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76
b5e57acb-0258-413c-8a9e-beaea922b34a
Easy Collision Test
easy
[]
true
{"scenario": {"name": "Easy Collision Test", "description": "A simple collision scenario with a ball bouncing off a wall", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116289/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116289/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/scratch"}, "random_seed": 116295, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Easy Collision Test", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_gravity_horizontal": "test/b5e57acb-0258-413c-8a9e-beaea922b34a/q4_options/opt_1_unreal_1_gravity_horizontal.mp4", "unreal_2_no_friction": "test/b5e57acb-0258-413c-8a9e-beaea922b34a/q4_options/opt_2_unreal_2_no_friction.mp4", "unreal_3_timed_color_cycle": "test/b5e57acb-0258-413c-8a9e-beaea922b34a/q4_options/opt_3_unreal_3_timed_color_cycle.mp4", "unreal_4_teleport_on_collision": "test/b5e57acb-0258-413c-8a9e-beaea922b34a/q4_options/opt_4_unreal_4_teleport_on_collision.mp4", "keep_real": "test/b5e57acb-0258-413c-8a9e-beaea922b34a/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
11
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
[ 0 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "Gravity is reversed: objects fall upward instead of downward.", "Objects move along continuous paths without teleporting.", "Objects grow larger after collision.", "Collisions follow the law of reflection and bounce normally." ]
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "Gravity is reversed.", "The simulation follows standard physics rules.", "The simulation rendering glitched.", "The object was destroyed by the high impact force." ]
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116289/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/q4_options/opt_4_unreal_4_teleport_on_collision.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116289/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/q4_options/opt_2_unreal_2_no_friction.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116289/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/q4_options/opt_0_keep_real.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116289/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/q4_options/opt_3_unreal_3_timed_color_cycle.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116289/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/q4_options/opt_1_unreal_1_gravity_horizontal.mp4" ]
[ 2 ]
false
67
2509273c-f174-4896-90f5-16c38420a787
Easy Physics Simulation: Falling Ball
easy
[]
true
{"scenario": {"name": "Easy Physics Simulation: Falling Ball", "description": "A ball falls due to gravity and lands on a surface", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116603/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116603/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/attempt_01/scratch"}, "random_seed": 1634424844, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Easy Physics Simulation: Falling Ball", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_collision_scale_change": "test/2509273c-f174-4896-90f5-16c38420a787/q4_options/opt_1_unreal_1_collision_scale_change.mp4", "unreal_2_no_friction": "test/2509273c-f174-4896-90f5-16c38420a787/q4_options/opt_2_unreal_2_no_friction.mp4", "unreal_3_gravity_zero": "test/2509273c-f174-4896-90f5-16c38420a787/q4_options/opt_3_unreal_3_gravity_zero.mp4", "unreal_4_timed_color_cycle": "test/2509273c-f174-4896-90f5-16c38420a787/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "keep_real": "test/2509273c-f174-4896-90f5-16c38420a787/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
11
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Downward", "Objects are floating (no gravity)" ]
[ 2 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, one of the colliding objects disappears.", "Objects do not vanish upon collision.", "After collision, object bounces in the opposite direction from what is expected.", "Objects grow larger after collision.", "There is no friction: moving objects do not slow down on the surface." ]
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "A rule changes object color upon collision.", "The simulation follows standard physics rules.", "The simulation rendering glitched.", "Friction gradually slowed the object down." ]
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116603/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/attempt_01/q4_options/opt_0_keep_real.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116603/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/attempt_01/q4_options/opt_3_unreal_3_gravity_zero.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116603/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/attempt_01/q4_options/opt_2_unreal_2_no_friction.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116603/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/attempt_01/q4_options/opt_1_unreal_1_collision_scale_change.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116603/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/attempt_01/q4_options/opt_4_unreal_4_timed_color_cycle.mp4" ]
[ 0 ]
false
39
b8c41961-587c-4c87-a926-4c9c7ca4f9ad
Easy Collision Test
easy
[]
true
{"scenario": {"name": "Easy Collision Test", "description": "A simple collision scenario with a ball bouncing off a wall", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116295/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116295/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/scratch"}, "random_seed": 116295, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Easy Collision Test", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_phase_through": "test/b8c41961-587c-4c87-a926-4c9c7ca4f9ad/q4_options/opt_1_unreal_1_phase_through.mp4", "unreal_2_gravity_zero": "test/b8c41961-587c-4c87-a926-4c9c7ca4f9ad/q4_options/opt_2_unreal_2_gravity_zero.mp4", "unreal_3_collision_scale_change": "test/b8c41961-587c-4c87-a926-4c9c7ca4f9ad/q4_options/opt_3_unreal_3_collision_scale_change.mp4", "unreal_4_timed_color_cycle": "test/b8c41961-587c-4c87-a926-4c9c7ca4f9ad/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "keep_real": "test/b8c41961-587c-4c87-a926-4c9c7ca4f9ad/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
11
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
[ 0 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, objects freeze in place and stop moving.", "Objects grow larger after collision.", "Collisions follow the law of reflection and bounce normally." ]
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "Gravity is reversed.", "The simulation follows standard physics rules.", "The simulation rendering glitched.", "The object was destroyed by the high impact force." ]
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116295/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116295/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/q4_options/opt_2_unreal_2_gravity_zero.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116295/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/q4_options/opt_0_keep_real.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116295/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/q4_options/opt_3_unreal_3_collision_scale_change.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116295/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/q4_options/opt_1_unreal_1_phase_through.mp4" ]
[ 2 ]
false
56
5d20bc28-d85b-4fc2-a4e7-7a670d411167
Floating Balls
easy
['timed_scale_pulse']
false
{"scenario": {"name": "Floating Balls", "description": "Balls float in space and change size", "difficulty": "easy", "unreal_rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "torus", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116179/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116179/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/scratch"}, "random_seed": 116180, "rule_config": {"rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_scale_pulse", "rules": ["timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"timed_scale_pulse": 12}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/5d20bc28-d85b-4fc2-a4e7-7a670d411167/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/5d20bc28-d85b-4fc2-a4e7-7a670d411167/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_color_cycle": "test/5d20bc28-d85b-4fc2-a4e7-7a670d411167/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "unreal_wrong_2_collision_color_swap": "test/5d20bc28-d85b-4fc2-a4e7-7a670d411167/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_timed_scale_pulse": "test/5d20bc28-d85b-4fc2-a4e7-7a670d411167/q4_options/opt_0_keep_timed_scale_pulse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
12
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
[ 0 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity pulls sideways instead of downward.", "Gravity is uniform across the entire scene.", "Objects pulse in size over time.", "Objects move along continuous paths without teleporting.", "Objects swap colors after collision." ]
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}]}
false
256
explanatory_reasoning
Why are the objects changing size periodically? (Select ALL that apply.)
