f-b143-353e45ddbeb7", "uuid": "54379038-8d0b-472f-b143-353e45ddbeb7", "scenario_name": "Gravity Shift", "difficulty": "easy", "rules": "['gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Shift\", \"description\": \"A ball floats sideways under the influence of horizontal gravity.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [10.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"brown\": [0.5, 0.25, 0.0], \"pink\": [1.0, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113625/600ececf-36d4-5df2-9f36-582488641c0c/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113625/600ececf-36d4-5df2-9f36-582488641c0c/attempt_01/scratch\"}, \"random_seed\": 113628, \"rule_config\": {\"rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Shift\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\"], \"num_collisions\": 13, \"collisions\": [{\"frame\": 4, \"force\": 1048.9375725526452, \"position\": [0.19166279020376809, 0.1866568349967302, 1.5485493488391922], \"contact_normal\": [-0.9950963652419779, 0.09891018088247694, 1.5528036731844122e-15], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 5, \"force\": 0.0, \"position\": [0.2680881037023761, 0.19468221155695858, 1.541223532110099], \"contact_normal\": [-0.9406163275771029, 0.24005350536972864, -0.24003174551519224], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 81, \"force\": 130.31716677732845, \"position\": [-1.7327056493731532, 0.3447810163515569, 2.359282719135284], \"contact_normal\": [7.053403751941435e-14, -1.7019905780416822e-13, 0.9999999999999999], \"objects\": [\"object_6\", \"object_5\"]}, {\"frame\": 82, \"force\": 0.0, \"position\": [-1.6255526735361083, 0.2968091134024293, 2.560100365475721], \"contact_normal\": [0.04067295143618071, -0.0035207228133601197, 0.9991663102468684], \"objects\": [\"object_6\", \"object_5\"]}, {\"frame\": 83, \"force\": 0.0, \"position\": [-1.5443063088894642, 0.25711819475323267, 2.6763051757635554], \"contact_normal\": [0.011101853039871821, 0.006443005208507293, 0.999917614877828], \"objects\": [\"object_6\", \"object_5\"]}, {\"frame\": 84, \"force\": 0.0, \"position\": [-1.440317812058296, 0.20434394133432535, 2.724176352729327], \"contact_normal\": [0.01074486188981395, -0.0027168866172855685, 0.9999385813489134], \"objects\": [\"object_6\", \"object_5\"]}, {\"frame\": 85, \"force\": 48.07083626385541, \"position\": [-1.3133289842308729, 0.14455653535963606, 2.7483458018551965], \"contact_normal\": [-0.01329054054669116, -0.0025636069153113436, 0.9999083905296327], \"objects\": [\"object_6\", \"object_5\"]}, {\"frame\": 86, \"force\": 0.0, \"position\": [-1.1922441404705966, 0.10278463117039932, 2.741080369596124], \"contact_normal\": [0.026744305582274266, -0.012132050436938612, 0.9995686847191231], \"objects\": [\"object_6\", \"object_5\"]}, {\"frame\": 87, \"force\": 0.0, \"position\": [-1.0780557163992517, 0.06060513284848301, 2.743109853857676], \"contact_normal\": [0.007601204959979571, -0.00560553655641389, 0.9999553988269033], \"objects\": [\"object_6\", \"object_5\"]}, {\"frame\": 100, \"force\": 297.2680645254508, \"position\": [1.0236680714448823, 0.10342114893765308, 1.6856254469986507], \"contact_normal\": [-0.6184307947591143, 0.7694477805059206, 0.15966673156334923], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 101, \"force\": 0.0, \"position\": [1.0897916380623451, 0.06337735210353934, 1.6909005347199169], \"contact_normal\": [-0.6339158876707902, 0.7533020136800176, 0.1751762642146039], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 102, \"force\": 0.0, \"position\": [1.4008724111257336, -0.02407224409012121, 1.7260281686168142], \"contact_normal\": [-0.5997317611229911, 0.7607437146062414, 0.2481749693007191], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 103, \"force\": 0.0, \"position\": [1.5969069431641765, -0.20455657340488143, 1.7520840951380237], \"contact_normal\": [-0.6907887979445941, 0.6551871255023098, 0.30584418779876], \"objects\": [\"object_2\", \"object_5\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 7, \"final_objects\": 7, \"rule_stats\": {\"gravity_horizontal\": 1}, \"gravity\": [10.0, 0.0, 0.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "8", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[2]", "q2_correct_answer": "Sideways", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Gravity pulls sideways instead of downward.', 'Normal gravity applies: objects fall downward.', 'This is a rendering glitch in the simulation.', 'Conservation of momentum holds during interactions.', 'Objects grow larger after collision.', 'After collision, object bounces in the opposite direction from what is expected.']", "q4_correct_answers": "[0]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the objects behave this way? (Select ALL that apply.)", "q6_options": "['The simulation follows standard physics rules.', 'Gravity is reversed.', 'Friction gradually slowed the object down.', \"Air resistance affected the object's motion.\", 'The simulation rendering glitched.']", "q6_correct_answers": "[0]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will continue to accelerate sideways.', 'There is not enough information to make a prediction.', 'Objects will start floating in zero gravity.', 'Objects will behave according to real-world physics.', 'Only some objects will be affected by the rule.']", "q7_correct_answers": "[0]", "q7_is_multiselect": false, "file_name": "output.mp4", "prediction_file_name": "output_prediction.mp4"}
|
test/54379038-8d0b-472f-b143-353e45ddbeb7/output.mp4
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test/54379038-8d0b-472f-b143-353e45ddbeb7/output_prediction.mp4
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version https://git-lfs.github.com/spec/v1
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test/55515f2e-d336-4548-bd73-a01339c51662/metadata.jsonl
