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//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef THIRD_PARTY_ODML_LITE_RT_LLM_EXECUTOR_LLM_EXECUTOR_SETTINGS_H_
#define THIRD_PARTY_ODML_LITE_RT_LLM_EXECUTOR_LLM_EXECUTOR_SETTINGS_H_
#include <cstdint>
#include <iostream>
#include <memory>
#include <optional>
#include <ostream>
#include <set>
#include <string>
#include <utility>
#include <variant>
#include <vector>
#include "absl/log/absl_log.h" // from @com_google_absl
#include "absl/log/log.h" // from @com_google_absl
#include "absl/status/status.h" // from @com_google_absl
#include "absl/status/statusor.h" // from @com_google_absl
#include "absl/strings/str_cat.h" // from @com_google_absl
#include "runtime/executor/executor_settings_base.h"
namespace litert::lm {
struct GpuArtisanConfig {
// Number of output candidates.
uint32_t num_output_candidates = 1;
// Whether to wait for weight uploads before prefilling.
bool wait_for_weight_uploads = false;
// Number of decode steps per sync. Used by GPU only.
uint32_t num_decode_steps_per_sync = 1;
// Sequence batch size for encoding. Used by GPU only. Number of input
// tokens to process at a time for batch processing. Setting this value to 1
// means both the encoding and decoding share the same graph of sequence
// length of 1. Setting this value to 0 means the batch size will be
// optimized programmatically.
uint32_t sequence_batch_size = 0;
// The supported lora ranks for the base model. Used by GPU only. By default
// it will be empty, meaning not supporting any lora ranks.
std::vector<uint32_t> supported_lora_ranks = {};
// Maximum top k, which is the max Top-K value supported for all
// sessions created with the engine, used by GPU only. If a session with
// Top-K value larger than this is being asked to be created, it will be
// rejected(throw error). The max top k will be 1, which means only greedy
// decoding is supported for any sessions created with this engine.
uint32_t max_top_k = 1;
// Enables decode logits.
// AiCore uses decode logits, so this is enabled for AiCore.
// LLM Engine defaults to disabling decode logits.
bool enable_decode_logits = false;
// Enables external embeddings.
// AiCore uses external embeddings, so this is enabled for AiCore.
// LLM Engine defaults to disabling external embeddings.
bool enable_external_embeddings = false;
// Whether the submodel should be used if available.
bool use_submodel = false;
};
std::ostream& operator<<(std::ostream& os, const GpuArtisanConfig& config);
struct GpuConfig {
// Maximum top k, which is the max Top-K value supported for all
// sessions created with the engine, used by GPU only. If a session with
// Top-K value larger than this is being asked to be created, it will be
// rejected(throw error). The default max top k will be 1, which
// means only greedy decoding is supported for any sessions created with
// this engine.
uint32_t max_top_k = 1;
// Whether to use external tensor mode.
bool external_tensor_mode = false;
};
std::ostream& operator<<(std::ostream& os, const GpuConfig& config);
struct CpuConfig {
// The increment size of the kv-cache. This is used by dynamically exported
// models. Each time during decode, the kv-cache size is increased by this
// size.
uint32_t kv_increment_size = 16;
// The maximum number of tokens to process in a single prefill chunk. This
// setting is only applicable to dynamically exported models. Using smaller
// chunk sizes can reduce peak memory usage and allow for more timely
// cancellation of long input sequences. A value of -1 indicates that no
// chunking is applied, and the entire prefill is processed at once.
int prefill_chunk_size = -1;
// Number of threads. The default value is 4.
uint32_t number_of_threads = 4;
};
std::ostream& operator<<(std::ostream& os, const CpuConfig& config);
// Optional advanced settings for the LLM executor.
struct AdvancedSettings {
// Ordered set of the maximum number of prefill tokens processed at once when
// the graph has dynamic prefill lengths.
std::set<int> prefill_batch_sizes;
// The number of output candidates, or the decode batch size.
int num_output_candidates = 1;
// Whether to configure magic numbers when the model contains magic numbers.
// Magic number for the context length will be replaced with max_num_tokens_
// in LlmExecutorSettings.
// Magic numbers of the prefill lengths will be replaced with the
// prefill_batch_sizes above with best match which means, a subgraph of
// prefill will be chosen to have the smallest magic number greater than or
// equal to the given prefill batch size.
// The numbers that replaced magic numbers must be less than magic numbers.
// Otherwise, default values less than magic numbers will be used that are
// chosen by some heuristics.
bool configure_magic_numbers = true;
// Whether to verify magic numbers when the model contains magic numbers and
// test signatures.
// If true, the subgraphs replacing magic numbers with real dimensions must be
// the same as or supersets of the subgraphs in test signatures of the same
// dimensions.
bool verify_magic_numbers = false;
// Whether to clear kv cache before the first prefill step which may help to
// disclose any issues related to kv cache.
