LiteRT-LM / runtime /executor /audio_executor_settings_test.cc
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// Copyright 2025 The ODML Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "runtime/executor/audio_executor_settings.h"
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include "absl/status/status.h" // from @com_google_absl
#include "runtime/executor/executor_settings_base.h"
#include "runtime/util/test_utils.h" // IWYU pragma: keep
namespace litert::lm {
namespace {
using ::testing::status::StatusIs;
TEST(AudioExecutorSettingsTest, GetModelAssets) {
ASSERT_OK_AND_ASSIGN(ModelAssets model_assets, ModelAssets::Create("/tmp"));
ASSERT_OK_AND_ASSIGN(AudioExecutorSettings settings,
AudioExecutorSettings::CreateDefault(
model_assets, 10, Backend::GPU_ARTISAN));
auto new_model_assets = settings.GetModelAssets();
ASSERT_OK_AND_ASSIGN(auto path, new_model_assets.GetPath());
EXPECT_EQ(path, "/tmp");
}
TEST(AudioExecutorSettingsTest, GetAndSetMaxSequenceLength) {
ASSERT_OK_AND_ASSIGN(ModelAssets model_assets, ModelAssets::Create(""));
ASSERT_OK_AND_ASSIGN(AudioExecutorSettings settings,
AudioExecutorSettings::CreateDefault(
model_assets, 10, Backend::GPU_ARTISAN));
EXPECT_EQ(settings.GetMaxSequenceLength(), 10);
settings.SetMaxSequenceLength(20);
EXPECT_EQ(settings.GetMaxSequenceLength(), 20);
}
TEST(AudioExecutorSettingsTest, GetAndSetBackend) {
ASSERT_OK_AND_ASSIGN(ModelAssets model_assets, ModelAssets::Create(""));
ASSERT_OK_AND_ASSIGN(AudioExecutorSettings settings,
AudioExecutorSettings::CreateDefault(
model_assets, 10, Backend::GPU_ARTISAN));
EXPECT_EQ(settings.GetBackend(), Backend::GPU_ARTISAN);
EXPECT_OK(settings.SetBackend(Backend::GPU_ARTISAN));
EXPECT_EQ(settings.GetBackend(), Backend::GPU_ARTISAN);
}
TEST(AudioExecutorSettingsTest, GetAndSetNumThreads) {
ASSERT_OK_AND_ASSIGN(ModelAssets model_assets, ModelAssets::Create(""));
ASSERT_OK_AND_ASSIGN(
AudioExecutorSettings settings,
AudioExecutorSettings::CreateDefault(model_assets, 10, Backend::CPU));
EXPECT_EQ(settings.GetNumThreads(), 4);
settings.SetNumThreads(8);
EXPECT_EQ(settings.GetNumThreads(), 8);
}
TEST(AudioExecutorSettingsTest, CreateDefaultWithInvalidBackend) {
ASSERT_OK_AND_ASSIGN(ModelAssets model_assets, ModelAssets::Create(""));
EXPECT_THAT(AudioExecutorSettings::CreateDefault(model_assets, 10,
Backend::CPU_ARTISAN),
StatusIs(absl::StatusCode::kInvalidArgument));
EXPECT_THAT(AudioExecutorSettings::CreateDefault(
model_assets, 10, Backend::GOOGLE_TENSOR_ARTISAN),
StatusIs(absl::StatusCode::kInvalidArgument));
EXPECT_THAT(
AudioExecutorSettings::CreateDefault(model_assets, 10, Backend::NPU),
StatusIs(absl::StatusCode::kInvalidArgument));
}
} // namespace
} // namespace litert::lm