| title Al's Egg Roll |
| author Ali Nikkhah |
|
|
| run_rules_on_level_start |
|
|
| again_interval 0.11 |
|
|
| ======== |
| OBJECTS |
| ======== |
|
|
| Background |
| Brown DarkBrown |
| 10010 |
| 01000 |
| 00000 |
| 00101 |
| 01000 |
|
|
| GroundTR |
| Brown |
| ....0 |
| ..... |
| ..... |
| ..... |
| ..... |
|
|
| GroundTL |
| Brown |
| 0.... |
| ..... |
| ..... |
| ..... |
| ..... |
|
|
| GroundBR |
| Brown |
| ..... |
| ..... |
| ..... |
| ..... |
| ....0 |
|
|
| GroundBL |
| Brown |
| ..... |
| ..... |
| ..... |
| ..... |
| 0.... |
|
|
| GroundU |
| #5555ff #aaaaff #7a4b27 #8d5725 |
| 23232 |
| 32323 |
| 00000 |
| 00110 |
| 10000 |
|
|
| GroundR |
| #5555ff #aaaaff #7a4b27 #8d5725 |
| 00032 |
| 01123 |
| 00032 |
| 00123 |
| 10032 |
|
|
| GroundD |
| #5555ff #aaaaff #7a4b27 #8d5725 |
| 00001 |
| 01100 |
| 00000 |
| 23232 |
| 32323 |
|
|
| GroundL |
| #5555ff #aaaaff #7a4b27 #8d5725 |
| 32001 |
| 23100 |
| 32000 |
| 23110 |
| 32000 |
|
|
| Wall |
| #d09050 #c08040 |
| .0.0. |
| 01010 |
| .0.0. |
| 01010 |
| .0.0. |
|
|
| NormalBaby |
| #fda green #00008c |
| ..1.. |
| ..0.. |
| 02020 |
| .222. |
| .2.2. |
|
|
| Water |
| #5555ff #aaaaff |
| 00001 |
| 01100 |
| 00000 |
| 00110 |
| 10000 |
|
|
| WaterTR |
| #5555ff |
| ....0 |
| ..... |
| ..... |
| ..... |
| ..... |
|
|
| WaterTL |
| #5555ff |
| 0.... |
| ..... |
| ..... |
| ..... |
| ..... |
|
|
| WaterBR |
| #5555ff |
| ..... |
| ..... |
| ..... |
| ..... |
| ....0 |
|
|
| WaterBL |
| #5555ff |
| ..... |
| ..... |
| ..... |
| ..... |
| 0.... |
|
|
| Egg1 |
| White #808080 #909090 #a0a0a0 #c0c0c0 #e0e0e0 #f0f0f0 |
| .00.. |
| 0064. |
| 66531 |
| 5542. |
| .43.. |
|
|
| CrackedEgg1 |
| White #808080 #909090 #a0a0a0 #c0c0c0 #e0e0e0 #f0f0f0 Black |
| .00.. |
| 0764. |
| 66731 |
| 5542. |
| .43.. |
|
|
| Egg2 |
| White #808080 #909090 #a0a0a0 #c0c0c0 #e0e0e0 #f0f0f0 |
| .005. |
| 66642 |
| 55431 |
| .432. |
| ..3.. |
|
|
| CrackedEgg2 |
| White #808080 #909090 #a0a0a0 #c0c0c0 #e0e0e0 #f0f0f0 Black |
| .005. |
| 66672 |
| 55731 |
| .432. |
| ..3.. |
|
|
| Egg3 |
| White #808080 #909090 #a0a0a0 #c0c0c0 #e0e0e0 #f0f0f0 |
| ..06. |
| .6653 |
| 55542 |
| .4431 |
| ..32. |
|
|
| CrackedEgg3 |
| White #808080 #909090 #a0a0a0 #c0c0c0 #e0e0e0 #f0f0f0 Black |
| ..06. |
| .6653 |
| 55742 |
| .4471 |
| ..32. |
|
|
| Egg4 |
| White #808080 #909090 #a0a0a0 #c0c0c0 #e0e0e0 #f0f0f0 |
| ..0.. |
| .065. |
| 66542 |
| 55431 |
| .432. |
|
|
| CrackedEgg4 |
| White #808080 #909090 #a0a0a0 #c0c0c0 #e0e0e0 #f0f0f0 Black |
| ..0.. |
| .065. |
| 66742 |
| 57431 |
| .432. |
|
|
| Done |
| White Orange |
| ..... |
| .000. |
| .010. |
| .000. |
| ..... |
|
|
| Ruined |
| White Orange |
| .0... |
| ..00. |
| .0110 |
| ...1. |
| 1...0 |
|
|
| Raw |
| White Yellow |
| ..00. |
| .0110 |
| 00100 |
| .00.. |
| ..... |
|
|
