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| #ifndef AGG_BOUNDING_RECT_INCLUDED |
| #define AGG_BOUNDING_RECT_INCLUDED |
|
|
| #include "agg_basics.h" |
|
|
| namespace agg |
| { |
|
|
| |
| template<class VertexSource, class GetId, class CoordT> |
| bool bounding_rect(VertexSource& vs, GetId& gi, |
| unsigned start, unsigned num, |
| CoordT* x1, CoordT* y1, CoordT* x2, CoordT* y2) |
| { |
| unsigned i; |
| double x; |
| double y; |
| bool first = true; |
|
|
| *x1 = CoordT(1); |
| *y1 = CoordT(1); |
| *x2 = CoordT(0); |
| *y2 = CoordT(0); |
|
|
| for(i = 0; i < num; i++) |
| { |
| vs.rewind(gi[start + i]); |
| unsigned cmd; |
| while(!is_stop(cmd = vs.vertex(&x, &y))) |
| { |
| if(is_vertex(cmd)) |
| { |
| if(first) |
| { |
| *x1 = CoordT(x); |
| *y1 = CoordT(y); |
| *x2 = CoordT(x); |
| *y2 = CoordT(y); |
| first = false; |
| } |
| else |
| { |
| if(CoordT(x) < *x1) *x1 = CoordT(x); |
| if(CoordT(y) < *y1) *y1 = CoordT(y); |
| if(CoordT(x) > *x2) *x2 = CoordT(x); |
| if(CoordT(y) > *y2) *y2 = CoordT(y); |
| } |
| } |
| } |
| } |
| return *x1 <= *x2 && *y1 <= *y2; |
| } |
|
|
|
|
| |
| template<class VertexSource, class CoordT> |
| bool bounding_rect_single(VertexSource& vs, unsigned path_id, |
| CoordT* x1, CoordT* y1, CoordT* x2, CoordT* y2) |
| { |
| double x; |
| double y; |
| bool first = true; |
|
|
| *x1 = CoordT(1); |
| *y1 = CoordT(1); |
| *x2 = CoordT(0); |
| *y2 = CoordT(0); |
|
|
| vs.rewind(path_id); |
| unsigned cmd; |
| while(!is_stop(cmd = vs.vertex(&x, &y))) |
| { |
| if(is_vertex(cmd)) |
| { |
| if(first) |
| { |
| *x1 = CoordT(x); |
| *y1 = CoordT(y); |
| *x2 = CoordT(x); |
| *y2 = CoordT(y); |
| first = false; |
| } |
| else |
| { |
| if(CoordT(x) < *x1) *x1 = CoordT(x); |
| if(CoordT(y) < *y1) *y1 = CoordT(y); |
| if(CoordT(x) > *x2) *x2 = CoordT(x); |
| if(CoordT(y) > *y2) *y2 = CoordT(y); |
| } |
| } |
| } |
| return *x1 <= *x2 && *y1 <= *y2; |
| } |
|
|
|
|
| } |
|
|
| #endif |
|
|