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Browse files- test/42d24426-9fd3-51d1-abfb-da5df3e4f428/metadata.jsonl +1 -0
- test/42d24426-9fd3-51d1-abfb-da5df3e4f428/output.mp4 +3 -0
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- test/42d24426-9fd3-51d1-abfb-da5df3e4f428/q4_options/opt_2_reality_alt.mp4 +3 -0
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- test/42d24426-9fd3-51d1-abfb-da5df3e4f428/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4 +3 -0
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test/42d24426-9fd3-51d1-abfb-da5df3e4f428/metadata.jsonl
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{"id": 0, "uuid": "42d24426-9fd3-51d1-abfb-da5df3e4f428", "scenario_name": "Floating Bounce", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Bounce\", \"description\": \"Objects float and bounce off each other.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"purple\": [0.5, 0.0, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_129882/42d24426-9fd3-51d1-abfb-da5df3e4f428/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_129882/42d24426-9fd3-51d1-abfb-da5df3e4f428/attempt_01/scratch\"}, \"random_seed\": 1317986940, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Bounce\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_129882/42d24426-9fd3-51d1-abfb-da5df3e4f428/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_129882/42d24426-9fd3-51d1-abfb-da5df3e4f428/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_129882/42d24426-9fd3-51d1-abfb-da5df3e4f428/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_scale_change\": \"/data7/sunggeunan/UNREAL/outputs/batch_129882/42d24426-9fd3-51d1-abfb-da5df3e4f428/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_129882/42d24426-9fd3-51d1-abfb-da5df3e4f428/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["13", "10", "17", "18", "12"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=0, num_options=5", "q0_1_correct_answers": [0], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Objects are floating (no gravity)", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "Objects grow larger after collision.", "Objects swap colors after collision.", "Standard gravity: objects accelerate at a constant rate.", "Objects pulse in size over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["Objects teleport on collision.", "A rule causes objects to disappear upon collision.", "The object was destroyed by the high impact force.", "Air resistance affected the object's motion.", "There is zero gravity in this environment."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"wrong_unreal\", \"wrong_unreal\", \"real_physics\", \"real_physics\", \"required_unreal\"], \"grounding_rule_id\": \"gravity_zero\", \"required_explanations\": [\"There is zero gravity in this environment.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no wrong/real_physics selected\"}", "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/42d24426-9fd3-51d1-abfb-da5df3e4f428/q4_options/opt_0_keep_gravity_zero.mp4", "test/42d24426-9fd3-51d1-abfb-da5df3e4f428/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/42d24426-9fd3-51d1-abfb-da5df3e4f428/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/42d24426-9fd3-51d1-abfb-da5df3e4f428/q4_options/opt_2_reality_alt.mp4", "test/42d24426-9fd3-51d1-abfb-da5df3e4f428/q4_options/opt_1_reality_full.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_129882/42d24426-9fd3-51d1-abfb-da5df3e4f428/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4", "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"}
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test/42d24426-9fd3-51d1-abfb-da5df3e4f428/q4_options/opt_0_keep_gravity_zero.mp4
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test/42d24426-9fd3-51d1-abfb-da5df3e4f428/q4_options/opt_1_reality_full.mp4
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test/42d24426-9fd3-51d1-abfb-da5df3e4f428/q4_options/opt_2_reality_alt.mp4
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test/42d24426-9fd3-51d1-abfb-da5df3e4f428/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
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test/42d24426-9fd3-51d1-abfb-da5df3e4f428/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4
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test/e3326d28-a99b-53a3-b634-230d9902a177/metadata.jsonl
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{"id": 1, "uuid": "e3326d28-a99b-53a3-b634-230d9902a177", "scenario_name": "Floating Puzzle", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Puzzle\", \"description\": \"Objects float in mid-air, changing color when touched\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_129882/e3326d28-a99b-53a3-b634-230d9902a177/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_129882/e3326d28-a99b-53a3-b634-230d9902a177/attempt_01/scratch\"}, \"random_seed\": 1263299606, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Puzzle\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_129882/e3326d28-a99b-53a3-b634-230d9902a177/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_129882/e3326d28-a99b-53a3-b634-230d9902a177/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_129882/e3326d28-a99b-53a3-b634-230d9902a177/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_129882/e3326d28-a99b-53a3-b634-230d9902a177/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_129882/e3326d28-a99b-53a3-b634-230d9902a177/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["10", "4", "5", "6", "9"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=4, num_options=5", "q0_1_correct_answers": [4], "q0_1_correct_answer": "9", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Upward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, object bounces in the opposite direction from what is expected.", "There is no gravity: objects float instead of falling.", "There is no friction: moving objects do not slow down on the surface.", "No new objects are created during collisions.", "After collision, an object teleports to a random location."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects floating? (Select ALL that apply.)", "q3_options": ["Normal gravity caused the object to fall.", "Air resistance affected the object's motion.", "Normal gravity caused the object to fall.", "There is zero gravity in this environment.", "Friction is disabled."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"real_physics\", \"real_physics\", \"real_physics\", \"required_unreal\", \"wrong_unreal\"], \"grounding_rule_id\": \"gravity_zero\", \"required_explanations\": [\"There is zero gravity in this environment.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no wrong/real_physics selected\"}", "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/e3326d28-a99b-53a3-b634-230d9902a177/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/e3326d28-a99b-53a3-b634-230d9902a177/q4_options/opt_2_reality_alt.mp4", "test/e3326d28-a99b-53a3-b634-230d9902a177/q4_options/opt_0_keep_gravity_zero.mp4", "test/e3326d28-a99b-53a3-b634-230d9902a177/q4_options/opt_1_reality_full.mp4", "test/e3326d28-a99b-53a3-b634-230d9902a177/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_129882/e3326d28-a99b-53a3-b634-230d9902a177/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"}
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test/e3326d28-a99b-53a3-b634-230d9902a177/output.mp4
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version https://git-lfs.github.com/spec/v1
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size 139682
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test/e3326d28-a99b-53a3-b634-230d9902a177/q4_options/opt_0_keep_gravity_zero.mp4
ADDED
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version https://git-lfs.github.com/spec/v1
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size 103981
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test/e3326d28-a99b-53a3-b634-230d9902a177/q4_options/opt_1_reality_full.mp4
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version https://git-lfs.github.com/spec/v1
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size 69906
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test/e3326d28-a99b-53a3-b634-230d9902a177/q4_options/opt_2_reality_alt.mp4
ADDED
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version https://git-lfs.github.com/spec/v1
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size 64891
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test/e3326d28-a99b-53a3-b634-230d9902a177/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
ADDED
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version https://git-lfs.github.com/spec/v1
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size 65207
|
test/e3326d28-a99b-53a3-b634-230d9902a177/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4
ADDED
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version https://git-lfs.github.com/spec/v1
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size 114626
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test/e3326d28-a99b-53a3-b634-230d9902a177/q4_options/render_2.log
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test/e3326d28-a99b-53a3-b634-230d9902a177/q4_options/render_3.log
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test/e3326d28-a99b-53a3-b634-230d9902a177/q4_options/render_4.log
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