🎯 GameTheory-Formulator-Model
Phase 3 of the Alogotron Game Theory AI Pipeline — A QLoRA adapter that teaches language models to translate real-world scenarios into formal game theory formulations.
Overview
| Property | Value |
|---|---|
| Base Model | Qwen/Qwen2.5-7B-Instruct |
| Method | QLoRA (4-bit NF4 quantization + LoRA) |
| Task | Real-world scenario → Formal game theory formulation |
| Dataset | Alogotron/GameTheory-Formulator (1,215 examples) |
| Training | SFT, 1 epoch, ~24 minutes on 2x RTX 3090 |
| Eval Accuracy | 100.0% valid formulations on held-out set |
The Alogotron Game Theory Pipeline
This model is part of a 3-phase training pipeline:
| Phase | Model | Task | Method |
|---|---|---|---|
| Phase 1 | GameTheory-Solver | Solve formal GT problems | SFT on 2,913 problems → 94% accuracy |
| Phase 2 | GameTheory-Reasoner | Enhanced reasoning | GRPO on same dataset |
| Phase 3 | GameTheory-Formulator (this model) | Real-world → formal GT | SFT on 1,215 formulation problems |
What This Model Does
Given a real-world scenario (business competition, political negotiation, security analysis, etc.), this model:
- 📋 Formulation Steps — Walks through the reasoning to identify the game structure
- 🎮 Formal Game Model — Identifies players, strategies, payoffs, information structure, and solution concept
- 🧮 Solution — Solves the formulated game (Nash equilibrium, dominant strategies, etc.)
- 🌍 Real-World Interpretation — Translates the mathematical solution back to actionable insights
Training Details
QLoRA Configuration
| Parameter | Value |
|---|---|
| LoRA rank (r) | 32 |
| LoRA alpha | 64 |
| Target modules | q_proj, k_proj, v_proj, o_proj, gate_proj, up_proj, down_proj |
| Quantization | 4-bit NF4 with double quantization |
| Trainable params | 80.7M / 7.7B (1.05%) |
Training Hyperparameters
| Parameter | Value |
|---|---|
| Epochs | 1 |
| Batch size (per device) | 2 |
| Gradient accumulation | 4 |
| Effective batch size | 16 |
| Learning rate | 5e-5 (cosine schedule) |
| Optimizer | paged_adamw_8bit |
| Max sequence length | 2048 |
| Packing | Enabled |
| Gradient checkpointing | Enabled |
| Hardware | 2x NVIDIA RTX 3090 (24GB each) |
Training Metrics
| Metric | Value |
|---|---|
| Train loss | 1.0992 |
| Eval loss | 0.8492 |
| Training time | 24.3 minutes |
| Dataset size | 1215 examples |
| Train split | 1093 examples |
| Eval split | 122 examples |
Evaluation Results
Tested on 20 held-out examples across 6 domains and 3 difficulty levels:
| Metric | Score |
|---|---|
| Valid Formulations | 100.0% |
| All sections present | 100.0% |
| All GT elements identified | 100.0% |
| Avg response length | 1821 chars |
By Domain
| Domain | Valid |
|---|---|
| Business | 8/8 (100%) |
| Security | 5/5 (100%) |
| Politics | 2/2 (100%) |
| Auctions | 2/2 (100%) |
| Technology | 2/2 (100%) |
| Social | 1/1 (100%) |
By Difficulty
| Difficulty | Valid |
|---|---|
| Easy | 5/5 (100%) |
| Medium | 9/9 (100%) |
| Hard | 6/6 (100%) |
Usage
With PEFT + Transformers
from transformers import AutoModelForCausalLM, AutoTokenizer, BitsAndBytesConfig
from peft import PeftModel
import torch
# Load base model in 4-bit
bnb_config = BitsAndBytesConfig(
load_in_4bit=True,
bnb_4bit_quant_type="nf4",
bnb_4bit_compute_dtype=torch.bfloat16,
bnb_4bit_use_double_quant=True,
)
base_model = AutoModelForCausalLM.from_pretrained(
"Qwen/Qwen2.5-7B-Instruct",
quantization_config=bnb_config,
device_map="auto",
)
tokenizer = AutoTokenizer.from_pretrained("Qwen/Qwen2.5-7B-Instruct")
