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AD.1.1
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# AD - ADMINISTRATIVE REGULATIONS # AD.1 THE FORMULA SAE SERIES # AD.1.1 Rule Variations All competitions in the Formula SAE Series may post rule variations specific to the operation of the events in their countries. Vehicle design requirements and restrictions will remain unchanged. Any rule variations will be ...
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AD.1.2
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# AD - ADMINISTRATIVE REGULATIONS # AD.1 THE FORMULA SAE SERIES # AD.1.2 Official Announcements and Competition Information Teams must read the published announcements by SAE International and the other organizing bodies and be familiar with all official announcements concerning the competitions and any released...
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AD.1.3
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# AD - ADMINISTRATIVE REGULATIONS # AD.1 THE FORMULA SAE SERIES # AD.1.3 Official Languages The official language of the Formula SAE series is English. Document submissions, presentations and discussions in English are acceptable at all competitions in the series.
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AD.2.1
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# AD - ADMINISTRATIVE REGULATIONS # AD.2 OFFICIAL INFORMATION SOURCES The following websites are referenced in these rules. Refer to the websites for additional information and resources. # AD.2.1 Event Website The Event Website for Formula SAE is specific to each competition, refer to: https://www.sae.org/at...
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AD.2.2
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# AD - ADMINISTRATIVE REGULATIONS # AD.2 OFFICIAL INFORMATION SOURCES The following websites are referenced in these rules. Refer to the websites for additional information and resources. # AD.2.2 FSAE Online Website The FSAE Online website is at: http://tsaeonline.com/ # AD.2.2.1 Documents, forms, and info...
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AD.2.3
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# AD - ADMINISTRATIVE REGULATIONS # AD.2 OFFICIAL INFORMATION SOURCES The following websites are referenced in these rules. Refer to the websites for additional information and resources. # AD.2.3 Contacts Contact collegiatecompetitions@sae.org with any problems/comments/concerns Consult the specific websit...
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AD.3.1
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# AD - ADMINISTRATIVE REGULATIONS # AD.3 INDIVIDUAL PARTICIPATION REQUIREMENTS # AD.3.1 Eligibility # AD.3.1.1 Team members must be enrolled as degree seeking undergraduate or graduate students in the college or university of the team with which they are participating. # AD.3.1.2 Team members who have graduate...
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AD.3.2
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# AD - ADMINISTRATIVE REGULATIONS # AD.3 INDIVIDUAL PARTICIPATION REQUIREMENTS # AD.3.2 Age Team members must be minimum 18 years of age.
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AD.3.3
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# AD - ADMINISTRATIVE REGULATIONS # AD.3 INDIVIDUAL PARTICIPATION REQUIREMENTS # AD.3.3 Driver's License Team members who will drive a competition vehicle at any time during a competition must hold a valid, government issued driver's license.
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AD.3.4
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# AD - ADMINISTRATIVE REGULATIONS # AD.3 INDIVIDUAL PARTICIPATION REQUIREMENTS # AD.3.4 Society Membership Team members must be members of SAE International Proof of membership, such as membership card, is required at the competition.
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AD.3.5
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# AD - ADMINISTRATIVE REGULATIONS # AD.3 INDIVIDUAL PARTICIPATION REQUIREMENTS # AD.3.5 Medical Insurance Individual medical insurance coverage is required and is the sole responsibility of the participant.
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AD.3.6
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# AD - ADMINISTRATIVE REGULATIONS # AD.3 INDIVIDUAL PARTICIPATION REQUIREMENTS # AD.3.6 Disabled Accessibility Team members who require accessibility for areas outside of ADA Compliance must contact organizers at collegiatecompetitions@sae.org prior to start of competition.
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AD.4.1
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# AD - ADMINISTRATIVE REGULATIONS # AD.4 INDIVIDUAL REGISTRATION REQUIREMENTS # AD.4.1 Preliminary Registration # AD.4.1.1 All students and faculty must be affiliated to your respective school /college/university on the Event Website before the deadline shown on the Event Website # AD.4.1.2 International stud...
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AD.4.2
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# AD - ADMINISTRATIVE REGULATIONS # AD.4 INDIVIDUAL REGISTRATION REQUIREMENTS # AD.4.2 Onsite Registration # AD.4.2.1 All team members and faculty advisors must register at the competition site # AD.4.2.2 All onsite participants, including students, faculty and volunteers, must sign a liability waiver upon re...
