OpenFront RL Agent
PPO-trained agent for OpenFront.io, a multiplayer territory control game.
Model Version: v13b
Current best model trained with normalized elimination reward and winner bonus.
Training Details
- Algorithm: PPO (Proximal Policy Optimization)
- Architecture: Actor-Critic with shared backbone (512โ512โ256)
- Observation dim: 80 (16 player stats + 16 neighbors ร 4 features)
- Action space: MultiDiscrete [17 action types, 16 targets, 5 troop fractions]
- Maps: plains, big_plains, world, giantworldmap, ocean_and_land, half_land_half_ocean (random per episode)
- Parallel envs: 16
- Learning rate: 1.5e-4 (constant)
- Rollout steps: 1024
- Batch size: 16,384
- Value function coefficient: 0.5
- Updates trained: 1550 (ongoing)
Reward Design (v13)
Normalized elimination reward โ total reward sums to +1.0 on a full win regardless of opponent count:
- Per-kill:
+1/Nper opponent eliminated (N = starting opponents) - Winner bonus: remaining alive opponents credited as
aliveCount/Nwhengame.getWinner()fires - Death penalty: -1.0
Curriculum
Win-rate-gated 12-stage curriculum advancing through Easy โ Medium โ Hard difficulty and 2 โ 15 opponents. Stages advance only when rolling win rate exceeds per-stage threshold (75% down to 45%) over 200 episodes.
Eval Results
- Easy/2 opponents: 100% win rate (20/20 games)
Usage
from train import ActorCritic
import torch
model = ActorCritic(obs_dim=80, max_neighbors=16, hidden_sizes=[512, 512, 256])
checkpoint = torch.load("best_model.pt", map_location="cpu", weights_only=False)
model.load_state_dict(checkpoint["model_state_dict"])
model.eval()
Repository
Trained from josh-freeman/openfront-rl.