| Spoiled |
| White Yellow |
| ..00. |
| ..010 |
| .0.0. |
| ..... |
| ...0. |
|
|
| Stone |
| Grey LightGrey |
| .100. |
| 10000 |
| 00000 |
| 00000 |
| .000. |
|
|
| Herd |
| Red Black DarkRed |
| 11111 |
| 10201 |
| 12121 |
| 10201 |
| 11111 |
|
|
| BlockedU |
| Blue |
| ..... |
| ..... |
| ..... |
| ..... |
| ..... |
|
|
| BlockedR |
| Blue |
| ..... |
| ..... |
| ..... |
| ..... |
| ..... |
|
|
| BlockedD |
| Blue |
| ..... |
| ..... |
| ..... |
| ..... |
| ..... |
|
|
| BlockedL |
| Blue |
| ..... |
| ..... |
| ..... |
| ..... |
| ..... |
|
|
| Step |
| Red |
| ..... |
| ..... |
| ..... |
| ..... |
| ..... |
|
|
| N1 |
| Black |
| ..0.. |
| .00.. |
| ..0.. |
| ..0.. |
| .000. |
|
|
| N2 |
| Black |
| 000.. |
| ...0. |
| .00.. |
| 0.... |
| 0000. |
|
|
| N3 |
| Black |
| 000.. |
| ...0. |
| .00.. |
| ...0. |
| 000.. |
|
|
| N4 |
| Black |
| ...0. |
| ..00. |
| .0.0. |
| 00000 |
| ...0. |
|
|
| N5 |
| Black |
| 0000. |
| 0.... |
| 000.. |
| ...0. |
| 000.. |
|
|
| N6 |
| Black |
| .00.. |
| 0.... |
| 000.. |
| 0..0. |
| .00.. |
|
|
| N7 |
| Black |
| 0000. |
| ...0. |
| ..0.. |
| .0... |
| 0.... |
|
|
| N8 |
| Black |
| .00.. |
| 0..0. |
| .00.. |
| 0..0. |
| .00.. |
|
|
| N9 |
| Black |
| .00.. |
| 0..0. |
| .000. |
| ...0. |
| .00.. |
|
|
| N0 |
| Black |
| .00.. |
| 0..0. |
| 0..0. |
| 0..0. |
| .00.. |
|
|
| ======= |
| LEGEND |
| ======= |
|
|
| Player = NormalBaby |
| CrackedEgg = CrackedEgg1 or CrackedEgg2 or CrackedEgg3 or CrackedEgg4 |
| Egg = Egg1 or Egg2 or Egg3 or Egg4 or CrackedEgg |
| MovableObstacle = NormalBaby or Egg |
| Obstacle = Wall or Stone |
| AnyObstacle = MovableObstacle or Obstacle |
| Movable = Stone or Egg or Player |
| Open = Raw or Done |
|
|
| GroundH = GroundU or GroundD |
| GroundV = GroundR or GroundL |
| HalfGround = GroundH or GroundV |
|
|
| BlockLabel = BlockedU or BlockedR or BlockedD or BlockedL |
|
|
| . = Background |
| # = Wall |
| + = NormalBaby |
| > = Egg1 |
| v = Egg2 |
| < = Egg3 |
| ^ = Egg4 |
| } = Egg1 and Herd |
| U = Egg2 and Herd |
| { = Egg3 and Herd |
| A = Egg4 and Herd |
| D = Stone |
| H = Herd |
| S = Stone and Herd |
| W = Water |
| - = GroundU |
| ] = GroundR |
| _ = GroundD |
| [ = GroundL |
| 1 = N1 and water |
| 2 = N2 and water |
| 3 = N3 and water |
| 4 = N4 and water |
| 5 = N5 and water |
| 6 = N6 and water |
| 7 = N7 and water |
| 8 = N8 and water |
| 9 = N9 and water |
| 0 = N0 and water |
|
|
| ======= |
| SOUNDS |
| ======= |
|
|
| sfx0 41755904 |
| sfx1 20238103 |
| sfx2 5011108 |
| sfx3 12573108 |
| sfx4 25163107 |
| sfx5 58187103 |
|
|
| ================ |
| COLLISIONLAYERS |
| ================ |
|
|
| Background |
| WaterTR |
| WaterTL |
| WaterBR |
| WaterBL |
| Herd |
| Done, Raw, Spoiled, Ruined |
| Step |
| Water, GroundU, GroundR, GroundD, GroundL |
| GroundTR |