# Load the Formulator adapter
model = PeftModel.from_pretrained(base_model, "Alogotron/GameTheory-Formulator-Model")
model.eval()
# Create a prompt
messages = [
{"role": "system", "content": "You are a game theory expert. Given a real-world scenario, formulate it as a formal game theory model. Identify the players, strategies, payoffs, and information structure. Then solve the game and interpret the results."},
{"role": "user", "content": "Two coffee shops on the same street must decide whether to offer a loyalty program. If both offer it, they split customers evenly but incur costs. If neither offers it, they split evenly with no extra cost. If only one offers it, that shop attracts 70% of customers."}
]
text = tokenizer.apply_chat_template(messages, tokenize=False, add_generation_prompt=True)
inputs = tokenizer(text, return_tensors="pt").to(model.device)
with torch.no_grad():
outputs = model.generate(**inputs, max_new_tokens=1024, temperature=0.3, top_p=0.9)
response = tokenizer.decode(outputs[0][inputs["input_ids"].shape[1]:], skip_special_tokens=True)
print(response)
Example Output
Input Scenario:
Two airline companies, Stellar and Haven, each control roughly half the market. They are independently deciding their pricing for the upcoming quarter...
Model Output:
Formulation Steps
Step 1 - Stellar and Haven are each making pricing decisions that directly affect each other's profits...
Step 2 - Players: Stellar and Haven...
Step 3 - Strategies: Each firm can either 'Maintain Prices' or 'Cut Prices'...
Formal Game Model
Game Type: Simultaneous Players: Stellar, Haven Strategies: Maintain Prices, Cut Prices Payoffs: Both Maintain: (54, 54), Both Cut: (18, 18)... Solution Concept: Nash Equilibrium
Solution
Both firms will cut prices. Cutting is a dominant strategy for each...
Real-World Interpretation
This is a classic Prisoner's Dilemma. Both companies rationally choose to cut prices, resulting in lower profits than cooperation would yield...
Dataset
Trained on Alogotron/GameTheory-Formulator — 1,215 expert-crafted formulation problems across 6 domains:
- Business (290): Pricing, market entry, production, R&D, supply chain
- Security (230): Cybersecurity, threat modeling, defense allocation
- Politics (195): Elections, negotiations, voting, international relations
- Social (190): Social dilemmas, public goods, coordination, trust
- Technology (165): Platform competition, standards, adoption, innovation
- Auctions (145): First-price, second-price, common value, combinatorial
Related Models & Datasets
| Resource | Link |
|---|---|
| Phase 1: Solver Model | Alogotron/GameTheory-Solver |
| Phase 2: Reasoner Model | Alogotron/GameTheory-Reasoner |
| Solver Dataset | Alogotron/GameTheory-Bench |
| Formulator Dataset | Alogotron/GameTheory-Formulator |
Limitations
- Trained on synthetic formulation data; may not handle all real-world edge cases
- Formulation quality depends on scenario clarity and completeness
- Best suited for classical game theory formulations (simultaneous, sequential, auctions)
- Does not cover cooperative game theory or mechanism design (yet)
Citation
@misc{alogotron-formulator-2025,
title={GameTheory-Formulator-Model: Real-World Scenario to Game Theory Formulation},
author={Alogotron},
year={2025},
publisher={HuggingFace},
url={https://huggingface.co/Alogotron/GameTheory-Formulator-Model}
}
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Evaluation results
- Valid Formulation Rate on GameTheory-Formulatorself-reported100.000
- Eval Loss on GameTheory-Formulatorself-reported0.849
- Train Loss on GameTheory-Formulatorself-reported1.099