question_id stringlengths 18 24 | question stringlengths 2.38k 2.41k | answer stringclasses 2
values | label stringclasses 2
values | image imagewidth (px) 192 512 | image_output imagewidth (px) | path stringlengths 1 31 | maze_size int32 3 8 | maze_map listlengths 3 8 |
|---|---|---|---|---|---|---|---|---|
frozenlake_s3_4_gt | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | <Output> Yes | Not supported with pagination yet | U,L,L | 3 | [
"FHH",
"GFF",
"FHS"
] | |
frozenlake_s3_4_random | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | <Output> No | Not supported with pagination yet | U,L,U | 3 | [
"FHH",
"GFF",
"FHS"
] | |
frozenlake_s3_5_gt | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | <Output> Yes | Not supported with pagination yet | D,D,R,R | 3 | [
"SFF",
"FHF",
"FFG"
] | |
frozenlake_s3_5_random | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | <Output> No | Not supported with pagination yet | D,D,U,R | 3 | [
"SFF",
"FHF",
"FFG"
] | |
frozenlake_s3_6_gt | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | <Output> Yes | Not supported with pagination yet | D,D,R,R | 3 | [
"SFH",
"FFF",
"FFG"
] | |
frozenlake_s3_6_random | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | <Output> No | Not supported with pagination yet | D,R,R,U | 3 | [
"SFH",
"FFF",
"FFG"
] | |
frozenlake_s3_8_gt | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | <Output> Yes | Not supported with pagination yet | D,L,L,U | 3 | [
"HFF",
"GHS",
"FFF"
] | |
frozenlake_s3_8_random | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | <Output> No | Not supported with pagination yet | L,L,D,U | 3 | [
"HFF",
"GHS",
"FFF"
] | |
frozenlake_s3_12_gt | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | <Output> Yes | Not supported with pagination yet | U,R,R | 3 | [
"FFG",
"SHF",
"FHF"
] | |
frozenlake_s3_12_random | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | <Output> No | Not supported with pagination yet | U,D,R | 3 | [
"FFG",
"SHF",
"FHF"
] | |
frozenlake_s3_20_gt | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | <Output> Yes | Not supported with pagination yet | D,D,R,R | 3 | [
"SFF",
"FHH",
"FFG"
] | |
frozenlake_s3_20_random | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | <Output> No | Not supported with pagination yet | D,R,R,U | 3 | [
"SFF",
"FHH",
"FFG"
] | |
frozenlake_s3_21_gt | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | <Output> Yes | Not supported with pagination yet | R,D,D,R | 3 | [
"SFF",
"HFF",
"FFG"
] | |
frozenlake_s3_21_random | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | <Output> No | Not supported with pagination yet | R,L,D,R | 3 | [
"SFF",
"HFF",
"FFG"
] | |
frozenlake_s3_22_gt | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | <Output> Yes | Not supported with pagination yet | U | 3 | [
"FGF",
"FSH",
"FFF"
] | |
frozenlake_s3_22_random | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | <Output> No | Not supported with pagination yet | R | 3 | [
"FGF",
"FSH",
"FFF"
] | |
frozenlake_s3_23_gt | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | <Output> Yes | Not supported with pagination yet | D,D,R,R | 3 | [
"SFH",
"FFH",
"FFG"
] | |
frozenlake_s3_23_random | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | <Output> No | Not supported with pagination yet | D,U,R,R | 3 | [
"SFH",
"FFH",
"FFG"
] | |
frozenlake_s3_24_gt | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | <Output> Yes | Not supported with pagination yet | D,R,R,D | 3 | [
"SFF",
"FFF",
"HHG"
] | |
frozenlake_s3_24_random | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | <Output> No | Not supported with pagination yet | D,R,L,D | 3 | [
"SFF",
"FFF",
"HHG"
] | |
frozenlake_s3_25_gt | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | <Output> Yes | Not supported with pagination yet | D,R,R,D | 3 | [
"SFF",
"FFF",
"HHG"
] | |
frozenlake_s3_25_random | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | <Output> No | Not supported with pagination yet | D,U,D,D | 3 | [
