| import torch
|
| import os
|
| import json
|
| import struct
|
| import numpy as np
|
| from comfy.ldm.modules.diffusionmodules.mmdit import get_1d_sincos_pos_embed_from_grid_torch
|
| import folder_paths
|
| import comfy.model_management
|
| from comfy.cli_args import args
|
|
|
|
|
| class EmptyLatentHunyuan3Dv2:
|
| @classmethod
|
| def INPUT_TYPES(s):
|
| return {"required": {"resolution": ("INT", {"default": 3072, "min": 1, "max": 8192}),
|
| "batch_size": ("INT", {"default": 1, "min": 1, "max": 4096, "tooltip": "The number of latent images in the batch."}),
|
| }}
|
| RETURN_TYPES = ("LATENT",)
|
| FUNCTION = "generate"
|
|
|
| CATEGORY = "latent/3d"
|
|
|
| def generate(self, resolution, batch_size):
|
| latent = torch.zeros([batch_size, 64, resolution], device=comfy.model_management.intermediate_device())
|
| return ({"samples": latent, "type": "hunyuan3dv2"}, )
|
|
|
|
|
| class Hunyuan3Dv2Conditioning:
|
| @classmethod
|
| def INPUT_TYPES(s):
|
| return {"required": {"clip_vision_output": ("CLIP_VISION_OUTPUT",),
|
| }}
|
|
|
| RETURN_TYPES = ("CONDITIONING", "CONDITIONING")
|
| RETURN_NAMES = ("positive", "negative")
|
|
|
| FUNCTION = "encode"
|
|
|
| CATEGORY = "conditioning/video_models"
|
|
|
| def encode(self, clip_vision_output):
|
| embeds = clip_vision_output.last_hidden_state
|
| positive = [[embeds, {}]]
|
| negative = [[torch.zeros_like(embeds), {}]]
|
| return (positive, negative)
|
|
|
|
|
| class Hunyuan3Dv2ConditioningMultiView:
|
| @classmethod
|
| def INPUT_TYPES(s):
|
| return {"required": {},
|
| "optional": {"front": ("CLIP_VISION_OUTPUT",),
|
| "left": ("CLIP_VISION_OUTPUT",),
|
| "back": ("CLIP_VISION_OUTPUT",),
|
| "right": ("CLIP_VISION_OUTPUT",), }}
|
|
|
| RETURN_TYPES = ("CONDITIONING", "CONDITIONING")
|
| RETURN_NAMES = ("positive", "negative")
|
|
|
| FUNCTION = "encode"
|
|
|
| CATEGORY = "conditioning/video_models"
|
|
|
| def encode(self, front=None, left=None, back=None, right=None):
|
| all_embeds = [front, left, back, right]
|
| out = []
|
| pos_embeds = None
|
| for i, e in enumerate(all_embeds):
|
| if e is not None:
|
| if pos_embeds is None:
|
| pos_embeds = get_1d_sincos_pos_embed_from_grid_torch(e.last_hidden_state.shape[-1], torch.arange(4))
|
| out.append(e.last_hidden_state + pos_embeds[i].reshape(1, 1, -1))
|
|
|
| embeds = torch.cat(out, dim=1)
|
| positive = [[embeds, {}]]
|
| negative = [[torch.zeros_like(embeds), {}]]
|
| return (positive, negative)
|
|
|
|
|
| class VOXEL:
|
| def __init__(self, data):
|
| self.data = data
|
|
|
|
|
| class VAEDecodeHunyuan3D:
|
| @classmethod
|
| def INPUT_TYPES(s):
|
| return {"required": {"samples": ("LATENT", ),
|
| "vae": ("VAE", ),
|
| "num_chunks": ("INT", {"default": 8000, "min": 1000, "max": 500000}),
|
| "octree_resolution": ("INT", {"default": 256, "min": 16, "max": 512}),
|
| }}
|
| RETURN_TYPES = ("VOXEL",)
|
| FUNCTION = "decode"
|
|
|
| CATEGORY = "latent/3d"
|
|
|
| def decode(self, vae, samples, num_chunks, octree_resolution):
|
