// Copyright 2025 The ODML Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "runtime/executor/audio_executor_settings.h" #include #include #include "absl/status/status.h" // from @com_google_absl #include "runtime/executor/executor_settings_base.h" #include "runtime/util/test_utils.h" // IWYU pragma: keep namespace litert::lm { namespace { using ::testing::status::StatusIs; TEST(AudioExecutorSettingsTest, GetModelAssets) { ASSERT_OK_AND_ASSIGN(ModelAssets model_assets, ModelAssets::Create("/tmp")); ASSERT_OK_AND_ASSIGN(AudioExecutorSettings settings, AudioExecutorSettings::CreateDefault( model_assets, 10, Backend::GPU_ARTISAN)); auto new_model_assets = settings.GetModelAssets(); ASSERT_OK_AND_ASSIGN(auto path, new_model_assets.GetPath()); EXPECT_EQ(path, "/tmp"); } TEST(AudioExecutorSettingsTest, GetAndSetMaxSequenceLength) { ASSERT_OK_AND_ASSIGN(ModelAssets model_assets, ModelAssets::Create("")); ASSERT_OK_AND_ASSIGN(AudioExecutorSettings settings, AudioExecutorSettings::CreateDefault( model_assets, 10, Backend::GPU_ARTISAN)); EXPECT_EQ(settings.GetMaxSequenceLength(), 10); settings.SetMaxSequenceLength(20); EXPECT_EQ(settings.GetMaxSequenceLength(), 20); } TEST(AudioExecutorSettingsTest, GetAndSetBackend) { ASSERT_OK_AND_ASSIGN(ModelAssets model_assets, ModelAssets::Create("")); ASSERT_OK_AND_ASSIGN(AudioExecutorSettings settings, AudioExecutorSettings::CreateDefault( model_assets, 10, Backend::GPU_ARTISAN)); EXPECT_EQ(settings.GetBackend(), Backend::GPU_ARTISAN); EXPECT_OK(settings.SetBackend(Backend::GPU_ARTISAN)); EXPECT_EQ(settings.GetBackend(), Backend::GPU_ARTISAN); } TEST(AudioExecutorSettingsTest, GetAndSetNumThreads) { ASSERT_OK_AND_ASSIGN(ModelAssets model_assets, ModelAssets::Create("")); ASSERT_OK_AND_ASSIGN( AudioExecutorSettings settings, AudioExecutorSettings::CreateDefault(model_assets, 10, Backend::CPU)); EXPECT_EQ(settings.GetNumThreads(), 4); settings.SetNumThreads(8); EXPECT_EQ(settings.GetNumThreads(), 8); } TEST(AudioExecutorSettingsTest, CreateDefaultWithInvalidBackend) { ASSERT_OK_AND_ASSIGN(ModelAssets model_assets, ModelAssets::Create("")); EXPECT_THAT(AudioExecutorSettings::CreateDefault(model_assets, 10, Backend::CPU_ARTISAN), StatusIs(absl::StatusCode::kInvalidArgument)); EXPECT_THAT(AudioExecutorSettings::CreateDefault( model_assets, 10, Backend::GOOGLE_TENSOR_ARTISAN), StatusIs(absl::StatusCode::kInvalidArgument)); EXPECT_THAT( AudioExecutorSettings::CreateDefault(model_assets, 10, Backend::NPU), StatusIs(absl::StatusCode::kInvalidArgument)); } } // namespace } // namespace litert::lm