"SFF",
"FFF",
"HHG"
] | |
frozenlake_s3_26_gt | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | <Output> Yes | Not supported with pagination yet | R,R,D,D | 3 | [
"SFF",
"FHF",
"FHG"
] | |
frozenlake_s3_26_random | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | <Output> No | Not supported with pagination yet | D,R,U,D | 3 | [
"SFF",
"FHF",
"FHG"
] | |
frozenlake_s3_27_gt | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | <Output> Yes | Not supported with pagination yet | R,R,D,D | 3 | [
"SFF",
"FHF",
"FHG"
] | |
frozenlake_s3_27_random | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | <Output> No | Not supported with pagination yet | R,R,L,D | 3 | [
"SFF",
"FHF",
"FHG"
] | |
frozenlake_s3_28_gt | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | <Output> Yes | Not supported with pagination yet | L | 3 | [
"GSF",
"FHF",
"FFF"
] | |
frozenlake_s3_28_random | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | <Output> No | Not supported with pagination yet | D | 3 | [
"GSF",
"FHF",
"FFF"
] | |
frozenlake_s3_31_gt | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | <Output> Yes | Not supported with pagination yet | D,L | 3 | [
"FFF",
"HSF",
"GFF"
] | |
frozenlake_s3_31_random | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | <Output> No | Not supported with pagination yet | L,D | 3 | [
"FFF",
"HSF",
"GFF"
] | |
frozenlake_s3_32_gt | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | <Output> Yes | Not supported with pagination yet | D,D,R,R | 3 | [
"SFF",
"FHF",
"FFG"
] | |
frozenlake_s3_32_random | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | <Output> No | Not supported with pagination yet | D,D,R,U | 3 | [
"SFF",
"FHF",
"FFG"
] | |
frozenlake_s3_33_gt | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | <Output> Yes | Not supported with pagination yet | R,U | 3 | [
"FFH",
"FHG",
"FSF"
] | |
frozenlake_s3_33_random | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | <Output> No | Not supported with pagination yet | U,U | 3 | [
"FFH",
"FHG",
"FSF"
] | |
frozenlake_s3_37_gt | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | <Output> Yes | Not supported with pagination yet | R,R | 3 | [
"FFH",
"SFG",
"HFF"
] | |
frozenlake_s3_37_random | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | <Output> No | Not supported with pagination yet | D,R | 3 | [
"FFH",
"SFG",
"HFF"
] | |
frozenlake_s3_38_gt | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | <Output> Yes | Not supported with pagination yet | L,D | 3 | [
"FFS",
"FGH",
"HFF"
] | |
frozenlake_s3_38_random | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | <Output> No | Not supported with pagination yet | D,U | 3 | [
"FFS",
"FGH",
"HFF"
] | |
frozenlake_s3_41_gt | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | <Output> Yes | Not supported with pagination yet | R,R,D,D | 3 | [
"SFF",
"FHF",
"FHG"
] | |
frozenlake_s3_41_random | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | <Output> No | Not supported with pagination yet | D,R,R,U | 3 | [
"SFF",
"FHF",
"FHG"
] | |
frozenlake_s3_44_gt | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | <Output> Yes | Not supported with pagination yet | R,D,D,R | 3 | [
"SFF",
"HFF",
"FFG"
] | |
frozenlake_s3_44_random | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | <Output> No | Not supported with pagination yet | R,L,D,R | 3 | [
"SFF",
"HFF",
"FFG"
] | |
frozenlake_s3_45_gt | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | <Output> Yes | Not supported with pagination yet | D,D,R | 3 | [
"FSH",
"FFF",
"FFG"
] | |
frozenlake_s3_45_random | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | <Output> No | Not supported with pagination yet | R,L,L | 3 | [
"FSH",
"FFF",
"FFG"
] | |
frozenlake_s3_46_gt | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | <Output> Yes | Not supported with pagination yet | D,R,D,R | 3 | [
"SFF",
"FFH",
"HFG"
] | |
frozenlake_s3_46_random | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | <Output> No | Not supported with pagination yet | D,R,R,D | 3 | [