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{"id": "55515f2e-d336-4548-bd73-a01339c51662", "uuid": "55515f2e-d336-4548-bd73-a01339c51662", "scenario_name": "Gravity Slides", "difficulty": "easy", "rules": "['gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Slides\", \"description\": \"Objects slide sideways in a gravity zone and bounce off each other, changing color on contact.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [10.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113625/a7eb7f03-23e1-581e-9778-ca49280fc3f7/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113625/a7eb7f03-23e1-581e-9778-ca49280fc3f7/attempt_01/scratch\"}, \"random_seed\": 113644, \"rule_config\": {\"rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Slides\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\"], \"num_collisions\": 8, \"collisions\": [{\"frame\": 21, \"force\": 1657.763626972223, \"position\": [-1.583893715185367, -1.530404836799525, 1.6700971360687846], \"contact_normal\": [0.050279962647850465, 0.9987220548562863, -0.005116883794657023], \"objects\": [\"object_1\", \"object_7\"]}, {\"frame\": 22, \"force\": 416.1825151986937, \"position\": [0.7831247994583699, -0.6428353707962892, 1.718894937488917], \"contact_normal\": [-0.1511474912227414, 0.6710826575645871, -0.7258116164771149], \"objects\": [\"object_3\", \"object_6\"]}, {\"frame\": 23, \"force\": 0.0, \"position\": [0.7850557427805418, -0.6952363031913449, 1.7003552835445819], \"contact_normal\": [-0.05099052992077466, 0.6655148928108114, -0.7446407813875178], \"objects\": [\"object_3\", \"object_6\"]}, {\"frame\": 31, \"force\": 314.4910068078295, \"position\": [-1.6493749768008552, -2.765779165225338, 1.892461088314459], \"contact_normal\": [0.8424491611997518, -0.28617856060995717, 0.4564879431497043], \"objects\": [\"object_6\", \"object_7\"]}, {\"frame\": 36, \"force\": 448.95358552585213, \"position\": [1.945895188336761, 2.252569510869725, 2.9824368953704834], \"contact_normal\": [-0.9950963652420185, -0.09891018088206795, 0.0], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 37, \"force\": 0.0, \"position\": [2.009854345517082, 2.183861836855982, 2.8853160776811757], \"contact_normal\": [-0.982567971879688, -0.010512518913695666, 0.1856062164431082], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 38, \"force\": 0.0, \"position\": [1.9346679190794305, 2.1619670091320433, 2.6062844578317375], \"contact_normal\": [-0.3637724253385558, 0.1223175286797563, 0.9234219213019484], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 39, \"force\": 0.0, \"position\": [2.0365678076036264, 2.167548877578992, 2.68396283267358], \"contact_normal\": [-0.33046084629196515, 0.16076657446831272, 0.9300267402616564], \"objects\": [\"object_2\", \"object_5\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 8, \"final_objects\": 8, \"rule_stats\": {\"gravity_horizontal\": 1}, \"gravity\": [10.0, 0.0, 0.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "9", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[2]", "q2_correct_answer": "Sideways", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['After a collision, one of the colliding objects disappears.', 'This is a camera malfunction or video recording error.', 'Gravity pulls sideways instead of downward.', 'Conservation of momentum holds during interactions.', 'Friction applies: objects slow down and stop over time.', 'Objects pulse in size over time.']", "q4_correct_answers": "[2]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the objects behave this way? (Select ALL that apply.)", "q6_options": "['This is a video recording error.', \"Air resistance affected the object's motion.\", 'The simulation follows standard physics rules.', 'The object bounced due to elastic collision.', 'Objects teleport on collision.']", "q6_correct_answers": "[2]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will suddenly start falling downward due to normal gravity.', 'Objects will fall upward due to reversed gravity.', 'Objects will continue to accelerate sideways.', 'There is not enough information to make a prediction.', 'The rule will apply inconsistently - sometimes working, sometimes not.']", "q7_correct_answers": "[2]", "q7_is_multiselect": false, "file_name": "output.mp4", "prediction_file_name": "output_prediction.mp4"}
|
test/55515f2e-d336-4548-bd73-a01339c51662/output.mp4
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test/55515f2e-d336-4548-bd73-a01339c51662/output_prediction.mp4
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version https://git-lfs.github.com/spec/v1
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test/6bf5eba8-290a-4c35-a6db-65af752d72b9/metadata.jsonl
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|
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{"id": "6bf5eba8-290a-4c35-a6db-65af752d72b9", "uuid": "6bf5eba8-290a-4c35-a6db-65af752d72b9", "scenario_name": "Medium Gravity and Collision Challenge", "difficulty": "medium", "rules": "['gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Medium Gravity and Collision Challenge\", \"description\": \"Objects with different masses interact with each other and their environment while experiencing sideways gravity and color changes upon collision.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 240, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 9.81, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 16, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"purple\": [0.5, 0.0, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113625/26d72184-e8c7-5c7b-8a5d-deb9e6200a48/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113625/26d72184-e8c7-5c7b-8a5d-deb9e6200a48/attempt_01/scratch\"}, \"random_seed\": 113633, \"rule_config\": {\"rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Medium Gravity and Collision Challenge\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\"], \"num_collisions\": 7, \"collisions\": [{\"frame\": 9, \"force\": 1182.9240410898014, \"position\": [0.6496620357533983, 0.16659968889211557, 2.827139391573086], \"contact_normal\": [-0.7048793470331902, -0.7051497265295592, -0.07686982048470721], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 10, \"force\": 0.0, \"position\": [0.6826952154429958, 0.1837832558625787, 2.821851312460974], \"contact_normal\": [-0.7298996637465602, -0.6792426096773373, -0.0766547980323412], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 48, \"force\": 558.5139879678318, \"position\": [2.3542147767510975, -0.10904013284918973, 2.125623834877486], \"contact_normal\": [-0.27699665015452024, -0.8021001663919699, -0.5290634922928897], \"objects\": [\"object_6\", \"object_9\"]}, {\"frame\": 49, \"force\": 0.0, \"position\": [2.0605163143585843, -0.043361307573580254, 2.019640122344994], \"contact_normal\": [-0.2731470328142763, -0.753239726474637, -0.598348237170605], \"objects\": [\"object_6\", \"object_9\"]}, {\"frame\": 50, \"force\": 0.0, \"position\": [1.8593100838421608, 0.03956438118940647, 1.9581596123844838], \"contact_normal\": [-0.19171248262518178, -0.749938632369205, -0.6331179761196927], \"objects\": [\"object_6\", \"object_9\"]}, {\"frame\": 51, \"force\": 0.0, \"position\": [1.6602401781701737, 0.20550933910348684, 1.8751049192809113], \"contact_normal\": [-0.13870156010139026, -0.6865993019328916, -0.7136828958372943], \"objects\": [\"object_6\", \"object_9\"]}, {\"frame\": 111, \"force\": 720.7170125263134, \"position\": [-1.3400779495790234, 1.700219381526705, 2.5341553135241965], \"contact_normal\": [-0.09891018088248574, 0.995096365241977, 2.5320666523564663e-15], \"objects\": [\"object_5\", \"object_7\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"gravity_horizontal\": 1}, \"gravity\": [0.0, 9.81, 0.