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"""
Geo-Lab AI: ํ”„๋ฆฌ์ปดํ“จํŒ… + ์บ์‹ฑ ์‹œ์Šคํ…œ
์‹œ๋ฎฌ๋ ˆ์ด์…˜์„ ๋ฏธ๋ฆฌ ๋Œ๋ ค๋†“๊ณ  ์Šฌ๋ผ์ด๋”๋กœ ํƒ์ƒ‰
"""
import numpy as np
import pickle
import hashlib
import os
from pathlib import Path
from typing import Dict, Any, Optional, Callable
import threading
from concurrent.futures import ThreadPoolExecutor


class PrecomputeCache:
    """ํ”„๋ฆฌ์ปดํ“จํŒ… ๊ฒฐ๊ณผ ์บ์‹œ"""
    
    def __init__(self, cache_dir: str = None):
        if cache_dir is None:
            cache_dir = Path(__file__).parent.parent / "cache"
        self.cache_dir = Path(cache_dir)
        self.cache_dir.mkdir(exist_ok=True)
        
        # ๋ฉ”๋ชจ๋ฆฌ ์บ์‹œ
        self.memory_cache: Dict[str, Any] = {}
    
    def _get_key(self, sim_type: str, params: dict) -> str:
        """ํŒŒ๋ผ๋ฏธํ„ฐ ๊ธฐ๋ฐ˜ ์บ์‹œ ํ‚ค ์ƒ์„ฑ"""
        param_str = f"{sim_type}_{sorted(params.items())}"
        return hashlib.md5(param_str.encode()).hexdigest()[:16]
    
    def get(self, sim_type: str, params: dict) -> Optional[Any]:
        """์บ์‹œ์—์„œ ์กฐํšŒ"""
        key = self._get_key(sim_type, params)
        
        # ๋ฉ”๋ชจ๋ฆฌ ์บ์‹œ ํ™•์ธ
        if key in self.memory_cache:
            return self.memory_cache[key]
        
        # ๋””์Šคํฌ ์บ์‹œ ํ™•์ธ
        cache_file = self.cache_dir / f"{key}.pkl"
        if cache_file.exists():
            try:
                with open(cache_file, 'rb') as f:
                    data = pickle.load(f)
                self.memory_cache[key] = data
                return data
            except:
                pass
        
        return None
    
    def set(self, sim_type: str, params: dict, data: Any):
        """์บ์‹œ์— ์ €์žฅ"""
        key = self._get_key(sim_type, params)
        
        # ๋ฉ”๋ชจ๋ฆฌ ์บ์‹œ
        self.memory_cache[key] = data
        
        # ๋””์Šคํฌ ์บ์‹œ
        cache_file = self.cache_dir / f"{key}.pkl"
        try:
            with open(cache_file, 'wb') as f:
                pickle.dump(data, f)
        except:
            pass
    
    def get_or_compute(self, sim_type: str, params: dict, 
                       compute_fn: Callable, force_recompute: bool = False) -> Any:
        """์บ์‹œ ๋˜๋Š” ๊ณ„์‚ฐ"""
        if not force_recompute:
            cached = self.get(sim_type, params)
            if cached is not None:
                return cached
        
        # ๊ณ„์‚ฐ
        result = compute_fn()
        self.set(sim_type, params, result)
        return result


class SimulationManager:
    """์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๋งค๋‹ˆ์ €
    
    ํŒŒ๋ผ๋ฏธํ„ฐ๋ณ„ ์‹œ๋ฎฌ๋ ˆ์ด์…˜์„ ๋ฐฑ๊ทธ๋ผ์šด๋“œ์—์„œ ํ”„๋ฆฌ์ปดํ“จํŒ…ํ•˜๊ณ 
    UI์—์„œ๋Š” ์บ์‹œ๋œ ๊ฒฐ๊ณผ๋ฅผ ์กฐํšŒ
    """
    
    def __init__(self):
        self.cache = PrecomputeCache()
        self.executor = ThreadPoolExecutor(max_workers=2)
        self.computing: Dict[str, bool] = {}
    
    def get_v_valley(self, rock_hardness: float = 0.5, 
                     K: float = 1e-5,
                     max_time: int = 10000) -> Dict:
        """V์ž๊ณก ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ฒฐ๊ณผ"""
        from engine.physics_engine import VValleySimulation
        
        # ํŒŒ๋ผ๋ฏธํ„ฐ ์–‘์žํ™” (์บ์‹œ ํšจ์œจ)
        rock_hardness = round(rock_hardness, 1)
        K = round(K, 6)
        
        params = {
            'rock_hardness': rock_hardness,
            'K': K,
            'max_time': max_time
        }
        
        def compute():
            sim = VValleySimulation(width=100, height=100)
            sim.erosion.K = K
            sim.initialize_terrain(rock_hardness=rock_hardness)
            history = sim.run(max_time, save_interval=max_time // 100)
            
