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import carb
import math
import torch
import numpy as np
import omni.usd
from omni.kit.scripting import BehaviorScript
from isaacsim.core.prims import Articulation
from omni.isaac.core.prims import XFormPrim
from isaacsim.core.utils.types import ArticulationActions


def find_prim_path_by_name(prim_name: str, root_path: str = "/") -> str:
    """Recursively find the full path by Prim name"""
    stage = omni.usd.get_context().get_stage()
    prim = stage.GetPrimAtPath(root_path)

    def _find_prim(current):
        if current.GetName() == prim_name:
            return current.GetPath().pathString
        for child in current.GetChildren():
            result = _find_prim(child)
            if result:
                return result
        return None

    found_path = _find_prim(prim)
    if not found_path:
        raise RuntimeError(f"Prim '{prim_name}' not found under {root_path}")
    return found_path


POSSIBLE_ASSET_ROOT_NAMES = ["switch_E_body_28"]
JOINT_NAMES = ["RevoluteJoint_switch"]
LIGHT_PRIM_NAME = "kitchen_all_light"
BUTTON_PRIM_NAME = "switch_E_button_09"

SWITCH_ON_THRESHOLD = math.radians(11)
SWITCH_ON_POSITION = math.radians(13)
SWITCH_OFF_POSITION = math.radians(0)


class RoomLightControl(BehaviorScript):
    def on_init(self):
        articulation_root_path = None
        for root_name in POSSIBLE_ASSET_ROOT_NAMES:
            try:
                articulation_root_path = find_prim_path_by_name(root_name)
                print(f"Found articulation root: {articulation_root_path}")
                break
            except RuntimeError:
                continue

        if articulation_root_path is None:
            raise RuntimeError(f"Could not find articulation root with names: {POSSIBLE_ASSET_ROOT_NAMES}")

        self.articulation_root_path = articulation_root_path
        self.art = None
        self.initialized = False
        self.joint_names = JOINT_NAMES
        self.joint_indices = None
        self.use_torch = None

        self.light_scopes = [XFormPrim(find_prim_path_by_name(LIGHT_PRIM_NAME))]
        self.light_scopes[0].set_visibility(False)

        self.joint_prim = XFormPrim(find_prim_path_by_name(BUTTON_PRIM_NAME))
        print("joint_prim", self.joint_prim.prim_path)
        self.local_pose_button, self.local_ort_button_down = self.joint_prim.get_local_pose()

    def on_play(self):
        self._initialize_articulation()

    def on_stop(self):
        for light in self.light_scopes:
            light.set_visibility(False)
        self.joint_prim.set_local_pose(translation=self.local_pose_button)

    def on_update(self, current_time: float, delta_time: float):
        if delta_time <= 0:
            return
        if not self.initialized:
            self._initialize_articulation()
            if not self.initialized:
                return
        self.apply_behavior()

    def apply_behavior(self):
        if not self.initialized or self.art is None:
            return
        self.light_control()

    def _initialize_articulation(self):
        """Initialize the articulation object and get joint information"""
        if self.initialized:
            return

        try:
            self.art = Articulation(self.articulation_root_path)
            if self.art is None:
                return

            # Get joint indices
            self.joint_indices = []
            for joint_name in self.joint_names:
                idx = self.art.get_dof_index(joint_name)
                if idx is not None:
                    self.joint_indices.append(idx)
                else:
                    print(f"Warning: Could not find joint index for {joint_name}")

            if not self.joint_indices:
                print("Warning: No valid joint indices found")
                return

            # Detect if using torch
            positions = self.art.get_joint_positions()
            self.use_torch = isinstance(positions, torch.Tensor)
            print(f"Detected platform: {'Isaac Lab (torch)' if self.use_torch else 'Isaac Sim (numpy/math)'}")

            self.initialized = True
        except Exception as e:
            print(f"Error initializing articulation: {e}")
            self.initialized = False

    def _get_scalar_value(self, value):
        """Convert a value (potentially a torch.Tensor) to a scalar float"""
        if isinstance(value, torch.Tensor):
            return value.item()
        elif isinstance(value, (list, tuple, np.ndarray)):
            return float(value[0] if len(value) > 0 else 0.0)
        else:
            return float(value)

    def light_control(self):
        try:
            positions = self.art.get_joint_positions()
            # Handle both single joint and multiple joints cases
            # If positions is a scalar (0-d), use it directly; otherwise index it
            if isinstance(positions, torch.Tensor):
                if positions.ndim == 0:
                    # Scalar tensor
                    joint_state = self._get_scalar_value(positions)
                else:
                    # Array tensor, use index
                    joint_state = self._get_scalar_value(positions[self.joint_indices[0]])
            elif isinstance(positions, np.ndarray):
                if positions.ndim == 0:
                    # Scalar array
                    joint_state = self._get_scalar_value(positions)
                else:
                    # Array, use index
                    joint_state = self._get_scalar_value(positions[self.joint_indices[0]])
            else:
                # List or other iterable, use index
                joint_state = self._get_scalar_value(positions[self.joint_indices[0]])
            current_visibility = self.light_scopes[0].get_visibility()

            if joint_state < SWITCH_ON_THRESHOLD:
                # 开关打开状态
                if not current_visibility:
                    # 如果灯是关闭的,则打开所有灯
                    for light in self.light_scopes:
                        light.set_visibility(True)
                    # 设置开关到打开位置
                    target = SWITCH_OFF_POSITION
                else:
                    target = None
            else:
                # 开关关闭状态
                if current_visibility:
                    # 如果灯是打开的,则关闭所有灯
                    for light in self.light_scopes:
                        light.set_visibility(False)
                    # 设置开关到关闭位置
                    target = SWITCH_ON_POSITION
                else:
                    target = None

            if target is not None:
                if self.use_torch:
                    # Get device from positions, handling both tensor and scalar cases
                    if isinstance(positions, torch.Tensor):
                        device = positions.device
                    else:
                        # Fallback: use default device
                        device = torch.device('cuda' if torch.cuda.is_available() else 'cpu')
                    targets_tensor = torch.tensor([target], device=device)
                    indices_tensor = torch.tensor([self.joint_indices[0]], device=device, dtype=torch.long)
                    action = ArticulationActions(joint_positions=targets_tensor, joint_indices=indices_tensor)
                else:
                    action = ArticulationActions([target], joint_indices=[self.joint_indices[0]])
                self.art.apply_action(action)

        except Exception as e:
            carb.log_error(f"Error in light control: {str(e)}")
            # 发生错误时确保灯光关闭
            for light in self.light_scopes:
                light.set_visibility(False)