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using System; using Utilities; namespace EddiEvents { [PublicAPI] public class VAInitializedEvent : Event { public const string NAME = "VA initialized"; public const string DESCRIPTION = "Triggered when the VoiceAttack plugin is first initialized"; public const string SAMPLE = @"{"...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DXF.Header { /// <summary> /// Variables string del sistema /// </summary> public static class SystemVariable { /// <summary> /// La version de la database de AUTOCAD ...
namespace Ach.Fulfillment.Data { public class PartnerDetailEntity : BaseEntity { public virtual PartnerEntity Partner { get; set; } public virtual string ImmediateDestination { get; set; } public virtual string CompanyIdentification { get; set; } public virtual string Destina...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Hakaima; public class CharacterManager : MonoBehaviour { private static CharacterManager instance; public static CharacterManager Instance { get { instance = instance ?? GameObject.FindObjectOfType<CharacterManager> (); re...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using OlvinerBrodcast.DAL.Models; namespace OlvinerBrodcast.Models { public class ChatDisplayModel:BaseModel { public List<ChatModel> ChatContent { get; set; } public ChatDisplayModel() { C...
using System; using System.Collections.Generic; using System.Text; namespace DesignPatterns.Command.Example4 { public class InsertTextCommand : BaseCommand { public InsertTextCommand(ApplicationMakeText app, TextEditor editor) : base(app, editor) { } public override bool Execu...
using System; using Membership.Contract; using Membership.Data; namespace Membership.Service { public class UserAssembler { public UserDto Assemble(User entity) { if (entity == null) { return null; } var userTypeAssembler = new UserTypeAssembler(); var gende...
using System; using Cosmos.IL2CPU.API; namespace Cosmos.System_Plugs.System { [Plug(Target = typeof(Environment))] public static class EnvironmentImpl { // [PlugMethod(Signature = "System_Environment_OSName__System_Environment_get_OSInfo__")] // public static int get_OSName() { re...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace SqlServerWebAdmin { public partial class Error : System.Web.UI.Page { private string ErrorLookup(int id) { /* To handle more errors: ...
using Galeri.Entities.Concrete; using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Galeri.Entities.Map { public class YorumMap:EntityTypeConfiguration<Yorum> { public YorumMap() ...
using Cs_Notas.Aplicacao.Interfaces; using Cs_Notas.Dominio.Entities; using Cs_Notas.Dominio.Interfaces.Servicos; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Notas.Aplicacao.ServicosApp { public class AppServicoCadProcuracao: App...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Threading.Tasks; using System.Net; using System.Web; using System.Web.Mvc; using odatav4webapi.Models; namespace odatav4webapi.Controllers { public class MkupacsController : Controller ...
/******************************************************************************\ * Copyright (C) 2012-2016 Leap Motion, Inc. All rights reserved. * * Leap Motion proprietary and confidential. Not for distribution. * * Use subject to the terms of the Leap Motion SDK Agreement available at ...
using System; using System.Collections.Generic; using System.Text; using Ex03.GarageLogic; namespace Ex03.ConsoleUI { public class GarageUI { private enum ekeyBoard { One = 1, Two, Three, Four, Five, Six, Seven, Esc }; // Set menu keys private GarageLogics m_GarageLogic; p...
using System; using System.Collections.Generic; using System.Data.Common; using System.Globalization; using System.IO; using System.Reflection; using Phenix.Core; using Phenix.Core.Data; using Phenix.Core.IO; using Phenix.Core.Log; using Phenix.Core.Mapping; using Phenix.Core.Security; using Phenix.Services.Host.Core;...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace WebApp { public class MyActionFilter : ActionFilterAttribute { void OnAcyionExecuted(ActionExecutedContext filteContext) { var controllerName = filteContext.Controll...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace CourseWork { public partial class Form8 : Form { public Form8() { ...
using UnityEngine; using UnityEngine.Events; using System.Collections; /* [System.Serializable] public class CustomEvent : UnityEvent<GameObject> { } */ public class SideChain : MonoBehaviour { public int lfoHigh = 510; public int lfoLow = 10; public int rate = 4; public Spectrum spectrum; private AudioSource ...
namespace Alabo.Cloud.People.Identities { public class IdentityApiResult { /// <summary> /// 状态 /// </summary> public string Status { get; set; } /// <summary> /// 认证结果消息 /// </summary> public string Message { get; set; } } }
namespace gView.MapServer { public class InterpreterCapabilities { public InterpreterCapabilities(Capability[] capabilites) { Capabilities = capabilites; } public Capability[] Capabilities { get; private set; } #regio...
