| ARDUINO |
| PROJECTS |
| BOOK |
|
|
| THE ARDUINO PROJECTS BOOK |
|
|
| EDITORS |
| Projects and text by Scott Fitzgerald and Michael Shiloh |
| Additional text review by Tom Igoe |
|
|
| DESIGN AND ART DIRECTION |
| TODO |
| Giorgio Olivero, Mario Ciardulli, Vanessa Poli, Michelle Nebiolo |
| todo.to.it |
|
|
| DIGITAL FABRICATION AND PROJECT MANAGEMENT |
| Officine Arduino Torino |
| Katia De Coi, Enrico Bassi |
|
|
| ADVISORS AND SUPPORTERS |
| Massimo Banzi, Gianluca Martino, Smart Projects |
|
|
| PROJECT TESTERS AND PROOFREADERS |
| Michael Shiloh, Michelle Nebiolo, Katia De Coi, Alessandro Buat, |
| Federico Vanzati, David Mellis |
|
|
| THANKS |
| Big thanks to the entire Arduino user community for their contin- |
| ued contributions, support, and feedback. |
| Special thanks to the Fritzing team: some of the electronic com- |
| ponents illustrations used in the book are taken or modified from |
| the open-source Fritzing project (www.fritzing.org). |
| Heartfelt thanks to Paul Badger for the CapacitiveSensor library |
| used in Project 13. |
|
|
| The text of the Arduino Projects Book is licensed under a Creative |
| Commons Attribution-NonCommercial-ShareAlike 3.0 License 2012 by |
| Arduino LLC. This means that you can copy, reuse, adapt and build |
| upon the text of this book non-commercially while attributing the |
| original work (but not in any way that suggests that we endorse |
| you or your use of the work) and only if the results are transmitted |
| under the same Creative Commons license. |
| Full license terms: creativecommons.org/licenses/by-nc-sa/3.0/ |
|
|
| © 2012 Arduino LLC. The Arduino name and logo are trademarks of |
| Arduino, registered in the US and in the rest of the world. Other |
| product and company names mentioned herein are trademarks of their |
| respective companies. |
|
|
| The information in this book is distributed on an “As Is” basis |
| without any further warranties. While every precaution has been |
| taken in the design of this book, neither the authors nor Arduino |
| LLC shall have any liability to any person or entity with respect |
| to any loss or damage caused or declared to be caused directly or |
| indirectly by the instructions contained in this book or by the |
| software and hardware described in it. |
|
|
| This book cannot be sold separately from The Arduino Starter Kit. |
|
|
| Designed, printed and bound in Torino, Italy |
| September 2012 |
|
|
| INDEX |
|
|
| 4 |
|
|
| 20 |
|
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| 32 |
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| 42 |
|
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| 52 |
|
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| 62 |
|
|
| 70 |
|
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| 78 |
|
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| 86 |
|
|
| 94 |
|
|
| 102 |
|
|
| 114 |
|
|
| 124 |
|
|
| 136 |
|
|
| 144 |
|
|
| 156 |
|
|
| 162 |
|
|
| 00 INTRODUCTION |
|
|
| 01 Get to Know Your Tools |
|
|
| 02 Spaceship Interface |
|
|
| 03 Love-o-Meter |
|
|
| 04 Color Mixing Lamp |
|
|
| 05 Mood Cue |
|
|
| 06 Light Theremin |
|
|
| 07 Keyboard Instrument |
|
|
| 08 Digital Hourglass |
|
|
| 09 Motorized Pinwheel |
|
|
| 10 Zoetrope |
|
|
| 11 Crystal Ball |
|
|
| 12 Knock Lock |
|
|
| 13 Touchy-feely Lamp |
|
|
| 14 Tweak the Arduino Logo |
|
|
| 15 Hacking Buttons |
|
|
| A/Z GLOSSARY |
|
|
| 00 |
|
|
| BECOME EXTRAORDINARY |
|
|
| Everyone, every day, uses technology. Most of us leave the |
|
|
| programming to engineers because we think coding and |
|
|
| electronics are complicated and difficult; actually, they can be |
|
|
| fun and exciting activities. Thanks to Arduino, designers, artists, |
|
|
| hobbyists and students of all ages are learning to create things |
|
|
| that light up, move, and respond to people, animals, plants, and |
|
|
| the rest of the world. |
|
|
| Over the years Arduino has been used as the “brain” in thousands |
|
|
| of projects, one more creative than the last. A worldwide |
|
|
| community of makers has gathered around this open-source |
|
|
| platform, moving from personal computing to personal |
|
|
| fabrication, and contributing to a new world of participation, |
|
|
| cooperation and sharing. |
|
|
| Arduino is open and simple. It’s founded on lessons we’ve learned |
|
|
| teaching our own classes: if you start with the assumption that |
| learning to make digital technologies is simple and accessible, |
|
|
| you can make it so. Suddenly electronics and code become |
|
|
| creative tools that anyone can use – like brushes and paint. |
|
|
| This book walks you through the basics in a hands-on way, with |
|
|
| creative projects you build by learning. Once you’ve mastered |
|
|
| the basics, you’ll have a palette of software and circuits that you |
|
|
| can use to create something beautiful, and make someone smile |
|
|
| with what you invent. |
|
|
| WELCOME TO |
| ARDUINO! |
|
|
| ARDUINO MAKES IT AS EASY AS POSSIBLE |
| TO PROGRAM TINY COMPUTERS CALLED |
| MICROCONTROLLERS, WHICH ARE WHAT MAKE |
| OBJECTS INTERACTIVE |
|
|
| You are surrounded by dozens of them every day: they are embedded in timers, |
|
|
| thermostats, toys, remote controls, microwave ovens, even some toothbrushes. |
|
|
| They just do one specific task, and if you hardly notice them – which is often the |
|
|
| case – it’s because they are doing it well. They have been programmed to sense |
|
|
| and control activity using sensors and actuators. |
|
|
| Sensors listen to the physical world. They convert energy that you give off when |
| you press buttons, or wave your arms, or shout, into electrical signals. Buttons |
|
|
| and knobs are sensors that you touch with your fingers, but there are many other |
|
|
| kinds of sensors. |
| Actuators take action in the physical world. They convert electrical energy back |
| into physical energy, like light and heat and movement. |
| Microcontrollers listen to sensors and talk to actuators. They decide what to |
| do based on a program that you write. |
|
|
| Microcontrollers and the electronics you attach to them are just the skeleton of |
| your projects, though. You’ll need to bring skills you probably already have to put |
|
|
| some flesh on the bones. |
|
|
| For example, in one of the projects we suggest, you’ll make an arrow and attach it |
|
|
| to a motor, and put them both in a box with a knob, so you can make a meter to |
|
|
| tell people whether you’re busy or not. In another, you’ll put some lights and a tilt |
|
|
| switch on a cardboard frame to make an hourglass. |
|
|
| Arduino can make your projects responsive, but only you can make them |
| beautiful. We’ll provide some suggestions along the way as to how you might |
| do that. |
|
|
| Arduino was designed to help you get things done. To make that happen, we kept |
|
|
| the background material on programming and electronics to a minimum. If you |
|
|
| decide you want to know more about these aspects, there are lots of good guides |
|
|
| available. We’ll provide a couple of references, and you can find more online at: |
|
|
| arduino.cc/starterkit |
|
|
| 6 |
|
|
| Introduction |
| Welcome to Arduino! |
|
|
| + |
|
|
| PARTS IN |
| YOUR KIT |
|
|
| + |
|
|
| - |
|
|
| + |
|
|
| - |
|
|
| + |
|
|
| - |
|
|
| + |
|
|
| - |
|
|
| Breadboard - A board on which you can build |
| electronic circuits. It’s like a patch panel, with |
|
|
| rows of holes that allow you to connect wires |
|
|
| and components together. Versions that re- |
|
|
| quire soldering are available, as well as the sol- |
|
|
| der-less type used here. |
|
|
| Capacitors - These components store and re- |
| lease electrical energy in a circuit. When the |
|
|
| Arduino Uno - The microcontroller develop- |
| ment board that will be at the heart of your |
| projects. It’s a simple computer, but one that |
|
|
| circuit’s voltage is higher than what is stored in |
|
|
| the capacitor, it allows current to flow in, giv- |
| ing the capacitor a charge. When the circuit’s |
|
|
| has no way for you to interact with it yet. You |
|
|
| voltage is lower, the stored charge is released. |
|
|
| will be building the circuits and interfaces for |
|
|
| Often placed across power and ground close to |
|
|
| interaction, and telling the microcontroller how |
|
|
| a sensor or motor to help smooth fluctuations |
|
|
| to interface with other components. |
|
|
| in voltage. |
|
|
| Battery Snap - Used to connect a 9V battery to |
| power leads that can be easily plugged into a |
|
|
| breadboard or your Arduino. |
|
|
| DC motor - Converts electrical energy into me- |
| chanical energy when electricity is applied to |
|
|
| its leads. Coils of wire inside the motor become |
|
|
| magnetized when current flows through them. |
|
|
| 7 |
|
|
| These magnetic fields attract and repel mag- |
|
|
| nets, causing the shaft to spin. If the direction |
|
|
| of the electricity is reversed, the motor will spin |
|
|
| in the opposite direction. |
|
|
| - |
|
|
| + |
|
|
| Diode - Ensures electricity only flows in one di- |
| rection. Useful when you have a motor or other |
|
|
| Jumper wires - Use these to connect compo- |
| nents to each other on the breadboard, and to |
|
|
| high current/voltage load in your circuit. Di- |
|
|
| the Arduino. |
|
|
| odes are polarized, meaning that the direction |
|
|
| that they’re placed in a circuit matters. Placed |
|
|
| one way, they allow current to pass through. |
|
|
| Placed the other way, they block it. The anode |
|
|
| side generally connects to the point of higher |
|
|
| energy in your circuit. The cathode typically |
|
|
| connects to the point of lower energy, or to |
|
|
| ground. The cathode is usually marked with a |
|
|
| band on one side of the component’s body. |
|
|
| - |
|
|
| + |
|
|
| Light Emitting Diodes (LEDs) - A type of diode |
| that illuminates when electricity passes through |
|
|
| it. Like all diodes, electricity only flows in one |
|
|
| direction through these components. You’re |
|
|
| probably familiar with these as indicators on a |
|
|
| variety of electronic devices. The anode, which |
|
|
| typically connects to power, is usually the long- |
| er leg, and the cathode is the shorter leg. |
|
|
| Gels (red, green, blue) - These filter out differ- |
| ent wavelengths of light. When used in con- |
|
|
| junction with photoresistors, they cause the |
|
|
| sensor to only react to the amount of light in |
|
|
| the filtered color. |
|
|
| H-bridge - A circuit that allows you to control |
| the polarity of the voltage applied to a load, |
|
|
| Liquid Crystal Display (LCD) - A type of alpha- |
| numeric or graphic display based on liquid crys- |
|
|
| usually a motor. The H-bridge in the kit is an in- |
|
|
| tals. LCDs are available in a many sizes, shapes, |
|
|
| tegrated circuit, but it could also be construct- |
|
|
| and styles. Yours has 2 rows with 16 characters |
|
|
| ed with a number of discrete components. |
|
|
| each. |
|
|
| |
| 8 |
|
|
| Introduction |
| Welcome to Arduino! |
|
|
| Male header pins - These pins fit into female |
| sockets, like those on a breadboard. They help |
|
|
| make connecting things much easier. |
|
|
| Optocoupler - This allows you to connect two |
| circuits that do not share a common power |
|
|
| supply. Internally there is a small LED that, |
|
|
| when illuminated, causes a photoreceptor in- |
|
|
| side to close an internal switch. When you ap- |
|
|
| ply voltage to the + pin, the LED lights and the |
|
|
| internal switch closes. The two outputs replace |
|
|
| a switch in the second circuit. |
|
|
| Piezo - An electrical component that can be |
| used to detect vibrations and create noises. |
|
|
| Potentiometer - A variable resistor with three |
| pins. Two of the pins are connected to the ends |
|
|
| of a fixed resistor. The middle pin, or wiper, |
|
|
| moves across the resistor, dividing it into two |
|
|
| halves. When the external sides of the poten- |
|
|
| tiometer are connected to voltage and ground, |
|
|
| the middle leg will give the difference in voltage |
|
|
| as you turn the knob. Often referred to as a pot. |
|
|
| Pushbuttons - Momentary switches that close |
| a circuit when pressed. They snap into bread- |
|
|
| boards easily. These are good for detecting on/ |
|
|
| off signals. |
|
|
| Photoresistor - (also called a photocell, or light- |
| dependent resistor). A variable resistor that |
|
|
| changes its resistance based on the amount of |
|
|
| light that falls on its face. |
|
|
| Resistors - Resist the flow of electrical energy |
| in a circuit, changing the voltage and current |
|
|
| as a result. Resistor values are measured in |
|
|
| ohms (represented by the Greek omega char- |
|
|
| acter: Ω). The colored stripes on the sides of |
|
|
| resistors indicate their value (see resistor color |
|
|
| code table). |
|
|
| 9 |
|
|
| ling high current/high voltage components like |
|
|
| motors. One pin connects to ground, another |
|
|
| to the component being controlled, and the |
|
|
| third connects to the Arduino. When the com- |
|
|
| ponent receives voltage on the pin connected |
|
|
| to an Arduino, it closes the circuit between the |
|
|
| ground and the other component. |
|
|
| Servo motor - A type of geared motor that |
| can only rotate 180 degrees. It is controlled by |
|
|
| sending electrical pulses from your Arduino. |
|
|
| These pulses tell the motor what position it |
|
|
| should move to. |
|
|
| Temperature sensor - Changes its voltage out- |
| put depending on the temperature of the com- |
|
|
| USB Cable - This allows you to connect your |
| Arduino Uno to your personal computer for |
|
|
| ponent. The outside legs connect to power and |
|
|
| programming. It also provides power to the Ar- |
|
|
| ground. The voltage on the center pin changes |
|
|
| duino for most of the projects in the kit. |
|
|
| as it gets warmer or cooler. |
|
|
| Tilt sensor - A type of switch that will open or |
| close depending on its orientation. Typically |
|
|
| they are hollow cylinders with a metal ball in- |
|
|
| side that will make a connection across two |
|
|
| leads when tilted in the proper direction. |
|
|
| Transistor - A three legged device that can op- |
| erate as an electronic switch. Useful for control- |
|
|
| UNCONNECTED WIRES |
|
|
| TRANSISTOR |
|
|
| PUSHBUTTON |
|
|
| TILT SWITCH |
|
|
| MOSFET |
|
|
| MOTOR |
|
|
| RESISTOR |
|
|
| PHOTO RESISTOR |
|
|
| POTENTIOMETER |
|
|
| LED |
|
|
| DIODE |
|
|
| PIEZO |
|
|
| POLARIZED CAPACITOR |
|
|
| CAPACITOR |
|
|
| BATTERY |
|
|
| In this book we will show you circuits both with realistic |
|
|
| illustrations and with schematic diagrams. |
|
|
| Illustrations will give you an |
|
|
| idea of what the breadboard |
|
|
| GROUND |
|
|
| might look like in one possible implementation of the project. |
|
|
| Schematics, |
|
|
| instead, use symbols to capture the essence of |
|
|
| circuits: they present the components and the ways they are |
|
|
| connected in a clear, succinct, and unambiguous form, but not |
|
|
| their physical organization. Schematics and schematic symbols |
|
|
| are how we communicate about circuits. As you explore the world |
| of electronics you will discover that some books and websites |
|
|
| only provide schematic diagrams, so learning to read circuits this |
|
|
| way is a valuable skill. |
|
|
| Here are the symbols we will be using throughout the book. |
|
|
| CONNECTED WIRES |
|
|
| TABLE OF SYMBOLS |
|
|
| 11 |
|
|
| THE BOARD |
|
|
| Power connector |
| This is how you power your |
|
|
| Arduino when it's not plugged |
|
|
| into a USB port for power. Can |
|
|
| accept voltages between 7-12V. |
|
|
| USB port |
| Used for powering your |
|
|
| Arduino Uno, uploading your |
|
|
| sketches to your Arduino, and |
|
|
| for communicating with your |
|
|
| Arduino sketch (via Serial. |
|
|
| println() etc.) |
|
|
| GND and 5V pins |
| Use these pins to provide +5V |
|
|
| power and ground to your |
|
|
| circuits. |
|
|
| Analog in |
| Use these pins with |
|
|
| analogRead(). |
|
|
| Reset Button |
| Resets the ATmega |
|
|
| microcontroller. |
|
|
| TX and RX LEDs |
| These LEDs indicate communi- |
|
|
| cation between your Arduino |
|
|
| and your computer. Expect |
|
|
| them to flicker rapidly during |
|
|
| sketch upload as well as during |
|
|
| serial communication. Useful |
|
|
| for debugging. |
|
|
| Digital pins |
| Use these pins with digital- |
|
|
| Read(), digitalWrite(), and |
|
|
| analogWrite(). analogWrite() |
|
|
| works only on the pins with the |
|
|
| PWM symbol. |
|
|
| Pin 13 LED |
| The only actuator built-it to |
|
|
| your Arduino Uno. Besides |
|
|
| being a handy target for your |
|
|
| first blink sketch, this LED is |
|
|
| very useful for debugging. |
|
|
| ATmega microcontroller |
| The heart of your Arduino Uno. |
|
|
| Power LED |
| Indicates that your Arudino |
|
|
| is receiving power. Useful for |
|
|
| debugging. |
|
|
| 12 |
|
|
| Introduction |
| Welcome to Arduino! |
|
|
| Your Starter Kit includes a pre- |
|
|
| cut, easy-to-assemble wooden |
|
|
| base that will make working on |
|
|
| all your projects – whether |
|
|
| they are from this book or not |
|
|
| – even easier. |
|
|
| To build it, take the wood sheet |
|
|
| out of the box and follow the |
|
|
| instructions on the right. |
|
|
| Be careful to use only the |
|
|
| parts that are shown, but don’t |
|
|
| misplace any of the other |
|
|
| pieces: you’ll need them for |
|
|
| some of the projects later. |
|
|
| Let’s start! |
|
|
| ❶ |
|
|
| Take the wood sheet and carefully separate the pieces. |
|
|
| ❹ |
|
|
| Secure your Arduino Uno to the base using 3 screws. Be |
|
|
| careful not to overtightens. |
|
|
| 13 |
|
|
| ❷ |
|
|
| ❸ |
|
|
| Go on until you’ve separated all the parts. |
|
|
| Place the pieces marked with an “A” into the holes in |
|
|
| the corners, in order to create the feet of the base. |
|
|
| ❺ |
|
|
| ❻ |
|
|
| Carefully peel the backing from the breadboard. |
|
|
| Stick the breadboard on the wooden sheet, next to the |
|
|
| Arduino UNO. |
|
|
| 14 |
|
|
| Introduction |
| Welcome to Arduino! |
|
|
| - |
|
|
| THINGS YOU |
| NEED TO |
| SUPPLY |
|
|
| 9V battery |
|
|
| Small light source like a |
|
|
| flashlight |
|
|
| Conductive material like |
|
|
| aluminum foil or copper mesh |
|
|
| Colored paper |
|
|
| Scissors |
|
|
| An old CD or DVD |
|
|
| Tape and glue |
|
|
| A box that you can make |
|
|
| holes into |
|
|
| Basic tools like a screwdriver |
|
|
| 9V battery powered component |
| Any battery powered electronic device with at |
|
|
| least one switch or pushbutton that you’re will- |
|
|
| ing to hack into will do the job. |
|
|
| Soldering iron and solder |
| (necessary only in Project 15) |
|
|
| SETTING |
| UP |
|
|
| WELCOME TO ARDUINO! BEFORE YOU START CONTROLLING |
| THE WORLD AROUND YOU, YOU’LL NEED TO DOWNLOAD THE |
| IDE TO PROGRAM YOUR BOARD |
|
|
| The Arduino IDE allows you to write programs and upload them |
|
|
| to your Arduino. |
|
|
| Download the latest version of the IDE from: |
|
|
| arduino.cc/download |
|
|
| Have your Arduino board and USB cable near your computer. |
|
|
| Don’t plug them in just yet. |
|
|
| Follow the appropriate procedures in the next pages for Windows, |
|
|
| Mac OS X or Linux. |
|
|
| The online version of this guide is available at: |
|
|
| arduino.cc/guide |
|
|
| 16 |
|
|
| Introduction |
| Setting Up |
|
|
| WINDOWS |
| INSTALLATION |
|
|
| Online version |
|
|
| arduino.cc/windows |
|
|
| INSTRUCTION FOR: |
|
|
| WINDOWS 7, VISTA, |
|
|
| AND XP |
|
|
| ❶ |
|
|
| ❷ |
|
|
| ❸ |
|
|
| When the download of the IDE finishes, unzip the downloaded |
|
|
| file. Make sure to preserve the folder structure. Double-click the |
|
|
| folder to open it. There should be a few files and sub-folders |
|
|
| inside. |
|
|
| Connect the Arduino to your computer with the USB cable. Your |
|
|
| Arduino will automatically draw power from either the USB con- |
|
|
| nection to the computer or an external power supply. |
|
|
| The green power light (labeled PWR) should turn on. |
|
|
| Windows should initiate its driver installation process when the |
|
|
| board is plugged in. Your computer won’t be able to find the driv- |
|
|
| ers by itself, so you’ll need to tell it where they are located. |
|
|
| — Click on the Start Menu and open the Control Panel. |
| — Navigate to “System and Security”. Open the Device Manager. |
| — In Windows XP, look for the listing named "Ports (COM & LPT)" |
| and right click on the "USB device" port; in Vista and Windows 7, |
|
|
| right click on "Unknown device" under "Other devices". |
| — Choose "Update Driver Software". |
| — On Windows XP and Windows 7, you will be asked whether |
| to install automatically or "with a path". Chose the second option, |
|
|
| "with a path". On Windows Vista proceed directly to the next step. |
| — Select the “Browse my computer for Driver software” option. |
| — Navigate to the folder you unzipped in the earlier step. |
| Locate and select the “Drivers” folder in the main Arduino folder |
|
|
| (not the “FTDI USB Drivers” sub-directory). Press “OK” and “Next” |
|
|
| to proceed. |
| — If you are prompted with a warning dialog about not passing |
| Windows Logo testing, click “Continue Anyway”. |
| — Windows now will take over the driver installation. |
|
|
| In the Device Manager, you should now see a port listing similar |
|
|
| to “Arduino UNO (COM4)”. |
|
|
| Congratulations! You've installed the Arduino IDE on your |
|
|
| computer. |
|
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| 17 |
|
|
| MAC OS X |
| INSTALLATION |
|
|
| Online version |
|
|
| arduino.cc/mac |
|
|
| INSTRUCTION FOR: |
|
|
| OS X 10.5 AND |
|
|
| LATER |
|
|
| ❶ |
|
|
| ❷ |
|
|
| ❸ |
|
|
| ❹ |
|
|
| ❺ |
|
|
| When the download of the IDE finished, double-click the .zip fle. |
|
|
| This will expand the Arduino application. |
|
|
| Copy the Arduino application into the Applications folder, or |
|
|
| wherever else you wish to install the software. |
|
|
| Connect the board to the computer with the USB cable. The |
|
|
| green power LED (labeled PWR) should turn on. |
|
|
| You do not need to install any drivers to work with the board. |
|
|
| Depending on the version of OS X that you are running, you |
|
|
| might get a dialog box asking if you wish to open the “Network |
|
|
| Preferences”. Click the “Network Preferences...” button, and then |
|
|
| click “Apply”. |
|
|
| The Uno will show up as “Not Configured”, but it is still working. |
|
|
| You can quit the System Preferences. |
|
|
| Congratulations! You have Arduino all set up and you're ready to |
|
|
| start making projects. |
|
|
| LINUX |
| INSTALLATION |
|
|
| If you’re using Linux, please visit the website for instructions: |
|
|
| arduino.cc/linux |
|
|
| 18 |
|
|
| Introduction |
| Setting Up |
|
|
| COMMUNICATING |
| WITH THE |
| ARDUINO |
|
|
| Now that you’ve installed the Arduino IDE and made sure your |
|
|
| computer can talk to the board, it’s time to make sure you can up- |
|
|
| load a program. |
|
|
| ❶ |
|
|
| ❷ |
|
|
| ❸ |
|
|
| ❹ |
|
|
| Double-click the Arduino application to open it. If the IDE loads |
|
|
| in the wrong language, you can change this in the application |
|
|
| preferences. Look for “Language Support” on this page for de- |
| tails: arduino.cc/ide |
|
|
| Navigate to the LED blink example sketch ('sketch' is what Ar- |
|
|
| duino programs are called). It's located under: |
|
|
| FILE > EXAMPLES > 01.BASICS > BLINK |
|
|
| A window with some text in it should have opened. Leave the |
|
|
| window be for now, and select your board under: |
| TOOLS > BOARD menu |
|
|
| Choose the serial port your Arduino is connected to from the |
| TOOLS > SERIAL PORT menu. |
|
|
| — On Windows. This is likely to be the COM with the highest |
| number. There is no harm in guessing wrong, and if it doesn’t |
|
|
| work, try the next one. To find out, you can disconnect your |
|
|
| Arduino board and re-open the menu; the entry that disappears |
|
|
| should be the Arduino board. Reconnect the board and select |
|
|
| that serial port. |
| — On Mac. This should be something with /dev/tty.usbmodem |
| in it. There are usually two of these; select either one. |
|
|
| Fig. 1 |
|
|
| ❺ |
|
|
| To upload the Blink sketch to your Arduino, press the UPLOAD |
| toggle in the top left corner of the window. See Fig. 1. |
|
|
| |
| |
| |
| |
| 19 |
|
|
| ❻ |
|
|
| ❼ |
|
|
| You should see a bar indicating the progress of the upload near the |
|
|
| lower left corner of the Arduino IDE, and the lights labeled TX and |
|
|
| RX on the Arduino board will be blinking. If the upload is successful, |
| the IDE will display the message DONE UPLOADING. |
|
|
| A few seconds after the upload has completed, you should see the |
| yellow LED with an L next to it start blinking. See Fig. 2. |
| If this is the case, congratulations! You’ve successfully pro- |
|
|
| grammed the Arduino to blink its onboard LED! |
|
|
| Sometimes your brand new Arduino is already programmed with |
|
|
| the Blink sketch, so you can’t tell if you are truly in control. If this is |
| the case, change the delay time by changing the number in the |
| parenthesis to 100, and upload the Blink sketch again. Now the |
|
|
| LED should blink much faster. |
| Congratulations! You really are in control! Now it’s time to move |
| on to Project 1. (You needn’t save any changes you have made.) |
|
|
| Fig. 2 |
|
|
| ADDITIONAL |
| INFORMATION |
|
|
| If you have problems with any of the steps outlined above, please |
|
|
| see the troubleshooting suggestions: |
|
|
| arduino.cc/trouble |
|
|
| While you’re getting ready to build your projects, you can look at |
|
|
| the following page for additional information about the Arduino’s |
|
|
| programming environment: |
|
|
| arduino.cc/ide |
|
|
| You might also want to look at: |
|
|
| — the examples for using various sensors and actuators |
| arduino.cc/tutorial |
|
|
| — the reference for the Arduino language |
| arduino.cc/examples |
|
|
| |
| |
| |
| |
| |
| 01 |
|
|
| R |
| O |
| T |
| S |
| I |
| S |
| E |
| R |
|
|
| M |
| H |
| O |
|
|
| 0 |
| 2 |
| 2 |
|
|
| H |
| C |
| T |
| I |
| W |
| S |
|
|
| D |
| E |
| L |
|
|
| INGREDIENTS |
|
|
| |
| |
| 21 |
|
|
| GET TO KNOW |
| YOUR TOOLS |
|
|
| YOU’LL MAKE A SIMPLE CIRCUIT WITH SOME |
| SWITCHES, AN LED, AND A RESISTOR |
|
|
| Discover: basic electrical theory, how a breadboard works, |
|
|
| components in series and parallel |
|
|
| Time: 30 MINUTES |
| Level: |
|
|
| Electricity is a type of energy, much like heat, gravity, or light. Electrical energy |
|
|
| flows through conductors, like wire. You can convert electrical energy into other |
|
|
| forms of energy to do something interesting, like turn on a light or make some |
|
|
| noise out of a speaker. |
|
|
| The components you might use to do this, like speakers or light bulbs, are electri- |
| cal transducers. Transducers change other types of energy into electrical energy |
| and vice versa. Things that convert other forms of energy into electrical energy are |
| often called sensors, and things that convert electrical energy into other forms |
| of energy are sometimes called actuators. You will be building circuits to move |
| electricity through different components. Circuits are closed loops of wire with |
|
|
| a power source (like a battery) and something to do something useful with the |
|
|
| energy, called a load. |
|
|
| In a circuit, electricity flows from a point of higher potential energy (usually re- |
|
|
| ferred to as power or +) to a point of lower potential energy. Ground (often repre- |
|
|
| sented with a - or GND) is generally the point of least potential energy in a circuit. |
|
|
| In the circuits you are building, electricity only flows in one direction. This type of |
|
|
| circuit is called direct current, or DC. In alternating current (AC) circuits electricity |
|
|
| changes its direction 50 or 60 times a second (depending on where you live). This |
|
|
| is the type of electricity that comes from a wall socket. |
|
|
| There are a few terms you should be familiar with when working with electri- |
| cal circuits. Current (measured in amperes, or amps; with the A symbol) is the |
| amount of electrical charge flowing past a specific point in your circuit. Voltage |
| (measured in volts; with the V symbol) is the difference in energy between one |
| point in a circuit and another. And finally, resistance (measured in ohms; with the |
| Ω symbol) is how much a component resists the flow of electrical energy. |
|
|
| 22 |
|
|
| Project 01 |
| Get to Know Your Tools |
|
|
| One way to imagine this is to think about a rockslide going down |
|
|
| a cliff, as shown in Fig. 1. The higher the cliff, the more energy the |
|
|
