| import random
|
| def common_dist(insanitylevel):
|
| return (random.randint(1, 5)<insanitylevel or insanitylevel >= 10)
|
|
|
| def normal_dist(insanitylevel):
|
| return (random.randint(1, 10)<insanitylevel or insanitylevel >= 10)
|
|
|
| def uncommon_dist(insanitylevel):
|
| return (random.randint(1, 18)<insanitylevel or insanitylevel >= 10)
|
|
|
| def rare_dist(insanitylevel):
|
| roll = (random.randint(1, 30)<insanitylevel or insanitylevel >= 10)
|
| if(roll):
|
| print("adding something rare to the prompt")
|
| return roll
|
|
|
| def legendary_dist(insanitylevel):
|
| roll = (random.randint(1, 50)<insanitylevel)
|
| if(roll):
|
| print("Nice! adding something legendary to the prompt")
|
| return roll
|
|
|
| def unique_dist(insanitylevel):
|
| roll = (random.randint(1, 75)<insanitylevel)
|
| if(roll):
|
| print("Critical hit! Something unique has been added to the prompt")
|
| return roll
|
|
|
| def extraordinary_dist(insanitylevel):
|
| roll = (random.randint(1, 200)<insanitylevel)
|
| if(roll):
|
| print("Extraordinary! Something special has been added to the prompt")
|
| return roll
|
|
|
| def novel_dist(insanitylevel):
|
| roll = (random.randint(1, 500)<insanitylevel)
|
| if(roll):
|
| print("Uh, something novel has been added to the prompt. Interesting.")
|
| return roll
|
|
|
|
|
| def chance_roll(insanitylevel, chance):
|
| chance_mapping = {
|
| 'never': {'set_number': 0, 'message': ""},
|
| 'novel': {'set_number': 500, 'message': "Uh, something novel has been added to the prompt. Interesting."},
|
| 'extraordinary': {'set_number': 200, 'message': "Extraordinary! Something special has been added to the prompt"},
|
| 'unique': {'set_number': 75, 'message': "Critical hit! Something unique has been added to the prompt"},
|
| 'legendary': {'set_number': 50, 'message': "Nice! adding something legendary to the prompt"},
|
| 'rare': {'set_number': 30, 'message': "adding something rare to the prompt"},
|
| 'uncommon': {'set_number': 18, 'message': ""},
|
| 'normal': {'set_number': 10, 'message': ""},
|
| 'common': {'set_number': 5, 'message': ""},
|
| 'always': {'set_number': 1, 'message': ""},
|
| }
|
| if chance == 'never':
|
| return False
|
| if chance in chance_mapping:
|
| properties = chance_mapping[chance]
|
| set_number = properties['set_number']
|
| message = properties['message']
|
|
|
| if (set_number <= 35 and insanitylevel >= 10):
|
| if(message != ""):
|
| print(message)
|
| return True
|
| roll = random.randint(1, set_number) < insanitylevel
|
| if(message != "" and roll == True):
|
| print(message)
|
| return roll
|
| else:
|
| raise ValueError(f"Invalid chance value: {chance}")
|
|
|