Anonymous

board: gd

msg: How did they make this movie poster before photoshop?

msg:
>>448484
In a literal shop using photography/ darkroom techniques and manual layout and compositing techniques like cutting and pasting elements in layers, airbrushing, masks, transparencies, various drawing/ painting tools like brushes and erasers, etc.

msg:
>>448485
does anyone make pictures like that anymore? is it a cool style

msg:
>>448484
shit like starwars posters were hand painted

msg:
>>448485
I honestly throughly they cut out pictures, used glue and pasted on a background, then use some plastic covering on top of it, add the painting/paint over it, print some text, and BOOOM! Take a picture of it, print posters, and there you go!

msg: Old school movie posters are so good.

msg:
>>448663
theres no reason that new posters and graphics cant be made to look as good using digital processes....except that as this thread shows, people dont know how or why they were put together the way they were using the old school analog methods, even though the modern software in many cases directly emulates those old methods and tools and literally names the new emulations after the original layout, typesetting and darkroom methods/tools.

msg:
>>448666
THERE IS NO SUCH THING AS DIGITAL ART.
GRAPHIC DESIGN IS NOT ART,
AND YOU CANNOT USE COMPUTERS OR SCREENS TO MAKE ART.
THERE IS NO EMULATION.

msg:
>>448484
they didn't. They dug it from a cache of artworks made by Tartaria and just built a movie around it to fool the goyim

msg:
>>449042
triggered
take a chill pill

msg:
>>448574
uh thts kinda how it works

msg:
>>448663
how did they copy this poster before computers?

man the pre-computer world must've been so wild

msg:
>>449042

get a job lil nigga

msg:
>>449042
God I hate autists

msg:
>>449155
serigraphy

https://www.britannica.com/topic/pr<wbr>inting-publishing/Serigraphy-screen<wbr>-printing

msg:
>>450305
LMAO, cheap movie posters haven't been screen printed since movies were brand new technology.

Which appears to be the last time that Brittanica entry was updated-

>The screen is usually made of fine but strong silk gauze

>Direct or indirect photomechanical processes are being more and more widely used, however.

Also, there's this-

>A Serigraph is an alternative name for silkscreen printing that was coined to distinguish it’s uses in the fine art world from that of the commercial printing world.

Any four color advertising poster commercially printed after WW2 is almost certainly done using offset lithography.

https://en.m.wikipedia.org/wiki/Off<wbr>set_printing

msg:
>>448484
hard work

msg:
>>448486
>does anyone make pictures like that anymore? is it a cool style
 AI can do retro styles

msg:
>>448484
Lots and lots of Letrasets

msg:
>>451344
Looks like shit, good job AI

msg:
>>451924
Here people usually post fails to make fun of AI.
AI is still far from perfect but becomes better at an alarming speed.

msg:
>>448486
Obviously, yeah. Adobe licensing fees are expensive for a reason; but has the same ones /lit/ knows about from .PDF files, and they're to catch pædophiles. It's why people that like "printed pic" forums get honeypotting jobs, tracker laden pngs & jpegs. Make enough images, track your own art books or unauthorized copies later.

msg:
>>450901
+ Cigarettes
+ Coffee

Gen X-er. I was there and I witnessed grownups making these. All of them drank coffee and everyone smoked. Last of the era, the Seventies.

msg:
>>451344
it produces worthless crap but the quality (literally the image quality, not the artistic quality, they're confused intentionally) increases at an "alarming" (sort of fast?) rate. nothing of real worth will ever be produced by AI. If you submitted your picrel to an art school some time between the start of sci fi art and the invention of the wacom, they'd laugh at you and send you right home

msg:
>>453685
not that an "art school" is a place to hold to any esteem. but the art "community" (before that was a cringe internet word) would not actually like any AI "art" at all.


msg:
does my shit suck im just messing around in photoshop

didnt even know this board existed lol

msg:
>>452821
I like it! if the use case is right it is pretty cool actually! gj

msg:
>>452821
congrats!
you are a teenager.
now leave.

msg:
>>452829
look who recently found out to be having a deteriorating body and not much time left for reaching their own sad goals before at some point they die. oh the pain!