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AD.5.1
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# AD - ADMINISTRATIVE REGULATIONS # AD.5 TEAM ADVISORS AND OFFICERS # AD.5.1 Faculty Advisor # AD.5.1.1 Each team must have a Faculty Advisor appointed by their university. # AD.5.1.2 The Faculty Advisor should accompany the team to the competition and will be considered by the officials to be the official un...
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AD.5.2
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# AD - ADMINISTRATIVE REGULATIONS # AD.5 TEAM ADVISORS AND OFFICERS # AD.5.2 Electrical System Officer (EV Only) The Electrical System Officer (ESO) is responsible for all electrical operations of the vehicle during the event # AD.5.2.1 Every participating team must appoint one or more ESO for the event # ...
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AD.5.3.1
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# AD - ADMINISTRATIVE REGULATIONS # AD.5 TEAM ADVISORS AND OFFICERS # AD.5.3 Electric System Advisor (EV Only) # AD.5.3.1 The Electrical System Advisor (ESA) must be a professionally competent person(s) nominated by the team who can advise on the electrical and control systems that will be integrated into the ve...
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AD.5.3.2
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# AD - ADMINISTRATIVE REGULATIONS # AD.5 TEAM ADVISORS AND OFFICERS # AD.5.3 Electric System Advisor (EV Only) # AD.5.3.2 The ESA must supply details of their experience of electrical and/or control systems engineering as used in the vehicle on the ESO/ESA form for approval by the organizers.
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AD.5.3.3
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# AD - ADMINISTRATIVE REGULATIONS # AD.5 TEAM ADVISORS AND OFFICERS # AD.5.3 Electric System Advisor (EV Only) # AD.5.3.3 The ESA must be sufficiently qualified to advise the team on their proposed electrical and control system designs based on significant experience of the technology being developed and its imp...
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AD.5.3.4
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# AD - ADMINISTRATIVE REGULATIONS # AD.5 TEAM ADVISORS AND OFFICERS # AD.5.3 Electric System Advisor (EV Only) # AD.5.3.4 The ESA must advise the team on the merits of any relevant engineering solutions. Solutions should be discussed, questioned and approved before they are implemented into the final vehicle des...
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AD.5.3.5
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# AD - ADMINISTRATIVE REGULATIONS # AD.5 TEAM ADVISORS AND OFFICERS # AD.5.3 Electric System Advisor (EV Only) # AD.5.3.5 The ESA should advise the students on any required training to work with the systems on the vehicle.
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AD.5.3.6
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# AD - ADMINISTRATIVE REGULATIONS # AD.5 TEAM ADVISORS AND OFFICERS # AD.5.3 Electric System Advisor (EV Only) # AD.5.3.6 The ESA must review the Electrical System Form and to confirm that in principle the vehicle has been designed using good engineering practices.
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AD.5.3.7
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# AD - ADMINISTRATIVE REGULATIONS # AD.5 TEAM ADVISORS AND OFFICERS # AD.5.3 Electric System Advisor (EV Only) # AD.5.3.7 The ESA must ensure that the team communicates any unusual aspects of the design to the organizers to reduce the risk of exclusion or significant changes being required to pass Technical Insp...
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AD.6.1
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# AD - ADMINISTRATIVE REGULATIONS # AD.6 COMPETITION REGISTRATION # AD.6.1 General Information # AD.6.1.1 Registration for Formula SAE competitions must be completed on the Event Website. # AD.6.1.2 Refer to the individual competition websites for registration requirements for other competitions
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AD.6.2
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# AD - ADMINISTRATIVE REGULATIONS # AD.6 COMPETITION REGISTRATION # AD.6.2 Registration Details # AD.6.2.1 Refer to the Event Website for specific registration requirements and details. • Registration limits and Waitlist limits will be posted on the Event Website. • Registration will open at the date and ti...
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AD.6.3
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# AD - ADMINISTRATIVE REGULATIONS # AD.6 COMPETITION REGISTRATION # AD.6.3 Registration Fees # AD.6.3.1 Registration fees must be paid to the organizer by the deadline specified on the respective competition website. # AD.6.3.2 Registration fees are not refundable and not transferrable to any other competition.