| rocks will have when they hit the bottom. The height of the cliff |
|
|
| is like the voltage in a circuit: the higher the voltage at the energy |
|
|
| source, the more energy you have to use. The more rocks you |
|
|
| have, the more energy is being carried down the cliff. The num- |
|
|
| ber of rocks is like the current in an electrical circuit. The rocks go |
|
|
| through bushes on the side of the cliff, losing some energy in the |
|
|
| process; the energy is used up to crush the bushes. The bushes |
|
|
| are like resistors in a circuit, offering resistance to the electrical |
|
|
| flow and converting it into other forms of energy. |
|
|
| Rockslide as a metaphor for |
|
|
| electrical current flow. |
|
|
| Fig. 1 |
|
|
| Current (I) |
|
|
| Voltage (V) |
|
|
| Resistance (R) |
|
|
| A COUPLE OF |
| THINGS ABOUT |
| CIRCUITS |
|
|
| 5V |
|
|
| +5V |
|
|
| GND |
|
|
| There needs to be a complete path from the energy source |
|
|
| (power) to the point of least energy (ground) to make a circuit. |
|
|
| If there’s no path for the energy to travel, the circuit won’t work. |
|
|
| All the electrical energy gets used up in a circuit by the com- |
|
|
| ponents in it. Each component converts some of the energy into |
|
|
| another form of energy. In any circuit, all of the voltage is con- |
|
|
| verted to another form of energy (light, heat, sound, etc.). |
|
|
| The flow of current at a specific point in a circuit will always |
|
|
| be the same coming in and going out. |
|
|
| Electrical current will seek the path of least resistance to |
|
|
| ground. Given two possible paths, more of the electrical current |
|
|
| will go down the path with less resistance. If you have a connec- |
|
|
| tion that connects power and ground together with no resist- |
|
|
| ance, you will cause a short circuit, and the current will try to |
|
|
| follow that path. In a short circuit, the power source and wires |
|
|
| 1 |
| 1 |
|
|
| 2 |
|
|
| 3 |
|
|
| 4 |
|
|
| The current at (1) = current at (2) |
|
|
| convert the electrical energy into light and heat, usually as sparks |
|
|
| + current at (3) = current at (4). |
|
|
| or an explosion. If you’ve ever shorted a battery and seen sparks, |
|
|
| Fig. 2 |
|
|
| you know how dangerous a short circuit can be. |
|
|
| 23 |
|
|
| WHAT’S A |
| BREADBOARD? |
|
|
| The breadboard is the primary place you will be building circuits. |
|
|
| The one that comes in your kit is solderless, so named because |
|
|
| you don’t have to solder anything together, sort of like LEGO in |
|
|
| electronic form. The horizontal and vertical rows of the bread- |
|
|
| board, as shown in Fig. 3, carry electrictricity through thin metal |
|
|
| connectors under the plastic with holes. |
|
|
| The 5 holes in each horizontal row are |
| connected electrically through metal |
| strips inside the breadboard. |
|
|
| The middle row breaks the |
| connection between the two |
| sides of the board. |
|
|
| The vertical strips that run the length |
| of the breadboard are electrically |
| connected. The strips are usually used |
| for power and ground connections. |
|
|
| + - |
|
|
| + - |
|
|
| The top of a breadboard and the connections |
|
|
| POWER BUS |
|
|
| POWER BUS |
|
|
| underneath. |
|
|
| Fig. 3 |
|
|
| Conductive metal strips. |
|
|
| PROTOTYPING AREA |
|
|
| The conductive plates inside a breadboard. |
|
|
| Fig. 4 |
|
|
| 24 |
|
|
| Project 01 |
| Get to Know Your Tools |
|
|
| CIRCUIT |
| DRAWINGS |
|
|
| Throughout these projects, you’ll see two views of circuits: one in |
|
|
| breadboard view (like in Fig. 5), that looks like the stuff in your kit. |
|
|
| The other is a schematic view (like in Fig. 6), which is a more abstract |
|
|
| way of showing the relationships between components in a circuit. |
|
|
| Schematics don’t always show where components are placed rela- |
|
|
| tive to each other, but they show how they are connected. |
|
|
| + - |
|
|
| + - |
|
|
| Circuit illustration. |
|
|
| Fig. 5 |
|
|
| + - |
|
|
| + - |
|
|
| Schematic view |
| Fig. 6 |
|
|
| 25 |
|
|
| YOUR FIRST |
| COMPONENTS |
|
|
| An LED, or light-emitting diode, is a component that converts electrical energy |
| into light energy. LEDs are polarized components, which means they only allow |
|
|
| electricity to flow through them in one direction. The longer leg on the LED is |
|
|
| called an anode, it will connect to power. The shorter leg is a cathode and will con- |
|
|
| nect to ground. When voltage is applied to the anode of the LED, and the cathode |
|
|
| is connected to ground, the LED emits light. |
|
|
| E |
| D |
| O |
| H |
| T |
| A |
| C |
|
|
| - |
|
|
| E |
| D |
| O |
| N |
| A |
|
|
| + |
|
|
| A resistor is a component that resists the flow of electrical energy (see the com- |
| ponents list for an explanation on the colored stripes on the side). It converts |
|
|
| some of the electrical energy into heat. If you put a resistor in series with a com- |
|
|
| ponent like an LED, the resistor will use up some of the electrical energy and the |
|
|
| LED will receive less energy as a result. This allows you to supply components |
|
|
| with the amount of energy they need. You use a resistor in series with the LED to |
|
|
| keep it from receiving too much voltage. Without the resistor, the LED would be |
|
|
| brighter for a few moments, but quickly burn out. |
|
|
| A switch interrupts the flow of electricity, breaking the circuit when open. When a |
| switch is closed, it will complete a circuit. There are many types of switches. The |
|
|
| ones in your kit are called momentary switches, or pushbuttons, because they are |
|
|
| only closed when pressure is applied. |
|
|
| SWITCH CONNECTIONS |
|
|
| SWITCH SCHEMATIC VIEW |
|
|
| These two pins of a switch are connected |
| to each other |
|
|
| These two are not. |
| They form the switch |
|
|
| A - Toggle switch symbol |
|
|
| The switch |
|
|
| Fig. 7 |
|
|
| B - Pushbutton symbol |
|
|
| 26 |
|
|
| Project 01 |
| Get to Know Your Tools |
|
|
| BUILD THE |
| CIRCUIT |
|
|
| + - |
|
|
| + - |
|
|
| Fig. 8 |
|
|
| + - |
|
|
| + - |
|
|
| Your first interactive circuit, using a |
| switch, a resistor and an LED. |
| Arduino is just the power source for |
| this circuit; in later projects, you'll |
| connect its input and output pins to |
| control more complex circuits. |
|
|
| Fig. 9 |
|
|
| 27 |
|
|
| ❶ |
|
|
| ❷ |
|
|
| ❸ |
|
|
| ❹ |
|
|
| You’re going to use the Arduino in this project, but only as a |
|
|
| source of power. When plugged into a USB port or a 9-volt bat- |
|
|
| tery, the Arduino will provide 5 volts between its 5V pin and its |
|
|
| ground pin that you can use. 5V = 5 volts, you’ll see it written |
|
|
| this way a lot. |
|
|
| If your Arduino is connected to a battery or computer via USB, |
|
|
| unplug it before building the circuit! |
|
|
| Connect a red wire to the 5V pin on the Arduino, and put the |
|
|
| other end in one of the long bus lines in your breadboard. Con- |
|
|
| nect ground on the Arduino to the adjacent bus line with a black |
|
|
| wire. It’s helpful to keep your wire color consistent (red for pow- |
|
|
| er, black for ground) throughout your circuit. |
|
|
| Now that you have power on your board, place your switch |
|
|
| across the center of the board. The switch will sit across the |
|
|
| center in one direction. The bend in the legs of the switch point |
|
|
| to the center of the board. |
|
|
| Use a 220-ohm resistor to connect power to one side of the |
|
|
| switch. The illustrations in this book use 4 bands. Your kit may |
|
|
| have a mix of 4 and 5 band resistors. Use the illustration on the |
|
|
| side to check for the right one for this project. Look at page 41 for |
|
|
| a detailed explanation of the color codes for resistors. |
|
|
| On the other side of the switch, connect the anode (long leg) |
|
|
| of the LED. With a wire connect the cathode (short leg) of the |
|
|
| LED to ground. When you’re ready, plug the USB cable into the |
|
|
| Arduino. |
|
|
| USE IT |
|
|
| Once everything is set to go, press the button. You should see |
|
|
| the LED light up. Congratulations, you just made a circuit! Once |
|
|
| you’ve tired of pressing the button to turn the light on, it’s time |
|
|
| to shake things up by adding a second button. |
|
|
| You’ll be placing components on the breadboard in series and in |
|
|
| parallel. Components in series come one after another. |
|
|
| Components in parallel run side by side. |
|
|
| 28 |
|
|
| Project 01 |
| Get to Know Your Tools |
|
|
| Series circuit |
| COMPONENTS IN SERIES COME ONE AFTER ANOTHER |
|
|
| Once you’ve removed your power source add a switch next |
|
|
| to the one already on your breadboard. Wire them together in |
|
|
| series as shown in Fig. 10. Connect the anode (long leg) up the |
|
|
| LED to the second switch. Connect the LED cathode to ground. |
|
|
| Power up the Arduino again: now to turn on the LED, you need |
|
|
| to press both switches. Since these are in series, they both need |
|
|
| to be closed for the circuit to be completed. |
|
|
| + - |
|
|
| + - |
|
|
| These two elements |
| are in series |
|
|
| ALWAYS REMOVE |
| POWER BEFORE |
| CHANGING ANYTHING |
| IN YOUR CIRCUIT |
|
|
| The two switches are in series. This means that the same electrical |
|
|
| current flows through both of them, so that they both have to be |
|
|
| pressed for the LED to light up. |
|
|
| Fig. 10 |
|
|
| + - |
|
|
| + - |
|
|
| Fig. 11 |
|
|
| Series circuit |
|
|
| COMPONENTS IN SERIES COME ONE AFTER ANOTHER |
|
|
| 29 |
|
|
| Parallel circuit |
| COMPONENTS IN PARALLEL RUN SIDE BY SIDE |
|
|
| Now that you’ve mastered the art of things in series, it’s time |
|
|
| to wire up switches in parallel. Keep the switches and LED |
|
|
| where they are, but remove the connection between the two |
|
|
| switches. Wire both switches to the resistor. Attach the other |
|
|
| end of both switches to the LED, as shown in Fig. 12. Now when |
|
|
| you press either button, the circuit is completed and the light |
|
|
| turns on. |
|
|
| + - |
|
|
| + - |
|
|
| These two elements |
| are in parallel |
|
|
| These two switches are in parallel. This means that the electrical |
|
|
| current is split between them. If either switch is pressed, the LED |
|
|
| will light up. |
|
|
| Fig. 12 |
|
|
| + - |
|
|
| + - |
|
|
| Fig. 13 |
|
|
| 30 |
|
|
| Project 01 |
| Get to Know Your Tools |
|
|
| UNDERSTANDING |
| OHM’S LAW |
|
|
| V |
|
|
| I |
|
|
| R |
|
|
| V = I * R |
|
|
| I = V / R |
|
|
| R = V / I |
|
|
| V |
|
|
| I |
|
|
| R |
|
|
| V |
|
|
| I |
|
|
| R |
|
|
| V |
|
|
| I |
|
|
| R |
|
|
| You can use this circle to |
|
|
| Current, voltage, and resistance are all related. When you |
| change one of these in a circuit, it affects the others. The rela- |
|
|
| remember the relationships |
|
|
| tionship between them is known as Ohm's Law, named for Georg |
|
|
| between voltage, current, and |
|
|
| resistance. Put your finger over |
|
|
| any of the three, and you see |
|
|
| Simon Ohm, who discovered it. |
| VOLTAGE (V) = CURRENT (I) * RESISTANCE (R) |
| When measuring amperage in the circuits you’ll be building, values |
|
|
| how it relates to the other two. |
|
|
| will be in the milliamp range. That’s thousandths of one amp. |
|
|
| In the circuit shown in Fig. 5, you’re supplying 5 volts. The resistor offers 220 ohms |
|
|
| resistance. To find the amperage used by the LED, replace the values in the equa- |
|
|
| tion. You should have 5=I*220. Dividing both sides of the equation by 220, you’ll |
|
|
| find that I = .023. That’s 23 thousandths of an amp, or 23 milliamps (23 mA) used |
|
|
| by the LED. That value is just about the maximum you can safely use with these |
|
|
| LEDs, which is why you used a 220-ohm resistor. |
|
|
| You can expand this project in a number of ways, either by creating your own |
|
|
| switch (two pieces of foil with wire work well), or creating a combination of |
|
|
| switches and LEDs in parallel and series. What happens when you put three or |
|
|
| four LEDs in series? What happens when they are in parallel? Why does it behave |
|
|
| the way it does? |
|
|
| A multimeter is a tool that can verify the amount of resistance, current, and volt- |
| age in your circuit. While it’s not necessary to use one for these projects, it can be |
|
|
| a useful part of any engineer’s toolbox. There’s a good description of how to use |
| one online at arduino.cc/multimeter |
|
|
| You’ve learned about the electrical properties of voltage, |
| current, and resistance while building a circuit on a |
| breadboard. With some components like LEDs, resistors and |
| switches, you created the simplest interactive system: a user |
| presses the button, the lights turn on. These fundamentals |
| of working with electronics will be referenced and expanded |
| upon in the upcoming projects. |
|
|
| Fig. 14 - A multimeter |
|
|
| 02 |
|
|
| R |
| O |
| T |
| S |
| I |
| S |
| E |
| R |
|
|
| M |
| H |
| O |
|
|
| 0 |
| 2 |
| 2 |
|
|
| R |
| O |
| T |
| S |
| I |
| S |
| E |
| R |
|
|
| M |
| H |
| O |
| L |
| I |
| K |
|
|
| 0 |
| 1 |
|
|
| H |
| C |
| T |
| I |
| W |
| S |
|
|
| D |
| E |
| L |
|
|
| INGREDIENTS |
|
|
| |
| |
| |
| |
| |
| |
| 33 |
|
|
| SPACESHIP |
| INTERFACE |
|
|
| YOUR ARDUINO IS GOING TO STAR IN A SCIENCE |
| FICTION MOVIE |
|
|
| Discover: digital input and output, your first program, variables |
|
|
| Time: 45 MINUTES |
| Level: |
|
|
| Builds on project: 1 |
|
|
| Now that you’ve got the basics of electricity under control, it’s time to move onto |
|
|
| controlling things with your Arduino. In this project, you’ll be building something |
|
|
| that could have been a spaceship interface in a 1970s science fiction movie. You’ll |
|
|
| make a cool control panel with a switch and lights that turn on when you press the |
|
|
| switch. You can decide whether the lights mean “Engage Hyperdrive” or “Fire the |
|
|
| lasers!”. A green LED will be on, until you press a button. When the Arduino gets |
|
|
| a signal from the button, the green light will turn off and 2 other lights will start |
|
|
| blinking. |
|
|
| The Arduino’s digital pins can read only two states: when there is voltage on an |
|
|
| input pin, and when there’s not. This kind of input is normally called digital (or |
|
|
| sometimes binary, for two-states). These states are commonly referred to as |
| HIGH and LOW. HIGH is the same as saying “there’s voltage here!” and LOW means |
| “there’s no voltage on this pin!”. When you turn an OUTPUT pin HIGH using a |
| command called digitalWrite(), you’re turning it on. Measure the voltage |
| between the pin and ground, you’ll get 5 volts. When you turn an OUTPUT pin |
| LOW, you’re turning it off. |
| The Arduino’s digital pins can act as both inputs and outputs. In your code, you’ll |
|
|
| configure them depending on what you want their function to be. When the pins |
|
|
| are outputs, you can turn on components like LEDs. If you configure the pins as |
|
|
| inputs, you can check if a switch is being pressed or not. Since pins 0 and 1 are used |
|
|
| for communicating with the computer, it’s best to start with pin 2. |
|
|
| 34 |
|
|
| Project 02 |
| Spaceship Interface |
|
|
| BUILD THE |
| CIRCUIT |
|
|
| + - |
|
|
| + - |
|
|
| Fig. 1 |
|
|
| + - |
|
|
| + - |
|
|
| Fig. 2 |
|
|
| 35 |
|
|
| ❶ |
|
|
| ❷ |
|
|
| Wire up your breadboard to the Arduino’s 5V and ground |
|
|
| connections, just like the previous project. Place the two red |
|
|
| LEDs and one green LED on the breadboard. Attach the cathode |
|
|
| (short leg) of each LED to ground through a 220-ohm resistor. |
|
|
| Connect the anode (long leg) of the green LED to pin 3. Connect |
|
|
| the red LEDs’ anodes to pins 4 and 5, respectively. |
|
|
| Place the switch on the breadboard just as you did in the previous |
|
|
| project. Attach one side to power, and the other side to digital |
|
|
| pin 2 on the Arduino. You’ll also need to add a 10k-ohm resistor |
|
|
| from ground to the switch pin that connects to the Arduino. |
|
|
| That pull-down resistor connects the pin to ground when the |
| switch is open, so it reads LOW when there is no voltage coming |
| in through the switch. |
|
|
| You can cover the breadboard the template provided in the kit. Or you can deco- |
|
|
| rate it to make your own launch system. The lights turning on and off mean noth- |
|
|
| ing by themselves, but when you put them in a control panel and give them labels, |
|
|
| they gain meaning. What do you want the green LED to mean? What do the flash- |
|
|
| ing red LEDs mean? You decide! |
|
|
| ❶ |
|
|
| ❷ |
|
|
| Fold the pre-cut paper as shown. |
|
|
| Place the folded paper over the breadboard. The three LEDs |
|
|
| and pushbutton will help keep it in place. |
|
|
| 36 |
|
|
| Project 02 |
| Spaceship Interface |
|
|
| THE CODE |
|
|
| Some notes before you start |
|
|
| Every Arduino program has two main functions. Functions are |
|
|
| parts of a computer program that run specific commands. Func- |
|
|
| tions have unique names, and are “called” when needed. The |
| necessary functions in an Arduino program are called setup() |
| and loop(). These functions need to be declared, which means |
| that you need to tell the Arduino what these functions will do. |
| setup() and loop() are declared as you see on the right. |
| In this program, you’re going to create a variable before you get |
|
|
| into the main part of the program. Variables are names you give |
|
|
| to places in the Arduino’s memory so you can keep track of what |
|
|
| is happening. These values can change depending on your pro- |
|
|
| gram’s instructions. |
|
|
| Variable names should be descriptive of whatever value they are |
| storing. For example, a variable named switchState tells you |
| what it stores: the state of a switch. On the other hand, a vari- |
| able named “x” doesn’t tell you much about what it stores. |
|
|
| To create a variable, you need to declare what type it is. The |
| data type int will hold a whole number (also called an integer); |
| that’s any number without a decimal point. When you declare a |
|
|
| variable, you usually give it an initial value as well. The declaration |
|
|
| of the variable as every statement must end with a semicolon (;). |
|
|
| The setup() runs once, when the Arduino is first powered on. |
| This is where you configure the digital pins to be either inputs |
| or outputs using a function named pinMode(). The pins |
| connected to LEDs will be OUTPUTs and the switch pin will be |
| an INPUT. |
|
|
| The loop() runs continuously after the setup() has |
| completed. The loop() is where you’ll check for voltage on the |
| inputs, and turn outputs on and off. To check the voltage level |
| on a digital input, you use the function digitalRead() that |
| checks the chosen pin for voltage. To know what pin to check, |
| digitalRead() expects an argument. |
| Arguments are |
|
|
| information that you pass to functions, |
|
|
| telling them how they should do their job. For example, |
| digitalRead() needs one argument: what pin to check. In |
| your program, digitalRead() is going to check the state of |
|
|
| Let’s start coding |
|
|
| Configure pin functionality |
|
|
| Create the loop function |
|
|
| |
| 37 |
|
|
| { Curly brackets } |
| Any code you write inside the curly |
| brackets will be executed when the |
| function is called. |
|
|
| Case sensitivity |
| Pay attention to the case |
| sensitivity in your code. |
| For example, pinMode is the name of |
| a command, but pinmode will produce |
| an error. |
|
|
| Comments |
| If you ever want to include natural |
| language in your program, you can leave |
| a comment. |
| Comments are notes you leave for yourself |
| that the computer ignores. To write a |
| comment, add two slashes // |
| The computer will ignore anything on the |
| line after those slashes. |
|
|
| void setup(){ |
|
|
| } |
|
|
| void loop(){ |
|
|
| } |
|
|
| 1 |
|
|
| int switchState = 0; |
|
|
| 2 |
|
|
| 3 |
|
|
| 4 |
|
|
| 5 |
|
|
| 6 |
|
|
| 7 |
|
|
| 8 |
|
|
| 9 |
|
|
| void setup(){ |
|
|
| pinMode(3,OUTPUT); |
|
|
| pinMode(4,OUTPUT); |
|
|
| pinMode(5,OUTPUT); |
|
|
| pinMode(2,INPUT); |
|
|
| } |
|
|
| void loop(){ |
|
|
| switchState = digitalRead(2); |
|
|
| 10 |
|
|
| // this is a comment |
|
|
| |
| |
| |
| |
| 38 |
|
|
| Project 02 |
| Spaceship Interface |
|
|
| The if statement |
|
|
| Build up your spaceship |
|
|
| pin 2 and store the value in the switchState variable. |
| If there’s voltage on the pin when digitalRead() is called, the |
| switchState variable will get the value HIGH (or 1). If there is |
| no voltage on the pin, switchState will get the value LOW (or 0). |
|
|
| Above, you used the word if to check the state of something |
| (namely, the switch position). An if() statement |
| programming compares two things, and determines whether |
|
|
| in |
|
|
| the comparison is true or false. Then it performs actions you tell |
|
|
| it to do. When comparing two things in programming, you use |
| two equal signs ==. If you use only one sign, you will be setting a |
| value instead of comparing it. |
|
|
| digitalWrite() is the command that allows you to send 5V |
| or 0V to an output pin. digitalWrite() takes two arguments: |
| what pin to control, and what value to set that pin, HIGH or LOW. |
| If you want to turn the red LEDs on and the green LED off inside |
| your if() statement, your code would look like this . |
|
|
| If you run your program now, |
|
|
| the lights will change when you |
|
|
| press the switch. That’s pretty |
|
|
| neat, but you can add a little more |
|
|
| complexity to the program for a |
|
|
| more interesting output. |
|
|
| You’ve told the Arduino what to do when the switch is open. |
| Now define what happens when the switch is closed. The if() |
| statement has an optional else component that allows for |
| something to happen if the original condition is not met. In this |
| case, since you checked to see if the switch was LOW, write code |
| for the HIGH condition after the else statement. |
|
|
| To get the red LEDs to blink when the button is pressed, you’ll |
| need to turn the lights off and on in the else statement you just |
| wrote. To do this, change the code to look like this. |
|
|
| Now your program will flash the |
|
|
| After setting the LEDs to a certain state, you’ll want the Arduino |
|
|
| red LEDs when the switch button |
|
|
| to pause for a moment before changing them back. If you don’t |
|
|
| is pressed. |
|
|
| wait, the lights will go back and forth so fast that it will appear |
|
|
| as if they are just a little dim, not on and off. This is because |
| the Arduino goes through its loop() thousands of times each |
| second, and the LED will be turned on and off quicker than we |
| can perceive. The delay() function lets you stop the Arduino |
| from executing anything for a period of time. delay() takes an |
| argument that determines the number of milliseconds before it |
|
|
| executes the next set of code. There are 1000 milliseconds in one |
| second. delay(250) will pause for a quarter second. |
|
|
| 39 |
|
|
| It can be helpful to write out the flow of |
| your program in pseudocode: a way of |
| describing what you want the program |
| to do in plain language, but structured |
| in a way that makes it easy to write a |
| real program from it. In this case you’re |
| going to determine if switchState |
| is HIGH (meaning the button is pressed) |
| or not. If the switch is pressed, you’ll turn |
| the green LED off and the red ones on. In |
| pseudocode, the statement could look |
| like this: |
|
|
| if the switchState is LOW: |
| turn the green LED on |
| turn the red LEDs off |
|
|
| if the switchState is HIGH: |
| turn the green LED off |
| turn the red LEDs on |
|
|
| 11 |
|
|
| 12 |
|
|
| if (switchState == LOW) { |
|
|
| // the button is not pressed |
|
|
| 13 |
|
|
| 14 |
|
|
| 15 |
|
|
| 16 |
|
|
| 17 |
|
|
| 18 |
|
|
| 19 |
|
|
| 20 |
|
|
| 21 |
|
|
| 22 |
|
|
| 23 |
|
|
| 24 |
|
|
| 25 |
|
|
| 26 |
|
|
| 27 |
|
|
| digitalWrite(3, HIGH); // green LED |
|
|
| digitalWrite(4, LOW); // red LED |
|
|
| digitalWrite(5, LOW); // red LED |
|
|
| } |
|
|
| else { // the button is pressed |
|
|
| digitalWrite(3, LOW); |
|
|
| digitalWrite(4, LOW); |
|
|
| digitalWrite(5, HIGH); |
|
|
| delay(250); // wait for a quarter second |
|
|
| // toggle the LEDs |
|
|
| digitalWrite(4, HIGH); |
|
|
| digitalWrite(5, LOW); |
|
|
| delay(250); // wait for a quarter second |
|
|
| } |
|
|
| } // go back to the beginning of the loop |
|
|
| |
| |
| 40 |
|
|
| Project 02 |
| Spaceship Interface |
|
|
| USE IT |
|
|
| Once your Arduino is programmed, you should see the green |
|
|
| light turn on. When you press the switch, the red lights will start |
|
|
| flashing, and the green light will turn off. Try changing the time of |
| the two delay() functions; notice what happens to the lights |
| and how the response of the system changes depending on the |
| speed of the flashing. When you call a delay() in your program, |
| it stops all other functionality. No sensor readings will happen until |
|
|
| that time period has passed. While delays are often useful, when |
|
|
| designing your own projects make sure they are not unnecessarily |
|
|
| interfering with your interface. |
|
|
| How would you get the red LEDs to be blinking when your program starts? |
|
|
| How could you make a larger, or more complex interface for your interstellar ad- |
|
|
| ventures with LEDs and switches? |
|
|
| When you start creating an interface for your project, think about what people’s |
|
|
| expectations are while using it. When they press a button, will they want immedi- |
|
|
| ate feedback? Should there be a delay between their action and what the Arduino |
|
|
| does? Try and place yourself in the shoes of a different user while you design, and |
|
|
| see if your expectations match up to the reality of your project. |
|
|
| In this project, you created your first Arduino program |
| to control the behavior of some LEDs based on a switch. |
| You’ve used variables, an if()...else statement, and functions |
| to read the state of an input and control outputs. |
|
|
| 41 |
|
|
| HOW TO READ |
| RESISTOR |
| COLOR CODES |
|
|
| Resistor values are marked using colored bands, according to a code developed in the 1920s, |
|
|
| when it was too difficult to write numbers on such tiny objects. |
|
|
| Each color corresponds to a number, like you see in the table below. Each resistor has either |
|
|
| 4 or 5 bands. In the 4-band type, the first two bands indicate the first two digits of the value |
|
|
| while the third one indicates the number of zeroes that follow (technically it reprents the |
|
|
| power of ten). The last band specifies the tolerance: in the example below, gold indicates |
|
|
| that the resistor value can be 10k ohm plus or minus 5%. |
|
|
| 4 BAND |
|
|
| 1 |
|
|
| 0 |
|
|
| x |
|
|
| 103 |
|
|
| ± |
|
|
| 5 |
|
|
| = 10,000Ω = 10kΩ ±5% |
|
|
| 1 st DIGIT |
|
|
| 2 nd DIGIT |
|
|
| 3 rd DIGIT |
|
|
| MULTIPLIER |
|
|
| TOLERANCE |
|
|
| 0 |
|
|
| 1 |
|
|
| 2 |
|
|
| 3 |
|
|
| 4 |
|
|
| 5 |
|
|
| 6 |
|
|
| 7 |
|
|
| 8 |
|
|
| 9 |
|
|
| 0 |
|
|
| 1 |
|
|
| 2 |
|
|
| 3 |
|
|
| 4 |
|
|
| 5 |
|
|
| 6 |
|
|
| 7 |
|
|
| 8 |
|
|
| 9 |
|
|
| 0 |
|
|
| 1 |
|
|
| 2 |
|
|
| 3 |
|
|
| 4 |
|
|
| 5 |
|
|
| 6 |
|
|
| 7 |
|
|
| 8 |
|
|
| 9 |
|
|
| 0 |
|
|
| 1 |
|
|
| 2 |
|
|
| 3 |
|
|
| 4 |
|
|
| 5 |
|
|
| 6 |
|
|
| ±1% |
|
|
| ±2% |
|
|
| ±5% GOLD |
|
|
| ±10% SILVER |
|
|
| 5 BAND |
|
|
| 1 |
|
|
| 0 |
|
|
| 0 |
|
|
| x |
|
|
| 102 |
|
|
| ± |
|
|
| 5 |
|
|
| = 10,000Ω = 10kΩ ±5% |
|
|
| RESISTORS INCLUDED |
|
|
| IN THE STARTER KIT |
|
|
| You’ll find either a 4 band or |
|
|
| a 5 band version. |
|
|
| 220Ω |
|
|
| 560Ω |
|
|
| 4.7kΩ |
|
|
| 1kΩ |
|
|
| 10kΩ |
|
|
| 1MΩ |
|
|
| 10MΩ |
|
|
| 5 BAND |
|
|
| 4 BAND |
|
|
| 5 BAND |
|
|
| 4 BAND |
|
|
| 03 |
|
|
| R |
| O |
| T |
| S |
| I |
| S |
| E |
| R |
|
|
| M |
| H |
| O |
|
|
| 0 |
| 2 |
| 2 |
|
|
| R |
| O |
| S |
| N |
| E |
| S |
|
|
| E |
| R |
| U |
| T |
| A |
| R |
| E |
| P |
| M |
| E |
| T |
|
|
| D |
| E |
| L |
|
|
| INGREDIENTS |
|
|
| |
| |
| |
| |
| |
| 43 |
|
|
| LOVE-O-METER |
|
|
| TURN THE ARDUINO INTO A LOVE MACHINE. USING AN |
| ANALOG INPUT, YOU’RE GOING TO REGISTER JUST HOW |
| HOT YOU REALLY ARE! |
|
|
| Discover: analog Input, using the serial monitor |
|
|
| Time: 45 MINUTES |
| Level: |
|
|
| Builds on projects: 1, 2 |
|
|
| While switches and buttons are great, there’s a lot more to the physical world than |
|
|
| on and off. Even though the Arduino is a digital tool, it’s possible for it to get infor- |
|
|
| mation from analog sensors to measure things like temperature or light. To do this, |
|
|
| you’ll take advantage of the Arduino’s built-in Analog-to-Digital Converter (ADC). |
|
|