[ "Normal gravity caused the object to fall.", "A rule changes object color upon collision.", "A rule causes periodic size changes.", "Air resistance affected the object's motion.", "The simulation rendering glitched." ]
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116179/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116179/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116179/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116179/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116179/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/q4_options/opt_0_keep_timed_scale_pulse.mp4" ]
[ 4 ]
false
68
c95896a9-0418-4981-a50f-90458325d7a5
Floating Disappearing Ball
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Disappearing Ball", "description": "A ball moves horizontally and disappears when colliding with a wall.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01/scratch"}, "random_seed": 1886952412, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Disappearing Ball", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/c95896a9-0418-4981-a50f-90458325d7a5/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/c95896a9-0418-4981-a50f-90458325d7a5/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "test/c95896a9-0418-4981-a50f-90458325d7a5/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_disappear": "test/c95896a9-0418-4981-a50f-90458325d7a5/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "test/c95896a9-0418-4981-a50f-90458325d7a5/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
11
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Objects are floating (no gravity)", "Sideways" ]
[ 2 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is reversed: objects fall upward instead of downward.", "Objects grow larger after collision.", "Objects do not vanish upon collision.", "Objects pass through each other without collision.", "There is no gravity: objects float instead of falling." ]
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "The collision followed conservation of momentum.", "This is a video recording error.", "A rule changes object color upon collision.", "Air resistance affected the object's motion." ]
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4" ]
[ 2 ]
false
104
550ee563-6535-4008-a04c-d53f03851724
EASY_TIME_CYCLE
easy
['timed_color_cycle']
false
{"scenario": {"name": "EASY_TIME_CYCLE", "description": "Small red ball moves under the effect of a periodic color cycle and teleports to a random position when colliding with a stationary blue square", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/scratch"}, "random_seed": 1463079981, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "EASY_TIME_CYCLE", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_color_cycle": 14}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/550ee563-6535-4008-a04c-d53f03851724/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/550ee563-6535-4008-a04c-d53f03851724/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "test/550ee563-6535-4008-a04c-d53f03851724/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_teleport_on_collision": "test/550ee563-6535-4008-a04c-d53f03851724/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_timed_color_cycle": "test/550ee563-6535-4008-a04c-d53f03851724/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
15
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Objects are floating (no gravity)", "Sideways" ]
[ 0 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity pulls sideways instead of downward.", "Objects grow larger after collision.", "Objects change color periodically over time.", "Objects continue their motion after impact instead of freezing.", "Normal gravity applies: objects fall downward." ]
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "This is a video recording error.", "Objects teleport on collision.", "Normal gravity caused the object to fall.", "The collision followed conservation of momentum.", "The simulation follows standard physics rules." ]
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/q4_options/opt_1_reality_full.mp4" ]
[ 1 ]
false
84
5b9a86ab-8916-4f85-9281-6e7574cb1711
Floating Colors
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Colors", "description": "Objects float and change colors when colliding, without gravity.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116293/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116293/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/scratch"}, "random_seed": 116294, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/5b9a86ab-8916-4f85-9281-6e7574cb1711/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/5b9a86ab-8916-4f85-9281-6e7574cb1711/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "test/5b9a86ab-8916-4f85-9281-6e7574cb1711/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "test/5b9a86ab-8916-4f85-9281-6e7574cb1711/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "test/5b9a86ab-8916-4f85-9281-6e7574cb1711/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
12
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Downward", "Objects are floating (no gravity)" ]
[ 3 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, the colliding objects change color.", "Objects maintain their color after collision.", "Objects pass through each other without collision.", "After collision, object bounces in the opposite direction from what is expected.", "There is no gravity: objects float instead of falling." ]
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "The object was destroyed by the high impact force.", "Objects pass through each other.", "There is zero gravity in this environment.", "The video was edited or manipulated." ]
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116293/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116293/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116293/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116293/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116293/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4" ]
[ 4 ]
false
82
ede49db2-16fd-4477-b3db-2341e4ff3a44
Floating Blocks
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Blocks", "description": "A simple scenario with blocks floating in space, and one block will change color when hit by another block.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 11, "max_objects": 13, "allowed_shapes": ["cube", "cylinder"], "allowed_sizes": [0.5, 0.8], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01/scratch"}, "random_seed": 1146359074, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"timed_color_cycle": 11}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/ede49db2-16fd-4477-b3db-2341e4ff3a44/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/ede49db2-16fd-4477-b3db-2341e4ff3a44/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "test/ede49db2-16fd-4477-b3db-2341e4ff3a44/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_scale_change": "test/ede49db2-16fd-4477-b3db-2341e4ff3a44/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_timed_color_cycle": "test/ede49db2-16fd-4477-b3db-2341e4ff3a44/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
12
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
[ 0 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Normal gravity applies: objects fall downward.", "Gravity is reversed: objects fall upward instead of downward.", "New objects spawn when objects collide.", "Gravity pulls sideways instead of downward.", "Objects change color periodically over time." ]
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The camera stopped tracking the object.", "A rule changes object color upon collision.", "The simulation follows standard physics rules.", "Air resistance affected the object's motion.", "The object was destroyed by the high impact force." ]
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4" ]
[ 0 ]
false
2
e05bd156-d458-4ece-828a-de5bf43c1c58
Floating Puzzle