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AD.6.4
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# AD - ADMINISTRATIVE REGULATIONS # AD.6 COMPETITION REGISTRATION # AD.6.4 Waitlist # AD.6.4.1 Waitlisted teams must submit all documents by the same deadlines as registered teams to remain on the Waitlist. # AD.6.4.2 Once a team withdraws from the competition, the organizer will inform the next team on the W...
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AD.6.5
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# AD - ADMINISTRATIVE REGULATIONS # AD.6 COMPETITION REGISTRATION # AD.6.5 Withdrawals Registered teams that will not attend the competition must inform the organizer, as posted on the Event Website.
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AD.7.1
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# AD - ADMINISTRATIVE REGULATIONS # AD.7 COMPETITION SITE # AD.7.1 Personal Vehicles Personal cars and trailers must be parked in designated areas only. Only authorized vehicles will be allowed in the track areas.
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AD.7.2
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# AD - ADMINISTRATIVE REGULATIONS # AD.7 COMPETITION SITE # AD.7.2 Motorcycles, Bicycles, Rollerblades, etc. - Prohibited The use of motorcycles, quads, bicycles, scooters, skateboards, rollerblades or similar person-carrying devices by team members and spectators in any part of the competition area, including t...
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AD.7.3
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# AD - ADMINISTRATIVE REGULATIONS # AD.7 COMPETITION SITE # AD.7.3 Self-propelled Pit Carts, Tool Boxes, etc. - Prohibited The use of self-propelled pit carts, tool boxes, tire carriers or similar motorized devices in any part of the competition site, including the paddocks, is prohibited.
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AD.7.4
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# AD - ADMINISTRATIVE REGULATIONS # AD.7 COMPETITION SITE # AD.7.4 Trash Cleanup # AD.7.4.1 Cleanup of trash and debris is the responsibility of the teams. - The team's work area should be kept uncluttered - At the end of the day, each team must clean all debris from their area and help with maintaining a ...
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D.1.1
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# D - DYNAMIC EVENTS # D.1 GENERAL DYNAMIC # D.1.1 Dynamic Events and Maximum Scores <html> <table><thead><tr><th>Acceleration</th><th>100 points</th></tr><tr><th>Skid Pad</th><th>75 points</th></tr><tr><th>Autocross</th><th>125 points</th></tr><tr><th>Efficiency</th><th>100 points</th></tr><tr><th>Endurance</th...
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D.1.2
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# D - DYNAMIC EVENTS # D.1 GENERAL DYNAMIC # D.1.2 Definitions # D.1.2.1 Dynamic Area – Any designated portion(s) of the competition site where the vehicles may move under their own power. This includes competition, inspection and practice areas. # D.1.2.2 Staging Area – Any area(s) inside the Dynamic Area p...
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D.10.1.1
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# D - DYNAMIC EVENTS # D.10 SKIDPAD EVENT The Skidpad event measures the vehicle cornering ability on a flat surface while making a constant radius turn. # D.10.1 Skidpad Layout # D.10.1.1 Course Design \bullet Two pairs of concentric circles in a figure of eight pattern \bullet Centers of the circles \~ 1...
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D.10.1.2
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# D - DYNAMIC EVENTS # D.10 SKIDPAD EVENT The Skidpad event measures the vehicle cornering ability on a flat surface while making a constant radius turn. # D.10.1 Skidpad Layout # D.10.1.2 Cone Placement a. Sixteen (16) pylons will be placed around the inside of each inner circle and thirteen (13) pylons ...
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D.10.1.3
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# D - DYNAMIC EVENTS # D.10 SKIDPAD EVENT The Skidpad event measures the vehicle cornering ability on a flat surface while making a constant radius turn. # D.10.1 Skidpad Layout # D.10.1.3 Course Operation a. Vehicles will enter and exit through gates on a 3.0 m wide path that is tangential to the circles ...
D.10.2
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# D - DYNAMIC EVENTS # D.10 SKIDPAD EVENT The Skidpad event measures the vehicle cornering ability on a flat surface while making a constant radius turn. # D.10.2 Skidpad Procedure # D.10.2.1 Each team may attempt up to four runs, using two drivers, limited to two runs for each driver. # D.10.2.2 Runs with...
