| using System.Collections; |
| using System.Collections.Generic; |
| using UnityEngine; |
|
|
| public class BluePrint |
| { |
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| public string itemName; |
|
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| public string Req1; |
| public string Req2; |
|
|
| public int Req1amount; |
| public int Req2amount; |
| public int numberOfRequiredItems; |
| public int numberOfItemsToProduce; |
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| public BluePrint(string name, int producedItem, int reqNUM, string R1, int R1num, string R2, int R2num) { |
| itemName = name; |
| numberOfRequiredItems = reqNUM; |
| numberOfItemsToProduce = producedItem; |
| Req1 = R1; |
| Req2 = R2; |
| Req1amount = R1num; |
| Req2amount = R2num; |
| } |
| |
| void Start() |
| { |
| |
| } |
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| |
| void Update() |
| { |
| |
| } |
| } |
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