| ************************ |
| ``matplotlib.animation`` |
| ************************ |
|
|
| .. automodule:: matplotlib.animation |
| :no-members: |
| :no-undoc-members: |
|
|
| .. contents:: Table of Contents |
| :depth: 1 |
| :local: |
| :backlinks: entry |
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| Animation |
| ========= |
|
|
| The easiest way to make a live animation in Matplotlib is to use one of the |
| `Animation` classes. |
|
|
| .. inheritance-diagram:: matplotlib.animation.FuncAnimation matplotlib.animation.ArtistAnimation |
| :parts: 1 |
|
|
| .. autosummary:: |
| :toctree: _as_gen |
| :nosignatures: |
|
|
| Animation |
| FuncAnimation |
| ArtistAnimation |
|
|
| In both cases it is critical to keep a reference to the instance |
| object. The animation is advanced by a timer (typically from the host |
| GUI framework) which the `Animation` object holds the only reference |
| to. If you do not hold a reference to the `Animation` object, it (and |
| hence the timers) will be garbage collected which will stop the |
| animation. |
|
|
| To save an animation use `Animation.save`, `Animation.to_html5_video`, |
| or `Animation.to_jshtml`. |
|
|
| See :ref:`ani_writer_classes` below for details about what movie formats are |
| supported. |
|
|
|
|
| .. _func-animation: |
|
|
| ``FuncAnimation`` |
| ----------------- |
|
|
| The inner workings of `FuncAnimation` is more-or-less:: |
|
|
| for d in frames: |
| artists = func(d, *fargs) |
| fig.canvas.draw_idle() |
| fig.canvas.start_event_loop(interval) |
|
|
| with details to handle 'blitting' (to dramatically improve the live |
| performance), to be non-blocking, not repeatedly start/stop the GUI |
| event loop, handle repeats, multiple animated axes, and easily save |
| the animation to a movie file. |
|
|
| 'Blitting' is a `standard technique |
| <https://en.wikipedia.org/wiki/Bit_blit>`__ in computer graphics. The |
| general gist is to take an existing bit map (in our case a mostly |
| rasterized figure) and then 'blit' one more artist on top. Thus, by |
| managing a saved 'clean' bitmap, we can only re-draw the few artists |
| that are changing at each frame and possibly save significant amounts of |
| time. When we use blitting (by passing ``blit=True``), the core loop of |
| `FuncAnimation` gets a bit more complicated:: |
|
|
| ax = fig.gca() |
|
|
| def update_blit(artists): |
| fig.canvas.restore_region(bg_cache) |
| for a in artists: |
| a.axes.draw_artist(a) |
|
|
| ax.figure.canvas.blit(ax.bbox) |
|
|
| artists = init_func() |
|
|
| for a in artists: |
| a.set_animated(True) |
|
|
| fig.canvas.draw() |
| bg_cache = fig.canvas.copy_from_bbox(ax.bbox) |
|
|
| for f in frames: |
| artists = func(f, *fargs) |
| update_blit(artists) |
| fig.canvas.start_event_loop(interval) |
|
|
| This is of course leaving out many details (such as updating the |
| background when the figure is resized or fully re-drawn). However, |
| this hopefully minimalist example gives a sense of how ``init_func`` |
| and ``func`` are used inside of `FuncAnimation` and the theory of how |
| 'blitting' works. |
|
|
| .. note:: |
|
|
| The zorder of artists is not taken into account when 'blitting' |
| because the 'blitted' artists are always drawn on top. |
|
|
| The expected signature on ``func`` and ``init_func`` is very simple to |
| keep `FuncAnimation` out of your book keeping and plotting logic, but |
| this means that the callable objects you pass in must know what |
| artists they should be working on. There are several approaches to |
| handling this, of varying complexity and encapsulation. The simplest |
| approach, which works quite well in the case of a script, is to define the |
| artist at a global scope and let Python sort things out. For example:: |
|
|
| import numpy as np |
| import matplotlib.pyplot as plt |
| from matplotlib.animation import FuncAnimation |
|
|
| fig, ax = plt.subplots() |
| xdata, ydata = [], [] |
| ln, = ax.plot([], [], 'ro') |
|
|
| def init(): |
| ax.set_xlim(0, 2*np.pi) |
| ax.set_ylim(-1, 1) |
| return ln, |
|
|
| def update(frame): |
| xdata.append(frame) |
| ydata.append(np.sin(frame)) |
| ln.set_data(xdata, ydata) |
| return ln, |
|
|
| ani = FuncAnimation(fig, update, frames=np.linspace(0, 2*np.pi, 128), |
| init_func=init, blit=True) |
| plt.show() |
|
|
| The second method is to use `functools.partial` to pass arguments to the |
| function:: |
|
|
| import numpy as np |
| import matplotlib.pyplot as plt |
| from matplotlib.animation import FuncAnimation |
| from functools import partial |
|
|
| fig, ax = plt.subplots() |
| line1, = ax.plot([], [], 'ro') |
|
|
| def init(): |
| ax.set_xlim(0, 2*np.pi) |