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "11", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[2]", "q2_correct_answer": "Sideways", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Objects swap colors after collision.', 'Normal gravity applies: objects fall downward.', 'Gravity pulls sideways instead of downward.', 'Objects change color periodically over time.', 'Conservation of momentum holds during interactions.', 'The video has been edited or manipulated.']", "q4_correct_answers": "[2]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the objects behave this way? (Select ALL that apply.)", "q6_options": "[\"Air resistance affected the object's motion.\", 'This is a video recording error.', 'The simulation follows standard physics rules.', 'Normal gravity caused the object to fall.', 'Gravity is reversed.']", "q6_correct_answers": "[2]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will disappear after collision instead.', 'Objects will continue to accelerate sideways.', 'Only some objects will be affected by the rule.', 'Objects will slow down and stop due to friction.', 'It is impossible to predict what will happen next.']", "q7_correct_answers": "[1]", "q7_is_multiselect": false, "file_name": "output.mp4", "prediction_file_name": "output_prediction.mp4"}
|
test/6bf5eba8-290a-4c35-a6db-65af752d72b9/output.mp4
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test/6bf5eba8-290a-4c35-a6db-65af752d72b9/output_prediction.mp4
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version https://git-lfs.github.com/spec/v1
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test/776755e0-32e6-4a65-b23c-21e4e7baf005/metadata.jsonl
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{"id": "776755e0-32e6-4a65-b23c-21e4e7baf005", "uuid": "776755e0-32e6-4a65-b23c-21e4e7baf005", "scenario_name": "Gravity Warped Obstacles", "difficulty": "medium", "rules": "['gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Warped Obstacles\", \"description\": \"Objects float and collide in a sideways gravitational field\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [240, 240], \"frame_start\": 1, \"frame_end\": 240, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [10.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 16, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113625/b16e7bd7-e730-5f45-9b55-d709ac061c8c/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113625/b16e7bd7-e730-5f45-9b55-d709ac061c8c/attempt_01/scratch\"}, \"random_seed\": 113634, \"rule_config\": {\"rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Warped Obstacles\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\"], \"num_collisions\": 12, \"collisions\": [{\"frame\": 83, \"force\": 0.0, \"position\": [2.4753537406303634, -1.2654197566755039, 2.235082507133647], \"contact_normal\": [-0.9950963652415404, -0.0989101808868775, -4.324101210689072e-13], \"objects\": [\"object_4\", \"object_11\"]}, {\"frame\": 84, \"force\": 0.0, \"position\": [2.1138564984504997, -1.3132888177547124, 1.9173824109117967], \"contact_normal\": [-0.9949716455710793, -0.09977465502610385, 0.008743152978223303], \"objects\": [\"object_4\", \"object_11\"]}, {\"frame\": 85, \"force\": 0.0, \"position\": [1.8738993996658933, -1.3631297650303116, 2.5858290274999844], \"contact_normal\": [-0.9950782031363247, 0.0988690739051248, 0.006654011431191236], \"objects\": [\"object_4\", \"object_11\"]}, {\"frame\": 86, \"force\": 547.0806086982717, \"position\": [2.6391430025858518, -1.805534049408025, 2.4159459849697433], \"contact_normal\": [0.09891016200330027, -0.9950961753059347, 0.0006178543365918922], \"objects\": [\"object_6\", \"object_11\"]}, {\"frame\": 87, \"force\": 0.0, \"position\": [2.581550827283051, -1.8868660954831462, 2.4581209005755293], \"contact_normal\": [0.19159532082598368, -0.9814256230458664, 0.009745740947782593], \"objects\": [\"object_6\", \"object_11\"]}, {\"frame\": 88, \"force\": 24.391944680046546, \"position\": [2.5543775590775684, -1.859784248675743, 3.512872078064923], \"contact_normal\": [0.11025520774274453, -0.9834115259035461, 0.14403319022247457], \"objects\": [\"object_6\", \"object_11\"]}, {\"frame\": 89, \"force\": 0.0, \"position\": [2.445023979292669, -1.8732506870984578, 3.5200934104847015], \"contact_normal\": [0.12298431793907713, -0.9884467533753992, 0.08858822316026302], \"objects\": [\"object_6\", \"object_11\"]}, {\"frame\": 90, \"force\": 0.0, \"position\": [2.462681207027041, -1.817396625843719, 3.5148071388749913], \"contact_normal\": [0.07612143042932955, -0.980809636370287, 0.17949369078766533], \"objects\": [\"object_6\", \"object_11\"]}, {\"frame\": 95, \"force\": 404.87468657375604, \"position\": [-1.1072249507169682, -1.406900381806797, 2.016169084916974], \"contact_normal\": [-0.28948043685815106, -0.9571803045299663, -0.0026346340039797036], \"objects\": [\"object_2\", \"object_4\"]}, {\"frame\": 163, \"force\": 1105.9140548648745, \"position\": [-0.6464911730320859, 0.298713163089978, 2.500236449777397], \"contact_normal\": [0.9950963652419769, 0.09891018088248572, 0.0], \"objects\": [\"object_5\", \"object_9\"]}, {\"frame\": 207, \"force\": 127.41848650386716, \"position\": [1.7960340495336564, 0.6641578675298643, 1.5851191543729746], \"contact_normal\": [0.3001243078138381, 0.5613011863693906, -0.7712758119113935], \"objects\": [\"object_8\", \"object_10\"]}, {\"frame\": 208, \"force\": 0.0, \"position\": [1.8924292429865819, 0.6681917190624129, 1.5618576092227694], \"contact_normal\": [0.3082678383797488, 0.36390276854635517, -0.8789457974556648], \"objects\": [\"object_8\", \"object_10\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"gravity_horizontal\": 1}, \"gravity\": [10.0, 0.0, 0.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "13", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[2]", "q2_correct_answer": "Sideways", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Conservation of momentum holds during interactions.', 'Objects pass through each other without collision.', 'There is no gravity: objects float instead of falling.', 'Normal gravity applies: objects fall downward.', 'The video has been edited or manipulated.', 'Gravity pulls sideways instead of downward.']", "q4_correct_answers": "[5]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the objects behave this way? (Select ALL that apply.)", "q6_options": "['Friction gradually slowed the object down.', 'A rule changes object color upon collision.', 'The camera stopped tracking the object.', 'The object was destroyed by the high impact force.', 'The simulation follows standard physics rules.']", "q6_correct_answers": "[4]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will continue to accelerate sideways.', 'The effect will be weaker than before.', 'Objects will slow down and stop due to friction.', 'The simulation behavior is random and unpredictable.', 'Objects will fall upward due to reversed gravity.']", "q7_correct_answers": "[0]", "q7_is_multiselect": false, "file_name": "output.mp4", "prediction_file_name": "output_prediction.mp4"}
