script-doctor / Al's_Egg_Roll.txt
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title Al's Egg Roll
author Ali Nikkhah
run_rules_on_level_start
again_interval 0.11
========
OBJECTS
========
Background
Brown DarkBrown
10010
01000
00000
00101
01000
GroundTR
Brown
....0
.....
.....
.....
.....
GroundTL
Brown
0....
.....
.....
.....
.....
GroundBR
Brown
.....
.....
.....
.....
....0
GroundBL
Brown
.....
.....
.....
.....
0....
GroundU
#5555ff #aaaaff #7a4b27 #8d5725
23232
32323
00000
00110
10000
GroundR
#5555ff #aaaaff #7a4b27 #8d5725
00032
01123
00032
00123
10032
GroundD
#5555ff #aaaaff #7a4b27 #8d5725
00001
01100
00000
23232
32323
GroundL
#5555ff #aaaaff #7a4b27 #8d5725
32001
23100
32000
23110
32000
Wall
#d09050 #c08040
.0.0.
01010
.0.0.
01010
.0.0.
NormalBaby
#fda green #00008c
..1..
..0..
02020
.222.
.2.2.
Water
#5555ff #aaaaff
00001
01100
00000
00110
10000
WaterTR
#5555ff
....0
.....
.....
.....
.....
WaterTL
#5555ff
0....
.....
.....
.....
.....
WaterBR
#5555ff
.....
.....
.....
.....
....0
WaterBL
#5555ff
.....
.....
.....
.....
0....
Egg1
White #808080 #909090 #a0a0a0 #c0c0c0 #e0e0e0 #f0f0f0
.00..
0064.
66531
5542.
.43..
CrackedEgg1
White #808080 #909090 #a0a0a0 #c0c0c0 #e0e0e0 #f0f0f0 Black
.00..
0764.
66731
5542.
.43..
Egg2
White #808080 #909090 #a0a0a0 #c0c0c0 #e0e0e0 #f0f0f0
.005.
66642
55431
.432.
..3..
CrackedEgg2
White #808080 #909090 #a0a0a0 #c0c0c0 #e0e0e0 #f0f0f0 Black
.005.
66672
55731
.432.
..3..
Egg3
White #808080 #909090 #a0a0a0 #c0c0c0 #e0e0e0 #f0f0f0
..06.
.6653
55542
.4431
..32.
CrackedEgg3
White #808080 #909090 #a0a0a0 #c0c0c0 #e0e0e0 #f0f0f0 Black
..06.
.6653
55742
.4471
..32.
Egg4
White #808080 #909090 #a0a0a0 #c0c0c0 #e0e0e0 #f0f0f0
..0..
.065.
66542
55431
.432.
CrackedEgg4
White #808080 #909090 #a0a0a0 #c0c0c0 #e0e0e0 #f0f0f0 Black
..0..
.065.
66742
57431
.432.
Done
White Orange
.....
.000.
.010.
.000.
.....
Ruined
White Orange
.0...
..00.
.0110
...1.
1...0
Raw
White Yellow
..00.
.0110
00100
.00..
.....
Spoiled
White Yellow
..00.
..010
.0.0.
.....
...0.
Stone
Grey LightGrey
.100.
10000
00000
00000
.000.
Herd
Red Black DarkRed
11111
10201
12121
10201
11111
BlockedU
Blue
.....
.....
.....
.....
.....
BlockedR
Blue
.....
.....
.....
.....
.....
BlockedD
Blue
.....
.....
.....
.....
.....
BlockedL
Blue
.....
.....
.....
.....
.....
Step
Red
.....
.....
.....
.....
.....
N1
Black
..0..
.00..
..0..
..0..
.000.
N2
Black
000..
...0.
.00..
0....
0000.
N3
Black
000..
...0.
.00..
...0.
000..
N4
Black
...0.
..00.
.0.0.
00000
...0.
N5
Black
0000.
0....
000..
...0.
000..
N6
Black
.00..
0....
000..
0..0.
.00..
N7
Black
0000.
...0.
..0..
.0...
0....
N8
Black
.00..
