id int64 0 124 | uuid stringlengths 36 36 | scenario_name stringlengths 12 42 | difficulty stringclasses 3 values | rules stringclasses 14 values | is_realistic bool 2 classes | plan stringlengths 1.54k 1.92k | metadata stringlengths 953 1.1k | q0_1_type stringclasses 1 value | q0_1_question stringclasses 1 value | q0_1_options listlengths 0 0 | q0_1_correct_answers listlengths 0 0 | q0_1_correct_answer stringclasses 13 values | q0_1_is_multiselect bool 1 class | q0_2_type stringclasses 1 value | q0_2_question stringclasses 1 value | q0_2_options listlengths 4 4 | q0_2_correct_answers listlengths 1 1 | q0_2_correct_answer stringclasses 4 values | q0_2_is_multiselect bool 1 class | q0_3_type stringclasses 1 value | q0_3_question stringclasses 1 value | q0_3_options listlengths 2 2 | q0_3_correct_answers listlengths 1 1 | q0_3_correct_answer stringclasses 1 value | q0_3_is_multiselect bool 1 class | q1_type stringclasses 1 value | q1_question stringclasses 1 value | q1_options listlengths 5 5 | q1_correct_answers listlengths 1 3 | q1_is_multiselect bool 1 class | q2_type stringclasses 1 value | q2_question stringclasses 1 value | q2_options listlengths 0 0 | q2_correct_answers listlengths 0 0 | q2_correct_answer stringclasses 14 values | q2_is_multiselect bool 1 class | q2_max_new_tokens int64 256 256 | q3_type stringclasses 1 value | q3_question stringclasses 5 values | q3_options listlengths 5 5 | q3_correct_answers listlengths 1 1 | q3_is_multiselect bool 1 class | q4_type stringclasses 1 value | q4_question stringclasses 1 value | q4_options listlengths 5 5 | q4_correct_answers listlengths 1 1 | q4_is_multiselect bool 1 class | video video |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
76 | b5e57acb-0258-413c-8a9e-beaea922b34a | Easy Collision Test | easy | [] | true | {"scenario": {"name": "Easy Collision Test", "description": "A simple collision scenario with a ball bouncing off a wall", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116289/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116289/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/scratch"}, "random_seed": 116295, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Easy Collision Test", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_gravity_horizontal": "test/b5e57acb-0258-413c-8a9e-beaea922b34a/q4_options/opt_1_unreal_1_gravity_horizontal.mp4", "unreal_2_no_friction": "test/b5e57acb-0258-413c-8a9e-beaea922b34a/q4_options/opt_2_unreal_2_no_friction.mp4", "unreal_3_timed_color_cycle": "test/b5e57acb-0258-413c-8a9e-beaea922b34a/q4_options/opt_3_unreal_3_timed_color_cycle.mp4", "unreal_4_teleport_on_collision": "test/b5e57acb-0258-413c-8a9e-beaea922b34a/q4_options/opt_4_unreal_4_teleport_on_collision.mp4", "keep_real": "test/b5e57acb-0258-413c-8a9e-beaea922b34a/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 11 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | [
0
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, an object teleports to a random location.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects move along continuous paths without teleporting.",
"Objects grow larger after collision.",
"Collisions follow the law of reflection and bounce normally."
] | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"Gravity is reversed.",
"The simulation follows standard physics rules.",
"The simulation rendering glitched.",
"The object was destroyed by the high impact force."
] | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116289/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/q4_options/opt_4_unreal_4_teleport_on_collision.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116289/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/q4_options/opt_2_unreal_2_no_friction.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116289/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/q4_options/opt_0_keep_real.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116289/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/q4_options/opt_3_unreal_3_timed_color_cycle.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116289/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/q4_options/opt_1_unreal_1_gravity_horizontal.mp4"
] | [
2
] | false | |
67 | 2509273c-f174-4896-90f5-16c38420a787 | Easy Physics Simulation: Falling Ball | easy | [] | true | {"scenario": {"name": "Easy Physics Simulation: Falling Ball", "description": "A ball falls due to gravity and lands on a surface", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116603/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116603/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/attempt_01/scratch"}, "random_seed": 1634424844, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Easy Physics Simulation: Falling Ball", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_collision_scale_change": "test/2509273c-f174-4896-90f5-16c38420a787/q4_options/opt_1_unreal_1_collision_scale_change.mp4", "unreal_2_no_friction": "test/2509273c-f174-4896-90f5-16c38420a787/q4_options/opt_2_unreal_2_no_friction.mp4", "unreal_3_gravity_zero": "test/2509273c-f174-4896-90f5-16c38420a787/q4_options/opt_3_unreal_3_gravity_zero.mp4", "unreal_4_timed_color_cycle": "test/2509273c-f174-4896-90f5-16c38420a787/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "keep_real": "test/2509273c-f174-4896-90f5-16c38420a787/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 11 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Downward",
"Objects are floating (no gravity)"
] | [
2
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, one of the colliding objects disappears.",
"Objects do not vanish upon collision.",
"After collision, object bounces in the opposite direction from what is expected.",
"Objects grow larger after collision.",
"There is no friction: moving objects do not slow down on the surface."
] | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"A rule changes object color upon collision.",
"The simulation follows standard physics rules.",
"The simulation rendering glitched.",
"Friction gradually slowed the object down."
] | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116603/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/attempt_01/q4_options/opt_0_keep_real.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116603/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/attempt_01/q4_options/opt_3_unreal_3_gravity_zero.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116603/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/attempt_01/q4_options/opt_2_unreal_2_no_friction.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116603/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/attempt_01/q4_options/opt_1_unreal_1_collision_scale_change.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116603/6172f3aa-a4b7-5962-b2ac-ea8929d631d4/attempt_01/q4_options/opt_4_unreal_4_timed_color_cycle.mp4"
] | [
0
] | false | |
39 | b8c41961-587c-4c87-a926-4c9c7ca4f9ad | Easy Collision Test | easy | [] | true | {"scenario": {"name": "Easy Collision Test", "description": "A simple collision scenario with a ball bouncing off a wall", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116295/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116295/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/scratch"}, "random_seed": 116295, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Easy Collision Test", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_phase_through": "test/b8c41961-587c-4c87-a926-4c9c7ca4f9ad/q4_options/opt_1_unreal_1_phase_through.mp4", "unreal_2_gravity_zero": "test/b8c41961-587c-4c87-a926-4c9c7ca4f9ad/q4_options/opt_2_unreal_2_gravity_zero.mp4", "unreal_3_collision_scale_change": "test/b8c41961-587c-4c87-a926-4c9c7ca4f9ad/q4_options/opt_3_unreal_3_collision_scale_change.mp4", "unreal_4_timed_color_cycle": "test/b8c41961-587c-4c87-a926-4c9c7ca4f9ad/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "keep_real": "test/b8c41961-587c-4c87-a926-4c9c7ca4f9ad/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 11 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | [
0
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, an object teleports to a random location.",
"Gravity is reversed: objects fall upward instead of downward.",
"After collision, objects freeze in place and stop moving.",
"Objects grow larger after collision.",
"Collisions follow the law of reflection and bounce normally."
] | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"Gravity is reversed.",
"The simulation follows standard physics rules.",
"The simulation rendering glitched.",
"The object was destroyed by the high impact force."
] | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116295/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/q4_options/opt_4_unreal_4_timed_color_cycle.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116295/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/q4_options/opt_2_unreal_2_gravity_zero.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116295/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/q4_options/opt_0_keep_real.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116295/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/q4_options/opt_3_unreal_3_collision_scale_change.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116295/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/q4_options/opt_1_unreal_1_phase_through.mp4"
] | [
2
] | false | |
56 | 5d20bc28-d85b-4fc2-a4e7-7a670d411167 | Floating Balls | easy | ['timed_scale_pulse'] | false | {"scenario": {"name": "Floating Balls", "description": "Balls float in space and change size", "difficulty": "easy", "unreal_rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "torus", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116179/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116179/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/scratch"}, "random_seed": 116180, "rule_config": {"rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_scale_pulse", "rules": ["timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"timed_scale_pulse": 12}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/5d20bc28-d85b-4fc2-a4e7-7a670d411167/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/5d20bc28-d85b-4fc2-a4e7-7a670d411167/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_color_cycle": "test/5d20bc28-d85b-4fc2-a4e7-7a670d411167/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "unreal_wrong_2_collision_color_swap": "test/5d20bc28-d85b-4fc2-a4e7-7a670d411167/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_timed_scale_pulse": "test/5d20bc28-d85b-4fc2-a4e7-7a670d411167/q4_options/opt_0_keep_timed_scale_pulse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 12 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | [
0
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity pulls sideways instead of downward.",
"Gravity is uniform across the entire scene.",
"Objects pulse in size over time.",
"Objects move along continuous paths without teleporting.",
"Objects swap colors after collision."
] | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}]} | false | 256 | explanatory_reasoning | Why are the objects changing size periodically? (Select ALL that apply.) | [
"Normal gravity caused the object to fall.",
"A rule changes object color upon collision.",
"A rule causes periodic size changes.",
"Air resistance affected the object's motion.",
"The simulation rendering glitched."
] | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116179/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116179/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116179/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/q4_options/opt_2_reality_alt.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116179/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116179/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/q4_options/opt_0_keep_timed_scale_pulse.mp4"
] | [
4
] | false | |
68 | c95896a9-0418-4981-a50f-90458325d7a5 | Floating Disappearing Ball | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Disappearing Ball", "description": "A ball moves horizontally and disappears when colliding with a wall.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01/scratch"}, "random_seed": 1886952412, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Disappearing Ball", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/c95896a9-0418-4981-a50f-90458325d7a5/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/c95896a9-0418-4981-a50f-90458325d7a5/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "test/c95896a9-0418-4981-a50f-90458325d7a5/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_disappear": "test/c95896a9-0418-4981-a50f-90458325d7a5/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "test/c95896a9-0418-4981-a50f-90458325d7a5/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 11 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Objects are floating (no gravity)",
"Sideways"
] | [
2
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity is reversed: objects fall upward instead of downward.",
"Objects grow larger after collision.",
"Objects do not vanish upon collision.",
"Objects pass through each other without collision.",
"There is no gravity: objects float instead of falling."
] | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"The collision followed conservation of momentum.",
"This is a video recording error.",
"A rule changes object color upon collision.",
"Air resistance affected the object's motion."
] | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01/q4_options/opt_2_reality_alt.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116603/1060da9e-9e63-5597-800f-70b04155c879/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4"
] | [
2
] | false | |
104 | 550ee563-6535-4008-a04c-d53f03851724 | EASY_TIME_CYCLE | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "EASY_TIME_CYCLE", "description": "Small red ball moves under the effect of a periodic color cycle and teleports to a random position when colliding with a stationary blue square", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/scratch"}, "random_seed": 1463079981, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "EASY_TIME_CYCLE", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_color_cycle": 14}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/550ee563-6535-4008-a04c-d53f03851724/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/550ee563-6535-4008-a04c-d53f03851724/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "test/550ee563-6535-4008-a04c-d53f03851724/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_teleport_on_collision": "test/550ee563-6535-4008-a04c-d53f03851724/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_timed_color_cycle": "test/550ee563-6535-4008-a04c-d53f03851724/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 15 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Objects are floating (no gravity)",
"Sideways"
] | [
0
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity pulls sideways instead of downward.",
"Objects grow larger after collision.",
"Objects change color periodically over time.",
"Objects continue their motion after impact instead of freezing.",
"Normal gravity applies: objects fall downward."
] | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"This is a video recording error.",
"Objects teleport on collision.",
"Normal gravity caused the object to fall.",
"The collision followed conservation of momentum.",
"The simulation follows standard physics rules."
] | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/q4_options/opt_2_reality_alt.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116494/ac0b36e6-71a8-5f1a-9f39-4e28abe96f01/attempt_01/q4_options/opt_1_reality_full.mp4"
] | [
1
] | false | |
84 | 5b9a86ab-8916-4f85-9281-6e7574cb1711 | Floating Colors | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Colors", "description": "Objects float and change colors when colliding, without gravity.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116293/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116293/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/scratch"}, "random_seed": 116294, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/5b9a86ab-8916-4f85-9281-6e7574cb1711/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/5b9a86ab-8916-4f85-9281-6e7574cb1711/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "test/5b9a86ab-8916-4f85-9281-6e7574cb1711/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "test/5b9a86ab-8916-4f85-9281-6e7574cb1711/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "test/5b9a86ab-8916-4f85-9281-6e7574cb1711/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 12 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Downward",
"Objects are floating (no gravity)"
] | [
3
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, the colliding objects change color.",
"Objects maintain their color after collision.",
"Objects pass through each other without collision.",
"After collision, object bounces in the opposite direction from what is expected.",
"There is no gravity: objects float instead of falling."
] | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"The object was destroyed by the high impact force.",
"Objects pass through each other.",
"There is zero gravity in this environment.",
"The video was edited or manipulated."
] | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116293/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116293/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116293/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116293/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/q4_options/opt_2_reality_alt.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116293/e524464a-6b8d-57ab-844a-aea244955fbb/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"
] | [
4
] | false | |
82 | ede49db2-16fd-4477-b3db-2341e4ff3a44 | Floating Blocks | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Blocks", "description": "A simple scenario with blocks floating in space, and one block will change color when hit by another block.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 11, "max_objects": 13, "allowed_shapes": ["cube", "cylinder"], "allowed_sizes": [0.5, 0.8], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01/scratch"}, "random_seed": 1146359074, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"timed_color_cycle": 11}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/ede49db2-16fd-4477-b3db-2341e4ff3a44/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/ede49db2-16fd-4477-b3db-2341e4ff3a44/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "test/ede49db2-16fd-4477-b3db-2341e4ff3a44/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_scale_change": "test/ede49db2-16fd-4477-b3db-2341e4ff3a44/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_timed_color_cycle": "test/ede49db2-16fd-4477-b3db-2341e4ff3a44/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 12 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | [
0
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Normal gravity applies: objects fall downward.",
"Gravity is reversed: objects fall upward instead of downward.",
"New objects spawn when objects collide.",
"Gravity pulls sideways instead of downward.",
"Objects change color periodically over time."
] | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The camera stopped tracking the object.",
"A rule changes object color upon collision.",
"The simulation follows standard physics rules.",
"Air resistance affected the object's motion.",
"The object was destroyed by the high impact force."
] | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01/q4_options/opt_2_reality_alt.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4"
] | [
0
] | false | |
2 | e05bd156-d458-4ece-828a-de5bf43c1c58 | Floating Puzzle | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Puzzle", "description": "Small circle floats upwards, with a randomly colored square teleporting to it on collision, and changing color on contact.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "cube"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116605/d0072497-a433-5a0e-81f9-44ec995e14fd/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116605/d0072497-a433-5a0e-81f9-44ec995e14fd/attempt_01/scratch"}, "random_seed": 1275176790, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/e05bd156-d458-4ece-828a-de5bf43c1c58/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/e05bd156-d458-4ece-828a-de5bf43c1c58/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "test/e05bd156-d458-4ece-828a-de5bf43c1c58/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_no_friction": "test/e05bd156-d458-4ece-828a-de5bf43c1c58/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_gravity_zero": "test/e05bd156-d458-4ece-828a-de5bf43c1c58/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 16 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Objects are floating (no gravity)",
"Upward"
] | [
2
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity pulls sideways instead of downward.",
"There is no friction: moving objects do not slow down on the surface.",
"Objects grow larger after collision.",
"There is no gravity: objects float instead of falling.",
"After collision, object bounces in the opposite direction from what is expected."
] | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Objects teleport on collision.",
"The collision followed conservation of momentum.",
"There is zero gravity in this environment.",
"The simulation rendering glitched.",
"Friction gradually slowed the object down."
] | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116605/d0072497-a433-5a0e-81f9-44ec995e14fd/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116605/d0072497-a433-5a0e-81f9-44ec995e14fd/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116605/d0072497-a433-5a0e-81f9-44ec995e14fd/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116605/d0072497-a433-5a0e-81f9-44ec995e14fd/attempt_01/q4_options/opt_2_reality_alt.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116605/d0072497-a433-5a0e-81f9-44ec995e14fd/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4"
] | [
0
] | false | |
112 | 58cb4903-a2c6-4438-858d-48a88088f87e | Ethereal Encounter | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Ethereal Encounter", "description": "Two objects float and change color when they touch", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116291/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116291/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/scratch"}, "random_seed": 116299, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Ethereal Encounter", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/58cb4903-a2c6-4438-858d-48a88088f87e/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/58cb4903-a2c6-4438-858d-48a88088f87e/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "test/58cb4903-a2c6-4438-858d-48a88088f87e/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_teleport_on_collision": "test/58cb4903-a2c6-4438-858d-48a88088f87e/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_timed_color_cycle": "test/58cb4903-a2c6-4438-858d-48a88088f87e/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 15 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Sideways",
"Upward"
] | [
0
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pulse in size over time.",
"After a collision, the colliding objects change color.",
"Gravity is uniform across the entire scene.",
"After collision, an object teleports to a random location.",
"Objects change color periodically over time."
] | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The simulation rendering glitched.",
"A rule changes object color upon collision.",
"The simulation follows standard physics rules.",
"The object bounced due to elastic collision.",
"Friction gradually slowed the object down."
] | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116291/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116291/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116291/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116291/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116291/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_2_reality_alt.mp4"
] | [
3
] | false | |
65 | a808c882-9d34-472a-8b94-87c5d7ac1c0b | Floating Ball Bounce | medium | [] | true | {"scenario": {"name": "Floating Ball Bounce", "description": "A white ball bounces on a table, changing color and size with each collision.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 16, "max_objects": 23, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.25, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116603/e3f434b5-b5c9-5338-921e-8cfc1912f057/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116603/e3f434b5-b5c9-5338-921e-8cfc1912f057/attempt_01/scratch"}, "random_seed": 2123713388, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Floating Ball Bounce", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 23, "final_objects": 23, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_collision_spawn": "test/a808c882-9d34-472a-8b94-87c5d7ac1c0b/q4_options/opt_1_unreal_1_collision_spawn.mp4", "unreal_2_phase_through": "test/a808c882-9d34-472a-8b94-87c5d7ac1c0b/q4_options/opt_2_unreal_2_phase_through.mp4", "unreal_3_gravity_reverse": "test/a808c882-9d34-472a-8b94-87c5d7ac1c0b/q4_options/opt_3_unreal_3_gravity_reverse.mp4", "unreal_4_timed_color_cycle": "test/a808c882-9d34-472a-8b94-87c5d7ac1c0b/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "keep_real": "test/a808c882-9d34-472a-8b94-87c5d7ac1c0b/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 24 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Sideways",
"Downward"
] | [
3
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain their size over time.",
"Gravity is reversed: objects fall upward instead of downward.",
"Gravity acts vertically downward toward the floor.",
"Gravity pulls sideways instead of downward.",
"Objects swap colors after collision."
] | [
0,
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"This is a video recording error.",
"The collision followed conservation of momentum.",
"Normal gravity caused the object to fall.",
"A rule changes object color upon collision.",
"The simulation follows standard physics rules."
] | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116603/e3f434b5-b5c9-5338-921e-8cfc1912f057/attempt_01/q4_options/opt_4_unreal_4_timed_color_cycle.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116603/e3f434b5-b5c9-5338-921e-8cfc1912f057/attempt_01/q4_options/opt_0_keep_real.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116603/e3f434b5-b5c9-5338-921e-8cfc1912f057/attempt_01/q4_options/opt_2_unreal_2_phase_through.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116603/e3f434b5-b5c9-5338-921e-8cfc1912f057/attempt_01/q4_options/opt_1_unreal_1_collision_spawn.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116603/e3f434b5-b5c9-5338-921e-8cfc1912f057/attempt_01/q4_options/opt_3_unreal_3_gravity_reverse.mp4"
] | [
1
] | false | |
4 | 40d490c4-7834-448f-9267-41ed04750bce | Elegant Egress | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Elegant Egress", "description": "A serene environment with subtle color shifts and altered gravity.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.734623443633283, 0.0, 8.192319205190405], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116605/52bddd04-a2c0-5941-9f21-7963855cdc77/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116605/52bddd04-a2c0-5941-9f21-7963855cdc77/attempt_01/scratch"}, "random_seed": 1071058720, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Elegant Egress", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/40d490c4-7834-448f-9267-41ed04750bce/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/40d490c4-7834-448f-9267-41ed04750bce/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "test/40d490c4-7834-448f-9267-41ed04750bce/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_phase_through": "test/40d490c4-7834-448f-9267-41ed04750bce/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_timed_color_cycle": "test/40d490c4-7834-448f-9267-41ed04750bce/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 14 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Objects are floating (no gravity)",
"Upward"
] | [
0
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects grow larger after collision.",
"Gravity pulls sideways instead of downward.",
"Objects swap colors after collision.",
"There is no friction: moving objects do not slow down on the surface.",
"Objects change color periodically over time."
] | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"Air resistance affected the object's motion.",
"The camera stopped tracking the object.",
"A rule changes object color upon collision.",
"The simulation follows standard physics rules."
] | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116605/52bddd04-a2c0-5941-9f21-7963855cdc77/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116605/52bddd04-a2c0-5941-9f21-7963855cdc77/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116605/52bddd04-a2c0-5941-9f21-7963855cdc77/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116605/52bddd04-a2c0-5941-9f21-7963855cdc77/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116605/52bddd04-a2c0-5941-9f21-7963855cdc77/attempt_01/q4_options/opt_2_reality_alt.mp4"
] | [
1
] | false | |
89 | e78f30a9-a759-499c-8551-3cd2a3315b03 | Floating Orbs | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Orbs", "description": "Observe how the orb behaves in a zero-gravity environment.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116176/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116176/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/scratch"}, "random_seed": 116178, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Orbs", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/e78f30a9-a759-499c-8551-3cd2a3315b03/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/e78f30a9-a759-499c-8551-3cd2a3315b03/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "test/e78f30a9-a759-499c-8551-3cd2a3315b03/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_teleport_on_collision": "test/e78f30a9-a759-499c-8551-3cd2a3315b03/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_zero": "test/e78f30a9-a759-499c-8551-3cd2a3315b03/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 13 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | [
3
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"Objects maintain their color after collision.",
"Objects pass through each other without collision.",
"Objects maintain their size after collision.",
"After collision, an object teleports to a random location."
] | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"The simulation rendering glitched.",
"The object bounced due to elastic collision.",
"A rule causes objects to disappear upon collision.",
"Air resistance affected the object's motion."
] | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116176/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116176/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116176/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/q4_options/opt_2_reality_alt.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116176/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116176/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"
] | [
4
] | false | |
12 | 88afd444-73c0-4378-a14e-3761e138d2d3 | Floating Spheres with Color Swap and Pulse | medium | ['timed_color_cycle', 'timed_scale_pulse'] | false | {"scenario": {"name": "Floating Spheres with Color Swap and Pulse", "description": "Two spheres float in mid-air, periodically changing color and pulsing in size. When they collide, they swap colors.", "difficulty": "medium", "unreal_rules": ["timed_color_cycle", "timed_scale_pulse"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116180/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116180/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01/scratch"}, "random_seed": 116182, "rule_config": {"rules": ["timed_color_cycle", "timed_scale_pulse"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Spheres with Color Swap and Pulse", "difficulty": "medium", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 19, "final_objects": 19, "rule_stats": {"timed_color_cycle": 19, "timed_scale_pulse": 19}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/88afd444-73c0-4378-a14e-3761e138d2d3/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/88afd444-73c0-4378-a14e-3761e138d2d3/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_phase_through": "test/88afd444-73c0-4378-a14e-3761e138d2d3/q4_options/opt_3_unreal_wrong_1_phase_through.mp4", "unreal_wrong_2_velocity_flip_on_collision": "test/88afd444-73c0-4378-a14e-3761e138d2d3/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_timed_color_cycle": "test/88afd444-73c0-4378-a14e-3761e138d2d3/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 19 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | [
0
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain their color after collision.",
"Objects pulse in size over time.",
"Objects change color periodically over time.",
"After collision, an object teleports to a random location.",
"There is no gravity: objects float instead of falling."
] | [
1,
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}, {"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}]} | false | 256 | explanatory_reasoning | Why are the objects changing size periodically? (Select ALL that apply.) | [
"A rule causes periodic size changes.",
"The object was destroyed by the high impact force.",
"A rule causes objects to disappear upon collision.",
"Air resistance affected the object's motion.",
"The simulation rendering glitched."
] | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116180/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01/q4_options/opt_2_reality_alt.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116180/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01/q4_options/opt_3_unreal_wrong_1_phase_through.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116180/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116180/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116180/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4"
] | [
2
] | false | |
114 | ec63201b-30c5-4901-827b-08f8d556994f | Medium Physics Challenge | medium | ['gravity_horizontal', 'timed_scale_pulse'] | false | {"scenario": {"name": "Medium Physics Challenge", "description": "Test your understanding of physics and object interactions", "difficulty": "medium", "unreal_rules": ["gravity_horizontal", "timed_scale_pulse"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [15.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 16, "max_objects": 22, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.2, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.2, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.7, 0.0], "navy": [0.0, 0.0, 0.7]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116491/47ad4182-11c1-5724-8020-b90f140a041e/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116491/47ad4182-11c1-5724-8020-b90f140a041e/attempt_01/scratch"}, "random_seed": 1796600311, "rule_config": {"rules": ["gravity_horizontal", "timed_scale_pulse"], "primary_rule": "gravity_horizontal", "expected_events": ["collision"]}} | {"scenario_name": "Medium Physics Challenge", "difficulty": "medium", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 18, "final_objects": 18, "rule_stats": {"timed_scale_pulse": 18, "gravity_horizontal": 1}, "gravity": [15.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/ec63201b-30c5-4901-827b-08f8d556994f/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/ec63201b-30c5-4901-827b-08f8d556994f/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "test/ec63201b-30c5-4901-827b-08f8d556994f/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_collision_disappear": "test/ec63201b-30c5-4901-827b-08f8d556994f/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_horizontal": "test/ec63201b-30c5-4901-827b-08f8d556994f/q4_options/opt_0_keep_gravity_horizontal.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 19 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | [
2
] | Sideways | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity pulls sideways instead of downward.",
"There is no gravity: objects float instead of falling.",
"Objects continue their motion after impact instead of freezing.",
"Objects pulse in size over time.",
"No new objects are created during collisions."
