| (/.) |
|
|
| title Angize |
| author Ali Nikkhah |
| homepage twitter.com/_AliNikk__ |
|
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| run_rules_on_level_start |
|
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| again_interval 0.0001 |
|
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| ======== |
| OBJECTS |
| ======== |
|
|
| Background |
| #e0e0e0 LightBlue |
| 11111 |
| 00001 |
| 00001 |
| 00001 |
| 00001 |
|
|
| Wall |
| #d0d0d0 #0099FF |
| 10000 |
| 10000 |
| 10000 |
| 10000 |
| 11111 |
|
|
| NormalBaby |
| #fda white |
| .000. |
| .000. |
| 00000 |
| .111. |
| .0.0. |
|
|
| ParalyzedBaby |
| #909090 white |
| .000. |
| .000. |
| 00000 |
| .111. |
| .0.0. |
|
|
| NormalEye1 |
| White Black Blue |
| .000. |
| 00022 |
| 00021 |
| 00022 |
| .000. |
|
|
| NormalEye2 |
| White Black Blue |
| .000. |
| 00000 |
| 00000 |
| 02220 |
| .212. |
|
|
| NormalEye3 |
| White Black Blue |
| .000. |
| 22000 |
| 12000 |
| 22000 |
| .000. |
|
|
| NormalEye4 |
| White Black Blue |
| .212. |
| 02220 |
| 00000 |
| 00000 |
| .000. |
|
|
| RedEye1 |
| White Black DarkRed |
| .000. |
| 00022 |
| 00021 |
| 00022 |
| .000. |
|
|
| RedEye2 |
| White Black DarkRed |
| .000. |
| 00000 |
| 00000 |
| 02220 |
| .212. |
|
|
| RedEye3 |
| White Black DarkRed |
| .000. |
| 22000 |
| 12000 |
| 22000 |
| .000. |
|
|
| RedEye4 |
| White Black DarkRed |
| .212. |
| 02220 |
| 00000 |
| 00000 |
| .000. |
|
|
| RayH |
| Red |
| ..... |
| ..... |
| 00000 |
| ..... |
| ..... |
|
|
| RayV |
| Red |
| ..0.. |
| ..0.. |
| ..0.. |
| ..0.. |
| ..0.. |
|
|
| ======= |
| LEGEND |
| ======= |
|
|
| Player = NormalBaby |
| Baby = NormalBaby or ParalyzedBaby |
| NormalEye = NormalEye1 or NormalEye2 or NormalEye3 or NormalEye4 |
| RedEye = RedEye1 or RedEye2 or RedEye3 or RedEye4 |
| Eye1 = NormalEye1 or RedEye1 |
| Eye2 = NormalEye2 or RedEye2 |
| Eye3 = NormalEye3 or RedEye3 |
| Eye4 = NormalEye4 or RedEye4 |
| Eye = NormalEye or RedEye |
| Obstacle = Baby or Wall or Eye |
| MovingObstacle = Baby or Eye |
| Ray = RayH or RayV |
| MovableObstacle = ParalyzedBaby |
|
|
| . = Background |
| # = Wall |
| + = NormalBaby |
| > = NormalEye1 |
| v = NormalEye2 |
| < = NormalEye3 |
| ^ = NormalEye4 |
| 1 = RedEye1 |
| 2 = RedEye2 |
| 3 = RedEye3 |
| 4 = RedEye4 |
| - = ParalyzedBaby |
|
|
| ======= |
| SOUNDS |
| ======= |
|
|
|
|
| sfx0 41755904 |
|
|
| ================ |
| COLLISIONLAYERS |
| ================ |
|
|
| Background |
| Player, Wall, NormalEye1, NormalEye2, NormalEye3, NormalEye4, ParalyzedBaby, RedEye1, RedEye2, RedEye3, RedEye4 |
| RayH |
| RayV |
|
|
| ====== |
| RULES |
| ====== |
| [ NormalBaby ] -> [ ParalyzedBaby ] |
|
|
| (remove all shots at the start of the turn) |
| [Ray] -> [] again |
|
|
| (main game logic here) |
|
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| RIGHT [ Eye1 | no Obstacle ] -> [ Eye1 | RIGHT RayH ] again |
| RIGHT [ RIGHT RayH | no Obstacle ] -> [ RIGHT RayH | RIGHT RayH ] again |
| RIGHT [ Eye1 | ParalyzedBaby ] -> [ Eye1 | NormalBaby ] again |
|
|
| DOWN [ Eye2 | no Obstacle ] -> [ Eye2 | DOWN RayV ] again |
| DOWN [ DOWN RayV | no Obstacle ] -> [ DOWN RayV | DOWN RayV ] again |
| DOWN [ Eye2 | ParalyzedBaby ] -> [ Eye2 | NormalBaby ] again |
|
|
| LEFT [ Eye3 | no Obstacle ] -> [ Eye3 | LEFT RayH ] again |
| LEFT [ LEFT RayH | no Obstacle ] -> [ LEFT RayH | LEFT RayH ] again |
| LEFT [ Eye3 | ParalyzedBaby ] -> [ Eye3 | NormalBaby ] again |
|
|
| UP [ Eye4 | no Obstacle ] -> [ Eye4 | UP RayV ] again |
| UP [ UP RayV | no Obstacle ] -> [ UP RayV | UP RayV] again |
| UP [ Eye4 | ParalyzedBaby ] -> [ Eye4 | NormalBaby ] again |
|
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| [ > Ray | ParalyzedBaby ] -> [ > Ray | NormalBaby ] |
|
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| [moving Ray] -> [stationary Ray] |
|
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| (Babies will die if they go into a red eye) |
