| | <!DOCTYPE html> |
| | <html lang="en"> |
| | <head> |
| | <meta charset="UTF-8"> |
| | <meta name="viewport" content="width=device-width, initial-scale=1.0"> |
| | <title>Go Game</title> |
| | <style> |
| | * { |
| | margin: 0; |
| | padding: 0; |
| | box-sizing: border-box; |
| | } |
| | |
| | body { |
| | display: flex; |
| | flex-direction: column; |
| | align-items: center; |
| | min-height: 100vh; |
| | background-image: url('Go.jpg'); |
| | background-size: cover; |
| | background-position: center; |
| | background-repeat: no-repeat; |
| | font-family: Arial, sans-serif; |
| | padding: 20px; |
| | } |
| | |
| | .game-container { |
| | background: rgba(222, 184, 135, 0.9); |
| | padding: 20px; |
| | border-radius: 10px; |
| | box-shadow: 0 0 20px rgba(0,0,0,0.3); |
| | } |
| | |
| | |
| | .board { |
| | display: grid; |
| | grid-template-columns: repeat(19, 30px); |
| | grid-template-rows: repeat(19, 30px); |
| | gap: 0px; |
| | background: #DEB887; |
| | border: 2px solid #000; |
| | position: relative; |
| | } |
| | |
| | .intersection { |
| | width: 30px; |
| | height: 30px; |
| | position: relative; |
| | cursor: pointer; |
| | } |
| | |
| | .intersection::before { |
| | content: ''; |
| | position: absolute; |
| | top: 50%; |
| | left: 0; |
| | width: 100%; |
| | height: 1px; |
| | background: #000; |
| | } |
| | |
| | .intersection::after { |
| | content: ''; |
| | position: absolute; |
| | left: 50%; |
| | top: 0; |
| | height: 100%; |
| | width: 1px; |
| | background: #000; |
| | } |
| | |
| | .stone { |
| | position: absolute; |
| | width: 26px; |
| | height: 26px; |
| | border-radius: 50%; |
| | top: 2px; |
| | left: 2px; |
| | z-index: 1; |
| | transition: all 0.2s ease; |
| | } |
| | |
| | .black { |
| | background: #000; |
| | box-shadow: 2px 2px 2px rgba(0,0,0,0.2); |
| | } |
| | |
| | .white { |
| | background: #fff; |
| | box-shadow: 2px 2px 2px rgba(0,0,0,0.2); |
| | } |
| | |
| | .controls { |
| | margin-top: 20px; |
| | display: flex; |
| | gap: 10px; |
| | } |
| | |
| | button { |
| | padding: 10px 20px; |
| | font-size: 16px; |
| | border: none; |
| | border-radius: 5px; |
| | cursor: pointer; |
| | background: #4CAF50; |
| | color: white; |
| | transition: background 0.3s; |
| | } |
| | |
| | button:hover { |
| | background: #45a049; |
| | } |
| | |
| | .score { |
| | margin-top: 20px; |
| | font-size: 18px; |
| | display: flex; |
| | gap: 20px; |
| | color: white; |
| | text-shadow: 2px 2px 4px rgba(0,0,0,0.5); |
| | } |
| | |
| | .mode-select { |
| | margin-bottom: 20px; |
| | } |
| | |
| | select { |
| | padding: 8px; |
| | font-size: 16px; |
| | border-radius: 5px; |
| | } |
| | </style> |
| | </head> |
| | <body> |
| | <audio id="stoneSoundEffect" src="BGM.mp4"></audio> |
| | |
| | <div class="mode-select"> |
| | <select id="gameMode"> |
| | <option value="pvp">Player vs Player</option> |
| | <option value="ai">Player vs AI</option> |
| | </select> |
| | </div> |
| |
|
| | <div class="game-container"> |
| | <div class="board" id="board"></div> |
| | </div> |
| |
|
| | <div class="score"> |
| | <div>Black Score: <span id="blackScore">0</span></div> |
| | <div>White Score: <span id="whiteScore">0</span></div> |
| | </div> |
| |
|
| | <div class="controls"> |
| | <button id="passBtn">Pass</button> |
| | <button id="resetBtn">Reset</button> |
| | </div> |
| |
|
| | <script> |
| | class GoGame { |
| | constructor() { |
| | this.size = 19; |
| | this.board = Array(this.size).fill().map(() => Array(this.size).fill(null)); |
| | this.currentPlayer = 'black'; |
| | this.lastMove = null; |
| | this.passes = 0; |
| | this.gameMode = 'pvp'; |
| | this.score = { black: 0, white: 0 }; |
| | this.capturedStones = { black: 0, white: 0 }; |
| | this.stoneSound = document.getElementById('stoneSoundEffect'); |
| | |
| | this.initialize(); |
| | } |
| | |
| | |
| | |
| | placeStone(row, col) { |
| | if(this.board[row][col] === null) { |
| | this.board[row][col] = this.currentPlayer; |
| | this.renderStone(row, col); |
| | this.captures(); |
| | this.passes = 0; |
| | this.currentPlayer = this.currentPlayer === 'black' ? 'white' : 'black'; |
| | this.updateScore(); |
| | |
| | |
| | this.stoneSound.currentTime = 0; |
| | this.stoneSound.play(); |
| | } |
| | } |
| | |
| | |
| | } |
| | |
| | const game = new GoGame(); |
| | </script> |
| | </body> |
| | </html> |