using NRaas.CommonSpace.Helpers; using NRaas.CommonSpace.Scoring; using NRaas.CommonSpace.ScoringMethods; using NRaas.StoryProgressionSpace.Managers; using NRaas.StoryProgressionSpace.Options; using NRaas.StoryProgressionSpace.Personalities; using NRaas.StoryProgressionSpace.Scenarios; using NRaas.StoryProgressionSpace...
using Microsoft.EntityFrameworkCore; using ShopApp.DataAccess.Abstract; using ShopApp.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ShopApp.DataAccess.Concrete { public class EfCoreOrderDal : EfCoreGenericRepository<Order, ShopContext>, IOrderDal { ...
using Gerenciador.Models; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Description; namespace Gerenciador.Controllers { public class CategoriaController : ApiController { private GerenciadorCont...
using UnityEngine; using UnityEditor; using System; using System.IO; using System.Collections; using System.Collections.Generic; using System.Reflection; namespace Ink.UnityIntegration { [CustomEditor(typeof(UnityEngine.Object), true)] public class ObjectEditor : Editor { private ObjectInspector objectInspector; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercicio13 { class SalarioBase { static void Main(string[] args) { { Console.Write("Digite a categoria profissional> "); ch...
using DSSLib; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DSSCriterias.Logic.States; using System.Xml.Serialization; namespace DSSCriterias.Logic { public enum Chances { Riscs, Unknown } public abstract class State...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Pixemsoft_BookStore.Model.Repositroy { public class BookRepository { public List<BookModel> getallBooks() { return datasource(); } public BookModel GetbookbyID...
using CSConsoleRL.Components; using CSConsoleRL.Entities; using CSConsoleRL.Events; using CSConsoleRL.Enums; using CSConsoleRL.Game.Managers; using GameTiles.Tiles; using SFML.Window; using SFML.System; using CSConsoleRL.Helpers; using System; using System.Collections.Generic; using System.Linq; using System.Text; nam...
using System; using System.Collections.Generic; namespace Task2_3 { class Program { static void Main(string[] args) { List<string> words = new List<string>(); string toAdd = ""; while (toAdd != "stop") { toAdd = Console.ReadLine(); ...
using AutoMapper; using BLL.DTO; using BLL.Infrastructure; using BLL.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using WebApiUI.Models; namespace WebApiUI.Controllers { [RoutePrefix("api")] public class FriendsC...
using System.Collections.Generic; using UnityEngine; public class BulletPool : MonoBehaviour { private Queue<Bullet> _queueBullet = new Queue<Bullet>(); [SerializeField] Bullet _bulletPrefab; public Bullet CreateBullet(Transform spawnPoint) { Bullet bullet; if (_queueBullet.Count ==...
#if UNITY_2018_3_OR_NEWER using System; using System.Linq; using System.Collections.Generic; using UnityEditor; using UnityEngine; #if UNITY_2019_1_OR_NEWER using UnityEngine.UIElements; #elif UNITY_2018_3_OR_NEWER using UnityEditor.Experimental.UIElements; using UnityEngine.Experimental.UIElements; using UnityEngine.E...
using Harmony; using Odyssey.Core; using Odyssey.Utilities; using System.Reflection; namespace Odyssey { /** * Entry point into our Odyssey submarine */ public class EntryPoint { public static string QMODS_FOLDER_LOCATION { get; private set; } public static string MOD_FOLDER_NAME {...
using Shiftgram.AccountServer.Helpers; using Shiftgram.AccountServer.Models; using Shiftgram.Core.Enums; using Shiftgram.Core.Exceptions; using Shiftgram.Core.Repository; using Shiftgram.Core.ViewModels; using System.Collections.Generic; using System.Threading.Tasks; using System.Web.Http; namespace Shiftgram.Account...
using System; namespace DoublePermutationMethod.Command { class DecoderCubeCommand : BaseCommand { public override string Name => "decode"; public override void Execute() { Console.Write("Enter the cipher to be decrypted: "); string message = Console.ReadLine()...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace FitnessStore.API.Core.Entities { /// <summary> /// Tabela das refeições do sistema. /// </summary> [Table("Refeicoes")] public class Refeicao { /// <summary> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class OrcMove : Monster { [SerializeField] public float speed = 1; public bool moveRight; private Character character; private AudioSource audioSource; public AudioClip audioClip; protected override void...
using MixErp.Data; using MixErp.Fonksiyonlar; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace MixErp.Bilgi { public partial class frmUrun ...
