| title 1D Rubik's Cube |
| author 10c8 |
| homepage www.puzzlescript.net |
|
|
| norepeat_action |
| realtime_interval 0.05 |
| run_rules_on_level_start |
|
|
| ======== |
| OBJECTS |
| ======== |
| BACKGROUND |
| BLACK |
|
|
| PLAYER |
| TRANSPARENT |
|
|
| ( Cursor ) |
| CUR0 |
| TRANSPARENT |
|
|
| CUR1 |
| TRANSPARENT |
|
|
| CUR2 |
| TRANSPARENT |
|
|
| CUR3 |
| TRANSPARENT |
|
|
| PIVOT |
| #5f574f |
| ..... |
| 00000 |
| ..... |
| ..... |
| ..... |
|
|
| ( Letters ) |
| A |
| #ff004d |
| .000. |
| .0.0. |
| .000. |
| .0.0. |
| .0.0. |
|
|
| B |
| #29adff |
| .000. |
| .0.0. |
| .00.. |
| .0.0. |
| .000. |
|
|
| C |
| #00e436 |
| .000. |
| .0... |
| .0... |
| .0... |
| .000. |
|
|
| D |
| #ffec27 |
| .00.. |
| .0.0. |
| .0.0. |
| .0.0. |
| .00.. |
|
|
| E |
| #ffa300 |
| .000. |
| .0... |
| .000. |
| .0... |
| .000. |
|
|
| F |
| #ffffff |
| .000. |
| .0... |
| .00.. |
| .0... |
| .0... |
|
|
| G |
| #ab5236 |
| .000. |
| .0... |
| .0.0. |
| .0.0. |
| .000. |
|
|
| H |
| #ff77a8 |
| .0.0. |
| .0.0. |
| .000. |
| .0.0. |
| .0.0. |
|
|
| ( Tokens ) |
| START |
| TRANSPARENT |
|
|
| STOP |
| TRANSPARENT |
|
|
| TMP |
| TRANSPARENT |
|
|
| WIN |
| TRANSPARENT |
|
|
| X |
| TRANSPARENT |
|
|
| Y |
| TRANSPARENT |
|
|
| Z |
| TRANSPARENT |
|
|
| Q |
| TRANSPARENT |
|
|
| ======= |
| LEGEND |
| ======= |
| . = BACKGROUND |
| @ = PLAYER |
|
|
| ( Tokens ) |
| # = START |
| ! = STOP |
| $ = TMP |
|
|
| ( Groups ) |
| CURSOR = CUR0 OR CUR1 OR CUR2 OR CUR3 |
| LETTER = A OR B OR C OR D OR E OR F OR G OR H |
| TOKEN = START OR STOP OR TMP OR WIN |
|
|
| ======= |
| SOUNDS |
| ======= |
| SFX0 13540907 |
|
|
| ================ |
| COLLISIONLAYERS |
| ================ |
| BACKGROUND |
| PLAYER TOKEN |
| LETTER |
| CURSOR PIVOT |
| X Y Z Q |
|
|
| ====== |
| RULES |
| ====== |
| ( Initialize the cursor ) |
| RIGHT [ # | LETTER NO @ | | | ] -> [ ! | LETTER @ CUR0 | CUR1 | CUR2 | CUR3 ] |
|
|
| ( Randomize the pieces ) |
| ( |
| The ZY[...] sequence is a counter. |
| For every Y, I consume it, then I choose a random valid LETTER (at |
| least 4 spaces to the left of the last one), move the CURSOR to it, |
| then rotate the cube. |
| Q marks the last position used so we don't rotate it twice in a row. |
| ) |
| LEFT [ Y | NO Z NO Y ] -> [ | Y ] |
| RIGHT [ Z | NO Y ] [ Q ] -> [ | ] [ ] |
|
|
| RANDOM [ Q NO LETTER ] [ LETTER ] -> [ ] [ LETTER Q ] |
|
|
| RANDOM [ Z | Y ] [ @ CUR0 | CUR1 | CUR2 | CUR3 ] [ LETTER Q ] [ LETTER NO Q | | | NO STOP ] -> [ Z | ] [ | | | ] [ LETTER ] [ LETTER Q ACTION @ CUR0 | CUR1 | CUR2 | CUR3 ] |
|
|
| RIGHT [ Z | NO Y ] [ A | B | C | D | E | F | ! ] -> RESTART |
| RIGHT [ Z | NO Y ] [ A | B | C | D | E | F | G | H | ! ] -> RESTART |
|
|
| ( Cursor movement and mechanics ) |
| UP [ > @ ] -> [ @ ] |
| DOWN [ > @ ] -> [ @ ] |
| LEFT [ > @ | STOP ] -> [ @ | STOP ] |
| RIGHT [ > @ | | | | STOP ] -> [ @ | | | | STOP ] |
|
|
| [ MOVING @ CUR0 | CUR1 | CUR2 | CUR3 ] -> [ MOVING @ MOVING CUR0 | MOVING CUR1 | MOVING CUR2 | MOVING CUR3 ] |
|
|
| [ ACTION @ ] [ CUR0 LETTER ] [ TMP ] -> [ ACTION @ ] [ CUR0 ] [ TMP X LETTER ] SFX0 ( Store CUR0 letter in TMP ) |
| [ TMP X ] [ CUR3 LETTER ] [ CUR0 ] -> [ TMP X ] [ CUR3 ] [ CUR0 LETTER ] ( Move CUR3 letter to CUR0 ) |
| [ TMP X LETTER ] [ CUR3 ] -> [ TMP ] [ CUR3 LETTER ] ( Move TMP letter to CUR3 ) |
|
|
| [ ACTION @ ] [ CUR1 LETTER ] [ TMP ] -> [ @ ] [ CUR1 ] [ TMP X LETTER ] ( Same as above but with CUR1/CUR2 ) |
| [ TMP X ] [ CUR2 LETTER ] [ CUR1 ] -> [ TMP X ] [ CUR2 ] [ CUR1 LETTER ] |
| [ TMP X LETTER ] [ CUR2 ] -> [ TMP ] [ CUR2 LETTER ] |
|
|
| UP [ PIVOT | NO CURSOR ] -> [ | ] |
| LATE DOWN [ CURSOR | NO PIVOT ] -> [ CURSOR | PIVOT ] |
|
|
| ( Win conditions ) |
| RIGHT [ TMP ] [ A | B | C | D | E | F | ! ] -> [ WIN X ] [ A | B | C | D | E | F | ! ] |
| RIGHT [ TMP ] [ A | B | C | D | E | F | G | H | ! ] -> [ WIN X ] [ A | B | C | D | E | F | G | H | ! ] |
| [ ACTION @ ] [ WIN X ] -> [ @ ] [ WIN ] |
|
|
| ============== |
| WINCONDITIONS |
| ============== |
| SOME WIN |
| NO X |
|
|
| ======= |
| LEVELS |
| ======= |
| message Use the arrow keys to move the cursor around. |
| message Use X to "rotate" the "cube". |
|
|
| $Q............ |
| ...#ABCDEF!!!. |
| ZYYYYYYYYYYYYY |
|
|
| $Q............ |
| ..#ABCDEFGH!!! |
| ZYYYYYYYYYYYYY |
|
|