poor grumpy is so poor!

msg:
>>452821
Very cool, I think the title is kind of hard to read, but other than that it's a good idea

msg:
>>452821
Damn, looks awesome.
You did a great job.

msg:
>>452856
>[Advertise on 4chan]
>Welcome to my Blog
!!!

msg:
>>452821
check ur resolutions. under image size, checking DPIs when you collage imgs to prevent blurry or weird varying pixelation with compressed source imgs. try getting it closer before merging

msg:
>>452821
Looks rlly good :D

msg:
>>452821
good stuff

msg:
>>452821
love it, adobe flash era

msg:
>>452821
Absolute and utter dogshit I need bleach for my eyeballs

kun

msg: That looks awesome as fuck

msg:
>>452821
Unironically painful to look at. If that's your objective then it's great!

msg:
>>452821
have you learned classical art and read books about art etc. or is this purely inspired by other artists? Oops i'm a month late i'll post this anyway


title: AI GENERATED ART

Anonymous

msg: I have zero technical skill and zero artistic training but I made this in 1 just 1 minute. How over is it for you?

msg:
>>453557
Since the prompt was "Bill Cosby playing tennis", probably not very.

msg:
>>453558
Denial is the first step of the grieving process.

msg:
>>453557
you should probably ask /ic/ or /co/ since this isn't an illustration board

msg: which program did you use

msg:
>>453565
Which is why your first reaction to the truth is denial.

Now get mad.

msg:
>>453557
She has two left hands.

msg:
>>453557
you didnt make anything

>>453569
and you dont know shit about thumbs

msg:
>>453580
youre seriously doubling down on this?
 she has two left hands, dumbass.
1:I know how to draw hands
2:you dont have to know how to draw hands to see she has two left hands.

You have two failures, retard.

msg:
>>453580
LMAO, now do this guy's...hand?

msg:
>>453557
that's not Graphic Design
Goobers like you will never replace practitioners

msg:
>>453557
>I have zero technical skill and zero artistic training
That explain why you posted this with such confidence even when her right hand is all messed up and guys in the back are drawn by 4th grader

msg:
>>453557
>illustration
>graphic design
pajeet didn't think even a second before making a bait thread, literally negative IQ

msg:
>>453557
it's been over for like 99% of artists from the second they chose to pursue art as a career, not to discount the impact of AI art though

msg: if I can hijack this troll -<br>approaching from another perspective, how near is AI currently to replacing 'classic' /gd/ tasks, ie, feed it a bunch of adverts and requesting it produce similar?

msg:
>>453583
>youre seriously doubling down on this?
soijack.webm

msg: yea that explains why it looks like fucking dogwater

msg:
>>453557
It looks unbelievably bad. It's not over for any of us for all eternity. AI will never artistically overtake humans

msg:
>>453557
Looks like shit. How nodded off on fentanyl do you have to be to not see the fucked up details in ai images?

msg:
>all ai images have fucked up details
explain this, then

msg:
>>453557
this is a graphic design board. How about you use the AI to generate something to incorporate into a graphic design project and create something original instead of posting just another shitty AI picture absolutely nobody cares about

msg: >People keep using these programs to churn out more and more of these AI generated quote/unquote "artworks," the majority of which all look exactly the same and are mostly only meant to tickle whatever might be that individual's lurid and perverse fancy, but more than that, some of these people are acting like this is normal. They're acting like it's somehow ordinary and even righteous that artwork, be it pictures, writing, or any other form, something which is supposed to be a product of the creator's hard work and effort because they wanted to say something with this art, is fine to be manufactured in seconds by a computer program

msg:
>>453718
>supposed to be a product of the creator's hard work and effort

By what authority do you make this claim that anyone is "supposed" to do anything creative in any particular way?

msg: A.I is just going to speed run a bunch of idea guys to failure. They'll get to see their ideas aren't million dollar ideas and stop wasting everyone else time.<br>Graphic design takes a lot of research on what people will actually respond too, the only thing idea guys will be able to monopolize on is tits and ass.

msg:
>>453725
honestly an interesting take i tend to agree with

msg:
>>453725
Not untrue, but perhaps a different reality than one might imagine when you consider that in many GD job scenarios its the clients who consider themselves the idea guys and think that the designers job is to make those ideas workable even when they are stupid.