| GroundTL |
| GroundBR |
| GroundBL |
| Wall, Egg1, Egg2, Egg3, Egg4, CrackedEgg1, CrackedEgg2, CrackedEgg3, CrackedEgg4, Stone |
| Player |
|
|
| BlockedU |
| BlockedR |
| BlockedD |
| BlockedL |
|
|
| N1, N2, N3, N4, N5, N6, N7, N8, N9, N0 |
|
|
| ====== |
| RULES |
| ====== |
|
|
| [ Background no Water no Wall ] -> [ Background WaterTR WaterTL WaterBR WaterBL ] |
| [ Water | Background no Water ] -> [ Water GroundTR GroundTL GroundBR GroundBL | Background ] |
|
|
| up [ Background no Water | Background no Water ] -> [ Background no WaterTR no WaterTL | Background no WaterBR no WaterBL ] |
| right [ Background no Water | Background no Water ] -> [ Background no WaterTR no WaterBR | Background no WaterTL no WaterBL ] |
|
|
| up [ Water | Water ] -> [ Water no GroundTR no GroundTL | Water no GroundBR no GroundBL ] |
| right [ Water | Water ] -> [ Water no GroundTR no GroundBR | Water no GroundTL no GroundBL ] |
|
|
| late [ Egg Water ] -> [ Raw Water ] sfx2 message Lost |
| late right [ Egg no Egg1 GroundL | Water ] -> [ Raw GroundL | Water ] sfx2 message Lost |
| late down [ Egg no Egg2 GroundU | Water ] -> [ Raw GroundU | Water ] sfx2 message Lost |
| late left [ Egg no Egg3 GroundR | Water ] -> [ Raw GroundR | Water ] sfx2 message Lost |
| late up [ Egg no Egg4 GroundD | Water ] -> [ Raw GroundD | Water ] sfx2 message Lost |
|
|
| [ Player Step ] -> [ Player ] |
| [ Player | Step ] -> [ > Player | Step ] again |
|
|
| [ stationary Player HalfGround ] -> [ HalfGround ] message Drowned |
| [ > Player | Herd ] -> [ Step > Player | Herd ] again |
|
|
| vertical [ > Player | GroundH ] -> [ Step > Player | GroundH ] again |
| horizontal [ > Player | GroundV ] -> [ Step > Player | GroundV ] again |
|
|
| vertical [ > Player | GroundV | no Water ] -> [ > Player | GroundV | Step ] again |
| horizontal [ > Player | GroundH | no Water ] -> [ > Player | GroundH | Step ] again |
|
|
| vertical [ > Player | GroundV | Water ] -> [ Step > Player | GroundV | Water ] again |
| horizontal [ > Player | GroundH | Water ] -> [ Step > Player | GroundH | Water ] again |
|
|
| [ > Player | Water ] -> [ stationary Player | Water ] |
| [ > Player | Stone | no Stone ] -> [ > Player | > Stone | no Stone ] |
|
|
| ( |
| startloop |
|
|
| [ > AnyObstacle | stationary Egg ] -> [ > AnyObstacle | > Egg ] |
|
|
| endloop) |
|
|
| [ BlockLabel ] -> [] |
|
|
| ( |
| [ horizontal Player ] [ BlockedU blockedD ] -> [ horizontal Player ] [] |
| [ vertical Player ] [ BlockedR blockedL ] -> [ vertical Player ] []) |
|
|
| up [ Obstacle | Egg ] -> [ Obstacle | BlockedD Egg ] |
| right [ Obstacle | Egg ] -> [ Obstacle | BlockedL Egg ] |
| down [ Obstacle | Egg ] -> [ Obstacle | BlockedU Egg ] |
| left [ Obstacle | Egg ] -> [ Obstacle | BlockedR Egg ] |
|
|
| startloop |
|
|
