| |
| |
| |
|
|
| """ |
| Module containing 3D artist code and functions to convert 2D |
| artists into 3D versions which can be added to an Axes3D. |
| """ |
|
|
| import math |
|
|
| import numpy as np |
|
|
| from contextlib import contextmanager |
|
|
| from matplotlib import ( |
| artist, cbook, colors as mcolors, lines, text as mtext, |
| path as mpath) |
| from matplotlib.collections import ( |
| Collection, LineCollection, PolyCollection, PatchCollection, PathCollection) |
| from matplotlib.colors import Normalize |
| from matplotlib.patches import Patch |
| from . import proj3d |
|
|
|
|
| def _norm_angle(a): |
| """Return the given angle normalized to -180 < *a* <= 180 degrees.""" |
| a = (a + 360) % 360 |
| if a > 180: |
| a = a - 360 |
| return a |
|
|
|
|
| def _norm_text_angle(a): |
| """Return the given angle normalized to -90 < *a* <= 90 degrees.""" |
| a = (a + 180) % 180 |
| if a > 90: |
| a = a - 180 |
| return a |
|
|
|
|
| def get_dir_vector(zdir): |
| """ |
| Return a direction vector. |
| |
| Parameters |
| ---------- |
| zdir : {'x', 'y', 'z', None, 3-tuple} |
| The direction. Possible values are: |
| |
| - 'x': equivalent to (1, 0, 0) |
| - 'y': equivalent to (0, 1, 0) |
| - 'z': equivalent to (0, 0, 1) |
| - *None*: equivalent to (0, 0, 0) |
| - an iterable (x, y, z) is converted to an array |
| |
| Returns |
| ------- |
| x, y, z : array |
| The direction vector. |
| """ |
| if zdir == 'x': |
| return np.array((1, 0, 0)) |
| elif zdir == 'y': |
| return np.array((0, 1, 0)) |
| elif zdir == 'z': |
| return np.array((0, 0, 1)) |
| elif zdir is None: |
| return np.array((0, 0, 0)) |
| elif np.iterable(zdir) and len(zdir) == 3: |
| return np.array(zdir) |
| else: |
| raise ValueError("'x', 'y', 'z', None or vector of length 3 expected") |
|
|
|
|
| class Text3D(mtext.Text): |
| """ |
| Text object with 3D position and direction. |
| |
| Parameters |
| ---------- |
| x, y, z : float |
| The position of the text. |
| text : str |
| The text string to display. |
| zdir : {'x', 'y', 'z', None, 3-tuple} |
| The direction of the text. See `.get_dir_vector` for a description of |
| the values. |
| |
| Other Parameters |
| ---------------- |
| **kwargs |
| All other parameters are passed on to `~matplotlib.text.Text`. |
| """ |
|
|
| def __init__(self, x=0, y=0, z=0, text='', zdir='z', **kwargs): |
| mtext.Text.__init__(self, x, y, text, **kwargs) |
| self.set_3d_properties(z, zdir) |
|
|
| def get_position_3d(self): |
| """Return the (x, y, z) position of the text.""" |
| return self._x, self._y, self._z |
|
|
| def set_position_3d(self, xyz, zdir=None): |
| """ |
| Set the (*x*, *y*, *z*) position of the text. |
| |
| Parameters |
| ---------- |
| xyz : (float, float, float) |
| The position in 3D space. |
| zdir : {'x', 'y', 'z', None, 3-tuple} |
| The direction of the text. If unspecified, the *zdir* will not be |
| changed. See `.get_dir_vector` for a description of the values. |
| """ |
| super().set_position(xyz[:2]) |
| self.set_z(xyz[2]) |
| if zdir is not None: |
| self._dir_vec = get_dir_vector(zdir) |
|
|
| def set_z(self, z): |
| """ |
| Set the *z* position of the text. |
| |
| Parameters |
| ---------- |
| z : float |
| """ |
| self._z = z |
| self.stale = True |
|
|
| def set_3d_properties(self, z=0, zdir='z'): |
| """ |
| Set the *z* position and direction of the text. |
| |
| Parameters |
| ---------- |
| z : float |
| The z-position in 3D space. |
| zdir : {'x', 'y', 'z', 3-tuple} |
| The direction of the text. Default: 'z'. |
| See `.get_dir_vector` for a description of the values. |
| """ |
| self._z = z |
| self._dir_vec = get_dir_vector(zdir) |
| self.stale = True |
|
|
| @artist.allow_rasterization |
| def draw(self, renderer): |
| position3d = np.array((self._x, self._y, self._z)) |
| proj = proj3d._proj_trans_points( |
| [position3d, position3d + self._dir_vec], self.axes.M) |
| dx = proj[0][1] - proj[0][0] |
| dy = proj[1][1] - proj[1][0] |
| angle = math.degrees(math.atan2(dy, dx)) |
| with cbook._setattr_cm(self, _x=proj[0][0], _y=proj[1][0], |
| _rotation=_norm_text_angle(angle)): |
| mtext.Text.draw(self, renderer) |
| self.stale = False |
|
|
| def get_tightbbox(self, renderer=None): |
| |
| |
| return None |
|
|
|
|
| def text_2d_to_3d(obj, z=0, zdir='z'): |
| """ |
| Convert a `.Text` to a `.Text3D` object. |
| |
| Parameters |
| ---------- |
| z : float |
| The z-position in 3D space. |
