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The board is rectangular, with six points on either side, with each side divided in half by two short parallel lines, which are the "rivers." There are four arcs in the corners of the "square". The points and lines are the playing spaces. Players play on two teams. One stick, serving as the playing piece, per team, whi...
(game "Nebakuthana" (players 4) (equipment {(board (graph vertices:{{0 0} {2 0} {3 0.33} {4 0.33} {5 0.33} {6 0} {7 0} {8 0.33} {9 0.33} {10 0.33} {11 0} {13 0} {0 2} {6 2} {7 2} {13 2} {0.33 3} {12.66 3} {0.33 4} {12.66 4} {0.33 5} {12.66 5} {0 6} {2 6} {11 6} {13 6} {0 7} {2 7} {11 7} {13 7} {0.33 8} {12.66 8} {0.33 ...
###Description The board is rectangular, with six points on either side, with each side divided in half by two short parallel lines, which are the "rivers." There are four arcs in the corners of the "square". The points and lines are the playing spaces. Players play on two teams. One stick, serving as the playing piece...
Forty stones arranged in a circle, with a larger gap after every tenth stone. These gaps are known as doors. Any number of players, each player begins with one piece, which begins at the east door. Three sticks used as dice, black on one side, white on the other, with one stick notched on the white side. The throws are...
(game "Owasokotz" (players 4) (equipment {(board (add (remove (concentric {44}) vertices:{43 21 0 22}) edges:{{20 18} {0 1} {19 21} {38 39}}) {(track "TrackCW" {39 35 33 31 29 27 25 23 21 19 38 17 15 13 11 9 7 5 3 1 37 0 2 4 6 8 10 12 14 16 36 18 20 22 24 26 28 30 32 34} loop:True) (track "TrackCCW" {39 34 32 30 28 26 ...
###Description Forty stones arranged in a circle, with a larger gap after every tenth stone. These gaps are known as doors. Any number of players, each player begins with one piece, which begins at the east door. Three sticks used as dice, black on one side, white on the other, with one stick notched on the white side....
Nine concentric circles. Any number of players. Each player plays as one piece. Two nut shells, used as dice. The values are as follows: two round sides = 2; two hollow sides = 1; one of each side = 0. Players move their pieces from outside the circles into progressive rings until they reach Paradise at the center, at ...
(game "Paradis" (players 8) (equipment {(board (concentric {8 8 8 8 8 8 8 8 8 8}) {(track "Track1" {72 64 56 48 40 32 24 16 8 0 8 16 24 32 40 48 56 64 72 64 56 48 40 32 24 16 8 0 8 16 24 32 40 48 56 64 72 64 56 48 40 32 24 16 8 0 8 16 24 32 40 48 56 64} P1 directed:True) (track "Track2" {73 65 57 49 41 33 25 17 9 1 9 1...
###Description Nine concentric circles. Any number of players. Each player plays as one piece. Two nut shells, used as dice. The values are as follows: two round sides = 2; two hollow sides = 1; one of each side = 0. Players move their pieces from outside the circles into progressive rings until they reach Paradise at ...
Four 3x8 rectangles, arranged in a cross-shaped board. the fourth square, counting from the outer corners, in the outer rows of each arm are marked. Four pieces per player. Six cowrie shells are used as dice. The value of the throws is as follows: one mouth up = 10; two mouths up = 2, three mouths up = 3; four mouths u...
(game "Pasit" (players 4) (equipment {(board (add (hole (merge (shift 0 (/ (- 19 3) 2) (rectangle 3 19)) (shift (/ (- 19 3) 2) 0 (rectangle 19 3))) (poly {{8 8} {8 11} {11 11} {11 8}})) cells:{{8 28 48 68 69 70 71 51 31 11 10 9}}) {(track "Track1" "8,S,E,N,11,E,N,W,53,N,W,S,42,W,S,E,8,S,E1,N8" P1 directed:True) (track ...
###Description Four 3x8 rectangles, arranged in a cross-shaped board. the fourth square, counting from the outer corners, in the outer rows of each arm are marked. Four pieces per player. Six cowrie shells are used as dice. The value of the throws is as follows: one mouth up = 10; two mouths up = 2, three mouths up = 3...
Forty stones are arranged in a circle, with a larger gap between every tenth and eleventh stone. The gaps between the stones are the playing spaces. One piece per player. Any number of players. Three sticks used as dice, marked on one side and blank on the other. Throws are as follows: One marked side up = 3, two marke...
(game "Patol" (players 2) (equipment {(board (add (remove (concentric {44}) vertices:{43 21 0 22}) edges:{{20 18} {0 1} {19 21} {38 39}}) {(track "TrackCW" {39 35 33 31 29 27 25 23 21 19 38 17 15 13 11 9 7 5 3 1 37 0 2 4 6 8 10 12 14 16 36 18 20 22 24 26 28 30 32 34} loop:True) (track "TrackCCW" {39 34 32 30 28 26 24 2...
###Description Forty stones are arranged in a circle, with a larger gap between every tenth and eleventh stone. The gaps between the stones are the playing spaces. One piece per player. Any number of players. Three sticks used as dice, marked on one side and blank on the other. Throws are as follows: One marked side up...
Five pieces per player. One six-sided die. Players move their pieces onto the board using the throws of the dice. A piece must be brought onto the board if it is possible. Pieces move in an anti-clockwise direction around the board. Only one piece may be placed on a point at a time, except for the central line, which i...
(game "Pente Grammai" (players 2) (equipment {(board (add (scale 1.5 (merge {(shift 2 0 (rectangle 2 1)) (shift 1.5 0 (rectangle 2 1)) (shift 1 0 (rectangle 2 1)) (shift 0.5 0 (rectangle 2 1)) (rectangle 2 1)})) vertices:{{1.5 0.75}}) {(track "Track1" "8,6,4,2,0,1,3,5,7,9" loop:True P1) (track "Track2" "1,3,5,7,9,8,6,4...
###Description Five pieces per player. One six-sided die. Players move their pieces onto the board using the throws of the dice. A piece must be brought onto the board if it is possible. Pieces move in an anti-clockwise direction around the board. Only one piece may be placed on a point at a time, except for the centra...
Each player starts off with 15 balls. Players take turns taking pieces from their reserve pile, and placing them on a 4x4 game board made up of 16 indentations. When four pieces are placed next to each other in a square, one piece can be put on top of the square. That piece can also be one of the player pieces on the b...
(game "Pylos" (players 2) (equipment {(board (square 4 pyramidal:True) use:Vertex) (piece "Ball" Each) (hand Each)}) (rules (start (place "Ball" "Hand" count:15)) (play (if (is Prev Mover) (move (from (sites Occupied by:Mover) if:(and {(if (!= (from) (ahead (from) UNE)) (is Empty (ahead (from) UNE)) True) (if (!= (from...
###Description Each player starts off with 15 balls. Players take turns taking pieces from their reserve pile, and placing them on a 4x4 game board made up of 16 indentations. When four pieces are placed next to each other in a square, one piece can be put on top of the square. That piece can also be one of the player ...
The abstract strategy game Quoridor is surprisingly deep for its simple rules. The object of the game is to advance your pawn to the opposite edge of the board. On your turn you may either move your pawn or place a wall. You may hinder your opponent with wall placement, but not completely block them off. Meanwhile, the...
(game "Quoridor" (players 2) (equipment {(board (square 9)) (piece "Pawn" Each (or (move Step Orthogonal (to if:(and (is Empty (to)) (all Sites (sites Occupied by:Shared on:Edge) if:(not (is In (site) (intersection (sites Incident Edge of:Cell at:(from)) (sites Incident Edge of:Cell at:(to))))))))) (move Hop Orthogonal...
###Description The abstract strategy game Quoridor is surprisingly deep for its simple rules. The object of the game is to advance your pawn to the opposite edge of the board. On your turn you may either move your pawn or place a wall. You may hinder your opponent with wall placement, but not completely block them off....
Like regular Chess, but player wins, if any of his pieces reach the last rank of the enemy. Check still applies, but Checkmate only forces to pass.
(game "Reach Chess" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to))))) (or (if (is In (from) (sites Start (piece (what at:(from))))) (move Slide Forwa...
###Description Like regular Chess, but player wins, if any of his pieces reach the last rank of the enemy. Check still applies, but Checkmate only forces to pass. ###Ludii (game "Reach Chess" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (t...
The game is played on a 5x5 grid where each turn players build a town by placing building pieces up to four levels high. To win the game, players must move one of their two workers to the third level of the town. Beginning turns : The first player places his two workers on the board, then the second does the same. Norm...
(game "Santorini" (players 2) (equipment {(board (square 5)) (hand Each) (map {(pair 0 "SquareLarge0") (pair 1 "SquareSmall0") (pair 2 "Octagon0") (pair 3 "Marker0")}) (piece "Pawn3d" Each (move Step (to if:(and (<= (- (size Stack at:(to)) (topLevel at:(from))) 1) (= (who at:(to)) 0))) (then (moveAgain)))) (piece "Squa...
###Description The game is played on a 5x5 grid where each turn players build a town by placing building pieces up to four levels high. To win the game, players must move one of their two workers to the third level of the town. Beginning turns : The first player places his two workers on the board, then the second does...
9x9 board, with the central square of each side marked, as well as the central space of the board. Two to four players, each player with two pieces. Played with two four-sided dice, marked 1, 3, 4, 6. Throws may be divided as the players see fit between their pieces. Doubles allow another throw. Players start with thei...
(game "Saturankam" (players 4) (equipment {(board (square 9) {(track "Track1" "81,4,E,N,W,S,E3,N1,W2,N6,E6,S5,W5,N4,E4,S3,W3,N2,E2,S1,W1" P1 directed:True) (track "Track2" "82,36,S,E,N,W,S3,E1,N2,E6,S6,W5,N5,E4,S4,W3,N3,E2,S2,W1,N1" P2 directed:True) (track "Track3" "83,76,W,S,E,N,W3,S1,E2,S6,W6,N5,E5,S4,W4,N3,E3,S2,W2...
###Description 9x9 board, with the central square of each side marked, as well as the central space of the board. Two to four players, each player with two pieces. Played with two four-sided dice, marked 1, 3, 4, 6. Throws may be divided as the players see fit between their pieces. Doubles allow another throw. Players ...
Forty stones, arranged in a circle, with a larger gap after every tenth stone. The gaps between the stones are the playing spaces. Two to four players. One stick per player. Three sticks, each with one flat marked side and one round side, used as dice. The throws are as follows: one marked side up = 2; two marked sides...
(game "Set Dilth'" (players 4) (equipment {(board (add (remove (concentric {44}) vertices:{43 21 0 22}) edges:{{20 18} {0 1} {19 21} {38 39}}) {(track "Track1" {39 34 32 30 28 26 24 22 20 18 36 16 14 12 10 8 6 4 2 0 37 1 3 5 7 9 11 13 15 17 38 19 21 23 25 27 29 31 33 35} loop:True P1) (track "Track2" {39 35 33 31 29 27...
###Description Forty stones, arranged in a circle, with a larger gap after every tenth stone. The gaps between the stones are the playing spaces. Two to four players. One stick per player. Three sticks, each with one flat marked side and one round side, used as dice. The throws are as follows: one marked side up = 2; t...
Forty stones arranged in a circle, with a larger gap after every tenth stone, the spaces between the stones are the playing spaces. Four or six players, played on two teams, with two sticks per team, starting in one of the gaps. Three sticks, round on one side and flat on the other, used as dice. The throws are as foll...