0..0.
.00..
0..0.
.00..
N9
Black
.00..
0..0.
.000.
...0.
.00..
N0
Black
.00..
0..0.
0..0.
0..0.
.00..
=======
LEGEND
=======
Player = NormalBaby
CrackedEgg = CrackedEgg1 or CrackedEgg2 or CrackedEgg3 or CrackedEgg4
Egg = Egg1 or Egg2 or Egg3 or Egg4 or CrackedEgg
MovableObstacle = NormalBaby or Egg
Obstacle = Wall or Stone
AnyObstacle = MovableObstacle or Obstacle
Movable = Stone or Egg or Player
Open = Raw or Done
GroundH = GroundU or GroundD
GroundV = GroundR or GroundL
HalfGround = GroundH or GroundV
BlockLabel = BlockedU or BlockedR or BlockedD or BlockedL
. = Background
# = Wall
+ = NormalBaby
> = Egg1
v = Egg2
< = Egg3
^ = Egg4
} = Egg1 and Herd
U = Egg2 and Herd
{ = Egg3 and Herd
A = Egg4 and Herd
D = Stone
H = Herd
S = Stone and Herd
W = Water
- = GroundU
] = GroundR
_ = GroundD
[ = GroundL
1 = N1 and water
2 = N2 and water
3 = N3 and water
4 = N4 and water
5 = N5 and water
6 = N6 and water
7 = N7 and water
8 = N8 and water
9 = N9 and water
0 = N0 and water
=======
SOUNDS
=======
sfx0 41755904
sfx1 20238103
sfx2 5011108
sfx3 12573108
sfx4 25163107
sfx5 58187103
================
COLLISIONLAYERS
================
Background
WaterTR
WaterTL
WaterBR
WaterBL
Herd
Done, Raw, Spoiled, Ruined
Step
Water, GroundU, GroundR, GroundD, GroundL
GroundTR
GroundTL
GroundBR
GroundBL
Wall, Egg1, Egg2, Egg3, Egg4, CrackedEgg1, CrackedEgg2, CrackedEgg3, CrackedEgg4, Stone
Player
BlockedU
BlockedR
BlockedD
BlockedL
N1, N2, N3, N4, N5, N6, N7, N8, N9, N0
======
RULES
======
[ Background no Water no Wall ] -> [ Background WaterTR WaterTL WaterBR WaterBL ]
[ Water | Background no Water ] -> [ Water GroundTR GroundTL GroundBR GroundBL | Background ]
up [ Background no Water | Background no Water ] -> [ Background no WaterTR no WaterTL | Background no WaterBR no WaterBL ]
right [ Background no Water | Background no Water ] -> [ Background no WaterTR no WaterBR | Background no WaterTL no WaterBL ]
up [ Water | Water ] -> [ Water no GroundTR no GroundTL | Water no GroundBR no GroundBL ]
right [ Water | Water ] -> [ Water no GroundTR no GroundBR | Water no GroundTL no GroundBL ]
late [ Egg Water ] -> [ Raw Water ] sfx2 message Lost
late right [ Egg no Egg1 GroundL | Water ] -> [ Raw GroundL | Water ] sfx2 message Lost
late down [ Egg no Egg2 GroundU | Water ] -> [ Raw GroundU | Water ] sfx2 message Lost
late left [ Egg no Egg3 GroundR | Water ] -> [ Raw GroundR | Water ] sfx2 message Lost
late up [ Egg no Egg4 GroundD | Water ] -> [ Raw GroundD | Water ] sfx2 message Lost
[ Player Step ] -> [ Player ]
[ Player | Step ] -> [ > Player | Step ] again
[ stationary Player HalfGround ] -> [ HalfGround ] message Drowned
[ > Player | Herd ] -> [ Step > Player | Herd ] again
vertical [ > Player | GroundH ] -> [ Step > Player | GroundH ] again
horizontal [ > Player | GroundV ] -> [ Step > Player | GroundV ] again
vertical [ > Player | GroundV | no Water ] -> [ > Player | GroundV | Step ] again
horizontal [ > Player | GroundH | no Water ] -> [ > Player | GroundH | Step ] again
