| using System.Collections; |
| using System.Collections.Generic; |
| using UnityEngine; |
|
|
| public class PlayerMovement : MonoBehaviour |
| { |
| public CharacterController controller; |
| |
| public float speed = 12f; |
| public float gravity = -9.81f * 2; |
| public float jumpHeight = 3f; |
| |
| public Transform groundCheck; |
| public float groundDistance = 0.4f; |
| public LayerMask groundMask; |
| |
| Vector3 velocity; |
| |
| bool isGrounded; |
|
|
| private Vector3 lastPosition = new Vector3(0f,0f,0f); |
| public bool isMoving; |
| |
| |
| void Update() |
| { |
| |
| isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask); |
| |
| if (isGrounded && velocity.y < 0) |
| { |
| velocity.y = -2f; |
| } |
| |
| float x = Input.GetAxis("Horizontal"); |
| float z = Input.GetAxis("Vertical"); |
| |
| |
| Vector3 move = transform.right * x + transform.forward * z; |
| |
| controller.Move(move * speed * Time.deltaTime); |
| |
| |
| if (Input.GetButtonDown("Jump") && isGrounded) |
| { |
| |
| velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity); |
| } |
| |
| velocity.y += gravity * Time.deltaTime; |
| |
| controller.Move(velocity * Time.deltaTime); |
|
|
| if (lastPosition != gameObject.transform.position && isGrounded) { |
| isMoving = true; |
| SoundManager.Instance.PlaySound(SoundManager.Instance.grassWalkSound); |
| } else { |
| isMoving = false; |
| SoundManager.Instance.grassWalkSound.Stop(); |
|
|
| } |
| lastPosition = gameObject.transform.position; |
| } |
| } |