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D.10.3
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# D - DYNAMIC EVENTS # D.10 SKIDPAD EVENT The Skidpad event measures the vehicle cornering ability on a flat surface while making a constant radius turn. # D.10.3 Skidpad Penalties # D.10.3.1 Cones (DOO) A 0.125 second penalty for each DOO (including entry and exit gate cones) on that run # D.10.3.2 Off...
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D.10.4
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# D - DYNAMIC EVENTS # D.10 SKIDPAD EVENT The Skidpad event measures the vehicle cornering ability on a flat surface while making a constant radius turn. # D.10.4 Skidpad Scoring # D.10.4.1 Scoring Term Definitions - Corrected Time = ( Right Lap Time + Left Lap Time ) / 2 + ( DOO * 0.125 ) - Tyour - the be...
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D.11.1
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# D - DYNAMIC EVENTS # D.11 AUTOCROSS EVENT The Autocross event evaluates the vehicle maneuverability and handling qualities on a tight course # D.11.1 Autocross Layout # D.11.1.1 The Autocross course will be designed with the following specifications. Average speeds should be 40 km/hr to 48 km/hr a. Strai...
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D.11.2
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# D - DYNAMIC EVENTS # D.11 AUTOCROSS EVENT The Autocross event evaluates the vehicle maneuverability and handling qualities on a tight course # D.11.2 Autocross Procedure # D.11.2.1 Each team may attempt up to four runs, using two drivers, limited to two runs for each driver # D.11.2.2 Runs with the first ...
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D.11.3
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# D - DYNAMIC EVENTS # D.11 AUTOCROSS EVENT The Autocross event evaluates the vehicle maneuverability and handling qualities on a tight course # D.11.3 Autocross Penalties # D.11.3.1 Cones (DOO) Two second penalty for each DOO (including cones after the finish line) on that run # D.11.3.2 Off Course (OC) ...
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D.11.4
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# D - DYNAMIC EVENTS # D.11 AUTOCROSS EVENT The Autocross event evaluates the vehicle maneuverability and handling qualities on a tight course # D.11.4 Autocross Scoring # D.11.4.1 Scoring Term Definitions: - Corrected Time = Autocross Run Time + (DOO * 2) + (OC * 20) - Tyour - the best Corrected Time for ...
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D.12.1
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# D - DYNAMIC EVENTS # D.12 ENDURANCE EVENT The Endurance event evaluates the overall performance of the vehicle and tests the durability and reliability. # D.12.1 Endurance General Information # D.12.1.1 The organizer may establish one or more requirements to allow teams to compete in the Endurance event. ...
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D.12.10.1
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# D - DYNAMIC EVENTS # D.12 ENDURANCE EVENT The Endurance event evaluates the overall performance of the vehicle and tests the durability and reliability. # D.12.10 Endurance Event – Black Flags # D.12.10.1 A Black Flag will be shown at the designated location
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D.12.10.2
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# D - DYNAMIC EVENTS # D.12 ENDURANCE EVENT The Endurance event evaluates the overall performance of the vehicle and tests the durability and reliability. # D.12.10 Endurance Event – Black Flags # D.12.10.2 The vehicle must pull into the Driver Change Area at the first opportunity
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D.12.10.3
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# D - DYNAMIC EVENTS # D.12 ENDURANCE EVENT The Endurance event evaluates the overall performance of the vehicle and tests the durability and reliability. # D.12.10 Endurance Event – Black Flags # D.12.10.3 The amount of time spent in the Driver Change Area is at the discretion of the officials.
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D.12.10.4
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# D - DYNAMIC EVENTS # D.12 ENDURANCE EVENT The Endurance event evaluates the overall performance of the vehicle and tests the durability and reliability. # D.12.10 Endurance Event – Black Flags # D.12.10.4 Driving Black Flag a. May be shown for any reason such as aggressive driving, failing to obey signal...
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D.12.10.5
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# D - DYNAMIC EVENTS # D.12 ENDURANCE EVENT The Endurance event evaluates the overall performance of the vehicle and tests the durability and reliability. # D.12.10 Endurance Event – Black Flags # D.12.10.5 Mechanical Black Flag a. May be shown for any reason to question the vehicle condition b. Time spent...
