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id
int64
uuid
string
scenario_name
string
difficulty
string
rules
string
is_realistic
bool
plan
string
metadata
string
q0_1_type
string
q0_1_question
string
q0_1_options
list
q0_1_metadata_reference
string
q0_1_correct_answers
list
q0_1_correct_answer
string
q0_1_is_multiselect
bool
q0_2_type
string
q0_2_question
string
q0_2_options
list
q0_2_metadata_reference
string
q0_2_correct_answers
list
q0_2_correct_answer
string
q0_2_is_multiselect
bool
q1_type
string
q1_question
string
q1_options
list
q1_metadata_reference
string
q1_correct_answers
list
q1_is_multiselect
bool
q2_type
string
q2_question
string
q2_options
list
q2_metadata_reference
string
q2_correct_answers
list
q2_correct_answer
string
q2_is_multiselect
bool
q2_max_new_tokens
int64
q3_type
string
q3_question
string
q3_options
list
q3_metadata_reference
string
q3_correct_answers
list
q3_is_multiselect
bool
video
video
0
30a1bb1f-196b-521c-b176-5465d097643d
Repaired Collision Color Change Scenario
easy
['collision_color_change']
false
{"scenario": {"name": "Repaired Collision Color Change Scenario", "description": "Fixed rule 'collision_color_change' by updating object color configuration to include collision color change rule.", "difficulty": "easy", "unreal_rules": ["collision_color_change"], "primary_rule": "collision_color_change", "collision_re...
{"scenario_name": "Repaired Collision Color Change Scenario", "difficulty": "easy", "primary_rule": "collision_color_change", "rules": ["collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 4, "final_objects": 4, "rule_stats": {"collision_color...
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "9", "3", "0", "8", "4" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=4, answer_index=4, num_options=5
[ 4 ]
4
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, the colliding objects change color.", "No new objects are created during collisions.", "After a collision, one of the colliding objects disappears.", "Objects maintain their size after collision.", "Objects pass through each other without collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["collision_color_change"], "grading_rule": "required_unreal \u2286 selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['collision_color_change']
[]
{"version": "v2.1", "applied_rule_ids": ["collision_color_change"], "structured_descriptions": [{"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impac...
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Friction is disabled.", "Objects teleport on collision.", "Gravity is reversed.", "The simulation follows standard physics rules.", "Objects pass through each other." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics \u2286 selected AND no wrong sel...
[ 3 ]
true
0
42d24426-9fd3-51d1-abfb-da5df3e4f428
Floating Bounce
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Bounce", "description": "Objects float and bounce off each other.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "sim...
{"scenario_name": "Floating Bounce", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_p...
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "13", "10", "17", "18", "12" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=0, num_options=5
[ 0 ]
13
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Objects grow larger after collision.", "Objects swap colors after collision.", "Standard gravity: objects accelerate at a constant rate.", "Objects pulse in size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Objects teleport on collision.", "A rule causes objects to disappear upon collision.", "The object was destroyed by the high impact force.", "Air resistance affected the object's motion.", "There is zero gravity in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "real_physics", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no wron...
[ 4 ]
true
1
b83e07a7-ae13-50b0-8d9a-dd2498633fd0
Floating Blocks
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Blocks", "description": "A set of blocks float in mid-air, waiting to be interacted with.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predicti...
{"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_p...
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "9", "7", "11", "12", "8" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=3, num_options=5
[ 3 ]
12
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Downward", "Upward" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is uniform across the entire scene.", "After collision, objects freeze in place and stop moving.", "Objects maintain their size over time.", "There is no gravity: objects float instead of falling.", "Objects maintain their size after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "A rule changes object color upon collision.", "Objects teleport on collision.", "A rule changes object color upon collision.", "There is zero gravity in this environment.", "Normal gravity caused the object to fall." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no wron...
[ 3 ]
true
1
e3326d28-a99b-53a3-b634-230d9902a177
Floating Puzzle
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Puzzle", "description": "Objects float in mid-air, changing color when touched", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_ch...
{"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_pat...
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "10", "4", "5", "6", "9" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=4, num_options=5
[ 4 ]
9
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Downward", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, object bounces in the opposite direction from what is expected.", "There is no gravity: objects float instead of falling.", "There is no friction: moving objects do not slow down on the surface.", "No new objects are created during collisions.", "After collision, an object teleports to a r...
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Normal gravity caused the object to fall.", "Air resistance affected the object's motion.", "Normal gravity caused the object to fall.", "There is zero gravity in this environment.", "Friction is disabled." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no wron...
[ 3 ]
true

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