This often wastes the designers time in creating visuals that are doomed to be rejected when the client has to face how fucking stupid they are and realize that he really doesn't know what he wants.

Automating that process can save designers lots of time and frustration whether they do those mockups using AI, or if the client uses it to generate rough ideas based on (often nebulous and contradictory) "here's what I want" prompts given to a machine rather than to the artist over several interminable meetings.

msg:
>>453725
>>453718
>>453739
In the world of AI, it's not "AI vs Designer" but "Designer with AI vs Designer with AI". Any company that decides "Yes, we will use AI for our designs and not hire a designer" are shortsighted. They will just produce the same "electrifying" design that everyone else. People don't have the attention span to consume literal garbage. I wouldn't be surprised if social media platforms and Google will clamp down on it, as most companies that are using AI now are essentially "copy paste" spamming the same sentence structures over and over.

AI is great for placeholder or for tasks where the money wasn't available in the first place. No one would have paid for the pic in OP >>453557 $500 to $1500 if it was only going to be used on social media. Or maybe a picture on someone's desk in a massive video game.

msg: Why is this banner so oldfaggy?

msg:
>>453741

With all due respect, you sound like you have zero experience with how real world businesses actually deal with graphic design needs-

>Any company that decides "Yes, we will use AI for our designs and not hire a designer" are shortsighted.

Companies use even less capable/ qualified people like a sectetary or the bosses wife or kid to do GD work all the time and don't suffer for it nearly as much or as often as designers would like to believe they do.

>They will just produce the same "electrifying" design that everyone else.

Kind of like how when people here have no clue where to start designing a logo or other content they are invariably told to look at what other companies in the same field do and not deviate too far from what consumers might expect because it can defeat the entire purpose of a logo or ad addressing that market.

>People don't have the attention span to consume literal garbage.

Utter nonsense; nuance and depth and complexity and quality drive people with no attention span away.

>AI is great for placeholder or for tasks where the money wasn't available in the first place.

Marketing/ advertising is one of the most potentially expensive outlays any business that wants to grow or just maintain market share faces, and those budgets are ALWAYS being eyed for cuts both because they are so big to begin with and a little cut doesn't seem like much, and because it is often difficult (and expensive) to determine any reliable correlation between those outlets and revenues.

There's NEVER enough money to fund every marketing/advertising idea that might raise the bottom line, and there's ALWAYS pressure to lower the ratios of those costs to revenues by just cutting the ad budget and seeing what happens.

In many cases its a decent strategy because even if it loses revenue that can happen after spending out the ass for designers and market analysis too and you are worse off. There's no guarantees.

1/2

msg:
>>453746
2/2

Saying "let's cut out the cost of designers and still have AI art/design resources to use if we want" is an even less risky strategy than that, and extremely attractive because of it. People with good design sense will still be an important part of making it work consistently, but they can work in house and streamline the process and make it less dependent on outside agencies and freelancers.

It's no different than when companies gained an advantage by using in house talent to do GD that other companies paid out the ass for...if the boss's wife's logo did the job, it did the job, and the competitors who scoffed and pointed and sneered because they didn't use some big prestige agency as if that guaranteed better results were the shortsighted ones.

msg:
>>453746
>With all due respect, you sound like you have zero experience with how real world businesses actually deal with graphic design needs-
I was talking about high-quality graphic design not graphic design where you're paid $15/hour. "Wife or kid" makes the logo makes it sound like you're talking about a random bakery or something. I'm sure your local airport, USPS, Microsoft, IKEA, Timex, Coinbase, etc. will outsource things to AI. Yup.

msg:
>>453743
dont talk shit about this banner

msg:
>>453748
> your local airport, USPS, Microsoft, IKEA, Timex, Coinbase

Thanks for confirming that you are speaking about GD work that you have no personal experience with whatsoever.

>will outsource things to AI.

Thanks also for confirming that you have zero reading comprehension skills and don't even know what "outsource" means.