| Analog in pins A0-A5 can report back a value between 0-1023, which maps to a |
|
|
| range from 0 volts to 5 volts. |
|
|
| You’ll be using a temperature sensor to measure how warm your skin is. This com- |
| ponent outputs a changing voltage depending on the temperature it senses. It |
|
|
| has three pins: one that connects to ground, another that connects to power, |
|
|
| and a third that outputs a variable voltage to your Arduino. In the sketch for this |
|
|
| project, you’ll read the sensor’s output and use it to turn LEDs on and off, indicat- |
|
|
| ing how warm you are. There are several different models of temperature sensor. |
|
|
| This model, the TMP36, is convenient because it outputs a voltage that changes |
|
|
| directly proportional to the temperature in degrees Celsius. |
|
|
| The Arduino IDE comes with a tool called the serial monitor that enables you to |
| report back results from the microcontroller. Using the serial monitor, you can get |
|
|
| information about the status of sensors, and get an idea about what is happening |
|
|
| in your circuit and code as it runs. |
|
|
| Serial monitor |
|
|
| Fig. 1 |
|
|
| 44 |
|
|
| Project 03 |
| Love-o-Meter |
|
|
| BUILD THE |
| CIRCUIT |
|
|
| + - |
|
|
| + - |
|
|
| Fig. 2 |
|
|
| + - |
|
|
| + - |
|
|
| Fig. 3 |
|
|
| In this project, you need to check the ambient temperature of the room before |
|
|
| proceeding. You’re checking things manually right now, but this can also be accom- |
|
|
| plished through calibration. It’s possible to use a button to set the baseline tempera- |
| ture, or to have the Arduino take a sample before starting the loop() and use that |
| as the reference point. Project 6 gets into details about this, or you can look at the |
|
|
| Calibration example that comes bundled with the Arduino software: |
|
|
| arduino.cc/calibration |
|
|
| 45 |
|
|
| ❶ |
|
|
| ❷ |
|
|
| ❸ |
|
|
| Just as you’ve been doing in the earlier projects, wire up your |
|
|
| breadboard so you have power and ground. |
|
|
| Attach the cathode (short leg) of each of the LEDs you’re using to |
|
|
| ground through a 220-ohm resistor. Connect the anodes of the |
|
|
| LEDs to pins 2 through 4. These will be the indicators for the project. |
|
|
| Place the TMP36 on the breadboard with the rounded part fac- |
|
|
| ing away from the Arduino (the order of the pins is important!) |
|
|
| as shown in Fig. 2. Connect the left pin of the flat facing side to |
|
|
| power, and the right pin to ground. Connect the center pin to pin |
|
|
| A0 on your Arduino. This is analog input pin 0. |
|
|
| Create an interface for your sensor for people interact with. A paper cutout in the |
|
|
| shape of a hand is a good indicator. If you’re feeling lucky, create a set of lips for |
|
|
| someone to kiss, see how well that lights things up! You might also want to label |
|
|
| the LEDs to give them some meaning. Maybe one LED means you’re a cold fish, |
|
|
| two LEDs means you’re warm and friendly, and three LEDs means you’re too hot |
|
|
| to handle! |
|
|
| ❶ |
|
|
| ❷ |
|
|
| Cut out a piece of paper that will fit over the breadboard. |
|
|
| Place the cutout over the breadboard so that the lips cover |
|
|
| Draw a set of lips where the sensor will be, and cut some |
|
|
| the sensor and the LEDs fit into the holes. Press the lips to |
|
|
| circles for the LEDs to pass through. |
|
|
| see how hot you are! |
|
|
| 46 |
|
|
| Project 03 |
| Love-o-Meter |
|
|
| THE CODE |
|
|
| A pair of useful constants |
|
|
| Constants are similar to variables in that they allow you to |
|
|
| uniquely name things in the program, but unlike variables they |
|
|
| cannot change. Name the analog input for easy reference, and |
|
|
| create another named constant to hold the baseline temperature. |
|
|
| For every 2 degrees above this baseline, an LED will turn on. |
|
|
| You’ve already seen the int datatype, used here to identify which |
|
|
| pin the sensor is on. The temperature is being stored as a float, or |
|
|
| floating-point number. This type of number has a decimal point, |
|
|
| and is used for numbers that can be expressed as fractions. |
|
|
| In the setup you’re going to use a new command, Serial. |
| begin(). This opens up a connection between the Arduino and |
| the computer, so you can see the values from the analog input |
|
|
| on your computer screen. |
| The argument 9600 is the speed at which the Arduino will |
| communicate, 9600 bits per second. You will use the Arduino |
|
|
| IDE’s serial monitor to view the information you choose to |
|
|
| send from your microcontroller. When you open the IDE’s serial |
|
|
| monitor verify that the baud rate is 9600. |
|
|
| Next up is a for() loop to set some pins as outputs. These are |
| the pins that you attached LEDs to earlier. Instead of giving them |
| unique names and typing out the pinMode() function for each |
| one, you can use a for() loop to go through them all quickly. |
| This is a handy trick if you have a large number of similar things |
| you wish to iterate through in a program. Tell the for() loop to |
| run through pins 2 to 4 sequentially. |
|
|
| In the loop(), you’ll use a local variable named sensorVal |
| to store the reading from your sensor. To get the value from |
| the sensor, you call analogRead() that takes one argument: |
| what pin it should take a voltage reading on. The value, which is |
|
|
| between 0 and 1023, is a representation of the voltage on the pin. |
|
|
| The function Serial.print() sends information from the |
| Arduino to a connected computer. You can see this information |
| in your serial monitor. If you give Serial.print() an |
| argument in quotation marks, it will print out the text you typed. |
|
|
| If you give it a variable as an argument, it will print out the value |
|
|
| of that variable. |
|
|
| Initialize the serial port to |
|
|
| the desired speed |
|
|
| Initialize the digital pin |
|
|
| directions and turn off |
|
|
| Read the temperature sensor |
|
|
| Send the temperature sensor |
|
|
| values to the computer |
|
|
| 47 |
|
|
| 1 |
|
|
| 2 |
|
|
| 3 |
|
|
| 4 |
|
|
| 5 |
|
|
| 6 |
|
|
| 7 |
|
|
| 8 |
|
|
| const int sensorPin = A0; |
|
|
| const float baselineTemp = 20.0; |
|
|
| void setup(){ |
|
|
| Serial.begin(9600); // open a serial port |
|
|
| for(int pinNumber = 2; pinNumber<5; pinNumber++){ |
|
|
| for() loop tutorial |
|
|
| pinMode(pinNumber,OUTPUT); |
|
|
| digitalWrite(pinNumber, LOW); |
|
|
| } |
|
|
| arduino.cc/for |
|
|
| 9 |
|
|
| } |
|
|
| 10 |
|
|
| void loop(){ |
|
|
| 11 |
|
|
| int sensorVal = analogRead(sensorPin); |
|
|
| 12 |
|
|
| Serial.print(“Sensor Value: “); |
|
|
| 13 |
|
|
| Serial.print(sensorVal); |
|
|
| |
| 48 |
|
|
| Project 03 |
| Love-o-Meter |
|
|
| Convert sensor reading to |
|
|
| With a little math, it’s possible to figure out what the real voltage |
|
|
| voltage |
|
|
| on the pin is. The voltage will be a value between 0 and 5 volts, |
|
|
| and it will have a fractional part (for example, it might be 2.5 |
| volts), so you’ll need to store it inside a float. Create a variable |
| named voltage to hold this number. Divide sensorVal by |
| 1024.0 and multiply by 5.0. The new number represents the |
|
|
| voltage on the pin. |
|
|
| Just like with the sensor value, you’ll print this out to the serial |
|
|
| monitor. |
|
|
| Convert the voltage to |
|
|
| If you examine the sensor’s datasheet, there is information about |
|
|
| temperature and send the |
|
|
| the range of the output voltage. Datasheets are like manuals |
|
|
| value to the computer |
|
|
| for electronic components. They are written by engineers, for |
|
|
| other engineers. The datasheet for this sensor explains that |
|
|
| every 10 millivolts of change from the sensor is equivalent to |
|
|
| a temperature change of 1 degree Celsius. It also indicates that |
|
|
| the sensor can read temperatures below 0 degrees. Because of |
|
|
| this, you’ll need to create an offset for values below freezing (0 |
|
|
| degrees). If you take the voltage, subtract 0.5, and multiply by |
|
|
| 100, you get the accurate temperature in degrees Celsius. Store |
|
|
| this new number in a floating point variable called temperature. |
|
|
| Now that you have the real temperature, print that out to the |
|
|
| serial monitor too. Since the temperature variable is the last |
|
|
| thing you’re going to be printing out in this loop, you’re going |
| to use a slightly different command: Serial.println(). This |
| command will create a new line in the serial monitor after it |
|
|
| sends the value. This helps make things easier to read in when |
|
|
| they are being printed out. |
|
|
| Turn off LEDs for a low |
|
|
| temperature |
|
|
| With the real temperature, you can set up an if()...else |
| statement to light the LEDs. Using the baseline temperature as |
|
|
| a starting point, you’ll turn on one LED on for every 2 degrees |
|
|
| of temperature increase above that baseline. You’re going |
|
|
| to be looking for a range of values as you move through the |
|
|
| temperature scale. |
|
|
| 49 |
|
|
| // convert the ADC reading to voltage |
|
|
| float voltage = (sensorVal/1024.0) * 5.0; |
|
|
| Serial.print(“, Volts: “); |
|
|
| Serial.print(voltage); |
|
|
| Serial.print(“, degrees C: “); |
|
|
| Starter Kit datasheets |
|
|
| // convert the voltage to temperature in degrees |
|
|
| arduino.cc/kitdatasheets |
|
|
| float temperature = (voltage - .5) * 100; |
|
|
| Serial.println(temperature); |
|
|
| if(temperature < baselineTemp){ |
|
|
| digitalWrite(2, LOW); |
|
|
| digitalWrite(3, LOW); |
|
|
| digitalWrite(4, LOW); |
|
|
| 14 |
|
|
| 15 |
|
|
| 16 |
|
|
| 17 |
|
|
| 18 |
|
|
| 19 |
|
|
| 20 |
|
|
| 21 |
|
|
| 22 |
|
|
| 23 |
|
|
| 24 |
|
|
| 25 |
|
|
| |
| |
| 50 |
|
|
| Project 03 |
| Love-o-Meter |
|
|
| Turn on one LED for a low |
|
|
| temperature |
|
|
| The && operator means “and”, in a logical sense. You can check |
| for multiple conditions: “if the temperature is 2 degrees greater |
|
|
| than the baseline, and it is less than 4 degrees above the baseline.” |
|
|
| Turn on two LEDs for a |
|
|
| If the temperature is between two and four degrees above the |
|
|
| medium temperature |
|
|
| baseline, this block of code turns on the LED on pin 3 as well. |
|
|
| Turn on three LEDs for a |
|
|
| high temperature |
|
|
| The Analog-to-Digital Converter can only read so fast, so you |
| should put a small delay at the very end of your loop(). If you |
| read from it too frequently, your values will appear erratic. |
|
|
| USE IT |
|
|
| With the code uploaded to the Arduino, click the serial monitor |
|
|
| icon. You should see a stream of values coming out, formatted |
| like this : Sensor: 200, Volts: .70, degrees C: 17 |
|
|
| Try putting your fingers around the sensor while it is plugged into |
|
|
| the breadboard and see what happens to the values in the serial |
|
|
| monitor. Make a note of what the temperature is when the sen- |
|
|
| sor is left in the open air. |
|
|
| Close the serial monitor and change the baselineTemp constant |
|
|
| in your program to the value you observed the temperature to |
|
|
| be. Upload your code again, and try holding the sensor in your |
|
|
| fingers. As the temperature rises, you should see the LEDs turn |
|
|
| on one by one. Congratulations, hot stuff! |
|
|
| 51 |
|
|
| 26 |
|
|
| }else if(temperature >= baselineTemp+2 && |
|
|
| temperature < baselineTemp+4){ |
|
|
| 27 |
|
|
| digitalWrite(2, HIGH); |
|
|
| 28 |
|
|
| digitalWrite(3, LOW); |
|
|
| 29 |
|
|
| digitalWrite(4, LOW); |
|
|
| 30 |
|
|
| }else if(temperature >= baselineTemp+4 && |
|
|
| temperature < baselineTemp+6){ |
|
|
| 31 |
|
|
| digitalWrite(2, HIGH); |
|
|
| 32 |
|
|
| digitalWrite(3, HIGH); |
|
|
| 33 |
|
|
| digitalWrite(4, LOW); |
|
|
| 34 |
|
|
| }else if(temperature >= baselineTemp+6){ |
|
|
| 35 |
|
|
| digitalWrite(2, HIGH); |
|
|
| 36 |
|
|
| digitalWrite(3, HIGH); |
|
|
| 37 |
|
|
| digitalWrite(4, HIGH); |
|
|
| 38 |
|
|
| } |
|
|
| 39 |
|
|
| delay(1); |
|
|
| 40 |
|
|
| } |
|
|
| Create an interface for two people to test their compatibility with each other. You |
|
|
| get to decide what compatibility means, and how you’ll sense it. Perhaps they have |
|
|
| to hold hands and generate heat? Maybe they have to hug? What do you think? |
|
|
| Expanding the types of inputs you can read, you’ve used |
| analogRead() and the serial monitor to track changes inside |
| your Arduino. Now it’s possible to read a large number of |
| analog sensors and inputs. |
|
|
| 04 |
|
|
| R |
| O |
| T |
| S |
| I |
| S |
| E |
| R |
|
|
| M |
| H |
| O |
|
|
| 0 |
| 2 |
| 2 |
|
|
| R |
| O |
| T |
| S |
| I |
| S |
| E |
| R |
|
|
| M |
| H |
| O |
| L |
| I |
| K |
|
|
| 0 |
| 1 |
|
|
| R |
| O |
| T |
| S |
| I |
| S |
| E |
| R |
| O |
| T |
| O |
| H |
| P |
|
|
| L |
| E |
| G |
|
|
| D |
| E |
| L |
|
|
| INGREDIENTS |
|
|
| |
| |
| |
| |
| |
| |
| |
| |
| 53 |
|
|
| COLOR MIXING |
| LAMP |
|
|
| USING A TRI-COLOR LED AND THREE PHOTORESISTORS, |
| YOU’LL CREATE A LAMP THAT SMOOTHLY CHANGES COLORS |
| DEPENDING ON EXTERNAL LIGHTING CONDITIONS |
|
|
| Discover: analog output, mapping values |
|
|
| Time: 45 MINUTES |
| Level: |
|
|
| Builds on projects: 1, 2, 3 |
|
|
| Blinking LEDs can be fun, but what about fading them, or mixing colors? |
|
|
| You might expect that it’s just a matter of providing less voltage to an LED to get |
|
|
| it to fade. |
|
|
| The Arduino can’t vary the output voltage on its pins, it can only output 5V. Hence |
| you’ll need to use a technique called Pulse Width Modulation (PWM) to fade LEDs. |
| PWM rapidly turns the output pin high and low over a fixed period of time. The |
|
|
| change happens faster than the human eye can see. It’s similar to the way movies |
|
|
| work, quickly flashing a number of still images to create the illusion of motion. |
|
|
| When you’re rapidly turning the pin HIGH and LOW, it’s as if |
| you were changing the voltage. The percentage of time a pin is |
| HIGH in a period is called duty cycle. When the pin is HIGH for |
| half of the period and LOW for the other half, the duty cycle is |
| 50%. A lower duty cycle gives you a dimmer LED than a higher |
|
|
| duty cycle. |
|
|
| The Arduino Uno has six pins set aside for PWM (digital pins 3, |
| 5, 6, 9, 10, and 11), they can be identified by the ~ next to their |
| number on the board. |
|
|
| For inputs in this project, you’ll be using photoresistors (sensors |
| that change their resistance depending on the amount of light |
|
|
| that hits them, also known as photocells or light-dependent resis- |
|
|
| tors). If you connect one end of the resistor to your Arduino, you |
|
|
| can measure the change in resistance by checking the voltage on |
|
|
| the pin. |
|
|
| |
| 54 |
|
|
| Project 04 |
| Color Mixing Lamp |
|
|
| BUILD THE |
| CIRCUIT |
|
|
| + - |
|
|
| + - |
|
|
| Fig. 1 |
|
|
| + - |
|
|
| + - |
|
|
| Fig. 2 |
|
|
| Fig. 3 |
|
|
| 55 |
|
|
| ❶ |
|
|
| ❷ |
|
|
| ❸ |
|
|
| ❹ |
|
|
| R |
| - |
|
|
| G |
|
|
| B |
|
|
| Wire up your breadboard so you have power and ground on both |
|
|
| sides, just like the earlier projects. |
|
|
| Place the three photoresistors on the breadboard so they cross |
|
|
| the center divide from one side to the other, as shown in Fig. 1. |
|
|
| Attach one end of each photoresistor to power. On the other |
|
|
| side, attach a 10-kilohm resistor to ground. This resistor is in se- |
|
|
| ries with the photoresistor, and together they form a voltage di- |
|
|
| vider. The voltage at the point where they meet is proportional |
|
|
| to the ratio of their resistances, according to Ohm’s Law (see |
|
|
| Project 1 for more on Ohm’s Law). As the resistance of the pho- |
|
|
| toresistor changes when light hits it, the voltage at this junction |
|
|
| changes as well. On the same side as the resistor, connect the |
|
|
| photoresistors to Analog In pins 0, 1, and 2 with hookup wire. |
|
|
| Take the three colored gels and place one over each of the pho- |
|
|
| toresistors. Place the red gel over the photoresistor connected |
|
|
| to A0, the green over the one connected to A1, and the blue over |
|
|
| the one connected to A2. Each of these filters lets only light of a |
|
|
| specific wavelength through to the sensor it’s covering. The red |
|
|
| filter passes only red light, the green filter passes only green light, |
|
|
| and the blue filter passes only blue light. This allows you to de- |
|
|
| tect the relative color levels in the light that hits your sensors. |
|
|
| The LED with 4 legs is a common cathode RGB LED. The LED has |
|
|
| separate red, green, and blue elements inside, and one common |
|
|
| ground (the cathode). By creating a voltage difference between |
|
|
| the cathode and the voltage coming out of the Arduino’s PWM |
|
|
| pins (which are connected to the anodes through 220-ohm re- |
|
|
| sistors), you’ll cause the LED to fade between its three colors. |
|
|
| Make note of what the longest pin is on the LED, place it in your |
|
|
| breadboard, and connect that pin to ground. Connect the other |
|
|
| three pins to digital pins 9, 10 and 11 in series with 220-ohm |
|
|
| resistors. Be sure to connect each LED lead to the correct PWM |
|
|
| pin, according to the figure on the left. |
|
|
| 56 |
|
|
| Project 04 |
| Color Mixing Lamp |
|
|
| THE CODE |
|
|
| Useful constants |
|
|
| Set up constants for the pins you’re using for input and output, |
|
|
| so you can keep track of which sensor pairs with which color on |
|
|
| the LED. Use const int for the datatype. |
|
|
| Variables to store the sensor |
|
|
| readings as well as the light |
|
|
| level of each LED |
|
|
| Add variables for the incoming sensor values and for the output |
| values you’ll be using to fade the LED. You can use the int |
| datatype for all the variables. |
|
|
| Setting the direction of the |
|
|
| digital pins and setting up |
|
|
| In the setup(), begin serial communication at 9600 bps. Just |
| like in the previous example, you will use this to see the values of |
|
|
| the serial port |
|
|
| the sensors in the serial monitor. Additionally, you will be able to |
|
|
| see the mapped values you’ll use to fade the LED. Also, define the |
| LED pins as outputs with pinMode(). |
|
|
| Reading the value of each |
|
|
| light sensor |
|
|
| In the loop() read the sensor values on A0, A1, and A2 with |
| analogRead() and store the value in the appropriate variables. |
| Put a small delay() between each analogRead() as the ADC |
| takes a millisecond to do its work. |
|
|
| Report the sensor readings |
|
|
| to the computer |
|
|
| Print out the sensor values on one line. |
| The “\t” is the equivalent of pressing the “tab” key on the |
| keyboard. |
|
|
| 57 |
|
|
| 1 |
|
|
| 2 |
|
|
| 3 |
|
|
| 4 |
|
|
| 5 |
|
|
| 6 |
|
|
| 7 |
|
|
| 8 |
|
|
| 9 |
|
|
| const int greenLEDPin = 9; |
|
|
| const int redLEDPin = 11; |
|
|
| const int blueLEDPin = 10; |
|
|
| const int redSensorPin = A0; |
|
|
| const int greenSensorPin = A1; |
|
|
| const int blueSensorPin = A2; |
|
|
| int redValue = 0; |
|
|
| int greenValue = 0; |
|
|
| int blueValue = 0; |
|
|
| 10 |
|
|
| int redSensorValue = 0; |
|
|
| 11 |
|
|
| int greenSensorValue = 0; |
|
|
| 12 |
|
|
| int blueSensorValue = 0; |
|
|
| 13 |
|
|
| void setup() { |
|
|
| 14 |
|
|
| Serial.begin(9600); |
|
|
| 15 |
|
|
| pinMode(greenLEDPin,OUTPUT); |
|
|
| 16 |
|
|
| pinMode(redLEDPin,OUTPUT); |
|
|
| 17 |
|
|
| pinMode(blueLEDPin,OUTPUT); |
|
|
| 18 |
|
|
| } |
|
|
| 19 |
|
|
| void loop() { |
|
|
| 20 |
|
|
| redSensorValue = analogRead(redSensorPin); |
|
|
| 21 |
|
|
| delay(5); |
|
|
| 22 |
|
|
| greenSensorValue = analogRead(greenSensorPin); |
|
|
| 23 |
|
|
| delay(5); |
|
|
| 24 |
|
|
| blueSensorValue = analogRead(blueSensorPin); |
|
|
| 25 |
|
|
| Serial.print(“Raw Sensor Values \t Red: “); |
|
|
| 26 |
|
|
| Serial.print(redSensorValue); |
|
|
| 27 |
|
|
| Serial.print(“\t Green: “); |
|
|
| 28 |
|
|
| Serial.print(greenSensorValue); |
|
|
| 29 |
|
|
| Serial.print(“\t Blue: “); |
|
|
| 30 |
|
|
| Serial.println(blueSensorValue); |
|
|
| |
| 58 |
|
|
| Project 04 |
| Color Mixing Lamp |
|
|
| Converting the sensor |
|
|
| readings |
|
|
| The function to change the LED’s brightness via PWM is called |
| analogWrite(). It needs two arguments: the pin to write to, |
| and a value between 0-255. This second number represents the |
|
|
| duty cycle the Arduino will output on the specified pin. A value of |
| 255 will set the pin HIGH all the time, making the attached LED |
| as bright as it can be. A value of 127 will set the pin HIGH half |
| the time of the period, making the LED dimmer. 0 would set the |
| pin LOW all the time, turning the LED off. To convert the sensor |
| reading from a value between 0-1023 to a value between 0-255 |
| for analogWrite(), divide the sensor reading by 4. |
|
|
| Report the calculated LED |
|
|
| Print out the new mapped values on their own line. |
|
|
| light levels |
|
|
| Set the LED light levels |
|
|
| USE IT |
|
|
| Once you have your Arduino programmed and wired up, open |
|
|
| the serial monitor. The LED will probably be an off-white |
|
|
| color, depending on the predominant color of the light in your |
|
|
| room. Look at the values coming from the sensors in the serial |
|
|
| monitor, if you’re in an environment with stable lighting, the |
|
|
| number should probably be fairly consistent. |
|
|
| Turn off the light in the room you’re in and see what happens |
|
|
| to the values of the sensors. With a flashlight, illuminate each |
|
|
| of the sensors individually and notice how the values change |
|
|
| in the serial monitor, and notice how the LED’s color changes. |
|
|
| When the photoresistors are covered with a gel, they only re- |
|
|
| act to light of a certain wavelength. This will give you the op- |
|
|
| portunity to change each of the colors independently. |
|
|
| 59 |
|
|
| 31 |
|
|
| redValue = redSensorValue/4; |
|
|
| 32 |
|
|
| greenValue = greenSensorValue/4; |
|
|
| 33 |
|
|
| blueValue = blueSensorValue/4; |
|
|
| 34 |
|
|
| Serial.print(“Mapped Sensor Values \t Red: “); |
|
|
| 35 |
|
|
| Serial.print(redValue); |
|
|
| 36 |
|
|
| Serial.print(“\t Green: “); |
|
|
| 37 |
|
|
| Serial.print(greenValue); |
|
|
| 38 |
|
|
| Serial.print(“\t Blue: “); |
|
|
| 39 |
|
|
| Serial.println(blueValue); |
|
|
| 40 |
|
|
| analogWrite(redLEDPin, redValue); |
|
|
| 41 |
|
|
| analogWrite(greenLEDPin, greenValue); |
|
|
| 42 |
|
|
| analogWrite(blueLEDPin, blueValue); |
|
|
| 43 |
|
|
| } |
|
|
| You may notice that the photoresistor’s output doesn’t range all the way from 0 |
|
|
| to 1023. That’s okay for this project, but for a more detailed explanation of how to |
|
|
| calibrate for the range you’re reading, see Project 6. |
|
|
| You’ll probably notice that the LED’s fading is not linear. When the LED is about at |
|
|
| half brightness, it appears to stop getting much brighter. This is because our eyes |
|
|
| don’t perceive brightness linearly. The brightness of the light depends not only on |
| the level that you analogWrite() but also on the distance of the light from the |
| diffuser, the distance of your eye from the light, and the brightness of the light rela- |
|
|
| tive to other light in the room. |
|
|
| How could you use this to let you know if it’s a nice day outside while you’re working |
|
|
| inside? What other sorts of sensors can you use to control the LED’s color? |
|
|
| 60 |
|
|
| Project 04 |
| Color Mixing Lamp |
|
|
| The LED on its own is pretty neat, but it’s not much of a lamp. However, there are |
|
|
| a number of different ways you can diffuse the light to make it resemble some- |
|
|
| thing like a traditional incandescent. A ping pong ball with a hole cut out for the |
|
|
| LED to slide into makes for a nice diffuser. Other ways include covering the light |
|
|
| in translucent glue, or sanding the surface of the light. No matter what route you |
|
|
| take, you’re going to lose at least a little brightness when it’s diffused, but it will |
|
|
| probably look a lot nicer. |
|
|
| No longer limited to just turning lights on and off, you |
| now have control over how bright or dim something will |
| be. analogWrite() is the function that allows you to PWM |
| components attached to pins 3, 5, 6, 9, 10, or 11, varying the |
| duty cycle. |
|
|
| The ping pong ball cut in order to |
|
|
| accommodate the LED |
|
|
| Fig.4 |
|
|
| 05 |
|
|
| R |
| E |
| T |
| E |
| M |
| O |
| I |
| T |
| N |
| E |
| T |
| O |
| P |
|
|
| R |
| O |
| T |
| O |
| M |
|
|
| O |
| V |
| R |
| E |
| S |
|
|
| M |
| R |
| A |
|
|
| R |
| O |
| T |
| O |
| M |
|
|
| R |
| O |
| T |
| I |
| C |
| A |
| P |
| A |
| C |
|
|
| F |
| U |
| 0 |
| 0 |
| 1 |
|
|
| MALE HEADER PIN (3 pins) |
|
|
| INGREDIENTS |
|
|
| |
| |
| |
| |
| 63 |
|
|
| MOOD CUE |
|
|
| USE A SERVO MOTOR TO MAKE A MECHANICAL GAUGE TO |
| POINT OUT WHAT SORT OF MOOD YOU’RE IN THAT DAY |
|
|
| Discover: mapping values, servo motors, using built-in libraries |
|
|
| Time: 1 HOUR |
| Level: |
|
|
| Builds on projects: 1, 2, 3, 4 |
|
|
| Servo motors are a special type of motor that don’t spin around in a circle, but |
| move to a specific position and stay there until you tell them to move again. |
|
|
| Servos usually only rotate 180 degrees (one half of a circle). Combining one of |
|
|
| these motors with a little cardboard craft, you’ll be able to let people know if they |
|
|
| should come and ask for your help on their next project or not. |
|
|
| Similar to the way you used pulses to PWM an LED in the Color Mixing Lamp Project, |
|
|
| servo motors expect a number of pulses that tell them what angle to move to. The |
|
|
| pulses always come at the same time intervals, but the width varies between 1000 |
|
|
| and 2000 microseconds. While it’s possible to write code to generate these pulses, |
|
|
| the Arduino software comes with a library that allows you to easily control the motor. |
|
|
| Because the servo only rotates 180 degrees, and your analog input goes from |
| 0-1023, you’ll need to use a function called map() to change the scale of the |
| values coming from the potentiometer. |
|
|
| One of the great things about the Arduino community are the talented people |
|
|
| who extend its functionality through additional software. It’s possible for anyone |
|
|
| to write libraries to extend the Arduino’s functionality. There are libraries for a wide |
|
|
| variety of sensors and actuators and other devices that users have contributed to |
|
|
| the community. A software library expands the functionality of a programming |
|
|
| environment. The Arduino software comes with a number of libraries that are |
|
|
| useful for working with hardware or data. One of the included libraries is designed |
|
|
| to use with servo motors. In your code, you’ll import the library, and all of its |
|
|
| functionality will be available to you. |
|
|
| + - |
|
|
| + - |
|
|
| + - |
|
|
| + - |
|
|
| 64 |
|
|
| Project 05 |
| Mood Cue |
|
|
| BUILD THE |
| CIRCUIT |
|
|
| Fig. 1 |
|
|
| Fig. 2 |
|
|
| 65 |
|
|
| ❶ |
|
|
| ❷ |
|
|
| ❸ |
|
|
| ❹ |
|
|
| Attach 5V and ground to one side of your breadboard from the |
|
|
| Arduino. |
|
|
| Place a potentiometer on the breadboard, and connect one side |
|
|
| to 5V, and the other to ground. A potentiometer is a type of volt- |
|
|
| age divider. As you turn the knob, you change the ratio of the |
|
|
| voltage between the middle pin and power. You can read this |
|
|
| change on an analog input. Connect the middle pin to analog pin |
|
|
| 0. This will control the position of your servo motor. |
|
|
| The servo has three wires coming out of it. One is power (red), |
|
|
| one is ground (black), and the third (white) is the control line that |
|
|
| will receive information from the Arduino. Plug three male head- |
|
|
| ers into the female ends of the servo wires (see Fig. 3). Connect |
|
|
| the headers to your breadboard so that each pin is in a different |
|
|
| row. Connect 5V to the red wire, ground to the black wire, and |
|
|
| the white wire to pin 9. |
|
|
| When a servo motor starts to move, it draws more current than |
|
|
| if it were already in motion. This will cause a dip in the voltage |
|
|
| on your board. By placing a 100uf capacitor across power and |
|
|
| ground right next to the male headers as shown in Fig. 1, you can |
|
|
| smooth out any voltage changes that may occur. You can also |
|
|
| place a capacitor across the power and ground going into your |
| potentiometer. These are called decoupling capacitors because |
| they reduce, or decouple, changes caused by the components |
|
|
| from the rest of the circuit. Be very careful to make sure you are |
|
|
| connecting the cathode to ground (that’s the side with a black |
|
|
| stripe down the side) and the anode to power. If you put the |
|
|