(game "Setichch" (players 6) (equipment {(board (add (remove (concentric {44}) vertices:{43 21 0 22}) edges:{{20 18} {0 1} {19 21} {38 39}}) {(track "TrackCW" {39 35 33 31 29 27 25 23 21 19 38 17 15 13 11 9 7 5 3 1 37 0 2 4 6 8 10 12 14 16 36 18 20 22 24 26 28 30 32 34} loop:True) (track "TrackCCW" {39 34 32 30 28 26 2...
###Description Forty stones arranged in a circle, with a larger gap after every tenth stone, the spaces between the stones are the playing spaces. Four or six players, played on two teams, with two sticks per team, starting in one of the gaps. Three sticks, round on one side and flat on the other, used as dice. The thr...
86 spaces in a spiral track. Any number of players, each having one piece, which starts on the first space in the outer ring of the spiral. A lump of charcoal, the Ghoula, also is placed on this space. Four sticks, with one green side and one white side, used as dice. The throws are as follows: One white side up = 1, t...
(game "Sig wa Duqqan (Houmt Taourit)" (players 4) (equipment {(board (spiral turns:5 sites:86) {(track "Track" {85 84 83 82 81 80 79 78 77 76 75 74 73 72 71 70 69 68 67 66 65 64 63 62 61 60 59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 1...
###Description 86 spaces in a spiral track. Any number of players, each having one piece, which starts on the first space in the outer ring of the spiral. A lump of charcoal, the Ghoula, also is placed on this space. Four sticks, with one green side and one white side, used as dice. The throws are as follows: One white...
4x4 board, with an extension of four squares extending from the left of the bottom row. Two or more players, each with one piece. A piece of charcoal plays the part of the Ghoula. Four sticks, with one green side and one white side, used as dice. The throws are as follows: One white side up = 1, this throw is known as ...
(game "Sig wa Duqqan (Houmt al-Arbah)" (players 4) (equipment {(board (merge {(shift -4 0 (rectangle 1 4)) (square 4) (shift -4 3 (square 1))}) {(track "Track" "16,E,S1,W,S1,E,S1,W2" directed:True) (track "ExtensionTrack" "4,W" directed:True) (track "GhoulaTrack" "20,16,E,S1,W,S1,E,S1,W2" directed:True) (track "Reverse...
###Description 4x4 board, with an extension of four squares extending from the left of the bottom row. Two or more players, each with one piece. A piece of charcoal plays the part of the Ghoula. Four sticks, with one green side and one white side, used as dice. The throws are as follows: One white side up = 1, this thr...
5x5 board, with an X in the central square of each side of the board, as well as the central square of the board. Two players. Two pieces per player. Four cowrie shells used as dice. Throws have the value of the number of mouths that land face up, with no mouths up = 8. Players start on opposite sides of the board, the...
(game "Siga (Sri Lanka)" (players 2) (equipment {(board (square 5) {(track "Track1" "2,E,N,W,S,E1,N3,E2,S2,W1,N1" P1 directed:True) (track "Track2" "22,W,S,E,N,W1,S3,W2,N2,E1,S1" P2 directed:True)}) (piece "Marker" Each (move (from (from) level:(level)) (to (trackSite Move from:(from) steps:(mapEntry "Throw" (count Pip...
###Description 5x5 board, with an X in the central square of each side of the board, as well as the central square of the board. Two players. Two pieces per player. Four cowrie shells used as dice. Throws have the value of the number of mouths that land face up, with no mouths up = 8. Players start on opposite sides of...
Spiral board of any number of spaces, rendered as holes in the sand. The first space is a mound. Any number of players. One piece per player, and one piece, the "bankor," all of which begin on the first space on the outer ring of the spiral. Four sticks, with one green and one white side, used as dice. The throws are a...
(game "Sik" (players 4) (equipment {(board (spiral turns:5 sites:86) {(track "Track" {85 84 83 82 81 80 79 78 77 76 75 74 73 72 71 70 69 68 67 66 65 64 63 62 61 60 59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 ...
###Description Spiral board of any number of spaces, rendered as holes in the sand. The first space is a mound. Any number of players. One piece per player, and one piece, the "bankor," all of which begin on the first space on the outer ring of the spiral. Four sticks, with one green and one white side, used as dice. T...
5x5 grid, with six spaces extending from the central row; the final three of this extension rendered as rectangles rather than squares (Cairo, Medina, and Mecca, in that order). The central square of the grid is marked with a circle (the Minaret). Any number of players. Three pieces per player, a father, a mother, and ...
(game "Siryu (Race)" (players 4) (equipment {(board (merge {(rectangle 5 2) (shift 2 -3 (scale 1.2 1 (rectangle 8 1))) (shift 3.2 0 (rectangle 5 2)) (shift 1.6 -6 (scale 2 1 (rectangle 3 1)))}) {(track "FirstTrack" "13,S,E1,N,E1,S1" directed:True) (track "SecondTrack" "6,S1,E1,N,E1,S" directed:True)}) (dice d:2 from:0 ...
###Description 5x5 grid, with six spaces extending from the central row; the final three of this extension rendered as rectangles rather than squares (Cairo, Medina, and Mecca, in that order). The central square of the grid is marked with a circle (the Minaret). Any number of players. Three pieces per player, a father,...
When a capture is made, the capturing piece is revealed to the opponent. If an orthogonal move is attempted to a spot with a hidden piece of the opponent, the move is not completed and the enemy piece is revealed. The goal is to reach the opposite side of the board like in Breakthrough.
(game "Sneakthrough" (players 2) (equipment {(board (square 8)) (piece "Pawn" P1 N (or {(move Step Forward (to if:(is Empty (to)))) (move Step Forward (to if:(and (is Enemy (who at:(to))) (is Hidden at:(to) to:Mover))) (then (fromTo (from (last To)) (to (last From)) (then (and {(add (piece (next)) (to (last To))) (set ...
###Description When a capture is made, the capturing piece is revealed to the opponent. If an orthogonal move is attempted to a spot with a hidden piece of the opponent, the move is not completed and the enemy piece is revealed. The goal is to reach the opposite side of the board like in Breakthrough. ###Ludii (game "...
Each player starts with their five pieces in troughs on their side of the game board, with players sitting perpendicular to one another. When you move a piece, you move it a distance based on the strength indicated in the trough that you're leaving. Once the piece has made its way across the board, you move it back bas...
(game "Squadro" (players {(player E) (player S)}) (equipment {(board (remove (square 7) vertices:{0 6 42 48}) use:Vertex) (piece "Minus" Each (if (= 3 (state at:(from))) (if (can Move (move Slide (if (= 1 (value Piece at:(from))) Forward Backward) (between (exact 3)) (to if:(is Empty (to))))) (move Slide (if (= 1 (valu...
###Description Each player starts with their five pieces in troughs on their side of the game board, with players sitting perpendicular to one another. When you move a piece, you move it a distance based on the strength indicated in the trough that you're leaving. Once the piece has made its way across the board, you m...
5x5 board; the central row and column being slightly wider than the others. Two to four players. Four pieces per player. Pieces begin on one of the central squares around the perimeter of the squares; if there are two players, they begin from opposite sides. Four cowrie shells are used as dice, with the count of the th...
(game "Tamman" (players 4) (equipment {(board (merge {(add (merge {(square 2) (shift 4 0 (square 2)) (shift 0 4 (square 2)) (shift 4 4 (square 2))}) edges:{{2 9} {5 12} {8 15} {6 18} {8 20} {15 27} {17 29} {20 27} {23 30} {26 33} {7 19} {16 28}})}) {(track "Track1" "2,E,N,W,S,E1,N3,E2,S2,W1,N1" P1 directed:True) (track...
###Description 5x5 board; the central row and column being slightly wider than the others. Two to four players. Four pieces per player. Pieces begin on one of the central squares around the perimeter of the squares; if there are two players, they begin from opposite sides. Four cowrie shells are used as dice, with the ...
Forty stones, arranged in a circle, with a larger gap (called a door) after every tenth stone. Two or four players, each player playing with one piece. Each piece begins in one of the doors: north/winter is yellow, west/spring is blue, south/summer is red, east/autumn is white. North and west move anti-clockwise around...
(game "Tasholiwe" (players 4) (equipment {(board (add (remove (concentric {44}) vertices:{43 21 0 22}) edges:{{20 18} {0 1} {19 21} {38 39}}) {(track "TrackCW" {39 35 33 31 29 27 25 23 21 19 38 17 15 13 11 9 7 5 3 1 37 0 2 4 6 8 10 12 14 16 36 18 20 22 24 26 28 30 32 34} loop:True) (track "TrackCCW" {39 34 32 30 28 26 ...
###Description Forty stones, arranged in a circle, with a larger gap (called a door) after every tenth stone. Two or four players, each player playing with one piece. Each piece begins in one of the doors: north/winter is yellow, west/spring is blue, south/summer is red, east/autumn is white. North and west move anti-c...
Each side has a line of pawns. The pawns move as in chess i.e. The pawn moves forwards one square (optionally two squares on its first move) and captures diagonally forwards one square by replacing the opponent’s piece. The rule of En Passant is also allowed. White goes first. The first person to reach the other side i...
(game "The Pawn Game" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to))))) (or (if (is In (from) (sites Start (piece (what at:(from))))) (move Slide For...
###Description Each side has a line of pawns. The pawns move as in chess i.e. The pawn moves forwards one square (optionally two squares on its first move) and captures diagonally forwards one square by replacing the opponent’s piece. The rule of En Passant is also allowed. White goes first. The first person to reach t...
Played on a Backgammon board. Three pieces per player. Two dice. Only the lower value of the dice is used. One player plays from their let toward their right, and the other player from their right to their left. Pieces begin on the outer edge of the board. Pieces move according to the throw of the dice toward the point...
(game "Tourne-Case" (players 2) (equipment {(board (rectangle 2 13) {(track "Track1" {6 0 1 2 3 4 5 7 8 9 10 11 12 25 24 23 22 21 20 18 17 16 15 14 13} P1 directed:True) (track "Track2" {19 13 14 15 16 17 18 20 21 22 23 24 25 12 11 10 9 8 7 5 4 3 2 1 0} P2 directed:True)} use:Vertex) (dice d:6 num:2) (piece "Disc" Each...
###Description Played on a Backgammon board. Three pieces per player. Two dice. Only the lower value of the dice is used. One player plays from their let toward their right, and the other player from their right to their left. Pieces begin on the outer edge of the board. Pieces move according to the throw of the dice t...
Forty stones, placed in a circle with a larger space after every tenth stone. The spaces between the stones are the playing spaces. Two to four players, each with one counter. Three sticks, round on one side and flat on the other, used as dice. The throws are as follows: three round sides = 10; three flat sides up = 5;...
(game "Tsaydithl" (players 2) (equipment {(board (add (remove (concentric {44}) vertices:{43 21 0 22}) edges:{{20 18} {0 1} {19 21} {38 39}}) {(track "TrackCW" {39 35 33 31 29 27 25 23 21 19 38 17 15 13 11 9 7 5 3 1 37 0 2 4 6 8 10 12 14 16 36 18 20 22 24 26 28 30 32 34} loop:True) (track "TrackCCW" {39 34 32 30 28 26 ...
###Description Forty stones, placed in a circle with a larger space after every tenth stone. The spaces between the stones are the playing spaces. Two to four players, each with one counter. Three sticks, round on one side and flat on the other, used as dice. The throws are as follows: three round sides = 10; three fla...
The board is roughly rectangular. There are six points on either side, with each side divided in half by two short parallel lines, the rivers. There are four arcs in the corners of the "square". The points and lines are the playing spaces. Players play on two teams. One stick, serving as the playing piece, per team, wh...