|
test/776755e0-32e6-4a65-b23c-21e4e7baf005/output.mp4
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test/776755e0-32e6-4a65-b23c-21e4e7baf005/output_prediction.mp4
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test/a9ec21dd-dd7f-437e-9883-fbde012c8c7d/metadata.jsonl
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{"id": "a9ec21dd-dd7f-437e-9883-fbde012c8c7d", "uuid": "a9ec21dd-dd7f-437e-9883-fbde012c8c7d", "scenario_name": "Sideways Gravity", "difficulty": "easy", "rules": "['gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Sideways Gravity\", \"description\": \"Objects are pulled horizontally instead of vertically, creating a unique and unpredictable environment.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [10.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113625/4486ca7a-062e-5458-a550-c2a0cfee993c/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113625/4486ca7a-062e-5458-a550-c2a0cfee993c/attempt_01/scratch\"}, \"random_seed\": 113637, \"rule_config\": {\"rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Sideways Gravity\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\"], \"num_collisions\": 1, \"collisions\": [{\"frame\": 6, \"force\": 734.0163707409683, \"position\": [0.6498475791375676, -0.46883104162146494, 2.583138254830218], \"contact_normal\": [-0.5179821851573073, 0.07508739464938302, 0.8520893961459846], \"objects\": [\"object_0\", \"object_1\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 8, \"final_objects\": 8, \"rule_stats\": {\"gravity_horizontal\": 1}, \"gravity\": [10.0, 0.0, 0.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "9", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[2]", "q2_correct_answer": "Sideways", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Normal gravity applies: objects fall downward.', 'There is no friction: moving objects do not slow down on the surface.', 'Objects swap colors after collision.', 'Conservation of momentum holds during interactions.', 'Gravity pulls sideways instead of downward.', 'This is a camera malfunction or video recording error.']", "q4_correct_answers": "[4]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the objects behave this way? (Select ALL that apply.)", "q6_options": "['The simulation rendering glitched.', 'The object bounced due to elastic collision.', 'The simulation follows standard physics rules.', 'There is zero gravity.', \"Air resistance affected the object's motion.\"]", "q6_correct_answers": "[2]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will continue to accelerate sideways.', 'Objects will disappear after collision instead.', 'Objects will suddenly start falling downward due to normal gravity.', 'There is not enough information to make a prediction.', 'The rule will apply inconsistently - sometimes working, sometimes not.']", "q7_correct_answers": "[0]", "q7_is_multiselect": false, "file_name": "output.mp4", "prediction_file_name": "output_prediction.mp4"}
|
test/a9ec21dd-dd7f-437e-9883-fbde012c8c7d/output.mp4
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|
test/a9ec21dd-dd7f-437e-9883-fbde012c8c7d/output_prediction.mp4
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|
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ADDED
|
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{"id": "ab6df147-0cd5-4de6-86f6-93c5a7f37151", "uuid": "ab6df147-0cd5-4de6-86f6-93c5a7f37151", "scenario_name": "Gravity Shift", "difficulty": "easy", "rules": "['gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Shift\", \"description\": \"Objects float sideways due to horizontal gravity, and their color changes upon collision.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 10.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 6, \"max_objects\": 10, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113625/bc273350-94ca-5165-b397-285eebae3e98/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113625/bc273350-94ca-5165-b397-285eebae3e98/attempt_01/scratch\"}, \"random_seed\": 113639, \"rule_config\": {\"rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Shift\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\"], \"num_collisions\": 5, \"collisions\": [{\"frame\": 67, \"force\": 313.0025490445345, \"position\": [-0.6555876522179586, 1.2644863446522436, 2.511998314820961], \"contact_normal\": [-0.12052956940192364, 0.9927097374861329, 0.0], \"objects\": [\"object_2\", \"object_4\"]}, {\"frame\": 68, \"force\": 0.0, \"position\": [-0.5024975068552189, 1.2743402126547834, 2.5052662608710574], \"contact_normal\": [-0.13798790710655992, 0.9903127980275956, -0.015488691200553878], \"objects\": [\"object_2\", \"object_4\"]}, {\"frame\": 73, \"force\": 0.0, \"position\": [-0.15723839759146208, 2.452295638782985, 2.3999033730106634], \"contact_normal\": [0.9118808036350059, -0.41045511321212186, 2.6054824343613033e-15], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 74, \"force\": 0.0, \"position\": [0.212411627467195, 2.1540796239564193, 2.382616752444782], \"contact_normal\": [0.9996626770014528, -0.025430771867142918, -0.005273334100011958], \"objects\": [\"object_2\", \"object_5\"]}, {\"frame\": 75, \"force\": 0.0, \"position\": [0.544654125768068, 2.052115371316923, 2.849842917561573], \"contact_normal\": [0.9951836969209089, 0.09802583406325796, -0.000587570450987511], \"objects\": [\"object_2\", \"object_5\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {\"gravity_horizontal\": 1}, \"gravity\": [0.0, 10.0, 0.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "10", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[2]", "q2_correct_answer": "Sideways", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['New objects spawn when objects collide.', 'Friction applies: objects slow down and stop over time.', 'Normal collision behavior: objects bounce off each other.', 'Objects grow larger after collision.', 'The video has been edited or manipulated.', 'Gravity pulls sideways instead of downward.']", "q4_correct_answers": "[5]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the objects behave this way? (Select ALL that apply.)", "q6_options": "['This is a video recording error.', 'Objects teleport on collision.', 'The object was destroyed by the high impact force.', 'The simulation follows standard physics rules.', 'Friction gradually slowed the object down.']", "q6_correct_answers": "[3]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will start floating in zero gravity.', 'Objects will behave according to real-world physics.', 'The effect will be weaker than before.', 'It is impossible to predict what will happen next.', 'Objects will continue to accelerate sideways.']", "q7_correct_answers": "[4]", "q7_is_multiselect": false, "file_name": "output.mp4", "prediction_file_name": "output_prediction.mp4"}
|
test/ab6df147-0cd5-4de6-86f6-93c5a7f37151/output.mp4