| capacitors in backwards, they can explode. |
|
|
| Your servo motor comes with |
|
|
| female connectors, so you’ll |
|
|
| need to add header pins to |
|
|
| connect it to the breadboard. |
|
|
| Fig. 3 |
|
|
| 66 |
|
|
| Project 05 |
| Mood Cue |
|
|
| THE CODE |
|
|
| Import the library |
|
|
| To use the servo library, you’ll first need to import it. This makes |
|
|
| the additions from the library available to your sketch. |
|
|
| Creating the Servo object |
|
|
| To refer to the servo, you’re going to need to create a named |
| instance of the servo library in a variable. This is called an object. |
| When you do this, you’re making a unique name that will have all |
|
|
| the functions and capabilities that the servo library offers. From |
| this point on in the program, every time you refer to myServo, |
| you’ll be talking to the servo object. |
|
|
| Variable declaration |
|
|
| Set up a named constant for the pin the potentiometer is |
|
|
| attached to, and variables to hold the analog input value and |
|
|
| angle you want the servo to move to. |
|
|
| Associating the Servo object |
|
|
| with the Arduino pin, |
|
|
| initializing the serial port |
|
|
| In the setup(), you’re going to need to tell the Arduino what |
| pin your servo is attached to. |
|
|
| Include a serial connection so you can check the values from the |
|
|
| potentiometer and see how they map to angles on the servo |
|
|
| motor. |
|
|
| Reading the potentiometer |
|
|
| value |
|
|
| In the loop(), read the analog input and print out the value to |
| the serial monitor. |
|
|
| Mapping potentiometer |
|
|
| value to the servo values |
|
|
| Rotating the servo |
|
|
| To create a usable value for the servo motor from your analog |
| input, it’s easiest to use the map() function. This handy function |
| scales numbers for you. In this case it will change values between |
| 0-1023 to values between 0-179. It takes five arguments : the |
|
|
| number to be scaled (here it’s potVal), the minimum value of the |
|
|
| input (0), the maximum value of the input (1023), the minimum |
|
|
| value of the output (0), and the maximum value of the output |
|
|
| (179). Store this new value in the angle variable. |
|
|
| Then, print out the mapped value to the serial monitor. |
|
|
| Finally, it’s time to move the servo. The command servo. |
| write() moves the motor to the angle you specify. |
| At the end of the loop() put a delay so the servo has time to |
| move to its new position. |
|
|
| 67 |
|
|
| Note that #include instractions have not |
| semicolon at the end of the line. |
|
|
| 1 |
|
|
| #include <Servo.h> |
|
|
| 2 |
|
|
| Servo myServo; |
|
|
| 3 |
|
|
| 4 |
|
|
| 5 |
|
|
| 6 |
|
|
| 7 |
|
|
| 8 |
|
|
| 9 |
|
|
| int const potPin = A0; |
|
|
| int potVal; |
|
|
| int angle; |
|
|
| void setup() { |
|
|
| myServo.attach(9); |
|
|
| Serial.begin(9600); |
|
|
| } |
|
|
| 10 |
|
|
| void loop() { |
|
|
| 11 |
|
|
| potVal = analogRead(potPin); |
|
|
| 12 |
|
|
| Serial.print(“potVal: “); |
|
|
| 13 |
|
|
| Serial.print(potVal); |
|
|
| 14 |
|
|
| angle = map(potVal, 0, 1023, 0, 179); |
|
|
| 15 |
|
|
| Serial.print(“, angle: “); |
|
|
| 16 |
|
|
| Serial.println(angle); |
|
|
| 17 |
|
|
| myServo.write(angle); |
|
|
| 18 |
|
|
| delay(15); |
|
|
| 19 |
|
|
| } |
|
|
| 68 |
|
|
| Project 05 |
| Mood Cue |
|
|
| USE IT |
|
|
| Once your Arduino has been programmed and powered up, |
|
|
| open the serial monitor. You should see a stream of values |
|
|
| similar to this: |
|
|
| potVal : 1023, angle : 179 |
|
|
| potVal : 1023, angle : 179 |
|
|
| When you turn the potentiometer, you should see the num- |
|
|
| bers change. More importantly, you should see your servo |
|
|
| motor move to a new position. Notice the relationship be- |
|
|
| tween the value of potVal and angle in the serial monitor and |
|
|
| the position of the servo. You should see consistent results as |
|
|
| you turn the pot. |
|
|
| One nice thing about using potentiometers as analog inputs |
|
|
| is that they will give you a full range of values between 0 and |
|
|
| 1023. This makes them helpful in testing projects that use |
|
|
| analog input. |
|
|
| Servo motors are regular motors with a number of gears and some circuits inside. |
|
|
| The mechanics inside provide feedback to the circuit, so it is always aware of its posi- |
|
|
| tion. While it may seem like this is a limited range of motion, it’s possible to get it to |
|
|
| make a wide variety of different kinds of movements with some additional mechanics. |
| There are a number of resources that describe mechanisms in detail like robives.com/ |
| mechs and the book Making Things Move by Dustyn Roberts. |
|
|
| The potentiometer is not the only sensor you can use for controlling the servo. |
|
|
| Using the same physical setup (an arrow pointing to a number of different indi- |
|
|
| cators) and a different sensor, what sort of indicator can you make? How would |
|
|
| this work with temperature (like in the Love-o-Meter)? Could you tell the time |
|
|
| of day with a photoresistor? How does mapping values come into play with |
|
|
| those types of sensors? |
|
|
| Servo motors can easily be controlled by the Arduino |
| using a library, which is a collection of code that extends |
| a programming environment. Sometimes it is necessary |
| to repurpose values by mapping them from one scale to |
| another. |
|
|
| 69 |
|
|
| Now that you’re up and running with motion, it’s time to let people know if you’re |
|
|
| available to help them on their projects, or if you want to be left alone to plan |
|
|
| your next creation. |
|
|
| With scissors, cut out a piece of cardboard in the shape of an arrow. Position your |
|
|
| servo to 90 degrees (check the angle value in the serial monitor if you’re unsure). |
|
|
| Tape the arrow so it’s oriented in the same direction as the motor’s body. Now you |
|
|
| should be able to rotate the arrow 180 degrees when turning the potentiometer. |
|
|
| Take a piece of paper that is larger than the servo with the arrow attached and |
|
|
| draw a half circle on it. On one end of the circle, write “Stay Out”. On the other end, |
|
|
| write “Come in”. Put “Knock please!” in the middle of the arc. Place the servo with |
|
|
| the arrow on top of the paper. Congratulations, you’ve got a way to tell people just |
|
|
| how busy you are with your projects! |
|
|
| C O M E I N |
| C O M E I N |
|
|
| S |
| S |
|
|
| T |
| T |
|
|
| A |
| A |
|
|
| Y |
| Y |
|
|
| O |
| O |
|
|
| U |
| U |
|
|
| T |
| T |
|
|
| E |
| E |
| S |
| S |
| A |
| A |
| E |
| E |
| L |
| L |
| P |
| P |
|
|
| K |
| K |
| C |
| C |
| O |
| O |
| N |
| N |
| K |
| K |
|
|
| ❶ |
|
|
| ❷ |
|
|
| Attach a paper arrow to the servo arm. |
|
|
| Design a paper base and place it under the servo. |
|
|
| |
| |
| |
| |
| 06 |
|
|
| R |
| O |
| T |
| S |
| I |
| S |
| E |
| R |
| O |
| T |
| O |
| H |
| P |
|
|
| O |
| Z |
| E |
| I |
| P |
|
|
| R |
| O |
| T |
| S |
| I |
| S |
| E |
| R |
|
|
| M |
| H |
| O |
| L |
| I |
| K |
|
|
| 0 |
| 1 |
|
|
| INGREDIENTS |
|
|
| |
| |
| 71 |
|
|
| LIGHT |
| THEREMIN |
|
|
| TIME TO MAKE SOME NOISE! USING A PHOTORESISTOR |
| AND A PIEZO ELEMENT, YOU’RE GOING TO MAKE A |
| LIGHT-BASED THEREMIN |
|
|
| Discover: making sound with the tone() function, calibrating |
|
|
| analog sensors |
| Time: 45 MINUTES |
| Level: |
|
|
| Builds on projects: 1, 2, 3, 4 |
|
|
| A theremin is an instrument that makes sounds based on the movements of |
| a musician’s hands around the instrument. You’ve probably heard one in scary |
|
|
| movies. The theremin detects where a performer’s hands are in relation to two |
|
|
| antennas by reading the capacitive change on the antennas. These antennas are |
|
|
| connected to analog circuitry that create the sound. One antenna controls the |
|
|
| frequency of the sound and the other controls volume. While the Arduino can’t |
|
|
| exactly replicate the mysterious sounds from this instrument, it is possible to |
| emulate them using the tone() function. Fig. 1 shows the difference between |
| the pulses emitted by analogWrite() and tone(). This enables a transducer |
| like a speaker or piezo to move back and forth at different speeds. |
|
|
| Notice how the signal is low most of the time, |
|
|
| but the frequency is the same as PWM 200. |
|
|
| PWM 50: analogWrite(50) |
|
|
| Notice how the voltage is high most of the |
|
|
| time, but the frequency is the same as PWM 50. |
|
|
| PWM 200: analogWrite(200) |
|
|
| PERIOD |
|
|
| PERIOD |
|
|
| The duty cycle is 50% (on half the time, off half |
|
|
| the time), but the frequency changes. |
|
|
| TONE 440: tone(9,440) |
|
|
| PERIOD |
|
|
| Same duty cycle as Tone 440; but twice the |
|
|
| TONE 880: tone(9,880) |
|
|
| PERIOD |
|
|
| frequency. |
|
|
| Fig. 1 |
|
|
| 10 MILLISECONDS |
|
|
| 5 |
|
|
| 0 |
|
|
| 5 |
|
|
| 0 |
|
|
| 5 |
|
|
| 0 |
|
|
| 5 |
|
|
| 0 |
|
|
| 72 |
|
|
| Project 06 |
| Light Theremin |
|
|
| Instead of sensing capacitance with the Arduino, you’ll be using a photoresistor |
|
|
| to detect the amount of light. By moving your hands over the sensor, you’ll |
|
|
| change the amount of light that falls on the photoresistor’s face, as you did |
|
|
| in Project 4. The change in the voltage on the analog pin will determine what |
|
|
| frequency note to play. |
|
|
| You’ll connect the photoresistors to the Arduino using a voltage divider circuit like |
|
|
| you did in Project 4. You probably noticed in the earlier project that when you read |
| this circuit using analogRead(), your readings didn’t range all the way from 0 |
| to 1023. The fixed resistor connecting to ground limits the low end of the range, |
|
|
| and the brightness of your light limits the high end. Instead of settling for a limited |
|
|
| range, you’ll calibrate the sensor readings getting the high and low values, mapping |
| them to sound frequencies using the map() function to get as much range out of |
| your theremin as possible. This will have the added benefit of adjusting the sensor |
|
|
| readings whenever you move your circuit to a new environment, like a room with |
|
|
| different light conditions. |
|
|
| A piezo is a small element that vibrates when it receives electricity. When it moves, |
| it displaces air around it, creating sound waves. |
|
|
| BUILD THE |
| CIRCUIT |
|
|
| + - |
|
|
| + - |
|
|
| Fig. 2 |
|
|
| + - |
|
|
| + - |
|
|
| 73 |
|
|
| Fig. 3 |
|
|
| Traditional theremins can control the frequency and the volume of sound. In this |
|
|
| example, You’ll be able to control the frequency only. While you can’t control the |
|
|
| volume through the Arduino, it is possible to change the voltage level that gets |
|
|
| to the speaker manually. What happens if you put a potentiometer in series with |
|
|
| pin 8 and the piezo? What about another photoresistor? |
|
|
| ❶ |
|
|
| ❷ |
|
|
| ❸ |
|
|
| On your breadboard, connect the outer bus lines to power and |
|
|
| ground. |
|
|
| Take your piezo, and connect one end to ground, and the other |
|
|
| to digital pin 8 on the Arduino. |
|
|
| Place your photoresistor on the breadboard, connecting one |
|
|
| end to 5V. Connect the other end to the Arduino’s analogIn pin |
|
|
| 0, and to ground through a 10-kilohm resistor. This circuit is the |
|
|
| same as the voltage divider circuit in Project 4. |
|
|
| 74 |
|
|
| Project 06 |
| Light Theremin |
|
|
| THE CODE |
|
|
| Create variables for |
|
|
| calibrating the sensor |
|
|
| Create a variable to hold the analogRead() value from the |
| photoresistor. Next, create variables for the high and low values. |
|
|
| You’re going to set the initial value in the sensorLow variable to |
| 1023, and set the value of the sensorHigh variable to 0. When |
| you first run the program, you’ll compare these numbers to the |
|
|
| sensor’s readings to find the real maximum and minimum values. |
|
|
| Name a constant for your |
|
|
| calibration indicator |
|
|
| Create a constant named ledPin. You’ll use this as an indicator |
| that your sensor has finished calibrating. For this project, use the |
|
|
| on-board LED connected to pin 13. |
|
|
| Set digital pin direction and |
|
|
| turn it high |
|
|
| In the setup(), change the pinMode() of ledPin to OUTPUT, |
| and turn the light on. |
|
|
| Use a while() loop for |
|
|
| calibration |
|
|
| The next steps will calibrate the sensor’s maximum and minimum |
| values. You’ll use a while() statement to run a loop for 5 |
| seconds. while() loops run until a certain condition is met. In |
| this case you’re going to use the millis() function to check |
| the current time. millis() reports how long the Arduino has |
| been running since it was last powered on or reset. |
|
|
| Compare sensor values for |
|
|
| calibration |
|
|
| In the loop, you’ll read the value of the sensor; if the value is less |
| than sensorLow (initially 1023), you’ll update that variable. If |
| it is greater than sensorHigh (initially 0), that gets updated. |
|
|
| Indicate calibration has |
|
|
| When 5 seconds have passed, the while() loop will end. Turn off |
|
|
| finished |
|
|
| the LED attached to pin 13. You’ll use the sensor high and low |
|
|
| values just recorded to scale the frequency in the main part of |
|
|
| your program. |
|
|
| 75 |
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| 1 |
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| 2 |
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| 3 |
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| int sensorValue; |
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| int sensorLow = 1023; |
|
|
| int sensorHigh = 0; |
|
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| 4 |
|
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| const int ledPin = 13; |
|
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| 5 |
|
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| void setup() { |
|
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| 6 |
|
|
| 7 |
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| pinMode(ledPin, OUTPUT); |
|
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| digitalWrite(ledPin, HIGH); |
|
|
| 8 |
|
|
| while (millis() < 5000) { |
|
|
| while() |
|
|
| arduino.cc/while |
|
|
| 9 |
|
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| sensorValue = analogRead(A0); |
|
|
| 10 |
|
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| if (sensorValue > sensorHigh) { |
|
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| 11 |
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| sensorHigh = sensorValue; |
|
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| 12 |
|
|
| } |
|
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| 13 |
|
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| if (sensorValue < sensorLow) { |
|
|
| 14 |
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| sensorLow = sensorValue; |
|
|
| 15 |
|
|
| } |
|
|
| 16 |
|
|
| } |
|
|
| 17 |
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| digitalWrite(ledPin, LOW); |
|
|
| 18 |
|
|
| } |
|
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| |
| 76 |
|
|
| Project 06 |
| Light Theremin |
|
|
| Read and store the sensor |
|
|
| In the loop(), read the value on A0 and store it in sensorValue. |
|
|
| value |
|
|
| Map the sensor value to a |
|
|
| frequency |
|
|
| Play the frequency |
|
|
| USE IT |
|
|
| Create a variable named pitch. The value of pitch is going |
| to be mapped from sensorValue. Use sensorLow and |
| sensorHigh as the bounds for the incoming values. For starting |
| values for output, try 50 to 4000. These numbers set the range |
|
|
| of frequencies the Arduino will generate. |
|
|
| Next, call the tone() function to play a sound. It takes three |
| arguments : what pin to play the sound on (in this case pin 8), |
| what frequency to play (determined by the pitch variable), and |
| how long to play the note (try 20 milliseconds to start). |
|
|
| Then, call a delay() for 10 milliseconds to give the sound some |
| time to play. |
|
|
| When you first power the Arduino on, there is a 5 second win- |
|
|
| dow for you to calibrate the sensor. To do this, move your |
|
|
| hand up and down over the photoresistor, changing the |
|
|
| amount of light that reaches it. The closer you replicate the |
|
|
| motions you expect to use while playing the instrument, the |
|
|
| better the calibration will be. |
|
|
| After 5 seconds, the calibration will be complete, and the LED |
|
|
| on the Arduino will turn off. When this happens, you should |
|
|
| hear some noise coming from the piezo! As the amount of |
|
|
| light that falls on the sensor changes, so should the frequency |
|
|
| that the piezo plays. |
|
|
| 77 |
|
|
| 19 |
|
|
| void loop() { |
|
|
| 20 |
|
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| sensorValue = analogRead(A0); |
|
|
| 21 |
|
|
| int pitch = |
|
|
| map(sensorValue,sensorLow,sensorHigh, 50, 4000); |
|
|
| 22 |
|
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| tone(8,pitch,20); |
|
|
| 23 |
|
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| delay(10); |
|
|
| 24 |
|
|
| } |
|
|
| The range in the map() function that determines the pitch is pretty wide, try |
| changing the frequencies to find ones that are the right fit for your musical style. |
|
|
| The tone() function operates very much like the PWM in analogWrite() but with |
| one significant difference. In analogWrite() the frequency is fixed; you change the |
| ratio of the pulses in that period of time to vary the duty cycle. With tone() you’re |
| still sending pulses, but changing the frequency of them. tone() always pulses at a |
| 50% duty cycle (half the time the pin is high, the other half the time it is low). |
|
|
| The tone() function gives you the ability to generate different |
| frequencies when it pulses a speaker or piezo. When using |
| sensors in a voltage divider circuit, you probably won’t get a |
| full range of values between 0-1023. By calibrating sensors, |
| it’s possible to map your inputs to a useable range. |
|
|
| 07 |
|
|
| R |
| O |
| T |
| S |
| I |
| S |
| E |
| R |
|
|
| M |
| H |
| O |
| L |
| I |
| K |
|
|
| 0 |
| 1 |
|
|
| O |
| Z |
| E |
| I |
| P |
|
|
| R |
| O |
| T |
| S |
| I |
| S |
| E |
| R |
|
|
| M |
| H |
| O |
| G |
| E |
| M |
|
|
| 1 |
|
|
| R |
| O |
| T |
| S |
| I |
| S |
| E |
| R |
|
|
| M |
| H |
| O |
|
|
| 0 |
| 2 |
| 2 |
|
|
| H |
| C |
| T |
| I |
| W |
| S |
|
|
| INGREDIENTS |
|
|
| |
| |
| |
| |
| |
| |
| 79 |
|
|
| KEYBOARD |
| INSTRUMENT |
|
|
| WITH FEW RESISTORS AND BUTTONS YOU ARE GOING TO |
| BUILD A SMALL MUSICAL KEYBOARD |
|
|
| Discover: resistor ladders, arrays |
|
|
| Time: 45 MINUTES |
| Level: |
|
|
| Builds on projects: 1, 2, 3, 4, 6 |
|
|
| While it’s possible to simply hook up a number of momentary switches to digital |
|
|
| inputs to key of different tones, in this project, you’ll be constructing something |
| called a resistor ladder. |
|
|
| This is a way to read a number of switches using the analog input. It’s a helpful |
|
|
| technique if you find yourself short on digital inputs. You’ll hook up a number of |
| switches that are connected in parallel to analog in 0. Most of these will connect |
| to power through a resistor. When you press each button, a different voltage level |
|
|
| will pass to the input pin. If you press two buttons at the same time, you’ll get a |
|
|
| unique input based on the relationship between the two resistors in parallel. |
|
|
| A resistor ladder and five |
|
|
| switches as analog input. |
|
|
| Fig. 1 |
|
|
| 80 |
|
|
| Project 07 |
| Keyboard Instrument |
|
|
| BUILD THE |
| CIRCUIT |
|
|
| + - |
|
|
| + - |
|
|
| + - |
|
|
| + - |
|
|
| The arrangement of resistors and switches |
|
|
| feeding into an analog input is called a resistor |
|
|
| ladder. |
|
|
| Fig. 2 |
|
|
| Fig. 3 |
|
|
| 81 |
|
|
| ❶ |
|
|
| ❷ |
|
|
| Wire up your breadboard with power and ground as in the |
|
|
| previous projects. Connect one end of the piezo to ground. |
|
|
| Connect the other end to pin 8 on your Arduino. |
|
|
| Place your switches on the breadboard as shown in the circuit. |
|
|
| The arrangement of resistors and switches feeding into an |
|
|
| analog input is called a resistor ladder. Connect the first one |
|
|
| directly to power. Connect the second, third and fourth switches |
|
|
| to power through a 220-ohm, 10-kilohm and 1-megohm resistor, |
|
|
| respectively. Connect all the switches’ outputs together in one |
|
|
| junction. Connect this junction to ground with a 10-kilohm |
|
|
| resistor, and also connect it to Analog In 0. Each of these acts as |
|
|
| a voltage divider. |
|
|
| Think about an enclosure for the keyboard. While old analog synthesizers had |
|
|
| wires poking out all over the place, your keyboard is sleek and digital. Prepare a |
|
|
| small piece of cardboard that can be cut out to accommodate your buttons. Label |
|
|
| the keys, so you know what notes are triggered by each key. |
|
|
| ❶ |
|
|
| ❷ |
|
|
| Draw and cut a piece of paper with holes for the four |
|
|
| Position the paper over the buttons and piezo. |
|
|
| buttons and piezo. Decorate it to look like a piano keyboard. |
|
|
| Enjoy your creation! |
|
|
| 82 |
|
|
| Project 07 |
| Keyboard Instrument |
|
|
| THE CODE |
|
|
| The array |
|
|
| In this program, you’ll need to keep a list of frequencies you want |
|
|
| to play when you press each of your buttons. You can start out |
|
|
| with the frequencies for middle C, D, E and F (262Hz, 294Hz, |
|
|
| 330Hz, and 349Hz). To do this, you’ll need a new kind of variable |
|
|
| called an array. |
|
|
| An array is a way to store different values that are related to |
|
|
| each other, like the frequencies in a musical scale, using only |
|
|
| one name. They are a convenient tool for you to quickly and |
|
|
| efficiently access information. To declare an array, start as you |
|
|
| would with a variable, but follow the name with a pair of square |
|
|
| brackets: []. After the equals sign, you’ll place your elements in |
|
|
| curly brackets. |
|
|
| To read or change the elements of the array, you reference the |
|
|
| individual element using the array name and then the index of |
|
|
| the item you want to address. The index refers to the order in |
|
|
| which the items appear when the array is created. The first item |
|
|
| in the array is item 0, the second is item 1, and so forth. |
|
|
| Create an array of |
|
|
| frequencies |
|
|
| Set up an array of four notes using the frequencies listed above. |
|
|
| Make this array a global variable by declaring it before the |
| setup(). |
|
|
| Begin serial communication |
|
|
| In your setup(), start serial communication with the computer. |
|
|
| Read the analog value and |
|
|
| send it to the serial monitor |
|
|
| In the loop(), declare a local variable to hold the value |
| read on pin A0. Because each switch has a different resistor |
|
|
| value connecting it to power, each will have a different value |
| associated with it. To see the values, add the line Serial. |
| println(keyVal) to send to the computer. |
|
|
| Use an if()...else statement to |
|
|
| determine what note to play |
|
|
| Using an if()...else statement, you can assign each value to a |
| different tone. The values included in the example program are |
|
|
| ballpark figures for these resistor sizes. As all resistors have some |
|
|
| tolerance for error, these may not work exactly for you. Use the |
|
|
| information from the serial monitor to adjust as necessary. |
|
|
| 83 |
|
|
| int buttons[6]; |
|
|
| // set up an array with 6 integers |
|
|
| int buttons[0] = 2; |
|
|
| // give the first element of the array the value 2 |
|
|
| 1 |
|
|
| int notes[] = {262,294,330,349}; |
|
|
| 2 |
|
|
| 3 |
|
|
| 4 |
|
|
| 5 |
|
|
| 6 |
|
|
| 7 |
|
|
| 8 |
|
|
| 9 |
|
|
| void setup() { |
|
|
| Serial.begin(9600); |
|
|
| } |
|
|
| void loop() { |
|
|
| int keyVal = analogRead(A0); |
|
|
| Serial.println(keyVal); |
|
|
| if(keyVal == 1023){ |
|
|
| tone(8, notes[0]); |
|
|
| 10 |
|
|
| } |
|
|
| |
| 84 |
|
|
| Project 07 |
| Keyboard Instrument |
|
|
| Play the notes that correspond |
|
|
| to the analog value |
|
|
| After each if() statement, call the tone() function. The |
| program references the array to determine what frequency |
|
|
| to play. If the value of A0 matches one of your if statements, |
|
|
| you can tell the Arduino to play a tone. It’s possible your circuit |
|
|
| is a little “noisy” and the values may fluctuate a little bit while |
|
|
| pressing a switch. To accommodate for this variation, it’s a good |
|
|
| idea to have a small range of values to check against. If you use |
| the comparison “&&”, you can check multiple statements to see |
| if they are true. |
|
|
| If you press the first button, notes[0] will play. If you press the |
|
|
| second, notes[1] will play, and if you press the third, notes[2] will |
|
|
| play. This is when arrays become really handy. |
|
|
| Stop playing the tone when |
|
|
| Only one frequency can play on a pin at any given time, so if |
|
|
| nothing is pressed |
|
|
| you’re pressing multiple keys, you’ll only hear one sound. |
|
|
| USE IT |
|
|
| To stop playing notes when there is no button being pressed, |
| call the noTone() function, providing the pin number to stop |
| playing sound on. |
|
|
| If your resistors are close in value to the values in the example |
|
|
| program, you should hear some sounds from the piezo when |
|
|
| you press the buttons. If not, check the serial monitor to make |
|
|
| sure each of the buttons is in a range that corresponds to the |
| notes in the if()...else statement. If you’re hearing a sound |
| that seems to stutter, try increasing the range a little bit. |
|
|
| Press multiple buttons at the same time, and see what sort of |
|
|
| values you get in the serial monitor. Use these new values to |
|
|
| trigger even more sounds. Experiment with different frequencies |
|
|
| to expand your musical output. You can find frequencies of |
| musical notes on this page: arduino.cc/frequencies |
|
|
| If you replace the switches and resistor ladder with analog sensors, can you use the |
|
|
| additional information they give you to create a more dynamic instrument? You |
|
|
| could use the value to change the duration of a note or, like in the Theremin Project, |
|
|
| create a sliding scale of sounds. |
|
|
| 85 |
|
|
| 11 |
|
|
| else if(keyVal >= 990 && keyVal <= 1010){ |
|
|
| 12 |
|
|
| tone(8, notes[1]); |
|
|
| 13 |
|
|
| } |
|
|
| 14 |
|
|
| else if(keyVal >= 505 && keyVal <= 515){ |
|
|
| 15 |
|
|
| tone(8, notes[2]); |
|
|
| 16 |
|
|
| } |
|
|
| 17 |
|
|
| else if(keyVal >= 5 && keyVal <= 10){ |
|
|
| 18 |
|
|
| tone(8, notes[3]); |
|
|
| 19 |
|
|
| } |
|
|
| 20 |
|
|
| else{ |
|
|
| 21 |
|
|
| noTone(8); |
|
|
| 22 |
|
|
| } |
|
|
| 23 |
|
|
| } |
|
|
| The tone() function is fun for generating sounds, but it does have a few limi- |
| tations. It can only create square waves, not smooth sine waves or triangles. |
|
|
| Square waves don’t look much like waves at all. As you saw in Fig. 1 in Project 6, |
|
|
| it’s a series of on and off pulses. |
|
|
| As you start your band, keep some things in mind : only one tone can play at a time |
| and tone() will interfere with analogWrite() on pins 3 and 11. |
|
|
| Arrays are useful for grouping similar types of information |
| together; they are accessed by index numbers which refer |
| to individual elements. Resistor ladders are an easy way to |
| get more digital inputs into a system by plugging into an |
| analog input. |
|
|
| 08 |
|
|
| R |
| O |
| T |
| S |
| I |
| S |
| E |
| R |
|
|
| M |
| H |
| O |
| L |
| I |
| K |
|
|
| 0 |
| 1 |
|
|
| R |
| O |
| T |
| S |
| I |
| S |
| E |
| R |
|
|
| M |
| H |
| O |
|
|
| 0 |
| 2 |
| 2 |
|
|
| H |
| C |
| T |
| I |
| W |
| S |
|
|
| D |
| E |
| L |
|
|
| INGREDIENTS |
|
|
| |
| |
| |
| |
| 87 |
|
|
| DIGITAL |
| HOURGLASS |
|
|
| IN THIS PROJECT, YOU’LL BUILD A DIGITAL HOURGLASS |
| THAT TURNS ON AN LED EVERY TEN MINUTES. KNOW HOW |
| LONG YOU’RE WORKING ON YOUR PROJECTS BY USING THE |
| ARDUINO’S BUILT-IN TIMER |
|
|
| Discover: long data type, creating a timer |
|
|
| Time: 30 MINUTES |
| Level: |
|
|
| Builds on projects: 1, 2, 3, 4 |
|
|
| Up to now, when you’ve wanted something to happen at a specific time interval |
|
|
| with the Arduino, you’ve used delay(). This is handy, but a little confining. When the |
|
|
| Arduino calls delay(), it freezes its current state for the duration of the delay. That |
|
|
| means there can be no other input or output while it’s waiting. Delays are also |
|
|
| not very helpful for keeping track of time. If you wanted to do something every 10 |
|
|
| seconds, having a 10 second delay would be fairly cumbersome. |
|
|
| The millis() function helps to solve these problems. It keeps track of the time |