| zdir : {'x', 'y', 'z', 3-tuple} |
| The direction of the text. Default: 'z'. |
| See `.get_dir_vector` for a description of the values. |
| """ |
| obj.__class__ = Text3D |
| obj.set_3d_properties(z, zdir) |
|
|
|
|
| class Line3D(lines.Line2D): |
| """ |
| 3D line object. |
| |
| .. note:: Use `get_data_3d` to obtain the data associated with the line. |
| `~.Line2D.get_data`, `~.Line2D.get_xdata`, and `~.Line2D.get_ydata` return |
| the x- and y-coordinates of the projected 2D-line, not the x- and y-data of |
| the 3D-line. Similarly, use `set_data_3d` to set the data, not |
| `~.Line2D.set_data`, `~.Line2D.set_xdata`, and `~.Line2D.set_ydata`. |
| """ |
|
|
| def __init__(self, xs, ys, zs, *args, **kwargs): |
| """ |
| |
| Parameters |
| ---------- |
| xs : array-like |
| The x-data to be plotted. |
| ys : array-like |
| The y-data to be plotted. |
| zs : array-like |
| The z-data to be plotted. |
| *args, **kwargs : |
| Additional arguments are passed to `~matplotlib.lines.Line2D`. |
| """ |
| super().__init__([], [], *args, **kwargs) |
| self.set_data_3d(xs, ys, zs) |
|
|
| def set_3d_properties(self, zs=0, zdir='z'): |
| """ |
| Set the *z* position and direction of the line. |
| |
| Parameters |
| ---------- |
| zs : float or array of floats |
| The location along the *zdir* axis in 3D space to position the |
| line. |
| zdir : {'x', 'y', 'z'} |
| Plane to plot line orthogonal to. Default: 'z'. |
| See `.get_dir_vector` for a description of the values. |
| """ |
| xs = self.get_xdata() |
| ys = self.get_ydata() |
| zs = cbook._to_unmasked_float_array(zs).ravel() |
| zs = np.broadcast_to(zs, len(xs)) |
| self._verts3d = juggle_axes(xs, ys, zs, zdir) |
| self.stale = True |
|
|
| def set_data_3d(self, *args): |
| """ |
| Set the x, y and z data |
| |
| Parameters |
| ---------- |
| x : array-like |
| The x-data to be plotted. |
| y : array-like |
| The y-data to be plotted. |
| z : array-like |
| The z-data to be plotted. |
| |
| Notes |
| ----- |
| Accepts x, y, z arguments or a single array-like (x, y, z) |
| """ |
| if len(args) == 1: |
| args = args[0] |
| for name, xyz in zip('xyz', args): |
| if not np.iterable(xyz): |
| raise RuntimeError(f'{name} must be a sequence') |
| self._verts3d = args |
| self.stale = True |
|
|
| def get_data_3d(self): |
| """ |
| Get the current data |
| |
| Returns |
| ------- |
| verts3d : length-3 tuple or array-like |
| The current data as a tuple or array-like. |
| """ |
| return self._verts3d |
|
|
| @artist.allow_rasterization |
| def draw(self, renderer): |
| xs3d, ys3d, zs3d = self._verts3d |
| xs, ys, zs = proj3d.proj_transform(xs3d, ys3d, zs3d, self.axes.M) |
| self.set_data(xs, ys) |
| super().draw(renderer) |
| self.stale = False |
|
|
|
|
| def line_2d_to_3d(line, zs=0, zdir='z'): |
| """ |
| Convert a `.Line2D` to a `.Line3D` object. |
| |
| Parameters |
| ---------- |
| zs : float |
| The location along the *zdir* axis in 3D space to position the line. |
| zdir : {'x', 'y', 'z'} |
| Plane to plot line orthogonal to. Default: 'z'. |
| See `.get_dir_vector` for a description of the values. |
| """ |
|
|
| line.__class__ = Line3D |
| line.set_3d_properties(zs, zdir) |
|
|
|
|
| def _path_to_3d_segment(path, zs=0, zdir='z'): |
| """Convert a path to a 3D segment.""" |
|
|
| zs = np.broadcast_to(zs, len(path)) |
| pathsegs = path.iter_segments(simplify=False, curves=False) |
| seg = [(x, y, z) for (((x, y), code), z) in zip(pathsegs, zs)] |
| seg3d = [juggle_axes(x, y, z, zdir) for (x, y, z) in seg] |
| return seg3d |
|
|
|
|
| def _paths_to_3d_segments(paths, zs=0, zdir='z'): |
| """Convert paths from a collection object to 3D segments.""" |
|
|
| if not np.iterable(zs): |
| zs = np.broadcast_to(zs, len(paths)) |
| else: |
| if len(zs) != len(paths): |
| raise ValueError('Number of z-coordinates does not match paths.') |
|
|
| segs = [_path_to_3d_segment(path, pathz, zdir) |
| for path, pathz in zip(paths, zs)] |
| return segs |
|
|
|
|
| def _path_to_3d_segment_with_codes(path, zs=0, zdir='z'): |
| """Convert a path to a 3D segment with path codes.""" |
|
|
| zs = np.broadcast_to(zs, len(path)) |
| pathsegs = path.iter_segments(simplify=False, curves=False) |
| seg_codes = [((x, y, z), code) for ((x, y), code), z in zip(pathsegs, zs)] |
| if seg_codes: |
| seg, codes = zip(*seg_codes) |
| seg3d = [juggle_axes(x, y, z, zdir) for (x, y, z) in seg] |
| else: |
| seg3d = [] |
| codes = [] |