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D.12.10.6
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# D - DYNAMIC EVENTS # D.12 ENDURANCE EVENT The Endurance event evaluates the overall performance of the vehicle and tests the durability and reliability. # D.12.10 Endurance Event – Black Flags # D.12.10.6 Based on the inspection or discussion during a Black Flag period, the vehicle may not be allowed to con...
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D.12.11
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# D - DYNAMIC EVENTS # D.12 ENDURANCE EVENT The Endurance event evaluates the overall performance of the vehicle and tests the durability and reliability. # D.12.11 Endurance Event – Passing # D.12.11.1 Passing during Endurance may only be done in the designated passing zones, under the control of the track o...
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D.12.12
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# D - DYNAMIC EVENTS # D.12 ENDURANCE EVENT The Endurance event evaluates the overall performance of the vehicle and tests the durability and reliability. # D.12.12 Endurance Penalties # D.12.12.1 Cones (DOO) Two second penalty for each DOO (including cones after the finish line) on that run # D.12.12.2...
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D.12.13
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# D - DYNAMIC EVENTS # D.12 ENDURANCE EVENT The Endurance event evaluates the overall performance of the vehicle and tests the durability and reliability. # D.12.13 Endurance Scoring # D.12.13.1 Scoring Term Definitions: - Endurance Run Time - Total Time for both Drivers, minus the Driver Change lap, minus...
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D.12.2
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# D - DYNAMIC EVENTS # D.12 ENDURANCE EVENT The Endurance event evaluates the overall performance of the vehicle and tests the durability and reliability. # D.12.2 Endurance Layout # D.12.2.1 The Endurance event will consist of multiple laps over a closed course to a total distance of approximately 22 km. ...
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D.12.3
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# D - DYNAMIC EVENTS # D.12 ENDURANCE EVENT The Endurance event evaluates the overall performance of the vehicle and tests the durability and reliability. # D.12.3 Endurance Run Order The Endurance Run Order is established to let vehicles of similar speed potential be on track together to reduce the need for ...
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D.12.4
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# D - DYNAMIC EVENTS # D.12 ENDURANCE EVENT The Endurance event evaluates the overall performance of the vehicle and tests the durability and reliability. # D.12.4 Endurance Vehicle Starting / Restarting # D.12.4.1 Teams that are not ready to run or cannot start their Endurance event in the allowed time when ...
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D.12.5
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# D - DYNAMIC EVENTS # D.12 ENDURANCE EVENT The Endurance event evaluates the overall performance of the vehicle and tests the durability and reliability. # D.12.5 Endurance Event Procedure # D.12.5.1 Vehicles will be staged per the Endurance Run Order # D.12.5.2 Endurance Event sequence: a. The first d...
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D.12.6
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# D - DYNAMIC EVENTS # D.12 ENDURANCE EVENT The Endurance event evaluates the overall performance of the vehicle and tests the durability and reliability. # D.12.6 Endurance Run Procedure # D.12.6.1 A Green Flag or light signal will give the approval to begin the run # D.12.6.2 The driver will drive approxi...
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D.12.7
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# D - DYNAMIC EVENTS # D.12 ENDURANCE EVENT The Endurance event evaluates the overall performance of the vehicle and tests the durability and reliability. # D.12.7 Driver Change Limitations # D.12.7.1 The team may bring only the following into the Driver Change Area: a. Three team members, including the d...
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D.12.8
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# D - DYNAMIC EVENTS # D.12 ENDURANCE EVENT The Endurance event evaluates the overall performance of the vehicle and tests the durability and reliability. # D.12.8 Driver Change Procedure # D.12.8.1 The Driver Change will be performed in this sequence: a. Vehicle will stop in Driver Change Area b. First...
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D.12.9
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# D - DYNAMIC EVENTS # D.12 ENDURANCE EVENT The Endurance event evaluates the overall performance of the vehicle and tests the durability and reliability. # D.12.9 Breakdowns & Stalls # D.12.9.1 If a vehicle breaks down or cannot restart, it will be removed from the course by track worker and scored DNF # ...
