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README.md
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license: mit
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```
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---
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license: mit
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task_categories:
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- image-to-3d
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---
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# GENIE Dataset
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This repository contains the data and assets used in the paper [GENIE: Gaussian Encoding for Neural Radiance Fields Interactive Editing](https://huggingface.co/papers/2508.02831), which introduces a hybrid model for interactive editing of Neural Radiance Fields.
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Project page: [https://mikolajzielinski.github.io/genie.github.io/](https://mikolajzielinski.github.io/genie.github.io/)
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Code: [https://github.com/MikolajZ/GENIE](https://github.com/MikolajZ/GENIE)
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<p align="center">
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<img src="https://mikolajzielinski.github.io/genie.github.io/images/teaser.png" alt="GENIE Teaser Image" width="400"/>
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</p>
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# Dataset content
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In the following folders you can find:
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- `blender` - our animations with scripts used to generate them
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- `configs` - configuration files used during the experimetns shown in our paper
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- `data` - contains NeRF Synthetic + Our Assets wit appriopriate `sparse_pc.ply` used for initialization of the system
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- `permuto_SDF_models` - meshes generated with [PermutoSDF](https://radualexandru.github.io/permuto_sdf/) that we have used for driving the Gaussians
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Dataset lacks the data for Mip-NeRF 360 dataset which can be downloaded from [here](https://jonbarron.info/mipnerf360/) and also fox which can be found [here](https://github.com/NVlabs/instant-ngp).
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Additionally Mip-NeRF 360 shoud be processed with:
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``` bash
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# Do this for every dataset in the folder
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cd <dataset_folder>
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ns-process-data images --data . --output-dir . --skip-colmap --skip-image-processin --colmap-model-path sparse/0
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```
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# Bugs in nerfstudio 1.1.4
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There were a few bugs in nerfstudio we needed to fix in order to train on Mip-NeRF 360 dataset:
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File: nerfstudio/exporter/exporter_utils.py
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``` python
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# Lines 166-172
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# Change from:
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if crop_obb is not None:
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mask = crop_obb.within(point)
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point = point[mask]
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rgb = rgb[mask]
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view_direction = view_direction[mask]
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if normal is not None:
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normal = normal[mask]
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# To:
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if crop_obb is not None:
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mask = crop_obb.within(point)
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point = point[mask]
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rgb = rgb[mask]
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view_direction = view_direction[mask]
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if normal is not None:
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normal = normal[mask]
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```
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File: nerfstudio/model_components/ray_generators.py
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``` python
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# Lines 49-50
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# Change from:
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y = ray_indices[:, 1] # row indices
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x = ray_indices[:, 2] # col indices
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# To:
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y = torch.clamp(ray_indices[:, 1], 0, self.image_coords.shape[0] - 1) # row indices
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x = torch.clamp(ray_indices[:, 2], 0, self.image_coords.shape[1] - 1) # col indices
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```
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File: nerfstudio/utils/eval_utils.py
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``` python
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# Line 62
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# Change from:
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loaded_state = torch.load(load_path, map_location="cpu")
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# To:
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loaded_state = torch.load(load_path, map_location="cpu", weights_only=False)
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```
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## 📄 Citation
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If you use our data, please cite:
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```bibtex
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@misc{zielinski2025genie,
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title = {GENIE: Gaussian Encoding for Neural Radiance Fields Interactive Editing},
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author = {Miko\l{}aj Zieli\'{n}ski and Krzysztof Byrski and Tomasz Szczepanik and Przemys\l{}aw Spurek},
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year = {2025},
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eprint = {2508.02831},
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archivePrefix = {arXiv},
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primaryClass = {cs.CV},
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url = {https://arxiv.org/abs/2508.02831}
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}
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```
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