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Puzzle", "description": "Small circle floats upwards, with a randomly colored square teleporting to it on collision, and changing color on contact.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "cube"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116605/d0072497-a433-5a0e-81f9-44ec995e14fd/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116605/d0072497-a433-5a0e-81f9-44ec995e14fd/attempt_01/scratch"}, "random_seed": 1275176790, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/e05bd156-d458-4ece-828a-de5bf43c1c58/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/e05bd156-d458-4ece-828a-de5bf43c1c58/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "test/e05bd156-d458-4ece-828a-de5bf43c1c58/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_no_friction": "test/e05bd156-d458-4ece-828a-de5bf43c1c58/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_gravity_zero": "test/e05bd156-d458-4ece-828a-de5bf43c1c58/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
16
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Objects are floating (no gravity)", "Upward" ]
[ 2 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity pulls sideways instead of downward.", "There is no friction: moving objects do not slow down on the surface.", "Objects grow larger after collision.", "There is no gravity: objects float instead of falling.", "After collision, object bounces in the opposite direction from what is expected." ]
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Objects teleport on collision.", "The collision followed conservation of momentum.", "There is zero gravity in this environment.", "The simulation rendering glitched.", "Friction gradually slowed the object down." ]
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116605/d0072497-a433-5a0e-81f9-44ec995e14fd/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116605/d0072497-a433-5a0e-81f9-44ec995e14fd/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116605/d0072497-a433-5a0e-81f9-44ec995e14fd/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116605/d0072497-a433-5a0e-81f9-44ec995e14fd/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116605/d0072497-a433-5a0e-81f9-44ec995e14fd/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4" ]
[ 0 ]
false
112
58cb4903-a2c6-4438-858d-48a88088f87e
Ethereal Encounter
easy
['timed_color_cycle']
false
{"scenario": {"name": "Ethereal Encounter", "description": "Two objects float and change color when they touch", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116291/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116291/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/scratch"}, "random_seed": 116299, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Ethereal Encounter", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/58cb4903-a2c6-4438-858d-48a88088f87e/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/58cb4903-a2c6-4438-858d-48a88088f87e/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "test/58cb4903-a2c6-4438-858d-48a88088f87e/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_teleport_on_collision": "test/58cb4903-a2c6-4438-858d-48a88088f87e/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_timed_color_cycle": "test/58cb4903-a2c6-4438-858d-48a88088f87e/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
15
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Sideways", "Upward" ]
[ 0 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pulse in size over time.", "After a collision, the colliding objects change color.", "Gravity is uniform across the entire scene.", "After collision, an object teleports to a random location.", "Objects change color periodically over time." ]
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation rendering glitched.", "A rule changes object color upon collision.", "The simulation follows standard physics rules.", "The object bounced due to elastic collision.", "Friction gradually slowed the object down." ]
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116291/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116291/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116291/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116291/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116291/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_2_reality_alt.mp4" ]
[ 3 ]
false
65
a808c882-9d34-472a-8b94-87c5d7ac1c0b
Floating Ball Bounce
medium
[]
true
{"scenario": {"name": "Floating Ball Bounce", "description": "A white ball bounces on a table, changing color and size with each collision.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 16, "max_objects": 23, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.25, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116603/e3f434b5-b5c9-5338-921e-8cfc1912f057/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116603/e3f434b5-b5c9-5338-921e-8cfc1912f057/attempt_01/scratch"}, "random_seed": 2123713388, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Floating Ball Bounce", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 23, "final_objects": 23, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_collision_spawn": "test/a808c882-9d34-472a-8b94-87c5d7ac1c0b/q4_options/opt_1_unreal_1_collision_spawn.mp4", "unreal_2_phase_through": "test/a808c882-9d34-472a-8b94-87c5d7ac1c0b/q4_options/opt_2_unreal_2_phase_through.mp4", "unreal_3_gravity_reverse": "test/a808c882-9d34-472a-8b94-87c5d7ac1c0b/q4_options/opt_3_unreal_3_gravity_reverse.mp4", "unreal_4_timed_color_cycle": "test/a808c882-9d34-472a-8b94-87c5d7ac1c0b/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "keep_real": "test/a808c882-9d34-472a-8b94-87c5d7ac1c0b/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
24
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Sideways", "Downward" ]
[ 3 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their size over time.", "Gravity is reversed: objects fall upward instead of downward.", "Gravity acts vertically downward toward the floor.", "Gravity pulls sideways instead of downward.", "Objects swap colors after collision." ]
[ 0, 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "This is a video recording error.", "The collision followed conservation of momentum.", "Normal gravity caused the object to fall.", "A rule changes object color upon collision.", "The simulation follows standard physics rules." ]
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116603/e3f434b5-b5c9-5338-921e-8cfc1912f057/attempt_01/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116603/e3f434b5-b5c9-5338-921e-8cfc1912f057/attempt_01/q4_options/opt_0_keep_real.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116603/e3f434b5-b5c9-5338-921e-8cfc1912f057/attempt_01/q4_options/opt_2_unreal_2_phase_through.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116603/e3f434b5-b5c9-5338-921e-8cfc1912f057/attempt_01/q4_options/opt_1_unreal_1_collision_spawn.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116603/e3f434b5-b5c9-5338-921e-8cfc1912f057/attempt_01/q4_options/opt_3_unreal_3_gravity_reverse.mp4" ]
[ 1 ]
false
4
40d490c4-7834-448f-9267-41ed04750bce
Elegant Egress
easy
['timed_color_cycle']
false
{"scenario": {"name": "Elegant Egress", "description": "A serene environment with subtle color shifts and altered gravity.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.734623443633283, 0.0, 8.192319205190405], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116605/52bddd04-a2c0-5941-9f21-7963855cdc77/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116605/52bddd04-a2c0-5941-9f21-7963855cdc77/attempt_01/scratch"}, "random_seed": 1071058720, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Elegant Egress", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/40d490c4-7834-448f-9267-41ed04750bce/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/40d490c4-7834-448f-9267-41ed04750bce/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "test/40d490c4-7834-448f-9267-41ed04750bce/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_phase_through": "test/40d490c4-7834-448f-9267-41ed04750bce/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_timed_color_cycle": "test/40d490c4-7834-448f-9267-41ed04750bce/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
14
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Objects are floating (no gravity)", "Upward" ]
[ 0 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects grow larger after collision.", "Gravity pulls sideways instead of downward.", "Objects swap colors after collision.", "There is no friction: moving objects do not slow down on the surface.", "Objects change color periodically over time." ]