(game "Zohn Ahl" (players 4) (equipment {(board (graph vertices:{{0 0} {1 0.4} {2 0.4} {3 0.4} {4 0} {5 0} {6 0.4} {7 0.4} {8 0.4} {9 0} {4 1} {5 1} {-6 3} {-5.6 4} {-5.6 5} {-5.6 6} {-6 7} {-6 8} {-5 7} {-5 8} {-5.6 9} {-5.6 10} {-5.6 11} {-6 12} {0 15} {1 14.6} {2 14.6} {3 14.6} {4 15} {5 15} {6 14.6} {7 14.6} {8 14....
###Description The board is roughly rectangular. There are six points on either side, with each side divided in half by two short parallel lines, the rivers. There are four arcs in the corners of the "square". The points and lines are the playing spaces. Players play on two teams. One stick, serving as the playing piec...
TURN - On each turn, each player drops a friendly stone on an empty cell. If a diagonal line is full (i.e., there are no empty cells on that diagonal), the player who dropped the last stone achieves so many points as the number of friendly stones on the finished line. Two lines can be finished on one turn, the player a...
(game "Diagonals" (players 2) (equipment {(board (square 8) use:Vertex) (piece "Ball" Each)}) (rules (play (move Add (to (sites Empty)) (then (and (if (not (is In (last To) (sites {"A8" "H1"}))) (if (all Sites (union (sites Direction from:(last To) NE included:True) (sites Direction from:(last To) SW)) if:(is Occupied ...
###Description TURN - On each turn, each player drops a friendly stone on an empty cell. If a diagonal line is full (i.e., there are no empty cells on that diagonal), the player who dropped the last stone achieves so many points as the number of friendly stones on the finished line. Two lines can be finished on one tur...
The board is a double-headed eagle, with two lines of ten holes. One seven-sided die. One side has a special mark, one is blank, and the others are numbered 1-5. The special mark scores 10, the blank side scores -10. Players roll the die, and add up their scores as they go, placing a peg in a hole to mark ten points. T...
(game "Pasa" (players 2) (equipment {(board (rectangle 10 2)) (piece "Disc" Each) (dice d:7 from:0 num:1) (map {(pair 0 -10) (pair 1 1) (pair 2 2) (pair 3 3) (pair 4 4) (pair 5 5) (pair 6 6) (pair 7 10)})}) (rules (play (do (roll (then (addScore Mover (mapEntry (count Pips))))) next:(move Pass (then (and (remove (sites...
###Description The board is a double-headed eagle, with two lines of ten holes. One seven-sided die. One side has a special mark, one is blank, and the others are numbered 1-5. The special mark scores 10, the blank side scores -10. Players roll the die, and add up their scores as they go, placing a peg in a hole to mar...
4x8 board. Three counters in each hole. Players pick up counters from any of their holes and sow them in either direction. If the last counter falls into an occupied hole, they pick the counters in this hole up and continue sowing. Sowing ends when the last counter falls into an empty hole. If the empty hole is in the ...
(game "Bao Ki Arabu (Zanzibar 1)" (players 2) (equipment {(mancalaBoard 4 8 store:None {(track "TrackCCW1" "0,E,N1,W" loop:True P1) (track "TrackCCW2" "16,E,N1,W" loop:True P2) (track "TrackCW1" "7,W,N1,E" loop:True P1) (track "TrackCW2" "24,E,S1,W" loop:True P2)}) (regions "Home" P1 (sites Track "TrackCCW1")) (regions...
###Description 4x8 board. Three counters in each hole. Players pick up counters from any of their holes and sow them in either direction. If the last counter falls into an occupied hole, they pick the counters in this hole up and continue sowing. Sowing ends when the last counter falls into an empty hole. If the empty ...
4x8 board. Play begins with two counters in each hole. Sowing occurs in an anti-clockwise direction. When the last counter falls into an occupied hole, the counters in it are picked up and sowing continues. Sowing ends when the last counter falls into an empty hole. When this hole is in the inner row, the counters in t...
(game "Bao Ki Arabu (Zanzibar 2)" (players 2) (equipment {(mancalaBoard 4 8 store:None {(track "Track1" "0,E,N1,W" loop:True P1) (track "Track2" "16,E,N1,W" loop:True P2)}) (regions "Home" P1 (sites Track "Track1")) (regions "Home" P2 (sites Track "Track2")) (regions "Inner" P1 (difference (sites Track "Track1") (sites...
###Description 4x8 board. Play begins with two counters in each hole. Sowing occurs in an anti-clockwise direction. When the last counter falls into an occupied hole, the counters in it are picked up and sowing continues. Sowing ends when the last counter falls into an empty hole. When this hole is in the inner row, th...
4x8 board. The fifth hole from the left in the inner row is rectangular, the rest are circular. 64 counters. Play begins with one counter in each hole in the inner row. Players take turns placing their remaining counters on the board in their inner rows. When they place a counter, they capture the hole facing it in the...
(game "Bao Kiswahili (DR Congo)" (players 2) (equipment {(mancalaBoard 4 8 store:None {(track "TrackCCW1" "0,E,N1,W" loop:True P1) (track "TrackCCW2" "16,E,N1,W" loop:True P2) (track "TrackCW1" "7,W,N1,E" loop:True P1) (track "TrackCW2" "23,W,N1,E" loop:True P2)}) (piece "Seed" Shared) (hand Each) (regions "Home" P1 (e...
###Description 4x8 board. The fifth hole from the left in the inner row is rectangular, the rest are circular. 64 counters. Play begins with one counter in each hole in the inner row. Players take turns placing their remaining counters on the board in their inner rows. When they place a counter, they capture the hole f...
4 row board, of any number of holes. Four counters in each player's outer row. Sowing occurs from the player's rearmost hole and in an anti-clockwise direction. When the final counter lands in an empty hole in the inner row, any counters in the opposite hole in the opponent's inner row are captured. The player who capt...
(game "Chiana wa Bwalo" (players 2) (equipment {(mancalaBoard 4 16 store:None {(track "Track1" "0,E,N1,W" loop:True P1) (track "Track2" "32,E,N1,W" loop:True P2)}) (regions "Home" P1 (sites Track "Track1")) (regions "Home" P2 (sites Track "Track2")) (regions "Inner" P1 (difference (sites Track "Track1") (sites Bottom))...
###Description 4 row board, of any number of holes. Four counters in each player's outer row. Sowing occurs from the player's rearmost hole and in an anti-clockwise direction. When the final counter lands in an empty hole in the inner row, any counters in the opposite hole in the opponent's inner row are captured. The ...
4-row board, of any number of holes. Only the outer rows are used. Four counters in each hole in the outer row. Sowing occurs in an anti-clockwise direction. Players do not own rows, instead, over the course of their sowing, their counters are always grouped together, and sowing must occur from the rearmost counter in ...
(game "Chiana wa Kunja" (players 2) (equipment {(mancalaBoard 4 16 store:None (track "Track" "0,E,63,W" loop:True)) (piece "Seed" Each) (hand Shared)}) (rules (start {(place "Seed1" (sites Bottom) counts:{4}) (place "Seed2" (sites Top) counts:{4})}) (play (or (move Select (from (trackSite FirstSite from:(trackSite Firs...
###Description 4-row board, of any number of holes. Only the outer rows are used. Four counters in each hole in the outer row. Sowing occurs in an anti-clockwise direction. Players do not own rows, instead, over the course of their sowing, their counters are always grouped together, and sowing must occur from the rearm...
4x7-10 board (seven most common). Three counters in each hole, except the leftmost four in the inner row which have, from right to left: 0-0-1-2. On the first turn, sowing occurs in a clockwise direction. On the second turn, the player may sow in either direction, but must continue in the chosen direction for the rest ...
(game "Chisolo" (players 2) (equipment {(mancalaBoard 4 7 store:None {(track "TrackCCW1" "0,E,N1,W" loop:True P1) (track "TrackCCW2" "14,E,N1,W" loop:True P2) (track "TrackCW1" "6,W,N1,E" loop:True P1) (track "TrackCW2" "21,E,S1,W" loop:True P2)}) (regions "Home" P1 (sites Track "TrackCCW1")) (regions "Home" P2 (sites ...
###Description 4x7-10 board (seven most common). Three counters in each hole, except the leftmost four in the inner row which have, from right to left: 0-0-1-2. On the first turn, sowing occurs in a clockwise direction. On the second turn, the player may sow in either direction, but must continue in the chosen directio...
4x8 board. Two counters in each hole. Opening play: Two players play simultaneously, lifting and sowing counters from their outer rows. Rules for sowing and capturing are the same as in the main phase of the game except that all holes in each player's outer rows are considered to be in opposition and back captures can ...
(game "Choro (Acholi)" (players 2) (equipment {(mancalaBoard 4 8 store:None {(track "TrackCCW1" "0,E,N1,W" loop:True P1) (track "TrackCCW2" "16,E,N1,W" loop:True P2) (track "TrackCW1" "7,W,N1,E" loop:True P1) (track "TrackCW2" "24,E,S1,W" loop:True P2)}) (regions "Home" P1 (sites Track "TrackCCW1")) (regions "Home" P2 ...
###Description 4x8 board. Two counters in each hole. Opening play: Two players play simultaneously, lifting and sowing counters from their outer rows. Rules for sowing and capturing are the same as in the main phase of the game except that all holes in each player's outer rows are considered to be in opposition and bac...
4x8 board. Two counters in each hole. Opening play: Two players play simultaneously, lifting and sowing counters from their outer rows. The game must begin from one of the rightmost two holes. Rules for sowing and capturing are the same as in the main phase of the game. The opening ends when both players reach an empty...
(game "Choro (Lango)" (players 2) (equipment {(mancalaBoard 4 8 store:None {(track "TrackCCW1" "0,E,N1,W" loop:True P1) (track "TrackCCW2" "16,E,N1,W" loop:True P2) (track "TrackCW1" "7,W,N1,E" loop:True P1) (track "TrackCW2" "24,E,S1,W" loop:True P2)}) (regions "Home" P1 (sites Track "TrackCCW1")) (regions "Home" P2 (...
###Description 4x8 board. Two counters in each hole. Opening play: Two players play simultaneously, lifting and sowing counters from their outer rows. The game must begin from one of the rightmost two holes. Rules for sowing and capturing are the same as in the main phase of the game. The opening ends when both players...
4x5 board. Five counters per hole. Players can sow from any hole. Sowing occurs orthogonally in any direction, and a player can change direction orthogonally at any point in the move, but can never double back. When the last counter falls into a hole, sowing continues if there are counters in the following holes; these...
(game "Dongjintian (Four Players)" (players 4) (equipment {(mancalaBoard 4 5 store:None) (piece "Seed" Shared) (hand Each) (regions "ProtectingHoles" (sites {7 12}))}) (rules (start (set Count 5 to:(sites Board))) (play (if (and (is Prev Mover) (!= 0 (var "NumToSow"))) (if (can Move (move Select (from (last To)) (to (d...
###Description 4x5 board. Five counters per hole. Players can sow from any hole. Sowing occurs orthogonally in any direction, and a player can change direction orthogonally at any point in the move, but can never double back. When the last counter falls into a hole, sowing continues if there are counters in the followi...
Play begins with two seeds in each hole. Each player owns the two rows closest to them. Play proceeds by taking the seeds from one hole and sowing them one by one in consecutive holes in an anti-clockwise direction. If the last seed falls in a hole in the inner row, and the opponent's hole opposite it is not empty, the...
(game "Hawalis" (players 2) (equipment {(mancalaBoard 4 7 store:None {(track "Track1" "0,E,N1,W" loop:True P1) (track "Track2" "14,E,N1,W" loop:True P2)}) (regions "Home" P1 (sites Track "Track1")) (regions "Home" P2 (sites Track "Track2")) (regions "Inner" P1 (difference (sites Track "Track1") (sites Bottom))) (region...