| up [ > Egg blockedR blockedU no BlockedL | Obstacle ] -> [ left Egg blockedR blockedU | Obstacle ] |
| up [ > Egg blockedL blockedU no BlockedR | Obstacle ] -> [ right Egg blockedL blockedU | Obstacle ] |
|
|
| right [ > Egg blockedU blockedR no BlockedD | Obstacle ] -> [ down Egg blockedU blockedR | Obstacle ] |
| right [ > Egg blockedD blockedR no BlockedU | Obstacle ] -> [ up Egg blockedD blockedR | Obstacle ] |
|
|
| down [ > Egg blockedR blockedD no BlockedL | Obstacle ] -> [ left Egg blockedR blockedD | Obstacle ] |
| down [ > Egg blockedL blockedD no BlockedR | Obstacle ] -> [ right Egg blockedL blockedD | Obstacle ] |
|
|
| left [ > Egg blockedU blockedL no BlockedD | Obstacle ] -> [ down Egg blockedU blockedL | Obstacle ] |
| left [ > Egg blockedD blockedL no BlockedU | Obstacle ] -> [ up Egg blockedD blockedL | Obstacle ] |
|
|
| [ > AnyObstacle | stationary Egg ] -> [ > AnyObstacle | > Egg ] |
|
|
| endloop |
|
|
| [ Egg BlockedU no BlockedR no BlockedL ] -> [ Egg ] |
| [ Egg BlockedD no BlockedR no BlockedL ] -> [ Egg ] |
| [ Egg BlockedR no BlockedU no BlockedD ] -> [ Egg ] |
| [ Egg BlockedL no BlockedU no BlockedD ] -> [ Egg ] |
|
|
| startloop |
|
|
| [ > Egg | perpendicular Egg no BlockLabel ] -> [ stationary Egg | Egg ] |
| [ > Egg | Obstacle ] -> [ stationary Egg | Obstacle ] |
| [ > Egg | stationary Egg ] -> [ stationary Egg | stationary Egg ] |
|
|
| endloop |
|
|
| up [ left Egg4 blockedR blockedU no BlockedL | Obstacle ] -> [ left Egg3 blockedR blockedU | Obstacle ] |
| up [ right Egg4 blockedL blockedU no BlockedR | Obstacle ] -> [ right Egg1 blockedL blockedU | Obstacle ] |
|
|
| right [ down Egg1 blockedU blockedR no BlockedD | Obstacle ] -> [ down Egg2 blockedU blockedR | Obstacle ] |
| right [ up Egg1 blockedD blockedR no BlockedU | Obstacle ] -> [ up Egg4 blockedD blockedR | Obstacle ] |
|
|
| down [ left Egg2 blockedR blockedD no BlockedL | Obstacle ] -> [ left Egg3 blockedR blockedD | Obstacle ] |
| down [ right Egg2 blockedL blockedD no BlockedR | Obstacle ] -> [ right Egg1 blockedL blockedD | Obstacle ] |
|
|
| left [ down Egg3 blockedU blockedL no BlockedD | Obstacle ] -> [ down Egg2 blockedU blockedL | Obstacle ] |
| left [ up Egg3 blockedD blockedL no BlockedU | Obstacle ] -> [ up Egg4 blockedD blockedL | Obstacle ] |
|
|
| startloop |
|
|
| [ > AnyObstacle | stationary Egg ] -> [ > AnyObstacle | > Egg ] |
|
|
| endloop |
|
|
| startloop |
|
|
| Vertical [ > Egg1 | stationary AnyObstacle ] -> [ stationary CrackedEgg1 | stationary AnyObstacle ] |
| Horizontal [ > Egg2 | stationary AnyObstacle ] -> [ stationary CrackedEgg2 | stationary AnyObstacle ] |
| Vertical [ > Egg3 | stationary AnyObstacle ] -> [ stationary CrackedEgg3 | stationary AnyObstacle ] |
| Horizontal [ > Egg4 | stationary AnyObstacle ] -> [ stationary CrackedEgg4 | stationary AnyObstacle ] |