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version https://git-lfs.github.com/spec/v1
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test/ab6df147-0cd5-4de6-86f6-93c5a7f37151/output_prediction.mp4
ADDED
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version https://git-lfs.github.com/spec/v1
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test/b10436ef-e8f9-4f94-960e-bd79f7bbb93e/metadata.jsonl
ADDED
|
@@ -0,0 +1 @@
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| 1 |
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{"id": "b10436ef-e8f9-4f94-960e-bd79f7bbb93e", "uuid": "b10436ef-e8f9-4f94-960e-bd79f7bbb93e", "scenario_name": "Gravity Shift", "difficulty": "easy", "rules": "['gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Shift\", \"description\": \"Objects float and interact in a horizontal gravity environment.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [10.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"cube\", \"torus\", \"gear\", \"sphere\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113625/894ebbb3-fb16-5315-927b-c306fa6a9f0b/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113625/894ebbb3-fb16-5315-927b-c306fa6a9f0b/attempt_01/scratch\"}, \"random_seed\": 113627, \"rule_config\": {\"rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Shift\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 8, \"final_objects\": 8, \"rule_stats\": {\"gravity_horizontal\": 1}, \"gravity\": [10.0, 0.0, 0.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "9", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[2]", "q2_correct_answer": "Sideways", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[1]", "q3_correct_answer": "No", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['There is no gravity: objects float instead of falling.', 'This is a rendering glitch in the simulation.', 'Normal gravity applies: objects fall downward.', 'Gravity pulls sideways instead of downward.', 'Friction applies: objects slow down and stop over time.', 'Objects pass through each other without collision.']", "q4_correct_answers": "[3]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the objects behave this way? (Select ALL that apply.)", "q6_options": "['The simulation follows standard physics rules.', 'The collision followed conservation of momentum.', 'The object bounced due to elastic collision.', 'The camera stopped tracking the object.', 'Gravity is reversed.']", "q6_correct_answers": "[0]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['The simulation behavior is random and unpredictable.', 'The next collision will be a normal elastic bounce.', 'Objects will continue to accelerate sideways.', 'The effect will be weaker than before.', 'Objects will fall upward due to reversed gravity.']", "q7_correct_answers": "[2]", "q7_is_multiselect": false, "file_name": "output.mp4"}
|
test/b10436ef-e8f9-4f94-960e-bd79f7bbb93e/output.mp4
ADDED
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| 1 |
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version https://git-lfs.github.com/spec/v1
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test/b708930b-e27e-4e31-9a6e-617f47c2cd51/metadata.jsonl
ADDED
|
@@ -0,0 +1 @@
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{"id": "b708930b-e27e-4e31-9a6e-617f47c2cd51", "uuid": "b708930b-e27e-4e31-9a6e-617f47c2cd51", "scenario_name": "Gravity Maze", "difficulty": "hard", "rules": "['gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Maze\", \"description\": \"Objects float sideways due to horizontal gravity, and upon collision with each other, they change color and grow larger, and a fragment also spawns above the collision point.\", \"difficulty\": \"hard\", \"unreal_rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 480, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 10.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 16, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113625/a384a5e8-ffbd-5f09-894c-b22ee1b66cc9/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113625/a384a5e8-ffbd-5f09-894c-b22ee1b66cc9/attempt_01/scratch\"}, \"random_seed\": 113630, \"rule_config\": {\"rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Maze\", \"difficulty\": \"hard\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\"], \"num_collisions\": 7, \"collisions\": [{\"frame\": 5, \"force\": 1322.518376322998, \"position\": [-0.16473442432985339, 1.3846026951314985, 2.015409631317153], \"contact_normal\": [0.09891018086689543, 0.9950963652435264, 6.282399062327436e-14], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 101, \"force\": 0.0, \"position\": [1.9565519187503562, -0.810320414457363, 3.095837265530746], \"contact_normal\": [0.7726213283657826, -0.6348671380330639, -2.6255272642469134e-14], \"objects\": [\"object_8\", \"object_18\"]}, {\"frame\": 146, \"force\": 0.0, \"position\": [0.7418952959199241, 2.250032663545861, 1.5880689443731533], \"contact_normal\": [-0.9950963652419769, 0.09891018088248586, 0.0], \"objects\": [\"object_11\", \"object_17\"]}, {\"frame\": 146, \"force\": 0.0, \"position\": [0.446974779107714, 2.2356881453598425, 1.1450939463891125], \"contact_normal\": [-0.961036612724982, 0.27641504390188787, -0.001830985202097891], \"objects\": [\"object_4\", \"object_11\"]}, {\"frame\": 147, \"force\": 0.0, \"position\": [0.02776284412963681, 2.1612456274449734, 1.1073239661721725], \"contact_normal\": [-0.7755887610902991, 0.6312085976769927, -0.006146534719626645], \"objects\": [\"object_4\", \"object_11\"]}, {\"frame\": 148, \"force\": 0.0, \"position\": [-0.24120506459925406, 2.2741884492989404, 1.070158841776819], \"contact_normal\": [-0.4649680631068409, 0.8852451524271073, -0.01207147029074588], \"objects\": [\"object_4\", \"object_11\"]}, {\"frame\": 148, \"force\": 884.0619363261685, \"position\": [-0.06106471701583496, 1.3152613144131555, 2.0625374179368197], \"contact_normal\": [-0.07550947953894828, 0.7704155593538926, -0.6330546456706451], \"objects\": [\"object_11\", \"object_16\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 17, \"final_objects\": 17, \"rule_stats\": {\"gravity_horizontal\": 1}, \"gravity\": [0.0, 10.0, 0.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "18", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[2]", "q2_correct_answer": "Sideways", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Normal gravity applies: objects fall downward.', 'After collision, an object teleports to a random location.', 'Gravity is reversed: objects fall upward instead of downward.', 'Gravity pulls sideways instead of downward.', 'This is a camera malfunction or video recording error.', 'Friction applies: objects slow down and stop over time.']", "q4_correct_answers": "[3]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the objects behave this way? (Select ALL that apply.)", "q6_options": "['Objects pass through each other.', \"Air resistance affected the object's motion.\", 'The simulation rendering glitched.', 'The simulation follows standard physics rules.', 'The object was destroyed by the high impact force.']", "q6_correct_answers": "[3]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['The rule will apply inconsistently - sometimes working, sometimes not.', 'Objects will fall upward due to reversed gravity.', 'Objects will behave according to real-world physics.', 'Objects will continue to accelerate sideways.', 'It is impossible to predict what will happen next.']", "q7_correct_answers": "[3]", "q7_is_multiselect": false, "file_name": "output.mp4", "prediction_file_name": "output_prediction.mp4"}