###Description Play begins with two seeds in each hole. Each player owns the two rows closest to them. Play proceeds by taking the seeds from one hole and sowing them one by one in consecutive holes in an anti-clockwise direction. If the last seed falls in a hole in the inner row, and the opponent's hole opposite it is...
4x12-24 (only even numbers allowed) board. Play begins with two counters in the outer row of each players' holes and two counter in each of the four holes on the right hand side of both players' inner row of holes. Player picks up contents of any hole containing two or more counters and sows them anti-clockwise. If the...
(game "Hus (Damara)" (players 2) (equipment {(mancalaBoard 4 12 store:None {(track "Track1" "0,E,N1,W" loop:True P1) (track "Track2" "24,E,N1,W" loop:True P2)}) (regions "Home" P1 (sites Track "Track1")) (regions "Home" P2 (sites Track "Track2")) (regions "Inner" P1 (difference (sites Track "Track1") (sites Bottom))) (...
###Description 4x12-24 (only even numbers allowed) board. Play begins with two counters in the outer row of each players' holes and two counter in each of the four holes on the right hand side of both players' inner row of holes. Player picks up contents of any hole containing two or more counters and sows them anti-cl...
4x16-22 board. Two counters in each player's outer row and the right half of the holes in the inner row. The opening move is stylized; each player must make one of the following moves on their first turn: Take counters from the hole that is two to the right of the center of the board in the outer row. Sow them to the r...
(game "Hus (Nama)" (players 2) (equipment {(mancalaBoard 4 16 store:None {(track "TrackCCW1" "0,E,N1,W" loop:True P1) (track "TrackCCW2" "32,E,N1,W" loop:True P2)}) (regions "Home" P1 (sites Track "TrackCCW1")) (regions "Home" P2 (sites Track "TrackCCW2")) (regions "Inner" P1 (difference (sites Track "TrackCCW1") (site...
###Description 4x16-22 board. Two counters in each player's outer row and the right half of the holes in the inner row. The opening move is stylized; each player must make one of the following moves on their first turn: Take counters from the hole that is two to the right of the center of the board in the outer row. So...
4x8 board. Two counters in each hole. Opening play: Players simultaneously arrange their counters in the following patter, beginning from the bottom left and proceeding anti-clockwise: 0, 6, 0, 0, 0, 0, 0, 17, 0, 3, 0, 3, 0, 3, 0, 0. Players then move alternately. The first three turns are made by sowing from the holes...
(game "Ikibuguzo (Opening 1)" (players 2) (equipment {(mancalaBoard 4 8 store:None {(track "TrackCCW1" "0,E,N1,W" loop:True P1) (track "TrackCCW2" "16,E,N1,W" loop:True P2) (track "TrackCW1" "7,W,N1,E" loop:True P1) (track "TrackCW2" "24,E,S1,W" loop:True P2)}) (regions "Home" P1 (sites Track "TrackCCW1")) (regions "Ho...
###Description 4x8 board. Two counters in each hole. Opening play: Players simultaneously arrange their counters in the following patter, beginning from the bottom left and proceeding anti-clockwise: 0, 6, 0, 0, 0, 0, 0, 17, 0, 3, 0, 3, 0, 3, 0, 0. Players then move alternately. The first three turns are made by sowing...
4x8 board. Two counters in each hole. Opening play: Players rearrange their counters so that there are four counters in each hole of their outer row. If they play with the second array, they take turns sowing from each of the holes with four counters, beginning with the rightmost hole, placing two in the first hole and...
(game "Ikibuguzo (Opening 2)" (players 2) (equipment {(mancalaBoard 4 8 store:None {(track "TrackCCW1" "0,E,N1,W" loop:True P1) (track "TrackCCW2" "16,E,N1,W" loop:True P2) (track "TrackCW1" "7,W,N1,E" loop:True P1) (track "TrackCW2" "24,E,S1,W" loop:True P2)}) (regions "Home" P1 (sites Track "TrackCCW1")) (regions "Ho...
###Description 4x8 board. Two counters in each hole. Opening play: Players rearrange their counters so that there are four counters in each hole of their outer row. If they play with the second array, they take turns sowing from each of the holes with four counters, beginning with the rightmost hole, placing two in the...
4x8 board. Play begins with two counters in each hole. Opening moves: Players place all of the counters in the outer row into their rightmost hole. They then take one counter from each of the holes in the inner row and redistribute them into the outer row, one in each hole. Then, each player sows counters in an anti-cl...
(game "Isolo" (players 2) (equipment {(mancalaBoard 4 8 store:None {(track "TrackCCW1" "0,E,N1,W" loop:True P1) (track "TrackCCW2" "16,E,N1,W" loop:True P2)}) (regions "Home" P1 (sites Track "TrackCCW1")) (regions "Home" P2 (sites Track "TrackCCW2")) (regions "Inner" P1 (difference (sites Track "TrackCCW1") (sites Bott...
###Description 4x8 board. Play begins with two counters in each hole. Opening moves: Players place all of the counters in the outer row into their rightmost hole. They then take one counter from each of the holes in the inner row and redistribute them into the outer row, one in each hole. Then, each player sows counter...
4x8 board. Two counters in each hole. Each player may sow in either direction on their first move, but must continue in the same direction for the remainder of the game. When the final counter of a sowing lands in an occupied hole, the counters in that hole are picked up and sowing continues. If the final hole of a sow...
(game "Katra Boaoaka" (players 2) (equipment {(mancalaBoard 4 8 store:None {(track "TrackCCW1" "0,E,N1,W" loop:True P1) (track "TrackCCW2" "16,E,N1,W" loop:True P2) (track "TrackCW1" "7,W,N1,E" loop:True P1) (track "TrackCW2" "24,E,S1,W" loop:True P2)}) (regions "Home" P1 (sites Track "TrackCCW1")) (regions "Home" P2 (...
###Description 4x8 board. Two counters in each hole. Each player may sow in either direction on their first move, but must continue in the same direction for the remainder of the game. When the final counter of a sowing lands in an occupied hole, the counters in that hole are picked up and sowing continues. If the fina...
4x6, 8, or 10 holes. Eight is most common. Two counters in each hole. Sowing begins from any hole on the player's side, in either direction, but the direction chosen on the first turn must be maintained throughout the game. If the final counter lands in an empty hole, the turn ends. If the final counter lands in the ou...
(game "Katra" (players 2) (equipment {(mancalaBoard 4 8 store:None {(track "TrackCCW1" "0,E,N1,W" loop:True P1) (track "TrackCCW2" "16,E,N1,W" loop:True P2) (track "TrackCW1" "7,W,N1,E" loop:True P1) (track "TrackCW2" "24,E,S1,W" loop:True P2)}) (regions "Home" P1 (sites Track "TrackCCW1")) (regions "Home" P2 (sites Tr...
###Description 4x6, 8, or 10 holes. Eight is most common. Two counters in each hole. Sowing begins from any hole on the player's side, in either direction, but the direction chosen on the first turn must be maintained throughout the game. If the final counter lands in an empty hole, the turn ends. If the final counter ...
4x8 board. Four counters in each of the holes in each player's inner row. Sowing occurs in an anti-clockwise direction, with the first counter being sown into the hole from which the counters were picked up. When the final counter lands in an empty hole, the player's turn ends. When the final counter lands in an occupi...
(game "Kisolo (Lali)" (players 2) (equipment {(mancalaBoard 4 8 store:None {(track "Track1" "0,E,N1,W" loop:True P1) (track "Track2" "16,E,N1,W" loop:True P2)}) (regions "Home" P1 (sites Track "Track1")) (regions "Home" P2 (sites Track "Track2")) (regions "Inner" P1 (difference (sites Track "Track1") (sites Bottom))) (...
###Description 4x8 board. Four counters in each of the holes in each player's inner row. Sowing occurs in an anti-clockwise direction, with the first counter being sown into the hole from which the counters were picked up. When the final counter lands in an empty hole, the player's turn ends. When the final counter lan...
4x7 board. Play begins with three counters in each hole of the outer rows. Players pick up all of the counters in one hole and sow them anti-clockwise. Holes with single counters can be chosen for sowing. When the final counter is sown, the counters in the following hole are picked up and sowing continues with those co...
(game "Kisolo" (players 2) (equipment {(mancalaBoard 4 7 store:None {(track "TrackCCW1" "0,E,N1,W" loop:True P1) (track "TrackCCW2" "14,E,N1,W" loop:True P2)}) (regions "Home" P1 (sites Track "TrackCCW1")) (regions "Home" P2 (sites Track "TrackCCW2")) (regions "Inner" P1 (difference (sites Track "TrackCCW1") (sites Bot...
###Description 4x7 board. Play begins with three counters in each hole of the outer rows. Players pick up all of the counters in one hole and sow them anti-clockwise. Holes with single counters can be chosen for sowing. When the final counter is sown, the counters in the following hole are picked up and sowing continue...
4x8 board. Four pieces in each of the holes in the inner two rows. Sowing occurs in an anti-clockwise direction. Single counters cannot be sown. When the final counter of a sowing falls into an occupied hole, these counters are picked up and the sowing continues. If this hole is in the player's inner row, the counters ...
(game "Kubuguza" (players 2) (equipment {(mancalaBoard 4 8 store:None {(track "TrackCCW1" "0,E,N1,W" loop:True P1) (track "TrackCCW2" "16,E,N1,W" loop:True P2) (track "TrackCW1" "7,W,N1,E" loop:True P1) (track "TrackCW2" "23,W,N1,E" loop:True P2)}) (regions "Home" P1 (sites Track "TrackCCW1")) (regions "Home" P2 (sites...
###Description 4x8 board. Four pieces in each of the holes in the inner two rows. Sowing occurs in an anti-clockwise direction. Single counters cannot be sown. When the final counter of a sowing falls into an occupied hole, these counters are picked up and the sowing continues. If this hole is in the player's inner row...
4x8 board. Two counters in each hole. Before play, players may arrange their counters as they see fit in their holes. Players alternate turns sowing the counters from one of their holes in an anticlockwise direction. When the final counter lands in an empty hole, their turn is over. If the final counter lands in an occ...
(game "Lisolo" (players 2) (equipment {(mancalaBoard 4 8 store:None {(track "Track1" "0,E,N1,W" loop:True P1) (track "Track2" "16,E,N1,W" loop:True P2)}) (piece "Seed" Shared) (regions "Home" P1 (sites Track "Track1")) (regions "Home" P2 (sites Track "Track2")) (regions "Inner" P1 (difference (sites Track "Track1") (si...
###Description 4x8 board. Two counters in each hole. Before play, players may arrange their counters as they see fit in their holes. Players alternate turns sowing the counters from one of their holes in an anticlockwise direction. When the final counter lands in an empty hole, their turn is over. If the final counter ...
4x8 board. The counters begin in the following arrangement, starting from a player's left most hole in the outer row and proceeding anticlockwise: 0,0,1,0,0,1,6,0,8,0,1,0,0,1,6,8. To start, players may not sow into or sow from the leftmost and rightmost holes in both of their rows. When it is no longer possible for the...
(game "Lobudok" (players 2) (equipment {(mancalaBoard 4 8 store:None {(track "Track1" "0,E,N1,W" loop:True P1) (track "Track2" "16,E,N1,W" loop:True P2)}) (regions "Home" P1 (sites Track "Track1")) (regions "Home" P2 (sites Track "Track2")) (regions "Inner" P1 (difference (sites Track "Track1") (sites Bottom))) (region...
###Description 4x8 board. The counters begin in the following arrangement, starting from a player's left most hole in the outer row and proceeding anticlockwise: 0,0,1,0,0,1,6,0,8,0,1,0,0,1,6,8. To start, players may not sow into or sow from the leftmost and rightmost holes in both of their rows. When it is no longer p...