namespace Sentry.PlatformAbstractions; internal static class DeviceInfo { #if ANDROID public const string PlatformName = "Android"; #elif IOS public const string PlatformName = "iOS"; #elif MACCATALYST public const string PlatformName = "Mac Catalyst"; #endif }
using System.Collections.Generic; using System.Drawing; using System.Windows.Forms; using Neuronal_Net_Test.Models; using Neuronal_Net_Test.NeuralNet; using Neuronal_Net_Test.NeuralNet.Neurons; using System; using System.Text; namespace Neuronal_Net_Test { public partial class Form1 : Form { private P...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace NStandard { internal class IndicesStepper : IEnumerable<int[]> { public int Rank { get; set; } public int[] Lengths { get; set; } public int Offset { get; set; } public Indic...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Restaurant.Models; using Restaurant.Repositories; using Microsoft.AspNetCore.Mvc; // For more information on enabling MVC for empty projects, visit http://go.microsoft.com/fwlink/?LinkID=397860 namespace Restaurant...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MODEL.ViewModel { public partial class VIEW_FW_MODULEPERMISSION : VIEW_FW_MODULEPERMISSION_P { public string PERMISSION_PID { get; set; } public string MODULE_NAME { get; set; } public stri...
using Sirenix.OdinInspector; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DChild.Gameplay.Player { public abstract class MagicConsumingAbility : MonoBehaviour , IPlayerBehaviour { [SerializeField] [MinValue(0f)] private int m_requiredMagicPoi...
namespace AutoTests.Framework.Web { public abstract class Element : PageObject { protected Element(WebDependencies dependencies) : base(dependencies) { } } }
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using PhobiaX.Actions; using PhobiaX.Ai; using PhobiaX.Assets; using PhobiaX.Cleanups; using PhobiaX.Game.GameLoops; using PhobiaX.Game.GameObjects; using Ph...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; using System.Xml.Serialization; namespace AxiReports { public class TareReportViewSettings : Entity { [XmlIgnore] public override string FriendlyName { get { return "Нас...
namespace SelectionCommittee.BLL.DataTransferObject { public class MarkSubjectDTO { public int SubjectId { get; set; } public int Mark { get; set; } public string EnrolleeId { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.Entity.SSO { /// <summary> /// 站点的系统登录信息 /// </summary> public class StationLogin { /// <summary> /// 系统登录标识,0-该站点尚无登录信息 /// </summary> public long Sy...
using System; using System.Collections.Generic; using System.Web; using System.Web.Security; using System.Web.UI; using ChoiceCenium.Services; using DevExpress.Web; namespace ChoiceCenium { public partial class View : Page { private IList<KjedeInfoes> _kjedelist; protected void Page_Load(obj...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using radisutm.Models; using System.Data; using radisutm.ClassFunction; namespace radisutm.Controllers { public class GrantController : Controller { // GET: Grant public ActionRes...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GDS.Entity.Enum { /// <summary> /// 菜单类型 /// </summary> public enum EMenuType { /// <summary> /// 内嵌菜单 /// </summary> Menu = 1, ///...
using System.Collections; using System.Collections.Generic; namespace NStandard.Collections { public class Flated<T> : IEnumerable<T> { private readonly List<IEnumerable<T>> list = new(); public void Add(T value) { list.Add(new[] { value }); } public void ...
using System; namespace RobX.Library.Communication { /// <summary> /// Defines an interface for communication (network, hardware, etc.) client classes. /// </summary> public interface IClientInterface { # region Event Handlers /// <summary> /// This event is invoked after ...
using System.Collections; using System.Collections.Generic; using DG.Tweening; using UnityEngine; public class PlayerModelIndex : MonoBehaviour { public Transform bugTailRef; public Transform[] playerModelsByPlayerCam; [Header("Player meshes by camera model")] //These are the actual mesh renderer ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace DPYM { public class SceneFactory { public DScene Produce(EUID productID) { return Produce((ESceneType) productID); } public DScene Produce(ESceneType s...
using System.Globalization; using System.Linq; namespace SnowBLL.Models.Geo { public class GeoPoint { public GeoPoint() { } public GeoPoint(string pointsWithSeparator) { var values = pointsWithSeparator.TrimStart(' ').TrimEnd(' ').Split(' ').Where(ps => !string.IsNullOrEmp...
using System; using System.Globalization; using System.Threading; using System.Web.Mvc; namespace KendoLanguage.Controllers { public class HomeController : Controller { protected override void Initialize(System.Web.Routing.RequestContext requestContext) { var culture = string.IsNul...
