Upload folder using huggingface_hub
Browse filesThis view is limited to 50 files because it contains too many changes. See raw diff
- test/004da17f-6765-5863-b678-73d2717aa21f/metadata.jsonl +1 -0
- test/004da17f-6765-5863-b678-73d2717aa21f/output.mp4 +3 -0
- test/004da17f-6765-5863-b678-73d2717aa21f/q4_options/opt_0_keep_gravity_reverse.mp4 +3 -0
- test/004da17f-6765-5863-b678-73d2717aa21f/q4_options/opt_1_reality_full.mp4 +3 -0
- test/004da17f-6765-5863-b678-73d2717aa21f/q4_options/opt_2_reality_alt.mp4 +3 -0
- test/004da17f-6765-5863-b678-73d2717aa21f/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +3 -0
- test/004da17f-6765-5863-b678-73d2717aa21f/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 +3 -0
- test/004da17f-6765-5863-b678-73d2717aa21f/q4_options/render_1.log +0 -0
- test/004da17f-6765-5863-b678-73d2717aa21f/q4_options/render_2.log +0 -0
- test/004da17f-6765-5863-b678-73d2717aa21f/q4_options/render_3.log +0 -0
- test/004da17f-6765-5863-b678-73d2717aa21f/q4_options/render_4.log +0 -0
- test/0c29c910-0097-5880-b228-608e54930e20/metadata.jsonl +1 -0
- test/0c29c910-0097-5880-b228-608e54930e20/output.mp4 +3 -0
- test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_0_keep_timed_color_cycle.mp4 +3 -0
- test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_1_reality_full.mp4 +3 -0
- test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_2_reality_alt.mp4 +3 -0
- test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +3 -0
- test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4 +3 -0
- test/0c29c910-0097-5880-b228-608e54930e20/q4_options/render_1.log +0 -0
- test/0c29c910-0097-5880-b228-608e54930e20/q4_options/render_2.log +0 -0
- test/0c29c910-0097-5880-b228-608e54930e20/q4_options/render_3.log +0 -0
- test/0c29c910-0097-5880-b228-608e54930e20/q4_options/render_4.log +0 -0
- test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/metadata.jsonl +1 -0
- test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/output.mp4 +3 -0
- test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
- test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_1_reality_full.mp4 +3 -0
- test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_2_reality_alt.mp4 +3 -0
- test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +3 -0
- test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 +3 -0
- test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/render_1.log +0 -0
- test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/render_2.log +0 -0
- test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/render_3.log +0 -0
- test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/render_4.log +0 -0
- test/1950d7e3-cdde-5219-9363-e7687a09a478/metadata.jsonl +1 -0
- test/1950d7e3-cdde-5219-9363-e7687a09a478/output.mp4 +3 -0
- test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_0_keep_timed_color_cycle.mp4 +3 -0
- test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_1_reality_full.mp4 +3 -0
- test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_2_reality_alt.mp4 +3 -0
- test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +3 -0
- test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 +3 -0
- test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/render_1.log +0 -0
- test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/render_2.log +0 -0
- test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/render_3.log +0 -0
- test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/render_4.log +0 -0
- test/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/metadata.jsonl +1 -0
- test/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/output.mp4 +3 -0
- test/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/q4_options/opt_0_keep_gravity_reverse.mp4 +3 -0
- test/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/q4_options/opt_1_reality_full.mp4 +3 -0
- test/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/q4_options/opt_2_reality_alt.mp4 +3 -0
- test/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +3 -0
test/004da17f-6765-5863-b678-73d2717aa21f/metadata.jsonl
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
{"id": 7, "uuid": "004da17f-6765-5863-b678-73d2717aa21f", "scenario_name": "Repaired Simulation with Gravity and Collision Settings", "difficulty": "hard", "rules": "['gravity_reverse', 'timed_color_cycle', 'velocity_flip_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Repaired Simulation with Gravity and Collision Settings\", \"description\": \"Addressed the 'velocity_flip_on_collision' rule error by adjusting gravity and object configurations.\", \"difficulty\": \"hard\", \"unreal_rules\": [\"gravity_reverse\", \"timed_color_cycle\", \"velocity_flip_on_collision\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [8.0, 8.0, 4.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 24, \"max_objects\": 36, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117399/004da17f-6765-5863-b678-73d2717aa21f/attempt_05\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117399/004da17f-6765-5863-b678-73d2717aa21f/attempt_05/scratch\"}, \"random_seed\": 1987831199, \"rule_config\": {\"rules\": [\"gravity_reverse\", \"timed_color_cycle\", \"velocity_flip_on_collision\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Repaired Simulation with Gravity and Collision Settings\", \"difficulty\": \"hard\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\", \"timed_color_cycle\", \"velocity_flip_on_collision\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 31, \"final_objects\": 31, \"rule_stats\": {\"timed_color_cycle\": 31, \"velocity_flip_on_collision\": 10, \"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117399/004da17f-6765-5863-b678-73d2717aa21f/attempt_05/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117399/004da17f-6765-5863-b678-73d2717aa21f/attempt_05/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_117399/004da17f-6765-5863-b678-73d2717aa21f/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_spawn\": \"/data7/sunggeunan/UNREAL/outputs/batch_117399/004da17f-6765-5863-b678-73d2717aa21f/attempt_05/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117399/004da17f-6765-5863-b678-73d2717aa21f/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "32", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Downward", "Upward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_metadata_reference": "Category: C, Answer computed from metadata", "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, object bounces in the opposite direction from what is expected.", "Objects change color periodically over time.", "Gravity is reversed: objects fall upward instead of downward.", "Objects continue their motion after impact instead of freezing.", "After a collision, one of the colliding objects disappears."