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D.13.1
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# D - DYNAMIC EVENTS # D.13 EFFICIENCY EVENT The Efficiency event evaluates the fuel/energy used to complete the Endurance event # D.13.1 Efficiency General Information # D.13.1.1 The Efficiency is based on a metric of the amount of fuel consumed or energy used and the lap time on the endurance course, averag...
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D.13.2
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# D - DYNAMIC EVENTS # D.13 EFFICIENCY EVENT The Efficiency event evaluates the fuel/energy used to complete the Endurance event # D.13.2 Efficiency Procedure # D.13.2.1 For IC vehicles: a. The fuel tank must be filled to the fuel level line (IC.5.4.5) b. During fuelling, once filled to the scribe line, n...
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D.13.3
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# D - DYNAMIC EVENTS # D.13 EFFICIENCY EVENT The Efficiency event evaluates the fuel/energy used to complete the Endurance event # D.13.3 Efficiency Eligibility # D.13.3.1 Maximum Time Vehicles whose average Endurance laptime exceeds 1.45 times the average Endurance laptime of the fastest team that complet...
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D.13.4.1
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# D - DYNAMIC EVENTS # D.13 EFFICIENCY EVENT The Efficiency event evaluates the fuel/energy used to complete the Endurance event # D.13.4 Efficiency Scoring # D.13.4.1 Conversion Factors Each fuel or energy used is converted using the factors: a. Gasoline / Petrol 2.31 kg of CO₂ per liter b. E85 1.65 kg...
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D.13.4.2
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# D - DYNAMIC EVENTS # D.13 EFFICIENCY EVENT The Efficiency event evaluates the fuel/energy used to complete the Endurance event # D.13.4 Efficiency Scoring # D.13.4.2 (EV only) Full credit is given for energy recovered through regenerative braking
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D.13.4.3
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# D - DYNAMIC EVENTS # D.13 EFFICIENCY EVENT The Efficiency event evaluates the fuel/energy used to complete the Endurance event # D.13.4 Efficiency Scoring # D.13.4.3 Scoring Term Definitions: - CO₂ min - the smallest mass of CO₂ used by any competitor who is eligible for Efficiency - CO₂ your - the mass ...
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D.13.4.4
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# D - DYNAMIC EVENTS # D.13 EFFICIENCY EVENT The Efficiency event evaluates the fuel/energy used to complete the Endurance event # D.13.4 Efficiency Scoring # D.13.4.4 The Efficiency Factor is calculated by: Efficiency Factor = $\frac{\text{Tmin / LapTotal}_{\text{Tmin}}}{\text{Tyours / Lap yours}}$ × $\frac...
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D.13.4.5
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# D - DYNAMIC EVENTS # D.13 EFFICIENCY EVENT The Efficiency event evaluates the fuel/energy used to complete the Endurance event # D.13.4 Efficiency Scoring # D.13.4.5 EfficiencyFactor min is calculated using the above formula with: \bullet CO₂ your (IC) equivalent to 60.06 kg CO₂/100km (based on gasoline...
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D.13.4.6
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# D - DYNAMIC EVENTS # D.13 EFFICIENCY EVENT The Efficiency event evaluates the fuel/energy used to complete the Endurance event # D.13.4 Efficiency Scoring # D.13.4.6 When the team is eligible for Efficiency. the team score is calculated as: Efficiency Score = $100 \times \frac{\text{Efficiency Factor you...
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D.14.1
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# D - DYNAMIC EVENTS # D.14 POST ENDURANCE # D.14.1 Technical Inspection Required # D.14.1.1 After Endurance and refuelling are completed, all vehicles must report to Technical Inspection. # D.14.1.2 Vehicles may then be subject to IN.15 Reinspection
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D.14.2
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# D - DYNAMIC EVENTS # D.14 POST ENDURANCE # D.14.2 Post Endurance Penalties # D.14.2.1 Penalties may be applied to the Endurance and/or Efficiency events based on: a. Infractions or issues during the Endurance Event (including D.12.10.4.d) b. Post Endurance Technical Inspection c. (EV only) Energy Meter v...
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D.14.3
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# D - DYNAMIC EVENTS # D.14 POST ENDURANCE # D.14.3 Post Endurance Penalty Guidelines # D.14.3.1 One or more minor violations (rules compliance, but no advantage to team): 15-30 sec # D.14.3.2 Violation which is a potential or actual performance advantage to team: 120-360 sec # D.14.3.3 Violation with potent...
