import { useEffect, useRef } from "react"; interface Dot { x: number; y: number; vx: number; vy: number; radius: number; opacity: number; } export const LoadingScreen = ({ isLoading, progress, error, onLoad, }: { isLoading: boolean; progress: number; error: string | null; onLoad: () => void; }) => { const canvasRef = useRef(null); useEffect(() => { const canvas = canvasRef.current; if (!canvas) return; const ctx = canvas.getContext("2d"); if (!ctx) return; let animationFrameId: number; let dots: Dot[] = []; const setup = () => { canvas.width = window.innerWidth; canvas.height = window.innerHeight; dots = []; const numDots = Math.floor((canvas.width * canvas.height) / 22000); for (let i = 0; i < numDots; ++i) { dots.push({ x: Math.random() * canvas.width, y: Math.random() * canvas.height, vx: (Math.random() - 0.5) * 0.3, vy: (Math.random() - 0.5) * 0.3, radius: Math.random() * 1.5 + 0.5, opacity: Math.random() * 0.4 + 0.15, }); } }; const draw = () => { if (!ctx) return; ctx.clearRect(0, 0, canvas.width, canvas.height); dots.forEach((dot) => { dot.x += dot.vx; dot.y += dot.vy; if (dot.x <= 0 || dot.x >= canvas.width) dot.vx *= -1; if (dot.y <= 0 || dot.y >= canvas.height) dot.vy *= -1; ctx.beginPath(); ctx.arc(dot.x, dot.y, dot.radius, 0, Math.PI * 2); ctx.fillStyle = `rgba(74, 222, 128, ${dot.opacity})`; ctx.fill(); }); const maxDist = 120; ctx.lineWidth = 0.5; for (let i = 0; i < dots.length; i++) { for (let j = i + 1; j < dots.length; j++) { const dx = dots[i].x - dots[j].x; const dy = dots[i].y - dots[j].y; const distance = Math.sqrt(dx * dx + dy * dy); if (distance < maxDist) { const opacity = 1 - distance / maxDist; ctx.strokeStyle = `rgba(74, 222, 128, ${opacity * 0.2})`; ctx.beginPath(); ctx.moveTo(dots[i].x, dots[i].y); ctx.lineTo(dots[j].x, dots[j].y); ctx.stroke(); } } } animationFrameId = requestAnimationFrame(draw); }; const handleResize = () => { cancelAnimationFrame(animationFrameId); setup(); draw(); }; setup(); draw(); window.addEventListener("resize", handleResize); return () => { window.removeEventListener("resize", handleResize); cancelAnimationFrame(animationFrameId); }; }, []); return (
💻

Maincoder 1B

In-browser code generation, powered by WebGPU

Run{" "} Maincoder-1B {" "} entirely in your browser using{" "} Transformers.js {" "} and WebGPU. No server, no data leaves your device.

A 1B-parameter code generation model achieving 76.2% on HumanEval (~600MB download, int4 quantized). Requires a WebGPU-capable browser (Chrome 113+).

{isLoading && (
)}
{error && (

Error: {error}

)}
); };