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "Air resistance affected the object's motion.", "The camera stopped tracking the object.", "A rule changes object color upon collision.", "The simulation follows standard physics rules." ]
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116605/52bddd04-a2c0-5941-9f21-7963855cdc77/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116605/52bddd04-a2c0-5941-9f21-7963855cdc77/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116605/52bddd04-a2c0-5941-9f21-7963855cdc77/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116605/52bddd04-a2c0-5941-9f21-7963855cdc77/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116605/52bddd04-a2c0-5941-9f21-7963855cdc77/attempt_01/q4_options/opt_2_reality_alt.mp4" ]
[ 1 ]
false
89
e78f30a9-a759-499c-8551-3cd2a3315b03
Floating Orbs
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Orbs", "description": "Observe how the orb behaves in a zero-gravity environment.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116176/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116176/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/scratch"}, "random_seed": 116178, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Orbs", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/e78f30a9-a759-499c-8551-3cd2a3315b03/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/e78f30a9-a759-499c-8551-3cd2a3315b03/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "test/e78f30a9-a759-499c-8551-3cd2a3315b03/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_teleport_on_collision": "test/e78f30a9-a759-499c-8551-3cd2a3315b03/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_zero": "test/e78f30a9-a759-499c-8551-3cd2a3315b03/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
13
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
[ 3 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Objects maintain their color after collision.", "Objects pass through each other without collision.", "Objects maintain their size after collision.", "After collision, an object teleports to a random location." ]
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "The simulation rendering glitched.", "The object bounced due to elastic collision.", "A rule causes objects to disappear upon collision.", "Air resistance affected the object's motion." ]
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116176/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116176/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116176/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116176/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116176/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4" ]
[ 4 ]
false
12
88afd444-73c0-4378-a14e-3761e138d2d3
Floating Spheres with Color Swap and Pulse
medium
['timed_color_cycle', 'timed_scale_pulse']
false
{"scenario": {"name": "Floating Spheres with Color Swap and Pulse", "description": "Two spheres float in mid-air, periodically changing color and pulsing in size. When they collide, they swap colors.", "difficulty": "medium", "unreal_rules": ["timed_color_cycle", "timed_scale_pulse"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116180/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116180/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01/scratch"}, "random_seed": 116182, "rule_config": {"rules": ["timed_color_cycle", "timed_scale_pulse"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Spheres with Color Swap and Pulse", "difficulty": "medium", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 19, "final_objects": 19, "rule_stats": {"timed_color_cycle": 19, "timed_scale_pulse": 19}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/88afd444-73c0-4378-a14e-3761e138d2d3/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/88afd444-73c0-4378-a14e-3761e138d2d3/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_phase_through": "test/88afd444-73c0-4378-a14e-3761e138d2d3/q4_options/opt_3_unreal_wrong_1_phase_through.mp4", "unreal_wrong_2_velocity_flip_on_collision": "test/88afd444-73c0-4378-a14e-3761e138d2d3/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_timed_color_cycle": "test/88afd444-73c0-4378-a14e-3761e138d2d3/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
19
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
[ 0 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their color after collision.", "Objects pulse in size over time.", "Objects change color periodically over time.", "After collision, an object teleports to a random location.", "There is no gravity: objects float instead of falling." ]
[ 1, 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}, {"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}]}
false
256
explanatory_reasoning
Why are the objects changing size periodically? (Select ALL that apply.)
[ "A rule causes periodic size changes.", "The object was destroyed by the high impact force.", "A rule causes objects to disappear upon collision.", "Air resistance affected the object's motion.", "The simulation rendering glitched." ]
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116180/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116180/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01/q4_options/opt_3_unreal_wrong_1_phase_through.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116180/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116180/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116180/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4" ]
[ 2 ]
false
114
ec63201b-30c5-4901-827b-08f8d556994f
Medium Physics Challenge
medium
['gravity_horizontal', 'timed_scale_pulse']
false
{"scenario": {"name": "Medium Physics Challenge", "description": "Test your understanding of physics and object interactions", "difficulty": "medium", "unreal_rules": ["gravity_horizontal", "timed_scale_pulse"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [15.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 16, "max_objects": 22, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.2, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.2, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.7, 0.0], "navy": [0.0, 0.0, 0.7]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116491/47ad4182-11c1-5724-8020-b90f140a041e/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116491/47ad4182-11c1-5724-8020-b90f140a041e/attempt_01/scratch"}, "random_seed": 1796600311, "rule_config": {"rules": ["gravity_horizontal", "timed_scale_pulse"], "primary_rule": "gravity_horizontal", "expected_events": ["collision"]}}
{"scenario_name": "Medium Physics Challenge", "difficulty": "medium", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 18, "final_objects": 18, "rule_stats": {"timed_scale_pulse": 18, "gravity_horizontal": 1}, "gravity": [15.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/ec63201b-30c5-4901-827b-08f8d556994f/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/ec63201b-30c5-4901-827b-08f8d556994f/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "test/ec63201b-30c5-4901-827b-08f8d556994f/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_collision_disappear": "test/ec63201b-30c5-4901-827b-08f8d556994f/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_horizontal": "test/ec63201b-30c5-4901-827b-08f8d556994f/q4_options/opt_0_keep_gravity_horizontal.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
19
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
[ 2 ]
Sideways
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity pulls sideways instead of downward.", "There is no gravity: objects float instead of falling.", "Objects continue their motion after impact instead of freezing.", "Objects pulse in size over time.", "No new objects are created during collisions." ]
[ 0, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_horizontal", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts vertically downward", "rule_id": "gravity_horizontal"}, {"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}]}
false
256
explanatory_reasoning
Why are the objects changing size periodically? (Select ALL that apply.)
