File size: 6,997 Bytes
c1a46a8
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
"""
๐ŸŽจ Terrain Renderer - Plotly 3D ์‹œ๊ฐํ™”
๋ถ„๋ฆฌ๋œ ๋ชจ๋“ˆ๋กœ HuggingFace Spaces ํ˜ธํ™˜์„ฑ ํ–ฅ์ƒ
"""
import numpy as np
import plotly.graph_objects as go
import os
try:
    from PIL import Image
except ImportError:
    Image = None


def render_terrain_plotly(elevation, title, add_water=True, water_level=0, 
                          texture_path=None, force_camera=True, 
                          water_depth_grid=None, sediment_grid=None, 
                          landform_type=None):
    """Plotly ์ธํ„ฐ๋ž™ํ‹ฐ๋ธŒ 3D Surface - ์‚ฌ์‹ค์  ํ…์Šค์ฒ˜(Biome) ์ ์šฉ
    
    Args:
        elevation: 2D numpy array - ๊ณ ๋„ ๋ฐ์ดํ„ฐ
        title: ๊ทธ๋ž˜ํ”„ ์ œ๋ชฉ
        add_water: ๋ฌผ ํ‘œ๋ฉด ์ถ”๊ฐ€ ์—ฌ๋ถ€
        water_level: ํ•ด์ˆ˜๋ฉด ๋†’์ด
        texture_path: ํ…์Šค์ฒ˜ ์ด๋ฏธ์ง€ ๊ฒฝ๋กœ
        force_camera: ์นด๋ฉ”๋ผ ์œ„์น˜ ๊ณ ์ • ์—ฌ๋ถ€
        water_depth_grid: ๋ฌผ ๊นŠ์ด ๊ทธ๋ฆฌ๋“œ
        sediment_grid: ํ‡ด์ ๋ฌผ ๊ทธ๋ฆฌ๋“œ
        landform_type: 'river', 'coastal', 'glacial', 'volcanic', 'karst', 'arid'
    """
    h, w = elevation.shape
    x = np.arange(w)
    y = np.arange(h)
    
    # ๊ฒฝ์‚ฌ๋„ ๊ณ„์‚ฐ
    dy, dx = np.gradient(elevation)
    slope = np.sqrt(dx**2 + dy**2)
    
    # Biome Index (0: ๋ฌผ/๋ชจ๋ž˜, 1: ํ’€, 2: ์•”์„, 3: ๋ˆˆ)
    biome = np.zeros_like(elevation)
    biome[:] = 1  # ๊ธฐ๋ณธ: ํ’€
    
    # ํ‡ด์ ์ง€ ํŒ๋ณ„
    sand_level = water_level + 5 if add_water else elevation.min() + 10
    is_deposit = np.zeros_like(elevation, dtype=bool)
    
    if sediment_grid is not None:
        is_deposit = (sediment_grid > 0.5)
    else:
        is_deposit = (elevation < sand_level) & (slope < 0.5)
    biome[is_deposit] = 0
    
    # ์•”์„ (๊ฒฝ์‚ฌ๊ฐ€ ๊ธ‰ํ•œ ๊ณณ)
    biome[slope > 1.2] = 2
    
    # ์ง€ํ˜• ์œ ํ˜•๋ณ„ ์ฒ˜๋ฆฌ
    if landform_type == 'glacial':
        biome[elevation > 50] = 3
        biome[slope > 1.5] = 2
    elif landform_type in ['river', 'coastal']:
        if water_depth_grid is not None:
            is_water = water_depth_grid > 0.5
            biome[is_water] = 0
        biome[elevation < 0] = 0
    elif landform_type == 'arid':
        biome[slope < 0.8] = 0
    
    # ๋…ธ์ด์ฆˆ ์ถ”๊ฐ€
    noise = np.random.normal(0, 0.2, elevation.shape)
    biome_noisy = np.clip(biome + noise, 0, 3).round(2)
    