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"required_unreal\", \"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"timed_color_cycle\", \"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [0, 1, 2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_reverse', 'timed_color_cycle', 'velocity_flip_on_collision']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"timed_color_cycle\", \"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}, {\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["A rule changes object color upon collision.", "Gravity is reversed in this environment.", "The object bounced due to elastic collision.", "The simulation rendering glitched.", "Normal gravity caused the object to fall."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"wrong_unreal\", \"required_unreal\", \"real_physics\", \"meta_explanation\", \"real_physics\"], \"grounding_rule_id\": \"gravity_reverse\", \"required_explanations\": [\"Gravity is reversed in this environment.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/004da17f-6765-5863-b678-73d2717aa21f/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/004da17f-6765-5863-b678-73d2717aa21f/q4_options/opt_1_reality_full.mp4", "test/004da17f-6765-5863-b678-73d2717aa21f/q4_options/opt_0_keep_gravity_reverse.mp4", "test/004da17f-6765-5863-b678-73d2717aa21f/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/004da17f-6765-5863-b678-73d2717aa21f/q4_options/opt_2_reality_alt.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117399/004da17f-6765-5863-b678-73d2717aa21f/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"}
|
test/004da17f-6765-5863-b678-73d2717aa21f/output.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:f07617583d428cc4013980a9502b2f67c1658bf4fccb90fb326496d641ba5da9
|
| 3 |
+
size 545127
|
test/004da17f-6765-5863-b678-73d2717aa21f/q4_options/opt_0_keep_gravity_reverse.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:9a4c7465de89163d43a230ca24874e5d2bf7d52369463b5ab60c71989b0502e1
|
| 3 |
+
size 105435
|
test/004da17f-6765-5863-b678-73d2717aa21f/q4_options/opt_1_reality_full.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:ddc455db7e12994630a76615315858ff5e182c1d5af779c3985c665812047609
|
| 3 |
+
size 274993
|
test/004da17f-6765-5863-b678-73d2717aa21f/q4_options/opt_2_reality_alt.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:14b2ea16665973c4f7157c8891d723ce4c0620dee13d510d500420af2d36b235
|
| 3 |
+
size 253368
|
test/004da17f-6765-5863-b678-73d2717aa21f/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:958034ce332dea8b320db644654483991a1188e3581d13e73fa4f63d66847d77
|
| 3 |
+
size 162494
|
test/004da17f-6765-5863-b678-73d2717aa21f/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:b49c5eb1b7e5a29b1ab64893835120c4cf796ed8f037c3e3d34e150191128d96
|
| 3 |
+
size 87447
|
test/004da17f-6765-5863-b678-73d2717aa21f/q4_options/render_1.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/004da17f-6765-5863-b678-73d2717aa21f/q4_options/render_2.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/004da17f-6765-5863-b678-73d2717aa21f/q4_options/render_3.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/004da17f-6765-5863-b678-73d2717aa21f/q4_options/render_4.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/0c29c910-0097-5880-b228-608e54930e20/metadata.jsonl
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
{"id": 23, "uuid": "0c29c910-0097-5880-b228-608e54930e20", "scenario_name": "Floating Spheres", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Spheres\", \"description\": \"Spheres float in the air and change color when hit.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01/scratch\"}, \"random_seed\": 1736348100, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Spheres\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"timed_color_cycle\": 14}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_scale_change\": \"/data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_metadata_reference": "Category: C, Answer computed from metadata", "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Solid objects bounce off each other instead of passing through.", "Objects change color periodically over time.", "Friction applies: objects slow down and stop over time.", "There is no gravity: objects float instead of falling.", "Gravity acts vertically downward toward the floor."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Gravity is reversed.", "The video was edited or manipulated.", "Air resistance affected the object's motion.", "Normal gravity caused the object to fall.", "The simulation follows standard physics rules."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"wrong_unreal\", \"meta_explanation\", \"real_physics\", \"real_physics\", \"required_unreal\"], \"grounding_rule_id\": \"realistic\", \"required_explanations\": [\"The simulation follows standard physics rules.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_1_reality_full.mp4", "test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_2_reality_alt.mp4", "test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01/q4_options/opt_1_reality_full.mp4", "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"}
|
test/0c29c910-0097-5880-b228-608e54930e20/output.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:f74c2d08847cad10af17307c6045de7c9d4fe395caff40bd28c53cdfd216a23b
|
| 3 |
+
size 145015