| return seg3d, list(codes) |
|
|
|
|
| def _paths_to_3d_segments_with_codes(paths, zs=0, zdir='z'): |
| """ |
| Convert paths from a collection object to 3D segments with path codes. |
| """ |
|
|
| zs = np.broadcast_to(zs, len(paths)) |
| segments_codes = [_path_to_3d_segment_with_codes(path, pathz, zdir) |
| for path, pathz in zip(paths, zs)] |
| if segments_codes: |
| segments, codes = zip(*segments_codes) |
| else: |
| segments, codes = [], [] |
| return list(segments), list(codes) |
|
|
|
|
| class Collection3D(Collection): |
| """A collection of 3D paths.""" |
|
|
| def do_3d_projection(self): |
| """Project the points according to renderer matrix.""" |
| xyzs_list = [proj3d.proj_transform(*vs.T, self.axes.M) |
| for vs, _ in self._3dverts_codes] |
| self._paths = [mpath.Path(np.column_stack([xs, ys]), cs) |
| for (xs, ys, _), (_, cs) in zip(xyzs_list, self._3dverts_codes)] |
| zs = np.concatenate([zs for _, _, zs in xyzs_list]) |
| return zs.min() if len(zs) else 1e9 |
|
|
|
|
| def collection_2d_to_3d(col, zs=0, zdir='z'): |
| """Convert a `.Collection` to a `.Collection3D` object.""" |
| zs = np.broadcast_to(zs, len(col.get_paths())) |
| col._3dverts_codes = [ |
| (np.column_stack(juggle_axes( |
| *np.column_stack([p.vertices, np.broadcast_to(z, len(p.vertices))]).T, |
| zdir)), |
| p.codes) |
| for p, z in zip(col.get_paths(), zs)] |
| col.__class__ = cbook._make_class_factory(Collection3D, "{}3D")(type(col)) |
|
|
|
|
| class Line3DCollection(LineCollection): |
| """ |
| A collection of 3D lines. |
| """ |
|
|
| def set_sort_zpos(self, val): |
| """Set the position to use for z-sorting.""" |
| self._sort_zpos = val |
| self.stale = True |
|
|
| def set_segments(self, segments): |
| """ |
| Set 3D segments. |
| """ |
| self._segments3d = segments |
| super().set_segments([]) |
|
|
| def do_3d_projection(self): |
| """ |
| Project the points according to renderer matrix. |
| """ |
| xyslist = [proj3d._proj_trans_points(points, self.axes.M) |
| for points in self._segments3d] |
| segments_2d = [np.column_stack([xs, ys]) for xs, ys, zs in xyslist] |
| LineCollection.set_segments(self, segments_2d) |
|
|
| |
| minz = 1e9 |
| for xs, ys, zs in xyslist: |
| minz = min(minz, min(zs)) |
| return minz |
|
|
|
|
| def line_collection_2d_to_3d(col, zs=0, zdir='z'): |
| """Convert a `.LineCollection` to a `.Line3DCollection` object.""" |
| segments3d = _paths_to_3d_segments(col.get_paths(), zs, zdir) |
| col.__class__ = Line3DCollection |
| col.set_segments(segments3d) |
|
|
|
|
| class Patch3D(Patch): |
| """ |
| 3D patch object. |
| """ |
|
|
| def __init__(self, *args, zs=(), zdir='z', **kwargs): |
| """ |
| Parameters |
| ---------- |
| verts : |
| zs : float |
| The location along the *zdir* axis in 3D space to position the |
| patch. |
| zdir : {'x', 'y', 'z'} |
| Plane to plot patch orthogonal to. Default: 'z'. |
| See `.get_dir_vector` for a description of the values. |
| """ |
| super().__init__(*args, **kwargs) |
| self.set_3d_properties(zs, zdir) |
|
|
| def set_3d_properties(self, verts, zs=0, zdir='z'): |
| """ |
| Set the *z* position and direction of the patch. |
| |
| Parameters |
| ---------- |
| verts : |
| zs : float |
| The location along the *zdir* axis in 3D space to position the |
| patch. |
| zdir : {'x', 'y', 'z'} |
| Plane to plot patch orthogonal to. Default: 'z'. |
| See `.get_dir_vector` for a description of the values. |
| """ |
| zs = np.broadcast_to(zs, len(verts)) |
| self._segment3d = [juggle_axes(x, y, z, zdir) |
| for ((x, y), z) in zip(verts, zs)] |
|
|
| def get_path(self): |
| return self._path2d |
|
|
| def do_3d_projection(self): |
| s = self._segment3d |
| xs, ys, zs = zip(*s) |
| vxs, vys, vzs, vis = proj3d.proj_transform_clip(xs, ys, zs, |
| self.axes.M) |
| self._path2d = mpath.Path(np.column_stack([vxs, vys])) |
| return min(vzs) |
|
|
|
|
| class PathPatch3D(Patch3D): |
| """ |
| 3D PathPatch object. |
| """ |
|
|
| def __init__(self, path, *, zs=(), zdir='z', **kwargs): |
| """ |
| Parameters |
| ---------- |
| path : |
| zs : float |
| The location along the *zdir* axis in 3D space to position the |
| path patch. |
| zdir : {'x', 'y', 'z', 3-tuple} |
| Plane to plot path patch orthogonal to. Default: 'z'. |
| See `.get_dir_vector` for a description of the values. |
| """ |
| |
| Patch.__init__(self, **kwargs) |
| self.set_3d_properties(path, zs, zdir) |
|
|
| def set_3d_properties(self, path, zs=0, zdir='z'): |