    # ์ปฌ๋Ÿฌ์Šค์ผ€์ผ ์„ค์ •
    if landform_type == 'glacial':
        realistic_colorscale = [
            [0.0, '#E6C288'], [0.25, '#E6C288'],
            [0.25, '#556B2F'], [0.5, '#556B2F'],
            [0.5, '#808080'], [0.75, '#808080'],
            [0.75, '#E0FFFF'], [1.0, '#FFFFFF']
        ]
        colorbar_labels = ["ํ‡ด์ (ๅœŸ)", "์‹์ƒ(่‰)", "์•”์„(ๅฒฉ)", "๋น™ํ•˜(ๆฐท)"]
    elif landform_type in ['river', 'coastal']:
        realistic_colorscale = [
            [0.0, '#4682B4'], [0.25, '#4682B4'],
            [0.25, '#556B2F'], [0.5, '#556B2F'],
            [0.5, '#808080'], [0.75, '#808080'],
            [0.75, '#D2B48C'], [1.0, '#D2B48C']
        ]
        colorbar_labels = ["์ˆ˜์—ญ(ๆฐด)", "์‹์ƒ(่‰)", "์•”์„(ๅฒฉ)", "์‚ฌ์งˆ(็ ‚)"]
    elif landform_type == 'arid':
        realistic_colorscale = [
            [0.0, '#EDC9AF'], [0.25, '#EDC9AF'],
            [0.25, '#CD853F'], [0.5, '#CD853F'],
            [0.5, '#808080'], [0.75, '#808080'],
            [0.75, '#DAA520'], [1.0, '#DAA520']
        ]
        colorbar_labels = ["์‚ฌ๋ง‰(็ ‚)", "์•”์งˆ(ๅท–)", "์•”์„(ๅฒฉ)", "๋ชจ๋ž˜(ๆฒ™)"]
    else:
        realistic_colorscale = [
            [0.0, '#E6C288'], [0.25, '#E6C288'],
            [0.25, '#556B2F'], [0.5, '#556B2F'],
            [0.5, '#808080'], [0.75, '#808080'],
            [0.75, '#A0522D'], [1.0, '#A0522D']
        ]
        colorbar_labels = ["ํ‡ด์ (ๅœŸ)", "์‹์ƒ(่‰)", "์•”์„(ๅฒฉ)", "ํ‘œํ† (ๅœŸ)"]
    
    # ์‹œ๊ฐ์  ๋…ธ์ด์ฆˆ
    visual_z = (elevation + np.random.normal(0, 0.2, elevation.shape)).round(2)
    
    final_surface_color = biome_noisy
    final_colorscale = realistic_colorscale
    final_cmin = 0
    final_cmax = 3
    final_colorbar = dict(
        title=dict(text="์ง€ํ‘œ ์ƒํƒœ", font=dict(color='white')), 
        tickvals=[0.37, 1.12, 1.87, 2.62], 
        ticktext=colorbar_labels,
        tickfont=dict(color='white')
    )

    # ํ…์Šค์ฒ˜ ์ด๋ฏธ์ง€ ์ฒ˜๋ฆฌ
    if texture_path and os.path.exists(texture_path) and Image:
        try:
            img = Image.open(texture_path).convert('L')
            img = img.resize((w, h))
            img_array = np.array(img) / 255.0
            final_surface_color = img_array
            final_colorscale = 'Gray'
            final_cmin = 0
            final_cmax = 1
            final_colorbar = dict(title="ํ…์Šค์ฒ˜ ๋ช…์•”")
        except Exception as e:
            print(f"Texture error: {e}")

    # 3D Plot
    lighting_effects = dict(ambient=0.4, diffuse=0.5, roughness=0.9, specular=0.1, fresnel=0.2)
    
    trace_terrain = go.Surface(
        z=visual_z, x=x, y=y,
        surfacecolor=final_surface_color,
        colorscale=final_colorscale,
        cmin=final_cmin, cmax=final_cmax,
        colorbar=final_colorbar,
        lighting=lighting_effects,
        hoverinfo='z'
    )
    
    data = [trace_terrain]
    
    # Water Surface
    if water_depth_grid is not None:
        water_mask = water_depth_grid > 0.1
        if np.any(water_mask):
            water_z = elevation + water_depth_grid
            water_z[~water_mask] = np.nan
            trace_water = go.Surface(
                z=water_z, x=x, y=y,
                colorscale=[[0, 'rgba(30,144,255,0.7)'], [1, 'rgba(30,144,255,0.7)']],
                showscale=False,
                lighting=dict(ambient=0.6, diffuse=0.5, specular=0.8, roughness=0.1),
                hoverinfo='skip'
            )
            data.append(trace_water)
    elif add_water:
        water_z = np.ones_like(elevation) * water_level
        trace_water = go.Surface(
            z=water_z, x=x, y=y,
            hoverinfo='none',
            lighting=dict(ambient=0.6, diffuse=0.6, specular=0.5)
        )
        data.append(trace_water)
    
    # Layout
    fig = go.Figure(data=data)
    fig.update_layout(
        title=dict(text=title, font=dict(color='white', size=16)),
        uirevision='terrain_viz',
        scene=dict(
            xaxis=dict(title='X (m)', backgroundcolor='#1a1a2e', gridcolor='#444', color='#cccccc'),
            yaxis=dict(title='Y (m)', backgroundcolor='#1a1a2e', gridcolor='#444', color='#cccccc'),
            zaxis=dict(title='Elevation', backgroundcolor='#1a1a2e', gridcolor='#444', color='#cccccc'),
            bgcolor='#0e1117',
            camera=dict(
                eye=dict(x=1.6, y=-1.6, z=0.8),
                center=dict(x=0, y=0, z=-0.2),
                up=dict(x=0, y=0, z=1)
            ) if force_camera else None,
            aspectmode='manual',
            aspectratio=dict(x=1, y=1, z=0.35)
        ),
        paper_bgcolor='#0e1117',
        plot_bgcolor='#0e1117',
        height=700,
        margin=dict(l=10, r=10, t=50, b=10),
    )
    
    return fig