// When mask is in floating point and KV cache is not cleared, some
// uninitialized values in KV cache, .e.g. NaN, may disrupt calculations
// improperly.
// Disable it if it's safe to keep the KV cache uninitialized, e.g. quantized,
// so, they can't be NaN.
bool clear_kv_cache_before_prefill = true;
// For debugging purpose, the number of values at the beginning of logits, in
// the middle of logits, and at the end of logits to print after each decode
// step. If 0, disables printing logits.
uint32_t num_logits_to_print_after_decode = 0;
// If true, the GPU backend will madvise the original shared tensors after
// use.
bool gpu_madvise_original_shared_tensors = true;
// If true, the executor is running a benchmark.
bool is_benchmark = false;
// Preferred WebGPU device name substring, case-insensitive.
// If not empty, the adapter which the device name contains the substring will
// be chosen.
// If empty, the device will be determined by other factors.
std::string preferred_device_substr;
// Number of threads for WebGPU weight upload. -1 means it's determined by
// the runtime.
int num_threads_to_upload = -1;
// Number of threads for WebGPU kernel shader compilation. -1 means it's
// determined by the runtime.
int num_threads_to_compile = -1;
// If true, the executor will convert weights on GPU.
// It is not supported by the all backends so this flag is ignored when using
// non-OpenCL and non-WebGPU backends.
bool convert_weights_on_gpu = true;
// If false, the executor does not wait for weights conversion on GPU to
// complete during benchmark. It's meaningful only when both is_benchmark and
// convert_weights_on_gpu are true.
bool wait_for_weights_conversion_complete_in_benchmark = true;
// If true (by default), the executor enables Vulkan kernel shader
// optimization.
// Some GPU backends like Vulkan don't get much performance benefit from the
// shader optimization but just increase initialization time with longer
// shader compilation time.
bool optimize_shader_compilation = true;
// If true, the executor only cache the compiled shaders. If false, gpu graph
// info including work group sizes (and compiled shaders depending on backend,
// e.g. OpenCL includes compiled shaders, but WebGPU doesn't) will be cached.
bool cache_compiled_shaders_only = false;
// If true (by default), the executor enables constant tensor sharing.
// Some GPU backends like Vulkan may degrade the performance when constant
// tensor sharing is enabled.
bool share_constant_tensors = true;
// If true and the sampler supports, the sampler manipulates decode input
// tensors including tokens, positions, and mask.
bool sampler_handles_input = true;
// If true, the executor allows src quantized fc conv ops on the GPU.
// This feature is only supported by some GPUs. It can greatly improve
// performance at the risk of reducing quality.
std::optional<bool> allow_src_quantized_fc_conv_ops;
// If true, the executor hints waiting for completion. This is to wait for all
// the enqueued commands to be completed after each invoke.
// This feature is only applied to the OpenCL backend and the goal is to fix
// a known quality issue on AMD and Mali GPUs.
// This flag is by default nullopt, which means the decision is made by the
// runtime.
// And for runtime, by default, it is false. But if we are running a Generic
// model (most OSS models) on AMD or Mali GPU, we would set this flag to true.
std::optional<bool> hint_waiting_for_completion;
// If true, the GPU context priority will be set to low.
// This flag is by default nullopt, which means the decision is made by the
// runtime.
// And for runtime, by default, it is false. If we are running a Generic model
// (most OSS models), we would set this flag to true to ensure smooth UI.
std::optional<bool> gpu_context_low_priority;
// If true, the executor enables speculative decoding.
bool enable_speculative_decoding = false;
// If true, the executor disables delegate clustering. Can be useful for cases
// where the default model delegate partitioning is not optimal.
bool disable_delegate_clustering = false;
bool operator==(const AdvancedSettings& other) const {
return prefill_batch_sizes == other.prefill_batch_sizes &&
num_output_candidates == other.num_output_candidates &&
configure_magic_numbers == other.configure_magic_numbers &&
verify_magic_numbers == other.verify_magic_numbers &&
clear_kv_cache_before_prefill ==
other.clear_kv_cache_before_prefill &&
num_logits_to_print_after_decode ==
other.num_logits_to_print_after_decode &&
gpu_madvise_original_shared_tensors ==
other.gpu_madvise_original_shared_tensors &&
is_benchmark == other.is_benchmark &&
preferred_device_substr == other.preferred_device_substr &&
num_threads_to_upload == other.num_threads_to_upload &&
num_threads_to_compile == other.num_threads_to_compile &&
convert_weights_on_gpu == other.convert_weights_on_gpu &&
wait_for_weights_conversion_complete_in_benchmark ==
other.wait_for_weights_conversion_complete_in_benchmark &&
optimize_shader_compilation == other.optimize_shader_compilation &&
cache_compiled_shaders_only == other.cache_compiled_shaders_only &&
share_constant_tensors == other.share_constant_tensors &&
sampler_handles_input == other.sampler_handles_input &&
allow_src_quantized_fc_conv_ops ==
other.allow_src_quantized_fc_conv_ops &&
hint_waiting_for_completion == other.hint_waiting_for_completion &&
gpu_context_low_priority == other.gpu_context_low_priority &&
enable_speculative_decoding == other.enable_speculative_decoding &&
disable_delegate_clustering == other.disable_delegate_clustering;
}
};
std::ostream& operator<<(std::ostream& os, const AdvancedSettings& settings);
// Settings for the LLM executor.