            # ๊ฐ ์Šค๋ƒ…์ƒท์˜ ๋‹จ๋ฉด๊ณผ ๊นŠ์ด ์ €์žฅ
            cross_sections = []
            depths = []
            for elev in history:
                temp_sim = VValleySimulation()
                temp_sim.terrain.elevation = elev
                x, z = temp_sim.get_cross_section()
                depth = temp_sim.measure_valley_depth()
                cross_sections.append((x, z))
                depths.append(depth)
            
            return {
                'history': history,
                'cross_sections': cross_sections,
                'depths': depths,
                'n_frames': len(history)
            }
        
        return self.cache.get_or_compute('v_valley', params, compute)
    
    def get_meander(self, initial_sinuosity: float = 1.3,
                    max_time: int = 10000) -> Dict:
        """๊ณก๋ฅ˜ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ฒฐ๊ณผ"""
        from engine.meander_physics import MeanderSimulation
        
        initial_sinuosity = round(initial_sinuosity, 1)
        
        params = {
            'initial_sinuosity': initial_sinuosity,
            'max_time': max_time
        }
        
        def compute():
            sim = MeanderSimulation(initial_sinuosity=initial_sinuosity)
            history = sim.run(max_time, save_interval=max_time // 100)
            
            # ๊ตด๊ณก๋„ ํžˆ์Šคํ† ๋ฆฌ
            sinuosities = []
            for x, y in history:
                temp_channel = type(sim.channel)(x=x, y=y)
                sinuosities.append(temp_channel.calculate_sinuosity())
            
            return {
                'history': history,
                'oxbow_lakes': sim.oxbow_lakes,
                'sinuosities': sinuosities,
                'n_frames': len(history)
            }
        
        return self.cache.get_or_compute('meander', params, compute)
    
    def get_delta(self, river_energy: float = 60,
                  wave_energy: float = 25,
                  tidal_energy: float = 15,
                  max_time: int = 10000) -> Dict:
        """์‚ผ๊ฐ์ฃผ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ฒฐ๊ณผ"""
        from engine.delta_physics import DeltaSimulation
        
        # ์ •๊ทœํ™”
        total = river_energy + wave_energy + tidal_energy + 0.01
        river_energy = round(river_energy / total, 2)
        wave_energy = round(wave_energy / total, 2)
        tidal_energy = round(tidal_energy / total, 2)
        
        params = {
            'river_energy': river_energy,
            'wave_energy': wave_energy,
            'tidal_energy': tidal_energy,
            'max_time': max_time
        }
        
        def compute():
            sim = DeltaSimulation()
            sim.set_energy_balance(river_energy, wave_energy, tidal_energy)
            history = sim.run(max_time, save_interval=max_time // 100)
            
            return {
                'history': history,
                'delta_type': sim.get_delta_type().value,
                'delta_area': sim.get_delta_area(),
                'n_frames': len(history)
            }
        
        return self.cache.get_or_compute('delta', params, compute)
    
    def precompute_common_scenarios(self):
        """์ž์ฃผ ์‚ฌ์šฉ๋˜๋Š” ์‹œ๋‚˜๋ฆฌ์˜ค ๋ฏธ๋ฆฌ ๊ณ„์‚ฐ"""
        scenarios = [
            # V์ž๊ณก
            {'type': 'v_valley', 'rock_hardness': 0.3, 'K': 1e-5},
            {'type': 'v_valley', 'rock_hardness': 0.5, 'K': 1e-5},
            {'type': 'v_valley', 'rock_hardness': 0.7, 'K': 1e-5},
            # ๊ณก๋ฅ˜
            {'type': 'meander', 'initial_sinuosity': 1.2},
            {'type': 'meander', 'initial_sinuosity': 1.5},
            # ์‚ผ๊ฐ์ฃผ
            {'type': 'delta', 'river': 0.7, 'wave': 0.2, 'tidal': 0.1},
            {'type': 'delta', 'river': 0.3, 'wave': 0.5, 'tidal': 0.2},
            {'type': 'delta', 'river': 0.2, 'wave': 0.2, 'tidal': 0.6},
        ]
        
        for scenario in scenarios:
            if scenario['type'] == 'v_valley':
                self.executor.submit(
                    self.get_v_valley,
                    rock_hardness=scenario['rock_hardness'],
                    K=scenario['K']
                )
            elif scenario['type'] == 'meander':
                self.executor.submit(
                    self.get_meander,
                    initial_sinuosity=scenario['initial_sinuosity']
                )
            elif scenario['type'] == 'delta':
                self.executor.submit(
                    self.get_delta,
                    river_energy=scenario['river'],
                    wave_energy=scenario['wave'],
                    tidal_energy=scenario['tidal']
                )


# ๊ธ€๋กœ๋ฒŒ ์ธ์Šคํ„ด์Šค
_manager = None

def get_simulation_manager() -> SimulationManager:
    global _manager
    if _manager is None:
        _manager = SimulationManager()
    return _manager