|
test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_0_keep_timed_color_cycle.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:470c0412626f513278c716740ebc0a7b3c45e2f12fb523d7660b3b3a700b1593
|
| 3 |
+
size 232016
|
test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_1_reality_full.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:1490242d72e23c6e05db00ca67563bbf64b1c89a1e16a5a84f44a7777975325b
|
| 3 |
+
size 149307
|
test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_2_reality_alt.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:f6d443600cbb4940f1b83e36013b573201aac8a95f9468b784c603b04eeec4de
|
| 3 |
+
size 139590
|
test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:fa11734aecafa4d6486bf87f4364bf5ffbe1ad2830438beaf0ff891fce53955e
|
| 3 |
+
size 154269
|
test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:790e648663ee8b1b44da65c0a189a4a7b6d1f3ca9007b806310e5c6f31bebdc0
|
| 3 |
+
size 139560
|
test/0c29c910-0097-5880-b228-608e54930e20/q4_options/render_1.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/0c29c910-0097-5880-b228-608e54930e20/q4_options/render_2.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/0c29c910-0097-5880-b228-608e54930e20/q4_options/render_3.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/0c29c910-0097-5880-b228-608e54930e20/q4_options/render_4.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/metadata.jsonl
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
{"id": 24, "uuid": "12f266a5-68fb-50f7-9b2f-0c36d7a014ea", "scenario_name": "Floating Puzzle", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Puzzle\", \"description\": \"Objects float and change color when they collide\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [7.0, 7.0, 1.5], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01/scratch\"}, \"random_seed\": 1276237644, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Puzzle\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_disappear\": \"/data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Downward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_metadata_reference": "Category: C, Answer computed from metadata", "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects grow larger after collision.", "After a collision, one of the colliding objects disappears.", "Standard gravity: objects accelerate at a constant rate.", "There is no friction: moving objects do not slow down on the surface.", "There is no gravity: objects float instead of falling."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["The object was destroyed by the high impact force.", "The collision followed conservation of momentum.", "There is zero gravity in this environment.", "The video was edited or manipulated.", "A rule changes object color upon collision."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"real_physics\", \"real_physics\", \"required_unreal\", \"meta_explanation\", \"wrong_unreal\"], \"grounding_rule_id\": \"gravity_zero\", \"required_explanations\": [\"There is zero gravity in this environment.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [2], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_0_keep_gravity_zero.mp4", "test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_2_reality_alt.mp4", "test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_1_reality_full.mp4", "test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4", "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"}
|
test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/output.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:61b18b8f9831f8de64ea29fc1f7f7b1314297f1d94922b3d3f91a4106670c6f4
|
| 3 |
+
size 90074
|
test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_0_keep_gravity_zero.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:6d2f0263e1c752a062c8afd0d86befe85c58c32c80cf97a15547dc156119db85
|
| 3 |
+
size 86044
|
test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_1_reality_full.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:3b6496dc20b4f1516e85ee04bcee3662cc098fc826a47549b4bfa49a62720aa7
|
| 3 |
+
size 85873
|
test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_2_reality_alt.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:3ff832b9948c2ad067f62d585210d526b051718decd601f2f138b0ac53a8492c
|
| 3 |
+
size 78540
|
test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:41e1ca1354755ba56be018265f3d48b1e6b3f6bd8f79e16b6865b7ab2716f232
|
| 3 |
+
size 83022
|
test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:74ffaaffe20b8ad1559ada4c485a00a2018590b2ab764b9d256ca7f5c6a68f04
|
| 3 |
+
size 89392
|
test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/render_1.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/render_2.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/render_3.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/render_4.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/1950d7e3-cdde-5219-9363-e7687a09a478/metadata.jsonl
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
{"id": 46, "uuid": "1950d7e3-cdde-5219-9363-e7687a09a478", "scenario_name": "Floating Balls", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Balls\", \"description\": \"Two balls float in space and change color periodically.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/scratch\"}, \"random_seed\": 1395192194, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"timed_color_cycle\": 15}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_no_friction\": \"/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "16", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Objects are floating (no gravity)", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_metadata_reference": "Category: C, Answer computed from metadata", "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "Collisions follow the law of reflection and bounce normally.", "Objects change color periodically over time.", "Objects maintain their size after collision.", "Solid objects bounce off each other instead of passing through."