| """ |
| Set the *z* position and direction of the path patch. |
| |
| Parameters |
| ---------- |
| path : |
| zs : float |
| The location along the *zdir* axis in 3D space to position the |
| path patch. |
| zdir : {'x', 'y', 'z', 3-tuple} |
| Plane to plot path patch orthogonal to. Default: 'z'. |
| See `.get_dir_vector` for a description of the values. |
| """ |
| Patch3D.set_3d_properties(self, path.vertices, zs=zs, zdir=zdir) |
| self._code3d = path.codes |
|
|
| def do_3d_projection(self): |
| s = self._segment3d |
| xs, ys, zs = zip(*s) |
| vxs, vys, vzs, vis = proj3d.proj_transform_clip(xs, ys, zs, |
| self.axes.M) |
| self._path2d = mpath.Path(np.column_stack([vxs, vys]), self._code3d) |
| return min(vzs) |
|
|
|
|
| def _get_patch_verts(patch): |
| """Return a list of vertices for the path of a patch.""" |
| trans = patch.get_patch_transform() |
| path = patch.get_path() |
| polygons = path.to_polygons(trans) |
| return polygons[0] if len(polygons) else np.array([]) |
|
|
|
|
| def patch_2d_to_3d(patch, z=0, zdir='z'): |
| """Convert a `.Patch` to a `.Patch3D` object.""" |
| verts = _get_patch_verts(patch) |
| patch.__class__ = Patch3D |
| patch.set_3d_properties(verts, z, zdir) |
|
|
|
|
| def pathpatch_2d_to_3d(pathpatch, z=0, zdir='z'): |
| """Convert a `.PathPatch` to a `.PathPatch3D` object.""" |
| path = pathpatch.get_path() |
| trans = pathpatch.get_patch_transform() |
|
|
| mpath = trans.transform_path(path) |
| pathpatch.__class__ = PathPatch3D |
| pathpatch.set_3d_properties(mpath, z, zdir) |
|
|
|
|
| class Patch3DCollection(PatchCollection): |
| """ |
| A collection of 3D patches. |
| """ |
|
|
| def __init__(self, *args, zs=0, zdir='z', depthshade=True, **kwargs): |
| """ |
| Create a collection of flat 3D patches with its normal vector |
| pointed in *zdir* direction, and located at *zs* on the *zdir* |
| axis. 'zs' can be a scalar or an array-like of the same length as |
| the number of patches in the collection. |
| |
| Constructor arguments are the same as for |
| :class:`~matplotlib.collections.PatchCollection`. In addition, |
| keywords *zs=0* and *zdir='z'* are available. |
| |
| Also, the keyword argument *depthshade* is available to indicate |
| whether to shade the patches in order to give the appearance of depth |
| (default is *True*). This is typically desired in scatter plots. |
| """ |
| self._depthshade = depthshade |
| super().__init__(*args, **kwargs) |
| self.set_3d_properties(zs, zdir) |
|
|
| def get_depthshade(self): |
| return self._depthshade |
|
|
| def set_depthshade(self, depthshade): |
| """ |
| Set whether depth shading is performed on collection members. |
| |
| Parameters |
| ---------- |
| depthshade : bool |
| Whether to shade the patches in order to give the appearance of |
| depth. |
| """ |
| self._depthshade = depthshade |
| self.stale = True |
|
|
| def set_sort_zpos(self, val): |
| """Set the position to use for z-sorting.""" |
| self._sort_zpos = val |
| self.stale = True |
|
|
| def set_3d_properties(self, zs, zdir): |
| """ |
| Set the *z* positions and direction of the patches. |
| |
| Parameters |
| ---------- |
| zs : float or array of floats |
| The location or locations to place the patches in the collection |
| along the *zdir* axis. |
| zdir : {'x', 'y', 'z'} |
| Plane to plot patches orthogonal to. |
| All patches must have the same direction. |
| See `.get_dir_vector` for a description of the values. |
| """ |
| |
| |
| self.update_scalarmappable() |
| offsets = self.get_offsets() |
| if len(offsets) > 0: |
| xs, ys = offsets.T |
| else: |
| xs = [] |
| ys = [] |
| self._offsets3d = juggle_axes(xs, ys, np.atleast_1d(zs), zdir) |
| self._z_markers_idx = slice(-1) |
| self._vzs = None |
| self.stale = True |
|
|
| def do_3d_projection(self): |
| xs, ys, zs = self._offsets3d |
| vxs, vys, vzs, vis = proj3d.proj_transform_clip(xs, ys, zs, |
| self.axes.M) |
| self._vzs = vzs |
| super().set_offsets(np.column_stack([vxs, vys])) |
|
|
| if vzs.size > 0: |
| return min(vzs) |
| else: |
| return np.nan |
|
|
| def _maybe_depth_shade_and_sort_colors(self, color_array): |
| color_array = ( |
| _zalpha(color_array, self._vzs) |
| if self._vzs is not None and self._depthshade |
| else color_array |
| ) |
| if len(color_array) > 1: |
| color_array = color_array[self._z_markers_idx] |
| return mcolors.to_rgba_array(color_array, self._alpha) |
|
|
| def get_facecolor(self): |
