| import math |
| import random |
| import sys |
| from pathlib import Path |
|
|
| import bpy |
|
|
| argv = sys.argv |
| argv = argv[argv.index("--") + 1:] |
| dset_dir = Path(argv[0]) |
|
|
| def create_node_once(nodes, name, location=(0,0)): |
| existing = nodes.get(name) |
| if existing is not None: |
| return existing |
| new_node = nodes.new('ShaderNodeTexImage') |
| new_node.name = name |
| new_node.location = location |
| return new_node |
|
|
| def load_map_image(node, img_path, name, colorspace="sRGB"): |
| existing = bpy.data.images.get(name) |
| if existing is not None: |
| bpy.data.images.remove(existing) |
| node.image = bpy.data.images.load(img_path) |
| node.image.colorspace_settings.name = colorspace |
| node.image.name = name |
|
|
| bpy.context.scene.render.image_settings.file_format = "PNG" |
|
|
| material = bpy.data.materials.get("BSDFPlane") |
|
|
| |
| material.use_nodes = True |
| nodes = material.node_tree.nodes |
|
|
| |
| scene = bpy.context.scene |
| scene.render.use_compositing = True |
|
|
| |
| p_out = nodes['Principled Output'] |
|
|
| |
| bsdf_node = nodes.get("Principled BSDF") |
|
|
| normal_map_node = nodes.get("Normal Map") |
| displacement_node = nodes.get("Displacement") |
| scale_node = nodes.get("Scale") |
|
|
| |
| bg_node = bpy.data.worlds['World'].node_tree.nodes["Background"] |
|
|
| |
| obj_camera = bpy.data.objects["Camera"] |
| |
| camera_data = obj_camera.data |
|
|
| for item_bc in [x for x in dset_dir.glob("**/basecolor.png")][:]: |
| item = item_bc.parent |
| |
| if (item/"renders/passes").exists() and len(list(Path(item/"renders/passes").glob('*'))) == 10: |
| continue |
|
|
| |
| bpy.ops.outliner.orphans_purge() |
|
|
| |
| basecolor_path = str(item/"basecolor.png") |
| normal_path = str(item/"normal.png") |
| roughness_path = str(item/"roughness.png") |
| metallic_path = str(item/"metallic.png") |
| height_path = str(item/"displacement.png") |
|
|
| |
| basecolor_node = nodes.get("Base Color") |
| load_map_image(basecolor_node, basecolor_path, name="BaseColor") |
|
|
| normal_node = nodes.get("Normal") |
| load_map_image(normal_node, normal_path, name="Normal", colorspace="Non-Color") |
|
|
| roughness_node = nodes.get("Roughness") |
| load_map_image(roughness_node, roughness_path, name="Roughness", colorspace="Non-Color") |
|
|
| metallic_node = nodes.get("Metallic") |
| load_map_image(metallic_node, metallic_path, name="Metallic", colorspace="Non-Color") |
|
|
| height_node = nodes.get("Height") |
| load_map_image(height_node, height_path, name="Height", colorspace="Non-Color") |
|
|
| scale_node = nodes.get("Scale") |
| |
| |
| render_folder = item/"renders/passes" |
| render_folder.mkdir(exist_ok=True, parents=True) |
|
|
| for hdri_i in range(5): |
| env_node = bpy.data.worlds['World'].node_tree.nodes[f"Env {hdri_i}"] |
| bpy.data.worlds['World'].node_tree.links.new(env_node.outputs['Color'], bg_node.inputs['Color']) |
| bpy.data.worlds['World'].node_tree.nodes[f"HDRIRotation"].outputs[0].default_value = random.random() * math.pi * 2 |
|
|
| for render_pass in ["diffuse", "glossy"]: |
| if render_pass == "diffuse": |
| scene.node_tree.nodes.active = scene.node_tree.nodes["DiffusePass"] |
| scale_node.outputs[0].default_value = 1.0 |
| camera_data.type = 'ORTHO' |
| elif render_pass == "glossy": |
| scene.node_tree.nodes.active = scene.node_tree.nodes['GlossyPass'] |
| scale_node.outputs[0].default_value = 0.0 |
| camera_data.type = 'PERSP' |
|
|
| |
| bpy.context.scene.render.filepath = str(render_folder/f"render_{hdri_i:02d}_{render_pass}.png") |
| bpy.ops.render.render(write_still=True) |
|
|
|
|
| |