I think we have it: our open source Claude Code = GLM-5.1 + Pi (https://pi.dev/) - Built a Three.js racing game to eval and it's extremely impressive. Thoughts:
- One-shot car physics with real drift mechanics (this is hard)
- My fav part: Awesome at self iterating (with no vision!) created 20+ Bun.WebView debugging tools to drive the car programmatically and read game state. Proved a winding bug with vector math without ever seeing the screen
- 531-line racing AI in a single write: 4 personalities, curvature map, racing lines, tactical drifting. Built telemetry tools to compare player vs AI speed curves and data-tuned parameters
- All assets from scratch: 3D models, procedural textures, sky shader, engine sounds, spatial AI audio!
- Can do hard math: proved road normals pointed DOWN via vector cross products, computed track curvature normalized by arc length to tune AI cornering speed
You are going to hear about this model a lot in the next months - open source let's go - and thanks z-ai🚀🚀
Learn how to deploy Microsoft Research VibeVoice ASR on Microsoft Azure Foundry with Hugging Face to generate rich audio transcriptions with Who, When, and What! 💥
> 🕒 60-minute single-pass processing, no chunking or stitching > 👤 Customized hotwords to guide recognition on domain-specific content > 📝 Rich transcription: joint ASR + diarization + timestamping in one pass > 🌍 50+ languages with automatic detection and code-switching support > 🤗 Deployed on Microsoft Foundry via an OpenAI-compatible Chat Completions API