|
test/b708930b-e27e-4e31-9a6e-617f47c2cd51/output.mp4
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version https://git-lfs.github.com/spec/v1
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size 350328
|
test/b708930b-e27e-4e31-9a6e-617f47c2cd51/output_prediction.mp4
ADDED
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version https://git-lfs.github.com/spec/v1
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test/cf186c19-5ea6-49ee-aa87-b4fff11f97db/metadata.jsonl
ADDED
|
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{"id": "cf186c19-5ea6-49ee-aa87-b4fff11f97db", "uuid": "cf186c19-5ea6-49ee-aa87-b4fff11f97db", "scenario_name": "Gravity Sideswipes", "difficulty": "easy", "rules": "['gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Sideswipes\", \"description\": \"Objects move sideways in response to gravity pulling from the left.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [10.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"cube\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113625/255995b9-9080-55de-a94b-ce0929018efc/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113625/255995b9-9080-55de-a94b-ce0929018efc/attempt_01/scratch\"}, \"random_seed\": 113638, \"rule_config\": {\"rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Sideswipes\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\"], \"num_collisions\": 20, \"collisions\": [{\"frame\": 3, \"force\": 766.359382265433, \"position\": [0.4899770090016369, -0.08355614507065745, 2.378052904775555], \"contact_normal\": [-1.0, 2.2643779959049756e-16, 0.0], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 21, \"force\": 698.3496023655254, \"position\": [0.9398248841298538, 1.3953823346033047, 2.67599087632816], \"contact_normal\": [-3.7158200058641645e-15, -1.0, 0.0], \"objects\": [\"object_0\", \"object_3\"]}, {\"frame\": 22, \"force\": 0.0, \"position\": [0.9112055685750161, 1.384327314500775, 2.6316940988033855], \"contact_normal\": [-0.08226857434051509, -0.9905463600756239, -0.1097715364605593], \"objects\": [\"object_0\", \"object_3\"]}, {\"frame\": 23, \"force\": 0.0, \"position\": [0.9997216329364086, 1.3915769541281238, 2.58757715983602], \"contact_normal\": [0.06129218684823934, 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-0.038046804860325315], \"objects\": [\"object_4\", \"object_7\"]}, {\"frame\": 58, \"force\": 76.04452233676919, \"position\": [0.30058571082470864, -0.900107631635428, 3.124153251473987], \"contact_normal\": [-0.027734545341161317, 0.9964084119582185, -0.08000669705480988], \"objects\": [\"object_4\", \"object_7\"]}, {\"frame\": 63, \"force\": 283.0206581808952, \"position\": [-0.09449698986102473, -0.16461513637493752, 2.522016661009904], \"contact_normal\": [0.869550807855529, -0.4244676685259919, -0.25240560796841605], \"objects\": [\"object_2\", \"object_4\"]}, {\"frame\": 66, \"force\": 317.23989576593027, \"position\": [-1.0456875136935702, -1.0440216660499573, 3.1571813948564507], \"contact_normal\": [-0.12919234286391604, 0.9764703078190966, -0.17267042738410956], \"objects\": [\"object_6\", \"object_7\"]}, {\"frame\": 67, \"force\": 86.51535384480698, \"position\": [-0.7923314638131989, -0.986820958781897, 3.2025865365374453], \"contact_normal\": [0.0019753471338239447, 0.044376583112649665, -0.9990129212752691], \"objects\": [\"object_6\", \"object_7\"]}, {\"frame\": 67, \"force\": 465.0277124061747, \"position\": [-0.4161549966872211, -0.4615438717989169, 2.1628913688802918], \"contact_normal\": [0.9985623624146323, 0.053493447180461604, -0.0034145977302724694], \"objects\": [\"object_2\", \"object_6\"]}, {\"frame\": 68, \"force\": 0.0, \"position\": [-0.5082412871615194, -0.9224834307346687, 3.2089197706837638], \"contact_normal\": [0.06640699461399757, 0.6962859714457668, -0.7146859149543677], \"objects\": [\"object_6\", \"object_7\"]}, {\"frame\": 68, \"force\": 0.0, \"position\": [-0.3081779362988527, -0.4192246803787403, 2.3833193317794303], \"contact_normal\": [0.9894367726324005, 0.13093152534548202, 0.06222385903722826], \"objects\": [\"object_2\", \"object_6\"]}, {\"frame\": 69, \"force\": 51.525164519770094, \"position\": [-0.14324964743727076, 0.04577987294838071, 2.233006998107208], \"contact_normal\": [-0.03764042345077346, 0.312153178956903, -0.9492858322915951], \"objects\": [\"object_2\", \"object_6\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 8, \"final_objects\": 8, \"rule_stats\": {\"gravity_horizontal\": 1}, \"gravity\": [10.0, 0.0, 0.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "9", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[2]", "q2_correct_answer": "Sideways", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['After a collision, one of the colliding objects disappears.', 'Normal collision behavior: objects bounce off each other.', 'The video has been edited or manipulated.', 'There is no friction: moving objects do not slow down on the surface.', 'Gravity pulls sideways instead of downward.', 'Conservation of momentum holds during interactions.']", "q4_correct_answers": "[4]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the objects behave this way? (Select ALL that apply.)", "q6_options": "['Objects pass through each other.', 'The collision followed conservation of momentum.', 'Friction gradually slowed the object down.', 'The camera stopped tracking the object.', 'The simulation follows standard physics rules.']", "q6_correct_answers": "[4]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will change color after collision instead.', 'It is impossible to predict what will happen next.', 'Objects will continue to accelerate sideways.', 'The effect will be weaker than before.', 'The next collision will be a normal elastic bounce.']", "q7_correct_answers": "[2]", "q7_is_multiselect": false, "file_name": "output.mp4", "prediction_file_name": "output_prediction.mp4"}
|
test/cf186c19-5ea6-49ee-aa87-b4fff11f97db/output.mp4
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test/cf186c19-5ea6-49ee-aa87-b4fff11f97db/output_prediction.mp4
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version https://git-lfs.github.com/spec/v1