4x10 board. Forty counters in total. Play begins with one counter in each hole. One player then rearranges these counters however they like, as long as they remain on their side of the board and they remain on the board. They can arrange it so that they capture counters from the opponent's side according to the capture...
(game "Makonn" (players 2) (equipment {(mancalaBoard 4 10 store:None {(track "Track1" "0,E,N1,W" loop:True P1) (track "Track2" "20,E,N1,W" loop:True P2)}) (regions "Home" P1 (sites Track "Track1")) (regions "Home" P2 (sites Track "Track2")) (regions "Inner" P1 (difference (sites Track "Track1") (sites Bottom))) (region...
###Description 4x10 board. Forty counters in total. Play begins with one counter in each hole. One player then rearranges these counters however they like, as long as they remain on their side of the board and they remain on the board. They can arrange it so that they capture counters from the opponent's side according...
4x8 board. Two counters in each hole. Play begins with each player taking the two counters in the leftmost hole of either the inner or outer row and placing them both in the following hole in an anti-clockwise direction, and continuing with the two counters in the next hole, until there is an alternating pattern of hol...
(game "Mangola" (players 2) (equipment {(mancalaBoard 4 8 store:None {(track "TrackCCW1" "0,E,N1,W" loop:True P1) (track "TrackCCW2" "16,E,N1,W" loop:True P2) (track "TrackCW1" "7,W,N1,E" loop:True P1) (track "TrackCW2" "23,W,N1,E" loop:True P2)}) (regions "Home" P1 (sites Track "TrackCCW1")) (regions "Home" P2 (sites ...
###Description 4x8 board. Two counters in each hole. Play begins with each player taking the two counters in the leftmost hole of either the inner or outer row and placing them both in the following hole in an anti-clockwise direction, and continuing with the two counters in the next hole, until there is an alternating...
4x6-28 board; 16-20 is most common, only even numbers of holes. Two counters in each hole except the leftmost on the inner row, which is left empty, and the one to its right which contains one counter. Players sow by picking up the counters in any of their holes and sowing them in an anti-clockwise direction. Sowing co...
(game "Mefuvha" (players 2) (equipment {(mancalaBoard 4 16 store:None {(track "Track1" "0,E,N1,W" loop:True P1) (track "Track2" "32,E,N1,W" loop:True P2)}) (regions "Home" P1 (sites Track "Track1")) (regions "Home" P2 (sites Track "Track2")) (regions "Inner" P1 (difference (sites Track "Track1") (sites Bottom))) (regio...
###Description 4x6-28 board; 16-20 is most common, only even numbers of holes. Two counters in each hole except the leftmost on the inner row, which is left empty, and the one to its right which contains one counter. Players sow by picking up the counters in any of their holes and sowing them in an anti-clockwise direc...
4x6-21 board; 8 is most common, 12, 15, and 18 are also popular. Two counters in each hole in the players' outer rows. Two holes in each player's outer row are selected as misoro. Typically, the left two holes are chosen. At the beginning of the game, players choose whether to capture from one, two, or three extra hole...
(game "Misoro Tsoro (Additional Capture)" (players 2) (equipment {(mancalaBoard 4 8 store:None {(track "Track1" "0,E,N1,W" loop:True P1) (track "Track2" "16,E,N1,W" loop:True P2)}) (regions "Home" P1 (sites Track "Track1")) (regions "Home" P2 (sites Track "Track2")) (regions "Inner" P1 (difference (sites Track "Track1"...
###Description 4x6-21 board; 8 is most common, 12, 15, and 18 are also popular. Two counters in each hole in the players' outer rows. Two holes in each player's outer row are selected as misoro. Typically, the left two holes are chosen. At the beginning of the game, players choose whether to capture from one, two, or t...
4x6-21 board; 8 is most common, 12, 15, and 18 are also popular. Two counters in each hole in the players' outer rows. Two holes in each player's outer row are selected as misoro. Typically, the left two holes are chosen. Sowing occurs in an anti-clockwise direction, only in the two rows belonging to the player. When t...
(game "Misoro Tsoro" (players 2) (equipment {(mancalaBoard 4 8 store:None {(track "Track1" "0,E,N1,W" loop:True P1) (track "Track2" "16,E,N1,W" loop:True P2)}) (regions "Home" P1 (sites Track "Track1")) (regions "Home" P2 (sites Track "Track2")) (regions "Inner" P1 (difference (sites Track "Track1") (sites Bottom))) (r...
###Description 4x6-21 board; 8 is most common, 12, 15, and 18 are also popular. Two counters in each hole in the players' outer rows. Two holes in each player's outer row are selected as misoro. Typically, the left two holes are chosen. Sowing occurs in an anti-clockwise direction, only in the two rows belonging to the...
4x12 board. Four counters in each hole. Players alternate turns sowing the counters from one hole in an anti-clockwise direction. When the counters fall into a hole in their inner row, the contents of the opponent's opposite inner row hole are captured, as are any in the opponent's corresponding outer row hole, but onl...
(game "Moruba" (players 2) (equipment {(mancalaBoard 4 12 store:None {(track "Track1" "0,E,N1,W" loop:True P1) (track "Track2" "24,E,N1,W" loop:True P2)}) (regions "Home" P1 (sites Track "Track1")) (regions "Home" P2 (sites Track "Track2")) (regions "Inner" P1 (difference (sites Track "Track1") (sites Bottom))) (region...
###Description 4x12 board. Four counters in each hole. Players alternate turns sowing the counters from one hole in an anti-clockwise direction. When the counters fall into a hole in their inner row, the contents of the opponent's opposite inner row hole are captured, as are any in the opponent's corresponding outer ro...
4x10-20 holes, with even numbers. Two counters in each hole in the outer row. Sowing occurs in an anti-clockwise direction. When the final counter lands in an occupied hole, these are picked up and sowing continues. When the final counter lands in an empty hole in the inner row, the counters in the opposite hole in the...
(game "Msuwa wa Kunja" (players 2) (equipment {(mancalaBoard 4 10 store:None {(track "Track1" "0,E,N1,W" loop:True P1) (track "Track2" "20,E,N1,W" loop:True P2)}) (regions "Home" P1 (sites Track "Track1")) (regions "Home" P2 (sites Track "Track2")) (regions "Inner" P1 (difference (sites Track "Track1") (sites Bottom)))...
###Description 4x10-20 holes, with even numbers. Two counters in each hole in the outer row. Sowing occurs in an anti-clockwise direction. When the final counter lands in an occupied hole, these are picked up and sowing continues. When the final counter lands in an empty hole in the inner row, the counters in the oppos...
4x10-20 holes, with even numbers. Two counters in each hole, except the rightmost hole in the inner row of each player, which has zero, and the hole to its left, which has one. Sowing occurs in an anti-clockwise direction. When the final counter lands in an occupied hole, these are picked up and sowing continues. When ...
(game "Msuwa" (players 2) (equipment {(mancalaBoard 4 10 store:None {(track "Track1" "0,E,N1,W" loop:True P1) (track "Track2" "20,E,N1,W" loop:True P2)}) (regions "Home" P1 (sites Track "Track1")) (regions "Home" P2 (sites Track "Track2")) (regions "Inner" P1 (difference (sites Track "Track1") (sites Bottom))) (regions...
###Description 4x10-20 holes, with even numbers. Two counters in each hole, except the rightmost hole in the inner row of each player, which has zero, and the hole to its left, which has one. Sowing occurs in an anti-clockwise direction. When the final counter lands in an occupied hole, these are picked up and sowing c...
4x6-21 board; 8 is most common, 12, 15, and 18 are also popular. Each player's rightmost hole is the musoro. Two counters in each hole in the players' outer rows, except each musoro which has three. Sowing occurs in an anti-clockwise direction. When the final counter lands in an occupied hole, these are picked up and s...
(game "Musoro Tsoro" (players 2) (equipment {(mancalaBoard 4 8 store:None {(track "Track1" "0,E,N1,W" loop:True P1) (track "Track2" "16,E,N1,W" loop:True P2)}) (regions "Home" P1 (sites Track "Track1")) (regions "Home" P2 (sites Track "Track2")) (regions "Inner" P1 (difference (sites Track "Track1") (sites Bottom))) (r...
###Description 4x6-21 board; 8 is most common, 12, 15, and 18 are also popular. Each player's rightmost hole is the musoro. Two counters in each hole in the players' outer rows, except each musoro which has three. Sowing occurs in an anti-clockwise direction. When the final counter lands in an occupied hole, these are ...
4x6-16 board. Play begins with two counters in each hole. The first move must be from the inner row. Play begins from any of the player's holes, sowing clockwise. When the final counter lands in an occupied hole, these are picked up and sowing continues. Captures are made when the final counter falls into an empty hole...
(game "Muvalavala (Luena)" (players 2) (equipment {(mancalaBoard 4 6 store:None {(track "Track1" "5,W,N1,E" loop:True P1) (track "Track2" "17,W,N1,E" loop:True P2)}) (regions "Home" P1 (sites Track "Track1")) (regions "Home" P2 (sites Track "Track2")) (regions "Inner" P1 (difference (sites Track "Track1") (sites Bottom...
###Description 4x6-16 board. Play begins with two counters in each hole. The first move must be from the inner row. Play begins from any of the player's holes, sowing clockwise. When the final counter lands in an occupied hole, these are picked up and sowing continues. Captures are made when the final counter falls int...
4x6-16 board. Number of counters per player is four times the number of holes in a row minus two. Counters are distributed only in the outer row, with two counters in each hole, except the hole on the far left which contains the rest. The counters are then redistributed so that there is one in every hole, except the on...
(game "Muvalavala (Quioco)" (players 2) (equipment {(mancalaBoard 4 6 store:None {(track "Track1" "0,E,N1,W" loop:True P1) (track "Track2" "12,E,N1,W" loop:True P2)}) (piece "Seed" Shared) (regions "Home" P1 (sites Track "Track1")) (regions "Home" P2 (sites Track "Track2")) (regions "Inner" P1 (difference (sites Track ...
###Description 4x6-16 board. Number of counters per player is four times the number of holes in a row minus two. Counters are distributed only in the outer row, with two counters in each hole, except the hole on the far left which contains the rest. The counters are then redistributed so that there is one in every hole...
4x8 board. Two counters in each hole, the holes in the inner row are then vacated. These counters become the "store." Sowing occurs in an anti-clockwise direction in the player's two rows. When the final counter of a sowing lands in any occupied hole, the contents of the opponent's inner row holes opposite are captured...
(game "Mwambulula" (players 2) (equipment {(mancalaBoard 4 8 store:None {(track "Track1" "0,E,N1,W" loop:True P1) (track "Track2" "16,E,N1,W" loop:True P2)}) (regions "Home" P1 (sites Track "Track1")) (regions "Home" P2 (sites Track "Track2")) (regions "Inner" P1 (difference (sites Track "Track1") (sites Bottom))) (reg...
###Description 4x8 board. Two counters in each hole, the holes in the inner row are then vacated. These counters become the "store." Sowing occurs in an anti-clockwise direction in the player's two rows. When the final counter of a sowing lands in any occupied hole, the contents of the opponent's inner row holes opposi...
4x8 board. Two counters in each hole. Opening play: Two players play simultaneously, lifting and sowing counters from their outer rows. Rules for sowing and capturing are the same as in the main phase of the game. Sowing cannot begin from the fourth or fifth hole from the left in the player's outer hole. Players play u...