|
|
| Horizontal [ > Egg1 | stationary AnyObstacle ] -> [ stationary Egg1 | stationary AnyObstacle ] |
| Vertical [ > Egg2 | stationary AnyObstacle ] -> [ stationary Egg2 | stationary AnyObstacle ] |
| Horizontal [ > Egg3 | stationary AnyObstacle ] -> [ stationary Egg3 | stationary AnyObstacle ] |
| Vertical [ > Egg4 | stationary AnyObstacle ] -> [ stationary Egg4 | stationary AnyObstacle ] |
|
|
| [ > CrackedEgg no Herd | stationary AnyObstacle ] -> [ < Raw no Herd | stationary AnyObstacle ] sfx1 message Ruined |
|
|
| [ > CrackedEgg Herd Done | stationary AnyObstacle ] -> [ < Raw Herd | stationary AnyObstacle ] sfx1 message Ruined |
|
|
| [ > CrackedEgg Herd no Done | stationary AnyObstacle ] -> [ < Done Herd | stationary AnyObstacle ] sfx3 |
|
|
| Vertical [ > Egg1 | < Open ] -> [ stationary CrackedEgg1 | stationary Open ] |
| Horizontal [ > Egg2 | < Open ] -> [ stationary CrackedEgg2 | stationary Open ] |
| Vertical [ > Egg3 | < Open ] -> [ stationary CrackedEgg3 | stationary Open ] |
| Horizontal [ > Egg4 | < Open ] -> [ stationary CrackedEgg4 | stationary Open ] |
|
|
| Horizontal [ > Egg1 | < Open ] -> [ stationary Egg1 | stationary Open ] |
| Vertical [ > Egg2 | < Open ] -> [ stationary Egg2 | stationary Open ] |
| Horizontal [ > Egg3 | < Open ] -> [ stationary Egg3 | stationary Open ] |
| Vertical [ > Egg4 | < Open ] -> [ stationary Egg4 | stationary Open ] |
|
|
| [ > CrackedEgg no Herd | < Open ] -> [ < Raw | stationary Open ] sfx1 message Ruined |
| [ > CrackedEgg Herd Ruined | < Open ] -> [ < Raw Herd | stationary Open ] sfx1 message Ruined |
| [ > CrackedEgg Herd | < Open ] -> [ < Done Herd | stationary Open ] sfx3 |
|
|
| endloop |
|
|
| startloop |
|
|
| [ Player | < Open ] -> [ stationary Player | stationary Open ] |
| [ Stone | < Open ] -> [ < Stone | stationary Open ] |
| [ Stone | < Stone ] -> [ < Stone | stationary Stone ] |
| [ Player | < Stone ] -> [ stationary Player | stationary Stone ] |
|
|
| endloop |
|
|
| [ stationary Player | Step ] -> [ < Player | ] |
| [ stationary Player Step ] -> [ Player ] |
|
|
| [ > AnyObstacle | stationary AnyObstacle ] -> [ stationary AnyObstacle | stationary AnyObstacle ] |
| [ > Player | stationary AnyObstacle ] -> [ stationary Player | stationary AnyObstacle ] |
|
|
| [ > Movable | Done ] -> [ > Movable | Ruined ] message Ruined |
| late [ Stone Water ] -> [ Water ] |
|
|
| [ moving Egg ] -> [ moving Egg ] sfx4 |
| [ moving Player Herd ] -> [ moving Player Herd ] sfx5 |
|
|
| [ stationary Player Herd ] -> [ Herd ] message Burned |
|
|
| ============== |
| WINCONDITIONS |
| ============== |
|
|
| no Egg |
| no Raw |
| no Ruined |
| no Spoiled |
|
|
| ======= |
| LEVELS |
| ======= |
|
|
| wwwwwwww |
| wwwwwwww |
| ww....ww |
| ww+^.h#w |
| ww....ww |