| your Arduino has been running in milliseconds. You used it previously in Project 6 |
|
|
| when you created a timer for calibration. |
|
|
| So far you’ve been declaring variables as int. An int (integer) is a 16-bit number, |
| it holds values between -32,768 and 32,767. Those may be some large numbers, |
| but if the Arduino is counting 1000 times a second with millis(), you’d run out |
| of space in less than a minute. The long datatype holds a 32-bit number (between |
| -2,147,483,648 and 2,147,483,647). Since you can’t run time backwards to get |
| negative numbers, the variable to store millis() time is called an unsigned |
| long. When a datatype is called unsigned, it is only positive. This allows you to |
| count even higher. An unsigned long can count up to 4,294,967,295. That’s |
| enough space for milis() to store time for almost 50 days. By comparing the |
| current millis() to a specific value, you can see if a certain amount of time has |
| passed. |
|
|
| When you turn your hourglass over, a tilt switch will change its state, and that will |
|
|
| set off another cycle of LEDs turning on. |
|
|
| The tilt switch works just like a regular switch in that it is an on/off sensor. You’ll |
|
|
| use it here as a digital input. What makes tilt switches unique is that they detect |
|
|
| orientation. Typically they have a small cavity inside the housing that has a metal |
|
|
| 88 |
|
|
| Project 08 |
| Digital Hourglass |
|
|
| ball. When tilted in the proper way, the ball rolls to one side of the cavity and |
|
|
| connects the two leads that are in your breadboard, closing the switch. |
|
|
| With six LEDs, your hourglass will run for an hour, just as its name implies. |
|
|
| BUILD THE |
| CIRCUIT |
|
|
| + - |
| + - |
|
|
| + - |
| + - |
|
|
| Fig. 1 |
|
|
| + - |
| + - |
|
|
| + - |
| + - |
|
|
| Fig. 2 |
|
|
| 89 |
|
|
| ❶ |
| ❷ |
|
|
| ❸ |
|
|
| Connect power and ground to your breadboard. |
|
|
| Connect the anode (longer leg) of six LEDs to digital pins 2-7. |
|
|
| Connect the LEDs to ground through 220-ohm resistors. |
|
|
| Connect one lead of the tilt switch to 5V. Connect the other to |
|
|
| a 10-kilohm resistor to ground. Connect the junction where they |
|
|
| meet to digital pin 8. |
|
|
| You don’t need to have your Arduino tethered to the computer for this to work. |
|
|
| Try building a stand with some cardboard or styrofoam and power the Arduino |
|
|
| with a battery to make a portable version. You can create a cover with some nu- |
|
|
| meric indicators alongside the lights. |
|
|
| Tilt switches are great, inexpensive tools for determining the orientation of some- |
| thing. Accelerometers are another type of tilt sensor, but they give out much more |
| information. They are also significantly more expensive. If you’re just looking to see if |
|
|
| something is up or down, a tilt sensor works great. |
|
|
| 90 |
|
|
| Project 08 |
| Digital Hourglass |
|
|
| THE CODE |
|
|
| Declare a named constant |
|
|
| You’re going to need a number of global variables in your |
|
|
| program to get this all working. To start, create a constant named |
|
|
| switchPin. This will be the name of the pin your tilt switch is on. |
|
|
| Create a variable to hold the |
|
|
| time |
|
|
| Create a variable of type unsigned long, This will hold the time |
| an LED was last changed. |
|
|
| Name variables for the inputs |
|
|
| Create a variable for the switch state, and another to hold the |
|
|
| and outputs |
|
|
| previous switch state. You’ll use these two to compare the |
|
|
| switch’s position from one loop to the next. |
|
|
| Declare a variable describing |
|
|
| the interval between events |
|
|
| Create a variable named led. This will be used to count which LED |
|
|
| is the next one to be turned on. Start out with pin 2. |
|
|
| The last variable you’re creating is going to be the interval |
| between each LED turning on. This will be be a long datatype. |
| In 10 minutes (the time between each LED turning on) 600,000 |
|
|
| milliseconds pass. If you want the delay between lights to be |
|
|
| longer or shorter, this is the number you change. |
|
|
| Set the direction of your |
|
|
| digital pins |
|
|
| In your setup(), you need to declare the LED pins 2-7 as |
| outputs. A for() loop declares all six as OUTPUT with just 3 lines |
| of code. You also need to declare switchPin as an INPUT. |
|
|
| Check the time since the |
|
|
| program started running |
|
|
| When the loop() starts, you’re going to get the amount of time |
| the Arduino has been running with millis() and store it in a |
| local variable named currentTime. |
|
|
| Evaluate the amount of |
|
|
| time that has passed since |
|
|
| the previous loop() |
|
|
| Using an if() statement, you’ll check to see if enough time has |
| passed to turn on an LED. Subtract the currentTime from the |
| previousTime and check to see if it is greater than the interval |
| variable. If 600,000 milliseconds have passed (10 minutes), you’ll |
| set the variable previousTime to the value of currentTime. |
|
|
| 91 |
|
|
| 1 |
|
|
| const int switchPin = 8; |
|
|
| 2 |
|
|
| unsigned long previousTime = 0; |
|
|
| 3 |
|
|
| 4 |
|
|
| int switchState = 0; |
|
|
| int prevSwitchState = 0; |
|
|
| 5 |
|
|
| int led = 2; |
|
|
| 6 |
|
|
| long interval = 600000; |
|
|
| 7 |
|
|
| 8 |
|
|
| 9 |
|
|
| void setup() { |
|
|
| for(int x = 2;x<8;x++){ |
|
|
| pinMode(x, OUTPUT); |
|
|
| 10 |
|
|
| } |
|
|
| 11 |
|
|
| pinMode(switchPin, INPUT); |
|
|
| 12 |
|
|
| } |
|
|
| 13 |
|
|
| void loop(){ |
|
|
| 14 |
|
|
| unsigned long currentTime = millis(); |
|
|
| 15 |
|
|
| if(currentTime - previousTime > interval) { |
|
|
| 16 |
|
|
| previousTime = currentTime; |
|
|
| |
| |
| |
| |
| 92 |
|
|
| Project 08 |
| Digital Hourglass |
|
|
| Turn on an LED, prepare for |
|
|
| the next one |
|
|
| previousTime indicates the last time an LED was turned on. |
| Once you’ve set previousTime, turn on the LED, and increment |
| the led variable. The next time you pass the time interval, the |
|
|
| next LED will light up. |
|
|
| Check to see if all lights |
|
|
| Add one more if statement in the program to check if the LED on |
|
|
| are on |
|
|
| pin 7 is turned on. Don’t do anything with this yet. You’ll decide |
|
|
| what happens at the end of the hour later. |
|
|
| Read the value of the switch |
|
|
| Now that you’ve checked the time, you’ll want to see if the |
|
|
| Reset the variables to their |
|
|
| defaults if necessary |
|
|
| switch has changed its state. Read the switch value into the |
| switchState variable. |
|
|
| With an if() statement, check to see if the switch is in a different |
| position than it was previously. The != evaluation checks to see |
| if switchState does not equal prevSwitchState. If they |
| are different, turn the LEDs off, return the led variable to the first |
| pin, and reset the timer for the LEDs by setting previousTime |
| to currentTime. |
|
|
| Set the current state to the |
|
|
| previous state |
|
|
| At the end of the loop(), save the switch state |
| in |
| prevSwitchState , so you can compare it to the value you |
| get for switchState in the next loop(). |
|
|
| USE IT |
|
|
| Once you’ve programmed the board, check the time on a |
|
|
| clock. After 10 minutes have passed, the first LED should have |
|
|
| turned on. Every 10 minutes after that, a new light will turn |
|
|
| on. At the end of an hour, all six light should be on. When |
|
|
| you flip the circuit over, and cause the tilt switch to change |
|
|
| its state, the lights will turn off and the timer will start again. |
|
|
| 93 |
|
|
| 17 |
|
|
| digitalWrite(led, HIGH); |
|
|
| 18 |
|
|
| led++; |
|
|
| 19 |
|
|
| if(led == 7){ |
|
|
| 20 |
|
|
| } |
|
|
| 21 |
|
|
| } |
|
|
| 22 |
|
|
| switchState = digitalRead(switchPin); |
|
|
| 23 |
|
|
| if(switchState != prevSwitchState){ |
|
|
| 24 |
|
|
| for(int x = 2;x<8;x++){ |
|
|
| 25 |
|
|
| digitalWrite(x, LOW); |
|
|
| 26 |
|
|
| } |
|
|
| 27 |
|
|
| led = 2; |
|
|
| 28 |
|
|
| previousTime = currentTime; |
|
|
| 29 |
|
|
| } |
|
|
| 30 |
|
|
| prevSwitchState = switchState; |
|
|
| 31 |
|
|
| } |
|
|
| When the clock reaches one hour and all six lights are on, they just stay on. Can |
|
|
| you think of a way to get your attention when the hour is up? Sound or flashing |
|
|
| the lights are both good indicators. The led variable can be checked to see if all |
|
|
| the lights are on, that’s a good place to check for grabbing someone’s attention. |
|
|
| Unlike an hourglass filled with sand, the lights go either up or down depending |
|
|
| on the orientation of the switch. Can you figure out how you can use the switch- |
|
|
| State variable to indicate what direction the lights should go? |
|
|
| To measure the amount of time between events, use the |
| millis() function. Because the numbers it generates are |
| larger than what you can store in an int, you should use the |
| datatype unsigned long for storing its values. |
|
|
| |
| |
| 09 |
|
|
| H |
| C |
| T |
| I |
| W |
| S |
|
|
| 9v |
| battery |
|
|
| P |
| A |
| N |
| S |
|
|
| Y |
| R |
| E |
| T |
| T |
| A |
| B |
|
|
| Y |
| R |
| E |
| T |
| T |
| A |
| B |
|
|
| R |
| O |
| T |
| O |
| M |
|
|
| R |
| O |
| T |
| S |
| I |
| S |
| E |
| R |
|
|
| M |
| H |
| O |
| L |
| I |
| K |
|
|
| 0 |
| 1 |
|
|
| 7 |
| 0 |
| 0 |
| 4 |
| N |
| 1 |
|
|
| E |
| D |
| O |
| I |
| D |
|
|
| T |
| E |
| F |
| S |
| O |
| M |
|
|
| INGREDIENTS |
|
|
| |
| |
| |
| |
| 95 |
|
|
| MOTORIZED |
| PINWHEEL |
|
|
| GET THE ARDUINO TO SPIN A COLORFUL PINWHEEL |
| USING A MOTOR |
|
|
| Discover: transistors, high current/voltage loads |
|
|
| Time: 45 MINUTES |
| Level: |
|
|
| Builds on projects: 1, 2, 3, 4 |
|
|
| Controlling motors with an Arduino is more complicated than just controlling LEDs |
|
|
| for a couple of reasons. First, motors require more current than the Arduino’s out- |
|
|
| put pins can supply, and second, motors can generate their own current through |
|
|
| a process called induction, which can damage your circuit if you don’t plan for it. |
|
|
| However, motors make it possible to move physical things, making your projects |
|
|
| much more exciting. They’re worth the complications! |
|
|
| Moving things takes a lot of energy. Motors typically require more current than |
|
|
| the Arduino can provide. Some motors require a higher voltage as well. To start |
|
|
| moving, and when it has a heavy load attached, a motor will draw as much cur- |
|
|
| rent as it can. The Arduino can only provide 40 milliamps (mA) from its digital pins, |
|
|
| much less than what most motors require to work. |
|
|
| Transistors are components that allow you to control high current and high voltage |
| power sources from the low current output of the Arduino. There are many differ- |
|
|
| ent kinds, but they work on the same principle. You can think of transistors as digital |
|
|
| switches. When you provide voltage to one of the transistor’s pins, called the gate, it |
|
|
| closes the circuit between the other two pins, called the source and drain. This way, |
|
|
| you can turn a higher current/voltage motor on and off with your Arduino. |
|
|
| Motors are a type of inductive device. Induction is a process by which a changing |
| electrical current in a wire can generate a changing magnetic field around the wire. |
|
|
| When a motor is given electricity, a tightly wound coil inside the housing of copper |
|
|
| creates a magnetic field. This field causes the shaft (the part that sticks out of the |
|
|
| housing) to spin around. |
|
|
| 9v |
|
|
| battery |
|
|
| 96 |
|
|
| Project 09 |
| Motorized Pinwheel |
|
|
| The reverse is also true: a motor can generate electricity when the shaft is spun |
|
|
| around. Try attaching an LED to the two leads of your motor, then spin the shaft |
|
|
| with your hand. If nothing happens, spin the shaft the other way. The LED should |
|
|
| light up. You’ve just made a tiny generator out of your motor. |
|
|
| When you stop supplying energy to a motor, it will continue to spin, because it |
|
|
| has inertia. When it’s spinning, it will generate a voltage in the opposite direction |
|
|
| than the current you gave it. You saw this effect when you made your motor light |
| up an LED. This reverse voltage, sometimes called back-voltage, can damage your |
|
|
| transistor. For this reason, you should put a diode in parallel with the motor, so |
| that the back voltage passes through the diode. The diode will only allow electric- |
| ity to flow in one direction, protecting the rest of the circuit. |
|
|
| BUILD THE |
| CIRCUIT |
|
|
| Fig. 1 |
|
|
| Fig. 2 |
|
|
| 97 |
|
|
| ❶ |
|
|
| ❷ |
|
|
| ❸ |
|
|
| ❹ |
|
|
| ❺ |
|
|
| Connect power and ground to your breadboard through the |
|
|
| Arduino. |
|
|
| Add a momentary switch to the board, connecting one side to |
|
|
| power, and the other side to digital pin 2 on the Arduino. Add |
|
|
| a 10-kilohm pull-down resistor to ground on the output pin of |
|
|
| the switch. |
|
|
| When using circuits with different voltages, you have to con- |
|
|
| nect their grounds together to provide a common ground. Plug |
|
|
| the 9V battery snap into your breadboard. Connect ground from |
|
|
| the battery to ground of your Arduino on the breadboard with a |
|
|
| jumper, as shown in Fig. 1. Then attach the motor’s free lead to |
|
|
| the 9V power. |
|
|
| Place the transistor on the board. Look at the component so that |
|
|
| the metal tab is facing away from you. Connect digital pin 9 to |
| the left pin on the transistor. This pin is called the gate. A change |
| in voltage on the gate makes a connection between the other |
|
|
| two pins. Connect one end of the motor to the middle pin of |
| the transistor. This pin is called the drain. When the Arduino ac- |
| tivates the transistor by supplying voltage to the gate, this pin |
| will be connected to the third pin, called the source. Connect the |
| source to ground. |
|
|
| Next, connect the motor’s voltage supply to the motor and |
|
|
| breadboard. The last component to be added is the diode. The |
|
|
| diode is a polarized component, it can go only one way in the |
|
|
| circuit. Notice that the diode has a stripe on one end. That end is |
| the negative end, or cathode, of the diode. The other end is the |
|
|
| positive end, or anode. Connect the anode of the diode to the |
|
|
| ground of the motor and the cathode of the diode to the power |
|
|
| of the motor. See Fig. 1. This may seem backwards, and in fact, |
|
|
| it is. The diode will help prevent any back-voltage generated by |
|
|
| the motor from going back into your circuit. Remember, back |
|
|
| voltage will flow in the opposite direction of the voltage that |
|
|
| you supply. |
|
|
| LEDs are diodes too, in case you were wondering why their leads were also called |
|
|
| anodes and cathodes. There are many kinds of diodes, but they all share one trait. |
|
|
| They allow current to flow from anode to cathode, but not the reverse. |
|
|
| 98 |
|
|
| Project 09 |
| Motorized Pinwheel |
|
|
| THE CODE |
|
|
| Name your constants and |
|
|
| The code is remarkably similar to the code you first used for |
|
|
| variables |
|
|
| turning on an LED. First of all, set up some constants for the |
| switch and motor pins and a variable named switchState to |
| hold the value of the switch. |
|
|
| Declare the pins’ direction |
|
|
| In your setup(), declare the pinMode() of the motor (OUTPUT) |
| and switch (INPUT) pins. |
|
|
| Read the input, pull the |
|
|
| output high if pressed |
|
|
| Your loop() is straightforward. Check the state of the switch- |
| Pin with digitalRead(). |
|
|
| If the switch is pressed, turn the motorPin HIGH. If it is not |
| pressed, turn the pin LOW. When HIGH, the transistor will acti- |
| vate, completing the motor circuit. When LOW, the motor will not |
| spin. |
|
|
| Motors have an optimal operating voltage. They will work on as little as 50% of the |
|
|
| rated voltage and as much as 50% over that number. If you vary the voltage, you |
|
|
| can change the speed at which the motor rotates. Don’t vary it too much, though, |
|
|
| or you will burn out your motor. |
|
|
| Motors require special consideration when being controlled by a microcontroller. |
|
|
| Typically the microcontroller cannot provide enough current and/or voltage to |
|
|
| power a motor. Because of this, you use transistors to interface between the two. |
|
|
| It’s also smart to use diodes to prevent damaging your circuit. |
|
|
| 99 |
|
|
| 1 |
|
|
| 2 |
|
|
| 3 |
|
|
| 4 |
|
|
| 5 |
|
|
| 6 |
|
|
| 7 |
|
|
| 8 |
|
|
| 9 |
|
|
| 10 |
|
|
| 11 |
|
|
| const int switchPin = 2; |
|
|
| const int motorPin = 9; |
|
|
| int switchState = 0; |
|
|
| void setup() { |
|
|
| pinMode(motorPin, OUTPUT); |
|
|
| pinMode(switchPin, INPUT); |
|
|
| } |
|
|
| void loop(){ |
|
|
| switchState = digitalRead(switchPin); |
|
|
| if (switchState == HIGH) { |
|
|
| digitalWrite(motorPin, HIGH); |
|
|
| 12 |
|
|
| } |
|
|
| 13 |
|
|
| 14 |
|
|
| else { |
|
|
| digitalWrite(motorPin, LOW); |
|
|
| 15 |
|
|
| } |
|
|
| 16 |
|
|
| } |
|
|
| Transistors are solid state devices, they have no moving parts. Because of this, you |
|
|
| can switch them on and off very quickly. Try hooking up a potentiometer to an |
|
|
| analog input and use that to PWM the pin that controls the transistor. What do you |
|
|
| think will happen to the motor’s speed if you vary the voltage it’s getting? Using |
|
|
| your patterns on your spinner, can you get different visual effects? |
|
|
| |
| 100 |
|
|
| Project 09 |
| Motorized Pinwheel |
|
|
| USE IT |
|
|
| Assemble the CD hub as shown in step 1, and attach it to the |
|
|
| motor as shown in step 2. Attach the die-cut paper pattern to a |
|
|
| CD as shown in step 3. Snap the CD to the hub and secure with a |
|
|
| drop of glue. Allow to try before proceeding. Plug a 9V battery to |
|
|
| your battery snap. Power your Arduino over USB. When you press |
|
|
| the switch on the breadboard, the motor will spin very rapidly. |
|
|
| ❶ |
|
|
| Snap part C into part B, and then gently press part D on to |
|
|
| them. |
|
|
| ❸ |
|
|
| Place the paper disk on the CD and secure it using the flaps |
|
|
| on the back. |
|
|
| 101 |
|
|
| With the motor spinning as fast as it does, you can probably make a pretty large |
|
|
| spinner. Be careful that it doesn’t fly off and poke someone in the eye. Experiment |
|
|
| with different patterns on the outside to create visual effects. |
|
|
| ❷ |
|
|
| Gently press the motor shaft into the hole in the back of |
|
|
| part B. |
|
|
| ❹ |
|
|
| Attach the CD to the cross formed by parts B and D. Use a |
|
|
| drop of glue to keep the CD from coming off. |
|
|
| 10 |
|
|
| H |
| C |
| T |
| I |
| W |
| S |
|
|
| 9v |
| battery |
|
|
| P |
| A |
| N |
| S |
|
|
| Y |
| R |
| E |
| T |
| T |
| A |
| B |
|
|
| Y |
| R |
| E |
| T |
| T |
| A |
| B |
|
|
| R |
| O |
| T |
| O |
| M |
|
|
| R |
| O |
| T |
| S |
| I |
| S |
| E |
| R |
|
|
| M |
| H |
| O |
| L |
| I |
| K |
|
|
| 0 |
| 1 |
|
|
| E |
| G |
| D |
| I |
| R |
| B |
| - |
| H |
|
|
| R |
| E |
| T |
| E |
| M |
| O |
| I |
| T |
| N |
| E |
| T |
| O |
| P |
|
|
| INGREDIENTS |
|
|
| |
| |
| |
| 103 |
|
|
| ZOETROPE |
|
|
| CREATE MOVING IMAGES IN FORWARD AND REVERSE WITH |
| YOUR ARDUINO WHEN YOU CONNECT A MOTOR TO AN |
| H-BRIDGE AND SOME STILL IMAGES |
|
|
| Discover: H-bridges |
|
|
| Time: 30 MINUTES |
| Level: |
|
|
| Builds on projects: 1, 2, 3, 4, 9 |
|
|
| Before the internet, television, even before movies, some of the first moving images |
|
|
| were created with a tool called a zoetrope. Zoetropes create the illusion of motion |
|
|
| from a group of still images that have small changes in them. They are typically |
|
|
| cylinders with slits cut in the side. When the cylinder spins and you look through |
|
|
| the slits, your eyes perceive the still images on the other side of the wall to be ani- |
|
|
| mated. The slits help keep the images from becoming a big blur, and the speed at |
|
|
| which the images appear provide cause the images to appear to move. Originally, |
|
|
| these novelties were spun by hand, or with a cranking mechanism. |
|
|
| In this project, you’ll build your own zoetrope that animates a carnivorous plant. |
|
|
| You’ll power the motion with a motor. To make this system even more advanced, |
|
|
| you’ll add a switch that lets you control direction, another to turn it off and on, |
| and a potentiometer to control the speed. |
|
|
| In the Motorized Pinwheel Project you got a motor to spin in one direction. If you |
|
|
| were to take power and ground on the motor and flip their orientation, the motor |
|
|
| would spin in the opposite direction. It’s not very practical to do that everytime |
|
|
| you want to spin something in a different direction, so you’ll be using a compo- |
|
|
| nent called an H-bridge to reverse the polarity of the motor. |
|
|
| H-bridges are a type of component known as integrated circuits (IC). ICs are |
| components that hold large circuits in a tiny package. These can help simplify |
|
|
| more complex circuits by placing them in an easily replaceable component. For |
|
|
| example, the H-bridge you’re using in this example has a number of transistors |
|
|
| built in. To build the circuit inside the H-bridge you would probably need another |
|
|
| breadboard. |
|
|
| 9v |
|
|
| battery |
|
|
| 104 |
|
|
| Project 10 |
| Zoetrope |
|
|
| 1 |
| 2 |
| 3 |
| 4 |
| 5 |
| 6 |
| 7 |
| 8 |
|
|
| 16 |
| 15 |
| 14 |
| 13 |
| 12 |
| 11 |
| 10 |
| 9 |
|
|
| With an IC, you can access the circuits through the pins that |
|
|
| come out the sides. Different ICs have different numbers of pins, |
|
|
| and not all of them are used in every circuit. It’s sometimes con- |
|
|
| venient to refer to the pins by number instead of function. When |
|
|
| looking at an IC, the part with a dimple is referred to as the top . |
|
|
| You can identify pin numbers by counting from the top-left in a |
|
|
| Fig. 1 |
|
|
| “U” direction like in Fig. 1. |
|
|
| BUILD THE |
| CIRCUIT |
|
|
| + - |
|
|
| + - |
|
|
| 9V |
|
|
| Fig. 2 |
|
|
| + - |
|
|
| + - |
|
|
| Fig. 3 |
|
|
| 105 |
|
|
| ❶ |
|
|
| ❷ |
|
|
| ❸ |
|
|
| ❹ |
|
|
| ❺ |
|
|
| ❻ |
|
|
| ❼ |
|
|
| ❽ |
|
|
| Connect power and ground from one side of your breadboard |
|
|
| to the Arduino. |
|
|
| Add 2 momentary switches to the breadboard, connecting one |
|
|
| side of each to power. Add a 10Kohm pull-down resistor in |
|
|
| series with ground on the output pin of both switches. |
|
|
| The switch on pin 4 will control direction, the switch on pin 5 |
|
|
| will turn the motor on and off. |
|
|
| Connect the potentiometer to the breadboard. Wire 5V to one |
|
|
| side and ground to the other. Attach the center pin to analog |
|
|
| input 0 on the Arduino. This will be used to control the speed |
|
|
| of the motor. |
|
|
| Place the H-bridge on your breadboard so it straddles the |
|
|
| center (see Fig. 2 for detail of placement). Connect pin 1 of the |
|
|
| H-bridge to digital pin 9 on the Arduino. This is the enable pin |
|
|
| on the H-bridge. When it receives 5V, it turns the motor on, |
|
|
| when it receives 0V, it turns the motor off. You will use this pin |
|
|
| to PWM the H-bridge, and adjust the speed of the motor. |
|
|
| Connect pin 2 on the H-bridge to digital pin 3 on the Arduino. |
|
|
| Connect pin 7 to digital pin 2. These are the pins you will use |
|
|
| to communicate with the H-bridge, telling it which direction to |
| spin. If pin 3 is LOW and pin 2 is HIGH, the motor will spin in one |
| direction. If pin 2 is LOW and pin 3 is HIGH, the motor will spin |
| in the opposite direction. If both the pins are HIGH or LOW at |
| the same time, the motor will stop spinning. |
|
|
| The H-bridge get its power from pin 16, plug that into 5V. Pins 4 |
|
|
| and 5 both go to ground. |
|
|
| Attach your motor to pins 3 and 6 on the H-bridge. These two |
|
|
| pins will switch on and off depending on the signals you send |
|
|
| to pins 2 and 7. |
|
|
| Plug the battery connector (without the battery attached!) |
|
|
| to the other power rails on your breadboard. Connect ground |
|
|
| from your Arduino to the battery’s ground. Connect pin 8 from |
|
|
| the H-bridge to the battery power. This is the pin that the |
|
|
| H-bridge powers the motor from. Make sure you do not have |
|
|
| your 9V and 5V power lines connected. They must be separate, |
|
|
| only ground should be connected between the two. |
|
|
| 106 |
|
|
| Project 10 |
| Zoetrope |
|
|
| THE CODE |
|
|
| Name your constants |
|
|
| Create constants for the output and input pins. |
|
|
| Create variables for remem- |
|
|
| Use variables to hold the values from your inputs. You’ll be doing |
|
|
| bering program state |
|
|
| state change detection for both switches, comparing the state |
|
|
| from one loop to the next, similar to the Hourglass Project. So, |
|
|
| in addition to storing the current state, you’ll need to record the |
|
|
| previous state of each switch. |
|
|
| Create variables for motor |
|
|
| control |
|
|
| motorDirection keeps track of which direction the motor is |
| spinning, and motorPower keeps track of whether the motor is |
| spinning or not. |
|
|
| Declare the digital pins as |
|
|
| In setup(), set the direction of each input and output pin. |
|
|
| inputs and outputs |
|
|
| Turn the motor off |
|
|
| Turn the enable pin LOW to start, so the motor isn’t spinning right |
| away. |
|
|
| Read sensor information |
|
|
| In your loop(), read the state of the On/Off switch and store it |
| in the onOffSwitchState variable. |
|
|
| 107 |
|
|
| 1 |
|
|
| 2 |
|
|
| 3 |
|
|
| 4 |
|
|
| 5 |
|
|
| 6 |
|
|
| 7 |
|
|
| 8 |
|
|
| 9 |
|
|
| const int controlPin1 = 2; |
|
|
| const int controlPin2 = 3; |
|
|
| const int enablePin = 9; |
|
|
| const int directionSwitchPin = 4; |
|
|
| const int onOffSwitchStateSwitchPin = 5; |
|
|
| const int potPin = A0; |
|
|
| int onOffSwitchState = 0; |
|
|
| int previousOnOffSwitchState = 0; |
|
|
| int directionSwitchState = 0; |
|
|
| 10 |
|
|
| int previousDirectionSwitchState = 0; |
|
|
| 11 |
|
|
| int motorEnabled = 0; |
|
|
| 12 |
|
|
| int motorSpeed = 0; |
|
|
| 13 |
|
|
| int motorDirection = 1; |
|
|
| 14 |
|
|
| void setup(){ |
|
|
| 15 |
|
|
| pinMode(directionSwitchPin, INPUT); |
|
|
| 16 |
|
|
| pinMode(onOffSwitchStateSwitchPin, INPUT); |
|
|
| 17 |
|
|
| pinMode(controlPin1, OUTPUT); |
|
|
| 18 |
|
|
| pinMode(controlPin2, OUTPUT); |
|
|
| 19 |
|
|
| pinMode(enablePin, OUTPUT); |
|
|
| 20 |
|
|
| digitalWrite(enablePin, LOW); |
|
|
| 21 |
|
|
| } |
|
|
| 22 |
|
|
| void loop(){ |
|
|
| 23 |
|
|
| onOffSwitchState = |
|
|
| digitalRead(onOffSwitchStateSwitchPin); |
|
|
| 24 |
|
|
| delay(1); |
|
|
| 25 |
|
|
| directionSwitchState = |
|
|
| digitalRead(directionSwitchPin); |
|
|
| 26 |
|
|
| motorSpeed = analogRead(potPin)/4; |
|
|
| 108 |
|
|
| Project 10 |
| Zoetrope |
|
|
| Check if on/off sensor has |
|
|
| changed |
|
|
| If there is a difference between the current switch state and the |
| previous, and the switch is currently HIGH, set the motorPower |
| variable to 1. If it is LOW, set the variable to 0. |
| Read the values of the direction switch and potentiometer. Store |
|
|
| the values in their respective variables. |
|
|
| Check to see if the direction |
|
|
| Check to see if the direction switch is currently in a different |
|
|
| has changed |
|
|
| position than it was previously.If it is different, change the motor |
|
|
| direction variable. There are only 2 ways for the motor to spin, |
|
|
| so you’ll want to alternate the variable between two states. One |
|
|
| way to accomplish this is by using the inversion operator like so: |
| motorDirection =!motorDirection. |
|
|
| Change the pins to turn |
|
|
| The motorDirection variable determines which direction the |
|
|
| the motor in the proper |
|
|
| direction |
|
|
| motor is turning. To set the direction, you set the control pins |
| setting one HIGH and the other LOW. When motorDirection |
| changes, reverse the states of the control pins. |
|
|
| If the direction switch gets pressed, you’ll want to spin the |
|
|
| motor in the other direction by reversing the state of the |
| controlPins. |
|
|
| PWM the motor if it is |
|
|
| enabled |
|
|
| If the motorEnabled variable is 1, set the speed of the motor using |
| analogWrite() to PWM the enable pin. If motorEnabled is |
| 0, then turn the motor off by setting the analogWrite value |
| to 0. |
|
|
| Save the current states for |
|
|
| the next loop() |
|
|
| Before exiting the loop(), save the current state of the switches |
| as the previous state for the next run through the program. |
|
|
| 109 |
|
|
| 27 |
|
|
| if(onOffSwitchState != previousOnOffSwitchState){ |
|
|
| 28 |
|
|
| if(onOffSwitchState == HIGH){ |