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"baseline_physics\", \"required_unreal\", \"baseline_physics\", \"baseline_physics\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The video was edited or manipulated.", "The simulation follows standard physics rules.", "Objects pass through each other.", "Normal gravity caused the object to fall.", "Air resistance affected the object's motion."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"meta_explanation\", \"required_unreal\", \"wrong_unreal\", \"real_physics\", \"real_physics\"], \"grounding_rule_id\": \"realistic\", \"required_explanations\": [\"The simulation follows standard physics rules.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_2_reality_alt.mp4", "test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_1_reality_full.mp4", "test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_4_unreal_wrong_2_no_friction.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_2_reality_alt.mp4", "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"}
|
test/1950d7e3-cdde-5219-9363-e7687a09a478/output.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:fa0405ae5ae1ac202ff7962464a171f558c01b59efcd58fa2b990ff0415aa84c
|
| 3 |
+
size 171856
|
test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_0_keep_timed_color_cycle.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:cd54608a9c597a092300f32fb346ff7e429fee46dec8b5658e3e1ccf3c2ca3c1
|
| 3 |
+
size 257798
|
test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_1_reality_full.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:6cc95300a3329ec168ace2f861cc2ed21869bd8494424c8fb2713da11837fdef
|
| 3 |
+
size 157045
|
test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_2_reality_alt.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:580dba5e830fe6d9b866d256729ca55ddc4a647b6f176717f497ca0242bc1c12
|
| 3 |
+
size 148376
|
test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:e0b477203b17a755d721cc70b7f06063152c54148dda22a0b9a6c1a7c8161624
|
| 3 |
+
size 172907
|
test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_4_unreal_wrong_2_no_friction.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:ecac740d470ca393d78c63a907a1116fef2d1e996dcb6855d699128405155223
|
| 3 |
+
size 190988
|
test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/render_1.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/render_2.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/render_3.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/render_4.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/metadata.jsonl
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
{"id": 1, "uuid": "1c5b70eb-2d8b-5f54-bc1b-a458885d79f2", "scenario_name": "Easy Gravity Reversal", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Gravity Reversal\", \"description\": \"Objects fall upwards due to reversed gravity\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117399/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117399/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/attempt_01/scratch\"}, \"random_seed\": 1815487822, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Gravity Reversal\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117399/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117399/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_117399/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_117399/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117399/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "16", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Downward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_metadata_reference": "Category: C, Answer computed from metadata", "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects continue their motion after impact instead of freezing.", "There is no friction: moving objects do not slow down on the surface.", "Objects grow larger after collision.", "After a collision, the colliding objects change color.", "Gravity is reversed: objects fall upward instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_reverse\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_reverse']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["Gravity is reversed in this environment.", "The object bounced due to elastic collision.", "Air resistance affected the object's motion.", "Friction is disabled.", "The camera stopped tracking the object."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"required_unreal\", \"real_physics\", \"real_physics\", \"wrong_unreal\", \"meta_explanation\"], \"grounding_rule_id\": \"gravity_reverse\", \"required_explanations\": [\"Gravity is reversed in this environment.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/q4_options/opt_2_reality_alt.mp4", "test/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/q4_options/opt_0_keep_gravity_reverse.mp4", "test/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/q4_options/opt_1_reality_full.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117399/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"}
|
test/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/output.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:ee88f480ea19bc46c422d342e1ab750cf09f6cbb8ab3af57d15a8bba47c2f97c
|
| 3 |
+
size 82415
|
test/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/q4_options/opt_0_keep_gravity_reverse.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:e3d4eb076fc74a0bd39f36ecb2edf1c8ff3027a7f60a89650dcca55dc3a242dd
|
| 3 |
+
size 72532
|
test/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/q4_options/opt_1_reality_full.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:53ae2002246a0bd5447280a167ad53e6fc7c748973871ee33cd760a7916b8bac
|
| 3 |
+
size 83696
|
test/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/q4_options/opt_2_reality_alt.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:76d4de77e2ed40d6c8877c6ac688ee54436591612a6236a1b67821f0cf42ee77
|
| 3 |
+
size 79585
|
test/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:0b46dfd382c566c608e84381d1e5d5f9cc8d35e5415174819bc1f72ca331a565
|
| 3 |
+
size 99856
|