| ax.set_ylim(-1, 1) |
| return line1, |
|
|
| def update(frame, ln, x, y): |
| x.append(frame) |
| y.append(np.sin(frame)) |
| ln.set_data(x, y) |
| return ln, |
|
|
| ani = FuncAnimation( |
| fig, partial(update, ln=line1, x=[], y=[]), |
| frames=np.linspace(0, 2*np.pi, 128), |
| init_func=init, blit=True) |
|
|
| plt.show() |
|
|
| A third method is to use closures to build up the required |
| artists and functions. A fourth method is to create a class. |
|
|
| Examples |
| ~~~~~~~~ |
|
|
| * :doc:`../gallery/animation/animate_decay` |
| * :doc:`../gallery/animation/bayes_update` |
| * :doc:`../gallery/animation/double_pendulum` |
| * :doc:`../gallery/animation/animated_histogram` |
| * :doc:`../gallery/animation/rain` |
| * :doc:`../gallery/animation/random_walk` |
| * :doc:`../gallery/animation/simple_anim` |
| * :doc:`../gallery/animation/strip_chart` |
| * :doc:`../gallery/animation/unchained` |
|
|
| ``ArtistAnimation`` |
| ------------------- |
|
|
| Examples |
| ~~~~~~~~ |
|
|
| * :doc:`../gallery/animation/dynamic_image` |
|
|
| Writer Classes |
| ============== |
|
|
| .. inheritance-diagram:: matplotlib.animation.FFMpegFileWriter matplotlib.animation.FFMpegWriter matplotlib.animation.ImageMagickFileWriter matplotlib.animation.ImageMagickWriter matplotlib.animation.PillowWriter matplotlib.animation.HTMLWriter |
| :top-classes: matplotlib.animation.AbstractMovieWriter |
| :parts: 1 |
|
|
| The provided writers fall into a few broad categories. |
|
|
| The Pillow writer relies on the Pillow library to write the animation, keeping |
| all data in memory. |
|
|
| .. autosummary:: |
| :toctree: _as_gen |
| :nosignatures: |
|
|
| PillowWriter |
|
|
| The HTML writer generates JavaScript-based animations. |
|
|
| .. autosummary:: |
| :toctree: _as_gen |
| :nosignatures: |
|
|
| HTMLWriter |
|
|
| The pipe-based writers stream the captured frames over a pipe to an external |
| process. The pipe-based variants tend to be more performant, but may not work |
| on all systems. |
|
|
| .. autosummary:: |
| :toctree: _as_gen |
| :nosignatures: |
|
|
| FFMpegWriter |
| ImageMagickWriter |
|
|
| The file-based writers save temporary files for each frame which are stitched |
| into a single file at the end. Although slower, these writers can be easier to |
| debug. |
|
|
| .. autosummary:: |
| :toctree: _as_gen |
| :nosignatures: |
|
|
| FFMpegFileWriter |
| ImageMagickFileWriter |
|
|
| The writer classes provide a way to grab sequential frames from the same |
| underlying `~matplotlib.figure.Figure`. They all provide three methods that |
| must be called in sequence: |
|
|
| - `~.AbstractMovieWriter.setup` prepares the writer (e.g. opening a pipe). |
| Pipe-based and file-based writers take different arguments to ``setup()``. |
| - `~.AbstractMovieWriter.grab_frame` can then be called as often as |
| needed to capture a single frame at a time |
| - `~.AbstractMovieWriter.finish` finalizes the movie and writes the output |
| file to disk. |
|
|
| Example:: |
|
|
| moviewriter = MovieWriter(...) |
| moviewriter.setup(fig, 'my_movie.ext', dpi=100) |
| for j in range(n): |
| update_figure(j) |
| moviewriter.grab_frame() |
| moviewriter.finish() |
|
|
| If using the writer classes directly (not through `Animation.save`), it is |
| strongly encouraged to use the `~.AbstractMovieWriter.saving` context manager:: |
|
|
| with moviewriter.saving(fig, 'myfile.mp4', dpi=100): |
| for j in range(n): |
| update_figure(j) |
| moviewriter.grab_frame() |
|
|
| to ensure that setup and cleanup are performed as necessary. |
|
|
| Examples |
| -------- |
|
|
| * :doc:`../gallery/animation/frame_grabbing_sgskip` |
|
|
| .. _ani_writer_classes: |
|
|
| Helper Classes |
| ============== |
|
|
| Animation Base Classes |
| ---------------------- |
|
|
| .. autosummary:: |
| :toctree: _as_gen |
| :nosignatures: |
|
|
| Animation |
| TimedAnimation |
|
|
| Writer Registry |
| --------------- |
|
|
| A module-level registry is provided to map between the name of the |
| writer and the class to allow a string to be passed to |
| `Animation.save` instead of a writer instance. |
|
|
| .. autosummary:: |
| :toctree: _as_gen |
| :nosignatures: |
|
|
| MovieWriterRegistry |
|
|
| Writer Base Classes |
| ------------------- |
|
|
| To reduce code duplication base classes |
|
|
| .. autosummary:: |
| :toctree: _as_gen |
| :nosignatures: |
|
|
| AbstractMovieWriter |
| MovieWriter |
| FileMovieWriter |
|
|
| and mixins |
|
|
| .. autosummary:: |
| :toctree: _as_gen |
| :nosignatures: |
|
|
| FFMpegBase |
| ImageMagickBase |
|
|
| are provided. |
|
|
| See the source code for how to easily implement new `MovieWriter` classes. |
|
|