//
// This class holds the settings for the LLM executor, including the
// model assets, cache directory, maximum number of tokens, backend,
// activation data type, and backend-specific settings.
//
// The user should construct the class using ModelAssets and then set the
// remaining settings using the setter APIs.
class LlmExecutorSettings : public ExecutorSettingsBase {
public:
// Creates a LlmExecutorSettings with default values using the provided
// ModelAssets.
static absl::StatusOr<LlmExecutorSettings> CreateDefault(
ModelAssets model_assets, Backend backend = Backend::CPU,
std::optional<Backend> sampler_backend = std::nullopt);
uint32_t GetMaxNumTokens() const { return max_num_tokens_; }
void SetMaxNumTokens(uint32_t max_num_tokens) {
max_num_tokens_ = max_num_tokens;
}
uint32_t GetMaxNumImages() const { return max_num_images_; }
void SetMaxNumImages(uint32_t max_num_images) {
max_num_images_ = max_num_images;
}
uint32_t GetLoraRank() const { return lora_rank_; }
void SetLoraRank(uint32_t lora_rank) { lora_rank_ = lora_rank; }
template <typename T>
absl::StatusOr<const T> GetBackendConfig() const {
if (std::holds_alternative<T>(backend_config_)) {
return std::get<T>(backend_config_);
}
return absl::InvalidArgumentError("Backend config is not valid.");
}
template <typename T>
absl::StatusOr<T> MutableBackendConfig() {
if (std::holds_alternative<T>(backend_config_)) {
return std::get<T>(backend_config_);
}
return absl::InvalidArgumentError("Backend config is not valid.");
}
void SetBackendConfig(
const std::variant<GpuArtisanConfig, GpuConfig, CpuConfig>& config) {
backend_config_ = config;
}
Backend GetSamplerBackend() const { return sampler_backend_; }
void SetSamplerBackend(Backend sampler_backend) {
sampler_backend_ = sampler_backend;
}
const std::optional<AdvancedSettings>& GetAdvancedSettings() const {
return advanced_settings_;
}
void SetAdvancedSettings(const AdvancedSettings& advanced_settings) {
advanced_settings_ = advanced_settings;
}
absl::Status SetSupportedLoraRanks(const std::vector<uint32_t>& lora_ranks) {
if (std::holds_alternative<GpuArtisanConfig>(backend_config_)) {
std::get<GpuArtisanConfig>(backend_config_).supported_lora_ranks =
lora_ranks;
return absl::OkStatus();
} else if (!lora_ranks.empty()) {
// If lora_ranks is not empty, but the backend is not GpuArtisanConfig,
// we log a warning and ignore the lora ranks.
LOG(ERROR) << "supported_lora_ranks is only supported for "
"GpuArtisanConfig. The provided lora ranks will be "
"ignored.";
}
return absl::OkStatus();
}
private:
explicit LlmExecutorSettings(ModelAssets model_assets)
: ExecutorSettingsBase(std::move(model_assets)) {}
// Maximum number of the sum of input and output tokens. It is equivalent to
// the size of the kv-cache.
uint32_t max_num_tokens_;
// Maximum number of images the model can handle.
uint32_t max_num_images_;
// LoRA rank. 0 means LoRA is disabled.
uint32_t lora_rank_ = 0;
// Backend specific config.
std::variant<GpuArtisanConfig, GpuConfig, CpuConfig> backend_config_;
// Backend to use for sampling.
Backend sampler_backend_ = Backend::UNSPECIFIED;
// Optional advanced settings.
std::optional<AdvancedSettings> advanced_settings_;
// Declare the output stream operator as a friend such that it can be used
// to print the LlmExecutorSettings private member.
friend std::ostream& operator<<(std::ostream& os,
const LlmExecutorSettings& config);
};
std::ostream& operator<<(std::ostream& os, const LlmExecutorSettings& config);
// Struct to host the runtime settings for the executor.
// Settings will not be changed by the executor while executing task.
// TODO: b/404279705 - Set default values in LLM Executor RuntimeConfig
struct RuntimeConfig {
// The number of output heads.
// Multiple output heads might be supported in the future. For now, it is
// always 1.
std::optional<int> output_heads;
// The number of tokens per decode function call.
std::optional<int> tokens_per_decode;
};
} // namespace litert::lm
#endif // THIRD_PARTY_ODML_LITE_RT_LLM_EXECUTOR_LLM_EXECUTOR_SETTINGS_H_
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