There's nothing about picrel that a mildly intelligent person couldn't compose in house on a desktop PC, and nothing about it that would cause a reasonable potential user/ customer to avoid it based on it somehow conveying a sense of unprofessionalism or other red flags...it's boring, but boring works in the context of financial services.
It's exactly the kind of GD that proves the point that designers tend to be up their own asses when it comes to assessing their own value and necessity for using them at all.

Finally, even if they were dumb enough to pay an exorbitant amount for their logo, if you think the real grunt work at the agency wasn't done by low wage peons throwing shit against the wall and then when something stuck polished some more by low wage grunts and only then handed over by the suits who get all the credit and big money, you're even more ignorant than it would seem at first glance.

msg:
>>453767
Now show the entire branding package and the hundreds of collateral assets that went along with the logo. Idiot.

msg:
>>453767
And let's not forget Coinbase has its own typeface called "Coinbase Sans" with multiple weights and worldwide language support. You're a double idiot.

msg:
>>453557
The problem with comparing AI-generated images and human art together is that there is a lot of control you don't really have when it comes to AI generated outputs. If you try to create new images of her in a new setting, like an exterior setting, or a new pose, is it possible for you to retain that exact same woman in that exact same outfit holding that exact same dagger?


title: how bad is my design?

msg:
how bad is my design?
pic related
https://hahanext.com/

msg: its beautiful dont worry abt the haters


title: Tactical Kekistan Flag

msg:
Make a tactical redesign of the Kekistan flag for the upcoming meme war.

Bottom flag is for referance. Maybe you could use flecktarn camo patern as the base instead of multicam.

msg:
>>452598
Here is the base png image of the flag.

msg:
>>452599
Sorry, here it is

msg:
>>452600
Flectarn pattern

msg:
>>452602
Rhodesian Brushstroke camo pattern

msg: My attempt

msg:
>>452598

Can you stop mutilating the US flag? It's disrespectful at a minimum

msg:
>>452843
replace white and black colors with olive and dark brown

msg: Such a shitty flag.<br>It' not original or unique and I expected more from 4chan.

msg:
>>452598
>Kekistan
I have no words to describe how cringe this is

msg:
>>452598
>kekistan
Reddit is more your speed OP


title: logo related

msg: whats a good software to make very loaded logos/text like this?

msg: AFTER EFFECTS


title: i need help combining images!

msg: ok so i want to make a background by combining 6 images , by combine i mean like lined up with a vertical cut like pic related. (made it in paint to show what i mean) The thing is i don't know how!

msg:
>>453372
Just mask them :/

msg: Hire a graphic designer to do it for you

卐ᛏᛟᛉᛋ

msg:
>>453372
just mask/overlay them. what 6 images do you want lined up?

msg:
>>453372
go to photopea
drag in your images on different layers
then use the "polygonal lasso tool" to select however you want out of top layer and delete it, then click down to the next layer and repeat


Anonymous

msg: Hello, I'm editing something together and I need to basically create a missing frame between this image & the one in my replies. Without it, there's too drastic of a jump. Can anyone morph these two together to create a 'missing frame'?

filename: Your Entrance Was Good Trailer.png

filename: His Was Better Trailer.png

msg:
i cant imagine its that bad really

looks like its a zoom without much really changing. take the first image and crop it so its fits before the second image

msg:
>>453525
It's the facial posing... it's too drastic of a jump.

msg: was messing around with code

filename: test2 (2).png


title: What is good for making band logos

msg: Hi, looking for a website that would be good to draw band logos in. Should i use vector?

msg: Not website sorry, I meant application. But websites are okay too (OP)

msg:
>>453393
procreate

msg: for a logo you for sure want to use some type of vector tool, I don't know but there might be free tools out there. the industry standard is adobe illustrator for vectors.

kun

msg:
>>453393
Inkscape Is a popular application that's free. You might get intimidated by the interference but you'll get the hang of It.