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test/eef0b4e4-6ce1-4476-9b34-444545feb623/metadata.jsonl
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{"id": "eef0b4e4-6ce1-4476-9b34-444545feb623", "uuid": "eef0b4e4-6ce1-4476-9b34-444545feb623", "scenario_name": "Gravity Defiance", "difficulty": "medium", "rules": "['gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Defiance\", \"description\": \"Objects float and move sideways due to gravity pulling sideways, and experience a color change upon collision.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [240, 240], \"frame_start\": 1, \"frame_end\": 240, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, -10.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 16, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113625/60d82a03-8821-5db2-9a30-895d30167047/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113625/60d82a03-8821-5db2-9a30-895d30167047/attempt_01/scratch\"}, \"random_seed\": 113629, \"rule_config\": {\"rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Defiance\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\"], \"num_collisions\": 11, \"collisions\": [{\"frame\": 44, \"force\": 758.8496356689931, \"position\": [0.9068947861260055, -0.20225727768740798, 2.9954974883894767], \"contact_normal\": [0.6160668622431786, 0.7876938626432506, 6.232959694825962e-17], \"objects\": [\"object_13\", \"object_5\"]}, {\"frame\": 45, \"force\": 0.0, \"position\": [0.8763574339697631, -0.20892095777961495, 3.026381626624112], \"contact_normal\": [0.5718355212659035, 0.820061765350142, 0.022424041325351855], \"objects\": [\"object_13\", \"object_5\"]}, {\"frame\": 46, \"force\": 445.5994587454531, \"position\": [0.4407515688754403, -2.0218590918899992, 3.0344980429493402], \"contact_normal\": [0.1572914796530743, -0.9875522216209868, -3.1248379731314695e-17], \"objects\": [\"object_7\", \"object_5\"]}, {\"frame\": 47, \"force\": 0.0, \"position\": [0.3899393255779294, -2.0483715816755343, 3.0258218746569114], \"contact_normal\": [0.12141087709793782, -0.9924708044881123, -0.0161586249733249], \"objects\": [\"object_7\", \"object_5\"]}, {\"frame\": 72, \"force\": 0.0, \"position\": [-2.6793714006614144, 0.24327422794299597, 1.8521588406946057], \"contact_normal\": [-0.00709055159573522, -0.21117296414843528, -0.9774229909772083], \"objects\": [\"object_12\", \"object_13\"]}, {\"frame\": 78, \"force\": 481.0674815454348, \"position\": [0.05517165679360381, 0.5331954051638728, 3.302348620839444], \"contact_normal\": [-0.7689744397967673, 0.6318704699105223, 0.09704648470863694], \"objects\": [\"object_11\", \"object_3\"]}, {\"frame\": 79, \"force\": 0.0, \"position\": [-0.009635552814924231, 0.5334966820953092, 3.3091434286124204], \"contact_normal\": [-0.7932412957034736, 0.6004820810230788, 0.10094313825548978], \"objects\": [\"object_11\", \"object_3\"]}, {\"frame\": 80, \"force\": 0.0, \"position\": [-0.10508617266352493, 0.5680945250111493, 3.2848042508918835], \"contact_normal\": [-0.7946247076889723, 0.604601935285293, 0.055027936355029936], \"objects\": [\"object_11\", \"object_3\"]}, {\"frame\": 101, \"force\": 383.97683372345057, \"position\": [-2.2080620157675908, 0.46385854858994685, 1.8508983282146847], \"contact_normal\": [0.768974439796768, 0.6318704699105213, 0.09704648470863697], \"objects\": [\"object_8\", \"object_9\"]}, {\"frame\": 102, \"force\": 0.0, \"position\": [-2.30546892627631, 0.35097997678391624, 1.8664096580893292], \"contact_normal\": [0.7893325273686729, 0.6097390931207227, 0.07191939625790802], \"objects\": [\"object_8\", \"object_9\"]}, {\"frame\": 108, \"force\": 0.0, \"position\": [-2.912429496299745, -1.0585066294138592, 2.056879307493976], \"contact_normal\": [-0.7169683833880393, 0.5863616250051673, 0.3770097902485307], \"objects\": [\"object_8\", \"object_2\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"gravity_horizontal\": 1}, \"gravity\": [0.0, -10.0, 0.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "15", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[2]", "q2_correct_answer": "Sideways", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['There is no friction: moving objects do not slow down on the surface.', 'Normal gravity applies: objects fall downward.', 'This is a rendering glitch in the simulation.', 'Friction applies: objects slow down and stop over time.', 'Gravity pulls sideways instead of downward.', 'After collision, object bounces in the opposite direction from what is expected.']", "q4_correct_answers": "[4]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the objects behave this way? (Select ALL that apply.)", "q6_options": "['The object was destroyed by the high impact force.', 'The simulation follows standard physics rules.', 'This is a video recording error.', 'The object bounced due to elastic collision.', 'There is zero gravity.']", "q6_correct_answers": "[1]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will slow down and stop due to friction.', 'The rule will apply inconsistently - sometimes working, sometimes not.', 'Objects will change color after collision instead.', 'There is not enough information to make a prediction.', 'Objects will continue to accelerate sideways.']", "q7_correct_answers": "[4]", "q7_is_multiselect": false, "file_name": "output.mp4", "prediction_file_name": "output_prediction.mp4"}
|
test/eef0b4e4-6ce1-4476-9b34-444545feb623/output.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:109c41a8a0683fb5cad3dff5a278c4244942cdab21fdd77af2be2d3c9bcd7b89
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size 60683
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test/eef0b4e4-6ce1-4476-9b34-444545feb623/output_prediction.mp4
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version https://git-lfs.github.com/spec/v1
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size 20715
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test/fb6b818c-0ade-483c-b65f-1ac1e6b015ff/metadata.jsonl