| voxels = VOXEL(vae.decode(samples["samples"], vae_options={"num_chunks": num_chunks, "octree_resolution": octree_resolution}))
|
| return (voxels, )
|
|
|
|
|
| def voxel_to_mesh(voxels, threshold=0.5, device=None):
|
| if device is None:
|
| device = torch.device("cpu")
|
| voxels = voxels.to(device)
|
|
|
| binary = (voxels > threshold).float()
|
| padded = torch.nn.functional.pad(binary, (1, 1, 1, 1, 1, 1), 'constant', 0)
|
|
|
| D, H, W = binary.shape
|
|
|
| neighbors = torch.tensor([
|
| [0, 0, 1],
|
| [0, 0, -1],
|
| [0, 1, 0],
|
| [0, -1, 0],
|
| [1, 0, 0],
|
| [-1, 0, 0]
|
| ], device=device)
|
|
|
| z, y, x = torch.meshgrid(
|
| torch.arange(D, device=device),
|
| torch.arange(H, device=device),
|
| torch.arange(W, device=device),
|
| indexing='ij'
|
| )
|
| voxel_indices = torch.stack([z.flatten(), y.flatten(), x.flatten()], dim=1)
|
|
|
| solid_mask = binary.flatten() > 0
|
| solid_indices = voxel_indices[solid_mask]
|
|
|
| corner_offsets = [
|
| torch.tensor([
|
| [0, 0, 1], [0, 1, 1], [1, 1, 1], [1, 0, 1]
|
| ], device=device),
|
| torch.tensor([
|
| [0, 0, 0], [1, 0, 0], [1, 1, 0], [0, 1, 0]
|
| ], device=device),
|
| torch.tensor([
|
| [0, 1, 0], [1, 1, 0], [1, 1, 1], [0, 1, 1]
|
| ], device=device),
|
| torch.tensor([
|
| [0, 0, 0], [0, 0, 1], [1, 0, 1], [1, 0, 0]
|
| ], device=device),
|
| torch.tensor([
|
| [1, 0, 1], [1, 1, 1], [1, 1, 0], [1, 0, 0]
|
| ], device=device),
|
| torch.tensor([
|
| [0, 1, 0], [0, 1, 1], [0, 0, 1], [0, 0, 0]
|
| ], device=device)
|
| ]
|
|
|
| all_vertices = []
|
| all_indices = []
|
|
|
| vertex_count = 0
|
|
|
| for face_idx, offset in enumerate(neighbors):
|
| neighbor_indices = solid_indices + offset
|
|
|
| padded_indices = neighbor_indices + 1
|
|
|
| is_exposed = padded[
|
| padded_indices[:, 0],
|
| padded_indices[:, 1],
|
| padded_indices[:, 2]
|
| ] == 0
|
|
|
| if not is_exposed.any():
|
| continue
|
|
|
| exposed_indices = solid_indices[is_exposed]
|
|
|
| corners = corner_offsets[face_idx].unsqueeze(0)
|
|
|
| face_vertices = exposed_indices.unsqueeze(1) + corners
|
|
|
| all_vertices.append(face_vertices.reshape(-1, 3))
|
|
|
| num_faces = exposed_indices.shape[0]
|
| face_indices = torch.arange(
|
| vertex_count,
|
| vertex_count + 4 * num_faces,
|
| device=device
|
| ).reshape(-1, 4)
|
|
|
| all_indices.append(torch.stack([face_indices[:, 0], face_indices[:, 1], face_indices[:, 2]], dim=1))
|
| all_indices.append(torch.stack([face_indices[:, 0], face_indices[:, 2], face_indices[:, 3]], dim=1))
|
|
|
| vertex_count += 4 * num_faces
|
|
|
| if len(all_vertices) > 0:
|
| vertices = torch.cat(all_vertices, dim=0)
|
| faces = torch.cat(all_indices, dim=0)
|
| else:
|
| vertices = torch.zeros((1, 3))
|
| faces = torch.zeros((1, 3))
|
|
|
| v_min = 0
|
| v_max = max(voxels.shape)
|
|
|
| vertices = vertices - (v_min + v_max) / 2
|
|
|
| scale = (v_max - v_min) / 2
|
| if scale > 0:
|
| vertices = vertices / scale
|
|
|
| vertices = torch.fliplr(vertices)
|
| return vertices, faces
|
|
|