msg:
>>453392
Always use vector because it scales and vectorizing raster graphics is fucking annoying.
If you do want a website try vectorpea. It has 0 features and is kind of fucking annoying to work with, but it looks like you basically just want shapes anyway and you can draw squares circles lines and theres a curve tool


title: Motion Design

Anonymous

msg:
Im a geolayers Semi master what job can i get ,

how the fuck do you get a job in a video game studio or in Hollywood or should i just try to work for a big youtube until

msg:
>>453644
>>but who was Sora AI
mate, it's over.

filename: Data? What Data?.jpg

msg:
>>453646
Im trying to not kill myself or go work for the government after i saw sora i almost became a drug dealer

But sora need users so might as well add it to my tools


title: Which is better? Fusion 360 or Blender?

msg: I want to start designing some models for 3d printing, which is better for a beginner from your point of view?

msg: rhino asshat

msg:
>>452055
if you want to design mechanical or practical models, go with a proper cad software like fusion 360. there are also free cad software like onshape.

if you want to design art models, go with blender

filename: Screenshot 2024-01-20 at 20-09-49 Onshape Product Development Platform.png

msg:
>>452055
>for 3d printing

Fusion , blender is fucking trash, the proper way to learn blender is to watch professipnal tool tutorials (maya 3dmax)

msg:
>>452055
people will say fusion360, and they're probably right, but I still will frequently use blender to this day for random 3d print projects, despite knowing a solid handful of industry standard programs such as picrel

But I occasionally come back to blender specifically for its ability to interact with python/ other externals.

msg: blender is the best 3d software and also free, you better use it before they change their mind about the free aspect

msg:
>>452338
you obviously don't know nothing about GNU licensing or the history of blender as a business...

msg:
>>452339
>you obviously don't know nothing about GNU licensing or the history of blender as a business...

msg:
in general you would use fusion for any parametric modelling, so anything where you don't need very organic shapes or spline modelling. Its good for making basically anything you would consider a product rather than art, as a rule of thumb.

Blender does everything else. Like all of it. You can do anything you want to in fusion instead in blender, but unless you load up on add ons youre not gonna make parametrically perfect things, its more for art.

TLDR: fusion for products, blender for art

msg:
>>452323

sounds like shill propaganda. if you know c4d and blender youre better off than 3ds and maya. The skill transfer is simple anyways

msg: rhino<br>asshats

msg:
>>452055
anyone here use dimention - photoshop - after effects as the workflow alternative to blender? I do all-around media design and want to add 3d product renders and 3d animation to my skillset. Blender does a lot of stuff so idk if its overkill to use it if i dont intend to do heavy 3d. I like the interconnectiveness of adobe products but i also dont want to potentially cuck myself with some limitations i dont understand yet.

msg:
>>452055
>for 3d printing
It depends on the fuck you want to print, Blender is better if you want to do figurines and shit like that, Fusion if you want to do tecnical stuff, Plasticity could be a better alternative to Fusion and Nomad to Blender too, both are paid but cheap.

msg:
Blender can do everything, maybe Fusion lets you more easily create certain kinds of shapes but you'd be better served learning how to make and assemble your own library of procedural model objects in Blender rather than learning the asset / tool library of a product you have no control over.

Yes, that means you'll need to learn a lot more to eventually get the same results, but you'll be learning fundamentals of modeling (I recommend if you want to build up a library of extensible assets that you learn about non-destructive / procedural modeling using Modifiers and Geometry Nodes).

msg:
>>452055
Well Blender is free. If you want to crack Fusion why dont you just crack Solidworks?


msg: First sig in at like 15 years kek. Havent touched gfx since but remember how fun these were to make on planet renders/PSL

msg:
I truly miss sig culture
The blending of your sprites is kind of weak, and the juxtaposition of colour doesn't really work, the tones of the right side are too dominant overall. Try and get a little more creative with your brushes, deviantart is still online and you can do a lot more than what you chose.
4.5/10 keep trying


msg:
Is there a proper name of this design trend that it's Japanese blocky characters with English characters/names?