[ "A rule causes periodic size changes.", "The object was destroyed by the high impact force.", "Friction is disabled.", "Friction gradually slowed the object down.", "This is a video recording error." ]
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116491/47ad4182-11c1-5724-8020-b90f140a041e/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116491/47ad4182-11c1-5724-8020-b90f140a041e/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116491/47ad4182-11c1-5724-8020-b90f140a041e/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116491/47ad4182-11c1-5724-8020-b90f140a041e/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116491/47ad4182-11c1-5724-8020-b90f140a041e/attempt_01/q4_options/opt_0_keep_gravity_horizontal.mp4" ]
[ 4 ]
false
108
41f0e89e-d83e-4c48-86cb-125429515925
Floating Blobs
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Blobs", "description": "A simple scenario of objects floating in a gravity-free environment.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116037/aa7bff3d-f4c5-538c-834a-a3a33f822c59/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116037/aa7bff3d-f4c5-538c-834a-a3a33f822c59/attempt_01/scratch"}, "random_seed": 1378680684, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Blobs", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/41f0e89e-d83e-4c48-86cb-125429515925/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/41f0e89e-d83e-4c48-86cb-125429515925/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "test/41f0e89e-d83e-4c48-86cb-125429515925/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_scale_change": "test/41f0e89e-d83e-4c48-86cb-125429515925/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_gravity_zero": "test/41f0e89e-d83e-4c48-86cb-125429515925/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
16
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
[ 3 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects continue their motion after impact instead of freezing.", "Objects grow larger after collision.", "Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling.", "Collisions follow the law of reflection and bounce normally." ]
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Normal gravity caused the object to fall.", "The camera stopped tracking the object.", "There is zero gravity in this environment.", "Friction gradually slowed the object down.", "A rule changes object color upon collision." ]
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116037/aa7bff3d-f4c5-538c-834a-a3a33f822c59/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116037/aa7bff3d-f4c5-538c-834a-a3a33f822c59/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116037/aa7bff3d-f4c5-538c-834a-a3a33f822c59/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116037/aa7bff3d-f4c5-538c-834a-a3a33f822c59/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116037/aa7bff3d-f4c5-538c-834a-a3a33f822c59/attempt_01/q4_options/opt_2_reality_alt.mp4" ]
[ 2 ]
false
93
c3934afe-1585-4b7a-a20f-b08c2d616771
Easy Physics Simulation
easy
['gravity_reverse']
false
{"scenario": {"name": "Easy Physics Simulation", "description": "Objects fall upward due to reverse gravity.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116172/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116172/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/attempt_01/scratch"}, "random_seed": 1300622814, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Easy Physics Simulation", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "test/c3934afe-1585-4b7a-a20f-b08c2d616771/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/c3934afe-1585-4b7a-a20f-b08c2d616771/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "test/c3934afe-1585-4b7a-a20f-b08c2d616771/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_freeze_after_collision": "test/c3934afe-1585-4b7a-a20f-b08c2d616771/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_reverse": "test/c3934afe-1585-4b7a-a20f-b08c2d616771/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
11
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
[ 1 ]
Upward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "After collision, objects freeze in place and stop moving.", "Gravity is reversed: objects fall upward instead of downward.", "New objects spawn when objects collide.", "There is no friction: moving objects do not slow down on the surface." ]
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "A rule changes object color upon collision.", "The object bounced due to elastic collision.", "This is a video recording error.", "Gravity is reversed in this environment.", "The collision followed conservation of momentum." ]
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116172/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116172/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116172/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116172/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116172/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/attempt_01/q4_options/opt_2_reality_alt.mp4" ]
[ 0 ]
false
121
d9ae5d78-e03b-4bf8-87cb-889f6e07e9ba
Easy Test - Gravity and Color Change
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Test - Gravity and Color Change", "description": "An object floats upwards and changes color periodically.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116489/4003214c-bf6c-5187-afae-856a8931c6a3/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116489/4003214c-bf6c-5187-afae-856a8931c6a3/attempt_01/scratch"}, "random_seed": 1777503874, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Easy Test - Gravity and Color Change", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/d9ae5d78-e03b-4bf8-87cb-889f6e07e9ba/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/d9ae5d78-e03b-4bf8-87cb-889f6e07e9ba/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "test/d9ae5d78-e03b-4bf8-87cb-889f6e07e9ba/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_freeze_after_collision": "test/d9ae5d78-e03b-4bf8-87cb-889f6e07e9ba/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_zero": "test/d9ae5d78-e03b-4bf8-87cb-889f6e07e9ba/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
13
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
[ 2 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, object bounces in the opposite direction from what is expected.", "After a collision, the colliding objects change color.", "There is no gravity: objects float instead of falling.", "Objects grow larger after collision.", "Objects move along continuous paths without teleporting." ]
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "This is a video recording error.", "Normal gravity caused the object to fall.", "A rule causes objects to disappear upon collision.", "There is zero gravity in this environment.", "The object was destroyed by the high impact force." ]
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116489/4003214c-bf6c-5187-afae-856a8931c6a3/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116489/4003214c-bf6c-5187-afae-856a8931c6a3/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116489/4003214c-bf6c-5187-afae-856a8931c6a3/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116489/4003214c-bf6c-5187-afae-856a8931c6a3/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116489/4003214c-bf6c-5187-afae-856a8931c6a3/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4" ]
[ 3 ]
false
15
861b63a2-219a-4def-89b9-b64871097485
Floating Orbs
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Orbs", "description": "Observe how the orb behaves in a zero-gravity environment.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116177/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116177/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/scratch"}, "random_seed": 116178, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Orbs", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/861b63a2-219a-4def-89b9-b64871097485/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/861b63a2-219a-4def-89b9-b64871097485/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "test/861b63a2-219a-4def-89b9-b64871097485/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_timed_color_cycle": "test/861b63a2-219a-4def-89b9-b64871097485/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "test/861b63a2-219a-4def-89b9-b64871097485/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
13
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
[ 3 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Solid objects bounce off each other instead of passing through.", "Objects pass through each other without collision.", "Objects maintain their size after collision.", "After collision, an object teleports to a random location." ]