(game "Mweiso" (players 2) (equipment {(mancalaBoard 4 8 store:None {(track "TrackCCW1" "0,E,N1,W" loop:True P1) (track "TrackCCW2" "16,E,N1,W" loop:True P2) (track "TrackCW1" "7,W,N1,E" loop:True P1) (track "TrackCW2" "24,E,S1,W" loop:True P2)}) (regions "Home" P1 (sites Track "TrackCCW1")) (regions "Home" P2 (sites T...
###Description 4x8 board. Two counters in each hole. Opening play: Two players play simultaneously, lifting and sowing counters from their outer rows. Rules for sowing and capturing are the same as in the main phase of the game. Sowing cannot begin from the fourth or fifth hole from the left in the player's outer hole....
4x4-16 board, played only along the perimeter. Three counters per hole. Any number of players. Holes are distributed equally among the players. Sowing occurs in a clockwise direction. Counters are sown one per occupied hole, two per empty hole. Each player owns the holes in which their counters are located at the begin...
(game "Mwendo" (players 4) (equipment {(mancalaBoard 4 10 store:None (track "Track" "10,N,E,S,W" loop:True)) (piece "Seed" Each) (regions P1 (sites {0 1 2 3 4 5})) (regions P2 (sites {6 7 8 9 19 29})) (regions P3 (sites {39 38 37 36 35 34})) (regions P4 (sites {33 32 31 30 20 10}))}) (rules (start {(place "Seed1" (site...
###Description 4x4-16 board, played only along the perimeter. Three counters per hole. Any number of players. Holes are distributed equally among the players. Sowing occurs in a clockwise direction. Counters are sown one per occupied hole, two per empty hole. Each player owns the holes in which their counters are locat...
4x8 board. 32 counters per player. Players may arrange the counters however they like in their holes. Players sow by taking the counters from one of their holes and dropping them one by one in an anti-clockwise direction only in the two rows closest to them. When the last counter lands in an empty hole, the turn is ove...
(game "Mweso" (players 2) (equipment {(mancalaBoard 4 8 store:None {(track "TrackCCW1" "0,E,N1,W" loop:True P1) (track "TrackCCW2" "16,E,N1,W" loop:True P2) (track "TrackCW1" "7,W,N1,E" loop:True P1) (track "TrackCW2" "24,E,S1,W" loop:True P2)}) (piece "Seed" Shared) (regions "Home" P1 (sites Track "TrackCCW1")) (regio...
###Description 4x8 board. 32 counters per player. Players may arrange the counters however they like in their holes. Players sow by taking the counters from one of their holes and dropping them one by one in an anti-clockwise direction only in the two rows closest to them. When the last counter lands in an empty hole, ...
4x7-10 board (seven most common). One counter in each hole, with the player's leftmost hole in the outer row empty. On the first turn, sowing occurs in a clockwise direction. On the second turn, the player may sow in either direction, but must continue in the chosen direction for the rest of the game. Captures are made...
(game "Namudilakunze" (players 2) (equipment {(mancalaBoard 4 7 store:None {(track "TrackCCW1" "0,E,N1,W" loop:True P1) (track "TrackCCW2" "14,E,N1,W" loop:True P2) (track "TrackCW1" "6,W,N1,E" loop:True P1) (track "TrackCW2" "20,W,N1,E" loop:True P2)}) (piece "Seed" Shared) (regions "Home" P1 (sites Track "TrackCCW1")...
###Description 4x7-10 board (seven most common). One counter in each hole, with the player's leftmost hole in the outer row empty. On the first turn, sowing occurs in a clockwise direction. On the second turn, the player may sow in either direction, but must continue in the chosen direction for the rest of the game. Ca...
4x5 or 8 board. One counter in each hole. Players alternate turns picking up the counters in one of their holes and sowing them in an anti-clockwise direction. When the final counter lands in a hole with counters, these counters are picked up and sowing continues. When the final counter lands in an empty hole in the in...
(game "Nchayo" (players 2) (equipment {(mancalaBoard 4 5 store:None {(track "Track1" "0,E,N1,W" loop:True P1) (track "Track2" "10,E,N1,W" loop:True P2)}) (regions "Home" P1 (sites Track "Track1")) (regions "Home" P2 (sites Track "Track2")) (regions "Inner" P1 (difference (sites Track "Track1") (sites Bottom))) (regions...
###Description 4x5 or 8 board. One counter in each hole. Players alternate turns picking up the counters in one of their holes and sowing them in an anti-clockwise direction. When the final counter lands in a hole with counters, these counters are picked up and sowing continues. When the final counter lands in an empty...
4x6, 9, 12, or 15. Two counters in each hole. Players begin by sowing from the rightmost hole in the inner row, placing one counter in each of the first two holes, then picking up the counters from the next hole and continuing to sow until the next hole after the sowing is empty (this should be the hole from which the ...
(game "Nchuwa" (players 2) (equipment {(mancalaBoard 4 6 store:None {(track "TrackCCW1" "0,E,N1,W" loop:True P1) (track "TrackCCW2" "12,E,N1,W" loop:True P2)}) (regions "Home" P1 (sites Track "TrackCCW1")) (regions "Home" P2 (sites Track "TrackCCW2")) (regions "Inner" P1 (sites Row 1)) (regions "Inner" P2 (sites Row 2)...
###Description 4x6, 9, 12, or 15. Two counters in each hole. Players begin by sowing from the rightmost hole in the inner row, placing one counter in each of the first two holes, then picking up the counters from the next hole and continuing to sow until the next hole after the sowing is empty (this should be the hole ...
4x9 board. Two counters in each hole. Players alternate turns sowing from one of the holes in their rows in an anti-clockwise direction. When a counter falls into a hole in their inner row, the player captures the counters from both of the opposite holes on the opponent's side of the board; if one of the two opposite h...
(game "Ngolo" (players 2) (equipment {(mancalaBoard 4 9 store:None {(track "Track1" "0,E,N1,W" loop:True P1) (track "Track2" "18,E,N1,W" loop:True P2)}) (regions "Home" P1 (sites Track "Track1")) (regions "Home" P2 (sites Track "Track2")) (regions "Inner" P1 (difference (sites Track "Track1") (sites Bottom))) (regions ...
###Description 4x9 board. Two counters in each hole. Players alternate turns sowing from one of the holes in their rows in an anti-clockwise direction. When a counter falls into a hole in their inner row, the player captures the counters from both of the opposite holes on the opponent's side of the board; if one of the...
4x7 board, using only the outer two rows. Three counters in each hole. Sowing occurs in an anticlockwise direction. The first player takes the counters out of their leftmost hole and sows them. Instead of each player owning a row of holes, they own the series of holes which currently contain their counters. Players alw...
(game "Ngulungu" (players 2) (equipment {(mancalaBoard 4 7 store:None {(track "Track" "0,E,27,W" loop:True) (track "TrackCorner" "0,6,27,21" loop:True) (track "ReverseTrack" "6,W,21,E" loop:True)}) (piece "Seed" Each)}) (rules (start {(place "Seed1" (sites Bottom) counts:{3}) (place "Seed2" (sites Top) counts:{3})}) (p...
###Description 4x7 board, using only the outer two rows. Three counters in each hole. Sowing occurs in an anticlockwise direction. The first player takes the counters out of their leftmost hole and sows them. Instead of each player owning a row of holes, they own the series of holes which currently contain their counte...
4x8 board, occasionally 4x9 or 10. One counter in each hole. Sowing occurs in an anti-clockwise direction. The players start by each making a stylised move. Sowing begins from the rightmost hole in the outer row. When the final counter lands in an occupied hole, these counters are picked up and sowing continues. When t...
(game "Njombwa (One Counter)" (players 2) (equipment {(mancalaBoard 4 8 store:None {(track "Track1" "0,E,N1,W" loop:True P1) (track "Track2" "16,E,N1,W" loop:True P2)}) (regions "Home" P1 (sites Track "Track1")) (regions "Home" P2 (sites Track "Track2")) (regions "Inner" P1 (difference (sites Track "Track1") (sites Bot...
###Description 4x8 board, occasionally 4x9 or 10. One counter in each hole. Sowing occurs in an anti-clockwise direction. The players start by each making a stylised move. Sowing begins from the rightmost hole in the outer row. When the final counter lands in an occupied hole, these counters are picked up and sowing co...
4x8 board, occasionally 4x9 or 10. Two counters in each hole, except the leftmost hole in the inner row, which has zero, and the hole to its right, which has one. Sowing occurs in an anti-clockwise direction. Players sow from any hole in their two rows. When the final counter lands in an occupied hole, these counters a...
(game "Njombwa (Two Counters)" (players 2) (equipment {(mancalaBoard 4 8 store:None {(track "Track1" "0,E,N1,W" loop:True P1) (track "Track2" "16,E,N1,W" loop:True P2)}) (regions "Home" P1 (sites Track "Track1")) (regions "Home" P2 (sites Track "Track2")) (regions "Inner" P1 (difference (sites Track "Track1") (sites Bo...
###Description 4x8 board, occasionally 4x9 or 10. Two counters in each hole, except the leftmost hole in the inner row, which has zero, and the hole to its right, which has one. Sowing occurs in an anti-clockwise direction. Players sow from any hole in their two rows. When the final counter lands in an occupied hole, t...
4x8 board, occasionally 4x9 or 10. 29 counters in each player's leftmost hole in their outer row, two in the hole to the right of it and one in the hole to the right of that one. Sowing occurs in an anti-clockwise direction in the player's two rows. Each player begins with a stylised move, by sowing the contents of the...
(game "Njombwa" (players 2) (equipment {(mancalaBoard 4 8 store:None {(track "Track1" "0,E,N1,W" loop:True P1) (track "Track2" "16,E,N1,W" loop:True P2)}) (regions "Home" P1 (sites Track "Track1")) (regions "Home" P2 (sites Track "Track2")) (regions "Inner" P1 (difference (sites Track "Track1") (sites Bottom))) (region...
###Description 4x8 board, occasionally 4x9 or 10. 29 counters in each player's leftmost hole in their outer row, two in the hole to the right of it and one in the hole to the right of that one. Sowing occurs in an anti-clockwise direction in the player's two rows. Each player begins with a stylised move, by sowing the ...
4x10-20 board, with even numbers. Two counters in each hole, except the rightmost hole in the inner row of each player, which has zero. Sowing occurs in an anti-clockwise direction. When the final counter lands in an occupied hole, these are picked up and sowing continues. When the final counter lands in an empty hole ...
(game "Nsolo" (players 2) (equipment {(mancalaBoard 4 10 store:None {(track "Track1" "0,E,N1,W" loop:True P1) (track "Track2" "20,E,N1,W" loop:True P2)}) (regions "Home" P1 (sites Track "Track1")) (regions "Home" P2 (sites Track "Track2")) (regions "Inner" P1 (difference (sites Track "Track1") (sites Bottom))) (regions...
###Description 4x10-20 board, with even numbers. Two counters in each hole, except the rightmost hole in the inner row of each player, which has zero. Sowing occurs in an anti-clockwise direction. When the final counter lands in an occupied hole, these are picked up and sowing continues. When the final counter lands in...
4x8 board. Two counters in each hole. Players sow in an anti-clockwise direction from any of their holes. Singletons may not be sowed. Players capture when the sowing ends in a player's inner row and the opponent's inner and outer row holes opposite contain counters; these are captured and sown in the player's rows sta...
(game "Nsumbi" (players 2) (equipment {(mancalaBoard 4 8 store:None {(track "Track1" "0,E,N1,W" loop:True P1) (track "Track2" "16,E,N1,W" loop:True P2)}) (regions "Home" P1 (sites Track "Track1")) (regions "Home" P2 (sites Track "Track2")) (regions "Inner" P1 (difference (sites Track "Track1") (sites Bottom))) (regions...