"SFF",
"FFH",
"HFG"
] | |
frozenlake_s3_47_gt | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | <Output> Yes | Not supported with pagination yet | L,D | 3 | [
"FSF",
"GHF",
"FFF"
] | |
frozenlake_s3_47_random | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | <Output> No | Not supported with pagination yet | D,D | 3 | [
"FSF",
"GHF",
"FFF"
] | |
frozenlake_s3_48_gt | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | <Output> Yes | Not supported with pagination yet | R,D,D,R | 3 | [
"SFF",
"HFF",
"FFG"
] | |
frozenlake_s3_48_random | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | <Output> No | Not supported with pagination yet | R,L,D,R | 3 | [
"SFF",
"HFF",
"FFG"
] | |
frozenlake_s3_49_gt | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | <Output> Yes | Not supported with pagination yet | D,D,R,R | 3 | [
"SHF",
"FHF",
"FFG"
] | |
frozenlake_s3_49_random | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | <Output> No | Not supported with pagination yet | R,D,U,R | 3 | [
"SHF",
"FHF",
"FFG"
] | |
frozenlake_s3_52_gt | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | <Output> Yes | Not supported with pagination yet | D,D,R,R | 3 | [
"SFF",
"FHF",
"FFG"
] | |
frozenlake_s3_52_random | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | <Output> No | Not supported with pagination yet | D,R,D,R | 3 | [
"SFF",
"FHF",
"FFG"
] | |
frozenlake_s3_53_gt | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | <Output> Yes | Not supported with pagination yet | D,D,R,R | 3 | [
"SFF",
"FFH",
"FFG"
] | |
frozenlake_s3_53_random | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | <Output> No | Not supported with pagination yet | D,R,R,D | 3 | [
"SFF",
"FFH",
"FFG"
] | |
frozenlake_s3_54_gt | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | <Output> Yes | Not supported with pagination yet | D,D,R,R | 3 | [
"SFF",
"FHF",
"FFG"
] | |
frozenlake_s3_54_random | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | <Output> No | Not supported with pagination yet | R,D,L,D | 3 | [
"SFF",
"FHF",
"FFG"
] | |
frozenlake_s3_56_gt | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | <Output> Yes | Not supported with pagination yet | R,D,D,R | 3 | [
"SFF",
"HFF",
"FFG"
] | |
frozenlake_s3_56_random | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | <Output> No | Not supported with pagination yet | D,D,U,D | 3 | [
"SFF",
"HFF",
"FFG"
] | |
frozenlake_s3_58_gt | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | <Output> Yes | Not supported with pagination yet | D,D,L,L | 3 | [
"HFS",
"FHF",
"GFF"
] | |
frozenlake_s3_58_random | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | <Output> No | Not supported with pagination yet | D,D,U,L | 3 | [
"HFS",
"FHF",
"GFF"
] | |
frozenlake_s3_59_gt | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | <Output> Yes | Not supported with pagination yet | D | 3 | [
"SHF",
"GFF",
"FFH"
] | |
frozenlake_s3_59_random | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | <Output> No | Not supported with pagination yet | R | 3 | [
"SHF",
"GFF",
"FFH"
] | |
frozenlake_s3_60_gt | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | <Output> Yes | Not supported with pagination yet | L | 3 | [
"FHH",
"GSF",
"FFH"
] | |
frozenlake_s3_60_random | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | <Output> No | Not supported with pagination yet | U | 3 | [
"FHH",
"GSF",
"FFH"
] | |
frozenlake_s3_63_gt | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | <Output> Yes | Not supported with pagination yet | D,D,R,R | 3 | [
"SHF",
"FHF",
"FFG"
] | |
frozenlake_s3_63_random | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | <Output> No | Not supported with pagination yet | D,U,R,R | 3 | [
"SHF",
"FHF",
"FFG"
] | |
frozenlake_s3_64_gt | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | <Output> Yes | Not supported with pagination yet | D,D,R,R | 3 | [
"SFF",
"FHF",
"FFG"
] |
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