| return self._maybe_depth_shade_and_sort_colors(super().get_facecolor()) |
|
|
| def get_edgecolor(self): |
| |
| |
| |
| if cbook._str_equal(self._edgecolors, 'face'): |
| return self.get_facecolor() |
| return self._maybe_depth_shade_and_sort_colors(super().get_edgecolor()) |
|
|
|
|
| class Path3DCollection(PathCollection): |
| """ |
| A collection of 3D paths. |
| """ |
|
|
| def __init__(self, *args, zs=0, zdir='z', depthshade=True, **kwargs): |
| """ |
| Create a collection of flat 3D paths with its normal vector |
| pointed in *zdir* direction, and located at *zs* on the *zdir* |
| axis. 'zs' can be a scalar or an array-like of the same length as |
| the number of paths in the collection. |
| |
| Constructor arguments are the same as for |
| :class:`~matplotlib.collections.PathCollection`. In addition, |
| keywords *zs=0* and *zdir='z'* are available. |
| |
| Also, the keyword argument *depthshade* is available to indicate |
| whether to shade the patches in order to give the appearance of depth |
| (default is *True*). This is typically desired in scatter plots. |
| """ |
| self._depthshade = depthshade |
| self._in_draw = False |
| super().__init__(*args, **kwargs) |
| self.set_3d_properties(zs, zdir) |
| self._offset_zordered = None |
|
|
| def draw(self, renderer): |
| with self._use_zordered_offset(): |
| with cbook._setattr_cm(self, _in_draw=True): |
| super().draw(renderer) |
|
|
| def set_sort_zpos(self, val): |
| """Set the position to use for z-sorting.""" |
| self._sort_zpos = val |
| self.stale = True |
|
|
| def set_3d_properties(self, zs, zdir): |
| """ |
| Set the *z* positions and direction of the paths. |
| |
| Parameters |
| ---------- |
| zs : float or array of floats |
| The location or locations to place the paths in the collection |
| along the *zdir* axis. |
| zdir : {'x', 'y', 'z'} |
| Plane to plot paths orthogonal to. |
| All paths must have the same direction. |
| See `.get_dir_vector` for a description of the values. |
| """ |
| |
| |
| self.update_scalarmappable() |
| offsets = self.get_offsets() |
| if len(offsets) > 0: |
| xs, ys = offsets.T |
| else: |
| xs = [] |
| ys = [] |
| self._offsets3d = juggle_axes(xs, ys, np.atleast_1d(zs), zdir) |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| self._sizes3d = self._sizes |
| self._linewidths3d = np.array(self._linewidths) |
| xs, ys, zs = self._offsets3d |
|
|
| |
| |
| |
| self._z_markers_idx = slice(-1) |
| self._vzs = None |
| self.stale = True |
|
|
| def set_sizes(self, sizes, dpi=72.0): |
| super().set_sizes(sizes, dpi) |
| if not self._in_draw: |
| self._sizes3d = sizes |
|
|
| def set_linewidth(self, lw): |
| super().set_linewidth(lw) |
| if not self._in_draw: |
| self._linewidths3d = np.array(self._linewidths) |
|
|
| def get_depthshade(self): |
| return self._depthshade |
|
|
| def set_depthshade(self, depthshade): |
| """ |
| Set whether depth shading is performed on collection members. |
| |
| Parameters |
| ---------- |
| depthshade : bool |
| Whether to shade the patches in order to give the appearance of |
| depth. |
| """ |
| self._depthshade = depthshade |
| self.stale = True |
|
|
| def do_3d_projection(self): |
| xs, ys, zs = self._offsets3d |
| vxs, vys, vzs, vis = proj3d.proj_transform_clip(xs, ys, zs, |
| self.axes.M) |
| |
| |
| |
| z_markers_idx = self._z_markers_idx = np.argsort(vzs)[::-1] |
| self._vzs = vzs |
|
|
| |
| |
| |
| |
|
|
| if len(self._sizes3d) > 1: |
| self._sizes = self._sizes3d[z_markers_idx] |
|
|
| if len(self._linewidths3d) > 1: |
| self._linewidths = self._linewidths3d[z_markers_idx] |
|
|
| PathCollection.set_offsets(self, np.column_stack((vxs, vys))) |
|
|
| |
| vzs = vzs[z_markers_idx] |
| vxs = vxs[z_markers_idx] |
| vys = vys[z_markers_idx] |
|
|
| |
| self._offset_zordered = np.column_stack((vxs, vys)) |
|
|
| return np.min(vzs) if vzs.size else np.nan |
|
|
| @contextmanager |
| def _use_zordered_offset(self): |
| if self._offset_zordered is None: |
| |
| yield |
| else: |
| |
| old_offset = self._offsets |
| super().set_offsets(self._offset_zordered) |
| try: |
| yield |
| finally: |
| self._offsets = old_offset |
|
|
| def _maybe_depth_shade_and_sort_colors(self, color_array): |
| color_array = ( |
| _zalpha(color_array, self._vzs) |
| if self._vzs is not None and self._depthshade |
| else color_array |
| ) |
| if len(color_array) > 1: |
| color_array = color_array[self._z_markers_idx] |