###Description 4x8 board. Two counters in each hole. Players sow in an anti-clockwise direction from any of their holes. Singletons may not be sowed. Players capture when the sowing ends in a player's inner row and the opponent's inner and outer row holes opposite contain counters; these are captured and sown in the pl...
4x8 board. Two counters in each hole. Sowing proceeds in an anti-clockwise direction. The first move must begin from the second hole from the right in the player's outer row, and proceed as follows, and is played simultaneously by both players: sow the two counters from that first hole, capture the counters in the oppo...
(game "Otep" (players 2) (equipment {(mancalaBoard 4 8 store:None {(track "Track1" "0,E,N1,W" loop:True P1) (track "Track2" "16,E,N1,W" loop:True P2)}) (regions "Home" P1 (sites Track "Track1")) (regions "Home" P2 (sites Track "Track2")) (regions "Inner" P1 (difference (sites Track "Track1") (sites Bottom))) (regions "...
###Description 4x8 board. Two counters in each hole. Sowing proceeds in an anti-clockwise direction. The first move must begin from the second hole from the right in the player's outer row, and proceed as follows, and is played simultaneously by both players: sow the two counters from that first hole, capture the count...
4x12-20 board. Play begins with a number of counters that is three times the number of holes in a row minus two for a game with an even number of holes in a row; three times the number of holes minus one for odd. Counters are distributed beginning in the leftmost hole in the outer row, placing two counters in each hole...
(game "Owela (Benguela)" (players 2) (equipment {(mancalaBoard 4 12 store:None {(track "Track1" "0,E,N1,W" loop:True P1) (track "Track2" "24,E,N1,W" loop:True P2)}) (regions "Home" P1 (sites Track "Track1")) (regions "Home" P2 (sites Track "Track2")) (regions "Inner" P1 (difference (sites Track "Track1") (sites Bottom)...
###Description 4x12-20 board. Play begins with a number of counters that is three times the number of holes in a row minus two for a game with an even number of holes in a row; three times the number of holes minus one for odd. Counters are distributed beginning in the leftmost hole in the outer row, placing two counte...
4x8 board. Two counters in each hole. Opening play: Two players play simultaneously, lifting and sowing counters from their outer rows. Rules for sowing and capturing are the same as in the main phase of the game except that all holes in each player's outer rows are considered to be in opposition and back captures can ...
(game "Pereauni" (players 2) (equipment {(mancalaBoard 4 8 store:None {(track "TrackCCW1" "0,E,N1,W" loop:True P1) (track "TrackCCW2" "16,E,N1,W" loop:True P2)}) (regions "Home" P1 (sites Track "TrackCCW1")) (regions "Home" P2 (sites Track "TrackCCW2")) (regions "Inner" P1 (difference (sites Track "TrackCCW1") (sites B...
###Description 4x8 board. Two counters in each hole. Opening play: Two players play simultaneously, lifting and sowing counters from their outer rows. Rules for sowing and capturing are the same as in the main phase of the game except that all holes in each player's outer rows are considered to be in opposition and bac...
4x6-7 board. Two counters in each hole; before beginning each player rearranges these as they wish, with the following rules: The leftmost hole in the outer row must have the most counters; holes in the inner row may only have one counter. Initial phase: In this phase, only holes with two or fewer counters may be used ...
(game "Quela" (players 2) (equipment {(mancalaBoard 4 6 store:None {(track "TrackCCW1" "0,E,N1,W" loop:True P1) (track "TrackCCW2" "12,E,N1,W" loop:True P2)}) (regions "Home" P1 (sites Track "TrackCCW1")) (regions "Home" P2 (sites Track "TrackCCW2")) (regions "Inner" P1 (difference (sites Track "TrackCCW1") (sites Bott...
###Description 4x6-7 board. Two counters in each hole; before beginning each player rearranges these as they wish, with the following rules: The leftmost hole in the outer row must have the most counters; holes in the inner row may only have one counter. Initial phase: In this phase, only holes with two or fewer counte...
4x8 board, played only along the perimeter. One to four counters per hole. Any number of players, holes are distributed equally among the players. Sowing occurs in an anti-clockwise direction. Each player owns the holes in which their counters are located at the beginning of their turn, and they must sow from the leftm...
(game "Quendo" (players 4) (equipment {(mancalaBoard 4 8 store:None {(track "Track" "0,E,N,W,S2" loop:True)}) (piece "Seed" Each) (hand Each)}) (rules (start {(place "Seed1" (sites {0 1 2 3 4}) counts:{4}) (place "Seed2" (sites {5 6 7 15 23}) counts:{4}) (place "Seed3" (sites {31 30 29 28 27}) counts:{4}) (place "Seed4...
###Description 4x8 board, played only along the perimeter. One to four counters per hole. Any number of players, holes are distributed equally among the players. Sowing occurs in an anti-clockwise direction. Each player owns the holes in which their counters are located at the beginning of their turn, and they must sow...
4x7 board. Three counters in each hole in the outer row; before beginning each player rearranges these as they wish, with the following rules: The leftmost hole in the outer row must have the most counters; Each hole must have equal to or less than the number of the counters as the hole on its left; there can be a maxi...
(game "Quiela" (players 2) (equipment {(mancalaBoard 4 7 store:None {(track "TrackCCW1" "0,E,N1,W" loop:True P1) (track "TrackCCW2" "14,E,N1,W" loop:True P2)}) (regions "Home" P1 (sites Track "TrackCCW1")) (regions "Home" P2 (sites Track "TrackCCW2")) (regions "Inner" P1 (difference (sites Track "TrackCCW1") (sites Bot...
###Description 4x7 board. Three counters in each hole in the outer row; before beginning each player rearranges these as they wish, with the following rules: The leftmost hole in the outer row must have the most counters; Each hole must have equal to or less than the number of the counters as the hole on its left; ther...
4x8 board. Two counters in each hole. Sowing proceeds in an anti-clockwise direction. The first move must begin from the second hole from the right in the player's outer row, and proceed as follows, and is played simultaneously by both players: sow the two counters from that first hole, capture the counters in the oppo...
(game "Ryakati" (players 2) (equipment {(mancalaBoard 4 8 store:None {(track "Track1" "0,E,N1,W" loop:True P1) (track "Track2" "16,E,N1,W" loop:True P2)}) (regions "Home" P1 (sites Track "Track1")) (regions "Home" P2 (sites Track "Track2")) (regions "Inner" P1 (difference (sites Track "Track1") (sites Bottom))) (region...
###Description 4x8 board. Two counters in each hole. Sowing proceeds in an anti-clockwise direction. The first move must begin from the second hole from the right in the player's outer row, and proceed as follows, and is played simultaneously by both players: sow the two counters from that first hole, capture the count...
4x10-12 board (even numbers only). One counter in each hole, except for the third hole from the left of the inner row, which contains two, and the rightmost hole of the inner row, which is empty. Play must begin from the hole containing two counters. Sowing occurs in an anti-clockwise direction. When the final counter ...
(game "Spreta" (players 2) (equipment {(mancalaBoard 4 10 store:None {(track "Track1" "0,E,N1,W" loop:True P1) (track "Track2" "20,E,N1,W" loop:True P2)}) (regions "Home" P1 (sites Track "Track1")) (regions "Home" P2 (sites Track "Track2")) (regions "Inner" P1 (difference (sites Track "Track1") (sites Bottom))) (region...
###Description 4x10-12 board (even numbers only). One counter in each hole, except for the third hole from the left of the inner row, which contains two, and the rightmost hole of the inner row, which is empty. Play must begin from the hole containing two counters. Sowing occurs in an anti-clockwise direction. When the...
4x8=20 holes, with an even number per row. One counter in each hole, except the right-hand end row of the inner row. Sowing occurs in an anti-clockwise direction, only into an empty hole. When a counter lands in a hole in the inner row and the opponent's opposite inner row hole is empty, the contents of the opponent's ...
(game "Sute" (players 2) (equipment {(mancalaBoard 4 8 store:None {(track "Track1" "0,E,N1,W" loop:True P1) (track "Track2" "16,E,N1,W" loop:True P2)}) (regions "Home" P1 (sites Track "Track1")) (regions "Home" P2 (sites Track "Track2")) (regions "Inner" P1 (difference (sites Track "Track1") (sites Bottom))) (regions "...
###Description 4x8=20 holes, with an even number per row. One counter in each hole, except the right-hand end row of the inner row. Sowing occurs in an anti-clockwise direction, only into an empty hole. When a counter lands in a hole in the inner row and the opponent's opposite inner row hole is empty, the contents of ...
4x8 board. May have one or two stores per player. Stores are located to the right hand side of the player's two rows, centered with respect to the player's two rows. If each player has two stores, the second store is located between the fourth and fifth holes of the player's rows; i.e., in the center of the board. One ...
(game "Tchela" (players 2) (equipment {(board (merge {(square 4) (shift 5 0 (square 4)) (shift 4 0.5 (square 1)) (shift 4 2.5 (square 1)) (shift -1 2.5 (square 1)) (shift 9 0.5 (square 1))}) {(track "TrackCCW1" {0 1 2 3 16 17 18 19 23 22 21 20 7 6 5 4} loop:True P1) (track "TrackCCW2" {8 9 10 11 24 25 26 27 31 30 29 28...
###Description 4x8 board. May have one or two stores per player. Stores are located to the right hand side of the player's two rows, centered with respect to the player's two rows. If each player has two stores, the second store is located between the fourth and fifth holes of the player's rows; i.e., in the center of ...
4x4, 8, 10, 16, or 22 board. Two counters in each hole. Sowing occurs in an anti-clockwise direction. When the final counter of a sowing lands in an occupied hole, the contents are picked up and sowing continues. When the final counter lands in an empty hole in the player's inner row, the contents of the opponent's hol...
(game "Tshuba" (players 2) (equipment {(mancalaBoard 4 4 store:None {(track "Track1" "0,E,N1,W" loop:True P1) (track "Track2" "8,E,N1,W" loop:True P2)}) (regions "Home" P1 (sites Track "Track1")) (regions "Home" P2 (sites Track "Track2")) (regions "Inner" P1 (difference (sites Track "Track1") (sites Bottom))) (regions ...
###Description 4x4, 8, 10, 16, or 22 board. Two counters in each hole. Sowing occurs in an anti-clockwise direction. When the final counter of a sowing lands in an occupied hole, the contents are picked up and sowing continues. When the final counter lands in an empty hole in the player's inner row, the contents of the...
4x6-21 board; 8 is most common, 12, 15, and 18 are also popular. Two counters in each hole in the players' outer rows. Before the game starts, players choose to make additional captures from one, two, or three holes. Sowing occurs in an anti-clockwise direction, only in the two rows belonging to the player. When the fi...
(game "Tsoro (Additional Capture)" (players 2) (equipment {(mancalaBoard 4 8 store:None {(track "Track1" "0,E,N1,W" loop:True P1) (track "Track2" "16,E,N1,W" loop:True P2)}) (regions "Home" P1 (sites Track "Track1")) (regions "Home" P2 (sites Track "Track2")) (regions "Inner" P1 (difference (sites Track "Track1") (site...
###Description 4x6-21 board; 8 is most common, 12, 15, and 18 are also popular. Two counters in each hole in the players' outer rows. Before the game starts, players choose to make additional captures from one, two, or three holes. Sowing occurs in an anti-clockwise direction, only in the two rows belonging to the play...
4x13-19 board. Two counters in every hole, except the leftmost in both of a player's rows, which are empty, and the second from the left in the inner row, which has one. Sowing occurs in an anti-clockwise direction. When the final counter lands in an occupied hole, these counters are picked up and sowing continues. Cap...