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D.2.1
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# D - DYNAMIC EVENTS # D.2 PIT AND PADDOCK # D.2.1 Vehicle Movement # D.2.1.1 Outside of the Dynamic Area(s), vehicles must be pushed at a normal walking pace using the Push Bar (VE.2.2), with a driver in the cockpit and with another team member walking beside # D.2.1.2 The team may move the vehicle with a...
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D.2.2
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# D - DYNAMIC EVENTS # D.2 PIT AND PADDOCK # D.2.2 Fueling and Charging (IC only) Officials must conduct all fueling activities in the designated location. (EV only) Accumulator charging must be done in the designated location EV.11.5
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D.2.3
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# D - DYNAMIC EVENTS # D.2 PIT AND PADDOCK # D.2.3 Powertrain Operation In the paddock, (IC) Engines may be run or (EV) Tractive System may be Active if all three: a. The vehicle has passed Technical Inspection up to and including the Tilt Test OR a Technical Inspector gives permission b. The vehicle is sup...
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D.3.1
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# D - DYNAMIC EVENTS # D.3 DRIVING # D.3.1 Drivers Meetings – Attendance Required All drivers for an event must attend the drivers meeting(s). The driver for an event will be disqualified if he/she does not attend the driver meeting for the event.
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D.3.10
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# D - DYNAMIC EVENTS # D.3 DRIVING # D.3.10 Stalled & Disabled Vehicles # D.3.10.1 If a vehicle stalls and cannot restart without external assistance, or is damaged and not able to complete the run, it will be scored DNF for that run # D.3.10.2 Disabled vehicles will be cleared from the track by the track wor...
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D.3.2
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# D - DYNAMIC EVENTS # D.3 DRIVING # D.3.2 Dynamic Area Limitations Refer to the Event Website for specific information # D.3.2.1 The organizer may specify restrictions for the Dynamic Area. These could include limiting the number of team members and what may be brought into the area. # D.3.2.2 The organiz...
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D.3.3
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# D - DYNAMIC EVENTS # D.3 DRIVING # D.3.3 Driving Under Power # D.3.3.1 Vehicles must move under their own power only when inside the designated Dynamic Area(s) unless otherwise directed by the officials. # D.3.3.2 Driving a vehicle outside of scheduled events or scheduled practice will result in a 200 point...
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D.3.4
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# D - DYNAMIC EVENTS # D.3 DRIVING # D.3.4 Driving Offsite - Prohibited Teams found to have driven their vehicle at an offsite location during the period of the competition will be excluded from the competition.
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D.3.5
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# D - DYNAMIC EVENTS # D.3 DRIVING # D.3.5 Driver Equipment # D.3.5.1 All Driver Equipment and Harness must be worn by the driver anytime in the cockpit with: a. (IC) Engine running or (EV) Tractive System Active b. Anytime between starting a Dynamic run and finishing or abandoning that Dynamic run. # D....
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D.3.6
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# D - DYNAMIC EVENTS # D.3 DRIVING # D.3.6 Starting Auxiliary batteries must not be used once a vehicle has moved to the starting line of any event. See IC.8.1
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D.3.7
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# D - DYNAMIC EVENTS # D.3 DRIVING # D.3.7 Practice Area # D.3.7.1 A practice area for testing and tuning may be available # D.3.7.2 The practice area will be controlled and may only be used during the scheduled times # D.3.7.3 Vehicles using the practice area must have a complete Inspection Sticker
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D.3.8
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# D - DYNAMIC EVENTS # D.3 DRIVING # D.3.8 Instructions from Officials Obey flags and hand signals from course marshals and officials immediately
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D.3.9
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# D - DYNAMIC EVENTS # D.3 DRIVING # D.3.9 Vehicle Integrity Officials may revoke the Inspection Approval for any vehicle condition that could compromise vehicle integrity, compromise the track surface, or pose a potential hazard. This could result in DNF or DQ of any Dynamic event.
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D.4.1.1
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# D - DYNAMIC EVENTS # D.4 FLAGS Any specific variations will be addressed at the drivers meeting. # D.4.1 Command Flags # D.4.1.1 Any Command Flag must be obeyed immediately and without question.