| def voxel_to_mesh_surfnet(voxels, threshold=0.5, device=None):
|
| if device is None:
|
| device = torch.device("cpu")
|
| voxels = voxels.to(device)
|
|
|
| D, H, W = voxels.shape
|
|
|
| padded = torch.nn.functional.pad(voxels, (1, 1, 1, 1, 1, 1), 'constant', 0)
|
| z, y, x = torch.meshgrid(
|
| torch.arange(D, device=device),
|
| torch.arange(H, device=device),
|
| torch.arange(W, device=device),
|
| indexing='ij'
|
| )
|
| cell_positions = torch.stack([z.flatten(), y.flatten(), x.flatten()], dim=1)
|
|
|
| corner_offsets = torch.tensor([
|
| [0, 0, 0], [1, 0, 0], [0, 1, 0], [1, 1, 0],
|
| [0, 0, 1], [1, 0, 1], [0, 1, 1], [1, 1, 1]
|
| ], device=device)
|
|
|
| corner_values = torch.zeros((cell_positions.shape[0], 8), device=device)
|
| for c, (dz, dy, dx) in enumerate(corner_offsets):
|
| corner_values[:, c] = padded[
|
| cell_positions[:, 0] + dz,
|
| cell_positions[:, 1] + dy,
|
| cell_positions[:, 2] + dx
|
| ]
|
|
|
| corner_signs = corner_values > threshold
|
| has_inside = torch.any(corner_signs, dim=1)
|
| has_outside = torch.any(~corner_signs, dim=1)
|
| contains_surface = has_inside & has_outside
|
|
|
| active_cells = cell_positions[contains_surface]
|
| active_signs = corner_signs[contains_surface]
|
| active_values = corner_values[contains_surface]
|
|
|
| if active_cells.shape[0] == 0:
|
| return torch.zeros((0, 3), device=device), torch.zeros((0, 3), dtype=torch.long, device=device)
|
|
|
| edges = torch.tensor([
|
| [0, 1], [0, 2], [0, 4], [1, 3],
|
| [1, 5], [2, 3], [2, 6], [3, 7],
|
| [4, 5], [4, 6], [5, 7], [6, 7]
|
| ], device=device)
|
|
|
| cell_vertices = {}
|
| progress = comfy.utils.ProgressBar(100)
|
|
|
| for edge_idx, (e1, e2) in enumerate(edges):
|
| progress.update(1)
|
| crossing = active_signs[:, e1] != active_signs[:, e2]
|
| if not crossing.any():
|
| continue
|
|
|
| cell_indices = torch.nonzero(crossing, as_tuple=True)[0]
|
|
|
| v1 = active_values[cell_indices, e1]
|
| v2 = active_values[cell_indices, e2]
|
|
|
| t = torch.zeros_like(v1, device=device)
|
| denom = v2 - v1
|
| valid = denom != 0
|
| t[valid] = (threshold - v1[valid]) / denom[valid]
|
| t[~valid] = 0.5
|
|
|
| p1 = corner_offsets[e1].float()
|
| p2 = corner_offsets[e2].float()
|
|
|
| intersection = p1.unsqueeze(0) + t.unsqueeze(1) * (p2.unsqueeze(0) - p1.unsqueeze(0))
|
|
|
| for i, point in zip(cell_indices.tolist(), intersection):
|
| if i not in cell_vertices:
|
| cell_vertices[i] = []
|
| cell_vertices[i].append(point)
|
|
|
|
|
| vertices = []
|
| vertex_lookup = {}
|
|
|
| vert_progress_mod = round(len(cell_vertices)/50)
|
|
|
| for i, points in cell_vertices.items():
|
| if not i % vert_progress_mod:
|
| progress.update(1)
|
|
|
| if points:
|
| vertex = torch.stack(points).mean(dim=0)
|
| vertex = vertex + active_cells[i].float()
|
| vertex_lookup[tuple(active_cells[i].tolist())] = len(vertices)
|
| vertices.append(vertex)
|
|
|
| if not vertices:
|
| return torch.zeros((0, 3), device=device), torch.zeros((0, 3), dtype=torch.long, device=device)
|
|
|