(game "Tsoro (Baia)" (players 2) (equipment {(mancalaBoard 4 13 store:None {(track "TrackCCW1" "0,E,N1,W" loop:True P1) (track "TrackCCW2" "26,E,N1,W" loop:True P2) (track "TrackCW1" "12,W,N1,E" loop:True P1) (track "TrackCW2" "39,E,S1,W" loop:True P2)}) (regions "Home" P1 (sites Track "TrackCCW1")) (regions "Home" P2 ...
###Description 4x13-19 board. Two counters in every hole, except the leftmost in both of a player's rows, which are empty, and the second from the left in the inner row, which has one. Sowing occurs in an anti-clockwise direction. When the final counter lands in an occupied hole, these counters are picked up and sowing...
4x6-21 board; 8 is most common, 12, 15, and 18 are also popular. Two counters in each hole in the players' outer rows. Sowing occurs in an anti-clockwise direction, only in the two rows belonging to the player. When the final counter lands in an occupied hole, these are picked up and sowing continues. When the final co...
(game "Tsoro (Reentered Captures)" (players 2) (equipment {(mancalaBoard 4 8 store:None {(track "Track1" "0,E,N1,W" loop:True P1) (track "Track2" "16,E,N1,W" loop:True P2)}) (regions "Home" P1 (sites Track "Track1")) (regions "Home" P2 (sites Track "Track2")) (regions "Inner" P1 (difference (sites Track "Track1") (site...
###Description 4x6-21 board; 8 is most common, 12, 15, and 18 are also popular. Two counters in each hole in the players' outer rows. Sowing occurs in an anti-clockwise direction, only in the two rows belonging to the player. When the final counter lands in an occupied hole, these are picked up and sowing continues. Wh...
4x6-21 board; 8 is most common, 12, 15, and 18 are also popular. Two counters in each hole in the players' outer rows. Sowing occurs in an anti-clockwise direction, only in the two rows belonging to the player. When the final counter lands in an occupied hole, these are picked up and sowing continues. When the final co...
(game "Tsoro" (players 2) (equipment {(mancalaBoard 4 8 store:None {(track "Track1" "0,E,N1,W" loop:True P1) (track "Track2" "16,E,N1,W" loop:True P2)}) (regions "Home" P1 (sites Track "Track1")) (regions "Home" P2 (sites Track "Track2")) (regions "Inner" P1 (difference (sites Track "Track1") (sites Bottom))) (regions ...
###Description 4x6-21 board; 8 is most common, 12, 15, and 18 are also popular. Two counters in each hole in the players' outer rows. Sowing occurs in an anti-clockwise direction, only in the two rows belonging to the player. When the final counter lands in an occupied hole, these are picked up and sowing continues. Wh...
6x3 or 6 board. Two counters in each hole. Sowing occurs from one of the holes in the player's outermost row which contains counters, in either direction. Sowing moves in a boustrophedon path along the holes, moving from the last hole in the innermost row to the beginning of the outer row. When the final counter lands ...
(game "Katro" (players 2) (equipment {(mancalaBoard 6 6 store:None {(track "TrackCCW1" "0,E,N1,W,N1,E" loop:True P1) (track "TrackCW1" "5,W,N1,E,N1,W" loop:True P1) (track "TrackCW2" "18,E,N1,W,N1,E" loop:True P2) (track "TrackCCW2" "23,W,N1,E,N1,W" loop:True P2)}) (piece "Seed" Shared) (regions "Home" P1 (sites Track ...
###Description 6x3 or 6 board. Two counters in each hole. Sowing occurs from one of the holes in the player's outermost row which contains counters, in either direction. Sowing moves in a boustrophedon path along the holes, moving from the last hole in the innermost row to the beginning of the outer row. When the final...
Two rows of twelve holes in the central part of the board, one hole on either end of this, two rows of two outside of these single holes on both sides of the board, and one final hole on either end of the board. Three counters in each hole. Sowing occurs only in the player's row; players use the inner single hole to th...
(game "Mbelele" (players 2) (equipment {(board (merge {(rectangle 2 12) (shift -1 0.5 (square 1)) (shift -3 0 (square 2)) (shift -4 0.5 (square 1)) (shift 12 0.5 (square 1)) (shift 13 0 (square 2)) (shift 15 0.5 (square 1))}) {(track "TrackCCW1" "25,26,24,0,E,31,32,35" loop:True P1) (track "TrackCCW2" "34,33,30,23,W,28...
###Description Two rows of twelve holes in the central part of the board, one hole on either end of this, two rows of two outside of these single holes on both sides of the board, and one final hole on either end of the board. Three counters in each hole. Sowing occurs only in the player's row; players use the inner si...
Two rows of five holes arranged in a circle around four stores in the center. Each player has five holes on one half of the circle. Ten counters in each hole. Players sow from their holes, and can choose to sow any number of counters, but must leave at least one in the starting hole. Sowing occurs in an anti-clockwise ...
(game "Okwe (Achalla)" (players 2) (equipment {(board (add (concentric {10}) vertices:{{0.45 0.45} {-0.45 -0.45} {0.45 -0.45} {-0.45 0.45}}) (track "Track" {0 2 4 6 8 9 7 5 3 1} loop:True) use:Vertex) (regions P1 (sites {0 1 2 3 4})) (regions P2 (sites {5 6 7 8 9})) (map {(pair P1 11) (pair P2 10)}) (piece "Seed" Share...
###Description Two rows of five holes arranged in a circle around four stores in the center. Each player has five holes on one half of the circle. Ten counters in each hole. Players sow from their holes, and can choose to sow any number of counters, but must leave at least one in the starting hole. Sowing occurs in an ...
Played by two to five players. Each player has three heaps of counters, with twelve counters per heap. Sowing occurs in an anti-clockwise direction. When a player creates a heap containing three counters in an opponent's heap, a circle is drawn around the heap and the player captures the counters in it and every counte...
(game "Pic" (players 5) (equipment {(board (concentric {(* 3 5)}) (track "Track" {0 1 3 5 7 9 11 13 14 12 10 8 6 4 2} loop:True) use:Vertex) (piece "Seed" Shared) (hand Each) (regions P1 (sites {0 1 3})) (regions P2 (sites {5 7 9})) (regions P3 (sites {11 13 14})) (regions P4 (sites {12 10 8})) (regions P5 (sites {6 4 ...
###Description Played by two to five players. Each player has three heaps of counters, with twelve counters per heap. Sowing occurs in an anti-clockwise direction. When a player creates a heap containing three counters in an opponent's heap, a circle is drawn around the heap and the player captures the counters in it a...
Seven holes, arranged in a circle. Four counters in each hole. Sowing occurs in an anti-clockwise direction. When the final counter lands in a hole, the contents of the next hole are picked up and sowing continues with those counters. When the hole from which this new sowing would occur is empty, the counters in the ne...
(game "Sat Gol" (players 2) (equipment {(board (concentric {7}) (track "Track" {0 1 3 5 6 4 2} loop:True) use:Vertex) (piece "Seed" Shared) (hand Each)}) (rules (start (set Count 4 to:(sites Board))) (play (move Select (from (if (is Prev Mover) (sites {(trackSite Move from:(last To afterConsequence:True) steps:1)}) (if...
###Description Seven holes, arranged in a circle. Four counters in each hole. Sowing occurs in an anti-clockwise direction. When the final counter lands in a hole, the contents of the next hole are picked up and sowing continues with those counters. When the hole from which this new sowing would occur is empty, the cou...
3x6 board. Each player owns the row closest to them and the half of the central row to their right. Play begins with three counters in each hole. During the first phase of the game, the players race each other (i.e., do not take turns) to be the first person to drop the last counter into an empty hole. Play moves from ...
(game "Abalala'e" (players 2) (equipment {(mancalaBoard 3 6 store:None {(track "Track" "0,E,N1,W5,N1,E" loop:True P1) (track "Track" "17,W,S1,E5,S1,W" loop:True P2)}) (regions "Home" P1 (union (sites Bottom) (sites {"D2" "E2" "F2"}))) (regions "Home" P2 (union (sites Top) (sites {"A2" "B2" "C2"}))) (regions "LeftPart" ...
###Description 3x6 board. Each player owns the row closest to them and the half of the central row to their right. Play begins with three counters in each hole. During the first phase of the game, the players race each other (i.e., do not take turns) to be the first person to drop the last counter into an empty hole. P...
3x6 board. Three counters per hole. Each player owns the row closest to them and the right half of the central row. Sowing occurs in the following direction: from left to right in the player's full row, right to left in the player's half of the central row, proceeding to the opponent's full row and sowing right to left...
(game "Gabata (Adowa)" (players 2) (equipment {(mancalaBoard 3 6 store:None (track "Track" "0,E,N1,W2,17,W,S1,E2" loop:True)) (piece "Seed" Shared) (hand Each) (regions P1 (union (sites Bottom) (intersection (sites Row 1) (expand (sites Right) steps:2)))) (regions P2 (union (sites Top) (intersection (sites Row 1) (expa...
###Description 3x6 board. Three counters per hole. Each player owns the row closest to them and the right half of the central row. Sowing occurs in the following direction: from left to right in the player's full row, right to left in the player's half of the central row, proceeding to the opponent's full row and sowin...
3x6 board. Play begins with three counters per hole. Each player owns the row closest to them and the right half of the central row. Sowing occurs in the following direction: from left to right in the player's full row, right to left in the player's half of the central row, proceeding to the opponent's full row and sow...
(game "Gabata (Aksum)" (players 2) (equipment {(mancalaBoard 3 6 store:None (track "Track" "0,E,N1,W2,17,W,S1,E2" loop:True)) (piece "Seed" Shared) (hand Each) (regions P1 (union (sites Bottom) (intersection (sites Row 1) (expand (sites Right) steps:2)))) (regions P2 (union (sites Top) (intersection (sites Row 1) (expa...
###Description 3x6 board. Play begins with three counters per hole. Each player owns the row closest to them and the right half of the central row. Sowing occurs in the following direction: from left to right in the player's full row, right to left in the player's half of the central row, proceeding to the opponent's f...
3x6 board. Four counters per hole. Each player controls one row of holes and the half of the central row to their right. Sowing occurs from left ro right in the player's full row, right to left in their holes in the central row, then right to left in the opponent's full row, then left to right in the opponent's holes i...
(game "Rab'e" (players 2) (equipment {(mancalaBoard 3 6 store:None (track "Track" "0,E,N1,W2,17,W,S1,E2" loop:True)) (piece "Seed" Shared) (regions P1 (union (sites Bottom) (difference (expand (sites Right) steps:2) (sites Top)))) (regions P2 (union (sites Top) (difference (expand (sites Left) steps:2) (sites Bottom)))...
###Description 3x6 board. Four counters per hole. Each player controls one row of holes and the half of the central row to their right. Sowing occurs from left ro right in the player's full row, right to left in their holes in the central row, then right to left in the opponent's full row, then left to right in the opp...
3x6 board, three counters per hole. Each player owns the row of holes closest to them, as well as the right half of the central row, with respect to their perspective. Sowing occurs from left to right in the player's complete row, right to left in the player's half of the central row, then continuing from right to left...
(game "Selus (Massawa)" (players 2) (equipment {(mancalaBoard 3 6 store:None (track "Track" "0,E,N1,W2,17,W,S1,E2" loop:True)) (piece "Seed" Shared) (hand Each) (regions P1 (union (sites Bottom) (difference (expand (sites Right) steps:2) (sites Top)))) (regions P2 (union (sites Top) (difference (expand (sites Left) ste...
###Description 3x6 board, three counters per hole. Each player owns the row of holes closest to them, as well as the right half of the central row, with respect to their perspective. Sowing occurs from left to right in the player's complete row, right to left in the player's half of the central row, then continuing fro...