I'm trying to search for it but I couldn't find anything

msg: Don't even know what that spells, so it failed its purpose.

msg:
>>453677
and who are *you* exactly?

msg:
>>453678
Do you think one persons experience differs from another. UI and UX us an industry for a reason.


msg: New to typography, can't find something on type specimens copyrights, can I just make my own fonts from the books and give no fucks? Would be grateful for links

msg:
>>453721
yes you might want to find good quality scan of press type catalogue and other historical type specimens, the fun begins with kerning/pairing
good luck

msg: test


title: Why do so many motion graphics tools copy Cinema4D?

msg: Not a big fan of C4D myself but I have noticed that all the new mograph tools (Spline3D, Cavalry, Fable, UE5) implement a direct copy of C4D’s Cloner/Effector system. Does everyone really find this the most intuitive way to animate or is it just trying to create familiarity?

msg:
>>453722
c4D is hardly og warez
prolly copies some other shit


title: Adobe and bezier curve handles

msg: how come it is so easy to delete unused side of bezier handle in illustrator, but it is impossible to do so in after effects? Instead of simply deleting it I have to drag unwanted bezier handle to anchor point to shrink it down eveytime hoping I don't mess up the side I actually want because these two handles are connected.<br>Am I missing something? It seems like adobe made this arbitrary decision so people would use illustrator more instead of doing everything on after effects.

filename: bezier curve.png


title: Photoshop

msg:
Why is this program so fucking... I don't know, "retarded by default"? I made a 30kx30k transparent canvas. I have a bunch of 1920x1080 screenshots I want to stitch together. Does 10% zoom and that size look like it dropped a 1920x1080 image into a 30kx30k grid? No, it doesn't. The fucking thing apparently thinks in terms of pixels per inch or something, perhaps because it tuned towards printing viewed at a certain distance (?), not raw pixels. So when I place a 1080p screenshot, into a grid of a certain and explicitly specified dimension in the unit of PIXELS not INCHESxPPI, it fucks it all up. Rescales text, all manner.

Seriously, what is this bullshit. I recall searching for how to make this work as expected some time ago, and don't recall getting anywhere. Go to do something real quick a moment ago, realize again. If I have a 1000x1000 canvas then I should be able to line up 10 100x100 image chunks and have them render exactly as they were screenshotted. No pixels per inch, no pixel aspect ratio, no viewing distance, no bullshit.

This has to be simple to fix and I'm just retarded or something. GIMP etc behaves as expected, but I'm not fond of it overall.

msg:
>>453751
go do some basic research cuz you all arrogant and you dont know shit.
you cant even express your problem clearly - so you a fuck.

msg:
>>453753
I've stated my problem pretty clearly imo. Pic related is wrong. I put a 1920x1080 image into a canvas, and this is what it gave me. That's not 1920x1080.

msg:
You are indeed retarded, but no worries.

Create 10 000 px x 10 000 px new canvas with 72 DPI (no more is needed).

Open your screenshot in a new window and check its dimensions and DPI. If its 1920x1080 and 72 DPI as screenshot should, you can ctrl + a ctrl + c and ctrl + v on your big canvas and IT MUST WORK. If indeed your screens are 1920x1080 and 72 dpi, you can all drag them from folder now and organise it.

msg:
>>453768
I believe I tested this last time, I will do so again. My intention is basically just something which is lossless, ie bitexact, with respect to the input on a pixel lvel. Not a visual level. If I were to drop the image in then go in and crop it out later it should be exactly 1920 x 1080p. I'll test it again. I'm going to be overlaying a lot of images using the transparency aspect to line them up precisely, and stupid shit like this doesn't help anything. I'm trying to make a case for it in my mind, but cannot do so. Drag and drop an image, it should be precisely the same as the input. No PPI / "dots per inch" (literally WHY) shit about it, I neither know nor give half a fuck, I'm working in PIXELS. Not DOTS or VIEWING DISTANCE. I don't know or give a shit about my or any display's pixel density. I want 1920x1080 in 1920x1080 out, those are PIXELS.

UGH.
AAAAAAAHHHHHHHH

WHY ARE THEY ALL LIKE THIS.

msg:
>>453771
Alright, venting complete. I feel better now.

72 PPI seems to produce the expected result, just by eye. I'd read prior that this was some sort of standard display / "web" resolution, but in my tests with text it still clearly resampled it. Don't know what was going on then, but eh. Thanks for the replies.