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "The simulation rendering glitched.", "The object bounced due to elastic collision.", "A rule causes objects to disappear upon collision.", "Air resistance affected the object's motion." ]
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116177/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116177/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116177/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116177/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116177/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4" ]
[ 4 ]
false
57
33334c39-a0f9-4eee-9758-72ee139893c4
Floating Eggs
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Eggs", "description": "Eggs float upwards, changing color", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [9.0, 0.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116375/cc620183-4377-58d9-97ad-da5945e8bbb0/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116375/cc620183-4377-58d9-97ad-da5945e8bbb0/attempt_01/scratch"}, "random_seed": 116375, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Eggs", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/33334c39-a0f9-4eee-9758-72ee139893c4/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/33334c39-a0f9-4eee-9758-72ee139893c4/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "test/33334c39-a0f9-4eee-9758-72ee139893c4/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_scale_pulse": "test/33334c39-a0f9-4eee-9758-72ee139893c4/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "keep_gravity_zero": "test/33334c39-a0f9-4eee-9758-72ee139893c4/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
10
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
[ 2 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain constant colors over time.", "There is no gravity: objects float instead of falling.", "After a collision, the colliding objects change color.", "Solid objects bounce off each other instead of passing through.", "Gravity acts vertically downward toward the floor." ]
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The camera stopped tracking the object.", "Objects pass through each other.", "There is zero gravity in this environment.", "The object bounced due to elastic collision.", "The object was destroyed by the high impact force." ]
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116375/cc620183-4377-58d9-97ad-da5945e8bbb0/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116375/cc620183-4377-58d9-97ad-da5945e8bbb0/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116375/cc620183-4377-58d9-97ad-da5945e8bbb0/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116375/cc620183-4377-58d9-97ad-da5945e8bbb0/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116375/cc620183-4377-58d9-97ad-da5945e8bbb0/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4" ]
[ 2 ]
false
31
432dbbf5-3283-4cb8-a47f-1fa739908a23
Floating Blocks
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Blocks", "description": "Blocks float in mid-air, changing color periodically", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116290/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116290/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/scratch"}, "random_seed": 116296, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/432dbbf5-3283-4cb8-a47f-1fa739908a23/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/432dbbf5-3283-4cb8-a47f-1fa739908a23/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "test/432dbbf5-3283-4cb8-a47f-1fa739908a23/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_scale_change": "test/432dbbf5-3283-4cb8-a47f-1fa739908a23/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_timed_color_cycle": "test/432dbbf5-3283-4cb8-a47f-1fa739908a23/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
10
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Sideways", "Downward" ]
[ 3 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "Gravity is uniform across the entire scene.", "After collision, an object teleports to a random location.", "There is no friction: moving objects do not slow down on the surface.", "Objects pulse in size over time." ]
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "This is a video recording error.", "The object bounced due to elastic collision.", "The simulation follows standard physics rules.", "Normal gravity caused the object to fall.", "There is zero gravity." ]
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116290/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116290/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116290/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116290/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116290/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_2_reality_alt.mp4" ]
[ 3 ]
false
6
ce6cc793-cbd9-4940-bf7a-6de09251d501
Gravity Flip
easy
['gravity_horizontal']
false
{"scenario": {"name": "Gravity Flip", "description": "Objects flip and change color when hitting the ground", "difficulty": "easy", "unreal_rules": ["gravity_horizontal"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [15.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["cube", "cylinder", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "brown": [0.5, 0.25, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116493/69672ca6-deb7-5203-aae7-89442e672cb0/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116493/69672ca6-deb7-5203-aae7-89442e672cb0/attempt_01/scratch"}, "random_seed": 1417210247, "rule_config": {"rules": ["gravity_horizontal"], "primary_rule": "gravity_horizontal", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Flip", "difficulty": "easy", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_horizontal": 1}, "gravity": [15.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/ce6cc793-cbd9-4940-bf7a-6de09251d501/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/ce6cc793-cbd9-4940-bf7a-6de09251d501/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "test/ce6cc793-cbd9-4940-bf7a-6de09251d501/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_collision_color_swap": "test/ce6cc793-cbd9-4940-bf7a-6de09251d501/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_horizontal": "test/ce6cc793-cbd9-4940-bf7a-6de09251d501/q4_options/opt_0_keep_gravity_horizontal.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
14
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Downward", "Objects are floating (no gravity)" ]
[ 0 ]
Sideways
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects continue their motion after impact instead of freezing.", "Gravity pulls sideways instead of downward.", "After collision, object bounces in the opposite direction from what is expected.", "No new objects are created during collisions.", "After a collision, one of the colliding objects disappears." ]
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_horizontal"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts vertically downward", "rule_id": "gravity_horizontal"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "Friction is disabled.", "Normal gravity caused the object to fall.", "Air resistance affected the object's motion.", "The simulation rendering glitched." ]
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116493/69672ca6-deb7-5203-aae7-89442e672cb0/attempt_01/q4_options/opt_0_keep_gravity_horizontal.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116493/69672ca6-deb7-5203-aae7-89442e672cb0/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116493/69672ca6-deb7-5203-aae7-89442e672cb0/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116493/69672ca6-deb7-5203-aae7-89442e672cb0/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116493/69672ca6-deb7-5203-aae7-89442e672cb0/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4" ]
[ 0 ]
false
83
d7bb3380-9aee-4d97-86cf-5b27a548b12c
Easy Test: Gravity and Color Change
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Test: Gravity and Color Change", "description": "A simple test of a ball bouncing and changing color when hit by another object.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/scratch"}, "random_seed": 1252186804, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Easy Test: Gravity and Color Change", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/d7bb3380-9aee-4d97-86cf-5b27a548b12c/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/d7bb3380-9aee-4d97-86cf-5b27a548b12c/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "test/d7bb3380-9aee-4d97-86cf-5b27a548b12c/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_teleport_on_collision": "test/d7bb3380-9aee-4d97-86cf-5b27a548b12c/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_zero": "test/d7bb3380-9aee-4d97-86cf-5b27a548b12c/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