| final_vertices = torch.stack(vertices)
|
|
|
| inside_corners_mask = active_signs
|
| outside_corners_mask = ~active_signs
|
|
|
| inside_counts = inside_corners_mask.sum(dim=1, keepdim=True).float()
|
| outside_counts = outside_corners_mask.sum(dim=1, keepdim=True).float()
|
|
|
| inside_pos = torch.zeros((active_cells.shape[0], 3), device=device)
|
| outside_pos = torch.zeros((active_cells.shape[0], 3), device=device)
|
|
|
| for i in range(8):
|
| mask_inside = inside_corners_mask[:, i].unsqueeze(1)
|
| mask_outside = outside_corners_mask[:, i].unsqueeze(1)
|
| inside_pos += corner_offsets[i].float().unsqueeze(0) * mask_inside
|
| outside_pos += corner_offsets[i].float().unsqueeze(0) * mask_outside
|
|
|
| inside_pos /= inside_counts
|
| outside_pos /= outside_counts
|
| gradients = inside_pos - outside_pos
|
|
|
| pos_dirs = torch.tensor([
|
| [1, 0, 0],
|
| [0, 1, 0],
|
| [0, 0, 1]
|
| ], device=device)
|
|
|
| cross_products = [
|
| torch.linalg.cross(pos_dirs[i].float(), pos_dirs[j].float())
|
| for i in range(3) for j in range(i+1, 3)
|
| ]
|
|
|
| faces = []
|
| all_keys = set(vertex_lookup.keys())
|
|
|
| face_progress_mod = round(len(active_cells)/38*3)
|
|
|
| for pair_idx, (i, j) in enumerate([(0,1), (0,2), (1,2)]):
|
| dir_i = pos_dirs[i]
|
| dir_j = pos_dirs[j]
|
| cross_product = cross_products[pair_idx]
|
|
|
| ni_positions = active_cells + dir_i
|
| nj_positions = active_cells + dir_j
|
| diag_positions = active_cells + dir_i + dir_j
|
|
|
| alignments = torch.matmul(gradients, cross_product)
|
|
|
| valid_quads = []
|
| quad_indices = []
|
|
|
| for idx, active_cell in enumerate(active_cells):
|
| if not idx % face_progress_mod:
|
| progress.update(1)
|
| cell_key = tuple(active_cell.tolist())
|
| ni_key = tuple(ni_positions[idx].tolist())
|
| nj_key = tuple(nj_positions[idx].tolist())
|
| diag_key = tuple(diag_positions[idx].tolist())
|
|
|
| if cell_key in all_keys and ni_key in all_keys and nj_key in all_keys and diag_key in all_keys:
|
| v0 = vertex_lookup[cell_key]
|
| v1 = vertex_lookup[ni_key]
|
| v2 = vertex_lookup[nj_key]
|
| v3 = vertex_lookup[diag_key]
|
|
|
| valid_quads.append((v0, v1, v2, v3))
|
| quad_indices.append(idx)
|
|
|
| for q_idx, (v0, v1, v2, v3) in enumerate(valid_quads):
|
| cell_idx = quad_indices[q_idx]
|
| if alignments[cell_idx] > 0:
|
| faces.append(torch.tensor([v0, v1, v3], device=device, dtype=torch.long))
|
| faces.append(torch.tensor([v0, v3, v2], device=device, dtype=torch.long))
|
| else:
|
| faces.append(torch.tensor([v0, v3, v1], device=device, dtype=torch.long))
|
| faces.append(torch.tensor([v0, v2, v3], device=device, dtype=torch.long))
|
|
|
| if faces:
|
| faces = torch.stack(faces)
|
| else:
|
| faces = torch.zeros((0, 3), dtype=torch.long, device=device)
|
|
|
| v_min = 0
|
| v_max = max(D, H, W)
|
|
|
| final_vertices = final_vertices - (v_min + v_max) / 2
|
|
|
| scale = (v_max - v_min) / 2
|
| if scale > 0:
|
| final_vertices = final_vertices / scale
|
|
|
| final_vertices = torch.fliplr(final_vertices)
|
