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import carb
import math
import torch
import numpy as np
import omni.usd
from omni.kit.scripting import BehaviorScript
from isaacsim.core.prims import Articulation
from omni.isaac.core.prims import XFormPrim
from isaacsim.core.utils.types import ArticulationActions
from pxr import UsdPhysics


def find_prim_path_by_name(prim_name: str, root_path: str = "/") -> str:
    """Recursively find the full path by Prim name"""
    stage = omni.usd.get_context().get_stage()
    prim = stage.GetPrimAtPath(root_path)

    def _find_prim(current):
        if current.GetName() == prim_name:
            return current.GetPath().pathString
        for child in current.GetChildren():
            result = _find_prim(child)
            if result:
                return result
        return None

    found_path = _find_prim(prim)
    if not found_path:
        raise RuntimeError(f"Prim '{prim_name}' not found under {root_path}")
    return found_path


POSSIBLE_ASSET_ROOT_NAMES = ["oven_E_body_7"]
JOINT_NAMES = ["PrismaticJoint_oven_down", "RevoluteJoint_oven_up"]
LIGHT_PRIM_NAME = "oven_light"
BUTTON_PRIM_NAME = "oven_E_button_5"
REVOLUTE_JOINT_NAME = "RevoluteJoint_oven_up"

STIFFNESS_MAX = 0.8
STIFFNESS_MIN = 0.08

BUTTON_PRESS_THRESHOLD = -0.001
DOOR_OPEN_ANGLE_1 = math.radians(-50)
DOOR_OPEN_ANGLE_2 = math.radians(-78)
DOOR_OPEN_THRESHOLD = math.radians(-30)
DOOR_CLOSE_THRESHOLD = math.radians(-20)
DOOR_CLOSED_THRESHOLD = math.radians(5)
DOOR_ANGLE_TOLERANCE = math.radians(0.5)


class MicrowaveOverControl(BehaviorScript):
    def on_init(self):
        articulation_root_path = None
        for root_name in POSSIBLE_ASSET_ROOT_NAMES:
            try:
                articulation_root_path = find_prim_path_by_name(root_name)
                print(f"Found articulation root: {articulation_root_path}")
                break
            except RuntimeError:
                continue

        if articulation_root_path is None:
            raise RuntimeError(f"Could not find articulation root with names: {POSSIBLE_ASSET_ROOT_NAMES}")

        self.articulation_root_path = articulation_root_path
        self.art = None
        self.initialized = False
        self.joint_names = JOINT_NAMES
        self.joint_indices = None
        self.use_torch = None

        self.light_scopes = [XFormPrim(find_prim_path_by_name(LIGHT_PRIM_NAME))]
        self.light_scopes[0].set_visibility(False)

        self.Stiffness_max = STIFFNESS_MAX
        self.Stiffness_min = STIFFNESS_MIN
        self.door_locked = True

        self.button_prim = XFormPrim(find_prim_path_by_name(BUTTON_PRIM_NAME))
        print("button_prim", self.button_prim.prim_path)
        self.local_pose_button, self.local_ort_drawer_down = self.button_prim.get_local_pose()

        stage = omni.usd.get_context().get_stage()
        revolutejoint_path = find_prim_path_by_name(REVOLUTE_JOINT_NAME)
        self.revoluteJoint_drive_path = stage.GetPrimAtPath(revolutejoint_path)
        self.revoluteJoint_drive = UsdPhysics.DriveAPI.Get(self.revoluteJoint_drive_path, "angular")

    def on_play(self):
        self._initialize_articulation()

    def on_stop(self):
        self.light_scopes[0].set_visibility(False)
        self.door_locked = True
        if self.revoluteJoint_drive:
            self.revoluteJoint_drive.GetStiffnessAttr().Set(self.Stiffness_max)
        carb.log_info(f"{type(self).__name__}.on_stop()->{self.prim_path}")

    def on_update(self, current_time: float, delta_time: float):
        if delta_time <= 0:
            return
        if not self.initialized:
            self._initialize_articulation()
            if not self.initialized:
                return
        self.apply_behavior()

    def apply_behavior(self):
        if not self.initialized or self.art is None:
            return
        self.oven_control()

    def _initialize_articulation(self):
        """Initialize the articulation object and get joint information"""
        if self.initialized:
            return

        try:
            self.art = Articulation(self.articulation_root_path)
            if self.art is None:
                return

            # Get joint indices
            self.joint_indices = []
            for joint_name in self.joint_names:
                idx = self.art.get_dof_index(joint_name)
                if idx is not None:
                    self.joint_indices.append(idx)
                else:
                    print(f"Warning: Could not find joint index for {joint_name}")

            if not self.joint_indices or len(self.joint_indices) < 2:
                print("Warning: No valid joint indices found")
                return

            # Detect if using torch
            positions = self.art.get_joint_positions()
            self.use_torch = isinstance(positions, torch.Tensor)
            print(f"Detected platform: {'Isaac Lab (torch)' if self.use_torch else 'Isaac Sim (numpy/math)'}")

            self.initialized = True
        except Exception as e:
            print(f"Error initializing articulation: {e}")
            self.initialized = False

    def _get_scalar_value(self, value):
        """Convert a value (potentially a torch.Tensor) to a scalar float"""
        if isinstance(value, torch.Tensor):
            return value.item()
        elif isinstance(value, (list, tuple, np.ndarray)):
            return float(value[0] if len(value) > 0 else 0.0)
        else:
            return float(value)

    def oven_control(self):
        positions = self.art.get_joint_positions().squeeze()
        button_state = self._get_scalar_value(positions[self.joint_indices[0]])
        door_state = self._get_scalar_value(positions[self.joint_indices[1]])

        targets = []
        indices = []

        # 按钮被按下且门处于锁定状态
        if button_state < BUTTON_PRESS_THRESHOLD and self.door_locked:
            targets.append(DOOR_OPEN_ANGLE_1)
            indices.append(self.joint_indices[1])

            # 门开到30度后开灯,按钮归位
            if door_state < DOOR_OPEN_THRESHOLD:
                self.door_locked = False
                self.light_scopes[0].set_visibility(True)
                targets.append(0.0)
                indices.append(self.joint_indices[0])
            else:
                # Keep button target
                targets.append(button_state)
                indices.append(self.joint_indices[0])

        # 门到达第一个目标角度后,继续开到第二个角度
        if abs(door_state - DOOR_OPEN_ANGLE_1) < DOOR_ANGLE_TOLERANCE:
            targets.append(DOOR_OPEN_ANGLE_2)
            indices.append(self.joint_indices[1])
            if self.revoluteJoint_drive:
                self.revoluteJoint_drive.GetStiffnessAttr().Set(self.Stiffness_min)

        # 检测手动关门
        if door_state > DOOR_CLOSE_THRESHOLD and not self.door_locked:
            targets.append(0.0)
            indices.append(self.joint_indices[1])
            self.door_locked = True

            if door_state < DOOR_CLOSED_THRESHOLD:
                # 锁定门
                self.door_locked = True
                self.light_scopes[0].set_visibility(False)
                if self.revoluteJoint_drive:
                    self.revoluteJoint_drive.GetStiffnessAttr().Set(self.Stiffness_max)

        if targets:
            if self.use_torch:
                device = positions.device
                targets_tensor = torch.tensor(targets, device=device)
                indices_tensor = torch.tensor(indices, device=device, dtype=torch.long)
                action = ArticulationActions(joint_positions=targets_tensor, joint_indices=indices_tensor)
            else:
                action = ArticulationActions(targets, joint_indices=indices)
            self.art.apply_action(action)