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{"id": "fb6b818c-0ade-483c-b65f-1ac1e6b015ff", "uuid": "fb6b818c-0ade-483c-b65f-1ac1e6b015ff", "scenario_name": "Gravity Sideswipe", "difficulty": "easy", "rules": "['gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Sideswipe\", \"description\": \"Objects float sideways due to horizontal gravity, and upon collision, they change color and grow in size.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 10.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 7, \"max_objects\": 9, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113625/4d675c92-7763-5745-af00-d75e35fa5457/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113625/4d675c92-7763-5745-af00-d75e35fa5457/attempt_01/scratch\"}, \"random_seed\": 113641, \"rule_config\": {\"rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Sideswipe\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\"], \"num_collisions\": 3, \"collisions\": [{\"frame\": 37, \"force\": 1281.8181366181163, \"position\": [2.0380365867301014, 1.6813201007455147, 2.3764100556116405], \"contact_normal\": [0.08619732346834633, -0.9400060356558478, 0.3300888885701402], \"objects\": [\"object_1\", \"object_2\"]}, {\"frame\": 38, \"force\": 0.0, \"position\": [2.106343484640771, 1.4836269814433896, 2.40961416525704], \"contact_normal\": [0.1502432060298911, -0.9090739286431543, 0.38860207321006524], \"objects\": [\"object_1\", \"object_2\"]}, {\"frame\": 49, \"force\": 559.8598254423972, \"position\": [2.8637296840485824, -0.36706310598227504, 3.1669495281701763], \"contact_normal\": [0.7573416324195092, 0.5953651796792125, 0.26827962022802226], \"objects\": [\"object_1\", \"object_5\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 8, \"final_objects\": 8, \"rule_stats\": {\"gravity_horizontal\": 1}, \"gravity\": [0.0, 10.0, 0.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "9", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[2]", "q2_correct_answer": "Sideways", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Friction applies: objects slow down and stop over time.', 'Conservation of momentum holds during interactions.', 'The video has been edited or manipulated.', 'Gravity pulls sideways instead of downward.', 'There is no friction: moving objects do not slow down on the surface.', 'Gravity is reversed: objects fall upward instead of downward.']", "q4_correct_answers": "[3]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the objects behave this way? (Select ALL that apply.)", "q6_options": "[\"Air resistance affected the object's motion.\", 'The simulation follows standard physics rules.', 'The object bounced due to elastic collision.', 'Friction is disabled.', 'The video was edited or manipulated.']", "q6_correct_answers": "[1]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['The effect will be weaker than before.', 'Objects will continue to accelerate sideways.', 'Objects will disappear after collision instead.', 'There is not enough information to make a prediction.', 'Objects will behave according to real-world physics.']", "q7_correct_answers": "[1]", "q7_is_multiselect": false, "file_name": "output.mp4", "prediction_file_name": "output_prediction.mp4"}
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test/fb6b818c-0ade-483c-b65f-1ac1e6b015ff/output.mp4
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test/fb6b818c-0ade-483c-b65f-1ac1e6b015ff/output_prediction.mp4
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version https://git-lfs.github.com/spec/v1
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test/ffa1b359-ff27-4ab5-b2b4-620cedb07831/metadata.jsonl
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{"id": "ffa1b359-ff27-4ab5-b2b4-620cedb07831", "uuid": "ffa1b359-ff27-4ab5-b2b4-620cedb07831", "scenario_name": "Gravity Waves", "difficulty": "medium", "rules": "['gravity_horizontal']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Waves\", \"description\": \"Objects move in a wave-like pattern due to gravity pulling sideways, while also changing colors on contact.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 240, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [10.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 16, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113625/5499d475-af53-5a37-ae47-c9e2183483f3/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113625/5499d475-af53-5a37-ae47-c9e2183483f3/attempt_01/scratch\"}, \"random_seed\": 113632, \"rule_config\": {\"rules\": [\"gravity_horizontal\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Waves\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\"], \"num_collisions\": 5, \"collisions\": [{\"frame\": 66, \"force\": 1305.5384342419104, \"position\": [2.2591015825851044, -1.318217571938741, 2.5864265181263164], \"contact_normal\": [0.7197132694615059, -0.6942714236961146, -3.2160639554949006e-17], \"objects\": [\"object_6\", \"object_2\"]}, {\"frame\": 68, \"force\": 0.0, \"position\": [2.376455467642055, -1.251409415014247, 2.481550103557684], \"contact_normal\": [0.5606722369994203, -0.8268091396454894, -0.04509200879037844], \"objects\": [\"object_6\", \"object_2\"]}, {\"frame\": 70, \"force\": 512.8717726470709, \"position\": [1.4221881204948583, 0.1467036635867428, 2.174001622170057], \"contact_normal\": [-0.8489617622099064, 0.43808207607897626, -0.29554698598325146], \"objects\": [\"object_4\", \"object_2\"]}, {\"frame\": 71, \"force\": 0.0, \"position\": [1.563377015557966, 0.19730536722213543, 2.132394450581257], \"contact_normal\": [-0.831191925025339, 0.45366742918246833, -0.3214122702568174], \"objects\": [\"object_4\", \"object_2\"]}, {\"frame\": 78, \"force\": 286.70120723086075, \"position\": [0.44498778012631435, -1.485023249711664, 1.5586830390138382], \"contact_normal\": [0.9994383207753178, -0.033466987360942085, 0.0017331251528873801], \"objects\": [\"object_4\", \"object_15\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"gravity_horizontal\": 1}, \"gravity\": [10.0, 0.0, 0.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "15", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[2]", "q2_correct_answer": "Sideways", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Gravity pulls sideways instead of downward.', 'The video has been edited or manipulated.', 'Friction applies: objects slow down and stop over time.', 'After a collision, one of the colliding objects disappears.', 'Objects pulse in size over time.', 'Normal gravity applies: objects fall downward.']", "q4_correct_answers": "[0]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the objects behave this way? (Select ALL that apply.)", "q6_options": "['Normal gravity caused the object to fall.', 'Gravity is reversed.', 'The object was destroyed by the high impact force.', 'The simulation follows standard physics rules.', 'The simulation rendering glitched.']", "q6_correct_answers": "[3]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will continue to accelerate sideways.', 'Objects will behave according to real-world physics.', 'Objects will fall upward due to reversed gravity.', 'The effect will be weaker than before.', 'There is not enough information to make a prediction.']", "q7_correct_answers": "[0]", "q7_is_multiselect": false, "file_name": "output.mp4", "prediction_file_name": "output_prediction.mp4"}
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test/ffa1b359-ff27-4ab5-b2b4-620cedb07831/output.mp4
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version https://git-lfs.github.com/spec/v1
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test/ffa1b359-ff27-4ab5-b2b4-620cedb07831/output_prediction.mp4
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version https://git-lfs.github.com/spec/v1
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