|
|
| 29 |
|
|
| motorEnabled = !motorEnabled; |
|
|
| 30 |
|
|
| } |
|
|
| 31 |
|
|
| } |
|
|
| 32 |
|
|
| if (directionSwitchState != |
|
|
| previousDirectionSwitchState) { |
|
|
| 33 |
|
|
| if (directionSwitchState == HIGH) { |
|
|
| 34 |
|
|
| motorDirection = !motorDirection; |
|
|
| 35 |
|
|
| } |
|
|
| 36 |
|
|
| } |
|
|
| 37 |
|
|
| if (motorDirection == 1) { |
|
|
| 38 |
|
|
| digitalWrite(controlPin1, HIGH); |
|
|
| 39 |
|
|
| digitalWrite(controlPin2, LOW); |
|
|
| 40 |
|
|
| } |
|
|
| 41 |
|
|
| else { |
|
|
| 42 |
|
|
| digitalWrite(controlPin1, LOW); |
|
|
| 43 |
|
|
| digitalWrite(controlPin2, HIGH); |
|
|
| 44 |
|
|
| } |
|
|
| 45 |
|
|
| if (motorEnabled == 1) { |
|
|
| 46 |
|
|
| analogWrite(enablePin, motorSpeed); |
|
|
| 47 |
|
|
| } |
|
|
| 48 |
|
|
| else { |
|
|
| 49 |
|
|
| analogWrite(enablePin, 0); |
|
|
| 50 |
|
|
| } |
|
|
| 51 |
|
|
| previousDirectionSwitchState = |
|
|
| directionSwitchState; |
|
|
| 52 |
|
|
| previousOnOffSwitchState = onOffSwitchState; |
|
|
| 53 |
|
|
| } |
|
|
| 110 |
|
|
| Project 10 |
| Zoetrope |
|
|
| USE IT |
|
|
| Plug your Arduino into your computer. Attach the battery to the |
|
|
| connector. When you press the On/Off switch, the motor should |
|
|
| start spinning. If you turn the potentiometer, it should speed up |
|
|
| and slow down. Pressing the On/Off button another time will |
|
|
| stop the motor. Try pressing the direction button and verify the |
|
|
| Once you’ve verified that the circuit |
|
|
| motor spins both ways. Also, if you turn the knob on the pot, you |
|
|
| works as expected, disconnect the |
|
|
| should see the motor speed up or slow down depending on the |
|
|
| battery and USB from the circuit. |
|
|
| value it is sending. |
|
|
| ❶ |
|
|
| ❷ |
|
|
| Secure the CD onto the wooden base. Add a drop of glue to |
|
|
| Use the tabs to close the cutout, forming a circle. |
|
|
| make sure it doesn’t spin loose when the motor starts. |
|
|
| 111 |
|
|
| In order to build your zoetrope, you must take the pinwheel you used in Project 9 |
|
|
| and the cutout with the vertical slits that is included in your kit. Once the CD is se- |
|
|
| curely attached to the shaft of the motor, plug everything back in. Hold your project |
|
|
| up, so you can look through the slits (but make sure the CD is secured to the motor, |
|
|
| and don’t get too close to it). You should see the sequence of still images “move”! |
|
|
| If it is going too fast or too slow, turn the knob of the potentiometer to adjust the |
|
|
| speed of the animation. |
|
|
| Try pressing the direction switch to see what the animation looks like when played |
|
|
| backwards. The zoetrope and images provided in the kit are only your starting point: |
|
|
| try experimenting with your own animations, using the cutout as a reference. |
|
|
| To do this, start with a basic image. Identify one fixed point in it, and make small |
|
|
| changes to the rest in each frame. Try to gradually return to the original image so |
|
|
| that you can play the animation in a continuous loop. |
|
|
| ❶ |
|
|
| ❶ |
|
|
| Insert the four tabs into the base of the zoetrope. |
|
|
| Insert the strip of paper with the images inside the |
|
|
| zoetrope. |
|
|
| 112 |
|
|
| Project 10 |
| Zoetrope |
|
|
| Zoetropes work because of a phenomena called “persistence of vision”, sometimes |
|
|
| abbreviated to POV. POV describes the illusion of motion that is created when our |
|
|
| eyes observe still images with minor variations in rapid succession. If you search |
|
|
| online for “POV display”, you’ll find many projects made by people that leverage this |
|
|
| effect, often with LEDs and an Arduino. |
|
|
| Make a base to support the motor. A small cardboard box with a hole cut in it could |
|
|
| work as a base, leaving your hands free to play with the switches and knob. This will |
|
|
| make it easier to show off your work to everyone. |
|
|
| With a little work, you can get your zoetrope working in low light situations as well. |
|
|
| Hook up an LED and resistor to one of your free digital output pins. Also add a sec- |
|
|
| ond potentiometer, and connect it to an analog input. Position the light so it shines |
|
|
| on the images. Using the analog input to time the flashes of the LED, try and time it |
|
|
| so the light flashes when the slit is in front of your eyes. This could take some fiddling |
|
|
| with the knobs, but the resulting effect is really spectacular! |
|
|
| 11 |
|
|
| R |
| O |
| T |
| S |
| I |
| S |
| E |
| R |
|
|
| M |
| H |
| O |
| L |
| I |
| K |
|
|
| 0 |
| 1 |
|
|
| R |
| O |
| T |
| S |
| I |
| S |
| E |
| R |
|
|
| M |
| H |
| O |
|
|
| 0 |
| 2 |
| 2 |
|
|
| R |
| E |
| T |
| E |
| M |
| O |
| I |
| T |
| N |
| E |
| T |
| O |
| P |
|
|
| H |
| C |
| T |
| I |
| W |
| S |
|
|
| INGREDIENTS |
|
|
| N |
| E |
| E |
| R |
| C |
| S |
|
|
| D |
| C |
| L |
|
|
| |
| |
| |
| |
| |
| 115 |
|
|
| CRYSTAL |
| BALL |
|
|
| CREATE A CRYSTAL BALL TO TELL YOUR FUTURE |
|
|
| Discover: LCD displays, switch/case statements, random() |
|
|
| Time: 1 HOUR |
| Level: |
|
|
| Builds on projects: 1, 2, 3 |
|
|
| Crystal balls can help “predict” the future. You ask a question to the all-knowing |
|
|
| ball, and turn it over to reveal an answer. The answers will be predetermined, but |
|
|
| you can write in anything you like. You’ll use your Arduino to choose from a total |
|
|
| of 8 responses. The tilt switch in your kit will help replicate the motion of shaking |
|
|
| the ball for answers. |
|
|
| The LCD can be used to display alphanumeric characters. The one in your kit has |
|
|
| 16 columns and 2 rows, for a total of 32 characters. There are a large number of |
|
|
| connections on the board. These pins are used for power and communication, |
|
|
| so it knows what to write on screen, but you won’t need to connect all of them. |
|
|
| See Fig. 1 for the pins you need to connect. |
|
|
| 6 |
| 1 |
|
|
| 5 |
| 1 |
|
|
| 4 |
| 1 |
|
|
| 3 |
| 1 |
|
|
| 2 |
| 1 |
|
|
| 1 |
| 1 |
|
|
| 0 9 8 7 6 5 4 3 2 1 |
| 1 |
|
|
| - |
| D |
| E |
| L |
|
|
| + |
| D |
| E |
| L |
|
|
| 7 |
| D |
|
|
| 6 |
| D |
|
|
| 5 |
| D |
|
|
| 4 |
| D |
|
|
| 3 |
| D |
|
|
| 2 |
| D |
|
|
| 1 |
| D |
|
|
| 0 E |
| D |
|
|
| S |
| R |
|
|
| 0 |
| V |
|
|
| W |
| / |
| R |
|
|
| c |
| c |
| V |
|
|
| s |
| s |
| V |
|
|
| The pins on the LCD screen that are used in the |
|
|
| project and labels. |
|
|
| Fig. 1 |
|
|
| 116 |
|
|
| Project 11 |
| Crystal Ball |
|
|
| BUILD THE |
| CIRCUIT |
|
|
| Fig. 2 |
|
|
| Fig. 3 |
|
|
| + - |
|
|
| + - |
|
|
| + - |
|
|
| + - |
|
|
| In this schematic the LCD pins arrangement does not match the physical order depicted in Fig. 2. |
|
|
| In a schematic, the pins are rearranged by logical grouping to make the schematic as clear as pos- |
|
|
| sible. This is a little confusing to newcomers until you get used to it. |
|
|
| 117 |
|
|
| ❶ |
| ❷ |
|
|
| ❸ |
|
|
| ❹ |
|
|
| ❺ |
|
|
| ❻ |
|
|
| ❼ |
|
|
| The circuit is not overly complex, but there are a lot of wires. |
|
|
| Pay attention when wiring everything up to make sure it’s |
|
|
| correct. |
|
|
| Connect power and ground to one side of your breadboard. |
|
|
| Place the tilt switch on the breadboard and attach one lead to |
| 5V. Attach the other side to ground through a 10-kilohm resis- |
|
|
| tor, and to your Arduino’s pin 6. You’re wiring this as a digital |
|
|
| input, just as you’ve done in several other projects. |
|
|
| The register select (RS) pin controls where the characters will |
| appear on screen. The read/write pin (R/W) puts the screen |
| in read or write mode. You’ll be using the write mode in this |
| project. The enable (EN) tells the LCD that it will be receiving |
| a command. The data pins (D0-D7) are used to send charac- |
| ter data to the screen. You’ll only be using 4 of these (D4-D7). |
| Finally, there’s a connection for adjusting the contrast of the |
|
|
| display. You’ll use a potentiometer to control this. |
|
|
| The LiquidCrystal library that comes with the Arduino software |
|
|
| handles all the writing to these pins, and simplifies the process |
|
|
| of writing software to display characters. |
| The two outside pins of the LCD (Vss and LED-) need to be |
| connected to ground. Also, connect the R/W pin to ground. This |
| places the screen in write mode. The LCD power supply (Vcc) |
| should connect directly to 5V. The LED+ pin on the screen con- |
|
|
| nects to power through a 220-ohm resistor. |
|
|
| Connect: Arduino Digital pin 2 to LCD D7, Arduino Digital pin 3 |
| to LCD D6, Arduino Digital pin 4 to LCD D5, Arduino Digital pin |
| 5 to LCD D4. These are the data pins that tell the screen what |
| character to display. |
|
|
| Connect EN on the screen to pin 11 on your Arduino. RS on the |
| LCD connects to pin 12. This pin enables writing to the LCD. |
|
|
| Place the potentiometer on the breadboard, connecting one |
|
|
| end pin to power and the other to ground. The center pin |
| should connect to V0 on the LCD. This will allow you to change |
| the contrast of the screen. |
|
|
| 118 |
|
|
| Project 11 |
| Crystal Ball |
|
|
| Set up the LiquidCrystal |
|
|
| library |
|
|
| First, you’ll need to import the LiquidCrystal library. |
| Next, you’ll initialize the library, somewhat similar to the way you |
|
|
| did with the Servo library, telling it what pins it will be using to |
|
|
| communicate. |
|
|
| Now that you’ve set up the library, it’s time to create some |
|
|
| variables and constants. Create a constant to hold the pin of |
|
|
| the switch pin, a variable for the current state of the switch, a |
|
|
| variable for the previous state of the switch, and one more to |
|
|
| choose which reply the screen will show. |
|
|
| Print your first line |
|
|
| Set up the switch pin as an input with pinMode() in your |
| setup(). Start the LCD library, and tell it how large the screen is. |
|
|
| Move the cursor |
|
|
| Choose a random anwser |
|
|
| Now it’s time to write a small introductory screen welcoming you |
| to the 8-ball. The print() function writes to the LCD screen. |
| You’re going to write the words “Ask the” on the top line of the |
|
|
| screen. The cursor is automatically at the beginning of the top line. |
|
|
| In order to write to the next line, you’ll have to tell the screen |
|
|
| where to move the cursor. The coordinates of the first column on |
|
|
| the second line are 0,1 (recall that computers are zero indexed. |
| 0,0 is the first column of the first row). Use the function lcd. |
| setCursor() to move the cursor to the proper place, and tell |
| it to write “Crystal ball!”. |
|
|
| Now, when you start the program, it will say “Ask the Crystal ball!” |
|
|
| on your screen. |
| In the loop(), you’re going to check the switch first, and put the |
| value in the switchState variable. |
|
|
| Use an if() statement to determine if the switch is in a different |
| position than it was previously. If it is different than it was before, |
|
|
| and it is currently LOW, then it’s time to choose a random reply. |
| The random() function returns a number based on the |
| argument you provide it. To start, you’ll have a total number |
|
|
| of 8 different responses for the ball. Whenever the statement |
|
|
| random(8) is called, it will give a number between 0-7. Store that |
|
|
| number in your reply variable. |
|
|
| 119 |
|
|
| LCD library reference |
|
|
| arduino.cc/lcdlibrary |
|
|
| 1 |
|
|
| 2 |
|
|
| 3 |
|
|
| 4 |
|
|
| 5 |
|
|
| 6 |
|
|
| 7 |
|
|
| 8 |
|
|
| 9 |
|
|
| #include <LiquidCrystal.h> |
|
|
| LiquidCrystal lcd(12, 11, 5, 4, 3, 2); |
|
|
| const int switchPin = 6; |
|
|
| int switchState = 0; |
|
|
| int prevSwitchState = 0; |
|
|
| int reply; |
|
|
| void setup() { |
|
|
| lcd.begin(16, 2); |
|
|
| pinMode(switchPin,INPUT); |
|
|
| 10 |
|
|
| lcd.print(“Ask the”); |
|
|
| 11 |
|
|
| lcd.setCursor(0, 1); |
|
|
| 12 |
|
|
| lcd.print(“Crystal Ball!”); |
|
|
| 13 |
|
|
| } |
|
|
| 14 |
|
|
| void loop() { |
|
|
| 15 |
|
|
| switchState = digitalRead(switchPin); |
|
|
| 16 |
|
|
| if (switchState != prevSwitchState) { |
|
|
| 17 |
|
|
| if (switchState == LOW) { |
|
|
| 18 |
|
|
| reply = random(8); |
|
|
| Random reference |
|
|
| arduino.cc/random |
|
|
| |
| 120 |
|
|
| Project 11 |
| Crystal Ball |
|
|
| Predict the future |
|
|
| Clear the screen with the function lcd.clear(). This also |
| moves the cursor back to location 0,0; the first column in the |
|
|
| first row of the LCD. Print out the line “ The ball says:” and move |
|
|
| the cursor for the output. |
|
|
| The switch() statement executes different pieces of code |
| depending on the value you give it. Each of these different pieces |
| of code is called a case. switch() checks the value of the |
| variable reply; whatever value reply holds will determine what |
|
|
| named case statement is executed. |
|
|
| Inside the case statements, the code will be the same, but the |
|
|
| messages will be different. For example, in case 0 the code |
| says lcd.print (“Yes”). After the lcd.print() function, |
| there’s another command: break. It tells the Arduino where the |
| end of the case is. When it hits break, it skips to the end of the |
| switch statement. You’ll be creating a total of 8 case statements |
|
|
| to start out. Four of the responses will be positive, 2 will be |
|
|
| negative, and the final 2 will ask you to try again. |
|
|
| The last thing to do in your loop() is to assign switchState’s |
| value to the variable prevSwitchState. This enables you to |
| track changes in the switch the next time the loop runs. |
|
|
| 121 |
|
|
| Switch Case reference |
| arduino.cc/switchcase |
|
|
| 19 |
|
|
| lcd.clear(); |
|
|
| 20 |
|
|
| lcd.setCursor(0, 0); |
|
|
| 21 |
|
|
| lcd.print(“The ball says:”); |
|
|
| 22 |
|
|
| lcd.setCursor(0, 1); |
|
|
| 23 |
|
|
| switch(reply){ |
|
|
| 24 |
|
|
| case 0: |
|
|
| 25 |
|
|
| lcd.print(“Yes”); |
|
|
| 26 |
|
|
| break; |
|
|
| 27 |
|
|
| case 1: |
|
|
| 28 |
|
|
| lcd.print(“Most likely”); |
|
|
| 29 |
|
|
| break; |
|
|
| 30 |
|
|
| case 2: |
|
|
| 31 |
|
|
| lcd.print(“Certainly”); |
|
|
| 32 |
|
|
| break; |
|
|
| 33 |
|
|
| case 3: |
|
|
| 34 |
|
|
| lcd.print(“Outlook good”); |
|
|
| 35 |
|
|
| break; |
|
|
| 36 |
|
|
| case 4: |
|
|
| 37 |
|
|
| lcd.print(“Unsure”); |
|
|
| 38 |
|
|
| break; |
|
|
| 39 |
|
|
| case 5: |
|
|
| 40 |
|
|
| lcd.print(“Ask again”); |
|
|
| 41 |
|
|
| break; |
|
|
| 42 |
|
|
| case 6: |
|
|
| 43 |
|
|
| lcd.print(“Doubtful”); |
|
|
| 44 |
|
|
| break; |
|
|
| 45 |
|
|
| case 7: |
|
|
| 46 |
|
|
| lcd.print(“No”); |
|
|
| 47 |
|
|
| break; |
|
|
| 48 |
|
|
| } |
|
|
| 49 |
|
|
| } |
|
|
| 50 |
|
|
| } |
|
|
| 51 |
|
|
| prevSwitchState = switchState; |
|
|
| 52 |
|
|
| } |
|
|
| |
| 122 |
|
|
| Project 11 |
| Crystal Ball |
|
|
| USE IT |
|
|
| To use the magic ball, power the Arduino. Check the screen to |
|
|
| make sure it says “Ask the Crystal ball!” If you can’t see the char- |
|
|
| acters, try turning the potentiometer. It will adjust the contrast |
|
|
| of the screen. |
|
|
| Ask a question of your crystal ball, and try tilting the switch up- |
|
|
| side down and back again. You should get an answer to your |
|
|
| question. If the answer doesn’t suit you, ask again. |
|
|
| Try adding your own sayings to the print() statements, but be mindful of the |
| fact that there are only 16 characters to use per line. You can also try adding more |
|
|
| responses. Make sure when you add additional switch cases, you adjust the number |
|
|
| of options that will randomly populate the reply variable. |
|
|
| LCDs work by changing the electrical properties of a liquid sandwiched between |
|
|
| polarized glass. The glass only allows certain kinds of light to pass through. When |
|
|
| the liquid between the glass is charged, it starts to form into a semi-solid state. This |
|
|
| new state runs in a different direction than the polarized glass, blocking light from |
|
|
| passing through, thus creating the characters you see on the screen. |
|
|
| The functions covered here for changing the LCD screen’s text are fairly simple. |
|
|
| Once you have a handle on how it works, look at some of the other functions the |
|
|
| library has. Try getting text to scroll, or continually update. To find out more about |
| how the LiquidCrystal library works, visit: arduino.cc/lcd |
|
|
| An LCD display enables you to show text on a screen, using |
| the LiquidCrystal library. With a switch...case statements |
| control the flow of programs by comparing a variable to |
| specified values. |
|
|
| 12 |
|
|
| R |
| O |
| T |
| S |
| I |
| S |
| E |
| R |
|
|
| M |
| H |
| O |
|
|
| O |
| L |
| I |
| K |
|
|
| 0 |
| 1 |
|
|
| R |
| O |
| T |
| S |
| I |
| S |
| E |
| R |
|
|
| M |
| H |
| O |
|
|
| 0 |
| 2 |
| 2 |
|
|
| R |
| O |
| T |
| S |
| I |
| S |
| E |
| R |
|
|
| M |
| H |
| O |
| G |
| E |
| M |
|
|
| 1 |
|
|
| R |
| O |
| T |
| I |
| C |
| A |
| P |
| A |
| C |
|
|
| F |
| u |
| 0 |
| 0 |
| 1 |
|
|
| H |
| C |
| T |
| I |
| W |
| S |
|
|
| D |
| E |
| L |
|
|
| MALE HEADER PIN (3 pins) |
|
|
| INGREDIENTS |
|
|
| R |
| O |
| T |
| O |
| M |
|
|
| O |
| V |
| R |
| E |
| S |
|
|
| O |
| Z |
| E |
| I |
| P |
|
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| 125 |
|
|
| KNOCK |
| LOCK |
|
|
| MAKE YOUR OWN SECRET LOCKING MECHANISM TO KEEP |
| UNWANTED GUESTS OUT OF YOUR SPACE! |
|
|
| Discover: input with a piezo, writing your own functions |
|
|
| Time: 1 HOUR |
| Level: |
|
|
| Builds on projects: 1, 2, 3, 4, 5 |
|
|
| The piezo you used for playing back sounds in the theremin and keyboard pro- |
|
|
| jects can also be used as an input device. When plugged into 5V, the sensor can |
|
|
| detect vibrations that can be read by the Arduino’s analog inputs. You’ll need to |
|
|
| plug in a high value resistor (like 1-megohm) as the reference to ground for this |
|
|
| to work well. |
|
|
| When the piezo is pressed flat against a solid surface that can vibrate, like a wood- |
|
|
| en table top, your Arduino can sense how intense a knock is. Using this informa- |
|
|
| tion you can check to see if a number of knocks fall in an acceptable range. In code |
|
|
| you can track the number of knocks and see if they match your settings. |
|
|
| A switch will let you lock the motor in place. Some LEDs will give you status: a red |
| LED will indicate the box is locked, a green LED will indicate the box is unlocked, |
|
|
| and a yellow LED lets you know if a valid knock has been received. |
|
|
| You’ll also be writing your own function that will let you know if a knock is too loud |
|
|
| or too soft. Writing your own function helps save time programming by reusing |
|
|
| code instead of writing it out many times. Functions can take arguments and |
|
|
| return values. In this case, you’ll give a function the volume of the knock. If it is in |
|
|
| the right range, you’ll increment a variable. |
|
|
| It’s possible to build the circuit by itself, but it’s much more fun if you use this as |
|
|
| a tool to lock something. If you have a wooden or a cardboard box you can cut |
|
|
| holes into, use the servo motor to open and close a latch, keeping people from |
|
|
| getting at your stuff. |
|
|
| + - |
|
|
| + - |
|
|
| + - |
|
|
| + - |
|
|
| 126 |
|
|
| Project 12 |
| Knock Lock |
|
|
| BUILD THE |
| CIRCUIT |
|
|
| Fig. 1 |
|
|
| Fig. 2 |
|
|
| 127 |
|
|
| ❶ |
|
|
| ❷ |
|
|
| ❸ |
|
|
| ❹ |
|
|
| There are a lot of connections on the board, be sure to keep |
|
|
| track of how things are wired up. |
|
|
| Connect power and ground to both sides of the breadboard. |
|
|
| Place the pushbutton on the breadboard and connect one |
|
|
| end to 5V. On the other side of the switch, connect to ground |
|
|
| through a 10-kilohm resistor. Connect this junction to digital |
| pin 2 on the Arduino. |
|
|
| Attach the wires from the piezo to the breadboard. Attach one |
|
|
| wire to power. If your piezo has a red wire or one marked with |
|
|
| a “+”, that is the one to connect to power. If your piezo doesn’t |
|
|
| indicate polarity, then you can hook it up either way. Wire |
|
|
| the other end of the piezo to Analog Pin 0 on your Arduino. |
|
|
| Place a 1-megohm resistor between the ground and the other |
|
|
| wire. Lower resistor values will make the piezo less sensitive to |
|
|
| vibrations. |
|
|
| Wire up the LEDs, connecting the cathodes (short leg) to |
|
|
| ground, and placing a 220-ohm resistor in series with the an- |
|
|
| odes. Through their respective resistors, connect the yellow |
|
|
| LED to Arduino digital pin 3, the green LED to digital pin 4, and |
|
|
| the red LED to digital pin 5. |
|
|
| Insert the male headers into the female socket on the servo |
|
|
| motor (see Fig.3). Connect the red wire to power, and the black |
|
|
| wire to ground. Place a 100uF electrolytic capacitor across |
|
|
| power and ground to smooth out any irregularities in voltage, |
|
|
| making sure you have the capacitor’s polarity correct. Connect |
| the servo’s data wire to pin 9 on your Arduino. |
|
|
| Your servo motor comes with |
|
|
| female connectors, so you’ll |
|
|
| need to add header pins to |
|
|
| connect it to the breadboard. |
|
|
| Fig. 3 |
|
|
| 128 |
|
|
| Project 12 |
| Knock Lock |
|
|
| THE CODE |
|
|
| Servo library |
|
|
| Just as in the earlier Mood Cue Project, you’ll need to import the |
| Servo library and create an instance to use the motor. |
|
|
| Useful constants |
|
|
| Create constants to name your inputs and outputs. |
|
|
| Variables to hold switch and |
|
|
| Create variables to hold the values from your switch and piezo. |
|
|
| piezo values |
|
|
| Knock tresholds |
|
|
| Set up some constants to use as thresholds for the knock |
|
|
| maximum and minimum levels. |
|
|
| Variables for lock state and |
|
|
| number of knocks |
|
|
| The locked variable will let you know if the lock is enganged or |
| not. A boolean is a data type that can only be true (1) or false |
| (0). You should start with the mechanism unlocked. |
|
|
| The last global variable will hold the number of valid knocks you |
|
|
| have received. |
|
|
| Setting the direction of the |
|
|
| digital pins and initializing |
|
|
| servo object and serial port |
|
|
| In your setup(), attach the servo to pin 9. |
| Set the LED pins as outputs and the switch pins as inputs. |
|
|
| Unlock |
|
|
| Initialize serial communication with the computer so you can |
|
|
| monitor the knock volume, what the current state of the lock is, |
|
|
| and how many more knocks you have to go. |
|
|
| Turn on the green LED, move the servo to the unlocked position, |
|
|
| and print the current status to the serial monitor indicating the |
|
|
| circuit is in the unlocked position. |
|
|
| Checking the switch |
|
|
| In the loop(), you’ll first check to see if the box is locked or not. |
| This will determine what happens in the rest of the program. If it |
|
|
| is locked, read the switch value. |
|
|
| 129 |
|
|
| 1 |
|
|
| 2 |
|
|
| 3 |
|
|
| 4 |
|
|
| 5 |
|
|
| 6 |
|
|
| 7 |
|
|
| 8 |
|
|
| 9 |
|
|
| #include <Servo.h> |
|
|
| Servo myServo; |
|
|
| const int piezo = A0; |
|
|
| const int switchPin = 2; |
|
|
| const int yellowLed = 3; |
|
|
| const int greenLed = 4; |
|
|
| const int redLed = 5; |
|
|
| int knockVal; |
|
|
| int switchVal; |
|
|
| 10 |
|
|
| const int quietKnock = 10; |
|
|
| 11 |
|
|
| const int loudKnock = 100; |
|
|
| 12 |
|
|
| boolean locked = false; |
|
|
| 13 |
|
|
| int numberOfKnocks = 0; |
|
|
| 14 |
|
|
| void setup(){ |
|
|
| 15 |
|
|
| myServo.attach(9); |
|
|
| 16 |
|
|
| pinMode(yellowLed, OUTPUT); |
|
|
| 17 |
|
|
| pinMode(redLed, OUTPUT); |
|
|
| 18 |
|
|
| pinMode(greenLed, OUTPUT); |
|
|
| 19 |
|
|
| pinMode(switchPin, INPUT); |
|
|
| 20 |
|
|
| Serial.begin(9600); |
|
|
| 21 |
|
|
| digitalWrite(greenLed, HIGH); |
|
|
| 22 |
|
|
| myServo.write(0); |
|
|
| 23 |
|
|
| Serial.println(“The box is unlocked!”); |
|
|
| 24 |
|
|
| } |
|
|
| 25 |
|
|
| void loop(){ |
|
|
| 26 |
|
|
| if(locked == false){ |
|
|
| 27 |
|
|
| switchVal = digitalRead(switchPin); |
|
|
| 130 |
|
|
| Project 12 |
| Knock Lock |
|
|
| Lock |
|
|
| If the switch is closed (you’re pressing it), change the locked |
|
|
| variable to true, indicating the lock is engaged. Turn the green |
|
|
| LED off, and the red LED on. If you don’t have the serial monitor |
|
|
| on, this is helpful visual feedback to let you know the status of |
|
|
| the lock. Move the servo into the lock position, and print out a |
|
|
| message to the serial monitor indicating the box is now locked. |
|
|
| Add a delay so the lock has plenty of time to move into place. |
|
|
| Checking the knock sensor |
|
|
| If the locked variable is true, and the lock is engaged, read the |
| value of the vibration of the piezo and store it in knockVal. |
|
|
| Counting only valid knocks |
|
|
| The next statement checks to see if you have fewer than three |
|
|
| valid knocks, and there is some vibration on the sensor. If these |
|
|
| are both true, check to see if this current knock is valid or not and |
| increment the numberOfKnocks variable. This is where you’ll |
| call your custom function checkForKnocks(). You’ll write the |
| function once you’re finished with the loop(), but you already |
| know you’re going to be asking it if this is a valid knock, so pass |
|
|
| the knockVal along as an argument. After checking your function, |
|
|
| print out the number of knock still needed. |
|
|
| Unlock |
|
|
| Check to see if you have three or more valid knocks. If this is |
|
|
| true, change the locked variable to false, and move the servo to |
|
|
| the unlocked position. Wait for a few milliseconds to let it start |
|
|
| moving, and change the status of the green and red LEDs. Print |
|
|
| out a status message to the serial monitor, indicating the box is |
|
|
| unlocked. |
|
|
| Close up the else statement and the loop() with a pair of |
| curly brackets. |
|
|
| Defining a function to check |
|
|
| knock validity |
|
|
| Now it’s time to write the function checkForKnock(). When |
| you’re writing functions of your own, you need to indicate if it is going |
|
|
| to return a value or not. If it is not going to return a value, you declare |
| it as type void, similar to the loop() and setup() functions. If it |
| is going to return a value, you must declare what kind (int, long, |
| float, etc.). In this case, you’re checking to see if a knock is valid |
| (true) or not (false). Declare the function as type boolean. |
|
|
| 131 |
|
|
| 28 |
|
|
| if(switchVal == HIGH){ |
|
|
| 29 |
|
|
| locked = true; |
|
|
| 30 |
|
|
| digitalWrite(greenLed,LOW); |
|
|
| 31 |
|
|
| digitalWrite(redLed,HIGH); |
|
|
| 32 |
|
|
| myServo.write(90); |
|
|
| 33 |
|
|
| Serial.println(“The box is locked!”); |
|
|
| 34 |
|
|
| delay (1000); |
|
|
| 35 |
|
|
| } |
|
|
| 36 |
|
|
| } |
|
|
| 37 |
|
|
| if(locked == true){ |
|
|
| 38 |
|
|
| knockVal = analogRead(piezo); |
|
|
| 39 |
|
|
| if(numberOfKnocks < 3 && knockVal > 0){ |
|
|
| 40 |
|
|
| if(checkForKnock(knockVal) == true){ |
|
|
| 41 |
|
|
| numberOfKnocks++; |
|
|
| 42 |
|
|
| } |
|
|
| 43 |
|
|
| Serial.print(3-numberOfKnocks); |
|
|
| 44 |
|
|
| Serial.println(“ more knocks to go”); |
|
|
| 45 |
|
|
| } |
|
|
| 46 |
|
|
| if(numberOfKnocks >= 3){ |
|
|
| 47 |
|
|
| locked = false; |
|
|
| 48 |
|
|
| myServo.write(0); |
|
|
| 49 |
|
|
| delay(20); |
|
|
| 50 |
|
|
| digitalWrite(greenLed,HIGH); |
|
|
| 51 |
|
|
| digitalWrite(redLed,LOW); |
|
|
| 52 |
|
|
| Serial.println(“The box is unlocked!”); |
|
|
| 53 |
|
|
| } |
|
|
| 54 |
|
|
| } |
|
|
| 55 |
|
|
| } |
|
|
| 56 |
|
|
| boolean checkForKnock(int value){ |
|
|
| 132 |
|
|
| Project 12 |
| Knock Lock |
|
|
| Check validity of knock |
|
|
| This particular function will be checking a number (your variable |
| knockVal) to see if it is valid or not. To pass this variable along |
| to the function, you create a named parameter when you declare |
|
|
| the function. |
|
|
| In your function, whenever you refer to value it will use whatever |
| number it receives as an argument in the main program. At this |
| point value will be set to whatever knockVal is. |
| Check to see if value is greater than your quiet knock, and less |
| than your loud knock. |
|
|
| Indicating knock is valid |
|
|
| If the value falls between those two values it’s a valid knock. Blink |
|
|
| the yellow LED once and print the value of the knock to the serial |
|
|
| monitor. |
|
|
| Function returns true |
|
|
| To let the main program know what the outcome of the |
| comparison is, you use the command return. You use the |
| return command, which also terminates the function: once it |
| executes, you return to the main program. |
|
|
| Indicating invalid knock; |
|
|
| function returns false |
|
|
| If value is either too quiet or too loud, print it out to the serial |
| monitor and return false. |
|
|