16
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
[ 3 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects swap colors after collision.", "No new objects are created during collisions.", "Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling.", "After collision, object bounces in the opposite direction from what is expected." ]
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Normal gravity caused the object to fall.", "A rule changes object color upon collision.", "There is zero gravity in this environment.", "The camera stopped tracking the object.", "The object bounced due to elastic collision." ]
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/q4_options/opt_1_reality_full.mp4" ]
[ 2 ]
false
40
300b10be-4b1d-4e08-be19-8d0a7af73fb4
Egg Drop Scenario
easy
[]
true
{"scenario": {"name": "Egg Drop Scenario", "description": "A red ball is dropped from a certain height, and a blue ball is placed on the ground. Observe the interaction.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116512/3937227b-3b13-5a52-988f-ec5a5ed6df74/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116512/3937227b-3b13-5a52-988f-ec5a5ed6df74/attempt_01/scratch"}, "random_seed": 1265551222, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Egg Drop Scenario", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_no_friction": "test/300b10be-4b1d-4e08-be19-8d0a7af73fb4/q4_options/opt_1_unreal_1_no_friction.mp4", "unreal_2_velocity_flip_on_collision": "test/300b10be-4b1d-4e08-be19-8d0a7af73fb4/q4_options/opt_2_unreal_2_velocity_flip_on_collision.mp4", "unreal_3_gravity_horizontal": "test/300b10be-4b1d-4e08-be19-8d0a7af73fb4/q4_options/opt_3_unreal_3_gravity_horizontal.mp4", "unreal_4_timed_color_cycle": "test/300b10be-4b1d-4e08-be19-8d0a7af73fb4/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "keep_real": "test/300b10be-4b1d-4e08-be19-8d0a7af73fb4/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
15
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
[ 3 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects swap colors after collision.", "Gravity pulls sideways instead of downward.", "Objects change color periodically over time.", "Objects pulse in size over time.", "Objects maintain constant colors over time." ]
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "The video was edited or manipulated.", "The simulation follows standard physics rules.", "Objects teleport on collision.", "Normal gravity caused the object to fall." ]
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116512/3937227b-3b13-5a52-988f-ec5a5ed6df74/attempt_01/q4_options/opt_0_keep_real.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116512/3937227b-3b13-5a52-988f-ec5a5ed6df74/attempt_01/q4_options/opt_3_unreal_3_gravity_horizontal.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116512/3937227b-3b13-5a52-988f-ec5a5ed6df74/attempt_01/q4_options/opt_2_unreal_2_velocity_flip_on_collision.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116512/3937227b-3b13-5a52-988f-ec5a5ed6df74/attempt_01/q4_options/opt_1_unreal_1_no_friction.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116512/3937227b-3b13-5a52-988f-ec5a5ed6df74/attempt_01/q4_options/opt_4_unreal_4_timed_color_cycle.mp4" ]
[ 0 ]
false
101
3889327a-6927-4627-9bdd-69f7a3cc3774
Eccentric Oscillations
easy
['timed_scale_pulse']
false
{"scenario": {"name": "Eccentric Oscillations", "description": "A lone object oscillates in size and color over time, without any external forces at play", "difficulty": "easy", "unreal_rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 12, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "brown": [0.5, 0.2, 0.2]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116034/1a8a68e6-9f9d-5a46-b2bf-30082e33a7a6/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116034/1a8a68e6-9f9d-5a46-b2bf-30082e33a7a6/attempt_01/scratch"}, "random_seed": 1182257480, "rule_config": {"rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "expected_events": ["collision"]}}
{"scenario_name": "Eccentric Oscillations", "difficulty": "easy", "primary_rule": "timed_scale_pulse", "rules": ["timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"timed_scale_pulse": 12}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/3889327a-6927-4627-9bdd-69f7a3cc3774/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/3889327a-6927-4627-9bdd-69f7a3cc3774/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_color_cycle": "test/3889327a-6927-4627-9bdd-69f7a3cc3774/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "unreal_wrong_2_phase_through": "test/3889327a-6927-4627-9bdd-69f7a3cc3774/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_timed_scale_pulse": "test/3889327a-6927-4627-9bdd-69f7a3cc3774/q4_options/opt_0_keep_timed_scale_pulse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
13
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
[ 0 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their size over time.", "Objects pulse in size over time.", "After collision, object bounces in the opposite direction from what is expected.", "Objects maintain their color after collision.", "Friction applies: objects slow down and stop over time." ]
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}]}
false
256
explanatory_reasoning
Why are the objects changing size periodically? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "The simulation rendering glitched.", "A rule causes objects to disappear upon collision.", "A rule causes periodic size changes.", "Friction gradually slowed the object down." ]
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116034/1a8a68e6-9f9d-5a46-b2bf-30082e33a7a6/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116034/1a8a68e6-9f9d-5a46-b2bf-30082e33a7a6/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116034/1a8a68e6-9f9d-5a46-b2bf-30082e33a7a6/attempt_01/q4_options/opt_0_keep_timed_scale_pulse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116034/1a8a68e6-9f9d-5a46-b2bf-30082e33a7a6/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116034/1a8a68e6-9f9d-5a46-b2bf-30082e33a7a6/attempt_01/q4_options/opt_1_reality_full.mp4" ]
[ 2 ]
false
37
5c7401ba-bcd6-48c3-b1f8-c8dfd433969e
Floating Balls
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Balls", "description": "Red and blue balls bounce around without gravity, changing color when they collide.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116600/8ae417e8-3d59-52f0-98fe-437027dad454/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116600/8ae417e8-3d59-52f0-98fe-437027dad454/attempt_01/scratch"}, "random_seed": 1627439910, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/5c7401ba-bcd6-48c3-b1f8-c8dfd433969e/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/5c7401ba-bcd6-48c3-b1f8-c8dfd433969e/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "test/5c7401ba-bcd6-48c3-b1f8-c8dfd433969e/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_velocity_flip_on_collision": "test/5c7401ba-bcd6-48c3-b1f8-c8dfd433969e/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_zero": "test/5c7401ba-bcd6-48c3-b1f8-c8dfd433969e/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
12
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
[ 3 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity pulls sideways instead of downward.", "Solid objects bounce off each other instead of passing through.", "After a collision, one of the colliding objects disappears.", "There is no gravity: objects float instead of falling.", "New objects spawn when objects collide." ]
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Objects teleport on collision.", "This is a video recording error.", "The object bounced due to elastic collision.", "There is zero gravity in this environment.", "The object was destroyed by the high impact force." ]
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116600/8ae417e8-3d59-52f0-98fe-437027dad454/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116600/8ae417e8-3d59-52f0-98fe-437027dad454/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116600/8ae417e8-3d59-52f0-98fe-437027dad454/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116600/8ae417e8-3d59-52f0-98fe-437027dad454/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116600/8ae417e8-3d59-52f0-98fe-437027dad454/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4" ]
[ 4 ]
false
87
69206e37-cec4-47d6-b59e-4eb49d6c0ebe
Easy Collision Test
easy
[]
true