namespace Merchello.UkFest.Web.Models.PublishedContent { using System.Web; using Our.Umbraco.Ditto; using Umbraco.Core.Models; using Umbraco.Core.Models.PublishedContent; /// <summary> /// The category. /// </summary> public class CategoryNavItem : PublishedContentModel { ...
using EmailExtractor.DatabaseModel; using MailKit; using MailKit.Net.Imap; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using MimeKit; using Newtonsoft.Json; using System.IO; using System.Text; namespace EmailExtractor.ImapConnector { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CheckAchievement : MonoBehaviour { public GameObject[] panelPic; public GameObject bonusPic; // Use this for initialization void Start () { int totalAchievement = 0; for(int i=0;...
namespace MvcApp.Web.ViewModels { using System.Collections.Generic; using System.Text; public class AllViewModel { public IEnumerable<CategoryViewModel> Categories { get; set; } public override string ToString() { StringBuilder builder = new StringBuilder(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; using System.Runtime.CompilerServices; public class Workbench2 : MonoBehaviour { public GameObject craftScreen; public Canvas insuffMats; public GameObject pressSpace; public GunpowderBoo...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace DesktopInterface { public class ClippingPlaneDisplayButton : IButtonScript { private static bool MultiClipPlaneactivated = true; public void Awake() { button = G...
using BattleEngine.Actors.Units; using BattleEngine.Engine; using BattleEngine.Utils; using Common.Composite; namespace BattleEngine.Components.Units { public class UnitMoveComponent : BattleComponent { private Vector<Component> _temp = new Vector<Component>(); private BattleTransform _moveTo;...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using MoneyWeb.Contexts; using MoneyWeb.Extensions; using MoneyWeb.Models; using MoneyWeb.ViewModels; using Newtonsoft.Json; using Newtonsoft.Json.Linq; ...
using System; public class GClass13 { private int int_0; private bool bool_0; private int int_1; private long long_0; private GClass18 gclass18_0; private GClass15 gclass15_0; public GClass13(int int_2, bool bool_1) { if (int_2 == -1) { int_2 = 6; } else if (int_2 < 0 || ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace RSS.WebApi.DTOs { public class SupplierDTO { [Key] public Guid Id { get; set; } [Required(ErrorMessage =...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EBS.Domain.Entity { public class StoreInventoryBatchUpdate:BaseEntity { //public StoreInventoryBatchUpdate(int id, int quantity) //{ // this.Id = id; ...
using System; using Windows.UI.Popups; namespace Pane { public class Loaf { // Variables for name and database key private string recipeName; private int key; // Ingredient variables private float flourWeight; private float waterWeight; private float sa...
using System; using System.Collections.Generic; using System.Linq; using Pe.Stracon.Politicas.Aplicacion.Core.ServiceContract; using Pe.Stracon.Politicas.Aplicacion.TransferObject.Request.General; using Pe.Stracon.SGC.Aplicacion.Adapter.Contractual; using Pe.Stracon.SGC.Aplicacion.Core.Base; using Pe.Stracon.SGC.Aplic...
using System.ComponentModel.DataAnnotations; using Alabo.Web.Mvc.Attributes; namespace Alabo.Industry.Shop.Orders.Domain.Enums { /// <summary> /// 订单状态,订单状态足够,不需要再加额外业务处理 /// 状态能够处理各种复杂的订单业务逻辑 /// </summary> [ClassProperty(Name = "订单状态")] public enum OrderStatus { /// <summ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BikeRaceApp { public class Rider { //Creating inital variables private string name; private string surname; private string school; private bool ...
using Client.Helpers.System; using MahApps.Metro.Controls; using MahApps.Metro.Controls.Dialogs; using System.Windows; using System.Windows.Controls; using WPF.NewClient.ViewModel; using WPF.NewClientl.Model; namespace Meeting.NewClient.UI { /// <summary> /// Description for Welcome. /// </sum...
namespace _03.PeriodicTable { using System; using System.Collections.Generic; using System.Linq; public class PeriodicTable { public static void Main() { int lineNumbers = int.Parse(Console.ReadLine()); SortedSet<string> inputStr = new SortedSet<string>(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using IRAPShared; namespace IRAP.Entity.FVS { /// <summary> /// 制造订单跟踪看板内容 /// </summary> public class Dashboard_MOTrack { /// <summary> /// 序号 /// </summary> pub...
using System.Threading; namespace UIAFramework { public static class Mouse { [System.Runtime.InteropServices.DllImport("user32.dll")] static extern bool SetCursorPos(int x, int y); [System.Runtime.InteropServices.DllImport("user32.dll")] static extern void mouse_event(int dwFl...