| Close up your function with one more bracket . |
|
|
| USE IT |
|
|
| When you first plug in the circuit to your Arduino, open the |
|
|
| serial monitor. You should see the green LED turn on, and the |
|
|
| servo will move to the unlocked position. |
|
|
| The serial monitor should print out “The box is unlocked!”. |
|
|
| You’ll probably hear the piezo make a small “click” when it first |
|
|
| gets power. |
|
|
| Try knocking soft and hard to see what sort of intensity knock |
|
|
| triggers your function. You’ll know it’s working when the yel- |
|
|
| 133 |
|
|
| 57 |
|
|
| if(value > quietKnock && value < loudKnock){ |
|
|
| 58 |
|
|
| digitalWrite(yellowLed, HIGH); |
|
|
| 59 |
|
|
| delay(50); |
|
|
| 60 |
|
|
| digitalWrite(yellowLed, LOW); |
|
|
| 61 |
|
|
| Serial.print(“Valid knock of value “); |
|
|
| 62 |
|
|
| Serial.println(value); |
|
|
| 63 |
|
|
| return true; |
|
|
| 64 |
|
|
| } |
|
|
| 65 |
|
|
| else { |
|
|
| 66 |
|
|
| Serial.print(“Bad knock value “); |
|
|
| 67 |
|
|
| Serial.println(value); |
|
|
| 68 |
|
|
| return false; |
|
|
| 69 |
|
|
| } |
|
|
| 70 |
|
|
| } |
|
|
| low LED flashes and the serial monitor tells you you have a |
|
|
| valid knock with its value. It will also let you know the number |
|
|
| of knocks you have to go before unlocking the box. |
|
|
| Once you’ve reached the right number of knocks, the red light |
|
|
| will turn off, the green light will turn on, the servo will move |
|
|
| 90 degrees, and the serial monitor will let you know the lock |
|
|
| is disengaged. |
|
|
| 134 |
|
|
| Project 12 |
| Knock Lock |
|
|
| The values for your ideal knock may vary from the ones in the example. This de- |
|
|
| pends on a number of different variables, like the type of surface the sensor is |
|
|
| attached to and how sturdily it is fixed on there. Using the serial monitor and the |
|
|
| AnalogInSerialOut example in the Arduino IDE, find an appropriate knock value for |
|
|
| your setup. You can find a detailed explanation of that example here: |
|
|
| arduino.cc/analogtoserial |
|
|
| If you move the project into a box, you’ll need to make holes for the LEDs and |
|
|
| the switch. You’ll also need to make a latch for the servo motor to spin into. It will |
|
|
| probably also be helpful to have a hole to run your USB cable through to find out |
|
|
| how sensitive your new environment is to knocks. |
|
|
| You may need to rearrange your breadboard and Arduino, or solder the LEDs and |
|
|
| switch to make them accessible to the exterior of your enclosure. Soldering is a |
|
|
| process of joining two or more metal components together with an adhesive that |
|
|
| is melted between the joint. If you’ve never soldered before, ask someone who has |
|
|
| experience to help you out, or try practicing on some scrap wire before attempting |
|
|
| with another device in this project. When you solder something, it’s meant to be a |
|
|
| permanent connection, so be sure it’s something that’s ok to hack. |
| See arduino.cc/soldering for a good explanation of how to solder. |
|
|
| ❶ |
|
|
| Cut 2 holes in your box: one on the side, and a second |
|
|
| through the cover flap. Place the servo in the box so that |
|
|
| the arm can move in and out of the holes when closed. |
|
|
| 135 |
|
|
| Writing your own functions not only allows you to control the flow of your code more |
|
|
| easily, it also helps keep it readable as your projects become larger and larger. Over |
|
|
| time, as you write more code, you may find you have a large number of functions you |
|
|
| can re-use in different projects, making the process quicker and unique to your style |
|
|
| of programming. |
|
|
| This example simply counts the right number of knocks, no matter how long it takes. |
| You can start to make a more complex example by creating a timer with millis(). |
| Use the timer to identify if the knocks happen in a specific period of time. Look back |
|
|
| at the Digital Hourglass Project for an example of how a timer works. You aren’t lim- |
|
|
| ited to simply finding knocks in a specific range. You can look for complex patterns of |
|
|
| knocks based on the amount of vibration and timing together. There are a number |
|
|
| of examples online that talk about how to do this, search for “Arduino knock lock” to |
|
|
| discover more examples of this type of project. |
|
|
| Piezo elements can be used as inputs when wired up as |
| voltage dividers with a high value resistor. Designing a |
| function is an easy way to write code that can be reused |
| for specific tasks. |
|
|
| ❷ |
|
|
| Secure the servo in place with some tape, again making sure |
|
|
| the arm can easily rotate through the slot you made. |
|
|
| 13 |
|
|
| R |
| O |
| T |
| S |
| I |
| S |
| E |
| R |
|
|
| M |
| H |
| O |
|
|
| 0 |
| 2 |
| 2 |
|
|
| R |
| O |
| T |
| S |
| I |
| S |
| E |
| R |
|
|
| M |
| H |
| O |
| G |
| E |
| M |
|
|
| 1 |
|
|
| L |
| I |
| O |
| F |
|
|
| L |
| A |
| T |
| E |
| M |
|
|
| D |
| E |
| L |
|
|
| INGREDIENTS |
|
|
| |
| |
| |
| |
| |
| |
| 137 |
|
|
| TOUCHY-FEELY |
| LAMP |
|
|
| YOU WILL CREATE A LAMP THAT TURNS A LIGHT ON AND |
| OFF WHEN YOU TOUCH A PIECE OF CONDUCTIVE MATERIAL |
|
|
| Discover: installing third party libraries, creating a touch sensor |
|
|
| Time: 45 MINUTES |
| Level: |
|
|
| Builds on projects: 1, 2, 5 |
|
|
| You’ll be using the CapacitiveSensor library by Paul Badger for this project. This |
|
|
| library allows you to measure the capacitance of your body. |
|
|
| Capacitance is a measure of how much electrical charge something can store. |
|
|
| The library checks two pins on your Arduino (one is a sender, the other a receiver), |
|
|
| and measures the time it takes for them to have the same state. These pins will |
|
|
| be connected to a metal object like aluminum foil. As you get closer to the object, |
|
|
| your body will absorb some of the charge, causing it to take longer for the two |
|
|
| pins to be the same. |
|
|
| Preparing the library |
|
|
| The most recent version of the CapacitiveSensor library is here: |
| arduino.cc/capacitive. Download the file to your computer |
| and unzip it. Open your Arduino sketch folder (it will be in your |
|
|
| “Documents” folder by default). In the folder, create a new di- |
|
|
| rectory named “libraries”. Place the CapacitiveSensor folder you |
|
|
| unzipped in this folder and restart the Arduino software. |
|
|
| Click the File>Examples menu in the Arduino software, and you’ll |
|
|
| see a new entry for “CapacitiveSensor”. The library you added |
|
|
| included an example project. Open the CapacitiveSensorSketch |
|
|
| example and compile it. If you don’t get any errors, you’ll know |
|
|
| you installed it correctly. |
|
|
| For more information on libraries: |
|
|
| arduino.cc/en/Reference/Libraries |
|
|
| 138 |
|
|
| Project 13 |
| Touchy-feely Lamp |
|
|
| BUILD THE |
| CIRCUIT |
|
|
| Fig. 1 |
|
|
| Fig. 2 |
|
|
| 139 |
|
|
| ❶ |
|
|
| ❷ |
|
|
| Connect an LED to pin 12, and connect the cathode to ground |
|
|
| through a 220-ohm resistor as shown. |
|
|
| Connect digital pins 2 and 4 to your breadboard. Connect the |
|
|
| two pins with a 1-megahom resistor. In the same row as pin 2, |
|
|
| insert a long wire (8-10cm at least) that extends away from the |
|
|
| breadboard, not connected to anything on the other end. This |
|
|
| will become your touch sensor. |
|
|
| There’s no need to supply 5V to your |
| breadboard in this project. Digital pin |
| 4 supplies the current to the sensor. |
|
|
| Just like with other LED projects, diffusing the light will make this much more at- |
|
|
| tractive. Ping pong balls, little lampshades from paper or plastic, whatever you have |
|
|
| handy will work. |
|
|
| You can hide the sensor behind something solid and it will still work. Capacitance |
|
|
| can be measured through non-conductive materials like wood and plastic. Increas- |
|
|
| ing the surface area of the sensor with a larger conductive surface will make it more |
|
|
| sensitve; try connecting aluminum foil, or copper mesh to your wire. You could |
|
|
| make a base for the lamp out of cardboard, thin wood, or cloth, and line the inner |
|
|
| surface with foil attached to your sensor wire. The whole base of the lamp would |
|
|
| then act as a touch sensor. Update the threshold variable in the code when you |
|
|
| make these changes to ensure that you’re still getting a reliable result. |
|
|
| 140 |
|
|
| Project 13 |
| Touchy-feely Lamp |
|
|
| THE CODE |
|
|
| Import the CapacitiveSensor |
|
|
| At the beginning of your program, include the CapacitiveSensor |
|
|
| library |
|
|
| library. You include it the same way you would a native Arduino |
| library like the Servo library in the earlier projects. |
| Create a named instance of the library. When you use this library, |
|
|
| you tell the instance what pins it will be using to send and receive |
|
|
| information. In this case, pin 4 sends to the conductive sensor |
|
|
| material through the resistor, and pin 2 is the sense pin. |
|
|
| Set up the threshold |
|
|
| Set up a variable for the sensing threshold at which the lamp |
|
|
| will turn on. You’ll change this number after you test the sensor’s |
|
|
| Sensing touch |
|
|
| functionality. |
|
|
| Then define the pin your LED will be on. |
|
|
| In the setup() function, open a Serial connection at 9600 bps. |
| You’ll use this to see the values the sensor reads. Also, make your |
| ledPin an OUTPUT. |
|
|
| In the loop() function, create a variable of type long to hold the |
| sensor’s value. The library returns the sensor value using a com- |
| mand called CapacitiveSensor() that takes an argument |
| identifying the number of samples you want to read. If you read |
|
|
| only a few samples, it’s possible you’ll see a lot of variation in the |
|
|
| sensor. If you take too many samples, you could introduce a lag |
|
|
| as it reads the sensor multiple times. 30 samples is a good start- |
|
|
| ing value. Print the sensor value to the serial monitor. |
|
|
| Lamp control |
|
|
| With an if()...else statement, check to see if the sensor |
| value is higher than the threshold. If it is, turn the LED on. If it is |
|
|
| not, turn it off. |
|
|
| Then add a small delay() before ending the loop(). |
|
|
| 141 |
|
|
| 1 |
|
|
| 2 |
|
|
| 3 |
|
|
| 4 |
|
|
| 5 |
|
|
| 6 |
|
|
| 7 |
|
|
| 8 |
|
|
| #include <CapacitiveSensor.h> |
|
|
| CapacitiveSensor capSensor = CapacitiveSensor(4,2); |
|
|
| int threshold = 1000; |
|
|
| const int ledPin = 12; |
|
|
| void setup() { |
|
|
| Serial.begin(9600); |
|
|
| pinMode(ledPin, OUTPUT); |
|
|
| } |
|
|
| 9 |
|
|
| void loop() { |
|
|
| 10 |
|
|
| long sensorValue = capSensor.capacitiveSensor(30); |
|
|
| 11 |
|
|
| Serial.println(sensorValue); |
|
|
| 12 |
|
|
| if(sensorValue > threshold) { |
|
|
| 13 |
|
|
| digitalWrite(ledPin, HIGH); |
|
|
| 14 |
|
|
| } |
|
|
| 15 |
|
|
| else { |
|
|
| 16 |
|
|
| digitalWrite(ledPin, LOW); |
|
|
| 17 |
|
|
| } |
|
|
| 18 |
|
|
| delay(10); |
|
|
| 19 |
|
|
| } |
|
|
| |
| 142 |
|
|
| Project 13 |
| Touchy-feely Lamp |
|
|
| USE IT |
|
|
| After programming the Arduino, you’ll want to find out what |
|
|
| the sensor values are when it’s touched. Open the serial moni- |
|
|
| tor and note the value coming from the sensor when you’re not |
|
|
| touching it. Press gently on the bare wire you have exposed from |
|
|
| your breadboard. The number should increase. Try pressing more |
|
|
| firmly and see if it changes. |
|
|
| Once you have an idea of the range of values you’re getting from |
|
|
| the sensor, go back to the sketch and change the threshold vari- |
|
|
| able to a number that is greater than the sensor’s value when |
|
|
| it is not touched, but less than its value when pressed. Upload |
|
|
| the sketch with the new value. The light should come on reliably |
|
|
| when you touch the wire, and turn off when it’s left alone. If you |
|
|
| aren’t getting the light to turn on, try lowering the threshold a |
|
|
| little more. |
|
|
| You probably noticed that the values from the sensor changed depending on how |
|
|
| much of your finger was touching the conductor. Can you use this to get other |
|
|
| interactions with the LED? What about multiple sensors for fading the light brighter |
|
|
| and darker? If you place a different value resistor between pins 2 and 4 it will change |
|
|
| the sensitivity. Is this useful for your interface? |
|
|
| Third party libraries like Paul Badger’s CapacitiveSensor are |
| useful tools for expanding the capabilities of the Arduino. |
| Once installed, they behave similarly to libraries that are |
| bundled with the core software. |
|
|
| 14 |
|
|
| R |
| E |
| T |
| E |
| M |
| O |
| I |
| T |
| N |
| E |
| T |
| O |
| P |
|
|
| INGREDIENTS |
|
|
| 145 |
|
|
| TWEAK THE |
| ARDUINO LOGO |
|
|
| USING SERIAL COMMUNICATION, YOU’LL USE YOUR |
| ARDUINO TO CONTROL A PROGRAM ON YOUR COMPUTER |
|
|
| Discover: serial communication with a computer program, |
|
|
| Processing |
| Time: 45 MINUTES |
| Level: |
|
|
| Builds on projects: 1, 2, 3 |
|
|
| You’ve done a lot of cool stuff with the physical world, now it’s time to control |
|
|
| your computer with your Arduino. When you program your Arduino, you’re |
|
|
| opening a connection between the computer and the microcontroller. You can |
|
|
| use this connection to send data back and forth to other applications. |
|
|
| The Arduino has a chip that converts the computer’s USB-based communication |
|
|
| to the serial communication the Arduino uses. Serial communication means that |
|
|
| the two computers, your Arduino and PC, are exchanging bits of information |
|
|
| serially, or one after another in time. |
|
|
| When communicating serially, computers need to agree on the speed at which |
|
|
| they talk to one another. You’ve probably noticed when using the serial monitor |
|
|
| there’s a number at the bottom right corner of the window. That number, 9600 |
| bits per second, or baud, is the same as the value you’ve declared using Serial. |
| begin(). That’s the speed at which the Arduino and computer exchange data. |
| A bit is the smallest amount of information a computer can understand. |
|
|
| You’ve used the serial monitor to look at values from the analog inputs; you’ll |
|
|
| use a similar method to get values into a program you’re going to write in a |
| programming environment called Processing. Processing is based on Java, and |
| Arduino’s programming environment is based on Processing’s. They look pretty |
|
|
| similar, so you should feel right at home there. |
|
|
| Before getting started with the project, download the latest version of Processing |
| from processing.org. It may be helpful to look at the “Getting started” and |
| “Overview” tutorials at processing.org/learning. These will help you to familiarize |
| yourself with Processing before you start writing software to communicate with |
|
|
| your Arduino. |
|
|
| 146 |
|
|
| Project 14 |
| Tweak the Arduino Logo |
|
|
| The most efficient way to send data between the Arduino and Processing is by |
| using the Serial.write() function in Arduino. It’s similar to the Serial. |
| print() function you’ve been using in that it sends information to an attached |
| computer, but instead of sending human readable information like numbers and |
|
|
| letters, it sends values between 0-255 as raw bytes. This limits the values that the |
|
|
| Arduino can send, but allows for quick transmission of information. |
|
|
| On both your computer and Arduino, there’s something called the serial buffer |
|
|
| which holds onto information until it is read by a program. You’ll be sending bytes |
|
|
| from the Arduino to Processing’s serial buffer. Processing will then read the bytes |
|
|
| out of the buffer. As the program reads information from the buffer, it clears space |
|
|
| for more. |
|
|
| When using serial communication between devices and programs, it’s important |
|
|
| that both sides not only know how fast they will be communicating, but also |
|
|
| what they should be expecting. When you meet someone, you probably expect a |
|
|
| “Hello!”; if instead they say something like “The cat is fuzzy”, chances are you will be |
|
|
| caught off guard. With software, you will need to get both sides to agree on what |
|
|
| is sent and received. |
|
|
| Fig. 1 |
|
|
| 147 |
|
|
| BUILD THE |
| CIRCUIT |
|
|
| ❶ |
| ❷ |
|
|
| Connect power and ground to your breadboard. |
|
|
| Connect each end of your potentiometer to power and ground. |
|
|
| Connect the middle leg to analogIn pin 0. |
|
|
| Fig. 2 |
|
|
| Fig. 3 |
|
|
| 148 |
|
|
| Project 14 |
| Tweak the Arduino Logo |
|
|
| THE ARDUINO |
| CODE |
|
|
| Open a serial connection |
|
|
| First, program your Arduino. In setup(), you’ll start serial |
| communication, just as you did earlier when looking at the values |
|
|
| from an attached sensor. The Processing program you write will |
|
|
| have the same serial baud rate as your Arduino. |
|
|
| Send the sensor value |
|
|
| In the loop(), you’re going to use the Serial.write() |
| command to send information over the serial connection. |
| Serial.write() can only send a value between 0 and 255. To |
| make sure you’re sending values that fit within that range, divide |
|
|
| the analog reading by 4. |
|
|
| Let the ADC stabilize |
|
|
| After sending the byte, wait for one millisecond to let the ADC |
|
|
| settle down. Upload the program to the Arduino then set it aside |
|
|
| while you write your Processing sketch. |
|
|
| THE PROCESSING |
| CODE |
|
|
| Import the set up the serial |
|
|
| The Processing language is similar to Arduino, but there are |
|
|
| object |
|
|
| enough differences that you should look at some of their |
|
|
| tutorials and the “Getting Started” guide mentioned before to |
|
|
| familiarize yourself with the language. |
|
|
| Open a new Processing sketch. Processing, unlike the Arduino, |
|
|
| doesn’t know about serial ports without including an external |
|
|
| library. Import the serial library. |
|
|
| You need to create an instance of the serial object, just like you’ve |
|
|
| done in Arduino with the Servo library. You’ll use this uniquely |
|
|
| named object whenever you want to use the serial connection. |
|
|
| Create an object for the |
|
|
| To use images in Processing, you need to create an object that |
|
|
| image |
|
|
| will hold the image and give it a name. |
|
|
| 149 |
|
|
| SAVE AND CLOSE THE |
| ARDUINO IDE NOW, |
| LET’S START |
| PROCESSING. |
|
|
| 1 |
|
|
| 2 |
|
|
| 3 |
|
|
| 4 |
|
|
| 5 |
|
|
| 6 |
|
|
| 7 |
|
|
| 1 |
|
|
| 2 |
|
|
| void setup() { |
|
|
| Serial.begin(9600); |
|
|
| } |
|
|
| void loop() { |
|
|
| Serial.write(analogRead(A0)/4); |
|
|
| delay(1); |
|
|
| } |
|
|
| import processing.serial.*; |
|
|
| Serial myPort; |
|
|
| 3 |
|
|
| PImage logo; |
|
|
| 150 |
|
|
| Project 14 |
| Tweak the Arduino Logo |
|
|
| Variable to store the |
|
|
| background color |
|
|
| Create a variable that will hold the background hue of the Arduino |
|
|
| logo. The logo is a .png file, and it has built-in transparency, so it’s |
|
|
| possible to see the background color change. |
|
|
| Processing has a setup() function, just like Arduino. Here’s |
| where you’ll open the serial connection and give the program a |
|
|
| couple of parameters that will be used while it runs. |
|
|
| Setting the color mode |
|
|
| You can change the way Processing works with color information. |
|
|
| Typically, it works with colors in a Red Green Blue (RGB) fashion. |
|
|
| This is similar to the color mixing you did in Project 4, when you |
|
|
| used values between 0 and 255 to change the color of an RGB |
|
|
| LED. In this program, you’re going to use a color mode called |
|
|
| HSB, which stands for Hue, Saturation, and Brightness. You’ll |
|
|
| change the hue when you turn the potentiometer. |
|
|
| colorMode() takes two arguments: the type of mode, and the |
| maximum value it can expect. |
|
|
| Loading the image |
|
|
| To load the Arduino image into the sketch, read it into the logo |
|
|
| Printing available serial |
|
|
| ports |
|
|
| Creating the serial object |
|
|
| object you created earlier. When you supply the URL of an image, |
|
|
| Processing will download it when you run the program. |
| With the size() function, you tell Processing how large the |
| display window will be. If you use logo.width and logo. |
| height as the arguments, the sketch will automatically scale to |
| the size of the image you’re using. |
|
|
| Processing has the ability to print out status messages using the |
| println() command. If you use this in conjunction with the |
| Serial.list() function, you’ll get a list of all the serial ports |
| your computer has when the program first starts. You’ll use this once |
|
|
| you’re finished programming to see what port your Arduino is on. |
|
|
| You need to tell Processing information about the serial |
| connection. To populate your named serial object myPort with |
| the necessary information, the program needs to know it is a |
|
|
| new instance of the serial object. The parameters it expects are |
|
|
| which application it will be speaking to, which serial port it will |
|
|
| communicate over, and at what speed. |
|
|
| 151 |
|
|
| 4 int bgcolor = 0; |
|
|
| 5 |
|
|
| void setup() { |
|
|
| 6 |
|
|
| colorMode(HSB, 255); |
|
|
| 7 |
|
|
| 8 |
|
|
| logo = loadImage(“http://arduino.cc/logo.png”); |
|
|
| size(logo.width, logo.height); |
|
|
| 9 |
|
|
| println(“Available serial ports:”); |
|
|
| 10 |
|
|
| println(Serial.list()); |
|
|
| 11 |
|
|
| myPort = |
|
|
| new Serial(this, Serial.list()[0], 9600); |
|
|
| 12 |
|
|
| } |
|
|
| |
| 152 |
|
|
| Project 14 |
| Tweak the Arduino Logo |
|
|
| The attribute this tells Processing you’re going to use the serial |
| connection in this specific application. The Serial.list() |
| [0] argument specifies which serial port you’re using. Serial. |
| list() contains an array of all the attached serial devices. The |
| argument 9600 should look familiar, it defines the speed at |
| which the program will communicate. |
|
|
| The draw() function is analogous to Arduino’s loop() in that |
| it happens over and over again forever. This is where things are |
|
|
| drawn to the program’s window. |
|
|
| Reading Arduino data from |
|
|
| the serial port |
|
|
| Check if there is information from the Arduino. The myPort. |
| available() command will tell you if there is something in |
| the serial buffer. If there are bytes there, read the value into the |
| bgcolor variable and print it to the debug window. |
|
|
| Setting the image |
|
|
| background and displaying |
|
|
| The function background() sets the color of the window. It |
| takes three arguments. The first argument is the hue, the next |
|
|
| the image |
|
|
| is brightness, and the last is saturation. Use the variable bgcolor |
|
|
| as the hue value, and set the brightness and saturation to the |
|
|
| maximum value, 255. |
| You’ll draw the logo with the command image(). You need |
| to tell image() what to draw, and what coordinates to start |
| drawing it in the window. 0,0 is the top left, so start there. |
|
|
| USE IT |
|
|
| Connect your Arduino and open the serial monitor. Turn the |
|
|
| pot on your breadboard. You should see a number of charac- |
|
|
| ters as you twist the knob. The serial monitor expects ASCII |
|
|
| characters, not raw bytes. ASCII is information encoded to |
|
|
| represent text in computers. What you see in the window is |
|
|
| the serial monitor trying to interpret the bytes as ASCII. |
|
|
| When you use Serial.println(), you send information |
| formatted for the serial monitor. When you use Serial. |
| write(), like in this application you are running now, you’re |
| like Processing can |
| sending |
|
|
| information. Programs |
|
|
| raw |
|
|
| understand these raw bytes. |
|
|
| 153 |
|
|
| 13 |
|
|
| void draw() { |
|
|
| 14 |
|
|
| if (myPort.available() > 0) { |
|
|
| 15 |
|
|
| bgcolor = myPort.read(); |
|
|
| 16 |
|
|
| println(bgcolor); |
|
|
| 17 |
|
|
| } |
|
|
| 18 |
|
|
| background(bgcolor, 255, 255); |
|
|
| 19 |
|
|
| image(logo, 0, 0); |
|
|
| 20 |
|
|
| } |
|
|
| 154 |
|
|
| Project 14 |
| Tweak the Arduino Logo |
|
|
| Close the serial monitor. Run the Processing sketch by press- |
|
|
| ing the arrow button in the Processing IDE. Look at the Pro- |
|
|
| cessing output window. You should see a list similar to the |
|
|
| figure below. |
|
|
| This is a list of all the serial ports on your computer. If you’re |
|
|
| using OSX, look for a string that says something like “/dev/ |
|
|
| tty.usbmodem411”, it will most likely be the first element in |
|
|
| the list. On Linux, it may appear as “/dev/ttyUSB0”, or simi- |
|
|
| lar. For Windows, it will appear as a COM port, the same one |
|
|
| you would use when programming the board. The number in |
| front of it is the Serial.list()[] array index. Change the |
| number in your Processing sketch to match the correct port |
|
|
| on your computer. |
|
|
| Restart the Processing sketch. When the program starts run- |
|
|
| ning, turn the potentiometer attached to the Arduino. You |
|
|
| should see the color behind the Arduino logo change as you |
|
|
| turn the potentiometer. You should also see values printing |
|
|
| out in the Processing window. Those numbers correspond to |
|
|
| the raw bytes you are sending from the Arduino. |
|
|
| 155 |
|
|
| Once you have twisted and turned to your heart’s desire, try replacing the pot |
|
|
| with an analog sensor. Find something you find interesting to control the color. |
|
|
| What does the interaction feel like? It’s probably different than using a mouse or |
|
|
| keyboard, does it feel natural to you? |
|
|
| When using serial communication, only one application can talk to the Arduino at a |
|
|
| time. So if you’re running a Processing sketch that is connected to your Arduino, you |
|
|
| won’t be able to upload a new Arduino sketch or use the serial monitor until you’ve |
|
|
| closed the active application. |
|
|
| With Processing and other programming environments, you can control media on |
|
|
| your computer in some remarkable and novel ways. If you’re excited about the pos- |
|
|
| sibilities of controlling content on your computer, take some time to experiment |
|
|
| with Processing. There are several serial communication examples in both the Pro- |
|
|
| cessing and Arduino IDEs that will help you explore further. |
|
|
| Serial communication enables the Arduino to talk with |
| programs on a computer. Processing is an open source |
| programming environment that the Arduino IDE is based |
| upon. It’s possible to control a Processing sketch with the |
| Arduino via serial communication. |
|
|
| 15 |
|
|
| R |
| O |
| T |
| S |
| I |
| S |
| E |
| R |
|
|
| M |
| H |
| O |
|
|
| 0 |
| 2 |
| 2 |
|
|
| R |
| E |
| L |
| P |
| U |
| O |
| C |
| O |
| T |
| P |
| O |
|
|
| INGREDIENTS |
|
|
| |
| |
| 157 |
|
|
| HACKING |
| BUTTONS |
|
|
| GET CONTROL OF OTHER COMPONENTS AROUND YOU. |
| USING SOME ADDITIONAL CIRCUITRY, YOU CAN “PRESS” |
| BUTTONS WITH YOUR ARDUINO |
|
|
| Discover: optocoupler, connecting with other components |
|
|
| Time: 45 MINUTES |
| Level: |
|
|
| Builds on projects: 1, 2, 9 |
|
|
| Warning: You’re no longer a beginner if you’re doing this project. You’ll be opening |
|
|
| up an electronic device and modifying it. You’ll void your device’s warranty, and if |
|
|
| you’re not careful, you might damage the device. Make sure you’re familiar with |
|
|
| all the electronics concepts in the earlier projects before you attempt this one. We |
|
|
| recommend you use inexpensive items you don’t mind damaging for your first few |
|
|
| projects, until you develop experience and confidence. |
|
|
| While the Arduino can control a lot of things, sometimes it’s easier to use tools |
|
|
| that are created for specific purposes. Perhaps you want to control a television |
|
|
| or a music player, or drive a remote control car. Most electronic devices have a |
|
|
| control panel with buttons, and many of those buttons can be hacked so that |
|
|
| you can “press” them with an Arduino. Controlling recorded sound is a good |
|
|
| example. If you wanted to record and play back recorded sound, it would take |
|
|
| a lot of effort to get the Arduino to do that. It’s much easier to get a small |
|
|
| device that records and plays back sound, and replace its buttons with outputs |
|
|
| controlled by your Arduino. |
|
|
| Optocouplers are integrated circuits that allow you to control one circuit from |
| a different one without any electrical connection between the two. Inside an |
|
|
| optocoupler is an LED and a light detector. When the LED in the optocoupler |
|
|
| is turned on by your Arduino, the light detector closes a switch internally. The |