| LEFT [ > NormalBaby | RedEye1 | stationary Obstacle] -> [| RedEye1 | stationary Obstacle] sfx0 |
| UP [ > NormalBaby | RedEye2 | stationary Obstacle] -> [| RedEye2 | stationary Obstacle] sfx0 |
| RIGHT [ > NormalBaby | RedEye3 | stationary Obstacle] -> [| RedEye3 | stationary Obstacle] sfx0 |
| DOWN [ > NormalBaby | RedEye4 | stationary Obstacle] -> [| RedEye4 | stationary Obstacle] sfx0 |
|
|
| (Eyes can be moved) |
| [ > MovingObstacle | MovingObstacle ] -> [ > MovingObstacle | > MovingObstacle ] |
| [ > MovableObstacle | stationary Obstacle ] -> [ stationary MovableObstacle | stationary Obstacle ] |
|
|
| (RedEye kills babies) |
| RIGHT [ > RedEye1 | Baby | stationary Obstacle ] -> [ > RedEye1 || Obstacle] sfx0 |
| DOWN [ > RedEye2 | Baby | stationary Obstacle ] -> [ > RedEye2 || Obstacle] sfx0 |
| LEFT [ > RedEye3 | Baby | stationary Obstacle ] -> [ > RedEye3 || Obstacle] sfx0 |
| UP [ > RedEye4 | Baby | stationary Obstacle ] -> [ > RedEye4 || Obstacle] sfx0 |
|
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| [ action Player ] -> win |
|
|
| ============== |
| WINCONDITIONS |
| ============== |
|
|
| no ParalyzedBaby |
|
|
| ======= |
| LEVELS |
| ======= |
|
|
| message /. |
|
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| message Babys are paralyzed when they are unmotivated. |
|
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| message They get motivated when an eye is looking at them. |
|
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| message Leave no baby unmotivated. |
|
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| message You can press X to skip a level! |
|
|
| ########## |
| #>.......# |
| #>.......# |
| #>.#v----# |
| #>......+# |
| #>......+# |
| ########## |
|
|
| (*o) |
| ####### |
| #.....# |
| #.....# |
| #..-v+< |
| >.+-..# |
| #^....# |
| ####### |
|
|
| (**o) |
| ######## |
| >+....+< |
| >+v--v+< |
| >+....+< |
| >+..#.+< |
| ######## |
|
|
| (**o) |
| ####### |
| #..--.# |
| #.--..# |
| #>>>#.# |
| #...+.< |
| #..+..< |
| #####^# |
|
|
| (***o) |
| ######### |
| #>...+.-# |
| #>....-.# |
| #>.#>...# |
| #>..+.-.# |
| #>...+..# |
| ######### |
|
|
| ######## |
| #>...+.# |
| #>....-# |
| #>.#>..# |
| #>..+.-# |
| #>.+.-.# |
| ######## |
|
|
| (####### |
| #>....# |
| #>.+--# |
| #>.#>.# |
| #>.+--# |
| #>....# |
| #######) |
|
|
| ####### |
| #>.+--# |
| #>.#>.# |
| #>.+--# |
| #>....# |
| #>....# |
| ####### |
|
|
| ###### |
| #>+-## |
| #>+.## |
| #>.>.# |
| #>+.## |
| #>+-## |
| ###### |
|
|
| (**o) |
| #####.## |
| #>.#.>.# |
| #>+.-.-# |
| #>.+.-.# |
| #>.....# |
| ######## |
|
|
| (***o) |
| ########## |
| ##vvvvvvv# |
| #>.......# |
| #>.+.#...# |
| #>.......# |
| #>.#.-.### |
| #>.......# |
| #>.+.#.>.# |
| #>.......# |
| ########## |
|
|
| (***o) |
| ########### |
| #...v.v...# |
| #....-....# |
| #>...v...<# |
| #..->+<-..# |
| #>...^...<# |
| #....-....# |
| #...^.^...# |
| ########### |
|
|
| ##################### |
| >...................< |
| >...................< |
| >...................< |
| >...................< |
| #####.############### |
| #.........########### |
| #>+--.--+<########### |
| #>+-.^.-+<########### |
| #>+-...-+<########### |
| ##################### |
|
|
| (***o) |
| ############# |
| #...v.v.v...# |
| #...........# |
| #.....+.....# |
| #>.........<# |
| #.....^.....# |
| #>.+.<->.+.<# |
| #.....v.....# |
| #>.........<# |
| #.....+.....# |
| #...........# |
| #...^.^.^...# |
| ############# |
|
|
|
|
| ( |
| ############### |
| ###vv#v#v#vv### |
| ###..........## |
| #>.+.......+.<# |
| #>..#v#v#v#..<# |
| ##..>.....<..## |
| #>..#.-.-.#..<# |
| ##..>.....<..## |
| #>..#.-.-.#..<# |
| ##..>.....<..## |
| #>..#^#^#^#..<# |
| #>.+.......+.<# |
| ###.........### |
| ###^^#^#^#^^### |
| ###############) |
|
|
| message Thanks for playing! |
|
|
| ((*o) |
| ######## |
| #......# |
| 1.+---.# |
| #......# |
| ######## |
|
|
| ###vvv# |
| #.....# |
| #..---# |
| #...1+# |
| #..---# |
| #######) |