vertical [ > Player | GroundV | Water ] -> [ Step > Player | GroundV | Water ] again
horizontal [ > Player | GroundH | Water ] -> [ Step > Player | GroundH | Water ] again
[ > Player | Water ] -> [ stationary Player | Water ]
[ > Player | Stone | no Stone ] -> [ > Player | > Stone | no Stone ]
(
startloop
[ > AnyObstacle | stationary Egg ] -> [ > AnyObstacle | > Egg ]
endloop)
[ BlockLabel ] -> []
(
[ horizontal Player ] [ BlockedU blockedD ] -> [ horizontal Player ] []
[ vertical Player ] [ BlockedR blockedL ] -> [ vertical Player ] [])
up [ Obstacle | Egg ] -> [ Obstacle | BlockedD Egg ]
right [ Obstacle | Egg ] -> [ Obstacle | BlockedL Egg ]
down [ Obstacle | Egg ] -> [ Obstacle | BlockedU Egg ]
left [ Obstacle | Egg ] -> [ Obstacle | BlockedR Egg ]
startloop
up [ > Egg blockedR blockedU no BlockedL | Obstacle ] -> [ left Egg blockedR blockedU | Obstacle ]
up [ > Egg blockedL blockedU no BlockedR | Obstacle ] -> [ right Egg blockedL blockedU | Obstacle ]
right [ > Egg blockedU blockedR no BlockedD | Obstacle ] -> [ down Egg blockedU blockedR | Obstacle ]
right [ > Egg blockedD blockedR no BlockedU | Obstacle ] -> [ up Egg blockedD blockedR | Obstacle ]
down [ > Egg blockedR blockedD no BlockedL | Obstacle ] -> [ left Egg blockedR blockedD | Obstacle ]
down [ > Egg blockedL blockedD no BlockedR | Obstacle ] -> [ right Egg blockedL blockedD | Obstacle ]
left [ > Egg blockedU blockedL no BlockedD | Obstacle ] -> [ down Egg blockedU blockedL | Obstacle ]
left [ > Egg blockedD blockedL no BlockedU | Obstacle ] -> [ up Egg blockedD blockedL | Obstacle ]
[ > AnyObstacle | stationary Egg ] -> [ > AnyObstacle | > Egg ]
endloop
[ Egg BlockedU no BlockedR no BlockedL ] -> [ Egg ]
[ Egg BlockedD no BlockedR no BlockedL ] -> [ Egg ]
[ Egg BlockedR no BlockedU no BlockedD ] -> [ Egg ]
[ Egg BlockedL no BlockedU no BlockedD ] -> [ Egg ]
startloop
[ > Egg | perpendicular Egg no BlockLabel ] -> [ stationary Egg | Egg ]
[ > Egg | Obstacle ] -> [ stationary Egg | Obstacle ]
[ > Egg | stationary Egg ] -> [ stationary Egg | stationary Egg ]
endloop
up [ left Egg4 blockedR blockedU no BlockedL | Obstacle ] -> [ left Egg3 blockedR blockedU | Obstacle ]
up [ right Egg4 blockedL blockedU no BlockedR | Obstacle ] -> [ right Egg1 blockedL blockedU | Obstacle ]
right [ down Egg1 blockedU blockedR no BlockedD | Obstacle ] -> [ down Egg2 blockedU blockedR | Obstacle ]
right [ up Egg1 blockedD blockedR no BlockedU | Obstacle ] -> [ up Egg4 blockedD blockedR | Obstacle ]
down [ left Egg2 blockedR blockedD no BlockedL | Obstacle ] -> [ left Egg3 blockedR blockedD | Obstacle ]
down [ right Egg2 blockedL blockedD no BlockedR | Obstacle ] -> [ right Egg1 blockedL blockedD | Obstacle ]
left [ down Egg3 blockedU blockedL no BlockedD | Obstacle ] -> [ down Egg2 blockedU blockedL | Obstacle ]
left [ up Egg3 blockedD blockedL no BlockedU | Obstacle ] -> [ up Egg4 blockedD blockedL | Obstacle ]
startloop