| return mcolors.to_rgba_array(color_array, self._alpha) |
|
|
| def get_facecolor(self): |
| return self._maybe_depth_shade_and_sort_colors(super().get_facecolor()) |
|
|
| def get_edgecolor(self): |
| |
| |
| |
| if cbook._str_equal(self._edgecolors, 'face'): |
| return self.get_facecolor() |
| return self._maybe_depth_shade_and_sort_colors(super().get_edgecolor()) |
|
|
|
|
| def patch_collection_2d_to_3d(col, zs=0, zdir='z', depthshade=True): |
| """ |
| Convert a `.PatchCollection` into a `.Patch3DCollection` object |
| (or a `.PathCollection` into a `.Path3DCollection` object). |
| |
| Parameters |
| ---------- |
| zs : float or array of floats |
| The location or locations to place the patches in the collection along |
| the *zdir* axis. Default: 0. |
| zdir : {'x', 'y', 'z'} |
| The axis in which to place the patches. Default: "z". |
| See `.get_dir_vector` for a description of the values. |
| depthshade |
| Whether to shade the patches to give a sense of depth. Default: *True*. |
| |
| """ |
| if isinstance(col, PathCollection): |
| col.__class__ = Path3DCollection |
| elif isinstance(col, PatchCollection): |
| col.__class__ = Patch3DCollection |
| col._depthshade = depthshade |
| col._in_draw = False |
| col.set_3d_properties(zs, zdir) |
|
|
|
|
| class Poly3DCollection(PolyCollection): |
| """ |
| A collection of 3D polygons. |
| |
| .. note:: |
| **Filling of 3D polygons** |
| |
| There is no simple definition of the enclosed surface of a 3D polygon |
| unless the polygon is planar. |
| |
| In practice, Matplotlib fills the 2D projection of the polygon. This |
| gives a correct filling appearance only for planar polygons. For all |
| other polygons, you'll find orientations in which the edges of the |
| polygon intersect in the projection. This will lead to an incorrect |
| visualization of the 3D area. |
| |
| If you need filled areas, it is recommended to create them via |
| `~mpl_toolkits.mplot3d.axes3d.Axes3D.plot_trisurf`, which creates a |
| triangulation and thus generates consistent surfaces. |
| """ |
|
|
| def __init__(self, verts, *args, zsort='average', shade=False, |
| lightsource=None, **kwargs): |
| """ |
| Parameters |
| ---------- |
| verts : list of (N, 3) array-like |
| The sequence of polygons [*verts0*, *verts1*, ...] where each |
| element *verts_i* defines the vertices of polygon *i* as a 2D |
| array-like of shape (N, 3). |
| zsort : {'average', 'min', 'max'}, default: 'average' |
| The calculation method for the z-order. |
| See `~.Poly3DCollection.set_zsort` for details. |
| shade : bool, default: False |
| Whether to shade *facecolors* and *edgecolors*. When activating |
| *shade*, *facecolors* and/or *edgecolors* must be provided. |
| |
| .. versionadded:: 3.7 |
| |
| lightsource : `~matplotlib.colors.LightSource`, optional |
| The lightsource to use when *shade* is True. |
| |
| .. versionadded:: 3.7 |
| |
| *args, **kwargs |
| All other parameters are forwarded to `.PolyCollection`. |
| |
| Notes |
| ----- |
| Note that this class does a bit of magic with the _facecolors |
| and _edgecolors properties. |
| """ |
| if shade: |
| normals = _generate_normals(verts) |
| facecolors = kwargs.get('facecolors', None) |
| if facecolors is not None: |
| kwargs['facecolors'] = _shade_colors( |
| facecolors, normals, lightsource |
| ) |
|
|
| edgecolors = kwargs.get('edgecolors', None) |
| if edgecolors is not None: |
| kwargs['edgecolors'] = _shade_colors( |
| edgecolors, normals, lightsource |
| ) |
| if facecolors is None and edgecolors is None: |
| raise ValueError( |
| "You must provide facecolors, edgecolors, or both for " |
| "shade to work.") |
| super().__init__(verts, *args, **kwargs) |
| if isinstance(verts, np.ndarray): |
| if verts.ndim != 3: |
| raise ValueError('verts must be a list of (N, 3) array-like') |
| else: |
| if any(len(np.shape(vert)) != 2 for vert in verts): |
| raise ValueError('verts must be a list of (N, 3) array-like') |
| self.set_zsort(zsort) |
| self._codes3d = None |
|
|
| _zsort_functions = { |
| 'average': np.average, |
| 'min': np.min, |
| 'max': np.max, |
| } |
|
|
| def set_zsort(self, zsort): |
| """ |
| Set the calculation method for the z-order. |
| |
| Parameters |
| ---------- |
| zsort : {'average', 'min', 'max'} |
| The function applied on the z-coordinates of the vertices in the |
| viewer's coordinate system, to determine the z-order. |
| """ |