|
|
| switch is connected to two of the output pins (4 and 5) of the optocoupler. |
|
|
| When the internal switch is closed, the two output pins are connected. When the |
|
|
| switch is open, they’re not connected. This way, it’s possible to close switches on |
|
|
| other devices without connecting them to your Arduino. |
|
|
| 158 |
|
|
| Project 15 |
| Hacking Buttons |
|
|
| In this example, the diagrams are for controlling a digital recording module that allows you to |
|
|
| record and playback 20 seconds of sound, but the basic premise holds for any device that has |
|
|
| a switch you can access. While it’s possible to use this example without soldering any wires, it |
|
|
| certainly makes things easier. For more information on soldering, see p. 134. |
|
|
| BUILD THE |
| CIRCUIT |
|
|
| Fig. 1 |
|
|
| Fig. 2 |
|
|
| 159 |
|
|
| ❶ |
| ❷ |
|
|
| ❸ |
|
|
| ❹ |
|
|
| ❺ |
|
|
| ❻ |
|
|
| ❼ |
|
|
| ❽ |
|
|
| Connect ground to your breadboard through the Arduino. |
|
|
| Place the optocoupler on your breadboard so that it straddles |
|
|
| the center of the board (see circuit diagram). |
|
|
| Connect pin 1 on the optocoupler to Arduino pin 2 in series with |
|
|
| a 220-ohm resistor (remember, you’re powering an LED inside, |
| you don’t want to burn it out). Connect pin 2 of the optocou- |
|
|
| pler to ground. |
|
|
| On the main board of the sound module there are a number of |
|
|
| electrical components, including a playback button. |
|
|
| To control the switch, you’re going to have to remove the but- |
|
|
| ton. Flip the circuit board over and find the tabs that hold the |
|
|
| button in place. Gently bend the tabs back and remove the but- |
|
|
| ton from the board. |
|
|
| Under the button are two small metal plates. This pattern is |
|
|
| typical of many electronic devices with pushbuttons. The two |
|
|
| “forks” of this pattern are the two sides of the switch. A small |
|
|
| metal disc inside the pushbutton connects these two forks |
|
|
| when you press the button. |
|
|
| When the forks are connected, the switch is closed on the circuit |
|
|
| board. You will be closing the switch with the optocoupler. |
|
|
| This method, closing a switch with an optocoupler, works only if |
|
|
| one of the two sides of the pushbutton’s switch is connected to |
|
|
| ground on your device. If you’re not sure, take a multimeter and |
|
|
| measure the voltage between one of the forks and the ground |
| on your device. You need to do this with the device turned on, so |
|
|
| be careful not to touch anywhere else on the board. |
|
|
| Once you know which fork is ground, disconnect the power to |
|
|
| your device. |
|
|
| Next, connect one wire to each of the small metal plates. If you |
|
|
| are soldering these wires, be careful to not join the two sides |
|
|
| of the switch together. If you are not soldering and using tape, |
|
|
| make sure your connection is secure, or the switch won’t close. |
|
|
| Make sure neither wire connects to the other fork, or your switch |
|
|
| will be closed all the time. |
|
|
| Attach the two wires to pins 4 and 5 of the optocoupler. Connect |
|
|
| the side of the switch that is grounded to pin 4 of the optocou- |
|
|
| pler. Connect the other fork to pin 5 of the optocoupler. |
|
|
| 160 |
|
|
| Project 15 |
| Hacking Buttons |
|
|
| THE CODE |
|
|
| Name a constant |
|
|
| Most of the fun with this project is in the circuit and the |
|
|
| optocoupler. The code is similar to the first project you made |
|
|
| with the Arduino. You’re going to play the sound once every 20 |
| seconds by turning pin 2 HIGH. |
| Create a constant for the optocoupler control pin. |
|
|
| Configure the pin direction |
|
|
| In setup(), set the optocoupler pin into an output. |
|
|
| Pull the pin high and low |
|
|
| The loop() turns optoPin HIGH for a few milliseconds, long |
| enough for the optocoupler to close the switch on the device. |
| Then the optoPin becomes LOW. |
|
|
| Wait for a little while |
|
|
| Wait for 21 seconds for the whole message to play back before |
| starting the loop() again. |
|
|
| USE IT |
|
|
| Attach the battery to the sound recorder. Press and hold the |
|
|
| record button on the device. While you’re holding the button, |
|
|
| you can record audio into the microphone. Use your voice, the |
|
|
| cat, or the pots and pans in the kitchen to make some noise |
|
|
| (but be careful with the cat). |
|
|
| Once you’ve satisfactorily recorded a sound, power your Ar- |
|
|
| duino with the USB cable. Your recording should start to play. |
|
|
| If you recorded for the full 20 seconds, the sound should start |
|
|
| again just a few moments after it ends. |
|
|
| Try experimenting with different sounds and durations of toggling the playback |
| with the delay() in your program. |
| If you trigger the switch while a sound is playing, it will stop. How can you take |
|
|
| advantage of this to create unique sequences of sounds? |
|
|
| 161 |
|
|
| 1 const int optoPin = 2; |
|
|
| 2 |
|
|
| 3 |
|
|
| 4 |
|
|
| 5 |
|
|
| 6 |
|
|
| 7 |
|
|
| 8 |
|
|
| void setup(){ |
|
|
| pinMode(optoPin, OUTPUT); |
|
|
| } |
|
|
| void loop(){ |
|
|
| digitalWrite(optoPin, HIGH); |
|
|
| delay(15); |
|
|
| digitalWrite(optoPin, LOW); |
|
|
| 9 |
|
|
| delay(21000); |
|
|
| 10 |
|
|
| } |
|
|
| Integrated circuits are in virtually every electronic device. The large 28 pin chip on |
|
|
| your Arduino is an IC that houses the brains of the board. There are other ICs that |
|
|
| support this one with communication and power. The optocoupler and main chip on |
| the Arduino are Dual In-line Package (DIP) chips. These DIP chips are the kind that |
| most hobbyists use because they easily fit in a breadboard and don’t have to be per- |
|
|
| manently soldered to be used. |
|
|
| The project example only played sound back at a regular interval. How could you |
|
|
| incorporate the inputs from earlier projects to trigger these sounds? What other |
|
|
| battery powered things do you have around the house that need an Arduino to con- |
|
|
| trol them? This technique of controlling an electronic device with an optocoupler by |
|
|
| connecting to the two sides of a switch can be used in many other devices. What |
|
|
| other devices do you want to control? |
|
|
| Optocouplers can control devices that are on a different |
| circuit. The two circuits are electrically separated from each |
| other inside the component. |
|
|
| A/Z |
|
|
| Accelerometer - |
|
|
| Actuator - |
|
|
| Direct current - |
|
|
| Drain (transistor) - |
|
|
| Period - |
|
|
| Photocell - |
|
|
| Alternating current - |
|
|
| Dual In-line Package (DIP) - |
|
|
| Photoresistor - |
|
|
| Amperage (amps or amperes) - |
|
|
| Duty cycle - |
|
|
| Analog - |
|
|
| Electricity - |
|
|
| Analog-to-Digital Converter |
|
|
| Float - |
|
|
| Function - |
|
|
| Gate - |
|
|
| Phototransistor - |
|
|
| Polarized - |
|
|
| Power supply - |
|
|
| Processing - |
|
|
| Pseudocode - |
|
|
| (ADC) - |
|
|
| Anode - |
|
|
| Argument - |
|
|
| Array - |
|
|
| Back-voltage - |
|
|
| Baud - |
|
|
| Binary - |
|
|
| Bit - |
|
|
| Boolean - |
|
|
| Byte - |
|
|
| Calibration - |
|
|
| Capacitance - |
|
|
| Cathode - |
|
|
| Circuit - |
|
|
| Global variable - |
|
|
| Pulse Width Modulation |
|
|
| Ground - |
|
|
| IDE - |
|
|
| Index - |
|
|
| Induction - |
|
|
| Instance - |
|
|
| Insulator - |
|
|
| Int - |
|
|
| (PWM) - |
|
|
| Resistance - |
|
|
| Sensor - |
|
|
| Serial buffer - |
|
|
| Serial communication - |
|
|
| Serial monitor - |
|
|
| Series - |
|
|
| Integrated Circuit (IC)- |
|
|
| Short circuit - |
|
|
| Library - |
|
|
| Load - |
|
|
| Sketch - |
|
|
| Soldering - |
|
|
| Local variable - |
|
|
| Source (transistor) - |
|
|
| Common cathode LED - |
|
|
| Long - |
|
|
| Conductor - |
|
|
| Constant - |
|
|
| Current - |
|
|
| Datasheet - |
|
|
| Datatype - |
|
|
| Debugging - |
|
|
| Microcontroller - |
|
|
| Millisecond - |
|
|
| Object - |
|
|
| Ohm - |
|
|
| Ohm’s Law - |
|
|
| Optocoupler - |
|
|
| Decoupling capacitors - |
|
|
| Parallel - |
|
|
| Square wave - |
|
|
| Switch - |
|
|
| Transducer - |
|
|
| Transistor - |
|
|
| Unsigned - |
|
|
| USB - |
|
|
| Variable - |
|
|
| Voltage - |
|
|
| Digital - |
|
|
| Parameter - |
|
|
| Voltage divider - |
|
|
| GLOSSARY |
|
|
| 163 |
|
|
| GLOSSARY |
|
|
| THERE ARE A NUMBER OF NEW TERMS |
|
|
| YOU’VE LEARNED IN THESE PROJECTS. |
|
|
| WE’VE COLLECTED THEM ALL HERE FOR |
|
|
| REFERENCE |
|
|
| A |
|
|
| Accelerometer - A sensor that measures ac- |
| celeration. Sometimes, they are used to detect |
|
|
| Analog-to-Digital Converter (ADC) - A circuit |
| that converts an analog voltage into a digital |
|
|
| orientation, or tilt. |
|
|
| Actuator - A type of component that changes |
| electrical energy into motion. Motors are a type |
|
|
| of actuator. |
|
|
| Alternating current - A type of current where |
| electricity changes its direction periodically. |
|
|
| This is the sort of electricity that comes out of |
|
|
| a wall socket. |
|
|
| number representing that voltage. This circuit |
|
|
| is built-in to the microcontroller, and is con- |
| nected to the analog input pins A0-A5. Con- |
|
|
| verting an analog voltage into a digital number |
|
|
| takes a tiny bit of time, so we always follow the |
|
|
| analogRead() with a short delay(). |
|
|
| Anode - The positive end of a capacitor or diode |
| (remember that an LED is a type of diode). |
|
|
| Amperage (amps or amperes) - The amount of |
| electrical charge flowing past a specific point |
|
|
| Argument - A type of data supplied to a func- |
| tion as an input. For example, for digitalRead() |
|
|
| to know what pin to check, it takes an argu- |
|
|
| in your circuit. Describes the current as it flows |
|
|
| ment in the form of a pin number. |
|
|
| through a conductor, like a wire. |
|
|
| Analog - Something that can continuously vary |
| over time. |
|
|
| Array - In programming, this is a group of vari- |
| ables that are identified by one name, and ac- |
|
|
| cessed by an index number. |
|
|
| 164 |
|
|
| Glossary |
|
|
| B |
|
|
| Back-voltage - Voltage that pushes back |
| against the current that created it. It can be |
|
|
| created by motors spinning down. This can |
|
|
| damage circuits, which is why diodes are often |
|
|
| used in conjunction with motors. |
|
|
| Baud - Shorthand for “bits per second”, signify- |
| ing the speed at which computers are commu- |
|
|
| nicating with each other. |
|
|
| Binary - A system with only two states, like |
| true/false or off/on. |
|
|
| Bit - The smallest piece of information a com- |
| puter can send or receive. It has two states, 0 |
|
|
| and 1. |
|
|
| Cathode - The end of a capacitor or diode that |
| typically connects to ground. |
|
|
| Circuit - A circular path from a power supply, |
| through a load, and then back again to the |
|
|
| other end of the power supply. Current flows |
|
|
| in a circuit only if it is closed, that is, if the out- |
| going and return path are both uninterrupted, |
|
|
| or closed. If either path is interrupted, or open, |
|
|
| then current will not flow through the circuit. |
|
|
| Common cathode LED - Types of LEDs that |
| have multiple colors in one fixture, with one |
|
|
| cathode and multiple anodes. |
|
|
| Conductor - Something that enables electricity |
| to flow, like a wire. |
|
|
| Constant - A named identifier that cannot |
| change its value in a program. |
|
|
| Boolean - A datatype that indicates if some- |
| thing is true or false. |
|
|
| Current - The flow of electrical charge through a |
| closed circuit. Measured in amps. |
|
|
| Byte - 8 bits of information. A byte can hold a |
| number between 0 and 255. |
|
|
| D |
|
|
| C |
|
|
| Calibration - The process of making adjustments |
| to certain numbers or components to get the |
|
|
| best results from a circuit or program. In Arduino |
|
|
| projects, this is often used when sensors in the |
|
|
| real world may give different values in different |
|
|
| circumstances, for instance the amount of light |
|
|
| on a photoresistor. Calibration can be automatic, |
|
|
| as in Project 6, or manual, as in Project 3. |
|
|
| Capacitance - The ability of something to |
| hold an electrical charge. This charge can be |
|
|
| measured with the Capacitive Sensor library, |
|
|
| as seen in Project 13. |
|
|
| Datasheet - A document written by engineers |
| for other engineers that describes the design |
|
|
| and functionality of electrical components. |
|
|
| Typical information in a datasheet includes the |
|
|
| maximum voltage and current a component |
|
|
| requires, as well as an explanation of the func- |
|
|
| tionality of the pins. |
|
|
| Datatype - A classification system that deter- |
| mines what values a particular constant, varia- |
|
|
| ble, or array will hold. Int, float, long and boolean |
|
|
| are all types that can be used in Arduino. |
|
|
| Debugging - The process of going through a cir- |
| cuit or code, and finding errors (also referred as |
|
|
| “bugs”), until the expected behavior is achieved. |
|
|
| 165 |
|
|
| Decoupling capacitors - Capacitors that are |
| used to regulate spikes and dips in voltage, of- |
|
|
| ten placed close to a sensor or actuator. |
|
|
| G |
|
|
| Digital - A system of discrete values. As Arduino |
| is a type of digital device, it only knows of two |
|
|
| discrete states, off and on, nothing in between. |
|
|
| Direct current - A type of current which always |
| flows in the same direction. All the projects in |
|
|
| this kit use direct current. |
|
|
| Drain (transistor) - The pin that connects to the |
| higher current/voltage load to be controlled. |
|
|
| Dual In-line Package (DIP) - A type of packaging |
| for integrated circuits that allows the compo- |
|
|
| nents to be easily inserted into a breadboard. |
|
|
| Gate - The pin on a transistor that is connected |
| to the Arduino. When the gate is turned on, |
|
|
| by applying 5V, it closes the junction between |
|
|
| drain and source, completing the circuit it is |
| connected to. |
|
|
| Global variable - A named variable that can be |
| accessed anywhere inside your program. It is |
|
|
| declared before the setup() function. |
|
|
| Ground - The point of a circuit where there is 0 |
| potential electrical energy. Without a ground, |
|
|
| electricity will not have a place to flow in a |
|
|
| circuit. |
|
|
| Duty cycle - A ratio indicating the amount of |
| time over a certain period that a component |
|
|
| is turned on. When using a PWM value of 127 |
|
|
| I |
|
|
| (out of a total of 256), you’re creating a 50% |
|
|
| duty cycle. |
|
|
| E |
|
|
| IDE - Stands for “Integrated Development En- |
| vironment”. The Arduino IDE is the place where |
|
|
| you write software to upload to the Arduino. It |
|
|
| contains all the functions the Arduino can un- |
|
|
| derstand. Other programming environments, |
|
|
| like Processing, have their own IDE. |
|
|
| Electricity - A type of energy generated by |
| electric charges. You can use electronic com- |
|
|
| Index - The number supplied to an array that |
| indicates which element you’re referring to. |
|
|
| ponents to change electricity to other forms of |
|
|
| Computers are zero-indexed, which means |
|
|
| energy, like light and heat. |
|
|
| F |
|
|
| Float - A datatype that can be expressed as a |
| fraction. This entails the use of decimal points |
|
|
| for floating point numbers. |
|
|
| they start counting at 0 instead of 1. To access |
|
|
| the third element in an array named tones, for |
|
|
| example, you would write tones[2]. |
|
|
| Induction - The process of using electrical en- |
| ergy to create a magnetic field. This is used in |
|
|
| motors to spin them around. |
|
|
| Instance - A copy of a software object. You’re |
| using instances of the Servo library in Projects 5 |
|
|
| Function - A block of code that executes a spe- |
| cific task repeatedly. |
|
|
| and 12, in each case, you’re creating a named in- |
|
|
| stance of the Servo library to use in the project. |
|
|
| 166 |
|
|
| Glossary |
|
|
| Insulator - Something that prevents electricity |
| from flowing. Conductive materials like wires |
|
|
| are often covered in insulators like rubber. |
|
|
| is a small computer that you will program to lis- |
|
|
| ten for, process, and display information. |
|
|
| Int - A datatype that holds a whole number be- |
| tween −32,768 and 32,767. |
|
|
| Integrated Circuit (IC) - A circuit that has been |
| created on a tiny piece of silicon and embedded |
|
|
| in plastic (or epoxy). Pins, or legs, protruding |
|
|
| from the body allow you to interact with the |
|
|
| circuit inside. Very often we can make good use |
|
|
| of an IC knowing only what to connect to the |
|
|
| pins without having to understand how it func- |
|
|
| tions internally. |
|
|
| L |
|
|
| Library - A piece of code that expands the func- |
| tionality of a program. In the case of Arduino li- |
|
|
| Millisecond - 1/1,000th of a second. The Arduino |
| goes through its programs so fast, when call- |
|
|
| ing delay() and other time based functions, it’s |
|
|
| done in milliseconds. |
|
|
| O |
|
|
| Object - An instance of a library. When using the |
| Servo library, were you to create an instance |
|
|
| named myServo, myServo would be the object. |
|
|
| Ohm - Unit of measurement of resistance. Rep- |
| resented by the omega symbol (Ω). |
|
|
| Ohm’s Law - A mathematical equation that |
| demonstrates the relationship between resist- |
|
|
| ance, current and voltage. Usually stated as V |
|
|
| braries, they either enable communication with |
|
|
| (voltage) = I (current) x R (resistance). |
|
|
| a particular piece of hardware, or are used for |
|
|
| manipulating data. |
|
|
| Load - A device that turns electrical energy into |
| something else, such as light, heat, or sound. |
|
|
| Local variable - A type of variable that is used |
| for a short amount of time, then forgotten. A |
|
|
| Optocoupler - Also known as an opto-isolator, |
| photo-coupler, photo-isolator, photo-switch, |
|
|
| and opto-switch. An LED is combined in a |
|
|
| sealed case with a phototransistor. The LED is |
|
|
| positioned to illuminate the phototransistor, so |
| that when the LED is turned on, the phototran- |
|
|
| sistor will conduct. Used to provide a high de- |
|
|
| variable declared inside the setup() of a pro- |
|
|
| gree of isolation as there is no electrical con- |
|
|
| gram would be local: after the setup() finished |
|
|
| nection common to the input and the output. |
|
|
| running, the Arduino would forget that the vari- |
|
|
| able ever existed. |
|
|
| Long - A datatype that can hold a very large |
| number, from −2,147,483,648 to 2,147,483,647. |
|
|
| P |
|
|
| M |
|
|
| Parallel - Components connected across the |
| same two points in a circuit are in parallel. Par- |
|
|
| allel components always have the same voltage |
|
|
| drop across them. |
|
|
| Microcontroller - The brains of the Arduino, this |
|
|
| Parameter - When declaring a function, a |
|
|
| 167 |
|
|
| named parameter serves as the bridge between |
|
|
| the local variables in the function, and the argu- |
|
|
| Pseudocode - A bridge between writing in a |
| computer programming language and using |
|
|
| ments it receives when the function is called. |
|
|
| natural speech. When creating pseudocode, it’s |
|
|
| Period - A specific span of time in which some- |
| thing happens. When the period changes, |
|
|
| you’re adjusting the frequency at which some- |
| thing will occur. |
|
|
| Photocell - A device for converting light energy |
| to electrical energy. |
|
|
| helpful to write in short declarative statements. |
|
|
| Pulse Width Modulation (PWM) - A way to sim- |
| ulate an analog output when using a digital de- |
| vice, PWM involves turning a pin on and off at a |
|
|
| very rapid rate.The ratio of ON time to OFF time |
|
|
| determines the simulated analog result. |
|
|
| Photoresistor - A resistive device whose resist- |
| ance varies according to how much light falls |
|
|
| on it. |
|
|
| R |
|
|
| Phototransistor - A transistor which is con- |
| trolled by light rather than by current. |
|
|
| Resistance - A measure of how efficiently a |
| material will conduct electricity. In particular, |
|
|
| resistance can be calculated by Ohm’s Law as: |
|
|
| Polarized - The leads of polarized components |
| (e.g. LEDs or capacitors) have different func- |
|
|
| tions, and thus must be connected the right |
|
|
| way. Polarized components connected the |
|
|
| wrong way might not work, might be damaged, |
|
|
| or might damage other parts of your circuit. |
|
|
| Non-polarized components (e.g. resistors) can |
|
|
| be connected either way. |
|
|
| R = V/I. |
|
|
| S |
|
|
| Sensor - A component that measures one form |
| of energy (like light or heat or mechanical en- |
|
|
| ergy) and converts it to electrical energy, which |
|
|
| the Arduino can understand. |
|
|
| Power supply - A source of energy, usually a bat- |
| tery, transformer, or even the USB port of your |
|
|
| computer. Comes in many varieties such as |
|
|
| Serial buffer - A place in your computer’s and |
| microcontroller’s memory where information |
|
|
| regulated or unregulated, AC or DC. Usually the |
|
|
| received in serial communication is stored until |
|
|
| voltage is specified, along with the maximum |
|
|
| it is read by a program. |
|
|
| current the supply can deliver before failing. |
|
|
| Processing - A programming environment |
| based on the Java language. Used as a tool to |
|
|
| Serial communication - The means by which |
| the Arduino communicates with computers |
|
|
| and other devices. It involves sending one bit of |
|
|
| introduce people to the concepts of program- |
|
|
| information at a time in a sequential order. The |
|
|
| ming, and in production environments. |
|
|
| Arduino has a USB-to-serial converter onboard, |
|
|
| The Arduino IDE is written in Processing, and so |
|
|
| which enables it to talk with devices that don’t |
|
|
| will look very familiar. In addition, Processing |
|
|
| have a dedicated serial port. |
|
|
| and Arduino share a similar philosophy and mo- |
|
|
| tive, of creating free open source tools allowing |
|
|
| non-technical people to work with hardware |
|
|
| and software. |
|
|
| Serial monitor - A tool built in to the Arduino |
| IDE allowing sending and receiving serial data |
|
|
| to and from a connected Arduino. See the |
|
|
| 168 |
|
|
| Glossary |
|
|
| Serial() set of functions. |
|
|
| Series - Components are in series when current |
| flows from the first into the next. The current |
|
|
| device which can act as either an amplifier or |
|
|
| a switch. A control voltage or current between |
|
|
| two leads controls a (usually) higher voltage or |
|
|
| current between a different pair of leads. Com- |
|
|
| flowing through both is the same, and the volt- |
|
|
| mon types of transistors include the Bipolar |
|
|
| age drops across each component. |
|
|
| Junction Transistor (BJT) and the Metal Oxide |
|
|
| Short circuit - A short circuit between power |
| and ground will make your circuit stop work- |
|
|
| Semiconductor Field Effect Transistor (MOS- |
| FET). Often used to allow a small current from |
|
|
| an Arduino (limited to 40 mA) to control sub- |
|
|
| ing and thus should be avoided. In some cases |
|
|
| stantially larger currents, such as those needed |
|
|
| this might damage your power supply or parts |
|
|
| by motors, relays, or incandescent lamps. De- |
|
|
| of your circuit, and rare cases might start a fire. |
|
|
| pending on how they are constructed, transis- |
|
|
| Sketch - The term given to programs written in |
| the Arduino IDE. |
|
|
| tors are either N-channel or P-channel, which |
|
|
| determines how they should be connected. |
|
|
| Soldering - The process of making an electri- |
| cal connection by melting solder over electrical |
|
|
| components or wires that are to be connected. |
|
|
| U |
|
|
| This provides a solid connection between com- |
|
|
| ponents. |
|
|
| Unsigned - A term used to describe some data- |
| types, indicating that they cannot be a negative |
|
|
| number. It’s helpful to have an unsigned num- |
|
|
| Source (transistor) - The pin on a transistor that |
| connects to ground. When the gate receives |
|
|
| ber if you only need to count in one direction. |
|
|
| For instance, when keeping track of time with |
|
|
| power, the source and drain are connected, |
|
|
| millis(), it’s advisable to use the unsigned long |
|
|
| completing the circuit that is being controlled. |
|
|
| datatype. |
|
|
| Square wave - A type of waveform that is iden- |
| tified by having only two states, on and off. |
| When used to generate tones, they can sound |
|
|
| USB - Stands for Universal Serial Bus. It’s a ge- |
| neric port that is standard on most computers |
| today. With a USB cable, it’s possible to program |
|
|
| “buzzy”. |
|
|
| and power an Arduino over a USB connection. |
|
|
| Switch - A component that can open or close an |
| electrical circuit. There are many different kinds of |
|
|
| switches; the ones in the kit are momentary mean- |
|
|
| ing, they only close the circuit while being pressed. |
|
|
| V |
|
|
| T |
|
|
| Transducer - Something that changes one form |
| of energy into another. |
|
|
| Variable - A place in your computer’s or mi- |
| crocontroller’s memory for storing informa- |
|
|
| tion needed in a program. Variables store |
|
|
| values which are likely to change as your pro- |
|
|
| gram runs. A variable’s type depends on the |
|
|
| type of information you want to store, and |
|
|
| the maximum size of the information; for |
|
|
| Transistor - A 3 terminal (usually) electronic |
|
|
| example, a byte can store up to 256 differ- |
|
|
| 169 |
|
|
| ent values, but an int can store up t 65,536 |
|
|
| different values. Variables can be local to a |
|
|
| particular block of code, or global to an entire |
|
|
| program. (see Global variable, Local variable). |
|
|
| Voltage - A measure of potential energy, that |
| a charge might be pushed with if provided a |
| closed circuit. |
|
|
| Voltage divider - A type of circuit that provides |
| an output that is a fraction of its input voltage. |
|
|
| You are building a voltage divider when you |
|
|
| combine a photoresistor with a fixed resistor |
|
|
| to provide an analog input. A potentiometer is |
|
|
| another example of a voltage divider. |
|
|
| 170 |
|
|
| Further Reading |
|
|
| FURTHER |
| READING |
|
|
| Getting Started with Arduino by Massimo Banzi |
| [O’Reilly Media / Make, 2011]. The definitive |
|
|
| introduction to Arduino. |
|
|
| Getting Started with Processing by Casey Reas |
| and Ben Fry [O’Reilly Media / Make, 2010]. This |
| short guide to the Processing programming |
|
|
| environment tells you more about how to pro- |
|
|
| gram graphics, sounds, and multimedia on your |
|
|
| computer. |
|
|
| Making Things Talk, 2nd Edition by Tom Igoe |
| [O’Reilly Media / Make, 2011]. Written for more |
|
|
| experienced Arduino users, this book gives you |
|
|
| many techniques for communicating between |
|
|
| Arduino microcontrollers and other devices on |
|
|
| the internet, and beyond. |
|
|
| Learning Processing: A Beginner’s Guide to Pro- |
| gramming Images, Animation, and Interaction |
| by Daniel Shiffman [Morgan Kaufman, 2009]. |
| An in-depth introduction to programming us- |
|
|
| ing Processing, for beginners of all ages. |
|
|
| Getting Started with RFID by Tom Igoe [O’Reilly |
| Media / Make, 2012]. A short introduction to us- |
|
|
| ing Radio Frequency Identification with Arduino |
|
|
| and Processing. |
|
|
| 171 |
|
|
| The Arduino Cookbook, 2nd Edition by Michael |
| Margolis [O’Reilly Media / Make, 2011]. This |
| book has a lot of great recipes for how to use |
|
|
| Arduino in more advanced ways. |
|
|
| Making Things Move: DIY Mechanisms for |
| Inventors, Hobbyists, and Artists by Dustyn |
| Roberts [McGraw-Hill, 2010]. A great resource |
| on building movable mechanisms to interface |
|
|
| with your projects. |
|
|
| Make: Electronics, by Charles Platt [O’Reilly |
| Media / Make, 2009]. Cleverly written introduc- |
|
|
| tion to electronics suitable for just about any- |
|
|
| one. No Arduinos were used in the making of |
|
|
| this book, but it’s a valuable text to understand |
|
|
| electronics better. |
|
|
| iOS Sensor Apps with Arduino, by Alasdair Allan |
| [O’Reilly Media / Make, 2011]. With this concise |
|
|
| guide, you’ll learn how to connect an external |
|
|
| sensor to an iOS device and have them talk to |
|
|
| each other through Arduino. You’ll also build an |
|
|
| iOS application that will parse the sensor val- |
|
|
| ues it receives and plot the resulting measure- |
|
|
| ments, all in real-time. |
|
|
| |