| w1wwwwww |
| wwwwwwww |
|
|
| wwwwwwwww |
| wwwwwwwww |
| www...www |
| ww.....ww |
| ww+>#h.ww |
| ww.....ww |
| www...www |
| w2wwwwwww |
| wwwwwwwww |
|
|
| wwwwwwwwwwww |
| wwwwwwwwwwww |
| wwwwww#wwwww |
| wwww..v.h#ww |
| www..hh#wwww |
| ww.....wwwww |
| ww+>^..wwwww |
| ww.....wwwww |
| www...wwwwww |
| w3wwwwwwwwww |
| wwwwwwwwwwww |
|
|
| wwwwwwwwwwwww |
| wwwwwwwwwwwww |
| www.#w....www |
| ww.........ww |
| ww.#h+^>hh#ww |
| ww.........ww |
| www.#w....www |
| w4wwwwwwwwwww |
| wwwwwwwwwwwww |
|
|
| wwwwwwwwwwwww |
| wwwwwwwwwwwww |
| ww.....wwwwww |
| ww.....wwwwww |
| ww#hh^d.wwwww |
| ww....w.+..ww |
| wwwww.d^...ww |
| wwwwww.h...ww |
| wwwwww.....ww |
| w5wwwwwwwww6w |
| wwwwwwwwwwwww |
|
|
| wwwwwwwwwwww |
| wwwwwwwwwwww |
| www......www |
| www.shhh.www |
| ww+^hhhh.www |
| www.hhhs.www |
| www......www |
| w7wwwwwwwwww |
| wwwwwwwwwwww |
|
|
| wwwwwwwwwwww |
| wwwwwwwwwwww |
| ww........ww |
| ww.+^vhs..ww |
| ww....w...ww |
| wwwwwww...ww |
| w8wwwwwwwwww |
| wwwwwwwwwwww |
|
|
| wwwwwwwwwwww |
| wwwwwwwwwwww |
| wwwww.....ww |
| ww..w..h..ww |
| ww+>^.hh#.ww |
| ww..w...wwww |
| w9wwwwwwwwww |
| wwwwwwwwwwww |
|
|
| wwwwwwwww |
| wwww..www |
| ww...d.ww |
| ww.}A..ww |
| ww.A}.www |
| ww+...www |
| 10wwwwwww |
| wwwwwwwww |
|
|
| wwwwwwwwwwwwwwwww |
| wwwwwwwwwwwwwwwww |
| wwwwwwwwwwww..www |
| wwwwwwwwww...d.ww |
| wwwwwwww.>>hh..ww |
| ww........>hh.www |
| ww+>h^#.ww....www |
| ww.#....wwwwwwwww |
| ww...wwwwwwwwwwww |
| wwwwwwwwwwwwwwwww |
| 11wwwwww12wwwwwww |
| wwwwwwwwwwwwwwwww |
|
|
| wwwwwwwwwwwww |
| wwwwwwwwwwwww |
| ww.###.wwwwww |
| ww.vvv.hhh#ww |
| ww.}}a#wwwwww |
| ww.}aa#wwwwww |
| ww+....wwwwww |
| 13wwwwwwwwwww |
| wwwwwwwwwwwww |
|
|
| wwwwwwwwwwwww |
| wwwwwwwwwwwww |
| ww.###.wwwwww |
| ww.vvv.hhh#ww |
| ww.a}a#wwwwww |
| ww.}a}#wwwwww |
| ww.a}a#wwwwww |
| ww+....wwwwww |
| 14wwwwwwwwwww |
| wwwwwwwwwwwww |
|
|
| (is this even solvable) |
| (wwwwwwwww |
| ww.#.###w |
| ww.h.>+.w |
| ww.h.<^.w |
| w##..h..w |
| w......ww |
| w...wwwww |
| wwwwwwwww) |
|
|
| wwwwwwwwwwww |
| wwwwwwwwwwww |
| ww.+......ww |
| ww..hvh.w.ww |
| ww..>.v.w.ww |
| ww..h>h.w.ww |
| ww.....d..ww |
| www......www |
| 15wwwwwwwwww |
| wwwwwwwwwwww |
|
|
| wwwwwwwwwwww |
| wwwwwwwwwwww |
| ww........ww |
| ww..hvh.w.ww |
| ww..v.v.w.ww |
| ww.+hvhdw.ww |
| ww........ww |
| 16wwwwwwwwww |
| wwwwwwwwwwww |
|
|
| (wwwwwwwww |
| ww.#.###w |
| ww.h.>+.w |
| ww.h.<^.w |
| w##..h..w |
| w......ww |
| w...w..ww |
| wwwwwwwww |
|
|
| wwwwwwwww |
| ww.#.###w |
| ww.h.>+.w |
| w..h.<^.w |
| w.#..h..w |
| w......ww |
| w...wwwww |
| wwwwwwwww) |
|
|
| wwwwwwwwwww |
| wwwwwwwwwww |
| www.#.###ww |
| www.h.>+.ww |
| ww##h.<^.ww |
| ww....h..ww |
| ww......www |
| 17wwwwwwwww |
| wwwwwwwwwww |
|
|
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