| self._zsortfunc = self._zsort_functions[zsort] |
| self._sort_zpos = None |
| self.stale = True |
|
|
| def get_vector(self, segments3d): |
| """Optimize points for projection.""" |
| if len(segments3d): |
| xs, ys, zs = np.row_stack(segments3d).T |
| else: |
| xs, ys, zs = [], [], [] |
| ones = np.ones(len(xs)) |
| self._vec = np.array([xs, ys, zs, ones]) |
|
|
| indices = [0, *np.cumsum([len(segment) for segment in segments3d])] |
| self._segslices = [*map(slice, indices[:-1], indices[1:])] |
|
|
| def set_verts(self, verts, closed=True): |
| """ |
| Set 3D vertices. |
| |
| Parameters |
| ---------- |
| verts : list of (N, 3) array-like |
| The sequence of polygons [*verts0*, *verts1*, ...] where each |
| element *verts_i* defines the vertices of polygon *i* as a 2D |
| array-like of shape (N, 3). |
| closed : bool, default: True |
| Whether the polygon should be closed by adding a CLOSEPOLY |
| connection at the end. |
| """ |
| self.get_vector(verts) |
| |
| super().set_verts([], False) |
| self._closed = closed |
|
|
| def set_verts_and_codes(self, verts, codes): |
| """Set 3D vertices with path codes.""" |
| |
| |
| self.set_verts(verts, closed=False) |
| |
| self._codes3d = codes |
|
|
| def set_3d_properties(self): |
| |
| |
| self.update_scalarmappable() |
| self._sort_zpos = None |
| self.set_zsort('average') |
| self._facecolor3d = PolyCollection.get_facecolor(self) |
| self._edgecolor3d = PolyCollection.get_edgecolor(self) |
| self._alpha3d = PolyCollection.get_alpha(self) |
| self.stale = True |
|
|
| def set_sort_zpos(self, val): |
| """Set the position to use for z-sorting.""" |
| self._sort_zpos = val |
| self.stale = True |
|
|
| def do_3d_projection(self): |
| """ |
| Perform the 3D projection for this object. |
| """ |
| if self._A is not None: |
| |
| |
| |
| |
| |
| |
| |
| self.update_scalarmappable() |
| if self._face_is_mapped: |
| self._facecolor3d = self._facecolors |
| if self._edge_is_mapped: |
| self._edgecolor3d = self._edgecolors |
| txs, tys, tzs = proj3d._proj_transform_vec(self._vec, self.axes.M) |
| xyzlist = [(txs[sl], tys[sl], tzs[sl]) for sl in self._segslices] |
|
|
| |
| cface = self._facecolor3d |
| cedge = self._edgecolor3d |
| if len(cface) != len(xyzlist): |
| cface = cface.repeat(len(xyzlist), axis=0) |
| if len(cedge) != len(xyzlist): |
| if len(cedge) == 0: |
| cedge = cface |
| else: |
| cedge = cedge.repeat(len(xyzlist), axis=0) |
|
|
| if xyzlist: |
| |
| z_segments_2d = sorted( |
| ((self._zsortfunc(zs), np.column_stack([xs, ys]), fc, ec, idx) |
| for idx, ((xs, ys, zs), fc, ec) |
| in enumerate(zip(xyzlist, cface, cedge))), |
| key=lambda x: x[0], reverse=True) |
|
|
| _, segments_2d, self._facecolors2d, self._edgecolors2d, idxs = \ |
| zip(*z_segments_2d) |
| else: |
| segments_2d = [] |
| self._facecolors2d = np.empty((0, 4)) |
| self._edgecolors2d = np.empty((0, 4)) |
| idxs = [] |
|
|
| if self._codes3d is not None: |
| codes = [self._codes3d[idx] for idx in idxs] |
| PolyCollection.set_verts_and_codes(self, segments_2d, codes) |
| else: |
| PolyCollection.set_verts(self, segments_2d, self._closed) |
|
|
| if len(self._edgecolor3d) != len(cface): |
| self._edgecolors2d = self._edgecolor3d |
|
|
| |
| if self._sort_zpos is not None: |
| zvec = np.array([[0], [0], [self._sort_zpos], [1]]) |
| ztrans = proj3d._proj_transform_vec(zvec, self.axes.M) |
| return ztrans[2][0] |
| elif tzs.size > 0: |
| |
| |
| |
| return np.min(tzs) |
| else: |
| return np.nan |
|
|
| def set_facecolor(self, colors): |
| |
| super().set_facecolor(colors) |
| self._facecolor3d = PolyCollection.get_facecolor(self) |
|
|
| def set_edgecolor(self, colors): |
| |
| super().set_edgecolor(colors) |
| self._edgecolor3d = PolyCollection.get_edgecolor(self) |
|
|
| def set_alpha(self, alpha): |
| |
| artist.Artist.set_alpha(self, alpha) |
| try: |
| self._facecolor3d = mcolors.to_rgba_array( |
| self._facecolor3d, self._alpha) |
| except (AttributeError, TypeError, IndexError): |
| pass |
| try: |
| self._edgecolors = mcolors.to_rgba_array( |
| self._edgecolor3d, self._alpha) |
| except (AttributeError, TypeError, IndexError): |
| pass |
| self.stale = True |
|
|
| def get_facecolor(self): |
| |
| |
| if not hasattr(self, '_facecolors2d'): |
| self.axes.M = self.axes.get_proj() |
| self.do_3d_projection() |
| return np.asarray(self._facecolors2d) |
|
|
| def get_edgecolor(self): |
| |
| |
| if not hasattr(self, '_edgecolors2d'): |