/****************************************************************************** * File : pLab_OutOfGeoAreaBoundsUI.cs * Lisence : BSD 3-Clause License * Copyright : Lapland University of Applied Sciences * Authors : Arto Söderström * BSD 3-Clause License * * Copyright (c) 2019, Lapland University ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Globalization; namespace _17.Add6H30M { class AddMoreTime { static void Main() { Console.WriteLine("Enter date (date.month.year hour:minute:second):"); ...
#if (NET20 || NET35 || NETCOREAPP1_0 || NETCOREAPP1_1) namespace System.Diagnostics.CodeAnalysis { /// <summary>Compensates for missing attribute in .NET 2.0</summary> /// <seealso cref="System.Attribute"/> public class ExcludeFromCodeCoverageAttribute : Attribute { } } #endif
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace TitanBlog.Data.Migrations { public partial class _005 : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.AddColumn<DateTime>( name: "Deleted", ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
namespace IdomOffice.Interface.BackOffice.PriceLists { public enum PaymentPlace : int { Booking = 1, Arrival = 2 } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Negocio; using Globales; using Configuracion; namespace AerolineaFrba.Abm_Aeronave { public pa...
using System; namespace todo_app.Controllers { public class MyToDo{ public string ToDo { get; set; } } }
using System.ComponentModel.DataAnnotations.Schema; namespace GradConnect.Models { public class Module { public int Id { get; set; } public string Title { get; set; } public string Grade { get; set; } //Navigational props [InverseProperty("Education")] p...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace WebAppMedOffices.Models { [Table("Medicos")] public class Medico { [Key] public int Id { get; set;...
namespace SolidWorkshop.LSP.NonComplaint { using System; public class YouTubePlayer { public virtual void Play() { Console.WriteLine("YouTubePlayer is playing"); } public virtual void Pause() { Console.WriteLine("YouTubePlayer is paused"); ...
using System; using System.Collections.Generic; using Grasshopper.Kernel; using PterodactylEngine; namespace Pterodactyl { public class HorizontalLineGH : GH_Component { public HorizontalLineGH() : base("Horizontal Line", "Horizontal Line", "Add horizontal line", ...
// Copyright (C) 2008-2010 Jesse Jones // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FromVideo { class Program { static void Main(string[] args) { Product milk = new Product("Prqsno plqko", "Tranpsort OOD", "Mlqko ot krava", 2.00m); ...
using System; using System.Data.Entity; using System.Linq; using System.Windows; using System.Windows.Input; using System.Windows.Media; using GymWorkout.Data; using GymWorkout.Entity.Foods; using WPFCustomMessageBox; namespace GymWorkout.Views { /// <summary> /// Interaction logic for vwFoodUnits.xaml //...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MatrixTavolsag { class Program { static void Main(string[] args) { int N = 9; // int.Parse(Console.ReadLine()); int[,] matrix = new int[N,N]; ...
using System; using System.Collections.Generic; using System.IO; using System.Text; namespace Models.ViewModels { public class BookingVm { public int BookingId { get; set; } public string CustomerEmail { get; set; } public int TimeId { get; set; } public DateTime Time_Slot { ge...
// Bar POS, class ProductManagmentScreen // Versiones: // V0.01 15-May-2018 Moisés: Basic skeleton // V0.02 16-May-2018 Moisés: Event to close the form // V0.03 18-May-2018 Moisés: Add method, initialize method, method to move // forward and backward, delete Product using System; using System.Drawing; using Sys...
using System.Data.Entity.ModelConfiguration; using Properties.Core.Objects; namespace Properties.Infrastructure.Data.Mapping { public class UploadMap : EntityTypeConfiguration<Upload> { public UploadMap() { Property(u => u.UploadReference) .HasMaxLength(25); ...
using OrchardCore.ContentManagement; namespace DFC.ServiceTaxonomy.Title.Models { public class UniqueTitlePart : ContentPart { public string? Title { get; set; } } }
using ApiSGCOlimpiada.Models; using Microsoft.Extensions.Configuration; using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Threading.Tasks; namespace ApiSGCOlimpiada.Data.UsuarioDAO { public class FuncaoDAO : IFuncaoDAO { pr...
using System.Configuration; namespace Properties { internal sealed class Settings : ApplicationSettingsBase { private static Settings defaultInstance = (Settings)Synchronized(new Settings()); public static Settings Default => defaultInstance; } }
 using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data.SqlClient; using System.Data; using System.Configuration; namespace PayRoll { public partial class ApplyLeave : System.Web.UI.Page { ...