[ > AnyObstacle | stationary Egg ] -> [ > AnyObstacle | > Egg ]
endloop
startloop
Vertical [ > Egg1 | stationary AnyObstacle ] -> [ stationary CrackedEgg1 | stationary AnyObstacle ]
Horizontal [ > Egg2 | stationary AnyObstacle ] -> [ stationary CrackedEgg2 | stationary AnyObstacle ]
Vertical [ > Egg3 | stationary AnyObstacle ] -> [ stationary CrackedEgg3 | stationary AnyObstacle ]
Horizontal [ > Egg4 | stationary AnyObstacle ] -> [ stationary CrackedEgg4 | stationary AnyObstacle ]
Horizontal [ > Egg1 | stationary AnyObstacle ] -> [ stationary Egg1 | stationary AnyObstacle ]
Vertical [ > Egg2 | stationary AnyObstacle ] -> [ stationary Egg2 | stationary AnyObstacle ]
Horizontal [ > Egg3 | stationary AnyObstacle ] -> [ stationary Egg3 | stationary AnyObstacle ]
Vertical [ > Egg4 | stationary AnyObstacle ] -> [ stationary Egg4 | stationary AnyObstacle ]
[ > CrackedEgg no Herd | stationary AnyObstacle ] -> [ < Raw no Herd | stationary AnyObstacle ] sfx1 message Ruined
[ > CrackedEgg Herd Done | stationary AnyObstacle ] -> [ < Raw Herd | stationary AnyObstacle ] sfx1 message Ruined
[ > CrackedEgg Herd no Done | stationary AnyObstacle ] -> [ < Done Herd | stationary AnyObstacle ] sfx3
Vertical [ > Egg1 | < Open ] -> [ stationary CrackedEgg1 | stationary Open ]
Horizontal [ > Egg2 | < Open ] -> [ stationary CrackedEgg2 | stationary Open ]
Vertical [ > Egg3 | < Open ] -> [ stationary CrackedEgg3 | stationary Open ]
Horizontal [ > Egg4 | < Open ] -> [ stationary CrackedEgg4 | stationary Open ]
Horizontal [ > Egg1 | < Open ] -> [ stationary Egg1 | stationary Open ]
Vertical [ > Egg2 | < Open ] -> [ stationary Egg2 | stationary Open ]
Horizontal [ > Egg3 | < Open ] -> [ stationary Egg3 | stationary Open ]
Vertical [ > Egg4 | < Open ] -> [ stationary Egg4 | stationary Open ]
[ > CrackedEgg no Herd | < Open ] -> [ < Raw | stationary Open ] sfx1 message Ruined
[ > CrackedEgg Herd Ruined | < Open ] -> [ < Raw Herd | stationary Open ] sfx1 message Ruined
[ > CrackedEgg Herd | < Open ] -> [ < Done Herd | stationary Open ] sfx3
endloop
startloop
[ Player | < Open ] -> [ stationary Player | stationary Open ]
[ Stone | < Open ] -> [ < Stone | stationary Open ]
[ Stone | < Stone ] -> [ < Stone | stationary Stone ]
[ Player | < Stone ] -> [ stationary Player | stationary Stone ]
endloop
[ stationary Player | Step ] -> [ < Player | ]
[ stationary Player Step ] -> [ Player ]
[ > AnyObstacle | stationary AnyObstacle ] -> [ stationary AnyObstacle | stationary AnyObstacle ]
[ > Player | stationary AnyObstacle ] -> [ stationary Player | stationary AnyObstacle ]
[ > Movable | Done ] -> [ > Movable | Ruined ] message Ruined
late [ Stone Water ] -> [ Water ]
[ moving Egg ] -> [ moving Egg ] sfx4
[ moving Player Herd ] -> [ moving Player Herd ] sfx5
[ stationary Player Herd ] -> [ Herd ] message Burned
==============
WINCONDITIONS
==============
no Egg
no Raw
no Ruined
no Spoiled
=======
LEVELS
=======
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