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| #include <math.h> |
| #include "agg_bezier_arc.h" |
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| namespace agg |
| { |
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| const double bezier_arc_angle_epsilon = 0.01; |
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| void arc_to_bezier(double cx, double cy, double rx, double ry, |
| double start_angle, double sweep_angle, |
| double* curve) |
| { |
| double x0 = cos(sweep_angle / 2.0); |
| double y0 = sin(sweep_angle / 2.0); |
| double tx = (1.0 - x0) * 4.0 / 3.0; |
| double ty = y0 - tx * x0 / y0; |
| double px[4]; |
| double py[4]; |
| px[0] = x0; |
| py[0] = -y0; |
| px[1] = x0 + tx; |
| py[1] = -ty; |
| px[2] = x0 + tx; |
| py[2] = ty; |
| px[3] = x0; |
| py[3] = y0; |
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|
| double sn = sin(start_angle + sweep_angle / 2.0); |
| double cs = cos(start_angle + sweep_angle / 2.0); |
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| unsigned i; |
| for(i = 0; i < 4; i++) |
| { |
| curve[i * 2] = cx + rx * (px[i] * cs - py[i] * sn); |
| curve[i * 2 + 1] = cy + ry * (px[i] * sn + py[i] * cs); |
| } |
| } |
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| |
| void bezier_arc::init(double x, double y, |
| double rx, double ry, |
| double start_angle, |
| double sweep_angle) |
| { |
| start_angle = fmod(start_angle, 2.0 * pi); |
| if(sweep_angle >= 2.0 * pi) sweep_angle = 2.0 * pi; |
| if(sweep_angle <= -2.0 * pi) sweep_angle = -2.0 * pi; |
|
|
| if(fabs(sweep_angle) < 1e-10) |
| { |
| m_num_vertices = 4; |
| m_cmd = path_cmd_line_to; |
| m_vertices[0] = x + rx * cos(start_angle); |
| m_vertices[1] = y + ry * sin(start_angle); |
| m_vertices[2] = x + rx * cos(start_angle + sweep_angle); |
| m_vertices[3] = y + ry * sin(start_angle + sweep_angle); |
| return; |
| } |
|
|
| double total_sweep = 0.0; |
| double local_sweep = 0.0; |
| double prev_sweep; |
| m_num_vertices = 2; |
| m_cmd = path_cmd_curve4; |
| bool done = false; |
| do |
| { |
| if(sweep_angle < 0.0) |
| { |
| prev_sweep = total_sweep; |
| local_sweep = -pi * 0.5; |
| total_sweep -= pi * 0.5; |
| if(total_sweep <= sweep_angle + bezier_arc_angle_epsilon) |
| { |
| local_sweep = sweep_angle - prev_sweep; |
| done = true; |
| } |
| } |
| else |
| { |
| prev_sweep = total_sweep; |
| local_sweep = pi * 0.5; |
| total_sweep += pi * 0.5; |
| if(total_sweep >= sweep_angle - bezier_arc_angle_epsilon) |
| { |
| local_sweep = sweep_angle - prev_sweep; |
| done = true; |
| } |
| } |
|
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| arc_to_bezier(x, y, rx, ry, |
| start_angle, |
| local_sweep, |
| m_vertices + m_num_vertices - 2); |
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| m_num_vertices += 6; |
| start_angle += local_sweep; |
| } |
| while(!done && m_num_vertices < 26); |
| } |
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| void bezier_arc_svg::init(double x0, double y0, |
| double rx, double ry, |
| double angle, |
| bool large_arc_flag, |
| bool sweep_flag, |
| double x2, double y2) |
| { |
| m_radii_ok = true; |
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| if(rx < 0.0) rx = -rx; |
| if(ry < 0.0) ry = -rx; |
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| double dx2 = (x0 - x2) / 2.0; |
| double dy2 = (y0 - y2) / 2.0; |
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| double cos_a = cos(angle); |
| double sin_a = sin(angle); |
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| |
| double x1 = cos_a * dx2 + sin_a * dy2; |
| double y1 = -sin_a * dx2 + cos_a * dy2; |
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| |
| double prx = rx * rx; |
| double pry = ry * ry; |
| double px1 = x1 * x1; |
| double py1 = y1 * y1; |
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| |
| double radii_check = px1/prx + py1/pry; |
| if(radii_check > 1.0) |
| { |
| rx = sqrt(radii_check) * rx; |
| ry = sqrt(radii_check) * ry; |
| prx = rx * rx; |
| pry = ry * ry; |
| if(radii_check > 10.0) m_radii_ok = false; |
| } |
|
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| |
| |
| double sign = (large_arc_flag == sweep_flag) ? -1.0 : 1.0; |
| double sq = (prx*pry - prx*py1 - pry*px1) / (prx*py1 + pry*px1); |
| double coef = sign * sqrt((sq < 0) ? 0 : sq); |
| double cx1 = coef * ((rx * y1) / ry); |
| double cy1 = coef * -((ry * x1) / rx); |
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| |
| |
| double sx2 = (x0 + x2) / 2.0; |
| double sy2 = (y0 + y2) / 2.0; |
| double cx = sx2 + (cos_a * cx1 - sin_a * cy1); |
| double cy = sy2 + (sin_a * cx1 + cos_a * cy1); |
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| |
| |
| double ux = (x1 - cx1) / rx; |
| double uy = (y1 - cy1) / ry; |
| double vx = (-x1 - cx1) / rx; |
| double vy = (-y1 - cy1) / ry; |
| double p, n; |
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| |
| |
| n = sqrt(ux*ux + uy*uy); |
| p = ux; |
| sign = (uy < 0) ? -1.0 : 1.0; |
| double v = p / n; |
| if(v < -1.0) v = -1.0; |
| if(v > 1.0) v = 1.0; |
| double start_angle = sign * acos(v); |
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| |
| |
| n = sqrt((ux*ux + uy*uy) * (vx*vx + vy*vy)); |
| p = ux * vx + uy * vy; |
| sign = (ux * vy - uy * vx < 0) ? -1.0 : 1.0; |
| v = p / n; |
| if(v < -1.0) v = -1.0; |
| if(v > 1.0) v = 1.0; |
| double sweep_angle = sign * acos(v); |
| if(!sweep_flag && sweep_angle > 0) |
| { |
| sweep_angle -= pi * 2.0; |
| } |
| else |
| if (sweep_flag && sweep_angle < 0) |
| { |
| sweep_angle += pi * 2.0; |
| } |
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| |
| |
| m_arc.init(0.0, 0.0, rx, ry, start_angle, sweep_angle); |
| trans_affine mtx = trans_affine_rotation(angle); |
| mtx *= trans_affine_translation(cx, cy); |
| |
| for(unsigned i = 2; i < m_arc.num_vertices()-2; i += 2) |
| { |
| mtx.transform(m_arc.vertices() + i, m_arc.vertices() + i + 1); |
| } |
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| |
| |
| m_arc.vertices()[0] = x0; |
| m_arc.vertices()[1] = y0; |
| if(m_arc.num_vertices() > 2) |
| { |
| m_arc.vertices()[m_arc.num_vertices() - 2] = x2; |
| m_arc.vertices()[m_arc.num_vertices() - 1] = y2; |
| } |
| } |
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| } |
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