| self.axes.M = self.axes.get_proj() |
| self.do_3d_projection() |
| return np.asarray(self._edgecolors2d) |
|
|
|
|
| def poly_collection_2d_to_3d(col, zs=0, zdir='z'): |
| """ |
| Convert a `.PolyCollection` into a `.Poly3DCollection` object. |
| |
| Parameters |
| ---------- |
| zs : float or array of floats |
| The location or locations to place the polygons in the collection along |
| the *zdir* axis. Default: 0. |
| zdir : {'x', 'y', 'z'} |
| The axis in which to place the patches. Default: 'z'. |
| See `.get_dir_vector` for a description of the values. |
| """ |
| segments_3d, codes = _paths_to_3d_segments_with_codes( |
| col.get_paths(), zs, zdir) |
| col.__class__ = Poly3DCollection |
| col.set_verts_and_codes(segments_3d, codes) |
| col.set_3d_properties() |
|
|
|
|
| def juggle_axes(xs, ys, zs, zdir): |
| """ |
| Reorder coordinates so that 2D *xs*, *ys* can be plotted in the plane |
| orthogonal to *zdir*. *zdir* is normally 'x', 'y' or 'z'. However, if |
| *zdir* starts with a '-' it is interpreted as a compensation for |
| `rotate_axes`. |
| """ |
| if zdir == 'x': |
| return zs, xs, ys |
| elif zdir == 'y': |
| return xs, zs, ys |
| elif zdir[0] == '-': |
| return rotate_axes(xs, ys, zs, zdir) |
| else: |
| return xs, ys, zs |
|
|
|
|
| def rotate_axes(xs, ys, zs, zdir): |
| """ |
| Reorder coordinates so that the axes are rotated with *zdir* along |
| the original z axis. Prepending the axis with a '-' does the |
| inverse transform, so *zdir* can be 'x', '-x', 'y', '-y', 'z' or '-z'. |
| """ |
| if zdir in ('x', '-y'): |
| return ys, zs, xs |
| elif zdir in ('-x', 'y'): |
| return zs, xs, ys |
| else: |
| return xs, ys, zs |
|
|
|
|
| def _zalpha(colors, zs): |
| """Modify the alphas of the color list according to depth.""" |
| |
| |
| |
| |
| if len(colors) == 0 or len(zs) == 0: |
| return np.zeros((0, 4)) |
| norm = Normalize(min(zs), max(zs)) |
| sats = 1 - norm(zs) * 0.7 |
| rgba = np.broadcast_to(mcolors.to_rgba_array(colors), (len(zs), 4)) |
| return np.column_stack([rgba[:, :3], rgba[:, 3] * sats]) |
|
|
|
|
| def _generate_normals(polygons): |
| """ |
| Compute the normals of a list of polygons, one normal per polygon. |
| |
| Normals point towards the viewer for a face with its vertices in |
| counterclockwise order, following the right hand rule. |
| |
| Uses three points equally spaced around the polygon. This method assumes |
| that the points are in a plane. Otherwise, more than one shade is required, |
| which is not supported. |
| |
| Parameters |
| ---------- |
| polygons : list of (M_i, 3) array-like, or (..., M, 3) array-like |
| A sequence of polygons to compute normals for, which can have |
| varying numbers of vertices. If the polygons all have the same |
| number of vertices and array is passed, then the operation will |
| be vectorized. |
| |
| Returns |
| ------- |
| normals : (..., 3) array |
| A normal vector estimated for the polygon. |
| """ |
| if isinstance(polygons, np.ndarray): |
| |
| |
| n = polygons.shape[-2] |
| i1, i2, i3 = 0, n//3, 2*n//3 |
| v1 = polygons[..., i1, :] - polygons[..., i2, :] |
| v2 = polygons[..., i2, :] - polygons[..., i3, :] |
| else: |
| |
| v1 = np.empty((len(polygons), 3)) |
| v2 = np.empty((len(polygons), 3)) |
| for poly_i, ps in enumerate(polygons): |
| n = len(ps) |
| i1, i2, i3 = 0, n//3, 2*n//3 |
| v1[poly_i, :] = ps[i1, :] - ps[i2, :] |
| v2[poly_i, :] = ps[i2, :] - ps[i3, :] |
| return np.cross(v1, v2) |
|
|
|
|
| def _shade_colors(color, normals, lightsource=None): |
| """ |
| Shade *color* using normal vectors given by *normals*, |
| assuming a *lightsource* (using default position if not given). |
| *color* can also be an array of the same length as *normals*. |
| """ |
| if lightsource is None: |
| |
| lightsource = mcolors.LightSource(azdeg=225, altdeg=19.4712) |
|
|
| with np.errstate(invalid="ignore"): |
| shade = ((normals / np.linalg.norm(normals, axis=1, keepdims=True)) |
| @ lightsource.direction) |
| mask = ~np.isnan(shade) |
|
|
| if mask.any(): |
| |
| in_norm = mcolors.Normalize(-1, 1) |
| out_norm = mcolors.Normalize(0.3, 1).inverse |
|
|
| def norm(x): |
| return out_norm(in_norm(x)) |
|
|
| shade[~mask] = 0 |
|
|
| color = mcolors.to_rgba_array(color) |
| |
| |
| |
| alpha = color[:, 3] |
| colors = norm(shade)[:, np.newaxis] * color |
| colors[:, 3] = alpha |
| else: |
| colors = np.asanyarray(color).copy() |
|
|
| return colors |
|
|