|
|
| return final_vertices, faces
|
|
|
| class MESH:
|
| def __init__(self, vertices, faces):
|
| self.vertices = vertices
|
| self.faces = faces
|
|
|
|
|
| class VoxelToMeshBasic:
|
| @classmethod
|
| def INPUT_TYPES(s):
|
| return {"required": {"voxel": ("VOXEL", ),
|
| "threshold": ("FLOAT", {"default": 0.6, "min": -1.0, "max": 1.0, "step": 0.01}),
|
| }}
|
| RETURN_TYPES = ("MESH",)
|
| FUNCTION = "decode"
|
|
|
| CATEGORY = "3d"
|
|
|
| def decode(self, voxel, threshold):
|
| vertices = []
|
| faces = []
|
| for x in voxel.data:
|
| v, f = voxel_to_mesh(x, threshold=threshold, device=None)
|
| vertices.append(v)
|
| faces.append(f)
|
|
|
| return (MESH(torch.stack(vertices), torch.stack(faces)), )
|
|
|
| class VoxelToMesh:
|
| @classmethod
|
| def INPUT_TYPES(s):
|
| return {"required": {"voxel": ("VOXEL", ),
|
| "algorithm": (["surface net", "basic"], ),
|
| "threshold": ("FLOAT", {"default": 0.6, "min": -1.0, "max": 1.0, "step": 0.01}),
|
| }}
|
| RETURN_TYPES = ("MESH",)
|
| FUNCTION = "decode"
|
|
|
| CATEGORY = "3d"
|
|
|
| def decode(self, voxel, algorithm, threshold):
|
| vertices = []
|
| faces = []
|
|
|
| if algorithm == "basic":
|
| mesh_function = voxel_to_mesh
|
| elif algorithm == "surface net":
|
| mesh_function = voxel_to_mesh_surfnet
|
|
|
| for x in voxel.data:
|
| v, f = mesh_function(x, threshold=threshold, device=None)
|
| vertices.append(v)
|
| faces.append(f)
|
|
|
| return (MESH(torch.stack(vertices), torch.stack(faces)), )
|
|
|
|
|
| def save_glb(vertices, faces, filepath, metadata=None):
|
| """
|
| Save PyTorch tensor vertices and faces as a GLB file without external dependencies.
|
|
|
| Parameters:
|
| vertices: torch.Tensor of shape (N, 3) - The vertex coordinates
|
| faces: torch.Tensor of shape (M, 3) - The face indices (triangle faces)
|
| filepath: str - Output filepath (should end with .glb)
|
| """
|
|
|
|
|
| vertices_np = vertices.cpu().numpy().astype(np.float32)
|
| faces_np = faces.cpu().numpy().astype(np.uint32)
|
|
|
| vertices_buffer = vertices_np.tobytes()
|
| indices_buffer = faces_np.tobytes()
|
|
|
| def pad_to_4_bytes(buffer):
|
| padding_length = (4 - (len(buffer) % 4)) % 4
|
| return buffer + b'\x00' * padding_length
|
|
|
| vertices_buffer_padded = pad_to_4_bytes(vertices_buffer)
|
| indices_buffer_padded = pad_to_4_bytes(indices_buffer)
|
|
|
| buffer_data = vertices_buffer_padded + indices_buffer_padded
|
|
|
| vertices_byte_length = len(vertices_buffer)
|
| vertices_byte_offset = 0
|
| indices_byte_length = len(indices_buffer)
|
| indices_byte_offset = len(vertices_buffer_padded)
|
|
|
| gltf = {
|
| "asset": {"version": "2.0", "generator": "ComfyUI"},
|
| "buffers": [
|
| {
|
| "byteLength": len(buffer_data)
|
| }
|
| ],
|
| "bufferViews": [
|
| {
|
| "buffer": 0,
|
| "byteOffset": vertices_byte_offset,
|
| "byteLength": vertices_byte_length,
|
| "target": 34962
|
| },
|
| {
|
| "buffer": 0,
|
| "byteOffset": indices_byte_offset,
|
| "byteLength": indices_byte_length,
|
| "target": 34963
|
| }