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D.4.1.2
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# D - DYNAMIC EVENTS # D.4 FLAGS Any specific variations will be addressed at the drivers meeting. # D.4.1 Command Flags # D.4.1.2 Black Flag - Pull into the Driver Change Area for discussion with the track officials. A time penalty may be assessed.
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D.4.1.3
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# D - DYNAMIC EVENTS # D.4 FLAGS Any specific variations will be addressed at the drivers meeting. # D.4.1 Command Flags # D.4.1.3 Black Flag with Orange Dot - Pull into the Driver Change Area for a mechanical inspection, something has been observed that needs closer inspection.
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D.4.1.4
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# D - DYNAMIC EVENTS # D.4 FLAGS Any specific variations will be addressed at the drivers meeting. # D.4.1 Command Flags # D.4.1.4 Blue Flag - Pull into the designated passing zone to be passed by a faster competitor. Obey the corner workers signals at the end of the passing zone to merge into competition.
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D.4.1.5
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# D - DYNAMIC EVENTS # D.4 FLAGS Any specific variations will be addressed at the drivers meeting. # D.4.1 Command Flags # D.4.1.5 Checkered Flag - Run has been completed. Exit the course at the designated point.
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D.4.1.6
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# D - DYNAMIC EVENTS # D.4 FLAGS Any specific variations will be addressed at the drivers meeting. # D.4.1 Command Flags # D.4.1.6 Green Flag – Approval to begin your run, enter the course under direction of the starter. If you stall the vehicle, please restart and await another Green Flag
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D.4.1.7
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# D - DYNAMIC EVENTS # D.4 FLAGS Any specific variations will be addressed at the drivers meeting. # D.4.1 Command Flags # D.4.1.7 Red Flag - Come to an immediate safe controlled stop on the course. Pull to the side of the course as much as possible to keep the course open. Follow corner worker directions.
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D.4.1.8
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# D - DYNAMIC EVENTS # D.4 FLAGS Any specific variations will be addressed at the drivers meeting. # D.4.1 Command Flags # D.4.1.8 Yellow Flag (Stationary) - Danger, SLOW DOWN, be prepared to take evasive action, something has happened beyond the flag station. NO PASSING unless directed by the corner workers.
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D.4.1.9
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# D - DYNAMIC EVENTS # D.4 FLAGS Any specific variations will be addressed at the drivers meeting. # D.4.1 Command Flags # D.4.1.9 Yellow Flag (Waved) - Great Danger, SLOW DOWN, evasive action is most likely required, BE PREPARED TO STOP, something has happened beyond the flag station, NO PASSING unless direc...
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D.4.2
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# D - DYNAMIC EVENTS # D.4 FLAGS Any specific variations will be addressed at the drivers meeting. # D.4.2 Informational Flags # D.4.2.1 An Information Flag communicates to the driver, but requires no specific action. # D.4.2.2 Red and Yellow Striped Flag - Something is on the racing surface that should no...
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D.5.1
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# D - DYNAMIC EVENTS # D.5 WEATHER CONDITIONS # D.5.1 Operating Adjustments # D.5.1.1 The organizer may alter the conduct and scoring of the competition based on weather conditions. # D.5.1.2 No adjustments will be made to times for running in differing Operating Conditions. # D.5.1.3 The minimum performan...
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D.5.2
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# D - DYNAMIC EVENTS # D.5 WEATHER CONDITIONS # D.5.2 Operating Conditions # D.5.2.1 The following operating conditions will be recognized: - Dry - Damp - Wet # D.5.2.2 The current operating condition will be decided by the Officials and may change at any time. # D.5.2.3 The current operating condition ...
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D.6.1
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# D - DYNAMIC EVENTS # D.6 TIRES AND TIRE CHANGES # D.6.1 Tire Requirements # D.6.1.1 Teams must run the tires allowed for each Operating Condition: <html> <table><thead><tr><th>Operating Condition</th><th>Tires Allowed</th></tr></thead><tbody><tr><td>Dry</td><td>Dry (<b>V.4.3.1</b>)</td></tr><tr><td>Damp</td...
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The evaluation code is implemented based on MTEB framework and avaliable in https://github.com/rebeccaz4/MRMR.

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