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8
frozenlake_s3_4_gt
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> Yes
<Output> Yes
Not supported with pagination yet
U,L,L
3
[ "FHH", "GFF", "FHS" ]
frozenlake_s3_4_random
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> No
<Output> No
Not supported with pagination yet
U,L,U
3
[ "FHH", "GFF", "FHS" ]
frozenlake_s3_5_gt
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> Yes
<Output> Yes
Not supported with pagination yet
D,D,R,R
3
[ "SFF", "FHF", "FFG" ]
frozenlake_s3_5_random
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> No
<Output> No
Not supported with pagination yet
D,D,U,R
3
[ "SFF", "FHF", "FFG" ]
frozenlake_s3_6_gt
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> Yes
<Output> Yes
Not supported with pagination yet
D,D,R,R
3
[ "SFH", "FFF", "FFG" ]
frozenlake_s3_6_random
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> No
<Output> No
Not supported with pagination yet
D,R,R,U
3
[ "SFH", "FFF", "FFG" ]
frozenlake_s3_8_gt
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> Yes
<Output> Yes
Not supported with pagination yet
D,L,L,U
3
[ "HFF", "GHS", "FFF" ]
frozenlake_s3_8_random
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> No
<Output> No
Not supported with pagination yet
L,L,D,U
3
[ "HFF", "GHS", "FFF" ]
frozenlake_s3_12_gt
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> Yes
<Output> Yes
Not supported with pagination yet
U,R,R
3
[ "FFG", "SHF", "FHF" ]
frozenlake_s3_12_random
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> No
<Output> No
Not supported with pagination yet
U,D,R
3
[ "FFG", "SHF", "FHF" ]
frozenlake_s3_20_gt
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> Yes
<Output> Yes
Not supported with pagination yet
D,D,R,R
3
[ "SFF", "FHH", "FFG" ]
frozenlake_s3_20_random
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> No
<Output> No
Not supported with pagination yet
D,R,R,U
3
[ "SFF", "FHH", "FFG" ]
frozenlake_s3_21_gt
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> Yes
<Output> Yes
Not supported with pagination yet
R,D,D,R
3
[ "SFF", "HFF", "FFG" ]
frozenlake_s3_21_random
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> No
<Output> No
Not supported with pagination yet
R,L,D,R
3
[ "SFF", "HFF", "FFG" ]
frozenlake_s3_22_gt
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> Yes
<Output> Yes
Not supported with pagination yet
U
3
[ "FGF", "FSH", "FFF" ]
frozenlake_s3_22_random
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> No
<Output> No
Not supported with pagination yet
R
3
[ "FGF", "FSH", "FFF" ]
frozenlake_s3_23_gt
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> Yes
<Output> Yes
Not supported with pagination yet
D,D,R,R
3
[ "SFH", "FFH", "FFG" ]
frozenlake_s3_23_random
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> No
<Output> No
Not supported with pagination yet
D,U,R,R
3
[ "SFH", "FFH", "FFG" ]
frozenlake_s3_24_gt
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> Yes
<Output> Yes
Not supported with pagination yet
D,R,R,D
3
[ "SFF", "FFF", "HHG" ]
frozenlake_s3_24_random
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> No
<Output> No
Not supported with pagination yet
D,R,L,D
3
[ "SFF", "FFF", "HHG" ]
frozenlake_s3_25_gt
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> Yes
<Output> Yes
Not supported with pagination yet
D,R,R,D
3
[ "SFF", "FFF", "HHG" ]
frozenlake_s3_25_random
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> No
<Output> No
Not supported with pagination yet
D,U,D,D
3
[ "SFF", "FFF", "HHG" ]
frozenlake_s3_26_gt
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> Yes
<Output> Yes
Not supported with pagination yet
R,R,D,D
3
[ "SFF", "FHF", "FHG" ]
frozenlake_s3_26_random
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> No
<Output> No
Not supported with pagination yet
D,R,U,D
3
[ "SFF", "FHF", "FHG" ]
frozenlake_s3_27_gt
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> Yes
<Output> Yes
Not supported with pagination yet
R,R,D,D
3
[ "SFF", "FHF", "FHG" ]
frozenlake_s3_27_random
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> No
<Output> No
Not supported with pagination yet
R,R,L,D
3
[ "SFF", "FHF", "FHG" ]
frozenlake_s3_28_gt
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> Yes
<Output> Yes
Not supported with pagination yet
L
3
[ "GSF", "FHF", "FFF" ]
frozenlake_s3_28_random
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> No
<Output> No
Not supported with pagination yet
D
3
[ "GSF", "FHF", "FFF" ]
frozenlake_s3_31_gt
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> Yes
<Output> Yes
Not supported with pagination yet
D,L
3
[ "FFF", "HSF", "GFF" ]
frozenlake_s3_31_random
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> No
<Output> No
Not supported with pagination yet
L,D
3
[ "FFF", "HSF", "GFF" ]
frozenlake_s3_32_gt
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> Yes
<Output> Yes
Not supported with pagination yet
D,D,R,R
3
[ "SFF", "FHF", "FFG" ]
frozenlake_s3_32_random
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> No
<Output> No
Not supported with pagination yet
D,D,R,U
3
[ "SFF", "FHF", "FFG" ]
frozenlake_s3_33_gt
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> Yes
<Output> Yes
Not supported with pagination yet
R,U
3
[ "FFH", "FHG", "FSF" ]
frozenlake_s3_33_random
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> No
<Output> No
Not supported with pagination yet
U,U
3
[ "FFH", "FHG", "FSF" ]
frozenlake_s3_37_gt
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> Yes
<Output> Yes
Not supported with pagination yet
R,R
3
[ "FFH", "SFG", "HFF" ]
frozenlake_s3_37_random
