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app.py
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import gradio as gr
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import random
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import time
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class NumberGuessingGame:
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def __init__(self):
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self.reset_game()
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def reset_game(self):
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self.secret_number = random.randint(1, 100)
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self.attempts = 0
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self.max_attempts = 10
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self.game_history = []
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self.game_over = False
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return self.get_initial_state()
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def get_initial_state(self):
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return (
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"๐ฏ **NUMBER GUESSING GAME**\n\n"
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f"I've picked a number between 1 and 100.\n"
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f"You have **{self.max_attempts} attempts** to guess it!\n\n"
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"Type your guess below and click 'Submit Guess' or press Enter.\n\n"
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f"๐ฎ **Secret number ready!** (It's {self.secret_number}, but don't peek!)\n"
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"---"
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), "", "\n".join(self.game_history) if self.game_history else "Game started!"
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def make_guess(self, guess_input):
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if self.game_over:
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return self.get_initial_state()
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if not guess_input.strip():
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return self.get_current_state()
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try:
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guess = int(guess_input)
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except ValueError:
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self.game_history.append(f"โ '{guess_input}' is not a valid number!")
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return self.get_current_state()
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self.attempts += 1
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# Check the guess
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if guess < 1 or guess > 100:
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self.game_history.append(f"โ ๏ธ Guess {guess} is out of range (1-100)")
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elif guess == self.secret_number:
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self.game_history.append(f"๐ **CORRECT!** You guessed {guess} in {self.attempts} attempts!")
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self.game_over = True
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elif guess < self.secret_number:
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diff = self.secret_number - guess
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if diff <= 10:
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self.game_history.append(f"๐ Guess {guess}: Close! Try a bit higher")
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else:
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self.game_history.append(f"๐ Guess {guess}: Too low!")
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else:
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diff = guess - self.secret_number
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if diff <= 10:
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self.game_history.append(f"๐ Guess {guess}: Close! Try a bit lower")
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else:
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self.game_history.append(f"๐ Guess {guess}: Too high!")
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# Check if game over
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if self.attempts >= self.max_attempts and not self.game_over:
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self.game_history.append(f"๐ **GAME OVER!** The number was {self.secret_number}")
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self.game_over = True
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# Give hint after 5 attempts
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if self.attempts == 5 and not self.game_over:
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hint_range = 20
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lower = max(1, self.secret_number - hint_range)
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upper = min(100, self.secret_number + hint_range)
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self.game_history.append(f"๐ก **Hint:** The number is between {lower} and {upper}")
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# Last attempt warning
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if self.attempts == self.max_attempts - 1 and not self.game_over:
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self.game_history.append("๐จ **Warning:** Last attempt coming up!")
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return self.get_current_state()
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def get_current_state(self):
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status = (
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f"๐ฏ **Game in Progress**\n"
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f"Attempts: {self.attempts}/{self.max_attempts}\n"
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f"Last secret number: ||{self.secret_number}|| (hover to reveal)\n"
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"---\n"
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)
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if self.game_over:
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status = "๐ฏ **Game Finished!** Click 'New Game' to play again!\n---\n"
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history_text = "\n".join(self.game_history[-10:]) # Show last 10 messages
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return status, "", history_text
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# Create game instance
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game = NumberGuessingGame()
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# Create Gradio interface
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with gr.Blocks(title="Number Guessing Game", theme=gr.themes.Soft()) as demo:
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gr.Markdown("# ๐ฏ Number Guessing Game")
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gr.Markdown("Guess the secret number between 1 and 100!")
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with gr.Row():
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with gr.Column(scale=2):
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status_display = gr.Markdown(game.get_initial_state()[0])
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with gr.Row():
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guess_input = gr.Textbox(
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label="Your Guess",
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placeholder="Enter a number 1-100...",
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scale=4
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)
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submit_btn = gr.Button("Submit Guess", variant="primary", scale=1)
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with gr.Row():
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new_game_btn = gr.Button("๐ New Game", variant="secondary")
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hint_btn = gr.Button("๐ก Get Hint")
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history_display = gr.Textbox(
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label="Game History",
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value="Game started!",
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lines=10,
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interactive=False
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)
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with gr.Column(scale=1):
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gr.Markdown("### ๐ Game Info")
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gr.Markdown("""
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**How to play:**
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1. Enter a number between 1-100
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2. Get feedback (too high/low)
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3. Guess within 10 attempts!
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**Tips:**
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- Start with 50
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- Use binary search strategy
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- Pay attention to hints!
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**Difficulty:** ๐ข Beginner
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""")
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attempts_display = gr.Textbox(
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label="Attempts",
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value="0/10",
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interactive=False
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)
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# Define button actions
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def on_submit(guess):
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status, clear_input, history = game.make_guess(guess)
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return status, clear_input, history, f"{game.attempts}/{game.max_attempts}"
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def on_new_game():
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status, clear_input, history = game.reset_game()
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return status, clear_input, history, "0/10"
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def on_hint():
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if not game.game_over and game.attempts > 0:
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hint_range = 20
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lower = max(1, game.secret_number - hint_range)
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upper = min(100, game.secret_number + hint_range)
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game.game_history.append(f"๐ก **Hint:** The number is between {lower} and {upper}")
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return game.get_current_state()[0], "", game.get_current_state()[2], f"{game.attempts}/{game.max_attempts}"
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# Connect components
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submit_btn.click(
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fn=on_submit,
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inputs=guess_input,
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outputs=[status_display, guess_input, history_display, attempts_display]
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)
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guess_input.submit(
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fn=on_submit,
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inputs=guess_input,
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outputs=[status_display, guess_input, history_display, attempts_display]
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)
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new_game_btn.click(
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fn=on_new_game,
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inputs=[],
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outputs=[status_display, guess_input, history_display, attempts_display]
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)
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hint_btn.click(
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fn=on_hint,
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inputs=[],
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outputs=[status_display, guess_input, history_display, attempts_display]
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)
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# Launch the app
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if __name__ == "__main__":
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demo.launch()
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