{"scenario": {"name": "Easy Collision Test", "description": "A simple collision scenario with a ball bouncing off a wall", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116293/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116293/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/scratch"}, "random_seed": 116295, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Easy Collision Test", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_no_friction": "test/69206e37-cec4-47d6-b59e-4eb49d6c0ebe/q4_options/opt_1_unreal_1_no_friction.mp4", "unreal_2_gravity_zero": "test/69206e37-cec4-47d6-b59e-4eb49d6c0ebe/q4_options/opt_2_unreal_2_gravity_zero.mp4", "unreal_3_timed_scale_pulse": "test/69206e37-cec4-47d6-b59e-4eb49d6c0ebe/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "unreal_4_collision_spawn": "test/69206e37-cec4-47d6-b59e-4eb49d6c0ebe/q4_options/opt_4_unreal_4_collision_spawn.mp4", "keep_real": "test/69206e37-cec4-47d6-b59e-4eb49d6c0ebe/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
11
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
[ 0 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "Gravity is reversed: objects fall upward instead of downward.", "Objects change color periodically over time.", "Objects grow larger after collision.", "Collisions follow the law of reflection and bounce normally." ]
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "Gravity is reversed.", "The simulation follows standard physics rules.", "The simulation rendering glitched.", "The object was destroyed by the high impact force." ]
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116293/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/q4_options/opt_4_unreal_4_collision_spawn.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116293/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/q4_options/opt_2_unreal_2_gravity_zero.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116293/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/q4_options/opt_0_keep_real.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116293/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116293/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/q4_options/opt_1_unreal_1_no_friction.mp4" ]
[ 2 ]
false
46
d983268a-0cde-46be-ada9-09e02188054e
Floating Blocks
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Blocks", "description": "Blocks float in mid-air, changing color periodically", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116294/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116294/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/scratch"}, "random_seed": 116296, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/d983268a-0cde-46be-ada9-09e02188054e/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/d983268a-0cde-46be-ada9-09e02188054e/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "test/d983268a-0cde-46be-ada9-09e02188054e/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_spawn": "test/d983268a-0cde-46be-ada9-09e02188054e/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_timed_color_cycle": "test/d983268a-0cde-46be-ada9-09e02188054e/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
10
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Sideways", "Downward" ]
[ 3 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "Gravity is uniform across the entire scene.", "After collision, an object teleports to a random location.", "There is no friction: moving objects do not slow down on the surface.", "Objects pulse in size over time." ]
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "This is a video recording error.", "The object bounced due to elastic collision.", "The simulation follows standard physics rules.", "Normal gravity caused the object to fall.", "There is zero gravity." ]
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116294/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116294/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116294/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116294/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116294/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_2_reality_alt.mp4" ]
[ 3 ]
false
47
6e551bb4-0fdc-4fad-b7dd-e85d58b9a04e
Ethereal Encounter
easy
['timed_color_cycle']
false
{"scenario": {"name": "Ethereal Encounter", "description": "Two objects float and change color when they touch", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116294/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116294/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/scratch"}, "random_seed": 116299, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Ethereal Encounter", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/6e551bb4-0fdc-4fad-b7dd-e85d58b9a04e/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/6e551bb4-0fdc-4fad-b7dd-e85d58b9a04e/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "test/6e551bb4-0fdc-4fad-b7dd-e85d58b9a04e/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_horizontal": "test/6e551bb4-0fdc-4fad-b7dd-e85d58b9a04e/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "keep_timed_color_cycle": "test/6e551bb4-0fdc-4fad-b7dd-e85d58b9a04e/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
15
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Sideways", "Upward" ]
[ 0 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pulse in size over time.", "After a collision, the colliding objects change color.", "Standard gravity: objects accelerate at a constant rate.", "After collision, an object teleports to a random location.", "Objects change color periodically over time." ]
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation rendering glitched.", "A rule changes object color upon collision.", "The simulation follows standard physics rules.", "The object bounced due to elastic collision.", "Friction gradually slowed the object down." ]
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116294/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116294/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116294/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116294/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116294/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_2_reality_alt.mp4" ]
[ 3 ]
false
77
e0c05eba-2b15-492b-ac08-3c59ad8b25d1
Easy Gravity Defiance
easy
['gravity_reverse']
false
{"scenario": {"name": "Easy Gravity Defiance", "description": "An object floats upward due to gravity reversal.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 1.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "cube", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116173/bf91074b-3f85-54fd-b5c6-67efa08e35f4/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116173/bf91074b-3f85-54fd-b5c6-67efa08e35f4/attempt_01/scratch"}, "random_seed": 1435823187, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Easy Gravity Defiance", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "test/e0c05eba-2b15-492b-ac08-3c59ad8b25d1/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/e0c05eba-2b15-492b-ac08-3c59ad8b25d1/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "test/e0c05eba-2b15-492b-ac08-3c59ad8b25d1/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_timed_color_cycle": "test/e0c05eba-2b15-492b-ac08-3c59ad8b25d1/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_reverse": "test/e0c05eba-2b15-492b-ac08-3c59ad8b25d1/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception
How many objects are initially present in the scene?
[]
[]
12
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
[ 1 ]
Upward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Collisions follow the law of reflection and bounce normally.", "Objects grow larger after collision.", "Gravity pulls sideways instead of downward.", "New objects spawn when objects collide.", "Gravity is reversed: objects fall upward instead of downward." ]
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Air resistance affected the object's motion.", "The simulation rendering glitched.", "Gravity is reversed in this environment.", "A rule changes object color upon collision.", "Friction gradually slowed the object down." ]
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "/data7/sunggeunan/UNREAL/outputs/batch_116173/bf91074b-3f85-54fd-b5c6-67efa08e35f4/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116173/bf91074b-3f85-54fd-b5c6-67efa08e35f4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116173/bf91074b-3f85-54fd-b5c6-67efa08e35f4/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116173/bf91074b-3f85-54fd-b5c6-67efa08e35f4/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116173/bf91074b-3f85-54fd-b5c6-67efa08e35f4/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4" ]
[ 2 ]
false
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