] | [
0,
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_horizontal", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts vertically downward", "rule_id": "gravity_horizontal"}, {"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}]} | false | 256 | explanatory_reasoning | Why are the objects changing size periodically? (Select ALL that apply.) | [
"A rule causes periodic size changes.",
"The object was destroyed by the high impact force.",
"Friction is disabled.",
"Friction gradually slowed the object down.",
"This is a video recording error."
] | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116491/47ad4182-11c1-5724-8020-b90f140a041e/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116491/47ad4182-11c1-5724-8020-b90f140a041e/attempt_01/q4_options/opt_2_reality_alt.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116491/47ad4182-11c1-5724-8020-b90f140a041e/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116491/47ad4182-11c1-5724-8020-b90f140a041e/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116491/47ad4182-11c1-5724-8020-b90f140a041e/attempt_01/q4_options/opt_0_keep_gravity_horizontal.mp4"
] | [
4
] | false | |
108 | 41f0e89e-d83e-4c48-86cb-125429515925 | Floating Blobs | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Blobs", "description": "A simple scenario of objects floating in a gravity-free environment.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116037/aa7bff3d-f4c5-538c-834a-a3a33f822c59/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116037/aa7bff3d-f4c5-538c-834a-a3a33f822c59/attempt_01/scratch"}, "random_seed": 1378680684, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Blobs", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/41f0e89e-d83e-4c48-86cb-125429515925/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/41f0e89e-d83e-4c48-86cb-125429515925/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "test/41f0e89e-d83e-4c48-86cb-125429515925/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_scale_change": "test/41f0e89e-d83e-4c48-86cb-125429515925/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_gravity_zero": "test/41f0e89e-d83e-4c48-86cb-125429515925/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 16 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | [
3
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects continue their motion after impact instead of freezing.",
"Objects grow larger after collision.",
"Gravity is reversed: objects fall upward instead of downward.",
"There is no gravity: objects float instead of falling.",
"Collisions follow the law of reflection and bounce normally."
] | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Normal gravity caused the object to fall.",
"The camera stopped tracking the object.",
"There is zero gravity in this environment.",
"Friction gradually slowed the object down.",
"A rule changes object color upon collision."
] | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116037/aa7bff3d-f4c5-538c-834a-a3a33f822c59/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116037/aa7bff3d-f4c5-538c-834a-a3a33f822c59/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116037/aa7bff3d-f4c5-538c-834a-a3a33f822c59/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116037/aa7bff3d-f4c5-538c-834a-a3a33f822c59/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116037/aa7bff3d-f4c5-538c-834a-a3a33f822c59/attempt_01/q4_options/opt_2_reality_alt.mp4"
] | [
2
] | false | |
93 | c3934afe-1585-4b7a-a20f-b08c2d616771 | Easy Physics Simulation | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Easy Physics Simulation", "description": "Objects fall upward due to reverse gravity.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116172/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116172/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/attempt_01/scratch"}, "random_seed": 1300622814, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Easy Physics Simulation", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "test/c3934afe-1585-4b7a-a20f-b08c2d616771/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/c3934afe-1585-4b7a-a20f-b08c2d616771/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "test/c3934afe-1585-4b7a-a20f-b08c2d616771/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_freeze_after_collision": "test/c3934afe-1585-4b7a-a20f-b08c2d616771/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_reverse": "test/c3934afe-1585-4b7a-a20f-b08c2d616771/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 11 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | [
1
] | Upward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"After collision, objects freeze in place and stop moving.",
"Gravity is reversed: objects fall upward instead of downward.",
"New objects spawn when objects collide.",
"There is no friction: moving objects do not slow down on the surface."
] | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"A rule changes object color upon collision.",
"The object bounced due to elastic collision.",
"This is a video recording error.",
"Gravity is reversed in this environment.",
"The collision followed conservation of momentum."
] | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116172/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116172/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116172/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116172/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116172/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/attempt_01/q4_options/opt_2_reality_alt.mp4"
] | [
0
] | false | |
121 | d9ae5d78-e03b-4bf8-87cb-889f6e07e9ba | Easy Test - Gravity and Color Change | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Test - Gravity and Color Change", "description": "An object floats upwards and changes color periodically.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116489/4003214c-bf6c-5187-afae-856a8931c6a3/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116489/4003214c-bf6c-5187-afae-856a8931c6a3/attempt_01/scratch"}, "random_seed": 1777503874, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Easy Test - Gravity and Color Change", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/d9ae5d78-e03b-4bf8-87cb-889f6e07e9ba/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/d9ae5d78-e03b-4bf8-87cb-889f6e07e9ba/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "test/d9ae5d78-e03b-4bf8-87cb-889f6e07e9ba/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_freeze_after_collision": "test/d9ae5d78-e03b-4bf8-87cb-889f6e07e9ba/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_zero": "test/d9ae5d78-e03b-4bf8-87cb-889f6e07e9ba/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 13 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Objects are floating (no gravity)",
"Downward"
] | [
2
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, object bounces in the opposite direction from what is expected.",
"After a collision, the colliding objects change color.",
"There is no gravity: objects float instead of falling.",
"Objects grow larger after collision.",
"Objects move along continuous paths without teleporting."
] | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"This is a video recording error.",
"Normal gravity caused the object to fall.",
"A rule causes objects to disappear upon collision.",
"There is zero gravity in this environment.",
"The object was destroyed by the high impact force."
] | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116489/4003214c-bf6c-5187-afae-856a8931c6a3/attempt_01/q4_options/opt_2_reality_alt.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116489/4003214c-bf6c-5187-afae-856a8931c6a3/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116489/4003214c-bf6c-5187-afae-856a8931c6a3/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116489/4003214c-bf6c-5187-afae-856a8931c6a3/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116489/4003214c-bf6c-5187-afae-856a8931c6a3/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4"
] | [
3
] | false | |
15 | 861b63a2-219a-4def-89b9-b64871097485 | Floating Orbs | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Orbs", "description": "Observe how the orb behaves in a zero-gravity environment.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116177/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116177/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/scratch"}, "random_seed": 116178, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Orbs", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/861b63a2-219a-4def-89b9-b64871097485/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/861b63a2-219a-4def-89b9-b64871097485/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "test/861b63a2-219a-4def-89b9-b64871097485/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_timed_color_cycle": "test/861b63a2-219a-4def-89b9-b64871097485/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "test/861b63a2-219a-4def-89b9-b64871097485/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 13 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | [
3
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"Solid objects bounce off each other instead of passing through.",
"Objects pass through each other without collision.",
"Objects maintain their size after collision.",
"After collision, an object teleports to a random location."
] | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"The simulation rendering glitched.",
"The object bounced due to elastic collision.",
"A rule causes objects to disappear upon collision.",
"Air resistance affected the object's motion."
] | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116177/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116177/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116177/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/q4_options/opt_2_reality_alt.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116177/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116177/ce16a9e8-1024-52b0-b9ea-5909591eae95/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"
] | [
4
] | false | |
57 | 33334c39-a0f9-4eee-9758-72ee139893c4 | Floating Eggs | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Eggs", "description": "Eggs float upwards, changing color", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [9.0, 0.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116375/cc620183-4377-58d9-97ad-da5945e8bbb0/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116375/cc620183-4377-58d9-97ad-da5945e8bbb0/attempt_01/scratch"}, "random_seed": 116375, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Eggs", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/33334c39-a0f9-4eee-9758-72ee139893c4/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/33334c39-a0f9-4eee-9758-72ee139893c4/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "test/33334c39-a0f9-4eee-9758-72ee139893c4/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_scale_pulse": "test/33334c39-a0f9-4eee-9758-72ee139893c4/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "keep_gravity_zero": "test/33334c39-a0f9-4eee-9758-72ee139893c4/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 10 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Objects are floating (no gravity)",
"Downward"
] | [
2
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain constant colors over time.",
"There is no gravity: objects float instead of falling.",
"After a collision, the colliding objects change color.",
"Solid objects bounce off each other instead of passing through.",
"Gravity acts vertically downward toward the floor."
] | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The camera stopped tracking the object.",
"Objects pass through each other.",
"There is zero gravity in this environment.",
"The object bounced due to elastic collision.",
"The object was destroyed by the high impact force."
] | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116375/cc620183-4377-58d9-97ad-da5945e8bbb0/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116375/cc620183-4377-58d9-97ad-da5945e8bbb0/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116375/cc620183-4377-58d9-97ad-da5945e8bbb0/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116375/cc620183-4377-58d9-97ad-da5945e8bbb0/attempt_01/q4_options/opt_2_reality_alt.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116375/cc620183-4377-58d9-97ad-da5945e8bbb0/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4"
] | [
2
] | false | |
31 | 432dbbf5-3283-4cb8-a47f-1fa739908a23 | Floating Blocks | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Blocks", "description": "Blocks float in mid-air, changing color periodically", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116290/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116290/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/scratch"}, "random_seed": 116296, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/432dbbf5-3283-4cb8-a47f-1fa739908a23/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/432dbbf5-3283-4cb8-a47f-1fa739908a23/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "test/432dbbf5-3283-4cb8-a47f-1fa739908a23/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_scale_change": "test/432dbbf5-3283-4cb8-a47f-1fa739908a23/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_timed_color_cycle": "test/432dbbf5-3283-4cb8-a47f-1fa739908a23/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 10 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Sideways",
"Downward"
] | [
3
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects change color periodically over time.",
"Gravity is uniform across the entire scene.",
"After collision, an object teleports to a random location.",
"There is no friction: moving objects do not slow down on the surface.",
"Objects pulse in size over time."
] | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"This is a video recording error.",
"The object bounced due to elastic collision.",
"The simulation follows standard physics rules.",
"Normal gravity caused the object to fall.",
"There is zero gravity."
] | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116290/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116290/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116290/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116290/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116290/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_2_reality_alt.mp4"
] | [
3
] | false | |
6 | ce6cc793-cbd9-4940-bf7a-6de09251d501 | Gravity Flip | easy | ['gravity_horizontal'] | false | {"scenario": {"name": "Gravity Flip", "description": "Objects flip and change color when hitting the ground", "difficulty": "easy", "unreal_rules": ["gravity_horizontal"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [15.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["cube", "cylinder", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "brown": [0.5, 0.25, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116493/69672ca6-deb7-5203-aae7-89442e672cb0/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116493/69672ca6-deb7-5203-aae7-89442e672cb0/attempt_01/scratch"}, "random_seed": 1417210247, "rule_config": {"rules": ["gravity_horizontal"], "primary_rule": "gravity_horizontal", "expected_events": ["collision"]}} | {"scenario_name": "Gravity Flip", "difficulty": "easy", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_horizontal": 1}, "gravity": [15.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/ce6cc793-cbd9-4940-bf7a-6de09251d501/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/ce6cc793-cbd9-4940-bf7a-6de09251d501/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "test/ce6cc793-cbd9-4940-bf7a-6de09251d501/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_collision_color_swap": "test/ce6cc793-cbd9-4940-bf7a-6de09251d501/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_horizontal": "test/ce6cc793-cbd9-4940-bf7a-6de09251d501/q4_options/opt_0_keep_gravity_horizontal.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 14 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Downward",
"Objects are floating (no gravity)"
] | [
0
] | Sideways | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects continue their motion after impact instead of freezing.",
"Gravity pulls sideways instead of downward.",
"After collision, object bounces in the opposite direction from what is expected.",
"No new objects are created during collisions.",
"After a collision, one of the colliding objects disappears."
] | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_horizontal"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts vertically downward", "rule_id": "gravity_horizontal"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The simulation follows standard physics rules.",
"Friction is disabled.",
"Normal gravity caused the object to fall.",
"Air resistance affected the object's motion.",
"The simulation rendering glitched."
] | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116493/69672ca6-deb7-5203-aae7-89442e672cb0/attempt_01/q4_options/opt_0_keep_gravity_horizontal.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116493/69672ca6-deb7-5203-aae7-89442e672cb0/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116493/69672ca6-deb7-5203-aae7-89442e672cb0/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116493/69672ca6-deb7-5203-aae7-89442e672cb0/attempt_01/q4_options/opt_2_reality_alt.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116493/69672ca6-deb7-5203-aae7-89442e672cb0/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4"
] | [
0
] | false | |
83 | d7bb3380-9aee-4d97-86cf-5b27a548b12c | Easy Test: Gravity and Color Change | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Test: Gravity and Color Change", "description": "A simple test of a ball bouncing and changing color when hit by another object.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/scratch"}, "random_seed": 1252186804, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Easy Test: Gravity and Color Change", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/d7bb3380-9aee-4d97-86cf-5b27a548b12c/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/d7bb3380-9aee-4d97-86cf-5b27a548b12c/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "test/d7bb3380-9aee-4d97-86cf-5b27a548b12c/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_teleport_on_collision": "test/d7bb3380-9aee-4d97-86cf-5b27a548b12c/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_zero": "test/d7bb3380-9aee-4d97-86cf-5b27a548b12c/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 16 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | [
3
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects swap colors after collision.",
"No new objects are created during collisions.",
"Gravity is reversed: objects fall upward instead of downward.",
"There is no gravity: objects float instead of falling.",
"After collision, object bounces in the opposite direction from what is expected."
] | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Normal gravity caused the object to fall.",
"A rule changes object color upon collision.",
"There is zero gravity in this environment.",
"The camera stopped tracking the object.",
"The object bounced due to elastic collision."
] | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/q4_options/opt_2_reality_alt.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/q4_options/opt_1_reality_full.mp4"
] | [
2
] | false | |
40 | 300b10be-4b1d-4e08-be19-8d0a7af73fb4 | Egg Drop Scenario | easy | [] | true | {"scenario": {"name": "Egg Drop Scenario", "description": "A red ball is dropped from a certain height, and a blue ball is placed on the ground. Observe the interaction.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116512/3937227b-3b13-5a52-988f-ec5a5ed6df74/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116512/3937227b-3b13-5a52-988f-ec5a5ed6df74/attempt_01/scratch"}, "random_seed": 1265551222, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Egg Drop Scenario", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_no_friction": "test/300b10be-4b1d-4e08-be19-8d0a7af73fb4/q4_options/opt_1_unreal_1_no_friction.mp4", "unreal_2_velocity_flip_on_collision": "test/300b10be-4b1d-4e08-be19-8d0a7af73fb4/q4_options/opt_2_unreal_2_velocity_flip_on_collision.mp4", "unreal_3_gravity_horizontal": "test/300b10be-4b1d-4e08-be19-8d0a7af73fb4/q4_options/opt_3_unreal_3_gravity_horizontal.mp4", "unreal_4_timed_color_cycle": "test/300b10be-4b1d-4e08-be19-8d0a7af73fb4/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "keep_real": "test/300b10be-4b1d-4e08-be19-8d0a7af73fb4/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 15 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Objects are floating (no gravity)",
"Downward"
] | [
3
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects swap colors after collision.",
"Gravity pulls sideways instead of downward.",
"Objects change color periodically over time.",
"Objects pulse in size over time.",
"Objects maintain constant colors over time."
] | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The collision followed conservation of momentum.",
"The video was edited or manipulated.",
"The simulation follows standard physics rules.",
"Objects teleport on collision.",
"Normal gravity caused the object to fall."
] | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116512/3937227b-3b13-5a52-988f-ec5a5ed6df74/attempt_01/q4_options/opt_0_keep_real.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116512/3937227b-3b13-5a52-988f-ec5a5ed6df74/attempt_01/q4_options/opt_3_unreal_3_gravity_horizontal.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116512/3937227b-3b13-5a52-988f-ec5a5ed6df74/attempt_01/q4_options/opt_2_unreal_2_velocity_flip_on_collision.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116512/3937227b-3b13-5a52-988f-ec5a5ed6df74/attempt_01/q4_options/opt_1_unreal_1_no_friction.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116512/3937227b-3b13-5a52-988f-ec5a5ed6df74/attempt_01/q4_options/opt_4_unreal_4_timed_color_cycle.mp4"
] | [
0
] | false | |
101 | 3889327a-6927-4627-9bdd-69f7a3cc3774 | Eccentric Oscillations | easy | ['timed_scale_pulse'] | false | {"scenario": {"name": "Eccentric Oscillations", "description": "A lone object oscillates in size and color over time, without any external forces at play", "difficulty": "easy", "unreal_rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 12, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "brown": [0.5, 0.2, 0.2]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116034/1a8a68e6-9f9d-5a46-b2bf-30082e33a7a6/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116034/1a8a68e6-9f9d-5a46-b2bf-30082e33a7a6/attempt_01/scratch"}, "random_seed": 1182257480, "rule_config": {"rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "expected_events": ["collision"]}} | {"scenario_name": "Eccentric Oscillations", "difficulty": "easy", "primary_rule": "timed_scale_pulse", "rules": ["timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"timed_scale_pulse": 12}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/3889327a-6927-4627-9bdd-69f7a3cc3774/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/3889327a-6927-4627-9bdd-69f7a3cc3774/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_color_cycle": "test/3889327a-6927-4627-9bdd-69f7a3cc3774/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "unreal_wrong_2_phase_through": "test/3889327a-6927-4627-9bdd-69f7a3cc3774/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_timed_scale_pulse": "test/3889327a-6927-4627-9bdd-69f7a3cc3774/q4_options/opt_0_keep_timed_scale_pulse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 13 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | [
0
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain their size over time.",
"Objects pulse in size over time.",
"After collision, object bounces in the opposite direction from what is expected.",
"Objects maintain their color after collision.",
"Friction applies: objects slow down and stop over time."
] | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}]} | false | 256 | explanatory_reasoning | Why are the objects changing size periodically? (Select ALL that apply.) | [
"The object bounced due to elastic collision.",
"The simulation rendering glitched.",
"A rule causes objects to disappear upon collision.",
"A rule causes periodic size changes.",
"Friction gradually slowed the object down."
] | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116034/1a8a68e6-9f9d-5a46-b2bf-30082e33a7a6/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116034/1a8a68e6-9f9d-5a46-b2bf-30082e33a7a6/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116034/1a8a68e6-9f9d-5a46-b2bf-30082e33a7a6/attempt_01/q4_options/opt_0_keep_timed_scale_pulse.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116034/1a8a68e6-9f9d-5a46-b2bf-30082e33a7a6/attempt_01/q4_options/opt_2_reality_alt.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116034/1a8a68e6-9f9d-5a46-b2bf-30082e33a7a6/attempt_01/q4_options/opt_1_reality_full.mp4"
] | [
2
] | false | |
37 | 5c7401ba-bcd6-48c3-b1f8-c8dfd433969e | Floating Balls | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Balls", "description": "Red and blue balls bounce around without gravity, changing color when they collide.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116600/8ae417e8-3d59-52f0-98fe-437027dad454/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116600/8ae417e8-3d59-52f0-98fe-437027dad454/attempt_01/scratch"}, "random_seed": 1627439910, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "test/5c7401ba-bcd6-48c3-b1f8-c8dfd433969e/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/5c7401ba-bcd6-48c3-b1f8-c8dfd433969e/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "test/5c7401ba-bcd6-48c3-b1f8-c8dfd433969e/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_velocity_flip_on_collision": "test/5c7401ba-bcd6-48c3-b1f8-c8dfd433969e/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_zero": "test/5c7401ba-bcd6-48c3-b1f8-c8dfd433969e/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 12 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Upward",
"Objects are floating (no gravity)"
] | [
3
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity pulls sideways instead of downward.",
"Solid objects bounce off each other instead of passing through.",
"After a collision, one of the colliding objects disappears.",
"There is no gravity: objects float instead of falling.",
"New objects spawn when objects collide."
] | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Objects teleport on collision.",
"This is a video recording error.",
"The object bounced due to elastic collision.",
"There is zero gravity in this environment.",
"The object was destroyed by the high impact force."
] | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116600/8ae417e8-3d59-52f0-98fe-437027dad454/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116600/8ae417e8-3d59-52f0-98fe-437027dad454/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116600/8ae417e8-3d59-52f0-98fe-437027dad454/attempt_01/q4_options/opt_2_reality_alt.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116600/8ae417e8-3d59-52f0-98fe-437027dad454/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116600/8ae417e8-3d59-52f0-98fe-437027dad454/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"
] | [
4
] | false | |
87 | 69206e37-cec4-47d6-b59e-4eb49d6c0ebe | Easy Collision Test | easy | [] | true | {"scenario": {"name": "Easy Collision Test", "description": "A simple collision scenario with a ball bouncing off a wall", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116293/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116293/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/scratch"}, "random_seed": 116295, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Easy Collision Test", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_no_friction": "test/69206e37-cec4-47d6-b59e-4eb49d6c0ebe/q4_options/opt_1_unreal_1_no_friction.mp4", "unreal_2_gravity_zero": "test/69206e37-cec4-47d6-b59e-4eb49d6c0ebe/q4_options/opt_2_unreal_2_gravity_zero.mp4", "unreal_3_timed_scale_pulse": "test/69206e37-cec4-47d6-b59e-4eb49d6c0ebe/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "unreal_4_collision_spawn": "test/69206e37-cec4-47d6-b59e-4eb49d6c0ebe/q4_options/opt_4_unreal_4_collision_spawn.mp4", "keep_real": "test/69206e37-cec4-47d6-b59e-4eb49d6c0ebe/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 11 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | [
0
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, an object teleports to a random location.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects change color periodically over time.",
"Objects grow larger after collision.",
"Collisions follow the law of reflection and bounce normally."
] | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"Gravity is reversed.",
"The simulation follows standard physics rules.",
"The simulation rendering glitched.",
"The object was destroyed by the high impact force."
] | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116293/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/q4_options/opt_4_unreal_4_collision_spawn.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116293/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/q4_options/opt_2_unreal_2_gravity_zero.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116293/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/q4_options/opt_0_keep_real.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116293/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116293/fff03fc7-ec49-5775-b13a-e427eea15eea/attempt_01/q4_options/opt_1_unreal_1_no_friction.mp4"
] | [
2
] | false | |
46 | d983268a-0cde-46be-ada9-09e02188054e | Floating Blocks | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Blocks", "description": "Blocks float in mid-air, changing color periodically", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116294/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116294/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/scratch"}, "random_seed": 116296, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/d983268a-0cde-46be-ada9-09e02188054e/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/d983268a-0cde-46be-ada9-09e02188054e/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "test/d983268a-0cde-46be-ada9-09e02188054e/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_spawn": "test/d983268a-0cde-46be-ada9-09e02188054e/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_timed_color_cycle": "test/d983268a-0cde-46be-ada9-09e02188054e/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 10 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Sideways",
"Downward"
] | [
3
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects change color periodically over time.",
"Gravity is uniform across the entire scene.",
"After collision, an object teleports to a random location.",
"There is no friction: moving objects do not slow down on the surface.",
"Objects pulse in size over time."
] | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"This is a video recording error.",
"The object bounced due to elastic collision.",
"The simulation follows standard physics rules.",
"Normal gravity caused the object to fall.",
"There is zero gravity."
] | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116294/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116294/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116294/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116294/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116294/df7590d0-f13f-5418-bf96-4e213bd7f490/attempt_01/q4_options/opt_2_reality_alt.mp4"
] | [
3
] | false | |
47 | 6e551bb4-0fdc-4fad-b7dd-e85d58b9a04e | Ethereal Encounter | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Ethereal Encounter", "description": "Two objects float and change color when they touch", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116294/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116294/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/scratch"}, "random_seed": 116299, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Ethereal Encounter", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "test/6e551bb4-0fdc-4fad-b7dd-e85d58b9a04e/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/6e551bb4-0fdc-4fad-b7dd-e85d58b9a04e/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "test/6e551bb4-0fdc-4fad-b7dd-e85d58b9a04e/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_horizontal": "test/6e551bb4-0fdc-4fad-b7dd-e85d58b9a04e/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "keep_timed_color_cycle": "test/6e551bb4-0fdc-4fad-b7dd-e85d58b9a04e/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 15 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Sideways",
"Upward"
] | [
0
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pulse in size over time.",
"After a collision, the colliding objects change color.",
"Standard gravity: objects accelerate at a constant rate.",
"After collision, an object teleports to a random location.",
"Objects change color periodically over time."
] | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The simulation rendering glitched.",
"A rule changes object color upon collision.",
"The simulation follows standard physics rules.",
"The object bounced due to elastic collision.",
"Friction gradually slowed the object down."
] | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116294/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116294/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116294/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116294/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116294/533f29e7-46b4-5dcd-b7c8-91325328c1c0/attempt_01/q4_options/opt_2_reality_alt.mp4"
] | [
3
] | false | |
77 | e0c05eba-2b15-492b-ac08-3c59ad8b25d1 | Easy Gravity Defiance | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Easy Gravity Defiance", "description": "An object floats upward due to gravity reversal.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 1.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "cube", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116173/bf91074b-3f85-54fd-b5c6-67efa08e35f4/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116173/bf91074b-3f85-54fd-b5c6-67efa08e35f4/attempt_01/scratch"}, "random_seed": 1435823187, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Easy Gravity Defiance", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "test/e0c05eba-2b15-492b-ac08-3c59ad8b25d1/q4_options/opt_1_reality_full.mp4", "reality_alt": "test/e0c05eba-2b15-492b-ac08-3c59ad8b25d1/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "test/e0c05eba-2b15-492b-ac08-3c59ad8b25d1/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_timed_color_cycle": "test/e0c05eba-2b15-492b-ac08-3c59ad8b25d1/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_reverse": "test/e0c05eba-2b15-492b-ac08-3c59ad8b25d1/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception | How many objects are initially present in the scene? | [] | [] | 12 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | [
1
] | Upward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Collisions follow the law of reflection and bounce normally.",
"Objects grow larger after collision.",
"Gravity pulls sideways instead of downward.",
"New objects spawn when objects collide.",
"Gravity is reversed: objects fall upward instead of downward."
] | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"Air resistance affected the object's motion.",
"The simulation rendering glitched.",
"Gravity is reversed in this environment.",
"A rule changes object color upon collision.",
"Friction gradually slowed the object down."
] | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"/data7/sunggeunan/UNREAL/outputs/batch_116173/bf91074b-3f85-54fd-b5c6-67efa08e35f4/attempt_01/q4_options/opt_2_reality_alt.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116173/bf91074b-3f85-54fd-b5c6-67efa08e35f4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116173/bf91074b-3f85-54fd-b5c6-67efa08e35f4/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116173/bf91074b-3f85-54fd-b5c6-67efa08e35f4/attempt_01/q4_options/opt_1_reality_full.mp4",
"/data7/sunggeunan/UNREAL/outputs/batch_116173/bf91074b-3f85-54fd-b5c6-67efa08e35f4/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4"
] | [
2
] | false |
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