// Copyright 2025 The ODML Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef THIRD_PARTY_ODML_LITERT_LM_RUNTIME_COMPONENTS_CONSTRAINED_DECODING_CONSTRAINT_H_ #define THIRD_PARTY_ODML_LITERT_LM_RUNTIME_COMPONENTS_CONSTRAINED_DECODING_CONSTRAINT_H_ #include #include "absl/status/statusor.h" // from @com_google_absl #include "runtime/components/constrained_decoding/bitmap.h" namespace litert::lm { // The constraint can be used to compute the next state and the allowed tokens // given the current state and the token to be consumed. The constraint should // be maintained by the executor during decoding. // A constraint is always created by the ConstraintProvider. class Constraint { public: // The state of the constraint. class State { public: virtual ~State() = default; }; virtual ~Constraint() = default; // Gets the start state of the constraint. virtual std::unique_ptr Start() const = 0; // Returns true if the constraint is at the end state. virtual bool IsEnded(const State& state) const = 0; // Gets the vocabulary size of the constraint. virtual int GetVocabularySize() const = 0; // Computes the next state given the current state and the latest decoded // token. virtual absl::StatusOr> ComputeNext( const State& state, int token) const = 0; // Computes the allowed tokens bitmap given the current state. virtual absl::StatusOr> ComputeBitmap( const State& state) const = 0; }; } // namespace litert::lm #endif // THIRD_PARTY_ODML_LITERT_LM_RUNTIME_COMPONENTS_CONSTRAINED_DECODING_CONSTRAINT_H_