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> No
<Output> No
Not supported with pagination yet
D,R
3
[ "FFH", "SFG", "HFF" ]
frozenlake_s3_38_gt
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> Yes
<Output> Yes
Not supported with pagination yet
L,D
3
[ "FFS", "FGH", "HFF" ]
frozenlake_s3_38_random
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> No
<Output> No
Not supported with pagination yet
D,U
3
[ "FFS", "FGH", "HFF" ]
frozenlake_s3_41_gt
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> Yes
<Output> Yes
Not supported with pagination yet
R,R,D,D
3
[ "SFF", "FHF", "FHG" ]
frozenlake_s3_41_random
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> No
<Output> No
Not supported with pagination yet
D,R,R,U
3
[ "SFF", "FHF", "FHG" ]
frozenlake_s3_44_gt
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> Yes
<Output> Yes
Not supported with pagination yet
R,D,D,R
3
[ "SFF", "HFF", "FFG" ]
frozenlake_s3_44_random
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> No
<Output> No
Not supported with pagination yet
R,L,D,R
3
[ "SFF", "HFF", "FFG" ]
frozenlake_s3_45_gt
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> Yes
<Output> Yes
Not supported with pagination yet
D,D,R
3
[ "FSH", "FFF", "FFG" ]
frozenlake_s3_45_random
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> No
<Output> No
Not supported with pagination yet
R,L,L
3
[ "FSH", "FFF", "FFG" ]
frozenlake_s3_46_gt
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> Yes
<Output> Yes
Not supported with pagination yet
D,R,D,R
3
[ "SFF", "FFH", "HFG" ]
frozenlake_s3_46_random
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> No
<Output> No
Not supported with pagination yet
D,R,R,D
3
[ "SFF", "FFH", "HFG" ]
frozenlake_s3_47_gt
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> Yes
<Output> Yes
Not supported with pagination yet
L,D
3
[ "FSF", "GHF", "FFF" ]
frozenlake_s3_47_random
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> No
<Output> No
Not supported with pagination yet
D,D
3
[ "FSF", "GHF", "FFF" ]
frozenlake_s3_48_gt
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> Yes
<Output> Yes
Not supported with pagination yet
R,D,D,R
3
[ "SFF", "HFF", "FFG" ]
frozenlake_s3_48_random
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> No
<Output> No
Not supported with pagination yet
R,L,D,R
3
[ "SFF", "HFF", "FFG" ]
frozenlake_s3_49_gt
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> Yes
<Output> Yes
Not supported with pagination yet
D,D,R,R
3
[ "SHF", "FHF", "FFG" ]
frozenlake_s3_49_random
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> No
<Output> No
Not supported with pagination yet
R,D,U,R
3
[ "SHF", "FHF", "FFG" ]
frozenlake_s3_52_gt
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> Yes
<Output> Yes
Not supported with pagination yet
D,D,R,R
3
[ "SFF", "FHF", "FFG" ]
frozenlake_s3_52_random
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> No
<Output> No
Not supported with pagination yet
D,R,D,R
3
[ "SFF", "FHF", "FFG" ]
frozenlake_s3_53_gt
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> Yes
<Output> Yes
Not supported with pagination yet
D,D,R,R
3
[ "SFF", "FFH", "FFG" ]
frozenlake_s3_53_random
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> No
<Output> No
Not supported with pagination yet
D,R,R,D
3
[ "SFF", "FFH", "FFG" ]
frozenlake_s3_54_gt
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> Yes
<Output> Yes
Not supported with pagination yet
D,D,R,R
3
[ "SFF", "FHF", "FFG" ]
frozenlake_s3_54_random
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> No
<Output> No
Not supported with pagination yet
R,D,L,D
3
[ "SFF", "FHF", "FFG" ]
frozenlake_s3_56_gt
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> Yes
<Output> Yes
Not supported with pagination yet
R,D,D,R
3
[ "SFF", "HFF", "FFG" ]
frozenlake_s3_56_random
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> No
<Output> No
Not supported with pagination yet
D,D,U,D
3
[ "SFF", "HFF", "FFG" ]
frozenlake_s3_58_gt
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> Yes
<Output> Yes
Not supported with pagination yet
D,D,L,L
3
[ "HFS", "FHF", "GFF" ]
frozenlake_s3_58_random
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> No
<Output> No
Not supported with pagination yet
D,D,U,L
3
[ "HFS", "FHF", "GFF" ]
frozenlake_s3_59_gt
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> Yes
<Output> Yes
Not supported with pagination yet
D
3
[ "SHF", "GFF", "FFH" ]
frozenlake_s3_59_random
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> No
<Output> No
Not supported with pagination yet
R
3
[ "SHF", "GFF", "FFH" ]
frozenlake_s3_60_gt
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> Yes
<Output> Yes
Not supported with pagination yet
L
3
[ "FHH", "GSF", "FFH" ]
frozenlake_s3_60_random
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> No
<Output> No
Not supported with pagination yet
U
3
[ "FHH", "GSF", "FFH" ]
frozenlake_s3_63_gt
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> Yes
<Output> Yes
Not supported with pagination yet
D,D,R,R
3
[ "SHF", "FHF", "FFG" ]
frozenlake_s3_63_random
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> No
<Output> No
Not supported with pagination yet
D,U,R,R
3
[ "SHF", "FHF", "FFG" ]
frozenlake_s3_64_gt
" You are a maze-solving agent playing a pixelated maze videogame. Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal. Each of the above tile types are represented as square pixel art images. In this task, you will analyze a grid-based map and determine if a provide...
<Output> Yes
<Output> Yes
Not supported with pagination yet
D,D,R,R
3
[ "SFF", "FHF", "FFG" ]
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