|
| ],
|
| "accessors": [
|
| {
|
| "bufferView": 0,
|
| "byteOffset": 0,
|
| "componentType": 5126,
|
| "count": len(vertices_np),
|
| "type": "VEC3",
|
| "max": vertices_np.max(axis=0).tolist(),
|
| "min": vertices_np.min(axis=0).tolist()
|
| },
|
| {
|
| "bufferView": 1,
|
| "byteOffset": 0,
|
| "componentType": 5125,
|
| "count": faces_np.size,
|
| "type": "SCALAR"
|
| }
|
| ],
|
| "meshes": [
|
| {
|
| "primitives": [
|
| {
|
| "attributes": {
|
| "POSITION": 0
|
| },
|
| "indices": 1,
|
| "mode": 4
|
| }
|
| ]
|
| }
|
| ],
|
| "nodes": [
|
| {
|
| "mesh": 0
|
| }
|
| ],
|
| "scenes": [
|
| {
|
| "nodes": [0]
|
| }
|
| ],
|
| "scene": 0
|
| }
|
|
|
| if metadata is not None:
|
| gltf["asset"]["extras"] = metadata
|
|
|
|
|
| gltf_json = json.dumps(gltf).encode('utf8')
|
|
|
| def pad_json_to_4_bytes(buffer):
|
| padding_length = (4 - (len(buffer) % 4)) % 4
|
| return buffer + b' ' * padding_length
|
|
|
| gltf_json_padded = pad_json_to_4_bytes(gltf_json)
|
|
|
|
|
|
|
| glb_header = struct.pack('<4sII', b'glTF', 2, 12 + 8 + len(gltf_json_padded) + 8 + len(buffer_data))
|
|
|
|
|
| json_chunk_header = struct.pack('<II', len(gltf_json_padded), 0x4E4F534A)
|
|
|
|
|
| bin_chunk_header = struct.pack('<II', len(buffer_data), 0x004E4942)
|
|
|
|
|
| with open(filepath, 'wb') as f:
|
| f.write(glb_header)
|
| f.write(json_chunk_header)
|
| f.write(gltf_json_padded)
|
| f.write(bin_chunk_header)
|
| f.write(buffer_data)
|
|
|
| return filepath
|
|
|
|
|
| class SaveGLB:
|
| @classmethod
|
| def INPUT_TYPES(s):
|
| return {"required": {"mesh": ("MESH", ),
|
| "filename_prefix": ("STRING", {"default": "mesh/ComfyUI"}), },
|
| "hidden": {"prompt": "PROMPT", "extra_pnginfo": "EXTRA_PNGINFO"}, }
|
|
|
| RETURN_TYPES = ()
|
| FUNCTION = "save"
|
|
|
| OUTPUT_NODE = True
|
|
|
| CATEGORY = "3d"
|
|
|
| def save(self, mesh, filename_prefix, prompt=None, extra_pnginfo=None):
|
| full_output_folder, filename, counter, subfolder, filename_prefix = folder_paths.get_save_image_path(filename_prefix, folder_paths.get_output_directory())
|
| results = []
|
|
|
| metadata = {}
|
| if not args.disable_metadata:
|
| if prompt is not None:
|
| metadata["prompt"] = json.dumps(prompt)
|
| if extra_pnginfo is not None:
|
| for x in extra_pnginfo:
|
| metadata[x] = json.dumps(extra_pnginfo[x])
|
|
|
| for i in range(mesh.vertices.shape[0]):
|
| f = f"{filename}_{counter:05}_.glb"
|
| save_glb(mesh.vertices[i], mesh.faces[i], os.path.join(full_output_folder, f), metadata)
|
| results.append({
|
| "filename": f,
|
| "subfolder": subfolder,
|
| "type": "output"
|
| })
|
| counter += 1
|
| return {"ui": {"3d": results}}
|
|
|
|
|
| NODE_CLASS_MAPPINGS = {
|
| "EmptyLatentHunyuan3Dv2": EmptyLatentHunyuan3Dv2,
|
| "Hunyuan3Dv2Conditioning": Hunyuan3Dv2Conditioning,
|
| "Hunyuan3Dv2ConditioningMultiView": Hunyuan3Dv2ConditioningMultiView,
|
| "VAEDecodeHunyuan3D": VAEDecodeHunyuan3D,
|
| "VoxelToMeshBasic": VoxelToMeshBasic,
|
| "VoxelToMesh": VoxelToMesh,
|
| "SaveGLB": SaveGLB,
|
| }
|
|
|